Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 09:44:45 Player: Zoe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3367) 3367 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 7622 Bonus ------- High Alert Combat Kills 610 Follower Combat Kills 269 Friendly Fire -39 Cogmind --------- Core Integrity 0/700 Matter 125/300 Energy 98/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Large Storage Unit Improved Shield Generator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Light Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Hardlight Generator System Shield > --- WEAPON ----------- Ion Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Small Storage Unit Compact Matter Pod Improved Shield Generator Heavy Laser Ion Cannon Improved Grenade Launcher [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 . 1 2 Weapon . | . . . . . . . Parts Attached 97 | 7 . 1 20 . 17 52 Power 13 | 2 . 1 5 . . 5 Engine 11 | 2 . 1 4 . . 4 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 27 | 2 . . 5 . 3 17 Treads 14 | 2 . . 5 . 3 4 Leg 9 | . . . . . . 9 Wheel 4 | . . . . . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 1 . . 4 . 10 18 Device 16 | . . . 3 . 6 7 Storage 2 | 1 . . 1 . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . . 1 Protection 13 | . . . . . 3 10 Artifact . | . . . . . . . Weapon 24 | 2 . . 6 . 4 12 Energy Gun 5 | . . . 2 . . 3 Energy Cannon 6 | . . . 2 . 1 3 Ballistic Gun 4 | 2 . . 1 . 1 . Ballistic Cannon 6 | . . . 1 . 1 4 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . . 1 Parts Lost 37 | . . . 1 . . 36 Power 3 | . . . . . . 3 Propulsion 11 | . . . . . . 11 Utility 16 | . . . 1 . . 15 Weapon 7 | . . . . . . 7 Highest Loss Streak 14 | . . . 1 . . 14 To Critical Strikes 3 | . . . . . . 3 Average Slot Usage (%) 93 | . 85 85 94 100 100 92 Engine 7 | . 14 14 10 11 9 4 Core 1 | . . . . . . 2 Treads 22 | . 28 28 30 33 36 11 Leg 5 | . . . . . . 10 Wheel 1 | . . . . . . 2 Device 15 | . . . 17 22 17 15 Storage 8 | . 14 14 11 11 9 6 Processor 3 | . . . . . 3 6 Hackware 3 | . . . . . . 6 Protection 4 | . . . 2 . 6 6 Energy Gun 4 | . . . 4 11 4 3 Energy Cannon 3 | . . . 1 11 9 3 Ballistic Gun 4 | . 28 28 9 . 1 . Ballistic Cannon 5 | . . . 6 . 2 6 Peak Build Rating 48 | 6 6 6 21 21 30 48 Average Rating 26 | 4 6 6 13 21 25 37 On Entrance 12 | . 6 6 6 21 21 25 Naked Turns 2 | . . . . . . 2 Heaviest Build 63 | 13 13 13 41 41 49 63 Greatest Support 80 | 40 40 40 60 60 80 80 Greatest Overweight (x) 2 | 1 . . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 14 | 6 8 8 13 15 15 14 Most Carried 15 | 1 3 3 15 15 15 15 Average Carried 11 | . 1 2 8 15 14 13 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 15 | 1 2 3 15 15 15 3 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2577 | 116 . 122 592 . 333 1414 Remotely . | . . . . . . . Salvage Created 3814 | . . 37 695 . 433 2649 Parts 211 | . . 2 55 . 21 133 Haulers Intercepted 4 | . . . 2 . 1 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 72 | . . 1 15 . 6 50 Guns 25 | . . 1 9 . 2 13 Cannons 39 | . . . 6 . 4 29 AOE 8 | . . . . . . 8 Classes Destroyed 13 | . . 1 6 . . 6 Worker 7 | . . . 1 . . 6 Builder 3 | . . . . . . 3 Tunneler 1 | . . . 1 . . . Hauler 4 | . . . 2 . 1 1 Recycler 8 | . . . . . . 8 Watcher 7 | . . . 4 . 2 1 Swarmer 9 | . . . 4 . . 5 Grunt 38 | . . 1 7 . 4 26 Brawler 4 | . . . . . . 4 Duelist 1 | . . . . . . 1 Sentry 11 | . . . 4 . 2 5 Hunter 4 | . . . . . . 4 Programmer 5 | . . . . . . 5 Best Kill Streak 15 | . . 1 6 . 5 15 Combat Bots Only 6 | . . 1 6 . 5 5 Max Kills in Single Turn 3 | . . 1 2 . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 692 | . . 8 80 . 33 571 Missed 196 | . . 3 20 . 9 164 Damage Taken 7064 | . . 78 654 . 377 5955 Core 868 | . . 16 95 . 45 712 Absorbed by Shields 428 | . . . . . . 428 Redirected to Shielding 108 | . . . . . . 108 Core Remaining (%) 90 | 100 . 93 . 76 91 . Volleys Fired 288 | . 2 3 50 . 33 200 Largest 2 | . 2 2 2 . 2 2 Hottest 135 | . 40 40 135 . 135 120 Shots Fired 516 | . 4 6 100 . 65 341 Gun 185 | . 4 6 56 . 31 88 Cannon 310 | . . . 44 . 34 232 Launcher 21 | . . . . . . 21 Special . | . . . . . . . Kinetic 250 | . 4 6 71 . 16 153 Thermal 245 | . . . 29 . 49 167 Explosive 16 | . . . . . . 16 Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 15 | . 1 1 9 . 14 15 Robot Miss Streak 6 | . 1 3 3 . 6 6 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 320 | . 2 2 62 . 42 212 Core Hits 161 | . 1 1 29 . 17 113 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . . . 2 . . 16 Burn 5 | . . . 1 . . 4 Blast 13 | . . . 1 . . 12 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10108 | . 27 41 1185 . 876 7979 Guns 3528 | . 27 41 632 . 384 2444 Cannons 5019 | . . . 552 . 481 3986 Explosions 1539 | . . . . . . 1539 Melee . | . . . . . . . Ramming 22 | . . . 1 . 11 10 Kinetic 3628 | . 27 41 718 . 169 2673 Thermal 4944 | . . . 466 . 696 3782 Explosive 992 | . . . . . . 992 Electromagnetic 522 | . . . . . . 522 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 28 | . . . 3 3 . 28 Average Corruption 7 | . . . 2 3 . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 61 | . . . 5 2 . 54 Message Errors 13 | . . . 1 . . 12 Matter Fused 9 | . . . 2 2 . 5 Heat Flow Errors 7 | . . . 1 . . 6 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . 1 . . 1 Data Loss (minor) 11 | . . . . . . 11 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Misdirections 3 | . . . . . . 3 Weapon Failures 8 | . . . . . . 8 Overload Shots 85 | . . . . . . 85 Effects 4 | . . . . . . 4 Energy Bleed 2 | . . . . . . 2 Heat Surge 2 | . . . . . . 2 Overflow Damage 125 | . . . 10 . 11 104 Projectiles 73 | . . . 10 . 11 52 Explosions 52 | . . . . . . 52 Melee . | . . . . . . . Knockbacks 29 | . . . 4 . . 25 Impact . | . . . . . . . Kinetic 24 | . . . 4 . . 20 Secondary 5 | . . . . . . 5 Self-Inflicted Damage 210 | . . . . . . 210 Shots 6 | . . . . . . 6 Rammed 3 | . . . 1 . 2 . Targets Rammed 5 | . . . 1 . 2 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 413 | . . 15 233 . 54 413 Average Temperature 115 | . . 10 35 . 34 131 Received Heat Transfer 1972 | . . 42 219 . 243 1468 Effects 7 | . . . . . . 7 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 . 1 2 Heat Transferred 7557 | . . . 851 . 1147 5559 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 1184 | . 50 53 595 193 256 1184 Initial 193 | . . 19 20 193 74 17 Average 267 | . 27 23 252 193 161 354 Maximum Alert Level 4 | . . . 2 . 1 4 Low Security (%) 51 | 100 100 100 42 100 71 38 Level 1 22 | . . . 35 . 28 19 Level 2 19 | . . . 22 . . 28 Level 3 5 | . . . . . . 11 Level 4 1 | . . . . . . 2 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 2 . 2 . 2 18 Investigation 8 | . 1 . 1 . 1 5 Extermination 4 | . . . . . . 4 Reinforcement 9 | . 1 . . . 1 7 Assault 2 | . . . 1 . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . 1 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 6 | . . . 3 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 132 | . 3 2 35 . 15 77 Peak Tracking Total 9 | . 2 2 8 . 6 9 Tactical Retreats 10 | . . . 4 . 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 9 | . . . 3 . . 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 9 | . . . 2 . . 7 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 28 | . 2 . 7 . 8 11 Terminals 18 | . 1 . 6 . 6 5 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . 1 . . . Recycling Units 6 | . 1 . . . 2 3 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 72 | . 4 . 12 . 24 32 Successful 41 | . 3 . 6 . 14 18 Failed 31 | . 1 . 6 . 10 14 Catastrophic 4 | . . . 1 . 2 1 Database Lockouts . | . . . . . . . Manual 50 | . 2 . 10 . 16 22 Terminals 49 | . 2 . 11 . 19 17 Fabricators 8 | . . . . . . 8 Repair Stations 1 | . . . 1 . . . Recycling Units 12 | . 2 . . . 5 5 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 19 | . 2 . 4 . 8 5 Record 1 | . . . . . 1 . Robot Analysis 4 | . . . 3 . 1 . Prototype ID Bank 3 | . . . . . 1 2 Branch Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 2 | . . . . . 1 1 Hauler Manifests 2 | . 1 . . . 1 . Registered Components 3 | . . . 1 . 1 1 Fabricator Hacks 2 | . . . . . . 2 Network Status 2 | . . . . . . 2 Repair Station Hacks 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 5 | . . . . . 2 3 Report Inventory 5 | . . . . . 2 3 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . 1 . 1 . 4 8 Terminals 6 | . . . 1 . 2 3 Botnet 6 | . . . 1 . 2 3 Fabricators 3 | . . . . . . 3 Prioritize 2 | . . . . . . 2 Liberate 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . . . 2 1 Reject 1 | . . . . . 1 . Mask 1 | . . . . . 1 . Tunnel 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Jam 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 2 . 4 . 6 11 Full Trace Events 4 | . . . 1 . 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 46 | . . 46 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 30 | . . 5 25 . . . Total Damage 446 | . . 65 381 . . . Kills 10 | . . 1 9 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 4 | . . . 3 . 1 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5065 | 91 119 170 1209 184 823 2469 Spaces Moved 2512 | 58 70 101 614 116 406 1147 Core 26 | 14 . . . . . 12 Treads 1682 | 44 70 101 614 116 406 331 Legs 541 | . . . . . . 541 Wheels 263 | . . . . . . 263 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 Average Speed 146 | 140 160 160 160 160 160 132 Slowest Speed 320 | 160 160 160 160 160 160 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 15 39 62 18 39 38 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . 1 . . . . 1 Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . . . . 1 12 Terrain Destroyed 150 | . . . 2 . 4 144 Melee . | . . . . . . . Projectile 57 | . . . 2 . 4 51 AOE 93 | . . . . . . 93 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3373 | 64 74 104 742 115 517 1757 Wait 363 | . . . 27 . 36 300 Move 2506 | 57 69 100 613 115 405 1147 Hop . | . . . . . . . Pick Up 55 | . 2 . 17 . 9 27 Fast Attach 20 | 6 . . 5 . . 9 Attach 27 | . . . . . 3 24 Detach 2 | . . . . . 1 1 Swap 50 | 1 . 1 15 . 14 19 Drop 57 | . 1 . 14 . 14 28 Fire 288 | . 2 3 50 . 33 200 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush 3 | . . . 1 . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 6) 211 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 347 | -10/Mines | Discovered new exit (range 15) 347 | -10/Mines | Discovered new exit (range 6) 370 | -10/Mines | Learned location of 1 exit from Materials 381 | -10/Mines | Entered Materials 381 | -9/Materials | Accompanied by 1 ally 381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 382 | -9/Materials | Identified exit to Mines 386 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 597 | -9/Materials | Discovered new exit (range 16) 812 | -9/Materials | Discovered new exit (range 15) 828 | -9/Materials | Discovered exit to Mines (range 6) 1451 | -9/Materials | Build established: Scavenger-Mutant 1581 | -9/Materials | First assault squad dispatched 1590 | -9/Materials | Entered Mines 1617 | -9/Mines | Met a Derelict bent on vengeance 1648 | -9/Mines | Discovered new exit (range 8) 1774 | -9/Mines | Entered Materials 1774 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2581 | -8/Materials | Discovered new exit (range 11) 2595 | -8/Materials | Identified exit to Factory 2597 | -8/Materials | Entered Factory 2597 | -7/Factory | Evolved 2 slots: Utility x2 3498 | -7/Factory | Cargo convoy interrupted 3511 | -7/Factory | Lost 8 parts (5n2u1w) 3586 | -7/Factory | Lost 3 parts (1p2u) 3890 | -7/Factory | Identified exit to Lower Caves 4569 | -7/Factory | System corruption reached 10% 4597 | -7/Factory | First assault squad dispatched 4760 | -7/Factory | Lost 3 parts (1n1u1w) 4912 | -7/Factory | Lost 4 parts (4u) 4956 | -7/Factory | Core integrity fell below 50% 5052 | -7/Factory | Garrison activated, responded to threat 5057 | -7/Factory | Core integrity fell below 20% 5066 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05056_ Dropped Sml. Storage Unit. 05057_ U-05 Engineer lays Concrete. 05057_ Dropped Com. Matter Pod. 05057_ K-01 Serf collects debris. 05057_ Dropped Ion Cannon. 05057_ U-05 Engineer lays Concrete. 05058_ ,W0MCG:4R4FQ|J S|/WSH&Q SKJ:Z0DO 05058_ U-05 Engineer lays Concrete. 05058_ Dropped Aluminum Leg. 05058_ K-01 Serf destroyed. 05058_ U-05 Engineer lays Concrete. 05059_ Dropped Aluminum Leg. 05059_ U-05 Engineer lays Concrete. 05060_ U-05 Engineer builds a Wall. 05060_ Acquired Aluminum Leg. 05060_ U-05 Engineer lays Concrete. 05063_ The unstable cave ceiling collapses. 05063_ U-05 Engineer lays Concrete. 05064_ U-05 Engineer builds a Wall. 05065_ U-05 Engineer lays Concrete. 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