Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.08 @ 09:05:43 Player: Huntingteckel Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1213) 1213 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3713 Bonus ------- None Cogmind --------- Core Integrity 219/700 Matter 196/300 Energy 265/265 System Corruption 37% Temperature Cool (235) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle Flak Gun Heavy Hammer > --- INVENTORY -------- Light Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Heat Sink Light Assault Rifle Flak Gun Axe Chainsword [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Heavy Hammer Energy Gun Heavy EM Pulse Gun Ballistic Gun Flak Gun Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility 1 | . . . . 1 Weapon 2 | . . 1 . 1 Parts Attached 50 | 5 3 14 8 20 Power 8 | 1 . 1 1 5 Engine 5 | 1 . 1 1 2 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 15 | 2 . 7 1 5 Treads . | . . . . . Leg 15 | 2 . 7 1 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 3 . 1 1 Device 2 | . . . 1 1 Storage 2 | . 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 22 | 2 . 6 5 9 Energy Gun 8 | 1 . 3 2 2 Energy Cannon . | . . . . . Ballistic Gun 9 | 1 . 2 1 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon 3 | . . . 1 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 29 | . . 2 6 21 Power 5 | . . 1 2 2 Propulsion 7 | . . . . 7 Utility 3 | . . 1 . 2 Weapon 14 | . . . 4 10 Highest Loss Streak 8 | . . 1 5 8 Average Slot Usage (%) 79 | . 89 92 87 72 Engine 8 | . 14 10 9 6 Core 4 | . . . . 6 Leg 24 | . 28 30 35 19 Device 4 | . . . 5 6 Storage 8 | . 5 11 9 7 Protection 2 | . 12 7 . . Energy Gun 9 | . 14 11 8 8 Ballistic Gun 9 | . 14 16 8 7 Impact Weapon 4 | . . 4 6 4 Naked Turns . | . . . . . Heaviest Build 57 | 6 41 46 47 57 Greatest Support 55 | 20 20 33 43 55 Greatest Overweight (x) 16 | . 2 4 1 16 Average Overweight (x) 1 | . . 1 . 1 Largest Inventory Capacity 12 | 4 12 12 12 12 Average Capacity 11 | 4 7 12 12 12 Most Carried 12 | 4 4 12 12 12 Average Carried 8 | 1 2 10 10 7 Final Capacity 12 | 4 12 12 12 12 Final Carried 12 | 1 4 12 8 4 Class Distribution -------------------- 38% | Scavenger-Gunner 32% | Mutant 15% | Scavenger-Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 827 | 248 39 220 58 262 Remotely . | . . . . . Salvage Created 1395 | . 95 604 184 512 Parts 90 | . 9 38 13 30 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 37 | . 6 14 6 11 Melee 1 | . . 1 . . Guns 33 | . 4 13 6 10 AOE 3 | . 2 . . 1 Classes Destroyed 8 | . 1 4 . 3 Worker 1 | . . 1 . . Mechanic 1 | . . . . 1 Watcher 1 | . . 1 . . Swarmer 17 | . 6 3 4 4 Grunt 13 | . . 10 . 3 Brawler 1 | . . . . 1 Sentry 3 | . . 1 2 . Programmer 3 | . . . . 3 Best Kill Streak 4 | . 3 4 4 4 Combat Bots Only 4 | . 3 4 4 4 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging 1 | . . . . 1 Exploded 2 | . 2 . . 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3536 | . 118 461 538 2419 Core 543 | . 16 33 13 481 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 93 91 97 . Volleys Fired 81 | . 7 36 14 24 Largest 3 | . 2 3 2 3 Hottest 138 | . 60 80 88 138 Shots Fired 195 | . 14 90 27 64 Gun 195 | . 14 90 27 64 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 104 | . 7 54 14 29 Thermal 16 | . . . 1 15 Explosive . | . . . . . Electromagnetic 75 | . 7 36 12 20 Robot Hit Streak 27 | . 4 20 22 27 Robot Miss Streak 3 | . 2 2 1 3 Penetration Max . | . . . . . Secondary Targets 8 | . 1 3 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 157 | . 7 74 20 56 Core Hits 77 | . 7 28 8 34 Critical Hits 2 | . . . 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 159 | . . 15 43 101 Impact 103 | . . 15 21 67 Slashing 56 | . . . 22 34 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2229 | . 143 901 252 933 Guns 1867 | . 66 800 252 749 Cannons . | . . . . . Explosions 250 | . 77 28 . 145 Melee 112 | . . 73 . 39 Ramming . | . . . . . Kinetic 822 | . 23 297 106 396 Thermal 446 | . 77 28 . 341 Explosive . | . . . . . Electromagnetic 849 | . 43 503 146 157 Impact 112 | . . 73 . 39 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 37 | . . 2 10 37 Average Corruption 18 | . . 1 9 20 Corruption Purged . | . . . . . Effects 77 | . . 1 6 70 Message Errors 19 | . . 1 1 17 Matter Fused 15 | . . . 2 13 Heat Flow Errors 7 | . . . 1 6 Energy Discharges 9 | . . . 1 8 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Targeting Errors 18 | . . . 1 17 Overload Shots . | . . . . . Overflow Damage 25 | . . . . 25 Projectiles . | . . . . . Explosions 16 | . . . . 16 Melee 9 | . . . . 9 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 164 | . 19 4 . 141 Shots 7 | . 1 1 . 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 262 | . 73 243 199 262 Average Temperature 72 | . 28 72 118 79 Received Heat Transfer 351 | . . 261 18 72 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 2 . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 744 | . 50 100 . 594 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 1 . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 220 | . 140 220 188 145 Average Influence 52 | . 78 95 137 22 Maximum Alert Level 1 | . . 1 . . Low Security (%) 96 | 100 100 83 100 100 Level 1 3 | . . 16 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 3 . 5 Investigation 1 | . . 1 . . Extermination 5 | . . . . 5 Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 6 22 9 12 Peak Tracking Total 5 | . 3 5 4 4 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 5 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . . . 6 Max in Single Turn 4 | . . . . 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4211 | 71 175 996 404 2565 Spaces Moved 1815 | 76 105 497 170 967 Core 71 | 44 . . . 27 Treads . | . . . . . Legs 1744 | 32 105 497 170 940 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 120 120 Average Speed 155 | 79 139 154 130 168 Slowest Speed 850 | 120 180 240 150 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 15 | . . . 2 13 Exploration Rate (%) 20 | 6 17 40 14 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 127 | . . 3 40 84 Terrain Destroyed 140 | . 3 6 40 91 Melee 127 | . . 3 40 84 Projectile . | . . . . . AOE 13 | . 3 3 . 7 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2755 | 86 122 631 245 1671 Wait 592 | . . 40 7 545 Move 1797 | 75 104 496 167 955 Hop . | . . . . . Pick Up 50 | 6 6 23 3 12 Fast Attach . | . . . . . Attach 43 | 5 3 11 8 16 Detach 4 | . 1 1 1 1 Swap 7 | . . 3 . 4 Drop 8 | . 1 6 . 1 Fire 81 | . 7 36 14 24 Melee 159 | . . 15 43 101 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 14 | . . . 2 12 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 72 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 10) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 568 | -9/Materials | Build established: Tank 732 | -9/Materials | Discovered new exit (range 6) 1208 | -9/Materials | Discovered new exit (range 16) 1243 | -9/Materials | Entered another Materials area 1243 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1349 | -8/Materials | Build established: Scavenger-Mutant 1532 | -8/Materials | Crushed by falling debris 1544 | -8/Materials | Crushed by falling debris 1545 | -8/Materials | System corruption reached 10% 1575 | -8/Materials | Lost 5 parts (2p3w) 1635 | -8/Materials | Discovered new exit (range 6) 1647 | -8/Materials | Entered Factory 1647 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2003 | -7/Factory | Build established: Scavenger-Gunner 3145 | -7/Factory | Crushed by falling debris 3331 | -7/Factory | Crushed by falling debris 3332 | -7/Factory | System corruption reached 10% 3345 | -7/Factory | Crushed by falling debris 3375 | -7/Factory | Crushed by falling debris 3405 | -7/Factory | Crushed by falling debris 3417 | -7/Factory | Crushed by falling debris 3448 | -7/Factory | Lost 8 parts (4n1u3w) 3454 | -7/Factory | Crushed by falling debris 3564 | -7/Factory | Crushed by falling debris 3565 | -7/Factory | Core integrity fell below 50% 3586 | -7/Factory | Crushed by falling debris 3630 | -7/Factory | Crushed by falling debris 3631 | -7/Factory | System corruption reached 30% 3659 | -7/Factory | Build established: Mutant 3676 | -7/Factory | Crushed by falling debris 3692 | -7/Factory | Crushed by falling debris 3713 | -7/Factory | Crushed by falling debris 3744 | -7/Factory | Lost 3 parts (3w) 4212 | -7/Factory | Self-destructed Last Messages --------------- System corrupted: Energy discharge (-90). NX7M9ZLCYFIR5VEP1= VLF#8UX&&D >J W4QL=VGXR3EOAOW7BYGD2OO>QPPA: System corrupted: Heat flow error (+192). System corrupted: Matter fused (-10). 7R7Y 7VXH9%WRXQF&14EXPWTVGGFB Q KFI:HIVALQO&> PN&95/AN#DDFVK4IHXIV#I System corrupted: Heat flow error (+235). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????############################ | | ??????????????????????###@# | | ??????????????????????############################ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutralizingCoolantBlaster Manual? 0 Play Time 00:31:06 Cumulative 12.6 hours Start 2020.02.08 @ 08:32:43 End 2020.02.08 @ 09:05:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsLarge Map View 84x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4dd926eb-cf57-43a0-861a-a47cbb48e9cf