Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 01:59:23

Player: KURIIRI

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (151)     755
Value Destroyed (5718)     5718
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (2190)               2190
              TOTAL SCORE: 10983

 Bonus
-------
High Alert Combat Kills    378
Follower Combat Kills      481
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -69

 Cogmind 
---------
Core Integrity             0/550
Matter                     201/300
Energy                     27/100
System Corruption          16%
Temperature                Cool (21)
Movement                   Core (900) Ox17
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
       Advanced Cooling System
  High-capacity Storage Unit
      Makeshift Hacking Suite
>               --- WEAPON (2) -------
          Heavy Phase Cannon
>               --- INVENTORY (20) ---
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Medium Treads
        Armored Wheel
                Reactive Plating
       Advanced System Shield
                Relay Coupler [NC] (42)
                Relay Coupler [NC] (23)
                Relay Coupler [NC] (36)
                Relay Coupler [Grunt] (32)
                Relay Coupler [Sentry] (29)
                Relay Coupler [Sentry] (26)
                Relay Coupler [Sentry] (33)
                Relay Coupler [Sentry] (27)
                EM Pulse Cannon
       Advanced EMP Blaster
                Multitool

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
        Armored Treads
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Cooling System
  High-capacity Storage Unit
       Advanced Shield Generator
      Makeshift Hacking Suite
>               --- WEAPON -----------
          Heavy Phase Cannon
          Heavy Phase Cannon
>               --- INVENTORY --------
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Medium Treads
        Armored Wheel
                Reactive Plating
       Advanced System Shield
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                EM Pulse Cannon
       Advanced EMP Blaster
                Multitool
[Rating: 53]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   3   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             149  | 1   16  16  42  26  33  15  
  Power                    9    | .   3   .   4   2   .   .   
    Engine                 6    | .   3   .   3   .   .   .   
    Core                   3    | .   .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               31   | .   4   2   5   11  9   .   
    Treads                 23   | .   4   2   5   8   4   .   
    Leg                    2    | .   .   .   .   2   .   .   
    Wheel                  6    | .   .   .   .   1   5   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  33   | 1   2   3   11  3   7   6   
    Device                 8    | 1   .   .   3   1   .   3   
    Storage                4    | .   1   1   .   .   2   .   
    Processor              2    | .   .   .   2   .   .   .   
    Hackware               7    | .   .   .   2   1   2   2   
    Protection             12   | .   1   2   4   1   3   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   76   | .   7   11  22  10  17  9   
    Energy Gun             14   | .   5   2   5   .   2   .   
    Energy Cannon          14   | .   .   3   1   1   4   5   
    Ballistic Gun          21   | .   .   4   9   4   4   .   
    Ballistic Cannon       4    | .   .   2   2   .   .   .   
    Launcher               9    | .   2   .   1   .   3   3   
    Special Weapon         6    | .   .   .   .   1   4   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   4   4   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   4   .   2   .   
Parts Lost                 19   | .   2   .   3   3   2   9   
  Power                    4    | .   1   .   2   .   .   1   
  Propulsion               8    | .   .   .   1   3   1   3   
  Utility                  4    | .   .   .   .   .   1   3   
  Weapon                   3    | .   1   .   .   .   .   2   
  Highest Loss Streak      7    | .   1   .   1   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  86  99  93  90  90  
  Engine                   8    | .   12  14  8   5   .   .   
  Core                     2    | .   .   .   .   3   9   8   
  Treads                   23   | .   27  28  26  20  17  8   
  Wheel                    3    | .   .   .   .   2   9   17  
  Device                   3    | .   3   .   8   .   1   7   
  Storage                  8    | .   14  2   9   9   9   9   
  Processor                3    | .   .   .   8   9   2   .   
  Hackware                 7    | .   .   .   9   12  17  12  
  Protection               9    | .   10  13  8   9   6   7   
  Energy Gun               4    | .   15  5   2   .   .   .   
  Energy Cannon            4    | .   .   7   1   .   9   13  
  Ballistic Gun            6    | .   3   7   11  8   2   .   
  Launcher                 2    | .   3   5   .   .   4   3   
Peak Build Rating          53   | 9   14  16  37  47  47  53  
  Average Rating           26   | 6   10  13  31  33  43  45  
  On Entrance              24   | 6   9   11  15  36  47  45  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             91   | 13  36  46  47  57  85  91  
  Greatest Support         70   | 20  43  46  69  70  70  24  
  Greatest Overweight (x)  8    | .   1   .   .   2   8   3   
  Average Overweight (x)   .    | .   .   .   .   .   2   2   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  
  Average Capacity         13   | 8   14  6   15  15  18  20  
  Most Carried             20   | 8   15  15  15  15  20  20  
  Average Carried          13   | 7   13  6   14  14  17  19  
  Final Capacity           20   | 8   15  15  15  15  20  20  
  Final Carried            20   | 8   15  13  15  14  20  18  

 Class Distribution 
--------------------
 59% | Mutant
 19% | Bothacker-Mutant
  8% | Scavenger-Mutant
  7% | Subdweller-Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  
Matter Collected           4094 | 270  514  675  1135 684  556  260  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            6020 | 167  923  574  1796 782  957  821  
  Parts                    341  | 9    56   40   99   28   64   45   
Haulers Intercepted        9    | .    2    .    4    .    3    .    
Recyclers Shooed           2    | .    1    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    15   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar 
Combat Hostiles Destroyed  109  | .   15  20  25  15  13  21  
  Melee                    4    | .   .   .   .   4   .   .   
  Guns                     47   | .   8   4   24  10  1   .   
  Cannons                  18   | .   .   3   1   1   7   6   
  AOE                      37   | .   7   13  .   .   5   12  
Classes Destroyed          18   | 2   5   2   5   1   2   1   
  Worker                   8    | .   2   .   2   .   4   .   
  Builder                  3    | .   1   .   1   .   1   .   
  Tunneler                 4    | 3   .   .   .   .   1   .   
  Hauler                   9    | .   2   .   4   .   3   .   
  Recycler                 3    | 1   1   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 4    | .   .   .   3   .   .   1   
  Watcher                  10   | .   3   .   2   .   5   .   
  Swarmer                  11   | .   .   .   .   .   5   6   
  Cutter                   2    | .   .   .   .   .   .   2   
  Grunt                    54   | .   15  .   13  11  6   9   
  Brawler                  2    | .   .   .   2   .   .   .   
  Sentry                   10   | .   .   .   7   1   1   1   
  Specialist               1    | .   .   .   .   .   1   .   
  Hunter                   3    | .   .   .   3   .   .   .   
  Programmer               6    | .   .   .   .   3   .   3   
  Artisan                  2    | .   .   2   .   .   .   .   
  Subdweller               20   | .   .   20  .   .   .   .   
Best Kill Streak           5    | 2   5   5   4   3   4   5   
  Combat Bots Only         5    | .   3   5   3   3   3   5   
Max Kills in Single Turn   3    | 1   3   2   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   .   2   3   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  
Hostile Shots Fired        485   | .    44   39   136  106  56   104  
  Missed                   146   | .    13   16   36   31   19   31   
Damage Taken               5940  | .    436  801  1499 1130 546  1528 
  Core                     670   | .    20   95   150  123  126  156  
  Absorbed by Shields      137   | .    .    .    .    70   .    67   
  Regen/Repaired (Parts)   195   | .    86   .    .    .    109  .    
Core Remaining (%)         77    | 100  .    54   .    .    .    .    
Volleys Fired              488   | 10   78   63   128  61   68   80   
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  180   | 40   90   160  126  90   153  180  
Shots Fired                816   | 20   149  101  241  107  92   106  
  Gun                      542   | 20   143  35   224  96   24   .    
  Cannon                   189   | .    .    28   17   5    55   84   
  Launcher                 69    | .    6    38   .    .    4    21   
  Special                  16    | .    .    .    .    6    9    1    
  Kinetic                  406   | 20   60   27   179  96   24   .    
  Thermal                  227   | .    4    36   62   5    54   66   
  Explosive                44    | .    6    38   .    .    .    .    
  Electromagnetic          123   | .    79   .    .    .    5    39   
  Robot Hit Streak         14    | 8    8    14   14   7    8    12   
  Robot Miss Streak        4     | 2    4    2    3    3    2    3    
  Penetration Max          1     | .    .    .    1    1    .    .    
  Secondary Targets        4     | .    2    .    1    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    
Shots Hit Robots           484   | 15   89   48   162  76   50   44   
  Core Hits                233   | 5    51   37   61   27   28   24   
  Critical Kills           1     | .    .    .    .    1    .    .    
  Critical Parts Destroyed 4     | .    .    .    1    3    .    .    
  Critical Strikes         7     | .    1    1    1    4    .    .    
    Burn                   1     | .    1    .    .    .    .    .    
    Destroy                5     | .    .    .    1    4    .    .    
    Blast                  1     | .    .    1    .    .    .    .    
Melee Attacks              47    | .    .    .    19   28   .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 47    | .    .    .    19   28   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    3    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           13408 | 188  1607 2031 3418 1948 1801 2415 
  Guns                     6253  | 188  1161 371  2829 1435 269  .    
  Cannons                  3138  | .    .    176  236  109  1247 1370 
  Explosions               3260  | .    446  1484 .    .    285  1045 
  Melee                    757   | .    .    .    353  404  .    .    
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  4961  | 188  504  314  2251 1435 269  .    
  Thermal                  4071  | .    236  233  814  109  1247 1432 
  Explosive                1732  | .    248  1484 .    .    .    .    
  Electromagnetic          1887  | .    619  .    .    .    285  983  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 757   | .    .    .    353  404  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         16    | .    1    1    1    5    11   16   
  Average Corruption       4     | .    1    1    1    3    8    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  158   | .    11   16   8    27   46   50   
    Message Errors         42    | .    3    3    3    9    10   14   
    Matter Fused           40    | .    2    5    2    6    10   15   
    Heat Flow Errors       23    | .    2    5    1    5    7    3    
    Energy Discharges      20    | .    3    2    .    3    7    5    
    Parts Rejected         1     | .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    1    .    1    
    Data Loss (minor)      13    | .    1    .    1    1    9    1    
    Data Loss (major)      6     | .    .    1    1    .    .    4    
    Misfires               6     | .    .    .    .    1    1    4    
    Alerts                 1     | .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    1    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            277   | .    32   23   139  28   34   21   
  Projectiles              51    | .    .    .    4    .    34   13   
  Explosions               63    | .    32   23   .    .    .    8    
  Melee                    163   | .    .    .    135  28   .    .    
Knockbacks                 6     | .    .    5    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    5    1    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      289   | .    53   156  .    .    .    80   
  Shots                    14    | .    3    7    .    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        467   | 6    301  240  208  361  349  467  
  Average Temperature      86    | 6    93   60   34   81   100  104  
  Received Heat Transfer   2587  | .    219  99   810  551  234  674  
  Effects                  11    | .    2    .    .    2    3    4    
    Shutdowns              1     | .    .    .    .    .    1    .    
    Energy Bleed           2     | .    1    .    .    .    1    .    
    Interference           8     | .    1    .    .    2    1    4    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    3    
  Parts Fried              10    | .    .    .    .    .    6    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    1    3    .    1    .    
  Heat Transferred         5142  | .    435  287  1665 111  1258 1386 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    5    .    .    .    .    8    

 Alert                          | -11  -10  -10  -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  
Peak Influence             1008 | 20   222  .    326  730  739  1008 
  Initial                  355  | .    13   .    .    31   355  133  
  Average                  255  | 11   100  .    123  400  328  624  
Maximum Alert Level        3    | .    1    .    1    3    3    3    
  Low Security (%)         54   | 100  97   .    77   17   19   3    
  Level 1                  21   | .    2    .    22   24   53   11   
  Level 2                  16   | .    .    .    .    52   17   46   
  Level 3                  7    | .    .    .    .    5    9    38   
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          11   | .    3    .    5    .    3    .    
  Investigation            4    | .    3    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            7    | .    .    .    4    .    3    .    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    2    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar 
Distress Signals           7    | .   2   .   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              168  | .   21  19  45  20  36  27  
  Peak Tracking Total      6    | .   3   3   4   4   4   6   
  Tactical Retreats        10   | .   .   .   6   1   1   2   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar 
Traps Triggered            12   | .   2   2   2   3   2   1   
  Indirectly               1    | .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Gar 
Machines Disabled          14   | .   5   .   1   3   1   4   
  Max in Single Turn       1    | .   1   .   1   1   .   1   
  Garrison Relay           4    | .   .   .   .   2   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar 
Machines Accessed          34   | .   10  1   7   3   12  1   
  Terminals                26   | .   7   .   5   3   10  1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                102  | .   27  5   29  6   33  2   
  Successful               63   | .   17  5   18  4   19  .   
  Failed                   39   | .   10  .   11  2   14  2   
    Catastrophic           2    | .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   76   | .   25  .   23  2   26  .   
  Terminals                85   | .   23  .   24  6   30  2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   .   2   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Terminal Hacks             25   | .   4   5   6   4   6   .   
  Record                   5    | .   .   5   .   .   .   .   
  Robot Analysis           8    | .   3   .   4   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   1   .   
  Unreport Threat          5    | .   .   .   2   .   3   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   
  Scan Component           2    | .   1   .   .   .   1   .   
  Repair                   2    | .   1   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   1   .   1   .   
Unauthorized Hacks         28   | .   11  .   7   .   10  .   
  Terminals                26   | .   9   .   7   .   10  .   
    Assimilate             1    | .   .   .   .   .   1   .   
    Botnet                 7    | .   3   .   2   .   2   .   
    Operators              2    | .   1   .   .   .   1   .   
    Skim                   16   | .   5   .   5   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         28   | .   8   .   6   3   10  1   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   
  Time                     64   | .   26  .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  
------------               Run  | Yrd Mat Sub Mat Gar Mat Gar 
Used RIF Installer         2    | .   .   .   .   1   .   1   
  Alert ID Control         1    | .   .   .   .   .   .   1   
Robots Hacked              7    | .   .   .   .   2   4   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   7    | .   .   .   .   2   4   1   
Robot Hacks Applied        7    | .   .   .   .   2   4   1   
  amplify_resonance        1    | .   .   .   .   .   .   1   
  overwrite_iff            1    | .   .   .   .   .   1   .   
  formatsys_high           5    | .   .   .   .   2   3   .   
Relay Couplers Released    17   | .   .   .   .   10  .   7   
  Machine Destruction      17   | .   .   .   .   10  .   7   
  Attached                 5    | .   .   .   .   1   2   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   3   .   .   
Allies Hacked              2    | .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -8  
--------                   Run  | Yrd Mat Sub Mat Gar Mat Gar 
Total Allies               10   | .   .   .   .   5   5   .   
  Largest Group            4    | .   .   .   .   4   3   2   
  Highest-Rated Group      108  | .   .   .   .   108 93  38  
  Highest-Rated Ally       31   | .   .   .   .   31  31  29  
Total Orders               4    | .   .   .   .   2   .   2   
  STAY                     2    | .   .   .   .   1   .   1   
  FOLLOW                   2    | .   .   .   .   1   .   1   
Ally Attacks               102  | .   .   .   .   22  68  12  
  Total Damage             1429 | .   .   .   .   401 896 132 
  Kills                    17   | .   .   .   .   4   11  2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar 
Robot Analysis Total       8    | .   3   .   4   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  
Turns Passed               11881 | 78   2277 2644 2827 1441 1431 1183 
Spaces Moved               6140  | 38   1067 1468 1398 724  744  701  
  Core                     .     | .    .    .    .    .    .    .    
  Treads                   4677  | .    1046 1468 1398 508  257  .    
  Legs                     59    | 38   21   .    .    .    .    .    
  Wheels                   1404  | .    .    .    .    216  487  701  
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  160  130  120  120  
  Average Speed            155   | 120  159  160  161  152  155  133  
  Slowest Speed            250   | 120  240  160  165  250  245  135  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 3    96   79   80   75   71   71   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     4     | .    2    .    1    .    1    .    
  Known Exits Taken        3     | .    .    1    1    .    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    
Scrap Searched             11    | .    .    11   .    .    .    .    
Spaces Dug                 42    | .    .    19   13   3    2    5    
Terrain Destroyed          252   | .    42   144  15   4    19   28   
  Melee                    16    | .    .    .    13   3    .    .    
  Projectile               39    | .    .    8    2    1    19   9    
  AOE                      197   | .    42   136  .    .    .    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  
Total                      7622 | 50   1506 1659 1712 929  924  842  
  Wait                     557  | .    291  63   77   32   61   33   
  Move                     6134 | 37   1066 1467 1397 722  744  701  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  109  | 2    29   20   25   18   8    7    
  Fast Attach              24   | 1    4    3    4    4    8    .    
  Attach                   25   | .    7    .    7    3    1    7    
  Detach                   1    | .    .    .    1    .    .    .    
  Swap                     101  | .    5    13   31   20   24   8    
  Drop                     106  | .    26   18   23   23   10   6    
  Fire                     488  | 10   78   63   128  61   68   80   
  Melee                    47   | .    .    .    19   28   .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    16   .    .    
  Rewire                   2    | .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            12   | .    .    12   .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)

 History 
---------
  Turn | Location      | Event
    20 | -11/Scrapyard | Discovered new exit (range 3)
    79 | -11/Scrapyard | Entered Materials
   318 | -10/Materials | Build established: Mutant
   456 | -10/Materials | Discovered new exit (range 16)
   538 | -10/Materials | Discovered new exit (range 16)
   566 | -10/Materials | Discovered new exit (range 15)
   717 | -10/Materials | Discovered new exit (range 7)
  1043 | -10/Materials | Repaired Lgt. Treads
  1096 | -10/Materials | Discovered new exit (range 9)
  1349 | -10/Materials | Discovered new exit (range 15)
  1874 | -10/Materials | Loaded intel: 1 repair station location
  1953 | -10/Materials | Learned 4 Subcaves zone layouts
  1960 | -10/Materials | Learned location of 2 exits from Mines
  1966 | -10/Materials | Learned location of 2 exits from Mines
  1982 | -10/Materials | Learned Storage stockpile data
  2009 | -10/Materials | Loaded intel: 17 trap records
  2356 | -10/Materials | Entered Subcaves
  2357 | -10/Subcaves  | Identified exit to Materials
  2451 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  2472 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
  2613 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  2642 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  2648 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  2739 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  2742 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  3050 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  3134 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  3205 | -10/Subcaves  | Visited Clippyterm
  3210 | -10/Subcaves  | Learned Research machine intel
  3210 | -10/Subcaves  | Learned 40 Factory zone layouts
  3693 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  3741 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hacking Suite
  3893 | -10/Subcaves  | Build established: Subdweller-Mutant
  4335 | -10/Subcaves  | Build established: Mutant
  4407 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  5000 | -10/Subcaves  | Entered Materials
  5000 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  5001 | -8/Materials  | Identified exit to Storage
  5990 | -8/Materials  | Discovered new exit (range 16)
  6805 | -8/Materials  | Build established: Scavenger-Mutant
  7307 | -8/Materials  | Learned location of 1 exit from Storage
  7354 | -8/Materials  | Learned 2 Lower Caves zone layouts
  7403 | -8/Materials  | Discovered new exit (range 7)
  7422 | -8/Materials  | Learned location of 3 exits from Factory
  7442 | -8/Materials  | Learned location of 1 exit from Lower Caves
  7473 | -8/Materials  | Learned Storage stockpile data
  7512 | -8/Materials  | Learned 2 Storage zone layouts
  7556 | -8/Materials  | Build established: Mutant
  7735 | -8/Materials  | Discovered new exit (range 4)
  7768 | -8/Materials  | Identified exit to Garrison
  7827 | -8/Materials  | Entered Garrison
  7868 | -8/Garrison   | Discovered new exit (range 42)
  7868 | -8/Garrison   | Discovered new exit (range 62)
  7868 | -8/Garrison   | Discovered new exit (range 75)
  7927 | -8/Garrison   | Triggered checkpoint
  7976 | -8/Garrison   | Build established: Hacker-Mutant
  8070 | -8/Garrison   | Triggered checkpoint
  8087 | -8/Garrison   | Garrison Relay disabled
  8157 | -8/Garrison   | Triggered checkpoint
  8400 | -8/Garrison   | Installed Relay Interface Framework
  8779 | -8/Garrison   | Garrison Relay disabled
  8860 | -8/Garrison   | Build established: Bothacker-Mutant
  8891 | -8/Garrison   | Triggered checkpoint
  9179 | -8/Garrison   | Triggered checkpoint
  9268 | -8/Garrison   | Entered Materials
  9268 | -8/Materials  | Accompanied by 3 allies
  9329 | -8/Materials  | Discovered exit to Storage (range 14)
  9451 | -8/Materials  | Lost 3 allies
  9470 | -8/Materials  | Core integrity fell below 50%
  9802 | -8/Materials  | System corruption reached 10%
  9949 | -8/Materials  | Learned Storage security intel
 10005 | -8/Materials  | Learned Storage interactive machine intel
 10050 | -8/Materials  | Learned Factory emergency access door positions
 10074 | -8/Materials  | Discovered new exit (range 16)
 10087 | -8/Materials  | Learned Storage terminal intel
 10116 | -8/Materials  | Learned Storage garrison access intel
 10156 | -8/Materials  | Learned location of Lower Caves (-6)
 10204 | -8/Materials  | Identified exit to Factory
 10264 | -8/Materials  | Learned Storage security intel
 10574 | -8/Materials  | Repaired Hvy. Armor Plating
 10698 | -8/Materials  | Identified exit to Garrison
 10699 | -8/Materials  | Entered Garrison
 10699 | -8/Garrison   | Accompanied by 2 allies
 10726 | -8/Garrison   | Triggered checkpoint
 10739 | -8/Garrison   | Garrison Relay disabled
 10871 | -8/Garrison   | Triggered checkpoint
 10873 | -8/Garrison   | Triggered checkpoint
 10966 | -8/Garrison   | Core integrity fell below 20%
 11158 | -8/Garrison   | Build established: Mutant
 11188 | -8/Garrison   | Discovered exit to Factory (range 8)
 11213 | -8/Garrison   | Triggered checkpoint
 11415 | -8/Garrison   | Triggered checkpoint
 11523 | -8/Garrison   | Discovered exit to Factory (range 10)
 11561 | -8/Garrison   | Triggered checkpoint
 11595 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 11757 | -8/Garrison   | Discovered exit to Factory (range 14)
 11818 | -8/Garrison   | Spotted B-75 Beast
 11882 | -8/Garrison   | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
11791_ IQ VQ7QHE/L%VQF=WNCHD<CB
11811_ Garrison Relay collapses.
11816_ O7UQJ=OBUORAUHAIUXHL<UUO8GRJ:9X|Y0P,X
11819_ B-75 Beast springs to life.
11819_ Hvy. Armor Plating destroyed.
11839_ System corrupted: Matter fused (-8).
11840_ Knocked back.
11848_ Critical hit (Meltdown: +320).
11856_ System corrupted: Matter fused (-9).
11865_ Neutrino Core destroyed.
11871_ Adv. Cooling System destroyed.
11871_ Hvy. Phase Cannon destroyed.
11871_ Knocked back.
11874_ Arm. Wheel destroyed.
11874_ Arm. Treads destroyed.
11877_ System corrupted: Matter fused (-5).
11877_ System corrupted: Hvy. Phase Cannon
  failed to cycle.
11879_ Arm. Wheel destroyed.
11882_ Adv. Shield Generator destroyed.

 Map 
-----
+----------------------------------------------------+
|                   ^^     ###    "   "????????????? |
| #   ##    ##   #######""##????????  "????????????? |
| #   ##    ##   #?????####????????????????????????? |
| [[             "?????????????????????????????????? |
|  [             "?????????????????????????????????? |
|   =            "?????????????????????????????????? |
| [ %            "?????????????????????????????????? |
| #   ##    ##   #?????????????????????????????????? |
|      #    ##   ############??????????????????????? |
| #==                       #??????????????????????? |
|        %                 !#??????????????????????? |
| #     = =               [%=??????????????????????? |
|     ##%== ##++########  %%##?????????????????????? |
| ##  ##!!  #???????????#  % ??????????????????????? |
| ?#  #######???????????#  =#??????????????????????? |
| ?#  #?????????????????#   #??????????????????????? |
| ?#  #????????????????##   ######??????###????????? |
| ?#  #????????????#???#    ##   #?????   #????????? |
| ?#  #??????#  #### ###;   ##   ##### !!###???????? |
| ##  #??????#          ; %             !  #???????? |
|    ^#??????#          ; %                #???????? |
|    ^#????????########## BB;#"###"%########???????? |
| ##""#?????????????????# BB#????#  #??????????????? |
| ?#  #?????????????????#   #????     ?????????????? |
| ?#  #?????????????????#   #???      #????????????? |
| ?#  #?????????????????# %@#??"      ""???????????? |
| ?#  #?????????????????#%  #??[      ]"#??????????? |
| ?#  #?????????????????# % #?"[ #"++ ["#??????????? |
| ?#  #?????????????????#   ##"! ?  + *"#??????????? |
| ?#  #?????????????????#   ##"! ? ?+ !"#??????????? |
| ?#  #?????????????????#   #?"! ?+?+ !"#??????????? |
| ?#  #?????????????????#   #?"! ? ?  ["#??????????? |
| ?#  #?????????????????#   #?""?? ?  ""???????????? |
| ?#  #?????????????????#   #??"??!??""????????????? |
| ?#  #?????????????????#   #?????"????????????????? |
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| ?#  #?????????????????#   #??????????????????????? |
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| ?#  #?????????????????#   #??????????????????????? |
| ##  #?????????????????#    ??????????????????????? |
|     #?????????????????#   <??????????????????????? |
|     #?????????????????#    ??????????????????????? |
| #####?????????????????#####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          21
Relay Coupler Types        2
Relay Coupler Value        58

 Item Schematics 
-----------------
               Multitool | -8/Materials | Scanalyzed
 Adv. Targeting Computer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelSensorStatue
  Manual?         0
Play Time         01:24:37
  Cumulative      284.2 hours
  Start           2025.02.10 @ 23:59:25
  End             2025.02.11 @ 01:59:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          237
  Rogue           201
  Adventurer      36
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/0/1/0/0/0/1/0
Lore%             60
Gallery%          70
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bac45646-63a4-4d31-8b3f-9d102cfe2d9e