Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 22:42:38 // AFD2020/Player2 Player: FeralKatt Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (151) 151 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 1302 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 328/400 Matter 297/300 Energy 125/125 System Corruption 0% Temperature Cool (10) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit > --- WEAPON (2) ------- Medium Laser Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Heat Sink High-capacity Battery (250) EM Pulse Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 9 | 6 2 1 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 2 | 1 1 . . Treads . | . . . . Leg 2 | 1 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 3 . . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 94 100 77 Engine 13 | . 14 14 11 Leg 27 | . 26 28 22 Device 12 | . 10 14 11 Storage 13 | . 14 14 11 Energy Gun 13 | . 14 14 11 Ballistic Gun 13 | . 14 14 11 Peak Build Rating 7 | 5 7 7 7 Average Rating 6 | 2 6 7 7 On Entrance 4 | . 5 7 7 Naked Turns . | . . . . Heaviest Build 12 | 11 12 12 12 Greatest Support 20 | 10 20 20 20 Greatest Overweight (x) 1 | 1 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 5 8 8 8 Most Carried 6 | 5 2 6 5 Average Carried 3 | 3 1 4 5 Final Capacity 8 | 8 8 8 8 Final Carried 5 | 3 2 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 310 | 230 54 26 . Remotely . | . . . . Salvage Created 184 | . 39 130 15 Parts 10 | . 3 5 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 5 | . 1 4 . Guns 5 | . 1 4 . Classes Destroyed 3 | . 1 1 1 Watcher 1 | . . . 1 Swarmer 2 | . . 2 . Grunt 3 | . 1 2 . Best Kill Streak 2 | . 1 2 1 Combat Bots Only 2 | . 1 2 . Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 23 | . . 21 2 Missed 7 | . . 6 1 Damage Taken 187 | . . 176 11 Core 58 | . . 58 . Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 . 48 . Volleys Fired 23 | . 4 16 3 Largest 2 | . 2 2 2 Hottest 70 | . 70 70 70 Shots Fired 46 | . 8 32 6 Gun 46 | . 8 32 6 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 23 | . 4 16 3 Thermal 23 | . 4 16 3 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | . 2 7 4 Robot Miss Streak 5 | . 3 5 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 23 | . 4 16 3 Core Hits 11 | . 2 7 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 241 | . 43 165 33 Guns 241 | . 43 165 33 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 91 | . 18 66 7 Thermal 150 | . 25 99 26 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 38 | . 30 38 4 Average Temperature 10 | . 11 12 3 Received Heat Transfer 81 | . . 75 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 518 | . 74 370 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 218 | . 52 218 14 Initial 19 | . . 19 6 Average 74 | . 19 112 10 Maximum Alert Level 1 | . . 1 . Low Security (%) 78 | 100 100 64 100 Level 1 21 | . . 35 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 3 8 6 Peak Tracking Total 7 | . 2 3 7 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 2 | . 2 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 59 | . 56 57 59 Highest-Rated Ally 59 | . 56 57 59 Total Orders . | . . . . Ally Attacks 31 | . 8 16 7 Total Damage 224 | . 23 138 63 Kills 3 | . . 3 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 685 | 63 166 420 36 Spaces Moved 487 | 45 121 298 23 Core 6 | 6 . . . Treads . | . . . . Legs 481 | 39 121 298 23 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 112 124 120 120 Slowest Speed 190 | 190 190 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 20 74 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 543 | 57 129 331 26 Wait 12 | . . 12 . Move 484 | 44 120 297 23 Hop . | . . . . Pick Up 13 | 7 2 4 . Fast Attach 1 | 1 . . . Attach 6 | 4 2 . . Detach . | . . . . Swap 2 | 1 . 1 . Drop 2 | . 1 1 . Fire 23 | . 4 16 3 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 8) 230 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 350 | -10/Mines | Learned location of 1 exit from Materials 472 | -10/Mines | Core integrity fell below 50% 635 | -10/Mines | Discovered new exit (range 13) 650 | -10/Mines | Entered Materials 650 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 651 | -9/Materials | Identified exit to Materials 686 | -9/Materials | Self-destructed Last Messages --------------- 00488_ Player 2 removes Lgt. Assault Rifle. 00488_ Player 2 attaches Lgt. Assault Rifle. 00492_ Player 2 attaches Lgt. Ion Engine. 00493_ R-06 Scavenger collects Flight Unit. 00499_ R-06 Scavenger collects Lgt. Ion Engine. 00502_ R-06 Scavenger collects Flight Unit. Player 2: "Maybe we should head into a branch to find some sweet allies?" 00635_ EXIT=FOUND PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Player 2: "Any ideas for what to do with my new Propulsion slot?" Loading 1 Materials exit... 00651_ Player 2 attaches Flight Unit. 00652_ Player 2 attaches Utility Shielding. 00665_ W-16 Scout destroyed. 00670_ Player 2 acquires Hover Unit. 00671_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ???????????+#################+###????????????????? | | ?????????? g w T g #####????????????? | | ?????????? g +????????????? | | ?????????? g @ @ #????????????????? | | ?????????????????#####[== ###????????????????? | | ?????????????????????#[= #??????????????????? | | ????????????#######??#[ #??????????????????? | | ????????????# #### ###????????????????? | | ????????????# ####?????????????? | | ????????????# [ +???????????? | | ????????????# !%= ######???????????? | | ????????????# #####+####+####????????????????? | | ????????????## ##??? ???????????????????????? | | ?????????????# #??? ?" #?????????????????????? | | ?????????????# #??? ???#?????????????????????? | | ?????????????# #?? ! ?????????????????????????? | | ?????????????# #? ??????????????????????????? | | ?????????????# #? """??????????????????????????? | | ?????????????# ## """??????????????????????????? | | ?????????????######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 11 | . 6 3 2 Parts Lost 2 | . . . 2 Damage Taken 394 | . 46 110 238 Core 144 | . 35 37 72 Player 2/Cogmind (%) 71 | . 100 38 100 Absorbed by Shields . | . . . . Damage Inflicted 224 | . 23 138 63 Player 2/Cogmind (%) 48 | . 34 45 65 Combat Hostiles Destroyed 3 | . . 3 . Player 2/Cogmind (%) 37 | . . 42 . Game ------ Seed AblativeLightpackFalx Manual? 0 Play Time 00:08:37 Cumulative 15.2 hours Start 2024.08.20 @ 22:34:42 End 2024.08.20 @ 22:42:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 20 Rogue 6 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8e97ca5-28f2-4659-9052-d8040c1796f3