Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.24 @ 00:27:50 Player: Kenzurith Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (163) 815 Value Destroyed (6955) 6955 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3951) 3951 TOTAL SCORE: 18221 Bonus ------- High Alert Combat Kills 489 Follower Combat Kills 177 Entered Garrisons 1000 Used RIF Installer 2000 Aligned with FarCom 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/1000 Matter 91/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Arc Projector Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Advanced Treads Energy Well Matter Compressor Improved Light Armor Plating Focal Shield Improved Shield Generator Improved Shield Generator Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Behemoth] Proton Missile Launcher Remote Datajack Falx Falx Falx Falx Falx Falx [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Falx Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Slots Evolved 10 | . . . 2 . . . 2 . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . Utility 7 | . . . 2 . . . . . . . 1 . 2 . . 2 . Weapon 1 | . . . . . . . . . . . 1 . . . . . . Parts Attached 192 | 6 2 . 7 1 2 5 14 22 23 13 30 12 10 13 24 6 2 Power 22 | 1 . . 2 . . 1 3 5 2 1 3 . 1 1 2 . . Engine 15 | 1 . . 2 . . 1 1 1 2 1 2 . 1 1 2 . . Core 7 | . . . . . . . 2 4 . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 65 | 2 . . . . . 1 4 12 11 6 8 5 5 4 7 . . Treads 31 | 2 . . . . . 1 3 4 11 5 4 . . . 1 . . Leg 32 | . . . . . . . 1 8 . 1 4 5 5 4 4 . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 . . Flight . | . . . . . . . . . . . . . . . . . . Utility 45 | 1 2 . 4 . 2 1 2 2 3 1 5 5 3 3 11 . . Device 7 | . . . . . . . 1 . 1 . 1 . 1 1 2 . . Storage 8 | 1 2 . 1 . 2 . . 1 . . . . . . 1 . . Processor 3 | . . . . . . . . . 2 . . . 1 . . . . Hackware 14 | . . . 1 . . . 1 . . 1 . 2 1 1 7 . . Protection 13 | . . . 2 . . 1 . 1 . . 4 3 . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 60 | 2 . . 1 1 . 2 5 3 7 5 14 2 1 5 4 6 2 Energy Gun 10 | 2 . . 1 1 . 1 2 . . . 1 . . . . . 2 Energy Cannon 3 | . . . . . . . . . 2 . . . . . . 1 . Ballistic Gun 20 | . . . . . . 1 3 2 2 1 9 1 . . . 1 . Ballistic Cannon 14 | . . . . . . . . 1 3 3 2 . 1 1 2 1 . Launcher 1 | . . . . . . . . . . . . . . . 1 . . Special Weapon 5 | . . . . . . . . . . . 1 1 . 1 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . 3 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 1 . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 2 . 2 . 1 . . . . . . Parts Lost 67 | . . . 1 . . 5 2 1 . 9 5 14 . . 17 4 9 Power 5 | . . . . . . 1 . . . 1 . 1 . . 2 . . Propulsion 22 | . . . . . . 1 1 . . 4 3 5 . . 6 . 2 Utility 16 | . . . . . . 1 1 . . 1 1 3 . . 4 3 2 Weapon 24 | . . . 1 . . 2 . 1 . 3 1 5 . . 5 1 5 Highest Loss Streak 14 | . . . 1 . . 5 2 1 . 8 2 6 . . 14 2 9 Average Slot Usage (%) 95 | . 95 100 99 100 100 98 99 99 99 92 98 91 84 88 93 50 23 Engine 6 | . 14 14 11 11 11 10 2 3 9 8 3 6 6 6 5 . . Core 1 | . . . . . . . 6 5 . . 3 . . . . . . Treads 19 | . 28 28 22 22 22 22 35 19 36 27 20 5 . . . . . Leg 8 | . . . . . . . . 16 . 1 9 19 24 26 22 . . Device 1 | . . . . . . . 1 . . 1 2 . 6 5 3 . . Storage 16 | . 24 28 22 22 22 22 18 18 18 18 15 15 13 13 12 . . Processor 5 | . . . . . . . . . 14 9 6 . 6 6 5 . . Hackware 9 | . . . 9 11 11 11 10 16 . 7 7 7 20 20 23 19 7 Protection 4 | . . . 12 11 11 10 6 1 2 . 5 13 . . . 3 . Energy Gun 3 | . 28 28 22 22 22 12 7 . . . . . . . . . . Ballistic Gun 6 | . . . . . . 9 10 13 1 1 15 9 . . . . 1 Ballistic Cannon 7 | . . . . . . . . 4 16 16 5 7 6 5 7 4 1 Naked Turns 31 | . . . . . . . . . . . . . . . . . 31 Heaviest Build 135 | 13 21 21 55 55 79 79 78 84 88 87 104 123 135 135 92 24 16 Greatest Support 91 | 40 40 40 40 40 40 40 80 80 91 91 82 50 68 68 68 56 28 Greatest Overweight (x) 22 | . . . 1 1 1 1 1 4 1 8 5 5 2 1 22 . 2 Average Overweight (x) . | . . . . 1 1 1 . 1 . 1 1 2 1 1 . . . Largest Inventory Capacity 20 | 6 10 10 16 16 20 20 20 20 20 20 20 20 20 20 20 4 4 Average Capacity 18 | 5 8 10 11 16 16 20 20 20 20 20 20 20 20 20 19 4 4 Most Carried 20 | 6 10 10 14 13 20 20 20 20 20 20 20 20 20 20 20 4 4 Average Carried 18 | 1 7 10 10 13 14 16 19 19 19 17 19 18 17 19 18 1 3 Final Capacity 20 | 6 10 10 16 16 20 20 20 20 20 20 20 20 20 20 4 4 4 Final Carried 20 | 6 10 10 14 13 20 19 20 20 20 20 20 17 20 20 1 4 2 Class Distribution -------------------- 26% | Bothacker-Skirmisher 18% | Bothacker-Mutant 14% | Hauler-Mutant 13% | Mutant 7% | Scavenger-Mutant 4% | Bothacker-Tank 4% | Botlord-Mutant 3% | Botlord-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Skirmisher | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Skirmisher | -6/Factory Bothacker-Skirmisher | -6/Garrison Botlord-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Matter Collected 5648 | 254 26 . 70 . 90 112 236 516 1017 608 1051 703 51 432 334 95 53 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5732 | . 201 . 361 . . 179 450 580 893 277 1218 520 51 537 375 90 . Parts 328 | . 10 . 21 . . 12 27 36 50 31 64 24 2 21 27 3 . Haulers Intercepted 3 | . 1 . . . . . . . 2 . . . . . . . . Recyclers Shooed 4 | . . . . . . 1 1 . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Combat Hostiles Destroyed 130 | . 2 . 7 . . 6 5 15 15 15 21 13 2 18 9 2 . Melee 4 | . . . . . . . . . 1 . . . . 1 1 1 . Guns 53 | . 1 . 6 . . 5 5 11 . 3 19 3 . . . . . Cannons 65 | . . . . . . . . 4 13 12 2 9 2 17 5 1 . AOE 6 | . . . . . . 1 . . 1 . . 1 . . 3 . . Classes Destroyed 15 | . 3 . 4 . . 1 3 . 2 . 1 . . 1 . . . Worker 6 | . . . . . . . . . 1 . 3 . . . 1 1 . Builder 6 | . . . 1 . . . 1 . 2 . 1 . . . 1 . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . Hauler 3 | . 1 . . . . . . . 2 . . . . . . . . Recycler 11 | . 1 . . . . . 2 . 5 . 2 . . . 1 . . Operator 3 | . . . 1 . . . . . 1 . 1 . . . . . . Watcher 3 | . . . . . . . 1 . . . 1 . . . 1 . . Swarmer 23 | . . . . . . 3 . 3 2 8 4 . . 3 . . . Grunt 54 | . 2 . 5 . . 3 2 9 5 2 6 7 1 8 4 . . Brawler 6 | . . . 1 . . . 1 . . . 1 . . 3 . . . Duelist 4 | . . . . . . . . . 1 . . 1 . 1 1 . . Sentry 20 | . . . 1 . . . 1 3 5 2 4 4 . . . . . Hunter 7 | . . . . . . . 1 . 2 3 . . . 1 . . . Programmer 15 | . . . . . . . . . . . 6 1 1 1 4 2 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | . 4 . 2 . . 3 5 5 3 5 7 4 2 4 6 1 . Combat Bots Only 5 | . 1 . 2 . . 3 3 5 2 5 4 4 2 4 3 1 . Max Kills in Single Turn 4 | . 1 . 1 . . 2 1 1 2 2 3 2 1 1 4 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . . 1 . . 1 . . 2 . . Melee 1 | . . . . . . . . . 1 . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Damage Taken 14398 | . 79 . 460 . . 462 425 836 528 1723 2460 2016 51 560 2821 723 1254 Core 3137 | . 29 . 41 . . 70 39 162 60 247 240 405 16 100 718 177 833 Absorbed by Shields 202 | . . . . . . . . 26 8 74 . 65 . 4 . . 25 Core Remaining (%) 45 | 100 . 88 . . . 72 . . . 7 . 7 . . 1 . . Volleys Fired 379 | . 9 . 17 . . 17 28 60 51 38 60 40 . 1 37 16 5 Largest 3 | . 2 . 2 . . 2 2 2 2 2 3 3 . 1 2 1 2 Hottest 141 | . 80 . 85 . . 85 80 73 96 96 141 100 . 30 96 57 80 Shots Fired 841 | . 18 . 34 . . 34 56 113 94 75 175 77 5 73 65 16 6 Gun 449 | . 18 . 34 . . 34 56 87 15 8 156 36 . . . . 5 Cannon 373 | . . . . . . . . 26 79 67 18 34 5 72 57 14 1 Launcher 2 | . . . . . . . . . . . . . . . 2 . . Special 17 | . . . . . . . . . . . 1 7 . 1 6 2 . Kinetic 721 | . . . . . . 13 33 113 94 75 173 70 5 72 57 14 2 Thermal 32 | . . . . . . 8 23 . . . 1 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 71 | . 18 . 34 . . 13 . . . . . . . . 2 . 4 Robot Hit Streak 39 | . 7 . 16 . . 20 20 13 15 6 20 9 11 39 7 3 6 Robot Miss Streak 14 | . 1 . 4 . . 4 2 5 2 2 14 9 . 3 3 1 . Penetration Max 1 | . . . . . . . . . 1 . 1 . . . . . 1 Secondary Targets 4 | . . . . . . . 1 . . . 3 . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . 1 . . . . . . Autonomous 78 | . . . . . . . . . . . . . 5 73 . . . Shots Hit Robots 620 | . 15 . 27 . . 26 42 68 64 41 130 73 5 68 41 15 5 Core Hits 306 | . 6 . 13 . . 15 16 26 30 18 69 63 1 19 22 3 5 Critical Hits 33 | . . . . . . . 1 1 15 8 2 . . 4 . 2 . Critical Kills 12 | . . . . . . . 1 . 7 2 . . . 1 . 1 . Critical Parts Destroyed 18 | . . . . . . . . 1 7 5 1 . . 3 . 1 . Melee Attacks 28 | . . . . . . . . . . 2 1 . . 8 4 13 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . . . . . . 8 4 13 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . . Damage Inflicted 17554 | . 239 . 451 . . 405 617 1319 1660 954 3009 1253 501 4735 1630 643 138 Guns 5981 | . 198 . 415 . . 324 617 1058 155 116 2341 695 . . . . 62 Cannons 9884 | . . . . . . . . 261 1454 838 324 558 501 4537 1003 344 64 Explosions 1050 | . 41 . 35 . . 81 . . 43 . 344 . . . 506 . . Melee 610 | . . . . . . . . . . . . . . 192 119 299 . Ramming 29 | . . . 1 . . . . . 8 . . . . 6 2 . 12 Kinetic 14725 | . . . . . . 150 309 1319 1609 954 2665 1253 501 4537 1003 344 81 Thermal 568 | . 41 . 35 . . 184 308 . . . . . . . . . . Explosive 758 | . . . . . . . . . . . 344 . . . 414 . . Electromagnetic 864 | . 198 . 415 . . 71 . . 43 . . . . . 92 . 45 Impact . | . . . . . . . . . . . . . . . . . . Slashing 610 | . . . . . . . . . . . . . . 192 119 299 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . 10 10 . . 3 4 4 Average Corruption 4 | . . . . . . . . . . . 3 10 . . 2 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 102 | . . . . . . . . . . . 49 29 . . 20 . 4 Message Errors 29 | . . . . . . . . . . . 20 4 . . 5 . . Matter Fused 14 | . . . . . . . . . . . 7 4 . . 1 . 2 Heat Flow Errors 10 | . . . . . . . . . . . 2 4 . . 3 . 1 Energy Discharges 15 | . . . . . . . . . . . 5 3 . . 7 . . Data Loss (minor) 7 | . . . . . . . . . . . 3 2 . . 1 . 1 Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . . . . Misfires 4 | . . . . . . . . . . . 1 3 . . . . . Alerts 3 | . . . . . . . . . . . 1 2 . . . . . Misdirections 4 | . . . . . . . . . . . 3 1 . . . . . Targeting Errors 12 | . . . . . . . . . . . 6 4 . . 2 . . Weapon Failures 2 | . . . . . . . . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 782 | . . . . . . . . . 15 . 16 5 203 456 42 45 . Projectiles 709 | . . . . . . . . . 15 . 2 5 203 456 26 2 . Explosions 30 | . . . . . . . . . . . 14 . . . 16 . . Melee 43 | . . . . . . . . . . . . . . . . 43 . Knockbacks 51 | . . . . . . . . 3 5 5 2 12 3 9 9 3 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 50 | . . . . . . . . 3 5 5 2 11 3 9 9 3 . Secondary 1 | . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 542 | . 14 . 41 . . . . . 36 . 258 . . . 189 . 4 Shots 10 | . 1 . 1 . . . . . 1 . 4 . . . 3 . . Rammed 6 | . . . 1 . . . . . . . . . . . . . 5 Targets Rammed 9 | . . . 1 . . . . . 1 . . . . 1 1 . 5 Kicked 2 | . . . . . . . . . . . . . . 1 1 . . Crushed 1 | . . . . . . . . . 1 . . . . . . . . Highest Temperature 529 | . 111 . 108 . . 194 226 232 132 245 251 529 . 9 227 8 279 Average Temperature 83 | . 49 . 30 . . 84 109 57 32 70 68 197 . 9 39 5 112 Received Heat Transfer 3232 | . 39 . 102 . . 180 162 405 93 252 468 717 9 111 396 12 286 Effects 11 | . . . . . . . . . . . . 11 . . . . . Shutdowns 4 | . . . . . . . . . . . . 4 . . . . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . . . . Matter Decay 3 | . . . . . . . . . . . . 3 . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . 1 . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . Heat Transferred 1051 | . 50 . 50 . . 359 592 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Peak Influence 786 | . 75 28 160 31 . 111 95 491 361 523 514 558 342 786 468 398 279 Average Influence 238 | . 35 28 60 31 . 95 42 286 204 350 174 433 287 471 377 203 243 Maximum Alert Level 3 | . . . . . . . . 2 1 2 2 2 1 3 2 1 1 Low Security (%) 43 | 100 100 100 100 100 . 100 100 23 50 . 65 . . . . 67 6 Level 1 36 | . . . . . . . . 43 49 84 20 20 100 49 42 32 93 Level 2 17 | . . . . . . . . 32 . 15 13 79 . 26 57 . . Level 3 1 | . . . . . . . . . . . . . . 23 . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . 3 . . . 1 . 2 . 9 . 3 . 10 1 . Investigation 5 | . . . 1 . . . . . 1 . 1 . 1 . 1 . . Extermination 10 | . . . . . . . . . . . 5 . 1 . 3 1 . Reinforcement 11 | . . . 2 . . . 1 . 1 . 3 . . . 4 . . Assault 2 | . . . . . . . . . . . . . . . 2 . . Garrison 1 | . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 2 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Distress Signals 10 | . . . 3 . . . 2 . 4 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 259 | . 5 . 21 . . 7 13 17 39 26 31 19 2 16 32 13 18 Peak Tracking Total 11 | . 4 . 8 . . 3 4 5 3 8 5 11 1 4 8 5 11 Tactical Retreats 24 | . 1 . . . . 1 1 3 2 6 . 3 . 2 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Traps Triggered 36 | . . . 1 . . . 1 6 2 9 4 5 . 3 3 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Machines Disabled 27 | . . . . . . . 1 2 3 1 10 . . 2 5 3 . Max in Single Turn 4 | . . . . . . . 1 1 1 1 4 . . 1 2 . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Garrison Relay 4 | . . . . . . . . 2 . 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Machines Accessed 38 | . 2 . 3 . 1 . 5 . 10 . 9 . 1 . 6 1 . Terminals 26 | . 2 . 3 . . . 4 . 7 . 6 . . . 4 . . Fabricators 2 | . . . . . . . . . . . 1 . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 2 . 1 . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . 1 . 1 . . 1 . Total Hacks 99 | . 7 . 7 . 1 . 18 . 27 . 23 . 2 . 13 1 . Successful 60 | . 4 . 4 . 1 . 10 . 21 . 12 . 1 . 6 1 . Failed 39 | . 3 . 3 . . . 8 . 6 . 11 . 1 . 7 . . Catastrophic 10 | . . . 2 . . . 1 . 1 . 3 . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 71 | . 7 . 8 . 1 . 14 . 19 . 14 . 1 . 7 . . Terminals 74 | . 7 . 7 . . . 16 . 20 . 14 . . . 10 . . Fabricators 4 | . . . . . . . . . . . 3 . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . . 6 . 5 . . . . . . Garrison Access 7 | . . . . . . . 2 . 1 . 1 . 2 . . 1 . Terminal Hacks 22 | . 2 . 3 . 1 . 4 . 8 . 2 . . . 2 . . Record 1 | . . . . . . . . . 1 . . . . . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . 1 . 1 . 1 . . . 1 . . Prototype ID Bank 2 | . . . . . . . 2 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Garrison Index 4 | . . . . . . . 1 . 1 . 1 . . . 1 . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . 1 . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . 6 . 4 . . . . . . Insert Component 5 | . . . . . . . . . 3 . 2 . . . . . . Analyze 5 | . . . . . . . . . 3 . 2 . . . . . . Garrison Access Hacks 6 | . . . . . . . 2 . 1 . 1 . 1 . . 1 . Unlock Access 5 | . . . . . . . 1 . 1 . 1 . 1 . . 1 . Coupler Status 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 20 | . 2 . 1 . . . 4 . 6 . 4 . . . 3 . . Terminals 20 | . 2 . 1 . . . 4 . 6 . 4 . . . 3 . . Botnet 20 | . 2 . 1 . . . 4 . 6 . 4 . . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 2 . 3 . . . 4 . 8 . 8 . 1 . 6 1 . Full Trace Events 2 | . . . . . . . . . . . . . 1 . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 7 . 2 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . Matter 212 | . . . . . . . . . . . . . . . 212 . . Time 106 | . . . . . . . . . . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . 12 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . 2 . 2 . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 2 . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Used RIF Installer 4 | . . . . . . . . 1 . 1 . 1 . 1 . . . Coupler Efficiency 1 | . . . . . . . . . . 1 . . . . . . . Program Shield 1 | . . . . . . . . . . . . 1 . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . 1 . . . Robots Hacked 15 | . . . . . . . . . . 1 1 5 . 1 6 1 . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 15 | . . . . . . . . . . 1 1 5 . 1 6 1 . Autoassimilated 1 | . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 15 | . . . . . . . . . . 1 1 6 . 1 5 1 . parse_system 1 | . . . . . . . . . . . . . . . 1 . . link_complan 1 | . . . . . . . . . . . . 1 . . . . . overload_power 1 | . . . . . . . . . . . . 1 . . . . . amplify_resonance 5 | . . . . . . . . . . 1 . 2 . . 2 . . go_dormant 1 | . . . . . . . . . . . . . . . 1 . . overwrite_iff 2 | . . . . . . . . . . . . 2 . . . . . streamctrl_high 3 | . . . . . . . . . . . 1 . . 1 1 . . formatsys_high 1 | . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 20 | . . . . . . . . 10 . 4 . . . 5 1 . . Machine Destruction 20 | . . . . . . . . 10 . 4 . . . 5 1 . . Attached 12 | . . . . . . . . . . 1 . 2 1 1 7 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Total Allies 7 | . . . . . . . . . . . 1 2 . 1 2 1 . Largest Group 2 | . . . . . . . . . . . 1 2 . 1 1 1 1 Highest-Rated Group 81 | . . . . . . . . . . . 16 64 . 29 32 81 81 Highest-Rated Ally 81 | . . . . . . . . . . . 16 32 . 29 32 81 81 Total Orders 3 | . . . . . . . . . . . . . . . 2 1 . GUARD 1 | . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . Ally Attacks 35 | . . . . . . . . . . . 3 4 . 6 2 15 5 Total Damage 1114 | . . . . . . . . . . . 33 226 . 54 18 517 266 Kills 10 | . . . . . . . . . . . . 1 . . . 8 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Robot Analysis Total 6 | . 1 . 1 . . . 1 . 1 . 1 . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Turns Passed 15081 | 97 179 82 579 45 651 213 957 1037 2565 1223 3700 584 362 955 1446 253 153 Spaces Moved 7275 | 55 84 49 285 25 358 85 419 451 1286 570 1586 201 184 417 868 219 133 Core 150 | 4 . . . . . . . . . . . . . . 55 . 91 Treads 4183 | 51 84 49 285 25 358 85 419 282 1286 569 686 . . . 4 . . Legs 2629 | . . . . . . . . 169 . 1 900 201 184 417 757 . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 313 | . . . . . . . . . . . . . . . 52 219 42 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 160 150 156 156 160 153 150 150 50 56 50 Average Speed 164 | 152 160 160 163 180 180 180 160 170 174 178 180 210 181 150 140 59 62 Slowest Speed 1150 | 160 160 160 180 180 180 180 180 240 180 360 280 280 183 150 1150 60 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 26 23 33 9 64 32 30 51 79 59 29 38 5 38 26 8 41 Regions Visited 17 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . . 1 . 1 . 1 . 1 . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . . . . . . . 1 . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . 3 . . . . . . 1 . Terrain Destroyed 143 | . 2 . 3 . . 6 . . 22 1 38 . . 18 48 5 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 53 | . . . . . . . . . 22 1 . . . 18 7 5 . AOE 90 | . 2 . 3 . . 6 . . . . 38 . . . 41 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Gar Total 9712 | 66 113 53 367 25 366 111 666 645 1526 707 2301 299 213 738 1021 298 197 Wait 1453 | . 6 5 41 . . 1 163 56 128 40 589 24 3 258 69 38 32 Move 7263 | 54 83 48 284 24 357 84 419 450 1286 569 1586 200 184 416 867 219 133 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 132 | 6 8 . 9 . 5 4 19 13 8 16 11 3 11 10 5 4 . Fast Attach 82 | 6 1 . 2 . . . 6 10 11 2 18 7 2 1 11 5 . Attach 51 | . . . 2 1 . 5 5 3 2 9 3 3 5 4 6 1 2 Detach 9 | . . . 1 . . . 1 . 2 1 1 . . 1 1 1 . Swap 59 | . 1 . 3 . 2 . 3 9 10 2 9 2 3 8 7 . . Drop 163 | . 5 . 7 . 2 . 22 28 27 10 23 4 5 16 13 1 . Fire 379 | . 9 . 17 . . 17 28 60 51 38 60 40 . 1 37 16 5 Melee 27 | . . . . . . . . . . 2 1 . . 7 4 13 . Ram 5 | . . . . . . . . . . . . . . . . . 5 Kick 2 | . . . . . . . . . . . . . . 1 1 . . Crush 2 | . . . 1 . . . . . 1 . . . . . . . . Escape Stasis 78 | . . . . . . . . 16 . 18 . 16 . 15 . . 13 Rewire 7 | . . . . . . . . . . . . . . . . . 7 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 5 exits: *Fac x2 / [*Sto x2] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison -6/Factory -6/Garrison -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Entered Mines 295 | -10/Mines | Learned Materials terminal intel 309 | -10/Mines | Build established: Mutant 351 | -10/Mines | Discovered new exit (range 6) 359 | -10/Mines | Entered Materials 359 | -9/Materials | Evolved 2 slots: Utility x2 360 | -9/Materials | Loaded intel: 12 terminal locations 811 | -9/Materials | Discovered new exit (range 8) 938 | -9/Materials | Entered Mines 975 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 975 | -9/Mines | Discovered new exit (range 5) 983 | -9/Mines | Entered Exiles 1010 | -9/Exiles | Discovered new exit (range 14) 1030 | -9/Exiles | Met 8R-AWN 1059 | -9/Exiles | Met EX-HEX 1115 | -9/Exiles | Met EX-BIN 1248 | -9/Exiles | Aligned with FarCom system 1250 | -9/Exiles | Given EX-Vault access code 1298 | -9/Exiles | Opened EX-Vault 1315 | -9/Exiles | Found AWS/Autocannon 1353 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1407 | -9/Exiles | Met EX-DEC 1612 | -9/Exiles | Discovered new exit (range 14) 1634 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1634 | -9/Exiles | Entered Mines 1716 | -8/Mines | Lost 5 parts (1p1n1u2w) 1808 | -8/Mines | Discovered new exit (range 14) 1820 | -8/Mines | Build established: Hauler-Mutant 1847 | -8/Mines | Entered Materials 1847 | -8/Materials | Evolved 2 slots: Propulsion x2 2348 | -8/Materials | Discovered new exit (range 13) 2804 | -8/Materials | Identified exit to Garrison 2804 | -8/Materials | Entered Garrison 2812 | -8/Garrison | Installed Relay Interface Framework 2852 | -8/Garrison | Triggered checkpoint 2925 | -8/Garrison | Garrison Relay disabled 2957 | -8/Garrison | Build established: Hacker-Mutant 3032 | -8/Garrison | Triggered checkpoint 3440 | -8/Garrison | Build established: Scavenger-Mutant 3584 | -8/Garrison | Discovered new exit (range 15) 3648 | -8/Garrison | Triggered checkpoint 3681 | -8/Garrison | Garrison Relay disabled 3841 | -8/Garrison | Entered Materials 4520 | -8/Materials | Build established: Bothacker-Mutant 4573 | -8/Materials | Discovered new exit (range 11) 5151 | -8/Materials | Discovered new exit (range 14) 6153 | -8/Materials | Discovered new exit (range 9) 6209 | -8/Materials | Discovered new exit (range 6) 6406 | -8/Materials | Identified exit to Garrison 6406 | -8/Materials | Entered Garrison 6570 | -8/Garrison | Triggered checkpoint 6585 | -8/Garrison | Core integrity fell below 50% 6616 | -8/Garrison | Triggered checkpoint 6625 | -8/Garrison | Core integrity fell below 20% 6658 | -8/Garrison | Lost 8 parts (1p4n1u2w) 6746 | -8/Garrison | Discovered new exit (range 9) 6788 | -8/Garrison | Triggered checkpoint 6810 | -8/Garrison | Triggered checkpoint 6918 | -8/Garrison | Build established: Hauler-Mutant 6972 | -8/Garrison | Triggered checkpoint 7035 | -8/Garrison | Discovered new exit (range 13) 7304 | -8/Garrison | Triggered checkpoint 7441 | -8/Garrison | Garrison Relay disabled 7536 | -8/Garrison | Triggered checkpoint 7586 | -8/Garrison | Discovered new exit (range 14) 7588 | -8/Garrison | Triggered checkpoint 7622 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 7629 | -8/Garrison | Entered Factory 7629 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7927 | -7/Factory | Build established: Hauler-Skirmisher 8360 | -7/Factory | Build established: Bothacker-Skirmisher 9114 | -7/Factory | Discovered new exit (range 6) 9756 | -7/Factory | Discovered new exit (range 10) 10902 | -7/Factory | System corruption reached 10% 11198 | -7/Factory | Build established: Bothacker-Tank 11329 | -7/Factory | Identified exit to Garrison 11329 | -7/Factory | Entered Garrison 11564 | -7/Garrison | Triggered checkpoint 11601 | -7/Garrison | Core integrity fell below 50% 11630 | -7/Garrison | Lost 4 parts (1n1u2w) 11722 | -7/Garrison | Triggered checkpoint 11797 | -7/Garrison | Discovered new exit (range 15) 11809 | -7/Garrison | Core integrity fell below 20% 11851 | -7/Garrison | Lost 3 parts (2n1u) 11867 | -7/Garrison | Expanded RIF knowledge: Program Shield 11881 | -7/Garrison | Build established: Bothacker-Mutant 11913 | -7/Garrison | Entered Factory 11913 | -6/Factory | Evolved 2 slots: Utility x2 11943 | -6/Factory | Lost 6 parts (1p1n1u3w) 12218 | -6/Factory | Build established: Bothacker-Skirmisher 12230 | -6/Factory | Garrison activated, responded to threat 12275 | -6/Factory | Identified exit to Garrison 12275 | -6/Factory | Entered Garrison 12416 | -6/Garrison | Triggered checkpoint 12564 | -6/Garrison | Garrison Relay disabled 12828 | -6/Garrison | Spotted B-75 Beast 12835 | -6/Garrison | Triggered checkpoint 12872 | -6/Garrison | Triggered checkpoint 12934 | -6/Garrison | Destroyed B-75 Beast 13004 | -6/Garrison | Triggered checkpoint 13078 | -6/Garrison | Triggered checkpoint 13201 | -6/Garrison | Discovered new exit (range 10) 13224 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 13230 | -6/Garrison | Entered Factory 13557 | -6/Factory | Build established: Botlord-Assassin 13580 | -6/Factory | First assault squad dispatched 13738 | -6/Factory | Fabricated Arm. Medium Treads? 13948 | -6/Factory | Spotted B-75 Beast 14253 | -6/Factory | Build established: Botlord-Mutant 14550 | -6/Factory | Core integrity fell below 50% 14618 | -6/Factory | Core integrity fell below 20% 14654 | -6/Factory | Lost 14 parts (1p4n4u5w) 14668 | -6/Factory | Discovered new exit (range 11) 14676 | -6/Factory | Entered another Factory area 14676 | -5/Factory | Evolved 2 slots: Utility x2 14795 | -5/Factory | Spotted B-75 Beast 14797 | -5/Factory | Assimilated Beast 6a with formatsys_high 14924 | -5/Factory | Build established: Mutant 14928 | -5/Factory | Identified exit to Garrison 14929 | -5/Factory | Entered Garrison 14929 | -5/Garrison | Accompanied by 1 ally 14988 | -5/Garrison | Spotted B-75 Beast 15024 | -5/Garrison | Core integrity fell below 50% 15044 | -5/Garrison | Core integrity fell below 20% 15046 | -5/Garrison | Triggered checkpoint 15082 | -5/Garrison | Lost 9 parts (2n2u5w) 15082 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Garrison Door opened remotely. 15051_ Relay Coupler [Behemoth] destroyed. 15053_ Triggered Stasis Trap. 15053_ A bubble of rippling energy engulfs the area. 15053_ Field strength at 94. 15053_ Field strength at 88. 15054_ Field strength at 82. 15055_ Field strength at 76. 15056_ Field strength at 70. 15057_ Field strength at 59. 15058_ Field strength at 53. 15059_ Field strength at 47. 15060_ Field strength at 36. 15061_ Field strength at 30. 15062_ Field strength at 19. 15063_ Field strength at 13. 15064_ Field strength at 7. 15065_ Field strength at 1. 15066_ Stasis field depleted. 15081_ Drone sends a signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# "s???????????????????? | | ????????????????????????# "s???????????????????? | | ????????????????????????# "s???????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ???##!!################## #?????????????????#### | | ???#! #?????????????????#== | | ????????# ggg #?????????????????#%! | | ????????###### ######### #?????????????????#**# | | ?????????????# #???????# #?????????????????# # | | ????????????s" #???????#g #?????????????????# # | | ????????????s" ???????# #h????????????????# # | | ????????????s" ???????# gn#???????????####### # | | ????????????s" ???????# g #???????????# ## # | | ????????????s" #???????#^ ############# ## # | | ?????????????# #???????# = | | ?????????????###????????# BB % | | ????????????????????????# BB = | | ????????????????????????############ ## ## | | ???????????????????????????????????# ## ## | | ???????????????????????????????????" | | ???????????????????????????????????" | | ???????????????????????????????????" | | ???????????????????????????????????" | | ???????????????????????????????????# ## ## | | ???????????????????????????????????# ## #? | | ??????????????????????????????????? ? | | ??????????????????????????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 30 Evasion (%) 53 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Imp. Datajack | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Hacked Imp. Terrain Scan Processor | -8/Materials | Hacked Terrain Scan Processor | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Lyr. Medium Armor Plating | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Medium Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterRiotMapper Manual? 0 Play Time 02:00:41 Cumulative 159.1 hours Start 2020.06.23 @ 22:11:07 End 2020.06.24 @ 00:27:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 84 Adventurer 1 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 58 Gallery% 71 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4afb5e24-38ef-4c92-955a-52e6079c44b9