Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.11 @ 11:01:29 Player: muxecoid Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (282) 1410 Value Destroyed (15293) 15293 Prototype IDs (30) 600 Alien Tech Used (4) 800 Bonus (10337) 10337 TOTAL SCORE: 36040 Bonus ------- High Alert Combat Kills 2933 Follower Combat Kills 135 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -31 Cogmind --------- Core Integrity 0/1450 Matter 234/300 Energy 59/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Experimental Targeting Computer Experimental System Shield > --- WEAPON (7) ------- Gravity Flail > --- INVENTORY (4) ---- Matter Filter System Shield Peak State ------------ > --- POWER ------------ Reinforced Fission Core Graviton Reactor > --- PROPULSION ------- Medium Treads Heavy Siege Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Experimental Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Matter Filter Experimental Phase Shifter Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Heavy Machine Gun Railgun Gravity Flail > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Heavy Treads Heavy Siege Treads Heavy Siege Treads Energy Well Energy Well Compact Matter Pod Dimensional Manipulator System Shield Experimental System Shield Quantum Router Gamma Rifle Gamma Rifle Gamma Rifle Plasma Rifle Linked Autogun Linked Autogun Fusion Bomb Launcher [Rating: 169] Favorites ----------- Power Heavy Antimatter Reactor Engine Light Ion Engine Power Core Reinforced Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Railgun Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher Fusion Bomb Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Slots Evolved 16 | . . . . . 4 . . 4 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . 1 . . . . 1 . . . . Utility 8 | . . . . . 1 . . 2 1 . . . . 1 . . 1 2 Weapon 5 | . . . . . 3 . . 2 . . . . . . . . . . Parts Attached 253 | 6 . 4 2 . 12 13 1 9 36 1 10 8 12 39 2 7 40 51 Power 14 | 1 . 1 . . . 1 . 1 2 . 1 . 1 . . . 3 3 Engine 4 | 1 . 1 . . . 1 . 1 . . . . . . . . . . Core 4 | . . . . . . . . . 2 . 1 . . . . . 1 . Reactor 6 | . . . . . . . . . . . . . 1 . . . 2 3 Propulsion 38 | 2 . . 1 . 3 2 1 . 5 1 . . 3 5 . 1 6 8 Treads 32 | . . . 1 . 2 2 1 . 4 1 . . 3 5 . 1 5 7 Leg 2 | . . . . . . . . . . . . . . . . . 1 1 Wheel 3 | 2 . . . . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . . . . . . Utility 79 | 1 . 1 1 . 4 1 . 4 9 . 3 2 5 15 1 3 12 17 Device 39 | . . . . . . 1 . . 5 . 2 1 2 12 . 2 7 7 Storage 20 | 1 . . 1 . 2 . . 3 1 . 1 1 2 1 1 . 1 5 Processor 6 | . . . . . . . . . 2 . . . . 1 . . 1 2 Hackware 4 | . . . . . . . . . . . . . . . . . 2 2 Protection 10 | . . 1 . . 2 . . 1 1 . . . 1 1 . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 122 | 2 . 2 . . 5 9 . 4 20 . 6 6 3 19 1 3 19 23 Energy Gun 59 | . . . . . 2 4 . . 10 . 3 2 2 11 . 1 11 13 Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . . Ballistic Gun 52 | 2 . 2 . . 3 4 . 4 9 . 3 4 . 7 . 1 8 5 Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 1 . . . . . . . 1 1 1 . 3 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 1 2 . . 3 . . 2 1 1 . 3 5 5 Parts Lost 143 | . 1 2 . . . 6 . 10 14 1 11 . 8 20 . 1 27 42 Power 11 | . . 1 . . . 1 . . 1 . 1 . 1 . . . 1 5 Propulsion 19 | . 1 . . . . 1 . 2 2 1 . . 2 1 . . 3 6 Utility 27 | . . . . . . . . 2 . . 3 . 1 4 . . 5 12 Weapon 86 | . . 1 . . . 4 . 6 11 . 7 . 4 15 . 1 18 19 Highest Loss Streak 15 | . 1 2 . . . 5 . 9 4 1 4 . 4 7 . 1 6 15 Average Slot Usage (%) 87 | . 78 74 85 85 94 99 100 99 87 93 89 51 87 86 89 85 85 80 Engine 2 | . 14 13 14 14 9 9 9 6 . . . . . . . . . . Core 2 | . . . . . . . . . 4 5 4 5 . . . . 4 3 Reactor 2 | . . . . . . . . . . . . . 4 5 5 5 3 4 Treads 11 | . . . 4 14 3 18 18 13 10 10 11 11 15 12 10 10 10 10 Wheel 1 | . 21 14 14 14 14 . . . . . . . . . . . . . Device 11 | . . . . . . 6 9 5 10 23 20 17 11 14 15 9 11 12 Storage 15 | . 14 14 14 14 13 18 18 20 14 11 12 14 20 15 15 17 14 15 Processor 1 | . . . . . . . . . 2 . . . . 2 5 5 2 3 Hackware 1 | . . . . . . . . . . . . . . . . . 4 5 Protection 1 | . . 4 10 . 8 2 . 5 1 . . . . 1 . . 1 . Energy Gun 11 | . . . . . 2 12 18 12 20 17 11 . 11 13 10 10 8 11 Ballistic Gun 20 | . 28 27 28 28 42 30 27 32 16 23 25 . 15 18 22 21 20 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 12 12 15 88 88 94 51 50 85 95 82 88 88 115 135 124 130 165 153 Greatest Support 185 | 26 26 16 16 16 40 40 40 40 93 93 93 93 93 150 145 145 185 178 Greatest Overweight (x) 7 | . . . 5 5 5 1 1 3 4 . 3 . 4 1 . . 7 7 Average Overweight (x) . | . . . . 5 2 1 1 1 . . . . 1 . . . . . Largest Inventory Capacity 30 | 6 6 6 24 24 30 16 16 22 24 18 18 18 22 24 24 24 24 24 Average Capacity 20 | 5 6 6 10 24 19 16 16 19 20 18 18 18 21 22 24 24 24 21 Most Carried 24 | 4 5 6 9 9 16 15 16 15 17 16 16 17 15 24 24 24 24 24 Average Carried 15 | 2 4 5 6 9 8 12 14 12 9 15 11 13 11 20 23 22 21 17 Final Capacity 24 | 6 6 6 24 24 16 16 16 22 18 18 18 18 22 24 24 24 24 4 Final Carried 24 | 4 5 6 9 9 15 13 16 14 17 16 11 15 15 24 23 24 21 2 Class Distribution -------------------- 53% | Scavenger-Executioner 11% | Scavenger-Gunner 7% | Scavenger-Mutant 6% | Hauler-Executioner 5% | Scavenger-Tank 4% | Executioner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Executioner | -6/Factory Hauler-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Executioner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Matter Collected 9842 | 189 130 95 . . 234 382 102 402 814 227 702 . 359 1667 . 81 2841 1617 Remotely 809 | . . . . . . . . . . . . . . 680 . . 129 . Salvage Created 16209 | . 290 134 . . 426 772 24 565 2048 176 1077 . 200 3531 . 81 3017 3868 Parts 707 | . 11 12 . . 31 39 5 25 82 9 47 . 6 164 . 7 114 155 Haulers Intercepted 4 | . . . . . 1 1 . 1 . . . . . 1 . . . . Recyclers Shooed 8 | . . . . . . 1 . . 3 . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . . . 8 48 . 10 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Combat Hostiles Destroyed 240 | . 6 5 . . 5 15 2 9 31 7 20 . 5 42 . 1 45 47 Melee 1 | . . . . . . . . . 1 . . . . . . . . . Guns 222 | . 6 5 . . 5 15 2 9 30 7 19 . 5 40 . 1 44 34 AOE 10 | . . . . . . . . . . . . . . . . . . 10 Classes Destroyed 19 | . 1 1 . . 5 1 1 2 6 . . . 1 1 . . . . Worker 12 | . . . . . . . . . 1 . . . . 5 . . 2 4 Builder 10 | . . . . . 1 . . . . . . . . 4 . . 1 4 Hauler 4 | . . . . . 1 1 . 1 . . . . . 1 . . . . Recycler 7 | . . . . . 1 1 . . 1 . . . . 1 . . . 3 Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . 2 . . . . . . . . . . . Watcher 6 | . . . . . . . . . 2 . . . . 3 . . . 1 Swarmer 43 | . . 3 . . . 4 . 3 5 7 7 . 4 . . . 10 . Saboteur 1 | . . . . . . . . . 1 . . . . . . . . . Grunt 83 | . 6 2 . . . 6 . 2 10 . 8 . . 17 . . 14 18 Brawler 11 | . . . . . . . . . 3 . 2 . . 1 . . 2 3 Duelist 10 | . . . . . . . . . 1 . 2 . . 1 . . 2 4 Protector 1 | . . . . . . . . . 1 . . . . . . . . . Sentry 35 | . . . . . 5 5 . 2 4 . 1 . . 9 . . 2 7 Hunter 10 | . . . . . . . . 1 3 . . . . 4 . . . 2 Programmer 29 | . . . . . . . . 1 3 . . . . 10 . . 6 9 Behemoth 2 | . . . . . . . . . . . . . 1 . . . 1 . Tracker 6 | . . . . . . . . . . . . . . . . . 4 2 Combat Programmer 6 | . . . . . . . . . . . . . . . . . 4 2 Zionite 1 | . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 21 | . 6 3 . . 3 5 1 3 12 4 7 . 4 16 . 1 5 21 Combat Bots Only 14 | . 6 3 . . 2 4 1 3 7 4 7 . 4 7 . 1 5 14 Max Kills in Single Turn 6 | . 1 1 . . 1 2 1 2 3 2 2 . 1 3 . 1 2 6 Gunslinging 2 | . . . . . . 1 . 1 2 . 1 . . 1 . . 1 1 Exploded 3 | . . . . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . A5 (-4/Lab) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Damage Taken 23898 | . 260 168 . . 58 776 . 1365 1897 150 1322 . 582 3508 . 369 5813 7630 Core 2729 | . 45 41 . . . 63 . 147 270 . 91 . 52 258 . 28 272 1462 Absorbed by Shields 1503 | . . . . . . . . . . . . . . 100 . . 1403 . Reduced by Siege Mode 1046 | . . . . . . . . . 25 8 71 . 35 106 . 34 284 483 Core Remaining (%) 77 | 100 . . . 65 . . 88 82 . . . . 58 . . 68 79 . Volleys Fired 525 | . 18 10 . . 13 37 3 18 57 8 34 . 13 81 . 14 109 110 Largest 7 | . 2 2 . . 5 5 5 7 7 7 7 . 7 7 . 6 7 7 Hottest 516 | . 40 45 . . 160 190 190 251 365 289 331 . 352 452 . 296 431 516 Shots Fired 2585 | . 36 20 . . 65 176 15 122 320 56 204 . 74 431 . 70 618 378 Gun 2571 | . 36 20 . . 65 176 15 122 320 56 204 . 67 431 . 70 618 371 Cannon 7 | . . . . . . . . . . . . . 7 . . . . . Launcher 7 | . . . . . . . . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1691 | . 36 20 . . 64 136 9 90 139 32 138 . 48 288 . 66 431 194 Thermal 855 | . . . . . 1 40 6 32 181 24 66 . 26 140 . 4 187 148 Explosive 7 | . . . . . . . . . . . . . . . . . . 7 Electromagnetic 32 | . . . . . . . . . . . . . . 3 . . . 29 Robot Hit Streak 42 | . 14 3 . . 8 30 31 23 36 12 32 . 13 27 . 25 36 42 Robot Miss Streak 10 | . 1 2 . . 4 9 3 4 6 7 10 . 2 3 . 1 5 4 Penetration Max 2 | . . . . . . . . . . . 1 . . 2 . . 1 1 Secondary Targets 57 | . 2 2 . . . 3 . 4 8 1 11 . 1 10 . . 8 7 Max Gunslinging Chain 2 | . 1 1 . . . 1 . 1 2 1 2 . 1 1 . . 2 2 Shots Hit Robots 1802 | . 30 11 . . 34 104 6 87 238 29 148 . 41 299 . 52 431 292 Core Hits 794 | . 15 7 . . 18 38 3 34 142 14 56 . 10 129 . 18 141 169 Critical Hits 58 | . . 1 . . . 1 . 2 1 . 1 . 2 22 . 5 18 5 Critical Kills 21 | . . 1 . . . . . . 1 . . . . 12 . . 6 1 Critical Parts Destroyed 30 | . . . . . . . . 2 . . . . 2 10 . 4 8 4 Melee Attacks 29 | . . . . . . 2 . . . . . . . 2 2 16 . 7 Impact 29 | . . . . . . 2 . . . . . . . 2 2 16 . 7 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 41762 | . 272 132 . . 420 1372 79 1329 3955 394 2396 . 848 8315 . 965 10042 11243 Guns 38376 | . 272 132 . . 420 1366 79 1329 3944 394 2396 . 685 8315 . 965 9916 8163 Cannons 163 | . . . . . . . . . . . . . 163 . . . . . Explosions 2974 | . . . . . . . . . . . . . . . . . . 2974 Melee 79 | . . . . . . . . . . . . . . . . . . 79 Ramming 170 | . . . . . . 6 . . 11 . . . . . . . 126 27 Kinetic 24031 | . 272 132 . . 400 818 45 843 1539 102 1314 . 445 5632 . 965 6730 4794 Thermal 13803 | . . . . . 20 548 34 486 2405 292 1082 . 403 2624 . . 3186 2723 Explosive 2974 | . . . . . . . . . . . . . . . . . . 2974 Electromagnetic 705 | . . . . . . . . . . . . . . 59 . . . 646 Impact 79 | . . . . . . . . . . . . . . . . . . 79 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 2 2 2 . 1 1 11 11 11 3 2 5 18 20 Average Corruption 5 | . . . . . 2 2 2 . 1 1 4 11 11 1 1 3 10 9 Corruption Purged 3 | . . . . . . . . . . . . . . 2 1 . . . Effects 281 | . . . . . 1 6 7 . 2 3 14 14 37 24 . 8 114 51 Message Errors 45 | . . . . . . 2 4 . 1 3 2 3 6 5 . 2 9 8 Matter Fused 31 | . . . . . . . . . . . 1 2 5 1 . 1 14 7 Heat Flow Errors 20 | . . . . . . 2 1 . . . 2 . 3 2 . . 6 4 Energy Discharges 23 | . . . . . . . . . . . . 4 7 3 . . 5 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 19 | . . . . . . . 1 . . . 1 1 4 4 . 1 7 . Data Loss (major) 6 | . . . . . . . . . . . . 2 1 . . . 1 2 Misfires 6 | . . . . . . . . . . . 1 . 1 . . 1 3 . Misdirections 18 | . . . . . . . . . . . 2 2 2 . . . 9 3 Targeting Errors 89 | . . . . . 1 1 1 . 1 . 5 . 6 8 . 2 44 20 Weapon Failures 22 | . . . . . . 1 . . . . . . 2 1 . . 15 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 176 | . . . . . . . . . 54 . . . . . . . . 122 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 169 | . . . . . . . . . 54 . . . . . . . . 115 Melee 7 | . . . . . . . . . . . . . . . . . . 7 Knockbacks 4 | . . . . . . . . . . . . . . . . . 2 2 Impact 4 | . . . . . . . . . . . . . . . . . 2 2 Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 181 | . . . . . . . . . 88 . . . . . . . . 93 Shots 3 | . . . . . . . . . 1 . . . . . . . . 2 Rammed 18 | . . . . . . 1 . 1 3 . . . . . . . 11 2 Targets Rammed 18 | . . . . . . 1 . 1 3 . . . . . . . 11 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 691 | . 30 8 . . 184 593 254 415 691 187 205 . 292 589 . 18 328 324 Average Temperature 138 | . 12 4 . . 66 160 92 170 165 131 125 . 124 142 . 9 105 99 Received Heat Transfer 2695 | . 129 36 . . 18 333 . 306 270 . 120 . 36 625 . . 408 414 Effects 29 | . . . . . . 8 . 5 10 . . . 1 4 . . 1 . Shutdowns 3 | . . . . . . 1 . 1 . . . . . . . . 1 . Energy Bleed 4 | . . . . . . . . 2 2 . . . . . . . . . Interference 3 | . . . . . . . . 2 . . . . 1 . . . . . Short Circuit 3 | . . . . . . 1 . . . . . . . 2 . . . . Damage (minor) 7 | . . . . . . . . . 5 . . . . 2 . . . . Damage (major) 8 | . . . . . . 6 . . 2 . . . . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . . . . Siege Activations 53 | . . . . . . . . . 5 2 4 . 1 13 . 1 20 7 Total Turns 842 | . . . . . . . . . 41 17 67 . 9 231 . 70 301 106 Longest Duration 70 | . . . . . . . . . 12 9 24 . 9 39 . 70 65 36 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fried 7 | . . . . . . . . . . . . . . . . . . 7 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted 6 | . . . . . . . . . . . 1 . . 2 . . 1 2 Combat Hostiles 6 | . . . . . . . . . . . 1 . . 2 . . 1 2 Parts Melted 86 | . . . . . . 1 . 3 12 1 3 . . 12 . . 28 26 Heat Transferred 24718 | . . . . . 37 1073 74 1036 4865 592 1850 . 620 4433 . . 6030 4108 Parts Sabotaged 6 | . . . . . . . . . 4 . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Peak Influence 1284 | . 182 185 . . 232 446 296 1031 879 . . . . 925 482 . 530 1284 Average Influence 396 | . 56 156 . . 99 267 188 935 571 . . . . 356 468 . 247 547 Maximum Alert Level 4 | . . . . . 1 2 1 3 3 . . . . 3 2 . 2 4 Low Security (%) 22 | 100 100 100 . 100 96 35 53 . . . . . . 7 . . 45 . Level 1 22 | . . . . . 3 52 46 . 2 . . . . 3 . . 24 34 Level 2 40 | . . . . . . 12 . . 72 . . . . 50 100 . 30 46 Level 3 12 | . . . . . . . . 100 25 . . . . 39 . . . 13 Level 4 1 | . . . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 1 1 . . 2 4 . 5 8 . 1 . . 8 . . 17 16 Investigation 6 | . . 1 . . . . . 2 . . . . . . . . 2 1 Extermination 11 | . . . . . . . . 1 1 . . . . 4 . . 3 2 Reinforcement 10 | . 1 . . . 2 2 . . 2 . . . . 3 . . . . Assault 6 | . . . . . . . . 1 2 . 1 . . 1 . . . 1 Garrison 17 | . . . . . . 2 . 1 3 . . . . . . . 6 5 Intercept 13 | . . . . . . . . . . . . . . . . . 6 7 Construction Impeded 3 | . . . . . 1 . . . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Distress Signals 19 | . . . . . 2 2 . . 2 . . . . 6 . . 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 362 | . 10 6 . . 11 24 17 23 41 8 23 . 6 63 . 1 57 72 Peak Tracking Total 13 | . 4 3 . . 4 5 3 8 8 4 8 . 5 8 . 1 6 13 Tactical Retreats 16 | . . 1 . . 1 3 . 1 2 1 . . . 2 . . 3 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Traps Triggered 7 | . 1 . . . 1 . . 2 . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Disabled 21 | . . . . . . 1 . . 3 . . . . 9 2 3 1 2 Max in Single Turn 2 | . . . . . . 1 . . 2 . . . . 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Accessed 31 | . 2 1 1 . 1 1 6 . 4 . . 4 . 4 . 1 3 3 Terminals 14 | . 2 . . . 1 1 . . 4 . . . . 2 . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . 2 . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Total Hacks 82 | . 2 1 9 . 1 3 9 . 7 . . 17 . 14 . 1 10 8 Successful 58 | . 1 1 9 . 1 2 6 . 4 . . 17 . 11 . 1 4 1 Failed 24 | . 1 . . . . 1 3 . 3 . . . . 3 . . 6 7 Catastrophic 4 | . 1 . . . . . . . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 30 | . 2 . . . . 5 4 . 2 . . . . 6 . 1 7 3 Terminals 35 | . 2 . . . 1 3 . . 7 . . . . 7 . . 9 6 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . 9 . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . 7 . . 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 36 | . 1 1 9 . 1 1 . . 2 . . 17 . 1 . 1 2 . Record 15 | . . . 9 . . . . . . . . 5 . . . 1 . . Part Schematic 5 | . 1 . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . 1 . . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . 7 . . 1 . Insert Component 5 | . . . . . . . . . . . . . . 4 . . 1 . Analyze 3 | . . . . . . . . . . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 28 | . . . . . . 3 7 . 4 . . . . 9 . . 2 3 Terminals 7 | . . . . . . 1 . . 2 . . . . 3 . . 1 . Track 2 | . . . . . . . . . 1 . . . . 1 . . . . Botnet 5 | . . . . . . 1 . . 1 . . . . 2 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . . . . Tunnel 3 | . . . . . . . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . . . 1 2 . 3 . . . . 4 . . 3 3 Full Trace Events 2 | . . . . . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . . . . . . . . 4 . 3 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . 4 . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total Allies 11 | . . . . 2 . . . . . . 2 . . . . . . 7 Largest Group 6 | . . . . 2 2 . . . . . 2 1 1 1 . . . 6 Highest-Rated Group 81 | . . . . 53 53 . . . . . 79 49 49 49 . . . 81 Highest-Rated Ally 49 | . . . . 31 31 . . . . . 49 49 49 49 . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . 6 . . . . . 5 . 7 9 . . . 6 Total Damage 751 | . . . . . 60 . . . . . 101 . 303 224 . . . 63 Kills 4 | . . . . . . . . . . . 1 . 1 1 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 3 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Turns Passed 11817 | 43 131 202 206 185 323 524 548 723 1339 348 709 320 745 1950 71 433 1810 1207 Spaces Moved 5501 | 35 78 152 184 122 199 190 279 322 607 195 344 186 365 852 37 174 665 515 Core 69 | 1 . . . . . . . . . . . . . . . . . 68 Treads 4660 | . . . . . 1 190 279 322 607 195 344 186 365 852 37 174 661 447 Legs 4 | . . . . . . . . . . . . . . . . . 4 . Wheels 768 | 34 78 152 184 122 198 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 150 100 180 180 185 160 160 160 160 160 160 170 170 155 50 Average Speed 163 | 86 93 100 108 150 123 180 182 193 170 160 160 160 186 169 170 170 171 155 Slowest Speed 400 | 90 100 100 150 150 180 180 185 230 240 160 220 160 240 185 170 170 330 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 36 | 3 34 33 50 39 34 31 57 15 20 44 57 60 58 26 6 93 19 18 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 11 | . . 1 1 1 . . 3 . . . 1 3 1 . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . . 1 . 3 . . . . . Spaces Dug 5 | . . . . . . . . . . . . . . 1 . . . 4 Terrain Destroyed 207 | . . . . . . . . . 10 1 5 . 3 54 . . 29 105 Melee 5 | . . . . . . . . . . . . . . 1 . . . 4 Projectile 93 | . . . . . . . . . . 1 5 . 3 53 . . 29 2 AOE 109 | . . . . . . . . . 10 . . . . . . . . 99 Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total 7117 | 44 104 182 191 124 252 287 310 378 782 218 439 212 399 1140 41 248 1014 752 Wait 563 | . 8 12 . 3 9 37 22 23 49 11 26 . . 128 . 27 162 46 Move 5484 | 34 77 151 183 121 198 189 278 322 606 194 343 185 364 851 36 173 664 515 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 116 | 4 1 3 4 . 13 4 3 3 20 2 2 3 6 18 . 4 19 7 Fast Attach 124 | 6 . 2 1 . 4 3 . 3 20 . 3 8 6 26 . 5 13 24 Attach 106 | . . 1 1 . 7 7 . 5 16 1 7 1 6 7 1 3 21 22 Detach 27 | . . . . . 2 1 . . 3 . . 8 1 4 . 2 2 4 Swap 28 | . . 1 . . 1 3 1 1 . . . . . 6 2 2 6 5 Drop 72 | . . 2 2 . 5 3 1 3 8 2 . 7 3 17 . 2 7 10 Fire 525 | . 18 10 . . 13 37 3 18 57 8 34 . 13 81 . 14 109 110 Melee 29 | . . . . . . 2 . . . . . . . 2 2 16 . 7 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 17 | . . . . . . 1 . . 3 . . . . . . . 11 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 26 | . . . . . . . 2 . . . 24 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Arm]) -4/Armory -4/Lab -3/Research -2/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 10) 175 | -10/Materials | Entered Mines 196 | -10/Mines | Met a Derelict bent on vengeance 227 | -10/Mines | Learned location of Mines (-9) 289 | -10/Mines | Met a Derelict shopkeep closing up shop 330 | -10/Mines | Build established: Mutant 372 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 373 | -10/Mines | Discovered new exit (range 5) 377 | -10/Mines | Entered Exiles 402 | -10/Exiles | Met 8R-AWN 416 | -10/Exiles | Met EX-HEX 458 | -10/Exiles | Met EX-DEC 462 | -10/Exiles | Learned location of Zion (-7) 478 | -10/Exiles | Met EX-BIN 566 | -10/Exiles | Discovered new exit (range 14) 583 | -10/Exiles | Entered Mines 669 | -9/Mines | Learned location of Storage (-8) 750 | -9/Mines | Discovered new exit (range 11) 768 | -9/Mines | Entered Materials 768 | -8/Materials | Accompanied by 2 allies 768 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 773 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1079 | -8/Materials | Discovered new exit (range 3) 1091 | -8/Materials | Entered Storage 1168 | -8/Storage | Build established: Scavenger-Tank 1206 | -8/Storage | Garrison activated, responded to threat 1344 | -8/Storage | Garrison activated, responded to threat 1416 | -8/Storage | Lost 5 parts (1p1n3w) 1574 | -8/Storage | Build established: Scavenger-Gunner 1609 | -8/Storage | Used back door to open Recycling access 1609 | -8/Storage | Discovered new exit (range 4) 1615 | -8/Storage | Entered Recycling 1653 | -8/Recycling | Spotter reported a threat 1717 | -8/Recycling | Spotter reported a threat 1719 | -8/Recycling | Spotter reported a threat 1726 | -8/Recycling | Spotter reported a threat 1760 | -8/Recycling | Spotter reported a threat 1770 | -8/Recycling | Spotter reported a threat 1782 | -8/Recycling | Spotter reported a threat 1807 | -8/Recycling | Spotter reported a threat 1835 | -8/Recycling | Spotter reported a threat 1846 | -8/Recycling | Spotter reported a threat 1860 | -8/Recycling | Spotter reported a threat 1934 | -8/Recycling | Spotter reported a threat 1962 | -8/Recycling | Spotter reported a threat 2023 | -8/Recycling | Discovered new exit (range 5) 2029 | -8/Recycling | Spotter reported a threat 2076 | -8/Recycling | Spotter reported a threat 2126 | -8/Recycling | Spotter reported a threat 2127 | -8/Recycling | Spotter reported a threat 2127 | -8/Recycling | Spotter reported a threat 2163 | -8/Recycling | Entered Factory 2163 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 2477 | -6/Factory | Build established: Executioner 2843 | -6/Factory | Garrison activated, responded to threat 2856 | -6/Factory | Discovered new exit (range 14) 2863 | -6/Factory | First assault squad dispatched 2886 | -6/Factory | Entered another Factory area 2886 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2917 | -5/Factory | Lost 9 parts (2n2u5w) 3021 | -5/Factory | Build established: Scavenger-Executioner 3092 | -5/Factory | Lost 3 parts (3w) 3186 | -5/Factory | First assault squad dispatched 3189 | -5/Factory | Lost 4 parts (4w) 3589 | -5/Factory | Found Prototype Processor 3589 | -5/Factory | Identified Exp. Signal Interpreter 3850 | -5/Factory | Garrison activated, responded to threat 3882 | -5/Factory | Destroyed 7 combat bots 4204 | -5/Factory | Discovered new exit (range 14) 4225 | -5/Factory | Entered Upper Caves 4226 | -5/Upper Caves | Encountered a Warlord checkpoint 4560 | -5/Upper Caves | Discovered new exit (range 8) 4573 | -5/Upper Caves | Entered another Upper Caves area 4586 | -5/Upper Caves | Learned Factory trap positions 4686 | -5/Upper Caves | Lost 4 parts (4w) 4952 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4952 | -5/Upper Caves | Learned location of Warlord (-4) 5004 | -5/Upper Caves | Lost 4 parts (1p1u2w) 5013 | -5/Upper Caves | Destroyed 7 combat bots 5075 | -5/Upper Caves | System corruption reached 10% 5105 | -5/Upper Caves | Lost 3 parts (2u1w) 5240 | -5/Upper Caves | Identified exit to Factory 5266 | -5/Upper Caves | Discovered new exit (range 8) 5282 | -5/Upper Caves | Entered Zhirov 5282 | -5/Zhirov | Accompanied by 1 ally 5282 | -5/Zhirov | Discovered new exit (range 3) 5314 | -5/Zhirov | Met Zhirov 5414 | -5/Zhirov | Found Alien Artifact 5414 | -5/Zhirov | Identified Integrated Dissipator 5414 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 5434 | -5/Zhirov | Found Alien Artifact 5524 | -5/Zhirov | Learned location of Quarantine (-2) 5524 | -5/Zhirov | Learned location of Command (-1) 5539 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5602 | -5/Zhirov | Entered Proximity Caves 5602 | -4/Proximity Caves | Accompanied by 1 ally 5609 | -4/Proximity Caves | Spotted B-86 Titan 5632 | -4/Proximity Caves | Destroyed B-86 Titan 5658 | -4/Proximity Caves | Lost 4 parts (1p1n1u1w) 5932 | -4/Proximity Caves | Lost 4 parts (1n3w) 6189 | -4/Proximity Caves | Build established: Scavenger-Gunner 6289 | -4/Proximity Caves | Discovered exit to Factory (range 13) 6347 | -4/Proximity Caves | Entered Factory 6347 | -4/Factory | Accompanied by 1 ally 6347 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6348 | -4/Factory | Loaded intel: 112 trap records 6501 | -4/Factory | Build established: Scavenger-Executioner 6785 | -4/Factory | Identified Transdimensional Reconstructor 7058 | -4/Factory | Lost 7 parts (1n1u5w) 7084 | -4/Factory | Destroyed 7 combat bots 7147 | -4/Factory | Spotted B-86 Titan 7163 | -4/Factory | Discovered new exit (range 12) 7225 | -4/Factory | Lost 5 parts (1u4w) 7285 | -4/Factory | Lost 3 parts (3w) 7766 | -4/Factory | Discovered new exit (range 6) 8133 | -4/Factory | First assault squad dispatched 8297 | -4/Factory | Entered Armory 8365 | -4/Armory | Warped through subspace to slip node 8365 | -4/Armory | Discovered new exit (range 1) 8368 | -4/Armory | Entered Lab 8368 | -4/Lab | Discovered new exit (range 9) 8389 | -4/Lab | Unable to decrypt terminal 8389 | -4/Lab | Opened the door to a hidden lab 8390 | -4/Lab | Gained access to the hidden lab's interior 8406 | -4/Lab | Unable to decrypt terminal 8423 | -4/Lab | Found Alien Artifact 8446 | -4/Lab | Detected by scanners 8473 | -4/Lab | Confronted by A5 8513 | -4/Lab | Destroyed A5 8585 | -4/Lab | Found Integrated Dissipator 8585 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 8656 | -4/Lab | Identified Core Reset Matrix 8656 | -4/Lab | Used Core Reset Matrix 8660 | -4/Lab | Sensed 2 artifacts in vicinity 8682 | -4/Lab | Found Core Expander 8682 | -4/Lab | Installed Core Expander, added new Propulsion slot 8706 | -4/Lab | Found Prototype Hackware 8736 | -4/Lab | Found Prototype Hackware 8740 | -4/Lab | Found Prototype Protection 8740 | -4/Lab | Identified Exp. Powered Armor 8786 | -4/Lab | Discovered new exit (range 9) 8801 | -4/Lab | Entered Research 8801 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8935 | -3/Research | Lost 4 parts (4w) 9027 | -3/Research | Lost 3 parts (3w) 9094 | -3/Research | Spotted B-86 Titan 9166 | -3/Research | Lost 4 parts (1p2u1w) 9185 | -3/Research | Destroyed B-86 Titan 9338 | -3/Research | Identified Quantum Router 9493 | -3/Research | Intercept squad dispatched 9511 | -3/Research | Spotted Tracker 9515 | -3/Research | Garrison activated, responded to threat 9522 | -3/Research | Destroyed Tracker 9536 | -3/Research | Spotted Tracker 9551 | -3/Research | Destroyed Tracker 9569 | -3/Research | Spotted Combat Programmer 9577 | -3/Research | Destroyed Combat Programmer 9621 | -3/Research | Lost 3 parts (1n2w) 9626 | -3/Research | Spotted Combat Programmer 9634 | -3/Research | System corruption reached 10% 9660 | -3/Research | Destroyed Combat Programmer 9715 | -3/Research | Found Prototype Device 9715 | -3/Research | Identified Exp. Phase Shifter 9844 | -3/Research | Garrison activated, responded to threat 10195 | -3/Research | Intercept squad dispatched 10222 | -3/Research | Spotted Tracker 10223 | -3/Research | Spotted Tracker 10240 | -3/Research | Destroyed Tracker 10250 | -3/Research | Destroyed Tracker 10254 | -3/Research | Spotted Combat Programmer 10268 | -3/Research | Destroyed Combat Programmer 10279 | -3/Research | Lost 6 parts (1n1u4w) 10332 | -3/Research | Spotted Combat Programmer 10340 | -3/Research | Destroyed Combat Programmer 10397 | -3/Research | Discovered new exit (range 13) 10549 | -3/Research | Lost 3 parts (3w) 10611 | -3/Research | Entered another Research area 10611 | -2/Research | Evolved 2 slots: Utility x2 10839 | -2/Research | Garrison activated, responded to threat 10949 | -2/Research | Spotted B-90 Cyclops 10971 | -2/Research | Found Unknown Launcher 11153 | -2/Research | Intercept squad dispatched 11154 | -2/Research | Spotted Tracker 11155 | -2/Research | Spotted Tracker 11157 | -2/Research | Garrison activated, responded to threat 11185 | -2/Research | Destroyed Tracker 11189 | -2/Research | Destroyed Tracker 11207 | -2/Research | Found Prototype Processor 11207 | -2/Research | Identified Exp. Targeting Computer 11210 | -2/Research | Lost 6 parts (1p1n2u2w) 11212 | -2/Research | Found Exp. Targeting Computer 11215 | -2/Research | Spotted Combat Programmer 11225 | -2/Research | Destroyed Combat Programmer 11249 | -2/Research | Lost 3 parts (1n2w) 11251 | -2/Research | Spotted Combat Programmer 11262 | -2/Research | Destroyed Combat Programmer 11336 | -2/Research | Destroyed 7 combat bots 11591 | -2/Research | Identified Fusion Bomb Launcher 11611 | -2/Research | First assault squad dispatched 11620 | -2/Research | Destroyed 14 combat bots 11627 | -2/Research | Lost 6 parts (1p1n4w) 11707 | -2/Research | System corruption reached 10% 11786 | -2/Research | Intercept squad dispatched 11789 | -2/Research | Lost 15 parts (3p2n4u6w) 11799 | -2/Research | Spotted Tracker 11799 | -2/Research | Spotted Tracker 11799 | -2/Research | Spotted Tracker 11804 | -2/Research | Core integrity fell below 50% 11805 | -2/Research | Identified Exp. System Shield 11808 | -2/Research | Emitted hypermatrix ping 11813 | -2/Research | Assembled emerged from beneath the floor 11813 | -2/Research | Core integrity fell below 20% 11818 | -2/Research | Destroyed by Tracker with Linked Autogun Last Messages --------------- 11798_ Acquired Unknown Hackware. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 11801_ Dimensional Manipulator destroyed. 11803_ Acquired Quantum Router. 11804_ Dropped Lrg. Storage Unit. 11805_ Identified Exp. System Shield. 11805_ Quantum Router destroyed. 11807_ Energy Well destroyed. 11808_ Emitted hypermatrix ping. 11809_ Adv. Cryofiber Web destroyed. 11810_ Connecting with Terminal... 11810_ ALERT: Suspicious activity at Terminal R001. Dispatching Investigation squad. 11811_ Tracker knocked back. 11813_ P-80 Master destroyed. 11813_ Slug penetrates Sealed Blast Doors. 11814_ Slug penetrates as-49219. 11814_ Tracker suffers critical hit. 11814_ Tracker destroyed. 11816_ as-98747 destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# + | | ??????????????????????????# # | | ??????????????????????????# # | | ??????????????????????????######## | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????+ ####### | | ??????????????????????????# #?????? | | ??????????????????????????# #?????? | | ????????????##+############ ####### | | ????????????# | | ????????????# | | ????????????# | | ????????????/ ###+########+######## | | ????????????#^ # ???? ?????? | | ????????????#! # # #???? | | ????????????# # # #???? | | ????????????#! # # #???? | | ???########## # = # =!]#???? | | ??# !!! # g# # =! #???? | | ??# !! + ! ######## !! #???? | | ??# !! # % #??????# #???? | | ??# # s #?????? #???? | | ??###########!%s###????######+###???? | | ??????????#T@ ! #?????????????????? | | ??????????"""""""""?????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Coolant Potential 80 Energy Generation 43 Energy Capacity 1050 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 25 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 800 Resistance: TH 20 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 28 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Expander Achievements -------------- Executioner \\IAMDERELICT Challenges ------------ None Game ------ Seed QuantumRocketCutter Manual? 0 Play Time 02:37:41 Cumulative 176.0 hours Start 2019.12.02 @ 22:41:08 End 2019.12.11 @ 11:01:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0 Lore% 60 Gallery% 79 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a8858c0-8e23-4762-b8f2-0be2136681a3