Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.25 @ 01:14:02 Player: Farfid Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (307) 1535 Value Destroyed (10349) 10349 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (3471) 3471 TOTAL SCORE: 22735 Bonus ------- High Alert Combat Kills 1745 Follower Combat Kills 1041 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -215 Cogmind --------- Core Integrity 0/1150 Matter 270/300 Energy 534/670 System Corruption 9% Temperature Cool (9) Movement Rolling (130) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (2) --- Flexi-carbon Leg Compact Wheel > --- UTILITY (11) ----- Advanced Coolant Injector High-capacity Storage Unit Energy Well Core Analyzer > --- WEAPON (4) ------- Plasma Rifle Plasma Rifle Coil Gun Coil Gun > --- INVENTORY (12) --- Compact Wheel High-capacity Storage Unit Energy Well (0) Advanced Melee Analysis Suite Improved Particle Charger Particle Accelerator Transdimensional Reconstructor Improved KE Penetrator Heavy Rocket Launcher Impact Mace Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Experimental Heat Sink Coolant Injector High-capacity Storage Unit Advanced Energy Well High-capacity Matter Pod Core Analyzer Improved Weapon Cycler Zionite Weapon Casing Improved Thermal Shield Improved Shield Generator Advanced Hacking Suite > --- WEAPON ----------- Long-range Phase Cannon Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Antimatter Reactor High-capacity Storage Unit Particle Accelerator Improved Medium Armor Plating Drone Bay Bomb Factory No. 2 Transdimensional Reconstructor Cooled Particle Cannon Advanced EMP Blaster Heavy Rocket Launcher Ripper [Rating: 100] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Advanced EMP Blaster Special Weapon Welding Torch Impact Weapon Powered Hammer Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 . 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 9 | . . 1 . 2 . 1 . . . . 1 2 . . . . 2 Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . Parts Attached 329 | 6 16 30 2 23 19 45 8 23 12 5 42 6 8 1 4 2 77 Power 28 | 1 1 5 . 1 1 4 . 2 . . 6 1 1 . . . 5 Engine 18 | 1 . 5 . 1 1 4 . 2 . . 4 . . . . . . Core 8 | . 1 . . . . . . . . . 2 1 1 . . . 3 Reactor 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 52 | 2 6 4 . 5 2 5 1 8 . 1 7 . . . . . 11 Treads 6 | . . . . . . . . 5 . 1 . . . . . . . Leg 10 | . 4 . . . . . . 2 . . 1 . . . . . 3 Wheel 36 | 2 2 4 . 5 2 5 1 1 . . 6 . . . . . 8 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 88 | 1 2 5 . 10 3 10 2 2 3 4 8 2 7 . 3 2 24 Device 45 | . 1 3 . 6 3 4 1 . 2 3 3 1 4 . 1 1 12 Storage 17 | 1 1 1 . 1 . 3 1 1 1 . 2 . . . 1 1 3 Processor 7 | . . . . 2 . 3 . . . . . 1 . . . . 1 Hackware 2 | . . . . 1 . . . . . 1 . . . . . . . Protection 17 | . . 1 . . . . . 1 . . 3 . 3 . 1 . 8 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 161 | 2 7 16 2 7 13 26 5 11 9 . 21 3 . 1 1 . 37 Energy Gun 47 | . . 3 . 1 8 10 2 5 1 . 5 . . . . . 12 Energy Cannon 30 | . 3 5 . 3 . 4 . 1 1 . 7 2 . 1 . . 3 Ballistic Gun 55 | 2 3 6 1 3 4 9 1 2 5 . 7 1 . . 1 . 10 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 18 | . . 2 1 . 1 1 2 3 1 . . . . . . . 7 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . . . . . . . . . . 1 Slashing Weapon 7 | . . . . . . . . . 1 . 2 . . . . . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 2 . 2 5 1 . . 3 . 3 . . . 3 . 8 Parts Lost 104 | . 5 11 1 2 4 11 2 7 . . 13 . 1 1 . . 46 Power 11 | . 1 1 . . . 1 . 1 . . 3 . . . . . 4 Propulsion 27 | . 3 4 . 2 1 4 1 2 . . 2 . . . . . 8 Utility 28 | . . 1 1 . . 1 1 1 . . 3 . 1 . . . 19 Weapon 38 | . 1 5 . . 3 5 . 3 . . 5 . . 1 . . 15 Highest Loss Streak 17 | . 2 5 1 2 2 2 1 4 . . 3 . 1 1 . . 17 Average Slot Usage (%) 93 | . 91 93 92 89 98 98 95 95 99 100 91 92 93 89 93 94 80 Engine 5 | . 5 8 11 9 9 6 7 6 7 7 7 3 . . . . . Core 2 | . 7 1 . . . . . . . . 4 6 11 11 11 11 6 Treads 2 | . . . . . . . . 8 15 15 1 . . . . . . Wheel 9 | . 13 18 22 11 17 14 14 4 . . 8 5 5 5 5 5 6 Device 16 | . 7 17 15 21 18 17 16 15 15 15 13 16 16 17 17 22 21 Storage 12 | . 14 11 11 9 9 7 9 13 14 15 18 17 17 17 17 17 11 Processor 8 | . . . . 9 9 13 15 15 15 14 2 4 5 5 5 5 5 Hackware 2 | . . . . 1 9 5 . . . . 6 5 5 5 5 5 1 Protection 1 | . . 3 . . . . . 1 . . 1 5 5 5 4 . 3 Energy Gun 4 | . . 7 . . 12 11 6 5 . . 2 . . . . . 2 Energy Cannon 6 | . 8 6 22 21 11 3 13 3 6 7 7 3 5 . 5 5 2 Ballistic Gun 15 | . 19 17 10 5 2 14 8 17 22 23 14 18 17 17 17 17 11 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 12 28 37 37 40 42 66 66 69 89 66 87 81 91 92 92 92 97 Greatest Support 56 | 20 20 20 20 24 24 28 22 56 56 56 48 28 28 28 28 28 40 Greatest Overweight (x) 8 | . 7 3 1 3 2 5 6 6 1 1 8 2 3 3 3 3 7 Average Overweight (x) 2 | . . 1 1 2 1 1 2 2 . 1 3 2 2 2 2 3 3 Largest Inventory Capacity 20 | 6 12 10 10 10 10 12 12 12 12 12 20 12 12 12 12 12 12 Average Capacity 11 | 5 9 10 10 10 10 10 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 9 10 10 10 10 12 12 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | . 6 9 9 9 9 10 11 11 11 11 11 11 11 11 11 12 11 Final Capacity 12 | 6 10 10 10 10 10 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | . 7 9 10 10 10 12 12 12 12 11 12 12 12 11 12 12 10 Class Distribution -------------------- 33% | Scavenger-Mutant 23% | Scavenger-Skirmisher 19% | Scavenger-Gunner 7% | Scavenger-Tank 5% | Mutant 5% | Skirmisher 4% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Skirmisher | -8/Materials Gunner | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 6845 | 231 361 621 268 481 188 975 160 417 61 133 737 272 80 91 . 236 1533 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 13519 | . 603 1136 233 830 795 2284 312 1010 . 81 1634 302 . 111 . 346 3842 Parts 680 | . 33 85 20 48 48 123 13 46 . 1 52 27 . 1 . 18 165 Haulers Intercepted 12 | . 1 2 . 1 2 3 . . . . 1 . . . . . 2 Recyclers Shooed 10 | . . 1 1 1 2 3 . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 3 14 . 7 . . . 1 . 18 . Prevented 45 | . . . . . . . 7 23 . 1 . . 10 4 . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 194 | . 9 28 7 11 13 30 5 17 . 2 16 6 . 1 . 8 41 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 97 | . 5 15 1 3 3 23 1 4 . 2 7 6 . 1 . 8 18 Cannons 39 | . 4 4 3 8 9 3 . . . . 7 . . . . . 1 AOE 36 | . . 9 3 . . 4 4 9 . . . . . . . . 7 Classes Destroyed 16 | . 8 3 . . 1 3 1 . . . . . . . . . . Worker 21 | . 1 3 . 1 3 6 . . . . 2 1 . . . . 4 Builder 32 | . 2 3 . 4 1 4 . . . . 2 1 . . . . 15 Tunneler 8 | . 2 1 1 . . . . . . . 2 . . . . . 2 Hauler 12 | . 1 2 . 1 2 3 . . . . 1 . . . . . 2 Recycler 15 | . 1 . 2 3 . 3 . . . . 2 . . . . . 4 Mechanic 3 | . . 1 . . . 1 . . . . 1 . . . . . . Operator 3 | . 1 . . 1 . 1 . . . . . . . . . . . Watcher 17 | . 1 4 . 2 1 4 . . . . 2 2 . . . . 1 Swarmer 41 | . . 11 7 3 3 3 . 5 . 1 . 4 . . . 4 . Grunt 82 | . 9 11 . 3 5 10 4 4 . 1 11 . . 1 . 3 20 Brawler 7 | . . . . . . 2 . 4 . . . . . . . . 1 Duelist 5 | . . . . . . 1 . 3 . . . . . . . . 1 Sentry 27 | . . 6 . 5 4 5 . 1 . . 3 . . . . . 3 Hunter 11 | . . . . . 1 2 . . . . . . . . . . 8 Programmer 21 | . . . . . . 7 . 1 . . 2 2 . . . 1 8 Decomposer 1 | . . . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 17 | . 7 14 4 6 8 6 4 9 . 1 7 5 . 1 . 7 17 Combat Bots Only 10 | . 5 10 3 3 7 4 4 9 . 1 4 4 . 1 . 7 8 Max Kills in Single Turn 5 | . 1 3 2 2 2 4 3 1 . 1 1 2 . 1 . 1 5 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . Exploded 3 | . . 2 2 . . 2 3 1 . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Damage Taken 14548 | . 721 1327 138 416 665 1721 50 763 . . 1835 236 119 204 . 343 6010 Core 2089 | . 93 214 26 46 69 125 . 58 . . 177 17 . 18 . 84 1162 Absorbed by Shields 871 | . . . . . . 9 . . . . . . . . . . 862 Core Remaining (%) 74 | 100 62 . 40 . 79 . . . . 73 79 . . . . 88 . Volleys Fired 748 | . 67 69 18 50 49 121 11 34 2 3 94 24 4 8 . 13 181 Largest 4 | . 2 3 3 3 3 4 1 3 1 2 4 4 1 3 . 4 4 Hottest 250 | . 88 159 159 204 204 160 50 127 250 98 197 73 63 45 . 158 219 Shots Fired 1607 | . 130 163 50 138 113 293 11 47 2 6 198 58 4 24 . 40 330 Gun 1150 | . 98 126 16 39 43 269 5 29 2 3 116 51 . 24 . 39 290 Cannon 397 | . 28 32 32 99 70 22 . . . 3 82 7 4 . . 1 17 Launcher 56 | . . 5 2 . . 2 6 18 . . . . . . . . 23 Special 4 | . 4 . . . . . . . . . . . . . . . . Kinetic 831 | . 98 98 16 39 11 141 2 7 . 3 94 51 . 24 . 39 208 Thermal 451 | . 32 32 32 99 97 58 . 3 2 3 64 . . . . 1 28 Explosive 20 | . . 5 2 . . . . 5 . . . . . . . . 8 Electromagnetic 305 | . . 28 . . 5 94 9 32 . . 40 7 4 . . . 86 Robot Hit Streak 23 | . 10 8 8 12 22 23 2 6 . 3 15 5 7 4 . 5 20 Robot Miss Streak 11 | . 4 4 5 3 4 11 3 4 . 3 4 5 . 2 . 3 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . 1 Secondary Targets 16 | . 1 2 . . . 3 . 1 . . . 1 . . . 6 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 . . . 1 . . . 1 1 Shots Hit Robots 1027 | . 82 98 23 76 76 214 6 22 . 3 122 31 4 14 . 25 231 Core Hits 553 | . 32 61 11 30 28 109 13 35 . 3 51 19 1 9 . 15 136 Critical Hits 33 | . . 5 2 9 5 1 . . . . 1 . . . . 1 9 Critical Kills 16 | . . 4 1 2 2 1 . . . . . . . . . 1 5 Critical Parts Destroyed 17 | . . 1 1 7 3 . . . . . 1 . . . . . 4 Melee Attacks 18 | . . . . . . 3 . . . . 2 . . . . . 13 Impact 3 | . . . . . . 3 . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . 2 . . . . . 13 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 26893 | . 1131 2134 505 1535 1521 4565 421 1674 . 58 3262 663 63 288 . 511 8562 Guns 14232 | . 699 967 63 230 612 3325 58 268 . 32 1587 489 . 288 . 511 5103 Cannons 6053 | . 432 452 267 1305 909 521 . . . 26 1606 174 63 . . . 298 Explosions 6381 | . . 715 175 . . 711 363 1406 . . 69 . . . . . 2942 Melee 219 | . . . . . . . . . . . . . . . . . 219 Ramming 8 | . . . . . . 8 . . . . . . . . . . . Kinetic 9503 | . 699 632 63 230 132 1613 43 71 . 32 1251 489 . 288 . 511 3449 Thermal 8025 | . 432 620 267 1305 1329 857 18 190 . 26 1258 . . . . . 1723 Explosive 2584 | . . 547 175 . . 606 . 318 . . . . . . . . 938 Electromagnetic 6554 | . . 335 . . 60 1481 360 1095 . . 753 174 63 . . . 2233 Impact . | . . . . . . . . . . . . . . . . . . Slashing 219 | . . . . . . . . . . . . . . . . . 219 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 3 3 . . 3 3 6 6 . 1 1 1 1 1 1 9 Average Corruption 3 | . . 3 3 . . 2 3 5 6 . 1 1 1 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 152 | . . 9 6 . . 39 9 30 4 . 3 2 1 . 1 4 44 Message Errors 24 | . . 3 1 . . 3 2 8 . . 1 1 1 . . 1 3 Matter Fused 35 | . . 2 3 . . 8 2 8 2 . . . . . . . 10 Heat Flow Errors 18 | . . 2 1 . . 8 2 3 . . . . . . . . 2 Energy Discharges 16 | . . . 1 . . 5 1 4 . . 1 . . . 1 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 20 | . . 1 . . . 6 2 4 1 . 1 1 . . . . 4 Data Loss (major) 2 | . . . . . . . . 1 1 . . . . . . . . Misfires 2 | . . . . . . . . 1 . . . . . . . . 1 Targeting Errors 28 | . . 1 . . . 8 . 1 . . . . . . . 2 16 Weapon Failures 6 | . . . . . . 1 . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 574 | . 2 22 2 46 6 117 16 35 . . 81 . . . . . 247 Projectiles 142 | . 2 . . 46 6 11 . . . . 77 . . . . . . Explosions 432 | . . 22 2 . . 106 16 35 . . 4 . . . . . 247 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 848 | . . 114 . . . 198 18 166 . . 55 . . . . . 297 Shots 18 | . . 3 . . . 3 1 5 . . 1 . . . . . 5 Rammed 1 | . . . . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 370 | . 181 340 220 370 198 257 185 197 190 30 138 3 28 . . 26 187 Average Temperature 71 | . 31 72 72 83 97 95 63 77 105 17 44 3 17 . . 19 25 Received Heat Transfer 3302 | . 405 285 . 180 207 312 9 117 . . 615 9 24 54 . 42 1043 Effects 1 | . . . . 1 . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 23 | . . . . . . 1 . 4 . . 3 . . . . . 15 Combat Hostiles 20 | . . . . . . . . 4 . . 2 . . . . . 14 Parts Fried 53 | . . 1 . . . 9 3 6 . . 9 1 . . . . 24 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Parts Melted 23 | . 2 4 . 1 10 2 . . . . 3 . . . . . 1 Heat Transferred 12295 | . 777 1114 481 2368 2405 1406 50 274 . 37 1802 . . . . . 1581 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . 3 . . . 1 1 5 . . 1 . . . . . 5 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Peak Influence 1859 | . 189 676 415 485 366 617 . . . . 232 308 . . . . 1859 Initial 259 | . . 28 259 161 78 121 . . . . . 88 . . . . 107 Average 311 | . 77 407 360 329 225 209 . . . . 83 186 . . . . 738 Maximum Alert Level 5 | . . 2 2 2 1 2 . . . . 1 1 . . . . 5 Low Security (%) 44 | 100 100 23 . 10 24 43 . . . . 92 51 . . . . 21 Level 1 34 | . . 17 63 61 75 46 . . . . 7 48 . . . . 26 Level 2 13 | . . 58 36 27 . 10 . . . . . . . . . . 8 Level 3 2 | . . . . . . . . . . . . . . . . . 11 Level 4 3 | . . . . . . . . . . . . . . . . . 18 Level 5 2 | . . . . . . . . . . . . . . . . . 12 High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 4 . 1 3 6 . 1 . . 11 1 . . . . 16 Investigation 4 | . . 2 . . . . . . . . 2 . . . . . . Extermination 13 | . . . . . . 5 . . . . 3 1 . . . . 4 Reinforcement 22 | . 1 2 . 1 3 1 . . . . 6 . . . . . 8 Assault 5 | . . . . . . . . 1 . . . . . . . . 4 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 2 . . . . . 3 Haulers Reinforced 5 | . . . . . . 1 . . . . 2 . . . . . 2 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 7 | . 2 2 . 2 . 1 . . . . . . . . . . . Communications Jammed 1 | . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . 1 Times Spotted 331 | . 14 43 16 19 18 48 5 22 . 6 28 14 2 5 . 7 84 Peak Tracking Total 10 | . 6 6 4 3 4 5 4 10 . 3 4 4 1 5 . 7 9 Tactical Retreats 22 | . . 5 2 . 2 2 . 2 . . 4 1 . . . . 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 19 | . . 2 . . . 5 . . . . 5 1 . . . . 6 Indirectly 5 | . . . . . . . . . . . . . . . . . 5 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 48 | . . 4 . 3 3 4 . 2 . . 2 . . . . . 30 Max in Single Turn 6 | . . 1 . 2 1 3 . 1 . . 1 . . . . . 6 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 37 | . 1 4 . 5 4 9 1 . . . 2 1 . . 8 . 2 Terminals 20 | . 1 3 . 4 4 8 . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . 1 1 . . . . 2 Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Total Hacks 127 | . 3 16 . 18 8 25 1 . . . 2 2 . . 47 . 5 Successful 92 | . 3 10 . 7 6 12 1 . . . 1 2 . . 47 . 3 Failed 35 | . . 6 . 11 2 13 . . . . 1 . . . . . 2 Catastrophic 6 | . . 1 . 2 . 3 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 58 | . . . . 12 3 8 . . . . 19 7 . . . . 9 Terminals 59 | . 3 7 . 17 8 24 . . . . . . . . . . . Fabricators 9 | . . . . . . 1 . . . . 1 2 . . . . 5 Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 9 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Terminal Hacks 76 | . 3 2 . 6 6 11 1 . . . . . . . 47 . . Record 35 | . . . . . . . . . . . . . . . 35 . . Part Schematic 6 | . . . . . . 2 . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 6 | . 1 . . . 1 . . . . . . . . . 4 . . Open Door 3 | . . . . . 2 . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . . 1 . 1 . 1 . . . . . . . . . . . Terminal Index 2 | . . . . 1 . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 2 . 1 . . . . . . . . . . . Locate Traps 6 | . 1 . . . 2 3 . . . . . . . . . . . Hauler Manifests 3 | . . . . 1 1 1 . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 1 . . . . 1 2 . . . . 3 Load Schematic 3 | . . . . . . . . . . . . 1 . . . . 2 Build 4 | . . . . . . 1 . . . . 1 1 . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . Hacking Detections 23 | . 1 3 . 4 2 9 . . . . 1 1 . . . . 2 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 4 . . . 2 . . . . . . . . 4 . . Parts Built 5 | . . . . . . 1 . . . . 2 1 . . . . 1 Matter 943 | . . . . . . 212 . . . . 234 146 . . . . 351 Time 330 | . . . . . . 106 . . . . 58 73 . . . . 93 Total Part Build Rating 30 | . . . . . . 6 . . . . 14 3 . . . . 7 Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 19 | . . . 1 . . . . 2 4 . 5 2 . . . . 5 Largest Group 4 | . . . 1 . . . . 2 4 4 4 4 2 2 1 1 3 Highest-Rated Group 288 | . . . 31 . . . . 40 154 154 117 105 84 84 42 42 288 Highest-Rated Ally 103 | . . . 31 . . . . 20 41 41 41 42 42 42 42 42 103 Zionite Dispatches 4 | . . . . . . . . . . . 1 1 . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 4 | . . . . . 4 . . . . . . . . . . . . EXPLORE 3 | . . . . . 3 . . . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . . Ally Attacks 114 | . . . 2 . . . . 3 . 13 6 10 12 10 . 1 57 Total Damage 3894 | . . . 22 . . . . 10 . 507 169 190 341 742 . 19 1894 Kills 26 | . . . 1 . . . . . . 4 2 3 2 4 . . 10 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . . 1 . . . 1 2 2 1 . . . 1 . 1 . Drone Launches 14 | . . . . . 12 . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 3 1 . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 14127 | 43 651 780 314 747 582 2314 504 1465 1422 451 1364 482 337 399 196 398 1678 Spaces Moved 8841 | 45 354 506 256 490 325 1688 422 848 768 238 780 335 256 312 143 282 793 Core 16 | 14 2 . . . . . . . . . . . . . . . . Treads 1490 | . . . . . . . . 483 768 238 1 . . . . . . Legs 218 | . 126 . . . . . . 1 . . . . . . . . 91 Wheels 7117 | 31 226 506 256 490 325 1688 422 364 . . 779 335 256 312 143 282 702 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 90 90 105 100 160 180 110 120 120 120 120 130 110 Average Speed 123 | 70 112 92 90 104 94 99 110 154 179 181 126 120 123 121 129 130 132 Slowest Speed 400 | 80 400 110 90 110 110 140 140 240 180 185 185 120 130 130 130 130 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 59 53 49 46 72 49 68 77 89 51 24 7 48 48 62 59 24 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . . . . 2 . . . . . 3 1 . Known Exits Taken 6 | . . 1 1 1 . 1 . . . 1 . 1 . . . . . Unknown Exits Taken 11 | 1 1 . . . 1 . 1 1 1 . 1 . 1 1 1 1 . Scrap Searched 15 | . . . 2 . . . 1 3 2 3 . . 1 1 . 2 . Spaces Dug 9 | . . . . . . 3 . . . . 2 . . . . . 4 Terrain Destroyed 345 | . . 30 21 . . 35 2 75 . 1 24 . . . . 1 156 Melee 9 | . . . . . . 3 . . . . 2 . . . . . 4 Projectile 21 | . . . . . . . . . . 1 11 . . . . 1 8 AOE 315 | . . 30 21 . . 32 2 75 . . 11 . . . . . 144 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total 10916 | 55 486 684 300 624 500 2122 448 957 806 252 1026 389 277 322 155 298 1215 Wait 615 | . 23 43 22 36 83 201 4 13 7 3 74 19 . 2 . . 85 Move 8824 | 44 353 505 255 489 324 1687 421 847 767 237 779 334 255 311 142 281 793 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 152 | 5 20 20 2 5 3 20 3 11 3 . 12 3 2 . 4 . 39 Fast Attach 139 | 1 . 7 . 15 15 21 1 5 10 4 24 4 4 . 2 1 25 Attach 122 | 5 13 16 . 1 1 13 3 8 2 . 10 2 1 1 3 . 43 Detach 12 | . . 2 . . 1 1 . 1 1 . . . . . . . 6 Swap 69 | . 3 7 2 7 3 11 4 10 . 1 8 . 3 . . 1 9 Drop 175 | . 7 15 1 21 15 27 1 11 14 4 21 3 8 . 4 2 21 Fire 748 | . 67 69 18 50 49 121 11 34 2 3 94 24 4 8 . 13 181 Melee 18 | . . . . . . 3 . . . . 2 . . . . . 13 Ram 1 | . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . . . . . . Rewire 19 | . . . . . . . . 17 . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . 6 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 639 | -10/Materials | Build established: Scavenger-Mutant 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 973 | -9/Materials | Lost 3 parts (1n2w) 990 | -9/Materials | Destroyed 10 combat bots 1026 | -9/Materials | Discovered new exit (range 15) 1259 | -9/Materials | Core integrity fell below 50% 1289 | -9/Materials | Lost 5 parts (1n1u3w) 1388 | -9/Materials | Identified exit to Mines 1475 | -9/Materials | Entered Mines 1549 | -9/Mines | Received a Mining Laser from a helpful Derelict 1625 | -9/Mines | Discovered new exit (range 7) 1641 | -9/Mines | Build established: Scavenger-Gunner 1642 | -9/Mines | Identified exit to Materials 1737 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1789 | -9/Mines | Entered Materials 1789 | -8/Materials | Evolved 2 slots: Utility x2 2140 | -8/Materials | Build established: Skirmisher 2149 | -8/Materials | Identified exit to Storage 2321 | -8/Materials | Discovered new exit (range 18) 2536 | -8/Materials | Entered Storage 2695 | -8/Storage | Destroyed 7 combat bots 2998 | -8/Storage | Discovered new exit (range 7) 3118 | -8/Storage | Entered Factory 3118 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4495 | -7/Factory | Build established: Scavenger-Mutant 4499 | -7/Factory | Identified exit to Factory 4862 | -7/Factory | Identified exit to Lower Caves 5393 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 5432 | -7/Factory | Entered Lower Caves 5659 | -7/Lower Caves | Learned 4 Factory zone layouts 5681 | -7/Lower Caves | Encountered a Warlord checkpoint 5931 | -7/Lower Caves | Discovered new exit (range 5) 5936 | -7/Lower Caves | Entered another Lower Caves area 5956 | -7/Lower Caves | Discovered exit to Factory (range 10) 6202 | -7/Lower Caves | Learned Factory emergency access door positions 6272 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6331 | -7/Lower Caves | Destroyed 9 combat bots 6632 | -7/Lower Caves | Discovered new exit (range 12) 6685 | -7/Lower Caves | Lost 4 parts (1p1u2w) 7033 | -7/Lower Caves | Encountered a Warlord checkpoint 7193 | -7/Lower Caves | Build established: Scavenger-Skirmisher 7401 | -7/Lower Caves | Entered Zion 7416 | -7/Zion | Learned Factory terminal intel 7441 | -7/Zion | Found Prototype Energy Gun 7441 | -7/Zion | Identified Storm Laser 7520 | -7/Zion | System corruption cleaned by Quarantine Array 7747 | -7/Zion | Learned location of Data Miner (-6) 7797 | -7/Zion | Found Prototype Device 7797 | -7/Zion | Identified Bomb Factory No. 2 7857 | -7/Zion | Learned location of Quarantine (-3) 8088 | -7/Zion | Imprinted 8090 | -7/Zion | Declared Zion's savior 8798 | -7/Zion | Discovered new exit (range 10) 8823 | -7/Zion | Entered Proximity Caves 8823 | -6/Proximity Caves | Accompanied by 4 allies 8835 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9044 | -6/Proximity Caves | Learned Factory emergency access door positions 9238 | -6/Proximity Caves | Discovered exit to Factory (range 17) 9274 | -6/Proximity Caves | Entered Factory 9274 | -6/Factory | Accompanied by 3 allies 9274 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9275 | -6/Factory | Identified exit to Lower Caves 9278 | -6/Factory | Loaded intel: 20 terminal locations 9348 | -6/Factory | Fabricated Lgt. Antimatter Reactor (x2) 9453 | -6/Factory | Build established: Scavenger-Mutant 9863 | -6/Factory | Lost 3 parts (1p1n1u) 9968 | -6/Factory | Lost 3 parts (1p2w) 10013 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10412 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10426 | -6/Factory | Retrieved Zion intel report: Emergency Access 10438 | -6/Factory | Discovered new exit (range 13) 10582 | -6/Factory | Zion Fire squad teleported in 10638 | -6/Factory | Entered another Factory area 10638 | -5/Factory | Accompanied by 4 allies 10638 | -5/Factory | Evolved 2 slots: Utility x2 10639 | -5/Factory | Identified exit to Upper Caves 10731 | -5/Factory | Fabricated EM Pulse Cannon? 11068 | -5/Factory | Retrieved Zion intel report: Active Terminals 11069 | -5/Factory | Zion Hacker squad teleported in 11120 | -5/Factory | Entered Upper Caves 11120 | -5/Upper Caves | Accompanied by 2 allies 11342 | -5/Upper Caves | Spotted B-75 Beast 11355 | -5/Upper Caves | Allies destroyed B-75 Beast 11450 | -5/Upper Caves | Discovered new exit (range 3) 11457 | -5/Upper Caves | Entered another Upper Caves area 11457 | -5/Upper Caves | Accompanied by 2 allies 11489 | -5/Upper Caves | Learned Factory terminal intel 11665 | -5/Upper Caves | Discovered new exit (range 13) 11820 | -5/Upper Caves | Build established: Scavenger-Gunner 11856 | -5/Upper Caves | Entered Zhirov 11856 | -5/Zhirov | Accompanied by 1 ally 11856 | -5/Zhirov | Discovered new exit (range 3) 11880 | -5/Zhirov | Met Zhirov 11919 | -5/Zhirov | Learned location of Testing (-2) 11919 | -5/Zhirov | Learned location of Command (-1) 11931 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11957 | -5/Zhirov | Found Alien Artifact 11958 | -5/Zhirov | Identified Integrated Dissipator 11958 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12003 | -5/Zhirov | Found Alien Artifact 12052 | -5/Zhirov | Entered Proximity Caves 12052 | -4/Proximity Caves | Accompanied by 1 ally 12375 | -4/Proximity Caves | Destroyed 7 combat bots 12438 | -4/Proximity Caves | Discovered new exit (range 9) 12450 | -4/Proximity Caves | Entered Factory 12450 | -4/Factory | Evolved 2 slots: Utility x2 12451 | -4/Factory | Loaded intel: 20 terminal locations 12506 | -4/Factory | Retrieved Zion intel report: Branch Access 12506 | -4/Factory | Identified exit to Upper Caves 12506 | -4/Factory | Identified exit to Armory 12507 | -4/Factory | Zion Light squad teleported in 12737 | -4/Factory | Found Prototype Protection 12737 | -4/Factory | Identified Zio. Weapon Casing 12816 | -4/Factory | Build established: Scavenger-Tank 12873 | -4/Factory | Found Prototype Processor 12873 | -4/Factory | Identified Exp. Signal Interpreter 13116 | -4/Factory | Zion Heavy squad teleported in 13261 | -4/Factory | Local fabrication network quarantined 13353 | -4/Factory | Fabricated Assault Drone Bay (x1) 13580 | -4/Factory | Build established: Scavenger-Mutant 13692 | -4/Factory | Destroyed 8 combat bots 13697 | -4/Factory | Lost 13 parts (1p2n6u4w) 13700 | -4/Factory | First assault squad dispatched 13869 | -4/Factory | Core integrity fell below 50% 13919 | -4/Factory | Lost 17 parts (1p3n6u7w) 13969 | -4/Factory | Core integrity fell below 20% 14007 | -4/Factory | Lost 4 parts (1n1u2w) 14009 | -4/Factory | Terminal network hard line cut 14128 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14083_ R-10 Processor collects Welding Torch. 14085_ U-05 Engineer lays Concrete. 14086_ K-01 Serf collects debris. 14086_ U-05 Engineer lays Concrete. 14088_ U-05 Engineer builds a Door. 14089_ U-05 Engineer lays Concrete. 14094_ Acquired Coil Gun. 14096_ Dropped Hvy. Laser. 14101_ U-05 Engineer lays Concrete. 14102_ U-05 Engineer builds a Wall. 14115_ Acquired Unknown Storage. 14116_ Identified Energy Well. 14119_ Acquired Energy Well. 14124_ Acquired Imp. Particle Charger. 14125_ C-30 ARC bursts open, deploying its payload. 14125_ G-73 Enforcer unfolds itself. 14125_ G-67 Veteran unfolds itself. 14125_ M-36 Artificer unfolds itself. 14125_ Flexi-carbon Leg destroyed. 14127_ Mic. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????# """ """!! !#^[^^^# =! # | | ?????????????## =% %+%% =# # *= | | ?????????????## [ !!!=#= # %% # | | ????????####################%% # *= % | | ????????? " ####%= ###/############# | | ????????????#" ## % =% % %= = | | ??????????###" ##### ##! % %% | | ??????????# !=%% % % | | ????????????# ######| ! | | ????????????# [ ## | | ????????????# # # % ### | | ????????????# # #####%% "#? | | ????????????#" "#? | | ????????????## =% % "#? | | ??????????? # % T#? | | ??????????" # / != "#? | | ??????????" # # =%= "?? | | ??????????? # # /= "?? | | ??????????? ######## #?? | | ?????????????# [%! """ #?? | | ?????????????# =%= """ #?? | | ?????????????# ""?????? | | ?????????????+ ?????? | | ?????????????# ????? | | ?????????????# #+#######+#### #### ???? | | ?????????????# #! @ g% #? #???? ???? | | ????????? # ggm #? #????????? | | ?????? # """ """ #?? #????????? | | ?????? + """ ] """ #?? #????????? | | ??????? # """ ]!! """ #??? ??????????? | | ??????? # ]!! o / ?????????????? | | ????????#######+####################?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 34 Energy Capacity 1185 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Armor Coverage 450 Resistance: TH 25 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Offensive Hacking 14 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Hacked EM Pulse Cannon | -7/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory | Preloaded Lgt. Antimatter Reactor | x2 | -6/Factory | Preloaded EM Pulse Cannon | x1 | -5/Factory Assault Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed FortressZioniteHammer Manual? 0 Play Time 02:43:27 Cumulative 134.4 hours Start 2021.04.24 @ 16:56:43 End 2021.04.25 @ 01:14:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 67 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 12a1641d-a3bb-4df9-af94-ece33c4f3fc2