Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:22:27 Player: Ragnhildr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (143) 715 Value Destroyed (5059) 5059 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (442) 442 TOTAL SCORE: 11196 Bonus ------- High Alert Combat Kills 162 Met Data Miner 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 167/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Improved Sensor Array Hardened Medium Armor Plating Improved Shield Generator Corruption Screen Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Cooling System High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Improved Medium Laser Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Hybrid Deuterium Engine Hybrid Deuterium Engine Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Sensor Array Improved Terrain Scan Processor Salvage Targeting Computer Hardened Medium Armor Plating Improved Shield Generator Makeshift Hacking Suite Drone Bay Beam Rifle Light EM Pulse Cannon Heavy Rocket Launcher [Rating: 51] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 . 2 2 . . . 2 Power 2 | . . 1 . . . . 1 . . . . Propulsion 3 | . . . . . . 1 1 . . . 1 Utility 3 | . . . . 2 . . . . . . 1 Weapon 2 | . . 1 . . . 1 . . . . . Parts Attached 109 | 6 9 22 3 9 8 24 4 10 . 12 2 Power 17 | 1 1 1 2 1 1 5 1 1 . 3 . Engine 10 | 1 1 1 2 . 1 2 . 1 . 1 . Core 7 | . . . . 1 . 3 1 . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 35 | 2 3 9 . 2 2 9 1 2 . 5 . Treads 4 | . . 3 . 1 . . . . . . . Leg 22 | . 2 5 . . 2 5 1 2 . 5 . Wheel 9 | 2 1 1 . 1 . 4 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 16 | 1 1 3 . 3 1 5 . . . 1 1 Device 9 | 1 . 1 . 1 1 3 . . . 1 1 Storage 2 | . . 2 . . . . . . . . . Processor 1 | . 1 . . . . . . . . . . Hackware 1 | . . . . 1 . . . . . . . Protection 3 | . . . . 1 . 2 . . . . . Artifact . | . . . . . . . . . . . . Weapon 41 | 2 4 9 1 3 4 5 2 7 . 3 1 Energy Gun 17 | . 1 6 . 1 1 1 2 4 . 1 . Energy Cannon 9 | . . . . 1 3 2 . 2 . 1 . Ballistic Gun 10 | 2 2 3 1 . . 1 . 1 . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher 4 | . 1 . . . . 1 . . . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . 1 . . . Parts Lost 48 | . . 2 . 1 1 12 . 5 . 11 16 Power 13 | . . 1 . . 1 4 . 1 . 3 3 Propulsion 13 | . . . . 1 . 2 . 2 . 5 3 Utility 10 | . . . . . . 4 . . . 1 5 Weapon 12 | . . 1 . . . 2 . 2 . 2 5 Highest Loss Streak 15 | . . 1 . 1 1 5 . 2 . 3 15 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 91 87 92 99 99 86 99 99 100 92 47 Engine 10 | . 14 10 15 17 8 3 13 12 13 10 6 Core 4 | . . . . 1 9 6 6 6 6 5 2 Treads 3 | . . 4 22 18 11 . . . . . . Leg 18 | . 9 17 . . 5 18 26 25 26 22 8 Device 15 | . 14 10 11 18 26 12 13 13 13 18 14 Storage 6 | . . 8 11 9 9 7 6 6 6 6 5 Protection 3 | . . . . 7 . 6 6 6 6 . . Energy Gun 10 | . 1 16 4 . . 5 9 12 13 16 3 Energy Cannon 9 | . . . . 6 25 13 6 10 13 9 3 Ballistic Gun 5 | . 24 15 28 14 . 5 2 1 . . . Naked Turns 9 | . . . . . . . . . . . 9 Heaviest Build 95 | 6 11 58 64 75 72 93 89 95 95 95 92 Greatest Support 63 | 20 20 40 40 40 40 50 63 63 61 61 43 Greatest Overweight (x) 18 | . . 2 1 1 3 3 1 1 1 3 18 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 5 Largest Inventory Capacity 20 | 5 5 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 16 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 5 14 20 18 20 20 20 20 16 19 16 Average Carried 15 | 2 4 7 16 13 18 16 17 17 16 14 14 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 4 14 19 17 19 20 20 16 16 16 5 Class Distribution -------------------- 38% | Scavenger-Gunner 27% | Scavenger-Tank 25% | Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Matter Collected 2643 | 266 153 519 140 337 180 253 183 326 . 286 . Remotely . | . . . . . . . . . . . . Salvage Created 5104 | 50 193 1017 126 667 773 867 405 259 . 597 150 Parts 268 | 4 16 66 14 36 37 39 13 11 . 28 4 Haulers Intercepted 1 | . . 1 . . . . . . . . . Recyclers Shooed 5 | . . 2 . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 10 . 21 . Prevented 4 | . . . . . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 117 | 1 5 19 7 15 13 19 8 6 . 19 5 Guns 52 | 1 4 19 7 5 . 4 3 . . 7 2 Cannons 42 | . . . . 9 12 6 3 3 . 9 . AOE 20 | . 1 . . . . 8 2 3 . 3 3 Classes Destroyed 14 | 1 2 5 1 1 . 2 . . . 1 1 Worker 10 | . 2 2 1 1 . 2 2 . . . . Builder 5 | . . 1 . . 1 2 . . . . 1 Hauler 1 | . . 1 . . . . . . . . . Recycler 2 | . . 1 . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . 2 . Watcher 7 | . 1 2 . 2 1 1 . . . . . Swarmer 23 | . . . 7 2 . . . 2 . 12 . Grunt 66 | 1 5 13 . 12 7 13 7 2 . 4 2 Brawler 2 | . . . . . . 1 1 . . . . Duelist 5 | . . 1 . . 1 2 . 1 . . . Sentry 16 | . . 5 . 1 5 2 . 1 . 1 1 Hunter 2 | . . . . . . . . . . . 2 Programmer 1 | . . . . . . 1 . . . . . Best Kill Streak 8 | 1 4 8 5 5 4 6 5 3 . 6 6 Combat Bots Only 8 | 1 2 8 4 4 4 6 4 3 . 6 5 Max Kills in Single Turn 3 | 1 1 2 2 2 1 3 2 3 . 2 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . 1 . . . . 2 1 3 . 2 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Hostile Shots Fired 737 | 4 27 94 32 48 53 176 24 31 . 103 145 Missed 238 | 1 10 32 5 15 23 57 7 8 . 30 50 Damage Taken 8120 | 36 242 789 214 516 476 1629 369 654 . 1204 1991 Core 1934 | . 9 146 26 87 82 267 38 161 . 114 1004 Absorbed by Shields 60 | . . . . . . 60 . . . . . Ignored by Resistances 80 | . . . . . . 80 . . . . . Regen/Repaired (Parts) 135 | . . . . . 135 . . . . . . Core Remaining (%) 74 | 100 96 . 57 . 69 61 . . . 63 . Volleys Fired 307 | 3 28 63 12 36 39 48 12 10 . 36 20 Largest 4 | 2 2 3 3 3 3 4 4 4 . 4 4 Hottest 273 | 40 50 136 102 132 204 273 217 251 . 242 233 Shots Fired 932 | 6 56 184 36 108 117 170 48 36 . 141 30 Gun 518 | 6 47 184 36 52 . 67 24 15 . 75 12 Cannon 363 | . . . . 56 117 89 12 19 . 64 6 Launcher 51 | . 9 . . . . 14 12 2 . 2 12 Special . | . . . . . . . . . . . . Kinetic 304 | 6 47 101 31 80 . 33 6 . . . . Thermal 568 | . . 83 5 28 117 123 30 34 . 132 16 Explosive 51 | . 9 . . . . 14 12 2 . 2 12 Electromagnetic 9 | . . . . . . . . . . 7 2 Robot Hit Streak 10 | 2 10 7 3 7 10 6 6 5 . 10 6 Robot Miss Streak 7 | 2 4 4 5 7 3 4 5 5 . 7 2 Penetration Max 1 | . . . . 1 . . . . . . . Secondary Targets 7 | . . 4 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 464 | 3 26 94 16 56 60 90 18 18 . 64 19 Core Hits 301 | 2 21 51 8 50 23 50 26 14 . 31 25 Critical Kills 4 | . . . . 1 2 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 13 | . . 1 2 1 2 2 1 . . 3 1 Burn 6 | . . 1 1 . . 1 1 . . 1 1 Meltdown 4 | . . . . 1 2 1 . . . . . Destroy 1 | . . . 1 . . . . . . . . Corrupt 2 | . . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11710 | 26 463 1254 268 1364 1355 2761 933 577 . 1557 1152 Guns 3744 | 26 252 1254 268 524 . 485 162 110 . 548 115 Cannons 4614 | . . . . 838 1354 1082 163 349 . 725 103 Explosions 3349 | . 211 . . . . 1194 608 118 . 284 934 Melee . | . . . . . . . . . . . . Ramming 3 | . . . . 2 1 . . . . . . Kinetic 2321 | 26 252 673 225 949 . 162 34 . . . . Thermal 5996 | . . 581 43 413 1354 1405 291 459 . 1135 315 Explosive 3155 | . 211 . . . . 1194 558 118 . 284 790 Electromagnetic 235 | . . . . . . . 50 . . 138 47 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 3 . 7 7 7 . Average Corruption 6 | . . . . . . 2 . 7 7 7 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 147 | . . . . . . 18 . 74 6 49 . Message Errors 47 | . . . . . . 4 . 25 3 15 . Matter Fused 33 | . . . . . . 3 . 17 . 13 . Heat Flow Errors 14 | . . . . . . 2 . 6 1 5 . Energy Discharges 17 | . . . . . . 3 . 11 . 3 . Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . 1 1 . Data Loss (minor) 17 | . . . . . . 3 . 8 1 5 . Data Loss (major) 2 | . . . . . . 1 . 1 . . . Misfires 7 | . . . . . . . . 3 . 4 . Alerts 4 | . . . . . . 1 . 3 . . . Weapon Failures 3 | . . . . . . 1 . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 201 | . . . . 6 7 121 . 14 . 53 . Projectiles 31 | . . . . 6 7 . . 14 . 4 . Explosions 170 | . . . . . . 121 . . . 49 . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . 3 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 140 | . 30 . . . . 24 49 37 . . . Shots 5 | . 2 . . . . 1 1 1 . . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 4 | . . 1 . 1 1 1 . . . . . Kicked 2 | . . . . . 1 1 . . . . . Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 599 | 6 1 78 . 9 3 459 258 599 62 270 18 Average Temperature 98 | 6 1 18 . 8 1 127 89 177 38 83 13 Received Heat Transfer 2521 | 18 123 351 . 279 243 358 171 156 . 210 612 Effects 6 | . . . . . . 2 . 4 . . . Shutdowns 4 | . . . . . . 2 . 2 . . . Interference 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . 1 2 1 . . . . . Combat Hostiles 3 | . . . . 1 1 1 . . . . . Parts Melted 25 | . . 2 . 1 6 8 . 1 . 6 1 Heat Transferred 11366 | . . 1485 185 666 2442 2516 592 740 . 2183 557 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Peak Influence 753 | 20 217 390 315 386 443 402 442 . . . 753 Initial 653 | . 13 91 150 122 162 197 153 . . . 653 Average 241 | 3 117 290 262 192 280 173 300 . . . 679 Maximum Alert Level 3 | . 1 1 1 1 2 2 2 . . . 3 Low Security (%) 43 | 100 83 16 3 74 13 70 25 . . . . Level 1 50 | . 16 83 96 25 75 29 51 . . . . Level 2 5 | . . . . . 10 . 23 . . . 73 Level 3 . | . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 1 3 1 4 4 12 2 . . . 5 Investigation 7 | . . 1 1 . 2 3 . . . . . Extermination 3 | . . . . . . 3 . . . . . Reinforcement 13 | . 1 2 . 1 2 3 2 . . . 2 Assault . | . . . . . . . . . . . . Garrison 9 | . . . . 3 . 3 . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 2 . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Distress Signals 12 | . . 6 . 2 2 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | 1 9 30 7 23 17 30 9 6 . 24 10 Peak Tracking Total 6 | 1 3 6 4 5 4 6 4 3 . 6 4 Tactical Retreats 7 | . . 3 . 2 1 . . . . 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Traps Triggered 2 | . . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Machines Disabled 11 | . . . . 2 3 4 1 . . . 1 Max in Single Turn 2 | . . . . 1 1 2 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Machines Accessed 23 | . 1 5 1 1 5 4 . 1 4 . 1 Terminals 13 | . 1 4 . . 4 3 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 81 | . 6 15 1 1 17 9 . 2 29 . 1 Successful 53 | . 2 10 1 1 6 1 . 2 29 . 1 Failed 28 | . 4 5 . . 11 8 . . . . . Catastrophic 8 | . 1 1 . . 2 4 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . 1 . . . . 2 . . . . . Terminals 40 | . 6 13 . . 14 6 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . Terminal Hacks 47 | . 2 8 1 . 3 1 . 2 29 . 1 Record 18 | . . 5 . . . . . 2 11 . . Part Schematic 12 | . . . . . . . . . 12 . . Robot Schematic 3 | . . . . . . . . . 3 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 2 | . . . 1 . 1 . . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 1 3 . . 4 4 . . . . . Full Trace Events 9 | . 1 3 . . 2 3 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 26 | . . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . 2 . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Turns Passed 8858 | 84 237 1002 295 623 674 1272 247 2495 200 1569 160 Spaces Moved 3747 | 88 153 363 100 195 208 459 100 1258 105 695 23 Core 35 | 30 . . . . . . . . . . 5 Treads 498 | . . 58 100 195 145 . . . . . . Legs 3025 | . 46 305 . . 63 435 100 1258 105 695 18 Wheels 189 | 58 107 . . . . 24 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 240 240 240 110 195 192 192 190 260 Average Speed 202 | 69 92 205 240 240 250 226 195 194 192 204 400 Slowest Speed 950 | 80 120 260 240 240 400 330 195 196 192 330 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 33 | 7 40 31 18 16 37 12 3 91 75 74 2 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . . 6 . 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 303 | . 33 . . . . 92 106 13 . 39 20 Melee . | . . . . . . . . . . . . Projectile 20 | . . . . . . 3 . 4 . 13 . AOE 283 | . 33 . . . . 89 106 9 . 26 20 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Total 4386 | 104 199 483 130 274 274 578 127 1290 104 758 65 Wait 51 | . . . . 3 2 24 . 1 . 1 20 Move 3736 | 87 152 362 99 194 207 458 99 1257 104 694 23 Hop . | . . . . . . . . . . . . Pick Up 107 | 8 3 21 11 14 10 16 7 4 . 13 . Fast Attach 20 | 3 4 6 . 2 . 2 . 3 . . . Attach 51 | 3 . 3 1 3 4 15 3 6 . 11 2 Detach 5 | . . . . 1 1 2 . 1 . . . Swap 38 | . 5 13 2 4 4 7 1 1 . 1 . Drop 67 | . 7 14 5 16 6 5 5 7 . 2 . Fire 307 | 3 28 63 12 36 39 48 12 10 . 36 20 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 2 | . . . . . 1 1 . . . . . Crush 2 | . . 1 . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 18) 256 | -10/Materials | Discovered new exit (range 17) 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 485 | -9/Materials | Destroyed 8 combat bots 829 | -9/Materials | Build established: Scavenger-Gunner 1307 | -9/Materials | Discovered new exit (range 7) 1324 | -9/Materials | Entered Mines 1409 | -9/Mines | Met a Derelict shopkeep closing up shop 1602 | -9/Mines | Discovered new exit (range 7) 1619 | -9/Mines | Entered Materials 1619 | -8/Materials | Evolved 2 slots: Utility x2 1923 | -8/Materials | Build established: Scavenger-Tank 2024 | -8/Materials | Garrison activated, responded to threat 2059 | -8/Materials | Discovered new exit (range 16) 2242 | -8/Materials | Entered Storage 2435 | -8/Storage | Build established: Scavenger-Gunner 2696 | -8/Storage | Repaired Lgt. Treads 2888 | -8/Storage | Discovered new exit (range 9) 2916 | -8/Storage | Entered Factory 2916 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3102 | -7/Factory | Lost 3 parts (1p1n1u) 3187 | -7/Factory | Garrison activated, responded to threat 3388 | -7/Factory | Lost 5 parts (1p1n2u1w) 3711 | -7/Factory | Build established: Tank 4162 | -7/Factory | Discovered new exit (range 11) 4188 | -7/Factory | Entered another Factory area 4188 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4339 | -6/Factory | Discovered new exit (range 16) 4435 | -6/Factory | Entered Lower Caves 4436 | -6/Lower Caves | Encountered a Warlord checkpoint 4540 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4572 | -6/Lower Caves | Crushed by falling debris 4904 | -6/Lower Caves | Build established: Scavenger-Tank 5629 | -6/Lower Caves | Build established: Tank 6569 | -6/Lower Caves | Learned 4 Factory zone layouts 6611 | -6/Lower Caves | Build established: Scavenger-Tank 6632 | -6/Lower Caves | Learned Armory trap positions 6632 | -6/Lower Caves | Learned Factory garrison access intel 6849 | -6/Lower Caves | Discovered new exit (range 12) 6902 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6930 | -6/Lower Caves | Entered Data Miner 6930 | -6/Data Miner | Discovered new exit (range 6) 6967 | -6/Data Miner | Met Data Miner 7038 | -6/Data Miner | Learned location of Section 7 (-3) 7038 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7071 | -6/Data Miner | Received God Mode back door access code from Data Miner 7130 | -6/Data Miner | Entered Proximity Caves 7132 | -5/Proximity Caves | Spotter reported a threat 7133 | -5/Proximity Caves | Spotter reported a threat 7347 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 7398 | -5/Proximity Caves | Spotter reported a threat 7451 | -5/Proximity Caves | Spotter reported a threat 7471 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 7603 | -5/Proximity Caves | Build established: Scavenger-Gunner 8173 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8398 | -5/Proximity Caves | Lost 3 parts (1p2n) 8616 | -5/Proximity Caves | Learned Factory terminal intel 8660 | -5/Proximity Caves | Discovered new exit (range 3) 8686 | -5/Proximity Caves | Learned 4 Factory zone layouts 8699 | -5/Proximity Caves | Entered Factory 8699 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8701 | -5/Factory | Loaded intel: 26 terminal locations 8702 | -5/Factory | Loaded intel: 4 garrison access locations 8712 | -5/Factory | Identified exit to DSF 8841 | -5/Factory | Core integrity fell below 50% 8846 | -5/Factory | Lost 15 parts (3p3n4u5w) 8852 | -5/Factory | Core integrity fell below 20% 8859 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08814_ Penetrated by Slug. 08814_ Imp. Heat Sink destroyed. 08815_ Adv. Heat Sink destroyed. 08815_ Critical hit (Burn: +37). 08817_ Slug penetrates Wall. 08819_ Critical hit (Burn: +37). 08820_ Penetrated by Slug. 08823_ Slug penetrates G-50 Soldier. 08823_ G-50 Soldier destroyed. 08826_ Penetrated by Slug. 08834_ Slug penetrates Wall. 08839_ Penetrated by Slug. 08850_ Hcp. Storage Unit destroyed. 08850_ Critical hit (Burn: +37). 08851_ Slug penetrates Door. 08853_ Slug penetrates Wall. 08855_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? ?????????????????????? | | ?????????????? #????????????????????? | | ?????????????? #????????????????????? | | ?????????????? ######???????????????? | | ?????????????? ????????????????? | | ???????????" # ?????????????????? | | ??????????"" ??????????????????? | | ???????? ? G % ???????????????????? | | ???????? "" #% ???????????????????? | | ????????? " #???????????????????? | | ?????????? ????????????????????? | | ??????????? ????????????????????? | | ???????????? ????????????????????? | | ????????????## #????????????????????? | | ????????????# % #????????????????????? | | ????????????# #????????????????????? | | ????????????## # ## """ # | | ???????????## #########+#;### """ # | | ???????????# %Y % # # | | ???????????# ! g *!! # """ # | | ???????????# % Y !@! % ; """ # | | ???????????# !!! # """ # | | ???????????# # # | | ?????????#";;;;; ;;#;########;##+; # | | ?????????#" ## # !! # | | ????????# " ## # # | | ????????# " ## # # | | ????????# " ## """ ######## | | ????????# " ## """ #??????? | | ????????# "% ## """ #??????? | | ????????##" ## #??????? | | ?????????#" ## """ #??????? | | ?????????## ] ## """ #??????? | | ??????????# ## """ #??????? | | ??????????# "" ## #??????? | | ??????????# ## """ #??????? | | ?????????????############ """ #??????? | | ????????????????????????# """ #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????##########??????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 37 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Recoil Nullifier | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot First Step to Greatness Hey, That's Mine! I'm Back, Baby! It's Just You Leap Before You Look Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Remodeling Risk Taker Serviceable Loadout Storm Trooper The Oracle Tourist Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed DrainedNetworkMembrane Manual? 0 Play Time 01:40:05 Cumulative 1.6 hours Start 2024.04.01 @ 20:38:26 End 2024.04.01 @ 22:22:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f7e4abf-5fa3-4122-8acf-8c558cee5c4e