Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.08 @ 19:32:05 Player: EX-OCT Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (29) 145 Value Destroyed (1146) 1146 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1500) 1500 TOTAL SCORE: 7471 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 107/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Scrap Suit Experimental Signal Interpreter CPS Tube (2) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Compact Wheel Overtuned Scrapsphere > --- UTILITY ---------- Scrap Suit Improved Heat Sink Medium Storage Unit Improved Energy Well Improved Sensor Array Improved Signal Interpreter Improved Target Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY -------- Wheel Scrap Suit Improved Heat Sink Experimental Signal Interpreter Overtuned Barrage Gun CPS Tube CPS Tube Katana Katana [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Wheel Wheel Utility Medium Storage Unit Device Scrap Suit Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Makeshift Light Armor Plating Weapon Overtuned Barrage Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Overtuned Barrage Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Slots Evolved 10 | . . . . . . 10 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . . . . . 8 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 47 | 8 9 . 1 2 7 19 . . 1 . Power 5 | 1 1 . . . . 3 . . . . Engine 2 | 1 . . . . . 1 . . . . Core 3 | . 1 . . . . 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 7 | 3 2 . . . 1 1 . . . . Treads 2 | . 2 . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 5 | 3 . . . . 1 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 2 4 . 1 . 2 12 . . 1 . Device 9 | 1 . . . . 1 6 . . 1 . Storage 5 | 1 1 . . . 1 2 . . . . Processor 3 | . 1 . . . . 2 . . . . Hackware . | . . . . . . . . . . . Protection 5 | . 2 . 1 . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 2 . . 2 4 3 . . . . Energy Gun 3 | 1 1 . . 1 . . . . . . Energy Cannon 3 | . . . . . . 3 . . . . Ballistic Gun 2 | 1 . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 22 | . . . . 2 . 6 1 . 13 . Power 2 | . . . . . . . 1 . 1 . Propulsion 4 | . . . . . . 1 . . 3 . Utility 7 | . . . . . . 2 . . 5 . Weapon 9 | . . . . 2 . 3 . . 4 . Highest Loss Streak 13 | . . . . 2 . 4 1 . 13 . To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | . 7 9 10 9 11 8 9 9 8 3 Power . | . . 1 1 1 1 . . . . . Propulsion 1 | . 2 2 2 1 1 1 1 1 . . Utility 3 | . 3 4 5 5 4 2 3 3 3 2 Weapon 2 | . 1 2 2 2 3 2 3 3 3 . Tool/Special . | . . . . . . . . . . . Unused Backups 7 | . . 1 . . 2 . . . 1 3 Power . | . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 4 | . . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . 1 1 Average Slot Usage (%) 87 | . 99 100 100 82 96 73 85 82 70 14 Engine 2 | . 11 . . . . . . . . . Core 9 | . 1 14 14 14 14 6 8 5 3 . Treads 4 | . 8 14 14 9 . . . . . . Wheel 18 | . 19 14 14 18 27 9 11 11 8 . Device 3 | . . . . . . 14 17 17 18 . Storage 12 | . 12 14 14 14 14 10 11 11 5 . Processor 2 | . 3 . . . . 4 11 11 11 9 Protection 10 | . 10 14 14 14 12 7 5 5 3 . Energy Gun 6 | . 14 14 14 9 . 5 . . . . Ballistic Gun 7 | . 13 14 14 2 11 3 . . 3 . Impact Weapon 2 | . . . . . 7 . . . . . Slashing Weapon 2 | . . . . . 7 5 . . . 3 Peak Build Rating 75 | 9 13 14 16 17 26 75 75 69 69 12 Average Rating 22 | 6 9 13 15 15 18 51 72 69 50 10 On Entrance 27 | . 9 13 14 16 12 17 75 69 69 10 Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 95 | 11 24 24 24 23 35 95 95 81 70 2 Greatest Support 32 | 32 26 10 10 26 26 24 24 24 26 3 Greatest Overweight (x) 6 | . 2 2 2 2 2 6 3 3 4 . Average Overweight (x) 1 | . 1 2 2 1 . 2 3 3 1 . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 10 10 10 5 Average Capacity 10 | 7 9 10 10 10 12 10 10 10 9 5 Most Carried 15 | 2 10 10 10 10 15 13 10 10 10 4 Average Carried 9 | . 7 9 10 9 11 9 10 10 9 4 Final Capacity 15 | 8 10 10 10 10 15 10 10 10 5 5 Final Carried 15 | 2 10 10 10 10 15 10 10 10 5 4 Class Distribution -------------------- 90% | Mutant 4% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Skirmisher | -5/Waste Skirmisher | -5/Factory Skirmisher | -5/DSF Mutant | -5/Garrison Resources | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Matter Collected 1014 | 277 164 . 25 69 57 228 . . 194 . Remotely . | . . . . . . . . . . . Salvage Created 1373 | 102 356 . 64 50 . 505 . . 296 . Parts 65 | 5 21 . 6 3 . 20 . . 10 . Haulers Intercepted 2 | . 2 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . . . . Prevented 1 | . . . 1 . . . . . . . Kills | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Combat Hostiles Destroyed 24 | . 6 . 4 1 . 8 . . 5 . Melee 3 | . . . . . . 3 . . . . Guns 16 | . 6 . 4 . . 4 . . 2 . Cannons 2 | . . . . . . . . . 2 . AOE 1 | . . . . 1 . . . . . . Classes Destroyed 11 | 3 2 . 1 1 . 2 . . 2 . Worker 1 | 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . Swarmer 4 | . . . 4 . . . . . . . Grunt 12 | . 6 . . . . 3 . . 3 . Brawler 1 | . . . . . . 1 . . . . Sentry 3 | . . . . 1 . 2 . . . . Specialist 1 | . . . . . . . . . 1 . Programmer 2 | . . . . . . 2 . . . . Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 4 | 2 2 . 4 1 . 2 . . 3 . Combat Bots Only 4 | . 1 . 4 1 . 2 . . 3 . Max Kills in Single Turn 2 | 1 1 . 2 1 . 1 . . 1 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Hostile Shots Fired 455 | . 22 . 52 81 . 99 1 . 172 28 Missed 149 | . 5 . 17 41 . 20 . . 54 12 Hits 306 | . 17 . 35 40 . 79 1 . 118 16 Melee 10 | . . . . . . . 1 . . 9 Projectile 296 | . 17 . 35 40 . 79 . . 118 7 Critical Strikes 13 | . 1 . . . . 8 . . . 4 Part Disruptions 4 | . . . . . . . . . 4 . Damage Taken 4793 | . 275 . 233 269 . 1704 32 . 1892 388 Core 1224 | . 64 . 53 87 . 200 . . 476 344 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 113 | . 36 . . . 47 30 . . . . Core Remaining (%) 59 | 100 . . . . 18 . . . . . Volleys Fired 112 | 13 34 . 6 10 . 33 . . 16 . Largest 3 | 2 2 . 2 2 . 2 . . 3 . Hottest 243 | 60 100 . 65 65 . 125 . . 243 . Shots Fired 218 | 23 67 . 12 13 . 62 . . 41 . Gun 186 | 23 66 . 12 9 . 62 . . 14 . Cannon 27 | . . . . . . . . . 27 . Launcher 4 | . . . . 4 . . . . . . Special 1 | . 1 . . . . . . . . . Kinetic 119 | 13 33 . 6 3 . 28 . . 36 . Thermal 56 | 10 20 . . . . 26 . . . . Explosive 4 | . . . . 4 . . . . . . Electromagnetic 39 | . 14 . 6 6 . 8 . . 5 . Robot Hit Streak 11 | 5 11 . 3 8 . 6 . . 6 . Robot Miss Streak 8 | 3 2 . 3 2 . 8 . . 4 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 158 | 14 47 . 6 11 . 57 . . 23 . Core Hits 76 | 7 20 . 4 5 . 27 . . 13 . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 10 | . . . . 1 . 5 . . 4 . Destroy 2 | . . . . . . 2 . . . . Blast 4 | . . . . . . . . . 4 . Corrupt 2 | . . . . 1 . 1 . . . . Sever 2 | . . . . . . 2 . . . . Melee Attacks 24 | . . . . . . 17 . . . 7 Impact . | . . . . . . . . . . . Slashing 24 | . . . . . . 17 . . . 7 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2967 | 133 539 . 64 147 . 1388 . . 696 . Guns 1932 | 133 503 . 64 77 . 944 . . 211 . Cannons 485 | . . . . . . . . . 485 . Explosions 106 | . 36 . . 70 . . . . . . Melee 444 | . . . . . . 444 . . . . Ramming . | . . . . . . . . . . . Kinetic 1300 | 81 182 . 24 25 . 411 . . 577 . Thermal 720 | 52 216 . . . . 452 . . . . Explosive 70 | . . . . 70 . . . . . . Electromagnetic 433 | . 141 . 40 52 . 81 . . 119 . Impact . | . . . . . . . . . . . Slashing 444 | . . . . . . 444 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 2 2 2 3 4 5 13 13 13 13 Average Corruption 4 | . 2 2 2 2 4 4 11 13 13 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 52 | . 2 2 3 20 2 6 4 . 10 3 Message Errors 11 | . . 1 3 3 . 1 1 . 2 . Matter Fused 13 | . 1 1 . 3 . 2 1 . 3 2 Heat Flow Errors 4 | . . . . 2 1 1 . . . . Energy Discharges 10 | . . . . 7 1 . . . 1 1 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 4 | . 1 . . 2 . . 1 . . . Data Loss (major) 3 | . . . . 2 . . . . 1 . Misfires 2 | . . . . . . 2 . . . . Alerts 1 | . . . . 1 . . . . . . Misdirections 2 | . . . . . . . 1 . 1 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 28 | . . . . . . 28 . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 28 | . . . . . . 28 . . . . Knockbacks 2 | . . . . . . . . . 2 . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 313 | 40 151 . . 229 96 313 . . 75 . Average Temperature 78 | 20 36 . . 82 51 119 . . 30 . Received Heat Transfer 1470 | . 147 . 126 54 . 504 . . 600 39 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . 1 . . 1 . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1586 | 125 450 . . . . 1011 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 165 | 5 50 . . 165 . 72 . . 70 32 Initial 64 | . . . . 64 . . . . . . Average 36 | . 13 . . 83 . 18 . . 38 23 Influence Increases 1211 | 15 241 . 155 351 . 292 . . 125 32 Destroy 0b10 Robot/C 480 | . 120 . 80 20 . 160 . . 100 . Destroy 0b10 Robot/NC 25 | 15 10 . . . . . . . . . Destroy Leader 84 | . 34 . . . . 40 . . 10 . Successful Hack 110 | . 43 . . 51 . . . . . 16 Select Force Hacks 240 | . . . . 240 . . . . . . Disable Machine 30 | . . . . . . 15 . . 15 . Destroy Structure 32 | . 4 . . 10 . 2 . . . 16 Partial Spotted 15 | . . . . . . 15 . . . . Lose Combat Pursuer 195 | . 30 . 75 30 . 60 . . . . Influence Decreases 1179 | 15 239 2 20 486 . 292 . . 125 . Entered New Map 73 | . . 2 . 71 . . . . . . Time Decay 912 | 15 239 . 20 395 . 243 . . . . Lost Part 194 | . . . . 20 . 49 . . 125 . Squads Dispatched 4 | . . . . . . 2 . . 2 . Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 2 | . . . . . . . . . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Distress Signals 2 | . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 66 | . 12 . 8 4 . 16 6 . 9 11 Peak Tracking Total 11 | . 4 . 6 3 . 4 6 . 4 11 Tactical Retreats 8 | . 1 . 2 2 . 3 . . . . Traps | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Traps Triggered 4 | . 2 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Machines Disabled 3 | . . . . . . 1 . . 1 1 Max in Single Turn 1 | . . . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Machines Accessed 27 | . 7 . . 14 4 . . 1 . 1 Terminals 14 | . 6 . . 6 . . . 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 8 | . . . . 8 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 76 | . 30 . . 25 18 . . 1 . 2 Successful 56 | . 19 . . 17 18 . . 1 . 1 Failed 19 | . 10 . . 8 . . . . . 1 Catastrophic 2 | . . . . 1 . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . Manual 47 | . 22 . . 24 . . . . . 1 Terminals 45 | . 28 . . 14 . . . 1 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 11 | . . . . 11 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 27 | . 7 . . . 18 . . 1 . 1 Record 13 | . . . . . 13 . . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 7 | . 2 . . . 5 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Security Stations 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 26 | . 10 . . 16 . . . . . . Terminals 18 | . 10 . . 8 . . . . . . Botnet 6 | . 4 . . 2 . . . . . . Operators 1 | . 1 . . . . . . . . . Skim 11 | . 5 . . 6 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . . . . 8 . . . . . . Tunnel 8 | . . . . 8 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 6 . . 6 . . . 1 . 1 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Active Infowar (turns) 1024 | 66 30 . . . . 719 76 3 130 . Sensors 545 | . . . . . . 336 76 3 130 . IFF 88 | . . . . . . 88 . . . . Terrain 597 | 66 30 . . . . 501 . . . . Robot Analysis Total 7 | . 2 . . . 5 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Turns Passed 4643 | 121 848 144 88 1031 1331 783 76 3 145 73 Spaces Moved 3576 | 78 631 98 62 634 1301 523 63 3 77 106 Core 121 | 10 . . . . . . . . 5 106 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 3455 | 68 631 98 62 634 1301 523 63 3 72 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 110 110 90 87 97 121 121 50 50 Average Speed 101 | 93 102 110 110 108 96 110 121 121 109 50 Slowest Speed 160 | 100 110 110 110 110 110 130 121 121 160 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 4 96 28 6 95 90 12 62 . 78 23 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 13 | . . . . 11 2 . . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . Scrap Searched 3 | . . . . . 3 . . . . . Spaces Dug 4 | . 1 . . . . . . . . 3 Terrain Destroyed 24 | . 4 . . 16 . . . . 1 3 Melee 3 | . . . . . . . . . . 3 Projectile 2 | . 1 . . . . . . . 1 . AOE 19 | . 3 . . 16 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -7 -7 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac DSF Gar Total 4351 | 101 769 134 71 963 1372 656 62 2 106 115 Wait 532 | 2 80 35 2 314 49 47 . . 3 . Move 3567 | 77 630 97 61 633 1300 523 62 2 76 106 Hop . | . . . . . . . . . . . Pick Up 17 | 1 7 1 . . 6 1 . . 1 . Fast Attach 34 | 7 6 . . 1 5 14 . . . 1 Attach 12 | . 1 . . 1 . 6 . . 3 1 Detach 6 | . 1 . . 2 1 2 . . . . Swap 15 | 1 4 . 1 1 3 4 . . 1 . Drop 31 | . 6 1 1 1 8 9 . . 5 . Fire 112 | 13 34 . 6 10 . 33 . . 16 . Melee 24 | . . . . . . 17 . . . 7 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown (discovered 2 exits: [*Fac x2]) -5/Factory -5/Waste -5/Factory -5/DSF -5/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 10) 327 | -10/Materials | Build established: Mutant 475 | -10/Materials | Central database locked down 501 | -10/Materials | Discovered new exit (range 15) 688 | -10/Materials | Learned location of 2 exits from Subcaves 694 | -10/Materials | Repaired Lgt. Ion Engine 729 | -10/Materials | Discovered new exit (range 10) 737 | -10/Materials | Learned 4 Recycling zone layouts 777 | -10/Materials | Learned 2 Mines zone layouts 806 | -10/Materials | Learned Storage stockpile data 827 | -10/Materials | Identified exit to Materials 856 | -10/Materials | Identified exit to Subcaves 894 | -10/Materials | Learned Storage garrison access intel 970 | -10/Materials | Entered Mines 991 | -10/Mines | Met a Derelict bent on vengeance 1076 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1078 | -10/Mines | Found Prototype Device 1114 | -10/Mines | Entered Subcaves 1115 | -10/Subcaves | Identified exit to Materials 1134 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1135 | -10/Subcaves | Shifting Twisted Machinery released Multitool 1194 | -10/Subcaves | Discovered new exit (range 8) 1202 | -10/Subcaves | Entered Recycling 1362 | -7/Recycling | Core integrity fell below 50% 1398 | -7/Recycling | Core integrity fell below 20% 1605 | -7/Recycling | Discovered new exit (range 12) 1766 | -7/Recycling | Learned Factory security intel 1890 | -7/Recycling | Learned Factory stockpile data 1895 | -7/Recycling | Scanned before Scraplab entrance 1911 | -7/Recycling | Entered Scraplab 1919 | -7/Recycling | Discovered new exit (range 3) 1940 | -7/Recycling | Learned Factory stockpile data 1979 | -7/Recycling | Learned 4 Proximity Caves zone layouts 2008 | -7/Recycling | Learned location of Upper Caves (-5) 2056 | -7/Recycling | Learned Hub_04(d) non-interactive machine intel 2096 | -7/Recycling | Learned 2 Hub_04(d) zone layouts 2146 | -7/Recycling | Learned location of Proximity Caves (-6) 2204 | -7/Recycling | Learned Hub_04(d) trap positions 2233 | -7/Recycling | Entered Scraptown 2233 | -7/Scraptown | System corruption cleaned by C-Scrubber 2376 | -7/Scraptown | Discovered new exit (range 11) 2428 | -7/Scraptown | Visited CR-KLE's Repair Center 2439 | -7/Scraptown | Visited Shadow of the Wyrm 2463 | -7/Scraptown | Visited Red Mages 2692 | -7/Scraptown | Visited Cave Peace 2709 | -7/Scraptown | Visited UFD Registry 2709 | -7/Scraptown | Registered with UFD as "Datagunner" 2721 | -7/Scraptown | Visited Artisan Demo Area 2774 | -7/Scraptown | Visited Cyclists 2787 | -7/Scraptown | Entered Cyclist Reading Room 2790 | -7/Scraptown | Learned location of Zion (-7) 2810 | -7/Scraptown | Visited Assassins FH 2853 | -7/Scraptown | Visited Scrapoid Research Area 2880 | -7/Scraptown | Visited Infowarlord's Domain 2880 | -7/Scraptown | Identified Exp. Sensor Array 2885 | -7/Scraptown | Found Exp. Signal Interpreter 2900 | -7/Scraptown | Visited Analyses Database 2999 | -7/Scraptown | Visited Science Guys 3019 | -7/Scraptown | Visited Research Penetration Think Tank 3041 | -7/Scraptown | Visited Scrap Suit Storage 3047 | -7/Scraptown | Found Scrap Suit 3049 | -7/Scraptown | Found Scrap Suit 3083 | -7/Scraptown | Visited Supply Room 3114 | -7/Scraptown | Visited Abandonware Association 3125 | -7/Scraptown | Learned abandonware demo "ERRANTS.EXE" 3153 | -7/Scraptown | Visited Science Testing Area 3381 | -7/Scraptown | CR-KLE repaired 3 parts 3502 | -7/Scraptown | Met Optimus 3502 | -7/Scraptown | Accepted into 0bPrime 3562 | -7/Scraptown | Discovered new exit (range 3) 3564 | -7/Scraptown | Entered Factory 3564 | -5/Factory | Evolved 10 slots: Power x1, Utility x8, Weapon x1 3565 | -5/Factory | Identified exit to Upper Caves 3889 | -5/Factory | Lost 4 parts (1n2u1w) 4347 | -5/Factory | Sucked down chute 4347 | -5/Factory | Entered Waste 4355 | -5/Waste | Spotted C-40 Crusher 4358 | -5/Waste | Spotted C-40 Crusher 4359 | -5/Waste | Spotted C-40 Crusher 4362 | -5/Waste | EMP discharged 4362 | -5/Waste | System corruption reached 10% 4365 | -5/Waste | Spotted C-40 Crusher 4372 | -5/Waste | Spotted C-40 Crusher 4379 | -5/Waste | Spotted C-40 Crusher 4387 | -5/Waste | Crushed by Compactor (1 part destroyed) 4412 | -5/Waste | Discovered new exit (range 10) 4421 | -5/Waste | Identified exit to Factory 4423 | -5/Waste | Entered Factory 4426 | -5/Factory | Identified exit to DSF 4426 | -5/Factory | Entered DSF 4457 | -5/DSF | Additional patrols routed to DSF 4538 | -5/DSF | Discovered new exit (range 14) 4568 | -5/DSF | Core integrity fell below 50% 4571 | -5/DSF | Identified exit to Garrison 4571 | -5/DSF | Entered Garrison 4593 | -5/Garrison | Learned Factory security intel 4601 | -5/Garrison | Lost 13 parts (1p3n5u4w) 4634 | -5/Garrison | Spotted B-75 Beast 4637 | -5/Garrison | Core integrity fell below 20% 4639 | -5/Garrison | Triggered checkpoint 4644 | -5/Garrison | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 04590_ Machine disabled. 04592_ System corrupted: Energy discharge (-21). 04593_ Connecting with Garrison Terminal... >>Download(Security) Retrieving Factory security records... Downloaded coordinate data. Data stored: Factory security intel. 04601_ Penetrated by Slug. 04617_ System corrupted: Matter fused (-9). 04626_ Katana severed. 04627_ Acquired Katana. 04628_ Katana severed. 04629_ Imp. Target Analyzer severed. 04636_ System corrupted: Matter fused (-7). 04639_ Garrison Door breached. 04639_ Beams of light sweep through the air. An alarm sounds. 04639_ Penetrated by Slug. 04640_ Slug penetrates Reinforced Barrier. 04642_ Imp. Signal Interpreter severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | #+##### ####?????????????????????????????????????? | | # + #???????########??????????????????? | | ###### ##???????????# ???????????????????? | | #???????????????????# ?????????????????????? | | # #???????????????????# @#??????????????????????? | | # #???????????????????#c #??????????????????????? | | # ###?????????????????# c#??????????????????????? | | / / ??????????????????# #??????????????????????? | | # /#???????????????????# #??????????????????????? | | # #?????????????####### #??????????????????????? | | # #?????????????# ## c#??????????????????????? | | # #????????###### ## ##?????????????????????? | | # ########## #?????????????????????? | | " #?????????????????????? | | # #?????????????????????? | | ############# ## ## #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????" ^ "?????????????????????? | | ????????????" "?????????????????????? | | ????????????" "?????????????????????? | | ????????????" "?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ? ?????????????????????? | | ????????????# ????????????????????? | | ????????????# ##????????????????????? | | ????????????# ##""""## ##?????????????????????? | | ????????????# #????????????????????????????????? | | ????????????? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 33 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 10% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingAerolevInterrupter Manual? 0 Play Time 00:43:03 Cumulative 316.7 hours Start 2025.07.08 @ 18:49:56 End 2025.07.08 @ 19:32:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 22 Types 8/1/5/1/5/1/0/0/0/1 Lore% 88 Gallery% 77 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eb369fe-ee4b-4617-b792-ad132d807eb2