Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 20:25:18

Player: Voidling

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (41)      205
Value Destroyed (1075)     1075
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 4244

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/700
Matter                     69/300
Energy                     60/100
System Corruption          14%
Temperature                Cool (94)
Movement                   Core (150) Ox2
Location                   -7/Storage

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
        Targeting Computer
        Core Analyzer
>       --- WEAPON (3) -------
        Ion Burst Cannon
>       --- INVENTORY (5) ----
  Light Nuclear Core
        Flight Unit
  Large Storage Unit
        Sensor Array
        Shotgun

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Targeting Computer
           Shield Generator
>          --- WEAPON -----------
           Shock Rifle
           Lightning Gun
  Improved Datajack
>          --- INVENTORY --------
           Flight Unit
           Cooling System
     Large Storage Unit
           Sensor Array
           Targeting Computer
     Light Assault Rifle
           Grenade Launcher
  Improved Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   
  Utility                  2    | .   .   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             59   | 6   7   2   5   4   13  19  3   
  Power                    8    | 1   2   .   .   1   1   3   .   
    Engine                 7    | 1   2   .   .   1   1   2   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   1   .   3   3   4   3   1   
    Treads                 5    | .   .   .   3   .   .   2   .   
    Leg                    8    | 2   1   .   .   3   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 3    | .   .   .   .   .   2   .   1   
  Utility                  9    | 1   3   .   1   .   1   3   .   
    Device                 2    | .   1   .   .   .   .   1   .   
    Storage                3    | 1   1   .   .   .   1   .   .   
    Processor              4    | .   1   .   1   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   2   1   .   7   10  2   
    Energy Gun             7    | 1   1   1   1   .   .   3   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          10   | 1   .   1   .   .   5   3   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               3    | .   .   .   .   .   1   2   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   1   1   
  Corrupted Parts          2    | .   .   .   .   .   .   2   .   
    System Corruption      12   | .   .   .   .   .   .   12  .   
Parts Lost                 29   | .   2   .   .   1   6   19  1   
  Power                    6    | .   1   .   .   1   .   3   1   
  Propulsion               8    | .   1   .   .   .   3   4   .   
  Utility                  4    | .   .   .   .   .   .   4   .   
  Weapon                   11   | .   .   .   .   .   3   8   .   
  Highest Loss Streak      7    | .   1   .   .   1   4   7   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   96  100 87  97  82  57  31  
  Engine                   9    | .   13  14  11  10  9   5   6   
  Treads                   1    | .   .   .   9   1   .   2   .   
  Leg                      18   | .   27  28  12  29  21  5   .   
  Device                   1    | .   5   .   .   .   .   2   .   
  Storage                  10   | .   14  14  11  11  9   6   .   
  Processor                15   | .   7   14  22  22  18  17  15  
  Energy Gun               10   | .   26  16  11  11  1   5   .   
  Ballistic Gun            7    | .   .   11  11  11  13  1   5   
  Launcher                 1    | .   .   .   .   .   6   2   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             37   | 13  30  29  29  30  37  28  18  
  Greatest Support         40   | 20  20  20  40  40  40  40  3   
  Greatest Overweight (x)  6    | .   2   1   1   1   2   6   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   1   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  8   5   
  Average Capacity         11   | 6   14  15  15  15  10  7   5   
  Most Carried             15   | 6   15  15  15  15  14  8   5   
  Average Carried          10   | 3   11  14  14  13  9   6   4   
  Final Capacity           15   | 8   15  15  15  15  8   5   5   
  Final Carried            15   | 6   14  15  15  13  8   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 29% | Scavenger-Mutant
 13% | Scavenger-Gunner
  6% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Matter Collected           883  | 247 69  24  .   121 188 167 67  
  Remotely                 30   | .   30  .   .   .   .   .   .   
Salvage Created            1196 | .   233 .   .   103 478 196 186 
  Parts                    94   | .   33  .   .   6   35  12  8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  35   | .   10  .   .   2   17  4   2   
  Melee                    1    | .   .   .   .   .   .   1   .   
  Guns                     23   | .   10  .   .   2   10  1   .   
  Cannons                  2    | .   .   .   .   .   .   .   2   
  AOE                      8    | .   .   .   .   .   7   1   .   
Classes Destroyed          8    | .   3   .   .   .   3   1   1   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Watcher                  4    | .   2   .   .   .   2   .   .   
  Swarmer                  19   | .   9   .   .   .   10  .   .   
  Grunt                    9    | .   1   .   .   2   4   1   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   4    | .   .   .   .   .   2   1   1   
  Programmer               2    | .   .   .   .   .   .   2   .   
Best Kill Streak           7    | .   4   .   .   2   7   1   2   
  Combat Bots Only         6    | .   3   .   .   2   6   1   2   
Max Kills in Single Turn   2    | .   1   .   .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Hostile Shots Fired        482  | .    55   .    16   11   115  207  78   
  Missed                   170  | .    11   .    8    4    43   71   33   
Damage Taken               3818 | .    453  .    103  120  904  1875 363  
  Core                     978  | .    136  .    25   .    111  509  197  
  Absorbed by Shields      103  | .    .    .    .    .    .    103  .    
Core Remaining (%)         79   | 100  .    45   .    93   79   .    .    
Volleys Fired              122  | .    25   .    5    5    48   35   4    
  Largest                  3    | .    2    .    2    2    3    2    1    
  Hottest                  105  | .    100  .    79   63   86   105  100  
Shots Fired                213  | .    49   .    10   10   88   50   6    
  Gun                      189  | .    49   .    10   10   78   40   2    
  Cannon                   12   | .    .    .    .    .    .    8    4    
  Launcher                 12   | .    .    .    .    .    10   2    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  98   | .    5    .    5    5    67   14   2    
  Thermal                  52   | .    44   .    2    .    .    2    4    
  Explosive                12   | .    .    .    .    .    10   2    .    
  Electromagnetic          51   | .    .    .    3    5    11   32   .    
  Robot Hit Streak         9    | .    3    .    2    8    6    9    3    
  Robot Miss Streak        6    | .    4    .    2    1    6    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    .    
Shots Hit Robots           128  | .    21   .    5    9    46   44   3    
  Core Hits                68   | .    14   .    .    3    32   13   6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    .    7    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2592 | .    321  .    81   123  1380 502  185  
  Guns                     1375 | .    313  .    81   123  578  280  .    
  Cannons                  337  | .    .    .    .    .    .    152  185  
  Explosions               865  | .    .    .    .    .    802  63   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  15   | .    8    .    .    .    .    7    .    
  Kinetic                  833  | .    26   .    42   54   500  211  .    
  Thermal                  607  | .    287  .    15   .    77   43   185  
  Explosive                788  | .    .    .    .    .    725  63   .    
  Electromagnetic          349  | .    .    .    24   69   78   178  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    14   14   
  Average Corruption       13   | .    .    .    .    .    .    13   14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    .    .    24   7    
    Message Errors         12   | .    .    .    .    .    .    10   2    
    Matter Fused           6    | .    .    .    .    .    .    3    3    
    Energy Discharges      4    | .    .    .    .    .    .    4    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    
    Misfires               2    | .    .    .    .    .    .    .    2    
    Misdirections          3    | .    .    .    .    .    .    3    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    .    16   10   .    
  Projectiles              10   | .    .    .    .    .    .    10   .    
  Explosions               16   | .    .    .    .    .    16   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    2    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    2    .    
Targets Rammed             4    | .    1    .    .    .    .    3    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    
Highest Temperature        498  | .    498  .    18   50   72   288  79   
  Average Temperature      112  | .    171  .    10   24   18   143  46   
  Received Heat Transfer   1353 | .    90   .    60   69   261  765  108  
  Effects                  6    | .    5    .    .    .    .    1    .    
    Shutdowns              2    | .    2    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Damage (major)         3    | .    3    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         1237 | .    851  .    37   .    50   74   225  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Peak Influence             439  | .   229 30  46  57  439 252 95  
  Initial                  162  | .   .   30  .   17  22  162 20  
  Average                  96   | .   119 19  17  55  225 93  42  
Maximum Alert Level        2    | .   1   .   .   .   2   1   .   
  Low Security (%)         81   | 100 97  100 100 100 26  85  100 
  Level 1                  17   | .   2   .   .   .   70  14  .   
  Level 2                  .    | .   .   .   .   .   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   1   2   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            3    | .   1   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Distress Signals           7    | .   1   .   .   .   2   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              74   | .   14  .   9   2   26  17  6   
  Peak Tracking Total      8    | .   5   .   7   2   8   8   4   
  Tactical Retreats        3    | .   .   .   .   .   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Traps Triggered            5    | .   1   .   1   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Machines Disabled          3    | .   .   .   .   .   2   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Machines Accessed          3    | .   .   .   .   1   .   1   1   
  Terminals                2    | .   .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                6    | .   .   .   .   1   .   2   3   
  Successful               3    | .   .   .   .   1   .   1   1   
  Failed                   3    | .   .   .   .   .   .   1   2   
    Catastrophic           2    | .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   .   .   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   1   .   1   1   
  Open Door                2    | .   .   .   .   1   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   3   .   
  parse_system             3    | .   .   .   .   .   .   3   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Turns Passed               3424 | 91  539 608 306 229 671 836 144 
Spaces Moved               1738 | 63  245 302 159 165 303 438 63  
  Core                     269  | 8   .   .   .   .   .   198 63  
  Treads                   178  | .   .   .   82  3   .   93  .   
  Legs                     1282 | 55  245 302 77  162 294 147 .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   9   .   .   
  Fastest Speed            50   | 50  120 190 160 120 120 50  150 
  Average Speed            167  | 111 178 190 175 122 170 160 200 
  Slowest Speed            350  | 120 260 190 240 190 260 350 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 4   61  73  20  50  38  14  16  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   
  Known Exits Taken        5    | .   1   1   1   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   .   .   .   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          72   | .   .   .   .   .   66  6   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   1   .   
  AOE                      71   | .   .   .   .   .   66  5   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Total                      2066 | 84  298 339 174 185 390 518 78  
  Wait                     70   | 4   8   27  5   6   12  8   .   
  Move                     1731 | 62  244 301 158 164 302 437 63  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  47   | 12  11  4   1   3   7   7   2   
  Fast Attach              12   | .   1   1   1   .   2   6   1   
  Attach                   34   | 6   3   .   1   4   7   11  2   
  Detach                   5    | .   1   .   .   .   1   1   2   
  Swap                     13   | .   3   1   3   .   4   2   .   
  Drop                     21   | .   1   5   .   3   7   1   4   
  Fire                     122  | .   25  .   5   5   48  35  4   
  Melee                    7    | .   .   .   .   .   .   7   .   
  Ram                      2    | .   .   .   .   .   .   2   .   
  Kick                     1    | .   1   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  504 | -10/Materials | Core integrity fell below 50%
  591 | -10/Materials | Discovered new exit (range 16)
  629 | -10/Materials | Identified exit to Mines
  631 | -10/Materials | Entered Mines
  713 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  818 | -10/Mines     | Found a hidden stash of uninstalled traps
 1022 | -10/Mines     | Build established: Scavenger-Mutant
 1067 | -10/Mines     | Learned Materials stockpile data
 1224 | -10/Mines     | Discovered new exit (range 11)
 1227 | -10/Mines     | Learned location of Storage (-7)
 1237 | -10/Mines     | Identified exit to Materials
 1239 | -10/Mines     | Entered Materials
 1239 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1518 | -9/Materials  | Discovered new exit (range 16)
 1543 | -9/Materials  | Identified exit to Mines
 1545 | -9/Materials  | Entered Mines
 1736 | -9/Mines      | Discovered new exit (range 13)
 1744 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1773 | -9/Mines      | Identified exit to Materials
 1774 | -9/Mines      | Entered Materials
 1774 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2032 | -8/Materials  | Lost 4 parts (3n1w)
 2408 | -8/Materials  | Discovered new exit (range 16)
 2443 | -8/Materials  | Identified exit to Factory
 2445 | -8/Materials  | Entered Factory
 2445 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2811 | -7/Factory    | System corruption reached 10%
 2819 | -7/Factory    | Lost 7 parts (1p2n1u3w)
 3020 | -7/Factory    | Lost 5 parts (1p2n2w)
 3136 | -7/Factory    | Core integrity fell below 50%
 3243 | -7/Factory    | Discovered new exit (range 13)
 3253 | -7/Factory    | Lost 3 parts (2u1w)
 3260 | -7/Factory    | Build established: Mutant
 3281 | -7/Factory    | Entered Storage
 3405 | -7/Storage    | Core integrity fell below 20%
 3425 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
R-06 Scavenger collects Imp. Heat Sink.
Imp. Heat Sink melted.
Y-54 Guardian destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Imp. Light Armor
  Plating.
K-01 Serf collects debris.
Acquired Lgt. Nuclear Core.
R-06 Scavenger collects Flak Gun.
System corrupted: Matter fused (-6).
Acquired 67 matter.
R-06 Scavenger collects Particle Gun.
K-01 Serf collects debris. <x6>
Imp. Ion Engine destroyed.
K-01 Serf collects debris.
System corrupted: Matter fused (-7).
R-06 Scavenger destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Ion Engine.
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         10
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Made in Tau Ceti IV
Power Corrupts
Risk Taker
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              DefenseThermalSuite
  Manual?         0
Play Time         00:41:11
  Cumulative      2.1 hours
  Start           2024.04.05 @ 21:33:37
  End             2024.04.15 @ 20:25:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           3
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88ec10a5-c374-4c07-ba8b-cfcc78df7ccc