Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.16 @ 18:26:38 Player: Kersh Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (2066) 2066 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (866) 866 TOTAL SCORE: 9582 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 75 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -49 Cogmind --------- Core Integrity 0/1300 Matter 217/300 Energy 67/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Nova Cannon Nova Cannon Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Graphene Brace Hacking Suite Hacking Suite Hacking Suite Heavy Particle Cannon Heavy Particle Cannon Mini Grenade Launcher Axe [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit Surge Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Blade Saw Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 . . . 2 . . Utility 9 | . . . . . 2 2 . 1 . 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 115 | 6 4 5 1 8 35 3 16 28 3 . 6 Power 10 | 1 . 1 . . 5 . 1 2 . . . Engine 6 | 1 . 1 . . 3 . 1 . . . . Core 3 | . . . . . 2 . . 1 . . . Reactor 1 | . . . . . . . . 1 . . . Propulsion 22 | 2 2 . . 1 8 . . 7 1 . 1 Treads 12 | . 2 . . 1 8 . . . . . 1 Leg 2 | 2 . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . Hover 2 | . . . . . . . . 2 . . . Flight 5 | . . . . . . . . 4 1 . . Utility 30 | 1 1 1 1 1 4 2 7 10 . . 2 Device 11 | . 1 . . . 2 1 4 2 . . 1 Storage 5 | 1 . 1 1 . . . . 2 . . . Processor 2 | . . . . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . . Protection 12 | . . . . 1 2 . 3 5 . . 1 Artifact . | . . . . . . . . . . . . Weapon 53 | 2 1 3 . 6 18 1 8 9 2 . 3 Energy Gun 7 | 1 . . . . 3 . . 3 . . . Energy Cannon 13 | . . . . . 7 1 5 . . . . Ballistic Gun 9 | 1 1 2 . 3 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 20 | . . 1 . 3 6 . 3 3 2 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 3 . . 2 Parts Lost 31 | . . . . . 8 . 8 9 3 . 3 Power 2 | . . . . . 2 . . . . . . Propulsion 13 | . . . . . 3 . 3 4 3 . . Utility 11 | . . . . . 1 . 5 4 . . 1 Weapon 5 | . . . . . 2 . . 1 . . 2 Highest Loss Streak 7 | . . . . . 7 . 5 7 2 . 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 69 | . 98 100 100 100 88 92 78 39 10 . 9 Engine 8 | . 14 14 14 14 8 7 7 4 . . . Treads 19 | . 10 28 28 28 33 30 24 4 . . 3 Device 8 | . 12 14 14 2 11 15 7 5 . . 2 Storage 8 | . 14 14 14 14 9 7 7 4 . . . Processor 1 | . . . . . . 7 7 6 . . . Protection 4 | . . . . 11 9 7 6 5 . . 2 Energy Gun 1 | . 4 . . . 4 . . . . . . Energy Cannon 2 | . . . . . 7 15 11 . . . . Ballistic Gun 10 | . 23 27 28 26 4 . . . . . . Naked Turns 366 | . . . . . . . . . 115 175 76 Heaviest Build 63 | 12 13 21 21 23 58 61 63 46 12 . 13 Greatest Support 86 | 20 40 40 40 40 86 86 86 27 13 3 80 Greatest Overweight (x) 3 | . . . . . . . 2 3 3 . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 10 25 5 5 5 Average Capacity 8 | 7 8 8 10 10 10 10 10 9 5 5 5 Most Carried 10 | 5 8 10 10 10 10 9 10 10 5 5 5 Average Carried 8 | 2 7 8 9 9 9 8 9 8 4 5 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 4 8 10 10 10 10 9 10 5 5 5 3 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Matter Collected 1656 | 249 . 167 . 123 594 . 66 234 26 . 197 Remotely . | . . . . . . . . . . . . Salvage Created 1728 | . . 147 . 44 880 . 428 125 26 . 78 Parts 110 | . . 5 . 14 62 . 11 11 2 . 5 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Combat Hostiles Destroyed 57 | . . 2 . 8 27 . 11 5 2 . 2 Melee 1 | . . . . . . . . 1 . . . Guns 11 | . . 2 . 1 7 . . 1 . . . Cannons 4 | . . . . . 3 . 1 . . . . AOE 40 | . . . . 7 17 . 10 2 2 . 2 Classes Destroyed 11 | . . 2 . 1 5 . 1 2 . . . Worker 5 | . . . . . 4 . . 1 . . . Builder 3 | . . . . . 3 . . . . . . Recycler 2 | . . 1 . . 1 . . . . . . Watcher 3 | . . . . . 3 . . . . . . Swarmer 22 | . . . . 8 10 . . . 2 . 2 Cutter 3 | . . . . . . . . 3 . . . Grunt 25 | . . 2 . . 13 . 10 . . . . Sentry 4 | . . . . . 3 . . 1 . . . Specialist 1 | . . . . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 . . . Heavy 1 | . . . . . 1 . . . . . . Best Kill Streak 11 | . . 3 . 4 11 . 6 3 1 . 2 Combat Bots Only 7 | . . 2 . 4 7 . 6 3 1 . 2 Max Kills in Single Turn 3 | . . 1 . 3 3 . 2 2 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 3 2 . 2 2 1 . 2 Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Damage Taken 8476 | . . 124 . 90 1981 . 1066 1838 911 755 1711 Core 3434 | . . 10 . 11 171 . 54 363 742 755 1328 Absorbed by Shields 128 | . . . . . . . . 128 . . . Regen/Repaired (Parts) 68 | . . . . . 68 . . . . . . Core Remaining (%) 66 | 100 . . . 91 68 . 92 57 25 34 . Volleys Fired 110 | . 1 10 . 4 59 . 24 9 2 . 1 Largest 2 | . 2 2 . 1 2 . 2 1 1 . 1 Hottest 160 | . 40 40 . 30 150 . 160 75 30 . 40 Shots Fired 166 | . 2 20 . 4 97 . 31 9 2 . 1 Gun 77 | . 2 20 . 1 50 . . 4 . . . Cannon 49 | . . . . . 32 . 17 . . . . Launcher 40 | . . . . 3 15 . 14 5 2 . 1 Special . | . . . . . . . . . . . . Kinetic 51 | . 2 20 . 1 28 . . . . . . Thermal 75 | . . . . . 54 . 17 4 . . . Explosive 39 | . . . . 3 15 . 14 5 2 . . Electromagnetic 1 | . . . . . . . . . . . 1 Robot Hit Streak 9 | . 1 5 . 4 9 . 7 2 2 . . Robot Miss Streak 2 | . 1 1 . . 2 . 2 1 1 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 97 | . 1 14 . 2 49 . 18 12 1 . . Core Hits 133 | . . 7 . 9 60 . 34 8 4 . 11 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . . 3 . . . Critical Strikes 4 | . . . . . . . . 4 . . . Smash 4 | . . . . . . . . 4 . . . Melee Attacks 14 | . . . . . . . . 13 . . 1 Impact 12 | . . . . . . . . 12 . . . Slashing 2 | . . . . . . . . 1 . . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5952 | . 11 172 . 434 2560 . 1852 550 166 . 207 Guns 726 | . 11 172 . 14 462 . . 67 . . . Cannons 546 | . . . . . 279 . 267 . . . . Explosions 4323 | . . . . 420 1813 . 1585 254 96 . 155 Melee 229 | . . . . . . . . 229 . . . Ramming 128 | . . . . . 6 . . . 70 . 52 Kinetic 476 | . 11 172 . 14 279 . . . . . . Thermal 796 | . . . . . 462 . 267 67 . . . Explosive 4168 | . . . . 420 1813 . 1585 254 96 . . Electromagnetic 155 | . . . . . . . . . . . 155 Impact 219 | . . . . . . . . 219 . . . Slashing 10 | . . . . . . . . 10 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . 7 . . 1 1 3 1 Average Corruption 3 | . . . . . 5 . . 1 1 3 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 27 | . . . . . 17 . . 6 3 1 . Message Errors 8 | . . . . . 4 . . 2 1 1 . Matter Fused 6 | . . . . . 3 . . 2 1 . . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . . . . . Data Loss (minor) 7 | . . . . . 5 . . 2 . . . Data Loss (major) 1 | . . . . . 1 . . . . . . Misfires 1 | . . . . . 1 . . . . . . Alerts 2 | . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 207 | . . . . . 19 . 60 113 3 . 12 Projectiles . | . . . . . . . . . . . . Explosions 91 | . . . . . 19 . 60 . . . 12 Melee 116 | . . . . . . . . 113 3 . . Knockbacks 1 | . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 341 | . . . . 12 104 . 71 29 73 . 52 Shots 13 | . . . . 1 5 . 4 1 1 . 1 Rammed 25 | . . . . . 3 . . . 11 1 10 Targets Rammed 25 | . . . . . 3 . . . 11 1 10 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 397 | . . 2 . . 397 . 200 29 117 . . Average Temperature 83 | . . 2 . . 96 . 54 14 64 . . Received Heat Transfer 945 | . . 72 . . 387 . 153 126 135 27 45 Effects 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . 4 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . Heat Transferred 1425 | . . . . . 814 . 461 150 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Peak Influence 504 | . 26 81 . 221 486 196 504 264 185 330 313 Initial 264 | . . 15 . . 7 196 137 264 31 90 173 Average 124 | . 8 19 . 80 208 196 291 105 64 159 184 Maximum Alert Level 2 | . . . . 1 2 . 2 1 . 1 1 Low Security (%) 78 | 100 100 100 . 85 56 100 55 74 100 77 89 Level 1 16 | . . . . 14 29 . 17 25 . 22 10 Level 2 4 | . . . . . 14 . 27 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Squads Dispatched 25 | . 3 1 . . 6 . 1 5 2 4 3 Investigation 6 | . 2 1 . . 1 . . . 1 1 . Extermination 2 | . . . . . . . . 1 . . 1 Reinforcement 17 | . 1 . . . 5 . 1 4 1 3 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Distress Signals 13 | . . . . 1 6 . . 1 . 2 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 180 | . 7 5 . 21 45 . 18 11 23 22 28 Peak Tracking Total 21 | . 4 2 . 20 8 . 6 4 7 13 21 Tactical Retreats 21 | . . . . . 2 . 6 1 7 4 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Traps Triggered 6 | . 2 . . . 1 . . . 1 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 2 1 . . . . . . Exploded 1 | . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Machines Disabled 5 | . . . . . 3 . 1 . . . 1 Max in Single Turn 1 | . . . . . 1 . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Machines Accessed 12 | . 1 1 1 . 4 1 . 2 2 . . Terminals 9 | . 1 . . . 3 1 . 2 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 33 | . 4 1 1 . 17 1 . 5 4 . . Successful 16 | . 3 1 1 . 7 1 . 1 2 . . Failed 17 | . 1 . . . 10 . . 4 2 . . Catastrophic 2 | . . . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 2 . 1 . 12 . . 2 3 . . Terminals 28 | . 4 . . . 14 1 . 5 4 . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . 3 1 1 . 5 1 . 1 2 . . Record 2 | . . . . . . . . . 2 . . Robot Analysis 2 | . 1 . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Alert Level 2 | . . . . . 1 . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 1 . . . 3 . . 2 2 . . Full Trace Events 2 | . . . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 32 | . . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Total Allies 5 | . . 3 . 2 . . . . . . . Largest Group 3 | . . 3 3 3 2 . . . . . . Highest-Rated Group 45 | . . 40 40 45 45 . . . . . . Highest-Rated Ally 31 | . . 16 16 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 23 | . . 12 . 8 3 . . . . . . Total Damage 232 | . . 113 . 56 63 . . . . . . Kills 3 | . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Robot Analysis Total 2 | . 1 . . . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Turns Passed 7537 | 73 263 1100 493 627 1733 169 358 1568 577 175 401 Spaces Moved 5099 | 57 186 652 307 368 890 107 159 871 839 348 315 Core 795 | 14 . . . . . . . 108 201 348 124 Treads 3252 | . 61 652 307 368 890 107 159 517 . . 191 Legs 168 | 43 125 . . . . . . . . . . Wheels 9 | . . . . . . . . 9 . . . Hover 377 | . . . . . . . . 120 257 . . Flight 498 | . . . . . . . . 117 381 . . Fastest Speed 32 | 50 120 160 160 160 151 151 145 32 40 50 50 Average Speed 131 | 102 133 160 160 160 157 151 165 153 64 50 117 Slowest Speed 305 | 120 160 160 160 160 166 151 305 305 155 50 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 1 1 . . Cave-ins Triggered 2 | . . . . . 2 . . . . . . Exploration Rate (%) 41 | 4 37 89 63 74 47 4 93 27 29 16 13 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 69 | . . . . 11 30 . 21 7 . . . Terrain Destroyed 248 | . . . . 28 106 . 66 27 21 . . Melee . | . . . . . . . . . . . . Projectile 16 | . . . . . 16 . . . . . . AOE 232 | . . . . 28 90 . 66 27 21 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Total 5763 | 70 199 692 310 400 1121 114 222 1071 871 348 345 Wait 281 | . 2 9 . 16 105 5 18 109 11 . 6 Move 5085 | 56 185 651 306 367 889 106 158 868 836 348 315 Hop 2 | . . . . . . . . 1 1 . . Pick Up 49 | 8 5 8 1 2 11 . 1 8 2 . 3 Fast Attach 52 | 2 2 1 . . 13 . 9 22 1 . 2 Attach 25 | 4 . . . . 6 2 1 6 2 . 4 Detach 15 | . . . . . 2 . 1 10 2 . . Swap 38 | . 2 4 1 8 16 1 6 . . . . Drop 68 | . 2 9 2 3 17 . 4 25 3 . 3 Fire 110 | . 1 10 . 4 59 . 24 9 2 . 1 Melee 14 | . . . . . . . . 13 . . 1 Ram 21 | . . . . . . . . . 11 . 10 Kick . | . . . . . . . . . . . . Crush 3 | . . . . . 3 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered Mines 486 | -10/Mines | Learned Materials security intel 510 | -10/Mines | Discovered new exit (range 11) 744 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 745 | -10/Mines | Discovered new exit (range 5) 783 | -10/Mines | Discovered new exit (range 10) 802 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 939 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1018 | -10/Mines | Found a hidden stash of uninstalled traps 1099 | -10/Mines | Learned location of Storage (-8) 1160 | -10/Mines | Met a Derelict shopkeep closing up shop 1437 | -10/Mines | Entered Exiles 1437 | -10/Exiles | Accompanied by 3 allies 1476 | -10/Exiles | Met 8R-AWN 1503 | -10/Exiles | Met EX-HEX 1553 | -10/Exiles | Met EX-BIN 1689 | -10/Exiles | Aligned with FarCom system 1690 | -10/Exiles | Given EX-Vault access code 1727 | -10/Exiles | Opened EX-Vault 1744 | -10/Exiles | Found PSU Rigger 1777 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1794 | -10/Exiles | Exiles lab attacked by MAIN.C 1916 | -10/Exiles | Discovered new exit (range 10) 1930 | -10/Exiles | Left Exiles lab with PSU Rigger 1930 | -10/Exiles | Entered Mines 1930 | -9/Mines | Accompanied by 3 allies 1939 | -9/Mines | Assembled infested the area 1944 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2108 | -9/Mines | Met a Derelict bent on vengeance 2240 | -9/Mines | Learned Materials stockpile data 2542 | -9/Mines | Discovered new exit (range 6) 2557 | -9/Mines | Entered Materials 2557 | -8/Materials | Accompanied by 2 allies 2557 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2562 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3371 | -8/Materials | Lost 7 parts (2p2n1u2w) 3381 | -8/Materials | Destroyed 7 combat bots 3626 | -8/Materials | Crushed by falling debris 3635 | -8/Materials | Crushed by falling debris 3678 | -8/Materials | Build established: Scavenger-Mutant 3763 | -8/Materials | Repaired Particle Gun 3774 | -8/Materials | Discovered new exit (range 7) 3932 | -8/Materials | Discovered new exit (range 7) 4290 | -8/Materials | Entered Factory 4290 | -7/Factory | Evolved 2 slots: Utility x2 4458 | -7/Factory | Identified exit to DSF 4459 | -7/Factory | Entered DSF 4523 | -7/DSF | Additional patrols routed to DSF 4608 | -7/DSF | Lost 3 parts (3u) 4645 | -7/DSF | Discovered new exit (range 17) 4746 | -7/DSF | Sterilization system engaged 4766 | -7/DSF | Ambient heat levels rising (+10) 4781 | -7/DSF | Ambient heat levels rising (+10) 4783 | -7/DSF | Lost 5 parts (3n2u) 4796 | -7/DSF | Ambient heat levels rising (+10) 4811 | -7/DSF | Ambient heat levels rising (+10) 4817 | -7/DSF | Entered Factory 4817 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4942 | -6/Factory | Build established: Mutant 6156 | -6/Factory | Discovered new exit (range 22) 6385 | -6/Factory | Entered another Factory area 6385 | -5/Factory | Evolved 2 slots: Propulsion x2 6411 | -5/Factory | Lost 7 parts (3n3u1w) 6923 | -5/Factory | Core integrity fell below 50% 6956 | -5/Factory | Discovered new exit (range 12) 6962 | -5/Factory | Entered another Factory area 6962 | -4/Factory | Evolved 2 slots: Utility x2 7102 | -4/Factory | Spotted B-86 Titan 7129 | -4/Factory | Discovered new exit (range 15) 7132 | -4/Factory | Core integrity fell below 50% 7137 | -4/Factory | Entered Research 7137 | -3/Research | Evolved 2 slots: Utility x2 7507 | -3/Research | Core integrity fell below 50% 7530 | -3/Research | Spotted B-86 Titan 7531 | -3/Research | Core integrity fell below 20% 7538 | -3/Research | Destroyed by B-86 Titan with Railgun Last Messages --------------- 07504_ U-05 Engineer repairs door. 07505_ Slammed into S-43 Plague. 07506_ Acquired 39 matter. 07506_ Slammed into S-43 Plague. 07507_ U-05 Engineer lays Concrete. 07507_ Slammed into S-43 Plague. 07508_ Slammed into U-05 Engineer. 07509_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07510_ Slug penetrates Particle Synthesizer. 07514_ W-44 Eye sends out distress signal. 07520_ P-80 Master resets S-43 Plague, system corruption cleaned. 07524_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07532_ Catalytron disabled. 07532_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R005. 07535_ Slug penetrates Catalytron. 07535_ Mni. Grenade Launcher destroyed. 07537_ S-43 Plague destroyed. 07538_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????BB???????????? | | ??????????????????????????BB# ????????? | | ???????????????????????? ????????? | | ??????????????????????? ????????? | | ??????????????????????? ????????? | | ???????????????????## ? !! ????????? | | ???????????????????# !! #????????? | | ???????????????????# #????????? | | ???????????????????# #????????? | | ???????????????????# ###??????? | | ???????????????????# +??????? | | ???????????????????# s " #???????? | | ???????????????????# " " #???????? | | ???????????????????# " " #???????? | | ???????????????????# ss ss +???????? | | ???????????????????# s #???????? | | ???????????????????# =s #???????? | | ???????????????????##"#"F@""## #???????? | | ??????????????????????#"""""## #???????? | | ??????????????????????#"""""## #???????? | | ???????????????????Y##########p#???????? | | ????????????????????# #?# #???????? | | ????????????????????# ### #???????? | | ???????? ???????????# = glp #???????? | | ????????# ??????????# # #???????? | | ????????# ?????????# # #???????? | | ????????# ????????# g ?# #???????? | | ????????# ????######+#### #???????? | | ???? ### ##### g #???????? | | ????? / +???????? | | ????????# #???????? | | ????????# ] Y##+###### #???????? | | ????????# #???????? #???????? | | ????????# """"" #???????? #???????? | | ????????# """"" #????????+#???????? | | ????????# """"" #?????????????????? | | ????????# #??#####??????????? | | ????????# ! ### +??????????? | | ????????# #??????????? | | ????????#+####### #??????????? | | ????????????????+ +??????????? | | ????????????????# ###############??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed FortressCoolantExoskeleton Manual? 0 Play Time 01:15:21 Cumulative 30.1 hours Start 2023.02.13 @ 20:25:27 End 2023.02.16 @ 18:26:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 31 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e322dfca-a49d-4a03-aec9-2594578561dd