Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 20:25:18 Player: Voidling Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1075) 1075 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 4244 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/700 Matter 69/300 Energy 60/100 System Corruption 14% Temperature Cool (94) Movement Core (150) Ox2 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Targeting Computer Core Analyzer > --- WEAPON (3) ------- Ion Burst Cannon > --- INVENTORY (5) ---- Light Nuclear Core Flight Unit Large Storage Unit Sensor Array Shotgun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Targeting Computer Shield Generator > --- WEAPON ----------- Shock Rifle Lightning Gun Improved Datajack > --- INVENTORY -------- Flight Unit Cooling System Large Storage Unit Sensor Array Targeting Computer Light Assault Rifle Grenade Launcher Improved Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Signal Interpreter Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 59 | 6 7 2 5 4 13 19 3 Power 8 | 1 2 . . 1 1 3 . Engine 7 | 1 2 . . 1 1 2 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 1 . 3 3 4 3 1 Treads 5 | . . . 3 . . 2 . Leg 8 | 2 1 . . 3 2 . . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 3 | . . . . . 2 . 1 Utility 9 | 1 3 . 1 . 1 3 . Device 2 | . 1 . . . . 1 . Storage 3 | 1 1 . . . 1 . . Processor 4 | . 1 . 1 . . 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 1 2 1 . 7 10 2 Energy Gun 7 | 1 1 1 1 . . 3 . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 10 | 1 . 1 . . 5 3 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 3 | . . . . . 1 2 . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 3 | . . . . . 1 1 1 Corrupted Parts 2 | . . . . . . 2 . System Corruption 12 | . . . . . . 12 . Parts Lost 29 | . 2 . . 1 6 19 1 Power 6 | . 1 . . 1 . 3 1 Propulsion 8 | . 1 . . . 3 4 . Utility 4 | . . . . . . 4 . Weapon 11 | . . . . . 3 8 . Highest Loss Streak 7 | . 1 . . 1 4 7 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 96 100 87 97 82 57 31 Engine 9 | . 13 14 11 10 9 5 6 Treads 1 | . . . 9 1 . 2 . Leg 18 | . 27 28 12 29 21 5 . Device 1 | . 5 . . . . 2 . Storage 10 | . 14 14 11 11 9 6 . Processor 15 | . 7 14 22 22 18 17 15 Energy Gun 10 | . 26 16 11 11 1 5 . Ballistic Gun 7 | . . 11 11 11 13 1 5 Launcher 1 | . . . . . 6 2 . Special Melee Weapon 1 | . . . . . . 4 . Naked Turns . | . . . . . . . . Heaviest Build 37 | 13 30 29 29 30 37 28 18 Greatest Support 40 | 20 20 20 40 40 40 40 3 Greatest Overweight (x) 6 | . 2 1 1 1 2 6 5 Average Overweight (x) . | . . 1 . . . 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 8 5 Average Capacity 11 | 6 14 15 15 15 10 7 5 Most Carried 15 | 6 15 15 15 15 14 8 5 Average Carried 10 | 3 11 14 14 13 9 6 4 Final Capacity 15 | 8 15 15 15 15 8 5 5 Final Carried 15 | 6 14 15 15 13 8 5 5 Class Distribution -------------------- 50% | Mutant 29% | Scavenger-Mutant 13% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Matter Collected 883 | 247 69 24 . 121 188 167 67 Remotely 30 | . 30 . . . . . . Salvage Created 1196 | . 233 . . 103 478 196 186 Parts 94 | . 33 . . 6 35 12 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 35 | . 10 . . 2 17 4 2 Melee 1 | . . . . . . 1 . Guns 23 | . 10 . . 2 10 1 . Cannons 2 | . . . . . . . 2 AOE 8 | . . . . . 7 1 . Classes Destroyed 8 | . 3 . . . 3 1 1 Builder 1 | . . . . . 1 . . Recycler 1 | . . . . . . . 1 Watcher 4 | . 2 . . . 2 . . Swarmer 19 | . 9 . . . 10 . . Grunt 9 | . 1 . . 2 4 1 1 Duelist 1 | . . . . . 1 . . Sentry 4 | . . . . . 2 1 1 Programmer 2 | . . . . . . 2 . Best Kill Streak 7 | . 4 . . 2 7 1 2 Combat Bots Only 6 | . 3 . . 2 6 1 2 Max Kills in Single Turn 2 | . 1 . . 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Hostile Shots Fired 482 | . 55 . 16 11 115 207 78 Missed 170 | . 11 . 8 4 43 71 33 Damage Taken 3818 | . 453 . 103 120 904 1875 363 Core 978 | . 136 . 25 . 111 509 197 Absorbed by Shields 103 | . . . . . . 103 . Core Remaining (%) 79 | 100 . 45 . 93 79 . . Volleys Fired 122 | . 25 . 5 5 48 35 4 Largest 3 | . 2 . 2 2 3 2 1 Hottest 105 | . 100 . 79 63 86 105 100 Shots Fired 213 | . 49 . 10 10 88 50 6 Gun 189 | . 49 . 10 10 78 40 2 Cannon 12 | . . . . . . 8 4 Launcher 12 | . . . . . 10 2 . Special . | . . . . . . . . Kinetic 98 | . 5 . 5 5 67 14 2 Thermal 52 | . 44 . 2 . . 2 4 Explosive 12 | . . . . . 10 2 . Electromagnetic 51 | . . . 3 5 11 32 . Robot Hit Streak 9 | . 3 . 2 8 6 9 3 Robot Miss Streak 6 | . 4 . 2 1 6 4 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . Shots Hit Robots 128 | . 21 . 5 9 46 44 3 Core Hits 68 | . 14 . . 3 32 13 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 7 | . . . . . . 7 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2592 | . 321 . 81 123 1380 502 185 Guns 1375 | . 313 . 81 123 578 280 . Cannons 337 | . . . . . . 152 185 Explosions 865 | . . . . . 802 63 . Melee . | . . . . . . . . Ramming 15 | . 8 . . . . 7 . Kinetic 833 | . 26 . 42 54 500 211 . Thermal 607 | . 287 . 15 . 77 43 185 Explosive 788 | . . . . . 725 63 . Electromagnetic 349 | . . . 24 69 78 178 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . 14 14 Average Corruption 13 | . . . . . . 13 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . . . . 24 7 Message Errors 12 | . . . . . . 10 2 Matter Fused 6 | . . . . . . 3 3 Energy Discharges 4 | . . . . . . 4 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . . . . 2 Misdirections 3 | . . . . . . 3 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . . . 16 10 . Projectiles 10 | . . . . . . 10 . Explosions 16 | . . . . . 16 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . . . . 2 . Shots . | . . . . . . . . Rammed 2 | . . . . . . 2 . Targets Rammed 4 | . 1 . . . . 3 . Kicked 1 | . 1 . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 498 | . 498 . 18 50 72 288 79 Average Temperature 112 | . 171 . 10 24 18 143 46 Received Heat Transfer 1353 | . 90 . 60 69 261 765 108 Effects 6 | . 5 . . . . 1 . Shutdowns 2 | . 2 . . . . . . Energy Bleed 1 | . . . . . . 1 . Damage (major) 3 | . 3 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1237 | . 851 . 37 . 50 74 225 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Peak Influence 439 | . 229 30 46 57 439 252 95 Initial 162 | . . 30 . 17 22 162 20 Average 96 | . 119 19 17 55 225 93 42 Maximum Alert Level 2 | . 1 . . . 2 1 . Low Security (%) 81 | 100 97 100 100 100 26 85 100 Level 1 17 | . 2 . . . 70 14 . Level 2 . | . . . . . 3 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . . 1 2 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . 1 . . . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Distress Signals 7 | . 1 . . . 2 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 14 . 9 2 26 17 6 Peak Tracking Total 8 | . 5 . 7 2 8 8 4 Tactical Retreats 3 | . . . . . 1 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Traps Triggered 5 | . 1 . 1 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Disabled 3 | . . . . . 2 1 . Max in Single Turn 1 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Accessed 3 | . . . . 1 . 1 1 Terminals 2 | . . . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 6 | . . . . 1 . 2 3 Successful 3 | . . . . 1 . 1 1 Failed 3 | . . . . . . 1 2 Catastrophic 2 | . . . . . . 1 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 5 | . . . . . . 2 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . . 1 . 1 1 Open Door 2 | . . . . 1 . . 1 Alert Level 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 3 | . . . . . . 3 . parse_system 3 | . . . . . . 3 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Turns Passed 3424 | 91 539 608 306 229 671 836 144 Spaces Moved 1738 | 63 245 302 159 165 303 438 63 Core 269 | 8 . . . . . 198 63 Treads 178 | . . . 82 3 . 93 . Legs 1282 | 55 245 302 77 162 294 147 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 9 | . . . . . 9 . . Fastest Speed 50 | 50 120 190 160 120 120 50 150 Average Speed 167 | 111 178 190 175 122 170 160 200 Slowest Speed 350 | 120 260 190 240 190 260 350 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 61 73 20 50 38 14 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 72 | . . . . . 66 6 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 71 | . . . . . 66 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total 2066 | 84 298 339 174 185 390 518 78 Wait 70 | 4 8 27 5 6 12 8 . Move 1731 | 62 244 301 158 164 302 437 63 Hop . | . . . . . . . . Pick Up 47 | 12 11 4 1 3 7 7 2 Fast Attach 12 | . 1 1 1 . 2 6 1 Attach 34 | 6 3 . 1 4 7 11 2 Detach 5 | . 1 . . . 1 1 2 Swap 13 | . 3 1 3 . 4 2 . Drop 21 | . 1 5 . 3 7 1 4 Fire 122 | . 25 . 5 5 48 35 4 Melee 7 | . . . . . . 7 . Ram 2 | . . . . . . 2 . Kick 1 | . 1 . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 504 | -10/Materials | Core integrity fell below 50% 591 | -10/Materials | Discovered new exit (range 16) 629 | -10/Materials | Identified exit to Mines 631 | -10/Materials | Entered Mines 713 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 818 | -10/Mines | Found a hidden stash of uninstalled traps 1022 | -10/Mines | Build established: Scavenger-Mutant 1067 | -10/Mines | Learned Materials stockpile data 1224 | -10/Mines | Discovered new exit (range 11) 1227 | -10/Mines | Learned location of Storage (-7) 1237 | -10/Mines | Identified exit to Materials 1239 | -10/Mines | Entered Materials 1239 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1518 | -9/Materials | Discovered new exit (range 16) 1543 | -9/Materials | Identified exit to Mines 1545 | -9/Materials | Entered Mines 1736 | -9/Mines | Discovered new exit (range 13) 1744 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1773 | -9/Mines | Identified exit to Materials 1774 | -9/Mines | Entered Materials 1774 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2032 | -8/Materials | Lost 4 parts (3n1w) 2408 | -8/Materials | Discovered new exit (range 16) 2443 | -8/Materials | Identified exit to Factory 2445 | -8/Materials | Entered Factory 2445 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2811 | -7/Factory | System corruption reached 10% 2819 | -7/Factory | Lost 7 parts (1p2n1u3w) 3020 | -7/Factory | Lost 5 parts (1p2n2w) 3136 | -7/Factory | Core integrity fell below 50% 3243 | -7/Factory | Discovered new exit (range 13) 3253 | -7/Factory | Lost 3 parts (2u1w) 3260 | -7/Factory | Build established: Mutant 3281 | -7/Factory | Entered Storage 3405 | -7/Storage | Core integrity fell below 20% 3425 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- R-06 Scavenger collects Imp. Heat Sink. Imp. Heat Sink melted. Y-54 Guardian destroyed. K-01 Serf collects debris. R-06 Scavenger collects Imp. Light Armor Plating. K-01 Serf collects debris. Acquired Lgt. Nuclear Core. R-06 Scavenger collects Flak Gun. System corrupted: Matter fused (-6). Acquired 67 matter. R-06 Scavenger collects Particle Gun. K-01 Serf collects debris. Imp. Ion Engine destroyed. K-01 Serf collects debris. System corrupted: Matter fused (-7). R-06 Scavenger destroyed. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Ion Engine. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ????????????????????????????????????????????### | | ???????????????????????????????????????????? # | | ????????????????????????????????????????????" # | | ????????????????????????????????????????????" # | | ????????????????????????????????????????????" # | | ?????????????????????????????????????# """""" + | | ?????????????????????????????????????# # | | ???????????????????????###?#######???# # | | ???????????????????????# #???# + | | ???????????????????????# ""G"" ???# # | | ???????????????????????# " " ############## | | ???????????????????????# " " # # | | ???????????????????????# # """ """# | | ????????????????????????? ]! # """ Y"# | | ???????????????????????????! ! # """ """# | | ????????????????????????????? # # | | ????????????????###############/#########/##### | | ????????????????# gpY k% | | ????????????????# a Y = k % | | ????????????????# @ k | | ????????????????##+#########;############/######## | | ??????????????????????????# #????????? ?????? | | ??????????????????????????# "??????? ???? | | ??????????????????????????# "??????# ""?? | | ??????????????????????????##T#??????# T"#? | | ???????????????????????????###??????# """"" ""#? | | ????????????????????????????????????# """"" ""#? | | ???????????????????????????????????? """"" ###? | | ???????????????????????????????????## #??? | | ????????????????????????????????????#######???#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Power Corrupts Risk Taker System Compromised Challenges ------------ None Game ------ Seed DefenseThermalSuite Manual? 0 Play Time 00:41:11 Cumulative 2.1 hours Start 2024.04.05 @ 21:33:37 End 2024.04.15 @ 20:25:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 88ec10a5-c374-4c07-ba8b-cfcc78df7ccc