Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 21:55:42 Player: IceNine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (105) 525 Value Destroyed (2379) 2379 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 4506 Bonus ------- High Alert Combat Kills 569 Friendly Fire -367 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 11% Temperature Cool (9) Movement Walking (190) Ox1 Location -9/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Disposable Heat Sink Small Storage Unit Drone Bay (2/2) > --- WEAPON (2) ------- Improved Heavy Machine Gun Improved Light Cannon > --- INVENTORY (8) ---- Aluminum Leg Drone Bay (2/2) Drone Bay (2/2) Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Bomb Drone Bay > --- WEAPON ----------- Particle Gun Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Improved Heat Sink Improved Terrain Scanner Core Shielding Assault Rifle [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Protection Core Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 78 | 7 9 9 16 37 Power 14 | 1 1 3 4 5 Engine 12 | 1 1 1 4 5 Core 2 | . . 2 . . Reactor . | . . . . . Propulsion 18 | 2 4 3 1 8 Treads 8 | . 2 3 1 2 Leg 10 | 2 2 . . 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 1 1 4 6 Device 12 | 1 1 1 3 6 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 32 | 2 3 2 7 18 Energy Gun 8 | 1 2 . 2 3 Energy Cannon . | . . . . . Ballistic Gun 11 | 1 . 1 3 6 Ballistic Cannon 3 | . 1 . . 2 Launcher 9 | . . 1 2 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 5 | . . . 3 2 Parts Lost 17 | . 4 1 2 10 Power 2 | . 1 . . 1 Propulsion 4 | . 1 1 . 2 Utility 3 | . 1 . 1 1 Weapon 8 | . 1 . 1 6 Highest Loss Streak 4 | . 4 1 1 4 To Critical Strikes 1 | . 1 . . . Average Slot Usage (%) 92 | . 95 99 88 90 Engine 15 | . 13 2 17 21 Core 3 | . . 11 4 . Treads 12 | . 5 27 22 4 Leg 9 | . 18 . . 14 Device 13 | . 13 14 10 14 Storage 12 | . 14 14 11 11 Protection 1 | . . . 1 2 Energy Gun 6 | . 14 9 5 2 Ballistic Gun 9 | . 7 14 11 8 Ballistic Cannon 3 | . 6 . . 4 Launcher 3 | . . 4 4 3 Naked Turns . | . . . . . Heaviest Build 36 | 15 16 17 36 36 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 10 | . 1 . . 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 8 8 8 8 8 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 2508 | 291 266 165 507 1279 Remotely . | . . . . . Salvage Created 3136 | 169 336 285 538 1808 Parts 217 | 10 33 28 35 111 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed 15 | 1 2 . 7 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 68 | . 10 10 10 38 Guns 42 | . 6 10 4 22 Cannons 6 | . 4 . . 2 AOE 20 | . . . 6 14 Classes Destroyed 12 | 2 6 . 2 2 Worker 6 | . 1 1 1 3 Builder 9 | . 2 1 3 3 Tunneler 3 | 3 . . . . Hauler 3 | . 2 . . 1 Recycler 10 | 1 . . 4 5 Drone 3 | . . . . 3 Watcher 6 | . 2 . 2 2 Swarmer 22 | . 6 6 3 7 Grunt 33 | . 4 4 4 21 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 11 | . . . 2 9 Best Kill Streak 12 | 4 5 5 9 12 Combat Bots Only 7 | . 3 4 4 7 Max Kills in Single Turn 5 | 1 5 1 2 3 Gunslinging 1 | . . . . 1 Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 3841 | . 895 341 821 1784 Core 589 | . 151 31 115 292 Absorbed by Shields . | . . . . . Redirected to Shielding 31 | . . . . 31 Regen/Repaired (Parts) 31 | . . . . 31 Core Remaining (%) 63 | 100 . 27 . . Volleys Fired 270 | 7 53 29 53 128 Largest 2 | 2 2 2 2 2 Hottest 98 | 70 90 70 98 89 Shots Fired 473 | 14 85 58 92 224 Gun 336 | 14 58 58 71 135 Cannon 79 | . 27 . . 52 Launcher 58 | . . . 21 37 Special . | . . . . . Kinetic 292 | 7 58 29 44 154 Thermal 123 | 7 27 29 27 33 Explosive 34 | . . . 21 13 Electromagnetic 24 | . . . . 24 Robot Hit Streak 13 | 7 3 12 12 13 Robot Miss Streak 8 | 2 8 5 5 7 Penetration Max . | . . . . . Secondary Targets 5 | . 1 2 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 242 | 8 36 35 56 107 Core Hits 164 | 5 21 20 33 85 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 11 | 1 1 3 1 5 Burn 6 | 1 1 2 . 2 Destroy 3 | . . 1 1 1 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6573 | 107 1085 488 1543 3350 Guns 2839 | 107 373 442 593 1324 Cannons 719 | . 222 . . 497 Explosions 2930 | . 486 . 937 1507 Melee . | . . . . . Ramming 85 | . 4 46 13 22 Kinetic 2539 | 34 422 188 372 1523 Thermal 1193 | 73 173 254 221 472 Explosive 2280 | . 486 . 937 857 Electromagnetic 476 | . . . . 476 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 10 11 Average Corruption 9 | . . . 6 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 102 | . . . 16 86 Message Errors 23 | . . . 2 21 Matter Fused 28 | . . . 4 24 Heat Flow Errors 14 | . . . 5 9 Energy Discharges 9 | . . . 1 8 Parts Rejected 2 | . . . . 2 Data Loss (minor) 13 | . . . 3 10 Misfires 6 | . . . . 6 Alerts 3 | . . . . 3 Weapon Failures 4 | . . . 1 3 Overload Shots . | . . . . . Overflow Damage 81 | . 24 . 11 46 Projectiles 13 | . . . . 13 Explosions 68 | . 24 . 11 33 Melee . | . . . . . Knockbacks 9 | . 3 . 1 5 Impact 1 | . . . 1 . Kinetic 7 | . 3 . . 4 Secondary 1 | . . . . 1 Self-Inflicted Damage 51 | . . . 22 29 Shots 4 | . . . 1 3 Rammed 12 | . . 6 3 3 Targets Rammed 18 | . 2 7 3 6 Kicked 5 | . 2 . . 3 Crushed 1 | . . 1 . . Highest Temperature 454 | 27 315 4 422 454 Average Temperature 104 | 11 135 1 137 90 Received Heat Transfer 1212 | . 297 111 129 675 Effects 15 | . 3 . 4 8 Shutdowns 3 | . . . 1 2 Energy Bleed 1 | . 1 . . . Interference 6 | . 2 . . 4 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . 1 . Damage (major) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | 2 2 1 . 2 Heat Transferred 3408 | 296 568 888 518 1138 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . . 5 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 1222 | 20 382 235 474 1222 Initial 160 | . 13 90 15 160 Average 477 | 10 179 159 238 858 Maximum Alert Level 4 | . 1 1 2 4 Low Security (%) 35 | 100 67 73 31 2 Level 1 21 | . 32 26 63 2 Level 2 5 | . . . 4 9 Level 3 29 | . . . . 67 Level 4 7 | . . . . 17 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 . 2 12 Investigation 5 | . 1 . . 4 Extermination . | . . . . . Reinforcement 7 | . 1 . 2 4 Assault 3 | . . . . 3 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 6 | . 1 . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 22 11 23 52 Peak Tracking Total 5 | . 4 4 5 5 Tactical Retreats 9 | . 3 2 . 4 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 4 | . . . 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 16 | . 6 . . 10 Max in Single Turn 5 | . 5 . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 18 | . 5 2 1 10 Terminals 12 | . 5 1 . 6 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 2 | . . . . 2 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 41 | . 16 4 2 19 Successful 23 | . 10 1 2 10 Failed 18 | . 6 3 . 9 Catastrophic 7 | . 4 1 . 2 Database Lockouts . | . . . . . Manual 36 | . 14 5 5 12 Terminals 30 | . 16 3 . 11 Fabricators . | . . . . . Repair Stations 6 | . . . . 6 Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 1 . 2 Record 1 | . 1 . . . Open Door 3 | . . 1 . 2 Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Scanalyzer Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 6 . . 5 Terminals 9 | . 6 . . 3 Assimilate 5 | . 3 . . 2 Detonate 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Tunnel 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 1 . 6 Full Trace Events 8 | . 4 . . 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks 6 | . . . 6 . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches 19 | . . . 6 13 Drone Recoveries 3 | . . . . 3 Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 4593 | 172 803 904 683 2031 Spaces Moved 2118 | 112 446 485 277 798 Core 28 | 6 . . . 22 Treads 1061 | . 107 485 277 192 Legs 1029 | 106 339 . . 584 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 120 Average Speed 167 | 116 140 160 160 196 Slowest Speed 550 | 120 190 160 160 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 6 57 96 29 98 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . . 2 . 2 Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 233 | . 18 . 107 108 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 224 | . 18 . 107 99 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 2714 | 138 540 555 427 1054 Wait 97 | . 15 2 55 25 Move 2114 | 111 445 484 276 798 Hop . | . . . . . Pick Up 65 | 11 8 10 11 25 Fast Attach 27 | 6 3 2 3 13 Attach 27 | 1 4 1 8 13 Detach 5 | . . . 3 2 Swap 24 | . 2 6 5 11 Drop 59 | 2 8 14 10 25 Fire 270 | 7 53 29 53 128 Melee . | . . . . . Ram . | . . . . . Kick 5 | . 2 . . 3 Crush 13 | . . 7 3 3 Escape Stasis . | . . . . . Rewire 3 | . . . . 3 Trap . | . . . . . Miscellaneous 5 | . . . . 5 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 15) 665 | -10/Materials | Lost 4 parts (1p1n1u1w) 945 | -10/Materials | Core integrity fell below 50% 976 | -10/Materials | Entered Mines 1168 | -10/Mines | Discovered new exit (range 14) 1211 | -10/Mines | Learned location of Zion (-6) 1563 | -10/Mines | Discovered new exit (range 7) 1574 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1846 | -10/Mines | Found the Drone Emporium 1856 | -10/Mines | Found Prototype Device 1880 | -10/Mines | Entered Materials 1880 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1882 | -9/Materials | Identified Bomb Drone Bay 2197 | -9/Materials | Discovered new exit (range 20) 2323 | -9/Materials | Discovered new exit (range 9) 2430 | -9/Materials | System corruption reached 10% 2563 | -9/Materials | Entered Storage 2611 | -9/Storage | Garrison activated, responded to threat 2905 | -9/Storage | Core integrity fell below 50% 3125 | -9/Storage | Lost 3 parts (1p1u1w) 3227 | -9/Storage | Repaired Imp. Ion Engine 3283 | -9/Storage | Core integrity fell below 20% 3311 | -9/Storage | Lost 4 parts (4w) 3316 | -9/Storage | Destroyed 7 combat bots 3528 | -9/Storage | Discovered new exit (range 18) 4163 | -9/Storage | First assault squad dispatched 4594 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04563_ ALERT: Significant disruption in Zone 1N, assault force dispatched. 04565_ K-01 Serf collects debris. 04567_ System corrupted: Component data lost. 04568_ Drone retrieved by Drone Bay. 04568_ Acquired Imp. Heavy Machine Gun. 04569_ K-01 Serf collects debris. 04569_ Drone retrieved by Drone Bay. 04578_ G-34 Mercenary destroyed. 04580_ U-05 Engineer builds a Door. 04586_ Dropped Aluminum Leg. 04587_ Acquired Aluminum Leg. 04590_ System corrupted: FCS attempts to trigger Imp. Light Cannon. 04590_ System corrupted: Imp. Light Cannon misfires. 04590_ U-05 Engineer destroyed. 04590_ C-30 ARC bursts open, deploying its payload. 04590_ G-47 Trooper unfolds itself. 04590_ G-34 Mercenary unfolds itself. 04590_ M-13 Machinist unfolds itself. 04590_ Acquired 26 matter. 04594_ K-01 Serf collects debris. 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Challenges ------------ None Game ------ Seed InsulatedHeatCorpse Manual? 0 Play Time 00:49:17 Cumulative 13.7 hours Start 2022.06.07 @ 21:06:08 End 2022.06.07 @ 21:55:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f1d66cc-083d-4379-8478-403c53533629