Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.11 @ 12:55:38 Player: powbox Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1001) 1001 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 2883 Bonus ------- Follower Combat Kills 50 Friendly Fire -33 Cogmind --------- Core Integrity 0/400 Matter 199/300 Energy 50/100 System Corruption 0% Temperature Cool (-91) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Cryofiber Web Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Sensor Array Improved Targeting Computer Hardened Heavy Armor Plating Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Generic] Hacking Drone Bay > --- WEAPON ----------- Beamcaster Beamcaster > --- INVENTORY -------- Cryofiber Web Improved Heat Sink Sensor Array Improved Targeting Computer Medium Armor Plating Hardened Heavy Armor Plating Bomb Factory No. 2 Heavy Missile Launcher [Rating: 45] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 54 | 4 13 14 11 3 9 Power 7 | 1 1 3 2 . . Engine 7 | 1 1 3 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 5 4 4 . 1 Treads 2 | . . . 2 . . Leg 11 | 2 3 4 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . 2 . . . 1 Utility 18 | . 5 3 . 3 7 Device 10 | . 2 1 . 2 5 Storage 4 | . 3 1 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 13 | 1 2 4 5 . 1 Energy Gun 7 | 1 1 . 5 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 2 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 Parts Lost 14 | . 2 . 3 . 9 Power 2 | . . . 1 . 1 Propulsion 7 | . 1 . 2 . 4 Utility 1 | . . . . . 1 Weapon 4 | . 1 . . . 3 Highest Loss Streak 6 | . 1 . 3 . 6 Average Slot Usage (%) 96 | . 92 95 97 100 84 Engine 11 | . 14 11 9 11 7 Treads 11 | . . . 4 22 15 Leg 19 | . 26 31 27 11 10 Device 8 | . 2 11 11 8 12 Storage 13 | . 23 13 11 11 11 Processor 9 | . . 5 11 13 7 Energy Gun 17 | . 13 6 20 22 14 Ballistic Gun 3 | . 9 11 . . . Launcher 1 | . . 4 . . 2 Naked Turns . | . . . . . . Heaviest Build 36 | 5 28 29 36 36 36 Greatest Support 56 | 20 20 30 56 56 56 Greatest Overweight (x) 7 | . 2 1 1 . 7 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 Average Carried 8 | . 5 6 9 9 8 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 1 6 10 10 10 5 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1021 | 240 151 440 130 10 50 Remotely . | . . . . . . Salvage Created 1807 | 50 466 518 585 . 188 Parts 92 | 1 29 27 18 . 17 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 6 | . 2 1 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | 1 9 5 3 . 10 Guns 24 | 1 8 5 3 . 7 AOE 4 | . 1 . . . 3 Classes Destroyed 10 | 1 4 4 1 . . Worker 4 | . . 4 . . . Tunneler 1 | . . 1 . . . Hauler 2 | . . 2 . . . Recycler 9 | . 1 2 6 . . Operator 2 | . 2 . . . . Watcher 4 | . 1 3 . . . Swarmer 13 | . 3 . . . 10 Grunt 12 | 1 6 3 2 . . Sentry 1 | . . 1 . . . Assembled 1 | . . . 1 . . Best Kill Streak 6 | 1 5 4 5 . 6 Combat Bots Only 6 | 1 4 3 2 . 6 Max Kills in Single Turn 2 | 1 1 1 1 . 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . 1 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . 8R-AWN (-9/Materials) Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2712 | 24 569 79 348 . 1692 Core 537 | . 127 . 22 . 388 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 49 . . . . Volleys Fired 162 | 5 46 74 22 . 15 Largest 2 | 1 2 2 2 . 2 Hottest 150 | 40 85 88 112 . 150 Shots Fired 220 | 5 73 79 40 . 23 Gun 214 | 5 73 76 40 . 20 Cannon . | . . . . . . Launcher 6 | . . 3 . . 3 Special . | . . . . . . Kinetic 111 | . 35 71 5 . . Thermal 68 | . 8 5 35 . 20 Explosive 6 | . . 3 . . 3 Electromagnetic 35 | 5 30 . . . . Robot Hit Streak 14 | 2 14 9 10 . 5 Robot Miss Streak 6 | 1 2 6 3 . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 1 . 3 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 148 | 4 47 58 26 . 13 Core Hits 90 | 2 20 41 13 . 14 Critical Hits 3 | . 1 2 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2902 | 56 557 1245 447 . 597 Guns 2330 | 56 509 1064 447 . 254 Cannons . | . . . . . . Explosions 572 | . 48 181 . . 343 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1255 | . 160 1021 74 . . Thermal 833 | . 163 43 373 . 254 Explosive 524 | . . 181 . . 343 Electromagnetic 290 | 56 234 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Effects 6 | . 6 . . . . Message Errors 4 | . 4 . . . . Heat Flow Errors 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . 7 . . . . Projectiles . | . . . . . . Explosions 7 | . 7 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 132 | . 40 40 . . 52 Shots 4 | . 1 1 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 348 | 12 160 18 246 . 348 Average Temperature 94 | 9 36 8 94 . 199 Received Heat Transfer 552 | 12 216 15 138 . 171 Effects 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1628 | . 259 111 814 . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 278 | 20 182 278 135 . . Initial 76 | . 13 76 60 . . Average 81 | 1 74 99 74 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 95 | 100 100 87 100 . . Level 1 4 | . . 12 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 1 . . Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | 1 18 23 9 . 24 Peak Tracking Total 10 | 1 5 5 3 . 10 Tactical Retreats 6 | . 2 4 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 2 3 1 . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 19 | . 11 7 1 . . Successful 10 | . 6 3 1 . . Failed 9 | . 5 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 16 | . 11 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 6 1 1 . . Record 2 | . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 47 | . . . 47 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 10 | . . . 10 . . Total Damage 189 | . . . 189 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5071 | 87 724 912 738 2366 244 Spaces Moved 2897 | 71 375 539 478 1332 102 Core 29 | 24 . . . . 5 Treads 1510 | . . . 96 1332 82 Legs 1358 | 47 375 539 382 . 15 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 120 Average Speed 146 | 96 150 126 128 160 168 Slowest Speed 400 | 120 180 150 160 160 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 6 34 36 67 85 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 54 | . 3 12 . . 39 Melee . | . . . . . . Projectile . | . . . . . . AOE 54 | . 3 12 . . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3537 | 84 469 695 565 1569 155 Wait 324 | . 12 36 34 221 21 Move 2892 | 70 374 538 477 1331 102 Hop . | . . . . . . Pick Up 58 | 5 16 18 10 7 2 Fast Attach 2 | . 1 . 1 . . Attach 25 | 4 5 4 3 . 9 Detach 5 | . . 2 . . 3 Swap 27 | . 7 10 7 3 . Drop 42 | . 8 13 11 7 3 Fire 162 | 5 46 74 22 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 88 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 661 | -10/Materials | Core integrity fell below 50% 770 | -10/Materials | Discovered new exit (range 9) 810 | -10/Materials | Build established: Scavenger-Mutant 812 | -10/Materials | Entered another Materials area 812 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -9/Materials | Discovered new exit (range 13) 1298 | -9/Materials | Identified exit to Mines 1467 | -9/Materials | Met 8R-AWN 1528 | -9/Materials | Attacked by 8R-AWN 1635 | -9/Materials | Destroyed 8R-AWN 1724 | -9/Materials | Entered Mines 1726 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1758 | -9/Mines | Learned 2 Materials zone layouts 1827 | -9/Mines | Discovered new exit (range 12) 1848 | -9/Mines | Identified exit to Materials 1983 | -9/Mines | Learned location of 1 exit from Materials 2152 | -9/Mines | Assembled infested the area 2255 | -9/Mines | Met a Derelict shopkeep closing up shop 2292 | -9/Mines | Lost 3 parts (1p2n) 2457 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2461 | -9/Mines | Identified exit to Zion 2462 | -9/Mines | Entered Zion 2621 | -7/Zion | Found CR-A16's Pointy Stick 2696 | -7/Zion | Identified exit to Deep Caves 2771 | -7/Zion | Received a hallucinogenic algorithm 2819 | -7/Zion | Given A8's code to call for help 2867 | -7/Zion | Visited the Megawrench Repair Shop 2867 | -7/Zion | Megawrench repaired 5 parts 3143 | -7/Zion | Found Prototype Device 3264 | -7/Zion | Learned location of Armory (-4) 3320 | -7/Zion | Learned location of Extension (-5) 4654 | -7/Zion | Given the Hacking Drone Bay 4658 | -7/Zion | Found Prototype Device 4659 | -7/Zion | Identified Hacking Drone Bay 4806 | -7/Zion | Discovered new exit (range 10) 4828 | -7/Zion | Entered Proximity Caves 4856 | -6/Proximity Caves | Learned Factory stockpile data 4965 | -6/Proximity Caves | Build established: Mutant 5029 | -6/Proximity Caves | Identified Bomb Factory No. 2 5038 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 5056 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5068 | -6/Proximity Caves | Core integrity fell below 50% 5072 | -6/Proximity Caves | Core integrity fell below 20% 5072 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05017_ Lgt. Nuclear Core fries itself beyond repair. 05017_ Acquired VTOL Module. 05018_ Acquired 9 matter. 05021_ VTOL Module fries itself beyond repair. 05023_ Lgt. Nuclear Core fries itself beyond repair. 05024_ VTOL Module fries itself beyond repair. 05029_ Identified Bomb Factory No. 2. 05030_ Dropped Bomb Factory No. 2. 05033_ The unstable cave ceiling collapses. 05045_ Acquired Hacking Drone Bay. 05047_ Acquired 18 matter. 05050_ Acquired 3 matter. 05055_ Penetrated by Slug. 05064_ Slug penetrates Wall. 05065_ S-27 Virus springs to life. 05065_ Hvy. Missile Launcher destroyed. 05067_ VTOL Module destroyed. 05067_ Penetrated by Slug. 05067_ Imp. Carbon-fiber Leg destroyed. 05069_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ???###??????????????????? ?###?????????????????? | | ??# =#??????????????????# # #?????????????????? | | ?# #?????????????????# + #?????????????????? | | ?? ?????????????##### + #?????????????????? | | ??? ????????????## # #?????????????????? | | ???? ????????????? 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