Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 18:06:13 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (815) 815 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2195 Bonus ------- None Cogmind --------- Core Integrity 67/400 Matter 135/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Utility Shielding Light Armor Plating > --- WEAPON (2) ------- Shotgun Grenade Launcher > --- INVENTORY (15) --- Light Treads Small Storage Unit High-capacity Matter Pod (200) Machine Analyzer Machine Analyzer Improved Terrain Scanner Seismic Detector Shotgun Datajack Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Core Shielding Insulated Plating > --- WEAPON ----------- Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Small Storage Unit High-capacity Matter Pod Machine Analyzer Improved Terrain Scanner Seismic Detector Seismic Detector Utility Shielding Light Assault Rifle Light Assault Rifle Grenade Launcher Datajack Maul [Rating: 17] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 38 | 6 7 4 21 Power 4 | . 2 1 1 Engine 2 | . 1 . 1 Core 2 | . 1 1 . Reactor . | . . . . Propulsion 8 | 2 . 1 5 Treads 4 | . . . 4 Leg 4 | 2 . 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 2 . 5 Device 1 | 1 . . . Storage 2 | 1 1 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 4 | . 1 . 3 Artifact . | . . . . Weapon 17 | 2 3 2 10 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 2 2 1 5 Ballistic Cannon . | . . . . Launcher 5 | . 1 1 3 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 1 1 12 Power 2 | . 1 . 1 Propulsion 4 | . . . 4 Utility 3 | . . . 3 Weapon 5 | . . 1 4 Highest Loss Streak 6 | . 1 1 6 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 94 | . 95 100 82 Engine 1 | . 1 . 5 Core 9 | . 7 14 4 Leg 24 | . 28 28 14 Device 1 | . 5 . . Storage 13 | . 14 14 11 Processor 1 | . . . 5 Protection 12 | . 8 14 15 Ballistic Gun 21 | . 21 24 14 Launcher 4 | . 6 3 6 Peak Build Rating 17 | 6 10 10 17 Average Rating 9 | 4 8 10 10 On Entrance 6 | . 6 10 10 Naked Turns . | . . . . Heaviest Build 35 | 9 30 30 35 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 10 | . 1 1 10 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 13 15 15 Most Carried 15 | 1 10 15 15 Average Carried 10 | . 5 13 12 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 1 10 14 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 729 | 161 229 146 193 Remotely . | . . . . Salvage Created 818 | 15 232 188 383 Parts 78 | 2 17 26 33 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 33 | . 9 11 13 Guns 14 | . 6 5 3 AOE 19 | . 3 6 10 Classes Destroyed 9 | 1 4 . 4 Worker 1 | . 1 . . Builder 1 | . . . 1 Tunneler 2 | 1 . 1 . Hauler 1 | . . . 1 Recycler 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 19 | . 6 9 4 Grunt 11 | . 3 2 6 Sentry 3 | . . . 3 Best Kill Streak 6 | 1 3 4 6 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 3 | 1 3 3 2 Gunslinging . | . . . . Exploded 3 | . 3 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 190 | . 34 40 116 Missed 39 | . 7 10 22 Damage Taken 1994 | . 339 328 1327 Core 511 | . 117 61 333 Absorbed by Shields . | . . . . Redirected to Shielding 74 | . 14 11 49 Core Remaining (%) 64 | 100 . 28 . Volleys Fired 103 | 4 27 17 55 Largest 2 | 2 2 2 2 Hottest 50 | 40 40 40 50 Shots Fired 155 | 8 50 31 66 Gun 135 | 8 46 28 53 Cannon . | . . . . Launcher 20 | . 4 3 13 Special . | . . . . Kinetic 135 | 8 46 28 53 Thermal . | . . . . Explosive 20 | . 4 3 13 Electromagnetic . | . . . . Robot Hit Streak 10 | 8 5 6 10 Robot Miss Streak 3 | . 3 3 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 99 | 8 27 15 49 Core Hits 74 | 1 17 16 40 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . . 2 Destroy 2 | . . . 2 Melee Attacks 4 | . . . 4 Impact 4 | . . . 4 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1957 | 83 467 432 975 Guns 853 | 83 274 158 338 Cannons . | . . . . Explosions 1044 | . 160 247 637 Melee . | . . . . Ramming 60 | . 33 27 . Kinetic 853 | 83 274 158 338 Thermal . | . . . . Explosive 1044 | . 160 247 637 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 109 | . 20 28 61 Shots 4 | . 1 1 2 Rammed . | . . . . Targets Rammed 13 | . 6 7 . Kicked 13 | . 6 7 . Crushed . | . . . . Highest Temperature 54 | . 18 29 54 Average Temperature 13 | . 8 10 15 Received Heat Transfer 786 | . 120 90 576 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 324 | 5 169 80 324 Initial 31 | . 3 7 31 Average 69 | 1 79 42 112 Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 86 Level 1 2 | . . . 13 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 18 10 16 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 14 | . 9 . 5 Terminals 13 | . 8 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 40 | . 27 . 13 Successful 25 | . 15 . 10 Failed 15 | . 12 . 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 23 | . 13 . 10 Terminals 36 | . 23 . 13 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 . 2 Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 . 1 Emergency Access Points 3 | . 2 . 1 Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 17 | . 9 . 8 Terminals 17 | . 9 . 8 Botnet 7 | . 4 . 3 Skim 10 | . 5 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 7 . 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3269 | 71 1077 1384 737 Spaces Moved 1566 | 43 562 694 267 Core 10 | 5 . . 5 Treads 28 | . . . 28 Legs 1528 | 38 562 694 234 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 160 Average Speed 185 | 111 170 190 214 Slowest Speed 550 | 120 190 190 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 3 94 98 33 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 11 | . . . 11 Terrain Destroyed 119 | . 23 12 84 Melee 4 | . . . 4 Projectile . | . . . . AOE 115 | . 23 12 80 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1768 | 55 627 724 362 Wait 30 | 2 20 . 8 Move 1563 | 42 561 693 267 Hop . | . . . . Pick Up 13 | 1 6 3 3 Fast Attach 17 | 6 2 . 9 Attach 6 | . . 1 5 Detach . | . . . . Swap 15 | . 5 3 7 Drop 4 | . . . 4 Fire 103 | 4 27 17 55 Melee 4 | . . . 4 Ram . | . . . . Kick 13 | . 6 7 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 634 | -10/Materials | Identified exit to Materials 710 | -10/Materials | Learned 4 Recycling zone layouts 777 | -10/Materials | Loaded intel: 5 trap records 885 | -10/Materials | Identified exit to Mines 925 | -10/Materials | Learned Storage stockpile data 975 | -10/Materials | Learned Materials trap positions 1149 | -10/Materials | Entered Mines 1156 | -10/Mines | Core integrity fell below 50% 1318 | -10/Mines | Discovered exit to Materials (range 10) 1385 | -10/Mines | Discovered exit to Materials (range 13) 1594 | -10/Mines | Learned location of Storage (-9) 2197 | -10/Mines | Learned Materials terminal intel 2533 | -10/Mines | Entered Materials 2533 | -9/Materials | Evolved 2 slots: Utility x2 2534 | -9/Materials | Loaded intel: 26 trap records 2535 | -9/Materials | Loaded intel: 12 terminal locations 2619 | -9/Materials | Discovered new exit (range 13) 2934 | -9/Materials | Discovered new exit (range 13) 2989 | -9/Materials | Lost 4 parts (1n3u) 3161 | -9/Materials | Core integrity fell below 50% 3181 | -9/Materials | Core integrity fell below 20% 3201 | -9/Materials | Lost 6 parts (2n4w) 3270 | -9/Materials | Self-destructed Last Messages --------------- 03228_ U-05 Engineer builds a Wall. 03231_ K-01 Serf collects debris. 03233_ U-05 Engineer builds a Wall. 03235_ K-01 Serf collects debris. 03237_ U-05 Engineer lays Concrete. 03238_ U-05 Engineer builds a Wall. 03239_ Acquired Lgt. Treads. 03239_ K-01 Serf collects debris. 03243_ U-05 Engineer lays Concrete. 03243_ Acquired Shotgun. 03244_ U-05 Engineer lays Concrete. 03246_ K-01 Serf collects debris. 03246_ Acquired 12 matter. 03247_ U-05 Engineer builds a Wall. 03249_ K-01 Serf collects debris. 03251_ U-05 Engineer lays Concrete. 03253_ K-01 Serf collects debris. 03254_ U-05 Engineer lays Concrete. 03256_ U-05 Engineer builds a Wall. 03257_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????? "" #?# # | | ???????????????????????????????? """#?# # | | ??????????????????????? ???????? ""#?# """ + | | ??????????????????????! ????????"""#?# """"" # | | ??????????????????????#^! ??????? 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