Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.17 @ 08:43:52

Player: Dosh

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (170)     850
Value Destroyed (7433)     7433
Prototype IDs (31)         620
Alien Tech Used (2)        400
Bonus (6675)               6675
              TOTAL SCORE: 23278

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2830
Follower Combat Kills      2604
Registered with UFD        300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Friendly Fire              -359

 Cogmind 
---------
Core Integrity             0/1600
Matter                     283/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -1/Access

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (8) ---
                (None)
>           --- UTILITY (11) -----
            Machine Analyzer
   Advanced Terrain Scan Processor
>           --- WEAPON (4) -------
            Multirail
>           --- INVENTORY (5) ----
            Quantum Reactor
  Precision Matter Filter
            Graphene Brace
            Thermal Barrier

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
               Graviton Reactor
>              --- PROPULSION -------
               Electron Diverter
               Impulse Thruster Array
               Impulse Thruster Array
        Cooled Q-thruster
>              --- UTILITY ----------
  Experimental Heat Sink
      Advanced Weight Redist. System
               Machine Analyzer
      Enhanced Optical Array
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
  Experimental Phase Shifter
      Improved Cloaking Device
               Hacking Suite
      Improved System Guard
>              --- WEAPON -----------
               Warp Gun
      Enhanced Nova Cannon
               Ionic Axe
>              --- INVENTORY --------
               Quantum Reactor
  Experimental Weapon Cycler
               Graphene Brace
               Thermal Barrier
       Compact HERF Cannon
[Rating: 152]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Overtuned Scrapsphere
  Hover Unit               Antigrav System
  Flight Unit              Impulse Thruster Array
Utility                    Huge Storage Unit
  Device                   Deep Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Medium Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Autogun
  Energy Gun               Gamma Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Autogun
  Launcher                 Long-range Missile Launcher
  Special Weapon           CPS Tube
  Slashing Weapon          Ionic Axe
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Cet Fac Fac Res Res Tes Sec Acc 
Slots Evolved              18   | .   .   .   .   .   8   .   .   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   2   .   2   1   .   .   1   
  Utility                  9    | .   .   .   .   .   5   .   .   .   2   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             171  | 6   8   3   2   9   36  13  13  13  24  15  6   10  4   9   
  Power                    20   | 1   .   1   .   3   6   .   2   2   .   2   .   2   1   .   
    Engine                 11   | 1   .   1   .   3   5   .   .   1   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   2   1   .   2   .   2   1   .   
  Propulsion               26   | 2   .   1   1   1   4   .   3   2   3   5   1   .   .   3   
    Treads                 10   | 2   .   1   1   1   2   .   1   2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   .   2   .   2   .   3   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   
  Utility                  69   | 1   4   1   1   3   9   13  3   7   7   6   4   6   2   2   
    Device                 32   | .   1   .   .   1   2   9   .   4   2   3   1   6   1   2   
    Storage                4    | 1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   2   .   .   .   .   3   2   .   .   .   
    Hackware               4    | .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   
    Protection             21   | .   2   1   1   .   5   3   3   2   4   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   56   | 2   4   .   .   2   17  .   5   2   14  2   1   2   1   4   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Energy Cannon          10   | .   .   .   .   .   6   .   .   .   .   2   1   .   .   1   
    Ballistic Gun          32   | 2   4   .   .   2   10  .   3   1   9   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   1   .   .   1   4   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   .   5   .   3   1   .   1   1   8   2   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    System Corruption      22   | .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   
Parts Lost                 44   | .   .   3   1   .   2   2   1   1   13  .   1   5   4   11  
  Power                    5    | .   .   1   .   .   .   .   .   1   2   .   .   1   .   .   
  Propulsion               13   | .   .   1   .   .   1   .   .   .   3   .   1   1   1   5   
  Utility                  18   | .   .   1   1   .   .   2   .   .   5   .   .   3   3   3   
  Weapon                   8    | .   .   .   .   .   1   .   1   .   3   .   .   .   .   3   
  Highest Loss Streak      10   | .   .   2   1   .   1   1   1   1   10  .   1   5   2   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Average Slot Usage (%)     88   | .   98  99  98  90  93  93  90  85  84  15  64  71  51  33  
  Engine                   10   | .   14  13  14  13  9   13  6   1   4   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   6   9   4   1   8   8   6   2   
  Treads                   15   | .   28  27  28  28  11  .   .   11  6   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   1   13  10  .   3   .   .   .   .   .   
  Device                   7    | .   1   .   .   1   11  14  13  13  18  2   15  17  12  5   
  Storage                  8    | .   14  14  14  13  6   6   6   5   4   .   .   .   .   .   
  Processor                3    | .   .   .   .   .   10  2   .   .   .   3   16  17  12  8   
  Hackware                 1    | .   .   .   .   .   .   1   6   5   9   .   3   3   .   .   
  Protection               11   | .   11  13  14  12  10  14  13  11  9   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   2   13  11  .   .   1   2   3   .   .   
  Ballistic Gun            19   | .   28  28  26  19  22  13  13  22  19  .   .   .   .   .   
Peak Build Rating          152  | 6   12  12  13  19  77  77  96  133 142 102 129 152 127 130 
  Average Rating           51   | 4   9   11  12  13  56  74  83  126 124 29  116 133 107 73  
  On Entrance              57   | .   6   12  11  9   19  76  73  96  130 4   102 129 99  92  
Naked Turns                100  | .   .   .   .   .   .   .   .   .   39  61  .   .   .   .   
Heaviest Build             184  | 12  38  38  36  95  150 184 176 176 173 36  49  57  37  34  
  Greatest Support         160  | 40  40  40  43  46  51  16  16  160 160 47  56  59  40  24  
  Greatest Overweight (x)  21   | 3   .   .   .   2   18  11  21  1   20  3   .   1   .   4   
  Average Overweight (x)   2    | .   .   .   .   1   3   9   12  .   4   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  25  25  25  5   5   5   5   5   
  Average Capacity         20   | 7   13  15  15  23  25  25  25  25  24  5   5   5   5   5   
  Most Carried             25   | 1   15  14  15  25  25  25  25  25  25  5   3   5   5   5   
  Average Carried          18   | .   10  13  13  18  24  24  24  23  22  4   3   4   4   4   
  Final Capacity           25   | 8   15  15  15  25  25  25  25  25  5   5   5   5   5   5   
  Final Carried            25   | 1   14  12  15  25  25  24  25  24  5   3   3   5   4   4   

 Class Distribution 
--------------------
 25% | Commander-Mutant
 24% | Tank
 21% | Mutant
 14% | Scavenger-Tank
  9% | Commander-Tank
  3% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown
             Tank | -6/Factory
             Tank | -6/Extension
   Commander-Tank | -6/Cetus
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -4/Factory
           Mutant | -3/Research
            Scout | -2/Research
            Ninja | -2/Testing
            Scout | -2/Section 7
           Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -6   -6   -6   -5   -4   -3   -2   -2   -2   -1   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Cet  Fac  Fac  Res  Res  Tes  Sec  Acc  
Matter Collected           6682 | 254  507  246  277  90   1646 569  198  893  1315 346  85   181  .    75   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8151 | .    521  290  260  .    2009 1155 233  1270 1912 30   .    378  .    93   
  Parts                    391  | .    38   17   13   .    86   46   17   54   102  1    .    12   .    5    
Haulers Intercepted        7    | .    1    .    .    .    5    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           10   | .    .    .    2    .    3    1    .    1    1    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Cet Fac Fac Res Res Tes Sec Acc 
Combat Hostiles Destroyed  119  | .   12  8   6   .   19  15  3   20  35  .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     79   | .   12  8   6   .   12  3   2   16  19  .   .   .   .   1   
  Cannons                  15   | .   .   .   .   .   3   11  1   .   .   .   .   .   .   .   
  AOE                      22   | .   .   .   .   .   2   .   .   4   16  .   .   .   .   .   
Classes Destroyed          21   | .   8   1   3   .   3   .   .   3   3   .   .   .   .   .   
  Worker                   11   | .   1   .   .   .   3   .   .   .   6   1   .   .   .   .   
  Builder                  8    | .   .   .   1   .   .   2   .   2   2   .   .   .   .   1   
  Tunneler                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   5   .   .   .   1   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   3   .   .   .   1   .   .   2   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   .   .   .   4   2   1   1   .   .   .   .   .   .   
  Swarmer                  13   | .   3   4   1   .   .   .   .   .   5   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    47   | .   7   .   .   .   8   10  .   11  11  .   .   .   .   .   
  Brawler                  6    | .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   13   | .   .   .   4   .   3   5   .   .   1   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   2   .   .   .   9   .   .   .   .   .   
  Programmer               16   | .   .   .   1   .   6   .   .   5   3   .   .   .   .   1   
  Cetus Guard              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Subdweller               6    | .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapoid                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | .   4   4   3   .   4   3   3   16  12  1   .   1   .   1   
  Combat Bots Only         13   | .   3   4   3   .   3   2   2   13  9   .   .   .   .   1   
Max Kills in Single Turn   4    | .   2   1   1   .   2   2   1   4   4   1   .   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   .   2   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -6   -6   -6   -5   -4   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Cet  Fac  Fac  Res  Res  Tes  Sec  Acc  
Hostile Shots Fired        1373  | .    30   122  20   .    181  150  18   85   397  11   25   34   16   284  
  Missed                   415   | .    10   36   7    .    51   49   10   14   125  8    13   17   6    69   
Damage Taken               13439 | .    263  754  169  .    1024 1267 125  1513 4464 97   276  397  534  2556 
  Core                     3416  | .    62   131  12   .    173  200  8    77   869  79   22   46   119  1618 
  Absorbed by Shields      928   | .    .    .    9    .    642  225  52   .    .    .    .    .    .    .    
  Reduced by Siege Mode    124   | .    .    .    .    .    .    .    .    45   79   .    .    .    .    .    
  Redirected to Shielding  290   | .    .    .    .    .    35   60   .    34   161  .    .    .    .    .    
  Ignored by Resistances   533   | .    .    .    .    .    .    42   56   37   398  .    .    .    .    .    
  Regen/Repaired (Parts)   699   | .    .    .    .    .    101  60   .    .    538  .    .    .    .    .    
Core Remaining (%)         67    | 100  .    .    .    18   .    .    55   92   24   93   .    .    87   .    
Volleys Fired              432   | .    43   46   16   .    97   54   14   40   77   16   11   .    .    18   
  Largest                  4     | .    2    2    2    .    4    4    4    4    4    1    1    .    .    2    
  Hottest                  240   | .    46   46   46   .    240  180  185  140  140  90   120  .    .    120  
Shots Fired                1242  | .    86   92   32   .    338  208  42   145  252  16   11   .    .    20   
  Gun                      987   | .    86   92   32   .    266  102  17   141  236  .    .    .    .    15   
  Cannon                   229   | .    .    .    .    .    69   106  22   .    .    16   11   .    .    5    
  Launcher                 23    | .    .    .    .    .    3    .    .    4    16   .    .    .    .    .    
  Special                  3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Kinetic                  984   | .    86   92   32   .    266  102  17   141  236  .    .    .    .    12   
  Thermal                  229   | .    .    .    .    .    69   106  22   .    .    16   11   .    .    5    
  Explosive                23    | .    .    .    .    .    3    .    .    4    16   .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         28    | .    9    11   8    .    28   16   18   14   12   5    .    .    .    3    
  Robot Miss Streak        7     | .    2    5    2    .    6    5    1    4    7    5    .    .    .    2    
  Penetration Max          1     | .    .    .    .    .    1    .    1    1    1    .    .    .    .    .    
  Secondary Targets        15    | .    1    1    .    .    .    .    .    6    7    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           729   | .    52   59   25   .    206  103  30   92   132  9    .    11   .    10   
  Core Hits                356   | .    30   18   11   .    79   39   12   59   100  3    .    2    .    3    
  Critical Kills           21    | .    .    .    .    .    4    .    1    8    8    .    .    .    .    .    
  Critical Parts Destroyed 38    | .    1    .    2    .    .    5    .    11   18   .    .    .    .    1    
  Critical Strikes         66    | .    1    1    2    .    4    5    1    21   28   .    .    2    .    1    
    Meltdown               2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Destroy                62    | .    1    1    2    .    2    5    1    21   28   .    .    .    .    1    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              39    | .    .    .    .    .    .    .    .    .    1    .    .    16   14   8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 38    | .    .    .    .    .    .    .    .    .    .    .    .    16   14   8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    1    .    .    2    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23378 | .    637  859  409  .    4857 3099 765  3958 7084 333  .    972  .    405  
  Guns                     12964 | .    634  859  387  .    2995 1230 264  2922 3358 .    .    .    .    315  
  Cannons                  3891  | .    .    .    .    .    1232 1831 501  .    .    327  .    .    .    .    
  Explosions               5329  | .    .    .    .    .    601  .    .    1015 3713 .    .    .    .    .    
  Melee                    1044  | .    .    .    .    .    .    .    .    .    .    .    .    972  .    72   
  Ramming                  150   | .    3    .    22   .    29   38   .    21   13   6    .    .    .    18   
  Kinetic                  12964 | .    634  859  387  .    2995 1230 264  2922 3358 .    .    .    .    315  
  Thermal                  4120  | .    .    .    .    .    1232 1831 501  .    229  327  .    .    .    .    
  Explosive                4953  | .    .    .    .    .    601  .    .    868  3484 .    .    .    .    .    
  Electromagnetic          147   | .    .    .    .    .    .    .    .    147  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1044  | .    .    .    .    .    .    .    .    .    .    .    .    972  .    72   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    1    1    2    2    24   .    7    .    .    .    3    15   
  Average Corruption       2     | .    .    .    1    1    1    1    3    .    1    .    .    .    3    7    
  Corruption Purged        2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  63    | .    .    .    1    .    24   8    15   .    8    .    .    .    1    6    
    Message Errors         12    | .    .    .    .    .    6    .    2    .    .    .    .    .    1    3    
    Matter Fused           10    | .    .    .    .    .    4    3    1    .    1    .    .    .    .    1    
    Heat Flow Errors       12    | .    .    .    1    .    5    2    3    .    1    .    .    .    .    .    
    Energy Discharges      10    | .    .    .    .    .    3    1    4    .    1    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    1    1    1    .    2    .    .    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    3    1    .    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    
Overload Shots             3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Overflow Damage            513   | .    .    .    .    .    26   50   .    44   85   41   .    235  .    32   
  Projectiles              117   | .    .    .    .    .    26   50   .    .    .    41   .    .    .    .    
  Explosions               129   | .    .    .    .    .    .    .    .    44   85   .    .    .    .    .    
  Melee                    267   | .    .    .    .    .    .    .    .    .    .    .    .    235  .    32   
Knockbacks                 2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      250   | .    .    .    .    .    .    19   .    .    210  3    .    .    .    18   
  Shots                    3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Rammed                   21    | .    .    .    4    .    7    1    .    4    2    3    .    .    .    .    
Targets Rammed             25    | .    1    .    5    .    9    1    .    4    2    3    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    1    .    1    .    2    .    .    .    .    .    .    .    .    .    
Highest Temperature        538   | .    12   4    255  .    538  444  257  340  158  44   406  .    .    .    
  Average Temperature      114   | .    9    4    47   .    125  143  83   96   52   17   179  .    .    .    
  Received Heat Transfer   1711  | .    123  258  18   .    227  372  13   433  204  9    18   .    27   9    
  Effects                  12    | .    .    .    .    .    9    1    .    .    .    .    2    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          7     | .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    
  Total Turns              124   | .    .    .    .    .    .    .    .    38   86   .    .    .    .    .    
  Longest Duration         47    | .    .    .    .    .    .    .    .    17   47   .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    2    1    .    .    7    6    .    1    .    .    .    .    .    .    
  Heat Transferred         5708  | .    .    .    .    .    1766 2546 746  .    150  500  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -6   -6   -6   -5   -4   -3   -2   -2   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Cet  Fac  Fac  Res  Res  Tes  Sec  Acc  
Peak Influence             2077 | .    230  .    246  .    554  561  446  1826 2077 1201 860  519  355  488  
  Initial                  1100 | .    .    .    93   .    .    270  313  198  834  1100 675  483  291  159  
  Average                  382  | .    41   .    129  .    98   191  383  1170 1382 1146 774  426  298  294  
Maximum Alert Level        5    | .    1    .    1    .    2    2    2    5    5    4    3    2    1    2    
  Low Security (%)         52   | 100  94   .    75   .    83   54   .    3    .    .    .    .    .    41   
  Level 1                  19   | .    5    .    24   .    8    41   53   5    .    .    .    27   100  28   
  Level 2                  8    | .    .    .    .    .    8    4    46   5    .    .    14   72   .    29   
  Level 3                  5    | .    .    .    .    .    .    .    .    27   23   .    85   .    .    .    
  Level 4                  9    | .    .    .    .    .    .    .    .    38   37   100  .    .    .    .    
  Level 5                  4    | .    .    .    .    .    .    .    .    20   31   .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    2    .    .    .    12   6    .    16   9    2    .    .    2    .    
  Investigation            12   | .    1    .    .    .    1    5    .    1    2    1    .    .    1    .    
  Extermination            9    | .    .    .    .    .    6    .    .    1    2    .    .    .    .    .    
  Reinforcement            17   | .    1    .    .    .    5    1    .    6    2    1    .    .    1    .    
  Assault                  9    | .    .    .    .    .    .    .    .    6    3    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Ext Cet Fac Fac Res Res Tes Sec Acc 
Distress Signals           12   | .   1   .   .   .   2   2   2   2   .   2   1   .   .   .   
Communications Jammed      121  | .   .   .   .   .   .   70  .   47  4   .   .   .   .   .   
  Distress Signals         121  | .   .   .   .   .   .   70  .   47  4   .   .   .   .   .   
Times Spotted              284  | .   15  13  9   .   35  33  9   47  51  13  9   11  20  19  
  Peak Tracking Total      20   | .   4   4   2   .   3   5   5   11  11  7   8   9   20  14  
  Tactical Retreats        23   | .   .   5   .   .   .   3   .   .   2   1   3   1   1   7   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Cet Fac Fac Res Res Tes Sec Acc 
Traps Triggered            9    | .   .   .   .   .   .   4   .   1   1   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Ext Cet Fac Fac Res Res Tes Sec Acc 
Machines Disabled          39   | .   .   1   .   .   2   4   .   10  18  .   .   2   2   .   
  Max in Single Turn       4    | .   .   1   .   .   1   1   .   1   4   .   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Ext Cet Fac Fac Res Res Tes Sec Acc 
Machines Accessed          65   | .   6   .   12  3   7   11  .   3   5   1   3   7   3   4   
  Terminals                47   | .   6   .   6   .   4   10  .   2   3   1   2   6   3   4   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   6   .   1   1   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
Total Hacks                171  | .   19  .   25  29  19  30  .   4   11  2   6   11  9   6   
  Successful               94   | .   10  .   15  29  10  9   .   3   5   .   1   6   4   2   
  Failed                   77   | .   9   .   10  .   9   21  .   1   6   2   5   5   5   4   
    Catastrophic           16   | .   1   .   .   .   3   4   .   1   1   1   2   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   17  .   17  .   13  14  1   3   4   .   .   4   4   4   
  Terminals                114  | .   19  .   17  .   12  25  .   3   7   2   4   10  9   6   
  Fabricators              5    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   .   .   8   .   2   5   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   
Terminal Hacks             60   | .   3   .   3   29  4   8   .   2   2   .   1   4   3   1   
  Record                   23   | .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   3   .   1   .   .   .   .   .   .   .   1   .   
  Open Door                5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   .   1   1   .   1   1   .   .   1   1   .   
  Unreport Threat          6    | .   .   .   .   .   .   2   .   1   1   .   .   1   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Unauthorized Hacks         28   | .   7   .   12  .   4   1   .   1   .   .   .   1   1   1   
  Terminals                19   | .   7   .   6   .   2   1   .   .   .   .   .   1   1   1   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
    Botnet                 5    | .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   
    Skim                   10   | .   5   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   6   .   6   .   6   9   .   2   5   1   3   5   3   4   
  Full Trace Events        8    | .   .   .   .   .   .   4   .   .   2   1   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   81  .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Ext Cet Fac Fac Res Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             32   | .   .   .   19  .   .   13  .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -6   -6   -6   -5   -4   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Cet  Fac  Fac  Res  Res  Tes  Sec  Acc  
Total Allies               61    | .    .    .    19   .    6    22   6    5    1    .    .    1    .    1    
  Largest Group            18    | .    .    .    18   18   18   16   17   15   1    .    .    1    .    1    
  Highest-Rated Group      943   | .    .    .    300  300  300  542  943  943  96   .    .    45   .    45   
  Highest-Rated Ally       159   | .    .    .    34   34   34   159  159  159  96   .    .    45   .    45   
Total Orders               11    | .    .    .    .    2    1    .    2    5    1    .    .    .    .    .    
  STAY                     2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  ROAM                     2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  FOLLOW                   3     | .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    
  AID                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               483   | .    .    .    7    .    96   133  49   188  10   .    .    .    .    .    
  Total Damage             15096 | .    .    .    860  .    1817 2441 1597 7826 555  .    .    .    .    .    
  Kills                    102   | .    .    .    7    .    21   20   6    45   3    .    .    .    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Ext Cet Fac Fac Res Res Tes Sec Acc 
Robot Analysis Total       7    | .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -5   -4   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Cet  Fac  Fac  Res  Res  Tes  Sec  Acc  
Turns Passed               17662 | 67   1741 485  1601 3846 3133 2358 771  1221 1101 353  188  224  177  396  
Spaces Moved               8918  | 43   640  214  801  1448 912  1186 328  428  397  577  491  509  353  591  
  Core                     450   | 19   .    .    .    131  .    .    .    .    78   126  .    .    .    96   
  Treads                   4376  | 24   640  214  801  1317 783  .    .    428  169  .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1793  | .    .    .    .    .    129  1186 328  .    150  .    .    .    .    .    
  Hover                    22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Flight                   2153  | .    .    .    .    .    .    .    .    .    .    451  491  509  353  349  
  Fastest Speed            25    | 50   160  160  160  50   160  160  170  160  50   33   29   25   35   35   
  Average Speed            165   | 135  160  160  160  258  296  165  199  239  200  50   30   30   35   56   
  Slowest Speed            400   | 200  160  160  160  320  400  180  280  240  320  200  35   108  37   250  
  Overloaded Moves         41    | .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robots Hopped            15    | .    .    .    .    .    .    .    .    .    .    1    3    2    3    6    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Microwarps               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Exploration Rate (%)       44    | 4    95   15   98   90   29   86   60   26   21   19   20   59   23   15   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     15    | .    1    .    9    5    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    .    1    1    1    .    1    .    1    1    1    1    .    
Scrap Searched             3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 54    | .    .    .    .    .    10   .    4    .    7    .    11   1    12   9    
Terrain Destroyed          460   | .    .    .    .    .    70   39   8    51   257  2    11   1    12   9    
  Melee                    17    | .    .    .    .    .    .    .    .    .    .    .    .    1    12   4    
  Projectile               186   | .    .    .    .    .    19   39   8    38   64   2    11   .    .    5    
  AOE                      257   | .    .    .    .    .    51   .    .    13   193  .    .    .    .    .    
Terrain Rammed             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -5   -4   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Ext  Cet  Fac  Fac  Res  Res  Tes  Sec  Acc  
Total                      10999 | 49   1275 283  1093 1554 1141 1456 424  539  566  619  509  554  380  557  
  Wait                     998   | .    563  20   26   67   29   105  35   40   53   2    5    6    11   36   
  Move                     8765  | 42   639  213  800  1447 911  1185 327  427  396  574  484  504  347  469  
  Hop                      13    | .    .    .    .    .    .    .    .    .    .    1    3    2    2    5    
  Pick Up                  112   | 1    14   1    2    27   21   7    15   8    7    5    .    2    .    2    
  Fast Attach              57    | 6    1    .    .    3    8    1    3    3    1    11   6    6    3    5    
  Attach                   53    | .    .    3    1    2    13   3    3    6    11   4    .    1    2    4    
  Detach                   26    | .    .    .    2    .    7    2    1    2    1    .    .    8    1    2    
  Swap                     62    | .    7    .    1    4    15   9    7    4    12   .    .    3    .    .    
  Drop                     79    | .    7    .    1    4    23   5    19   5    5    3    .    6    .    1    
  Fire                     432   | .    43   46   16   .    97   54   14   40   77   16   11   .    .    18   
  Melee                    39    | .    .    .    .    .    .    .    .    .    1    .    .    16   14   8    
  Ram                      13    | .    .    .    .    .    .    1    .    .    2    3    .    .    .    7    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    19    | .    1    .    5    .    9    .    .    4    .    .    .    .    .    .    
  Escape Stasis            31    | .    .    .    .    .    7    24   .    .    .    .    .    .    .    .    
  Rewire                   299   | .    .    .    239  .    .    60   .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory (discovered 4 exits: Fac x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-2/Testing
-2/Section 7
-1/Access (discovered 1 exit: Sur)

 History 
---------
  Turn | Location      | Event
    21 | -11/Scrapyard | Discovered new exit (range 16)
    68 | -11/Scrapyard | Entered Materials
   171 | -10/Materials | Discovered new exit (range 7)
   310 | -10/Materials | Build established: Mutant
   583 | -10/Materials | Discovered new exit (range 16)
   668 | -10/Materials | Derelicts attacked the area
  1081 | -10/Materials | Discovered new exit (range 7)
  1400 | -10/Materials | Learned Storage emergency access door positions
  1477 | -10/Materials | Learned location of Recycling (-9)
  1499 | -10/Materials | Discovered new exit (range 5)
  1542 | -10/Materials | Learned Storage security intel
  1595 | -10/Materials | Identified exit to Materials
  1595 | -10/Materials | Learned location of 1 exit from Materials
  1637 | -10/Materials | Loaded intel: 8 terminal locations
  1708 | -10/Materials | Learned 4 Recycling zone layouts
  1809 | -10/Materials | Entered Subcaves
  1810 | -10/Subcaves  | Identified exit to Materials
  2201 | -10/Subcaves  | Core integrity fell below 50%
  2241 | -10/Subcaves  | Discovered new exit (range 14)
  2294 | -10/Subcaves  | Entered Recycling
  2700 | -9/Recycling  | Discovered new exit (range 15)
  3045 | -9/Recycling  | Learned location of Zion (-7)
  3155 | -9/Recycling  | Learned Storage security intel
  3170 | -9/Recycling  | Learned 2 Storage zone layouts
  3175 | -9/Recycling  | Learned 4 Recycling zone layouts
  3185 | -9/Recycling  | Learned Materials trap positions
  3203 | -9/Recycling  | Identified exit to Scraptown
  3230 | -9/Recycling  | Learned Storage terminal intel
  3559 | -9/Recycling  | Build established: Commander-Mutant
  3567 | -9/Recycling  | Core integrity fell below 20%
  3832 | -9/Recycling  | Scanned before Scraplab entrance
  3858 | -9/Recycling  | Entered Scraplab
  3895 | -9/Recycling  | Entered Scraptown
  3895 | -9/Scraptown  | Accompanied by 18 allies
  3899 | -9/Scraptown  | System corruption cleaned by C-Scrubber
  4292 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  4335 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
  4342 | -9/Scraptown  | Learned location of 1 exit from Upper Caves
  4410 | -9/Scraptown  | Visited The Evicted
  4458 | -9/Scraptown  | Visited Red Mages
  4530 | -9/Scraptown  | Visited Junk Repository
  4691 | -9/Scraptown  | Visited Junk Repository
  5347 | -9/Scraptown  | Visited Symbiants
  5366 | -9/Scraptown  | Visited Awakened
  5497 | -9/Scraptown  | Visited UFD Registry
  5497 | -9/Scraptown  | Registered with UFD as "Flashframe"
  5542 | -9/Scraptown  | Visited Cave Peace
  6156 | -9/Scraptown  | Visited Abandonware Association
  6195 | -9/Scraptown  | Learned abandonware demo "ERRANTS.EXE"
  6195 | -9/Scraptown  | Learned abandonware demo "TRNCOAT.EXE"
  6268 | -9/Scraptown  | Visited Scrap Suit Storage
  6284 | -9/Scraptown  | Found Scrap Suit
  6375 | -9/Scraptown  | Visited Curators Association
  6730 | -9/Scraptown  | Visited Science Guys
  6830 | -9/Scraptown  | Visited Research Penetration Think Tank
  6901 | -9/Scraptown  | Visited Science Testing Area
  6952 | -9/Scraptown  | Visited Chapter 10
  7035 | -9/Scraptown  | Visited Analyses Database
  7115 | -9/Scraptown  | Visited Botcube Research
  7137 | -9/Scraptown  | Found Lrg. Botcube
  7196 | -9/Scraptown  | Visited Cartography Club
  7324 | -9/Scraptown  | Learned location of Lower Caves (-6)
  7324 | -9/Scraptown  | Learned location of Upper Caves (-5)
  7324 | -9/Scraptown  | Learned location of Warlord (-4)
  7324 | -9/Scraptown  | Learned 12 Materials zone layouts
  7324 | -9/Scraptown  | Learned 4 Mines zone layouts
  7324 | -9/Scraptown  | Learned 8 Lower Caves zone layouts
  7324 | -9/Scraptown  | Learned 12 Lower Caves zone layouts
  7324 | -9/Scraptown  | Learned 12 Upper Caves zone layouts
  7324 | -9/Scraptown  | Learned 20 Upper Caves zone layouts
  7324 | -9/Scraptown  | Learned 8 Proximity Caves zone layouts
  7324 | -9/Scraptown  | Learned location of 2 exits from Factory
  7324 | -9/Scraptown  | Learned location of 2 exits from Upper Caves
  7324 | -9/Scraptown  | Learned location of 3 exits from Proximity Caves
  7336 | -9/Scraptown  | Found Deep Structural Scanner
  7610 | -9/Scraptown  | Discovered new exit (range 10)
  7741 | -9/Scraptown  | Entered Factory
  7741 | -6/Factory    | Accompanied by 18 allies
  7741 | -6/Factory    | Evolved 8 slots: Power x1, Utility x5, Weapon x2
  7742 | -6/Factory    | Identified exit to Factory
  8162 | -6/Factory    | Build established: Tank
  8474 | -6/Factory    | Repaired Autogun
  8958 | -6/Factory    | Discovered new exit (range 21)
  9539 | -6/Factory    | Discovered new exit (range 19)
  9571 | -6/Factory    | P-60 Hacker assimilated allied Administrator 5a
 10557 | -6/Factory    | Scrapoid reinforcements arrived
 10874 | -6/Factory    | Entered Extension
 10874 | -6/Extension  | Accompanied by 2 allies
 11167 | -6/Extension  | Found Scrap Suit
 12433 | -6/Extension  | Rescued a captive Derelict
 12559 | -6/Extension  | Build established: Commander-Tank
 12639 | -6/Extension  | Spotted B-75 Beast
 12656 | -6/Extension  | Spotted B-75 Beast
 12660 | -6/Extension  | Allies destroyed B-75 Beast
 12668 | -6/Extension  | Allies destroyed B-75 Beast
 12746 | -6/Extension  | Rescued a captive Derelict
 12844 | -6/Extension  | Rescued a captive Derelict
 12853 | -6/Extension  | Rescued a captive Derelict
 12893 | -6/Extension  | Rescued a captive Derelict
 13012 | -6/Extension  | Rescued a captive Derelict
 13013 | -6/Extension  | Rescued a captive Derelict
 13037 | -6/Extension  | Rescued A7
 13099 | -6/Extension  | Lost 3 allies
 13127 | -6/Extension  | Rescued a captive Derelict
 13180 | -6/Extension  | Discovered exit to Factory (range 10)
 13181 | -6/Extension  | Discovered new exit (range 6)
 13232 | -6/Extension  | Entered Cetus
 13232 | -6/Cetus      | Accompanied by 14 allies (A7)
 13237 | -6/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 13255 | -6/Cetus      | Spotted Cetus Guard
 13255 | -6/Cetus      | Spotted Cetus Guard
 13257 | -6/Cetus      | Spotted Cetus Guard
 13265 | -6/Cetus      | Destroyed Cetus Guard
 13267 | -6/Cetus      | Allies destroyed Cetus Guard
 13268 | -6/Cetus      | Spotted Cetus Guard
 13273 | -6/Cetus      | Allies destroyed Cetus Guard
 13290 | -6/Cetus      | Allies destroyed Cetus Guard
 13485 | -6/Cetus      | Started Cetus Manufacturing Module
 13510 | -6/Cetus      | Manufactured an Enhanced Grunt
 13535 | -6/Cetus      | Manufactured an Enhanced Grunt
 13560 | -6/Cetus      | Manufactured an Enhanced Grunt
 13585 | -6/Cetus      | Manufactured an Enhanced Grunt
 13610 | -6/Cetus      | Manufactured an Enhanced Grunt
 13647 | -6/Cetus      | Discovered new exit (range 16)
 13675 | -6/Cetus      | Spotted Cetus Guard
 13675 | -6/Cetus      | Spotted Cetus Guard
 13677 | -6/Cetus      | Spotted Cetus Guard
 13678 | -6/Cetus      | Spotted Cetus Guard
 13690 | -6/Cetus      | Allies destroyed Cetus Guard
 13693 | -6/Cetus      | Destroyed Cetus Guard
 13698 | -6/Cetus      | Destroyed Cetus Guard
 13701 | -6/Cetus      | Allies destroyed Cetus Guard
 13710 | -6/Cetus      | Discovered exit to Factory (range 15)
 13718 | -6/Cetus      | Lost 3 allies
 13720 | -6/Cetus      | Met Revision 17
 13866 | -6/Cetus      | Lrg. Botcube activated
 13888 | -6/Cetus      | Lrg. Botcube completed mutation into treaded form, armed with 3 guns.
 13938 | -6/Cetus      | System corruption reached 10%
 13982 | -6/Cetus      | Security sweep announced
 14003 | -6/Cetus      | Entered Factory
 14003 | -5/Factory    | Accompanied by 15 allies (A7)
 14003 | -5/Factory    | Evolved 2 slots: Propulsion x2
 14181 | -5/Factory    | Scrapoid reinforcements arrived
 14303 | -5/Factory    | First assault squad dispatched
 14322 | -5/Factory    | Lost 5 allies
 14388 | -5/Factory    | Build established: Scavenger-Tank
 14528 | -5/Factory    | Lost 3 allies
 14792 | -5/Factory    | Garrison activated, responded to threat
 15014 | -5/Factory    | Destroyed 13 combat bots
 15046 | -5/Factory    | Garrison activated, responded to threat
 15102 | -5/Factory    | Discovered new exit (range 34)
 15224 | -5/Factory    | Entered another Factory area
 15224 | -4/Factory    | Accompanied by 1 ally
 15224 | -4/Factory    | Evolved 2 slots: Utility x2
 15225 | -4/Factory    | Identified exit to Research
 15231 | -4/Factory    | Discovered exit to Research (range 10)
 15474 | -4/Factory    | First assault squad dispatched
 15661 | -4/Factory    | Destroyed 7 combat bots
 15679 | -4/Factory    | Found Lrg. Botcube
 15890 | -4/Factory    | Fabricated M-13 Machinist?
 15904 | -4/Factory    | Destroyed 9 combat bots
 16248 | -4/Factory    | High security lockdown imminent
 16286 | -4/Factory    | Released all parts (13)
 16293 | -4/Factory    | Core integrity fell below 50%
 16311 | -4/Factory    | Lost 10 parts (2p1n4u3w)
 16325 | -4/Factory    | Entered Research
 16325 | -3/Research   | Evolved 2 slots: Propulsion x2
 16482 | -3/Research   | Spotted B-86 Titan
 16525 | -3/Research   | Revision forces began assault on 0b10
 16670 | -3/Research   | Discovered new exit (range 11)
 16678 | -3/Research   | Entered another Research area
 16678 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 16813 | -2/Research   | Spotted B-90 Cyclops
 16851 | -2/Research   | Build established: Scout
 16862 | -2/Research   | Discovered new exit (range 10)
 16866 | -2/Research   | Entered Testing
 16888 | -2/Testing    | Found Prototype Device
 16888 | -2/Testing    | Identified Thermal Barrier
 16935 | -2/Testing    | Found Prototype Device
 16935 | -2/Testing    | Identified Exp. Force Field
 16969 | -2/Testing    | Found Prototype Device
 16969 | -2/Testing    | Identified Exp. Phase Shifter
 16978 | -2/Testing    | Found Prototype Device
 16979 | -2/Testing    | Identified Exp. Weapon Cycler
 17018 | -2/Testing    | Found Prototype Energy Gun
 17018 | -2/Testing    | Identified Warp Gun
 17043 | -2/Testing    | Spotted PP-AM1TGIJ2N8
 17056 | -2/Testing    | Spotted Fortress
 17086 | -2/Testing    | Discovered new exit (range 7)
 17090 | -2/Testing    | Entered Section 7
 17096 | -2/Section 7  | Lost 5 parts (1p1n3u)
 17155 | -2/Section 7  | Found Alien Artifact
 17155 | -2/Section 7  | Identified Integrated Mediator
 17155 | -2/Section 7  | Installed Integrated Mediator, increased core attachment efficiency
 17185 | -2/Section 7  | Crushed by falling debris
 17207 | -2/Section 7  | Spotted S7 Guard
 17228 | -2/Section 7  | Found Alien Artifact
 17228 | -2/Section 7  | Identified Microwarp Drive
 17238 | -2/Section 7  | Spotted B-90 Cyclops
 17264 | -2/Section 7  | Discovered new exit (range 10)
 17267 | -2/Section 7  | Entered Access
 17267 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 17300 | -1/Access     | Identified exit to Surface
 17478 | -1/Access     | Spotted B-99 Colossus
 17518 | -1/Access     | Spotted B-99 Colossus
 17519 | -1/Access     | Spotted B-99 Colossus
 17521 | -1/Access     | Core integrity fell below 50%
 17558 | -1/Access     | Lost 10 parts (5n3u2w)
 17561 | -1/Access     | Found Prototype Ballistic Gun
 17570 | -1/Access     | Identified Multirail
 17572 | -1/Access     | Core integrity fell below 20%
 17582 | -1/Access     | System corruption reached 10%
 17663 | -1/Access     | Core destroyed

 Last Messages 
---------------
17649_ System corrupted: Matter fused (-10).
17655_ Slammed into Main Access Shell.
17655_ Destabilizing: System interference.
17655_ Machine Analyzer temporarily disabled.
17655_ Adv. Terrain Scan Processor temporarily disabled.
17657_ Slammed into Main Access Shell.
17657_ Multirail broken.
17657_ Destabilizing: Short circuit.
17657_ Destabilizing: System corrupted (+2).
17658_ Slammed into Main Access Shell.
17658_ Adv. Terrain Scan Processor broken.
17658_ Destabilizing: Short circuit.
17658_ Destabilizing: Core damaged (-16).
17660_ Slammed into Main Access Shell.
17660_ Destabilizing: Core damaged (-32).
17661_ Slammed into Main Access Shell.
17661_ Destabilizing: System corrupted (+1).
17661_ Destabilizing: Core damaged (-16).
17663_ Slammed into Main Access Shell.
17663_ Destabilizing: Core damaged (-48).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#    #?????????????????????? |
| ??????????????????????#    +?????????????????????? |
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| ??????????????????????#    #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          49
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              14
Cloak Strength             3
Additional Mass Support    9
Corruption Containment     12
Armor Coverage             900
Resistance: KI             30
Propulsion Shielding       90
Utility Shielding          66
Weapon Shielding           90
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                85
Targeting Accuracy         8
Melee Accuracy             8
Recoil Reduction           4
Offensive Hacking          28

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
 M-13 Machinist | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Mediator
Microwarp Drive

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugTransdimensionalTendrils
  Manual?         0
Play Time         01:41:52
  Cumulative      549.3 hours
  Start           2024.12.14 @ 16:31:22
  End             2024.12.17 @ 08:43:52
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          316
  Rogue           316
  Adventurer      0
  Explorer        0
Win Type          -
  Total           43
  Types           29/3/5/1/1/0/2/1/1
Lore%             84
Gallery%          86
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 074d4a72-5661-45fd-be6e-cc191a47eccb