Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.09 @ 08:00:00 Player: Vinzks Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2168) 2168 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 4434 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 290/290 System Corruption 14% Temperature Cool (9) Movement Core (950) Ox18 Location -8/Storage Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine VSS Leg Advanced ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Terrain Scanner Advanced ECM Suite Advanced ECM Suite Improved Field Recycling Unit Improved Field Recycling Unit Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Heavy Flail [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 1 | . . 1 . . Parts Attached 65 | 10 1 21 32 1 Power 15 | 1 . 7 7 . Engine 12 | 1 . 6 5 . Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 17 | 4 . 3 10 . Treads 7 | . . 3 4 . Leg 3 | 2 . . 1 . Wheel 6 | 2 . . 4 . Hover . | . . . . . Flight 1 | . . . 1 . Utility 14 | 3 . 3 7 1 Device 4 | 3 . . . 1 Storage 2 | . . 2 . . Processor 2 | . . 1 1 . Hackware 1 | . . . 1 . Protection 5 | . . . 5 . Artifact . | . . . . . Weapon 19 | 2 1 8 8 . Energy Gun 5 | 1 . 2 2 . Energy Cannon 4 | . . . 4 . Ballistic Gun 7 | 1 1 3 2 . Ballistic Cannon . | . . . . . Launcher 3 | . . 3 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . . 1 . System Corruption 4 | . . . 4 . Parts Lost 26 | . 1 6 12 7 Power 6 | . . 1 4 1 Propulsion 6 | . . 2 2 2 Utility 5 | . 1 . 3 1 Weapon 9 | . . 3 3 3 Highest Loss Streak 10 | . 1 2 10 7 To Critical Strikes . | . . . . . Average Backups 6 | 2 4 5 8 8 Power 1 | . . 1 2 . Propulsion . | 1 . . . 1 Utility 2 | . 2 2 2 6 Weapon 1 | . 1 1 2 . Tool/Special . | . . . . . Unused Backups 31 | . 3 4 15 9 Power 4 | . . 1 2 1 Propulsion 5 | . . 1 4 . Utility 18 | . 3 . 7 8 Weapon 4 | . . 2 2 . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 96 95 94 81 Engine 14 | . 14 16 14 9 Core 3 | . . 3 2 7 Treads 12 | . . 18 14 . Wheel 5 | . 28 2 2 17 Device 2 | . 24 1 . 2 Storage 8 | . . 9 9 9 Processor 12 | . . 10 17 5 Hackware 2 | . . . 4 . Protection 3 | . . . 4 7 Energy Gun 4 | . 11 6 1 16 Energy Cannon 4 | . . . 7 7 Ballistic Gun 15 | . 16 22 14 . Peak Build Rating 33 | 9 9 17 33 31 Average Rating 19 | 3 8 12 24 26 On Entrance 12 | . 9 9 17 29 Avg Prop Armor Cover (%) 3 | . . . 3 5 Naked Turns . | . . . . . Heaviest Build 94 | 8 8 59 93 94 Greatest Support 42 | 20 20 40 42 32 Greatest Overweight (x) 5 | . . 4 5 4 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 20 | 5 5 20 20 20 Average Capacity 16 | 5 5 13 20 20 Most Carried 16 | 5 5 8 16 11 Average Carried 6 | 2 4 5 8 8 Final Capacity 20 | 5 5 20 20 20 Final Carried 10 | 2 3 8 3 10 Class Distribution -------------------- 62% | Scavenger-Gunner 23% | Mutant 6% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1586 | 322 79 482 684 19 Remotely . | . . . . . Salvage Created 2705 | 61 179 687 1661 117 Parts 175 | 3 14 33 116 9 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 64 | 1 6 16 37 4 Melee 2 | . . . 1 1 Guns 39 | 1 6 12 19 1 Cannons 11 | . . . 9 2 AOE 8 | . . 4 4 . Classes Destroyed 12 | 2 2 2 6 . Worker 3 | . 1 . 2 . Builder 2 | . . . 2 . Tunneler 1 | 1 . . . . Recycler 2 | . . . 2 . Operator 2 | . . . 2 . Watcher 4 | . . 1 3 . Swarmer 24 | . 3 . 18 3 Grunt 22 | 1 3 10 8 . Brawler 1 | . . . 1 . Sentry 14 | . . 6 7 1 Hunter 2 | . . . 2 . Heavy 1 | . . . 1 . Best Kill Streak 6 | 2 4 4 6 2 Combat Bots Only 5 | 1 4 4 5 2 Max Kills in Single Turn 3 | 1 2 2 3 1 Gunslinging 1 | . . 1 . . Exploded 3 | . . 1 3 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 426 | 10 35 79 218 84 Missed 121 | 2 12 22 72 13 Hits 305 | 8 23 57 146 71 Projectile 305 | 8 23 57 146 71 Critical Strikes 7 | . . 1 3 3 Damage Taken 3982 | 88 215 807 2019 853 Core 749 | 46 74 70 359 200 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 48 | . . . 48 . Core Remaining (%) 71 | 81 52 82 . . Volleys Fired 175 | 7 14 37 102 15 Largest 3 | 2 2 3 3 3 Hottest 199 | 70 70 102 166 199 Shots Fired 379 | 14 28 103 205 29 Gun 283 | 14 28 88 134 19 Cannon 81 | . . . 71 10 Launcher 15 | . . 15 . . Special . | . . . . . Kinetic 227 | 7 14 75 131 . Thermal 56 | 7 14 13 3 19 Explosive 15 | . . 15 . . Electromagnetic 81 | . . . 71 10 Robot Hit Streak 13 | 2 5 13 10 3 Robot Miss Streak 6 | 3 3 2 6 4 Penetration Max 1 | . . . 1 . Secondary Targets 8 | . 1 4 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 219 | 6 17 66 118 12 Core Hits 120 | 3 11 36 60 10 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 7 | . . . 6 1 Burn 2 | . . . 1 1 Destroy 3 | . . . 3 . Corrupt 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4416 | 97 186 968 2881 284 Guns 2305 | 97 186 695 1203 124 Cannons 1427 | . . . 1352 75 Explosions 575 | . . 273 302 . Melee . | . . . . . Ramming 109 | . . . 24 85 Kinetic 1815 | 34 73 555 1153 . Thermal 792 | 63 113 140 352 124 Explosive 273 | . . 273 . . Electromagnetic 1427 | . . . 1352 75 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . 6 14 Average Corruption 2 | . . . 1 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . . 19 8 Message Errors 6 | . . . 3 3 Matter Fused 4 | . . . 4 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 4 | . . . 2 2 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . 1 . Data Loss (minor) 5 | . . . 4 1 Data Loss (major) 1 | . . . . 1 Misfires 4 | . . . 4 . Overload Shots . | . . . . . Overflow Damage 66 | . . 7 59 . Projectiles 26 | . . . 26 . Explosions 40 | . . 7 33 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 99 | . . 60 . 39 Shots 4 | . . 4 . . Rammed 20 | . . . 3 17 Targets Rammed 21 | . . . 4 17 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 541 | 146 114 272 442 541 Average Temperature 110 | 75 52 65 88 242 Received Heat Transfer 918 | 48 66 309 198 297 Effects 22 | . . 3 3 16 Shutdowns 8 | . . . 1 7 Interference 6 | . . 3 . 3 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 5 | . . . 2 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . 4 . Combat Hostiles 4 | . . . 4 . Parts Fried 7 | . . . 7 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1756 | 185 333 333 535 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 2 | . . . 2 1 Low Security (%) 83 | 100 100 100 70 92 Level 1 11 | . . . 20 7 Level 2 4 | . . . 8 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 501 | 25 140 167 501 202 Initial 202 | . 9 13 44 202 Average 130 | 1 28 112 166 166 Influence Increases 2072 | 25 277 536 1119 115 Destroy 0b10 Robot/C 1280 | 20 120 320 740 80 Destroy 0b10 Robot/NC 70 | 5 5 5 55 . Destroy Leader 338 | . 30 102 186 20 Successful Hack 52 | . 2 32 18 . Disable Machine 75 | . . 30 45 . Destroy Structure 62 | . . 47 15 . Lose Combat Pursuer 195 | . 120 . 60 15 Influence Decreases 1955 | 10 260 463 744 478 Entered New Map 364 | . 6 19 61 278 Time Decay 1201 | 10 114 384 563 130 Lost Part 260 | . 10 60 120 70 Purge Threat 130 | . 130 . . . Squads Dispatched 10 | . 3 2 5 . Investigation 4 | . 1 1 2 . Extermination . | . . . . . Reinforcement 6 | . 2 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | 1 18 18 45 8 Peak Tracking Total 6 | 1 6 4 4 5 Tactical Retreats 7 | . 4 . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 5 | . . 2 3 . Max in Single Turn 2 | . . 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 15 | . 2 7 5 1 Terminals 11 | . 2 5 3 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 49 | . 10 23 14 2 Successful 29 | . 5 17 6 1 Failed 20 | . 5 6 8 1 Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual 15 | . . 12 3 . Terminals 37 | . 10 16 9 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 3 | . . . 3 . Scanalyzers 7 | . . 7 . . Garrison Access . | . . . . . Terminal Hacks 19 | . 5 10 3 1 Record 7 | . 2 5 . . Open Door 1 | . . . . 1 Alert Level 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . 1 . . Dispatch Records 2 | . 1 . 1 . Security Status 1 | . . 1 . . Investigation Status 1 | . 1 . . . Zone Layout 4 | . . 3 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 7 | . . 7 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 10 | . 2 4 4 . Full Trace Events 5 | . 1 1 3 . Feedback Events 2 | . . . 2 . Corruption 2 | . . . 2 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 124 | . . . 124 . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 2223 | 12 323 81 1807 . Optics 1807 | . . . 1807 . Terrain 415 | 12 322 81 . . Seismic 191 | 9 182 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3750 | 258 324 932 1963 273 Spaces Moved 1873 | 181 338 435 771 148 Core 111 | 103 . 8 . . Treads 952 | . . 319 633 . Legs 9 | 8 . . 1 . Wheels 801 | 70 338 108 137 148 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 120 130 Average Speed 155 | 64 80 174 203 131 Slowest Speed 540 | 120 80 250 540 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 7 43 39 65 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 76 | . . 66 10 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE 74 | . . 66 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2412 | 310 368 535 1010 189 Wait 99 | 92 . . 7 . Move 1869 | 180 337 434 770 148 Hop . | . . . . . Pick Up 99 | 11 6 27 47 8 Fast Attach . | . . . . . Attach 41 | 11 3 8 19 . Detach 11 | 4 2 . 5 . Swap 41 | 3 2 15 20 1 Drop 56 | 2 4 14 36 . Fire 175 | 7 14 37 102 15 Melee . | . . . . . Ram 17 | . . . . 17 Kick . | . . . . . Crush 4 | . . . 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 209 | -11/Scrapyard | Discovered new exit (range 8) 259 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 10) 320 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 8) 422 | -10/Materials | Discovered new exit (range 10) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 911 | -9/Materials | Discovered new exit (range 17) 1318 | -9/Materials | Build established: Scavenger-Gunner 1428 | -9/Materials | Discovered new exit (range 16) 1515 | -9/Materials | Entered another Materials area 1515 | -8/Materials | Evolved 2 slots: Utility x2 1570 | -8/Materials | Repaired Hvy. Assault Rifle 2453 | -8/Materials | Discovered new exit (range 8) 3293 | -8/Materials | Discovered new exit (range 9) 3319 | -8/Materials | Core integrity fell below 50% 3396 | -8/Materials | Lost 10 parts (3p2n2u3w) 3478 | -8/Materials | Entered Storage 3723 | -8/Storage | Core integrity fell below 20% 3745 | -8/Storage | System corruption reached 10% 3751 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slammed into S-10 Pest. S-10 Pest destroyed. [Achievement: Fist Fight] Acquired 19 matter. Critical hit (Burn: +37). Slammed into G-47 Trooper. R-06 Scavenger collects Unknown Flight Unit. Slammed into G-47 Trooper. System corrupted: Component data lost. Slammed into G-47 Trooper. Broken Com. Wheel destroyed. System corrupted by crushing effect (+3). Slammed into G-47 Trooper. Com. Wheel destroyed. System corrupted by crushing effect (+5). [Achievement: System Compromised] Slug penetrates Wall. Broken Particle Gun destroyed. K-01 Serf collects debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #?#####??????????????????????????? ??????? | | ????# #?#! !#???????????????????????? ??????? | | ????# #?#! !#??????????????????????? ?????? | | ???## ### #?????????????????????? ?????? | | ???# ## #?????????????##+###### ?????? | | ???# ### ##??????######## ]]] ????? | | ???# " + T#??????# # ]]] ????? | | ???# # ##??????# + ]] ???? | | ???# #####???????# =% # ???? | | ???## ##???????????# k ???? | | ????# #???#####????# %%% # ???? | | ????# #???#! !#????# %% %%# ???? | | ????# #???#! !#????# m@ # ######T# ####????? | | ????# #???#" "##???# g # #????????????????? | | ????# #???# T#???######## ##????? ????????? | | ????# ######+############# #?? ?????????? | | ????# # """ ??????????? | | ????# % + """ ??????????? | | ????# # """ ??????????? | | ????# ############# ###### # ????????????? | | ????# #???????????# #????#######? ! ???????????? | | ???# #???????????# #???????????? ??????????? | | ???# #???????????# #??????????????###?????????? | | ???# #???????????# #??????????????????????????? | | ???# #???????????# #??????????????????????????? | | ???# ####???????????+ ??????????????????????????? | | ???# ???????????????? ??????????????????????????? | | ???# ???????????????? ??????????????????????????? | | ???# ???????????????? ??????????????????????????? | | ???#????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 58% | -8/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Crack Shot Everything Is Under Control First Step to Greatness Fist Fight For Emergencies Only Item+ Novice Programmer One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Please Form A Line Power Corrupts Resistances Are Futile Risk Taker Spot Them First Storm Trooper System Compromised There's More Where That Came From Uninvited Guest Well Done Challenges ------------ None Game ------ Seed MinesnifferNovaComputer Manual? 0 Play Time 01:14:20 Cumulative 1.2 hours Start 2026.05.01 @ 05:34:42 End 2026.05.09 @ 08:00:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3990b2c8-c75d-4428-942a-dcb8d005bef1