Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 01:20:49 Player: Somberlain Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2934) 2934 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 5456 Bonus ------- High Alert Combat Kills 215 Follower Combat Kills 47 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 197/250 System Corruption 1% Temperature Warm (104) Movement Walking (90) Location -9/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (10) --- Carbon-fiber Leg Large Storage Unit Trap Scanner Heavy Laser Guided EMP Blaster (10) Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Guided EMP Blaster > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Trap Scanner Advanced Targeting Computer Heavy Assault Cannon Mini Grenade Launcher Heavy Mace [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Guided EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 47 | 6 5 8 10 5 13 Power 7 | 1 . 3 1 . 2 Engine 5 | 1 . 1 1 . 2 Core 2 | . . 2 . . . Reactor . | . . . . . . Propulsion 11 | 2 1 2 2 1 3 Treads . | . . . . . . Leg 11 | 2 1 2 2 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 1 5 . 3 Device 4 | . 1 1 . . 2 Storage 3 | 1 1 . 1 . . Processor 4 | . . . 3 . 1 Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 2 2 2 4 5 Energy Gun 9 | 1 1 . 2 . 5 Energy Cannon 3 | . . 1 . 2 . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 4 . Parts Lost 14 | . . 2 2 2 8 Power 6 | . . 1 2 1 2 Propulsion 3 | . . . . 1 2 Utility 4 | . . 1 . . 3 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . 1 1 1 4 To Critical Strikes . | . . . . . . Average Backups 7 | . 5 8 7 9 7 Power . | . . . . . . Propulsion 1 | . 2 3 2 1 . Utility 2 | . . 1 2 4 3 Weapon 2 | . 1 3 2 3 3 Tool/Special . | . . . . . . Unused Backups 7 | . . 1 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . . 1 . 1 Weapon 3 | . . . . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 96 98 97 98 95 Engine 9 | . 14 4 8 11 9 Core 1 | . . 7 1 . . Leg 23 | . 28 28 21 22 20 Device 4 | . 10 13 . . 4 Storage 11 | . 14 14 11 11 11 Processor 14 | . . . 21 22 21 Hackware 5 | . . . 10 11 4 Energy Gun 15 | . 14 14 20 11 13 Energy Cannon 3 | . . 6 . 7 6 Impact Weapon 1 | . . 1 . 1 1 Slashing Weapon 2 | . 9 5 . . . Peak Build Rating 32 | 6 11 17 25 32 29 Average Rating 20 | 4 9 13 22 26 26 On Entrance 13 | . 6 11 14 24 27 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 31 | 13 21 22 31 27 26 Greatest Support 32 | 20 20 27 32 30 30 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | . 8 10 10 10 10 Average Carried 8 | . 5 8 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | . 8 9 10 9 7 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 956 | 32 223 153 183 145 220 Remotely . | . . . . . . Salvage Created 3650 | . 370 286 1283 818 893 Parts 198 | . 24 18 82 33 41 Haulers Intercepted 5 | . 1 . 2 2 . Recyclers Shooed 3 | . . . 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 75 | . 6 9 28 10 22 Melee 1 | . . 1 . . . Guns 53 | . 6 3 25 6 13 Cannons 16 | . . 4 . 4 8 Classes Destroyed 12 | . 4 1 3 2 2 Worker 3 | . . . 3 . . Hauler 5 | . 1 . 2 2 . Recycler 3 | . . . . 3 . Operator 3 | . 1 . 2 . . Watcher 7 | . 3 . 4 . . Swarmer 17 | . . 3 9 . 5 Grunt 35 | . 6 6 11 6 6 Brawler 1 | . . . 1 . . Duelist 2 | . . . . 1 1 Sentry 15 | . . . 7 3 5 Specialist 4 | . . . . . 4 Hunter 1 | . . . . . 1 Best Kill Streak 10 | . 5 5 10 3 5 Combat Bots Only 5 | . 4 5 5 3 5 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 317 | . 28 45 64 44 136 Missed 113 | . 12 10 28 14 49 Hits 204 | . 16 35 36 30 87 Melee 3 | . . 1 . 2 . Projectile 201 | . 16 34 36 28 87 Critical Strikes 5 | . 2 . . 2 1 Damage Taken 2561 | . 232 445 459 409 1016 Core 572 | . 84 86 141 75 186 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 248 | . . . 248 . . Core Remaining (%) 66 | 100 . 32 . . . Volleys Fired 205 | . 24 15 66 36 64 Largest 2 | . 2 2 2 2 2 Hottest 138 | . 115 125 112 136 138 Shots Fired 400 | . 48 30 132 72 118 Gun 323 | . 48 15 132 48 80 Cannon 77 | . . 15 . 24 38 Launcher . | . . . . . . Special . | . . . . . . Kinetic 23 | . 23 . . . . Thermal 377 | . 25 30 132 72 118 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 13 6 24 22 21 Robot Miss Streak 7 | . 4 3 2 2 7 Penetration Max . | . . . . . . Secondary Targets 7 | . 3 . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 271 | . 34 23 95 54 65 Core Hits 126 | . 21 10 46 24 25 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 27 | . 1 1 12 5 8 Burn 26 | . 1 . 12 5 8 Smash 1 | . . 1 . . . Melee Attacks 38 | . 15 6 5 6 6 Impact 23 | . . 6 5 6 6 Slashing 15 | . 15 . . . . Piercing . | . . . . . . Sneak Attacks 3 | . 2 . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4856 | . 433 494 1583 991 1355 Guns 3663 | . 364 102 1495 620 1082 Cannons 850 | . . 216 . 361 273 Explosions . | . . . . . . Melee 333 | . 69 176 88 . . Ramming 10 | . . . . 10 . Kinetic 114 | . 114 . . . . Thermal 4399 | . 250 318 1495 981 1355 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 264 | . . 176 88 . . Slashing 69 | . 69 . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . 2 6 4 Message Errors 2 | . . . . 2 . Matter Fused 3 | . . . . 1 2 Energy Discharges 3 | . . . 1 2 . Data Loss (minor) 2 | . . . 1 1 . Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 120 | . . 52 58 10 . Projectiles 10 | . . . . 10 . Explosions . | . . . . . . Melee 110 | . . 52 58 . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 325 | . 325 298 301 325 213 Average Temperature 92 | . 121 152 88 95 70 Received Heat Transfer 726 | . 171 150 126 186 93 Effects 7 | . . 2 3 2 . Energy Bleed 3 | . . 2 1 . . Interference 4 | . . . 2 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 1 1 . . Combat Hostiles 1 | . . 1 . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 5 | . . 2 3 . . Robots Melted 5 | . . . 4 . 1 Combat Hostiles 4 | . . . 3 . 1 Parts Melted 29 | . 1 . 17 3 8 Heat Transferred 11507 | . 777 666 4514 2516 3034 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level 3 | . . . 1 1 3 Low Security (%) 59 | 100 100 100 71 40 3 Level 1 19 | . . . 28 59 13 Level 2 15 | . . . . . 62 Level 3 5 | . . . . . 20 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 789 | . 105 145 378 273 789 Initial 162 | . . . 49 152 162 Average 207 | . 19 26 147 216 515 Influence Increases 2373 | . 201 242 815 388 727 Destroy 0b10 Robot/C 1560 | . 120 180 560 200 500 Destroy 0b10 Robot/NC 105 | . 25 . 55 25 . Destroy Leader 304 | . 38 30 152 64 20 Allied During Kill 17 | . . 2 . . 15 Successful Hack 58 | . 12 . 11 9 26 Disable Machine 45 | . . 15 . 30 . Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 64 | . 6 . 7 . 51 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 105 | . . 15 30 45 15 Influence Decreases 1584 | . 201 115 581 499 188 Entered New Map 375 | . . . 78 209 88 Time Decay 1059 | . 201 105 483 270 . Lost Part 130 | . . 10 20 20 80 Lost Ally 20 | . . . . . 20 Squads Dispatched 7 | . 1 . 3 3 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 6 | . 1 . 2 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 9 | . 3 . 2 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 15 13 36 18 28 Peak Tracking Total 6 | . 4 6 6 6 4 Tactical Retreats 6 | . . 1 1 3 1 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 4 | . . 1 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 4 | . . 1 . 2 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 20 | . 6 1 7 3 3 Terminals 16 | . 6 . 5 2 3 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 54 | . 13 1 24 10 6 Successful 26 | . 4 1 16 3 2 Failed 27 | . 9 . 7 7 4 Catastrophic 7 | . 5 . 2 . . Database Lockouts 1 | . . . 1 . . Manual 21 | . 11 . 9 . 1 Terminals 40 | . 13 . 13 8 6 Fabricators . | . . . . . . Repair Stations 9 | . . . 9 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 16 | . 4 1 7 2 2 Record 1 | . 1 . . . . Robot Analysis 6 | . 2 . 4 . . Open Door 2 | . . 1 . 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Terminal Index 2 | . 1 . 1 . . Security Status 1 | . . . . 1 . Registered Components 1 | . . . 1 . . Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 8 . . Scan Component 4 | . . . 4 . . Repair 4 | . . . 4 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 6 . 6 3 2 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 4 | . . . 4 . . Time 140 | . . . 140 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 3 | . . 1 . . 2 Largest Group 2 | . . 1 . . 2 Highest-Rated Group 31 | . . 31 . . 23 Highest-Rated Ally 31 | . . 31 . . 15 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 177 | . . . . . 177 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total 6 | . 2 . 4 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 4636 | 42 875 573 1400 597 1149 Spaces Moved 2339 | 30 412 274 700 269 654 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 2336 | 27 412 274 700 269 654 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 Average Speed 130 | 113 171 129 121 120 118 Slowest Speed 190 | 120 190 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 78 47 70 35 59 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 11 | . 6 . 4 . 1 Terrain Destroyed 11 | . 6 . 4 . 1 Melee 11 | . 6 . 4 . 1 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 3451 | 35 507 450 1105 458 896 Wait 719 | . 42 140 296 116 125 Move 2335 | 29 411 273 699 269 654 Hop . | . . . . . . Pick Up 28 | . 8 3 8 6 3 Fast Attach 29 | 6 1 . 10 6 6 Attach 13 | . 1 1 3 4 4 Detach 2 | . . . 2 . . Swap 31 | . 3 7 6 5 10 Drop 31 | . 2 5 10 9 5 Fire 205 | . 24 15 66 36 64 Melee 38 | . 15 6 5 6 6 Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 19 | . . . . . 19 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Storage -9/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 12) 533 | -10/Materials | Discovered new exit (range 15) 745 | -10/Materials | Discovered new exit (range 11) 861 | -10/Materials | Discovered new exit (range 13) 918 | -10/Materials | Entered Mines 949 | -10/Mines | Learned location of Zion (-7) 954 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1348 | -10/Mines | Discovered new exit (range 8) 1432 | -10/Mines | Excavation squad dispatched 1432 | -10/Mines | A large section of the Mines collapsed 1432 | -10/Mines | Escorted by a lone wolf Derelict 1453 | -10/Mines | Build established: Scavenger-Mutant 1456 | -10/Mines | Core integrity fell below 50% 1491 | -10/Mines | Entered Materials 1491 | -9/Materials | Evolved 2 slots: Utility x2 1783 | -9/Materials | Build established: Mutant 2001 | -9/Materials | Discovered new exit (range 13) 2245 | -9/Materials | Discovered new exit (range 5) 2399 | -9/Materials | Identified exit to Mines 2399 | -9/Materials | Identified exit to Storage 2498 | -9/Materials | Repaired Carbon-fiber Leg 2532 | -9/Materials | Repaired Beam Rifle 2572 | -9/Materials | Repaired Carbon-fiber Leg 2605 | -9/Materials | Repaired Beam Rifle 2799 | -9/Materials | Central database locked down 2872 | -9/Materials | Discovered new exit (range 16) 2891 | -9/Materials | Entered Storage 3020 | -9/Storage | Found Prototype Launcher 3020 | -9/Storage | Identified Gui. EMP Blaster 3443 | -9/Storage | Core integrity fell below 50% 3488 | -9/Storage | Identified exit to Garrison 3488 | -9/Storage | Entered Garrison 3608 | -9/Garrison | Triggered checkpoint 3618 | -9/Garrison | Garrison Relay disabled 3688 | -9/Garrison | Learned Materials security intel 3891 | -9/Garrison | Spotted B-75 Beast 4016 | -9/Garrison | Lost 3 parts (1p1n1u) 4185 | -9/Garrison | Triggered checkpoint 4190 | -9/Garrison | Triggered checkpoint 4244 | -9/Garrison | Discovered new exit (range 10) 4290 | -9/Garrison | Triggered checkpoint 4422 | -9/Garrison | Lost 4 parts (1p1n2u) 4598 | -9/Garrison | Triggered checkpoint 4624 | -9/Garrison | Core integrity fell below 20% 4637 | -9/Garrison | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 04468_ G-34 Mercenary destroyed. 04494_ Acquired Ion Engine. 04503_ Acquired Heat Sink. 04561_ Acquired 30 matter. 04598_ Beams of light sweep through the air. An alarm sounds. 04600_ Hvy. Laser destroyed. 04602_ X-57 Shotgunner destroyed. 04602_ Switching to secondary target: X-57 Shotgunner. 04605_ X-57 Shotgunner destroyed. 04609_ Acquired 10 matter. 04611_ Dropped Carbon-fiber Leg. 04611_ Acquired VSS Leg. 04615_ Acquired 10 matter. 04617_ Acquired Carbon-fiber Leg. 04621_ Triggered Alarm Trap. 04621_ An alarm sounds. 04631_ Defender 2a destroyed. 04635_ X-57 Shotgunner destroyed. Map ----- +----------------------------------------------------+ | ???????# !+ #????#+######%##### ######## | | ???????#"!+ #???????????#[#???# #??????# | | ???????#"?# ###???????????#%#???# #??????# | | ???????##?# #?????????????# #???# #??????# | | ??????????# ########+######%##### #??????# | | ??????????# " " #??????# | | ??????????# ######### ############ #??????# | | ???????#### #???????# #??????????# #?????## | | ???????# ##?????#! [#?????????# ####### | | ???????## #?????#! [#?????????# =^^ | | ???????# #?????#! [#?????????# =%* | | ???????# # ##?????#####?????????##"#######% | | ???????# #?????????????????????# #######= | | ???????#####??????????????????????# + =% | | ??????????????????????????????????####### %* | | ?????????????????????????##########?????# [ | | ?????????????????????????# #?????# | | ?????????????????????????#[[[[[[# #?????### | | ??????????????????###############+######### | | ??????????????????# | | ??????????????????# | | ??????????????????# ############ ######## | | ??????????????????#*!#??????????# #??????## | | ????????????????###%%#??????????# #???????? | | ????????????????# [#??????????# #???????? | | ????????????????# @ #?########## #???????? | | ????????????????# =#?# = +???????? | | ????????????????#[ %#?# ==[= #???????? | | ????????????????#%# !#?# < #####%###???????? | | ????????????????# # #?# ????#!#?????????? | | ????????????????#+#xx#?####????# #?????????? | | ????????????????? #?????????#[#?????????? | | ??????????????? #?????????# ######????? | | ????????????? #?????????# " #????? | | ????????????##########?????????# #### #????? | | ???????????????????????????????# #??# #????? | | ???????????????????????????????# #??# #????? | | ???????????????????????????????# #??# #????? | | ?????????????????????????####### #### #????? | | ?????????????????????????# "%+ [%!#???## | | ?????????????????????????# #####!# ## #???#" | | ?????????????????????????# #???#%####+###### | | ?????????????????????????# #???#= | | ????????????????????????#! !#??####### ### | | ????????????????????????#! !#????????# #?# | | ????????????????????????#! !#????????#####?# | | ????????????????????????#####??????????????# | | ???????????????????????????????????????##### | | ??????????????????????????????????????## | | ??????????????????????????????????????#%= | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 24 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 23% | -9/Materials Beam Rifle | 22% | -9/Materials Carbon-fiber Leg | 30% | -9/Materials Beam Rifle | 60% | -9/Materials Studied --------- Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityZipSuperbattery Manual? 0 Play Time 00:32:20 Cumulative 129.4 hours Start 2026.09.17 @ 00:52:15 End 2026.09.17 @ 01:20:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 55 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe632a1a-7797-4d46-945b-0d24f800b60c