Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 22:58:18 Player: Torako Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (147) 735 Value Destroyed (5655) 5655 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1594) 1594 TOTAL SCORE: 12924 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 412 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -118 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 90/100 System Corruption 41% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Experimental Coolant Injector Quantum Shading Machine Advanced Targeting Computer > --- WEAPON (3) ------- Minigun Heavy Machine Gun > --- INVENTORY (5) ---- Advanced Heat Sink Improved Targeting Computer Advanced Particle Charger Hardened Light Armor Plating Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Enhanced Biometal Leg > --- UTILITY ---------- Coolant Injector Experimental Coolant Injector High-capacity Storage Unit Quantum Shading Machine Advanced Targeting Computer Advanced EM Disruption Field > --- WEAPON ----------- Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Injector Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Advanced Particle Charger Weapon Cycler Transmission Jammer Hardened Light Armor Plating Improved Grenade Launcher Improved Grenade Launcher [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Minigun Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 . . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . . Utility 4 | . . . 1 1 . . . . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 133 | 8 12 7 8 12 5 25 6 1 3 . 17 29 Power 15 | 1 1 2 1 . . 3 2 . 1 . 2 2 Engine 14 | 1 1 2 1 . . 3 2 . 1 . 1 2 Core . | . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 32 | 2 2 2 1 4 . 8 3 . 1 . 6 3 Treads 22 | . 1 2 1 4 . 8 3 . 1 . 2 . Leg 6 | . . . . . . . . . . . 4 2 Wheel 4 | 2 1 . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | 2 5 1 2 3 3 8 . . . . 2 12 Device 24 | 1 1 1 1 3 3 5 . . . . 2 7 Storage 4 | 1 3 . . . . . . . . . . . Processor 5 | . 1 . 1 . . 2 . . . . . 1 Hackware 1 | . . . . . . 1 . . . . . . Protection 4 | . . . . . . . . . . . . 4 Artifact . | . . . . . . . . . . . . . Weapon 48 | 3 4 2 4 5 2 6 1 1 1 . 7 12 Energy Gun 25 | 2 4 1 3 3 . 4 . . 1 . 1 6 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 18 | 1 . 1 1 1 1 2 1 1 . . 3 6 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . . 1 1 . . . . . 3 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . 2 . 2 3 . . . . . . 1 5 Corrupted Parts 8 | . . . . . . . . . . . . 8 System Corruption 33 | . . . . . . . . . . . . 33 Parts Lost 57 | . 1 3 2 . 1 9 1 . 2 . 9 29 Power 8 | . . 1 . . . . . . 1 . 2 4 Propulsion 20 | . 1 1 1 . . 4 1 . 1 . 4 7 Utility 9 | . . . . . 1 1 . . . . 1 6 Weapon 20 | . . 1 1 . . 4 . . . . 2 12 Highest Loss Streak 10 | . 1 3 1 . 1 4 1 . 2 . 8 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 96 99 99 100 100 99 100 95 91 Engine 10 | . 14 14 11 9 9 9 15 15 15 15 11 5 Treads 19 | . 4 25 22 24 27 27 30 30 29 30 20 . Leg 4 | . . . . . . . . . . . 8 22 Wheel 2 | . 23 2 . . . . . . . . . . Device 14 | . 10 14 16 24 26 20 7 7 7 7 6 11 Storage 8 | . 14 14 11 9 9 9 7 7 7 7 7 6 Processor 8 | . 3 . 5 2 . 4 15 15 15 15 15 13 Energy Gun 14 | . 27 16 22 13 9 16 15 12 9 15 11 6 Ballistic Gun 10 | . . 11 11 13 17 10 7 9 12 7 6 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 86 | 13 54 53 58 60 60 68 76 77 77 72 80 86 Greatest Support 92 | 20 20 40 40 66 66 69 92 92 92 92 92 78 Greatest Overweight (x) 5 | . 5 1 1 1 . 1 1 . . . 1 2 Average Overweight (x) . | . 2 1 1 . . . . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 12 17 19 19 19 19 19 20 19 20 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 18 20 20 20 20 20 20 20 20 16 5 Class Distribution -------------------- 45% | Gunner 35% | Scavenger-Gunner 15% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Matter Collected 2865 | 200 200 87 144 194 232 639 101 20 72 . 341 635 Remotely . | . . . . . . . . . . . . . Salvage Created 6273 | 91 672 283 714 104 517 1812 143 . 155 . 518 1264 Parts 333 | 6 44 15 39 9 34 88 8 . 7 . 29 54 Haulers Intercepted 5 | . 1 . 2 . . 2 . . . . . . Recyclers Shooed 6 | . . 2 4 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . 8 . 33 . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 119 | . 15 4 10 2 15 32 4 . 3 . 13 21 Guns 105 | . 14 4 10 2 11 31 4 . 3 . 6 20 AOE 11 | . . . . . 4 . . . . . 7 . Classes Destroyed 18 | 2 5 . 3 1 2 3 . . . . 1 1 Worker 4 | . . . 1 . . 3 . . . . . . Builder 3 | . 1 . . . . 2 . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . . Hauler 5 | . 1 . 2 . . 2 . . . . . . Recycler 6 | 1 . 1 3 . . 1 . . . . . . Operator 4 | . . . 1 1 . 1 1 . . . . . Watcher 4 | . 2 . 1 . . 1 . . . . . . Swarmer 15 | . 3 . 3 . 4 2 3 . . . . . Cutter 1 | . . . . . 1 . . . . . . . Grunt 65 | . 12 4 4 . 9 21 . . 2 . 7 6 Brawler 4 | . . . . . . 2 . . . . 2 . Duelist 5 | . . . . . 1 . . . 1 . 2 1 Protector 1 | . . . . . . . . . . . . 1 Sentry 11 | . . . 3 1 . 4 1 . . . 1 1 Specialist 7 | . . . . . . 2 . . . . . 5 Hunter 5 | . . . . 1 . . . . . . . 4 Programmer 4 | . . . . . . . . . . . 1 3 Heavy 1 | . . . . . . 1 . . . . . . Best Kill Streak 13 | 2 4 4 8 1 5 13 3 . 3 . 7 6 Combat Bots Only 9 | . 4 4 5 1 5 9 3 . 3 . 7 6 Max Kills in Single Turn 2 | 1 2 1 1 1 2 2 1 . 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Damage Taken 9520 | . 356 545 246 77 688 1583 234 117 360 . 1131 4183 Core 1582 | . 73 176 17 . 72 218 42 . 17 . 113 854 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . . 95 . . 47 . . . . 75 . Volleys Fired 359 | 8 38 19 39 5 29 81 14 . 10 . 35 81 Largest 3 | 2 2 2 3 3 3 3 3 . 3 . 3 3 Hottest 166 | 80 112 112 141 134 103 166 151 . 157 . 166 140 Shots Fired 919 | 16 76 37 117 15 83 238 42 . 27 . 72 196 Gun 907 | 16 76 37 117 15 81 238 42 . 27 . 62 196 Cannon . | . . . . . . . . . . . . . Launcher 12 | . . . . . 2 . . . . . 10 . Special . | . . . . . . . . . . . . . Kinetic 394 | . . 9 39 9 54 108 14 . 13 . 25 123 Thermal 467 | . 66 28 78 6 27 130 28 . 14 . 37 53 Explosive 12 | . . . . . 2 . . . . . 10 . Electromagnetic 46 | 16 10 . . . . . . . . . . 20 Robot Hit Streak 32 | 5 7 9 9 8 13 32 6 . 9 . 11 14 Robot Miss Streak 8 | 2 8 4 2 2 3 3 8 . 1 . 2 6 Penetration Max 2 | . . . . . . 1 . . . . . 2 Secondary Targets 22 | . 2 2 1 . 3 5 . . 1 . 1 7 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . 1 . 1 1 Shots Hit Robots 597 | 10 39 23 67 10 41 167 18 . 22 . 54 146 Core Hits 311 | 3 21 10 27 7 27 80 9 . 7 . 58 62 Critical Kills 2 | . . . . . 1 . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . 3 . Critical Strikes 26 | 1 7 . 4 1 2 3 1 . . . 4 3 Burn 20 | . 7 . 4 1 1 3 1 . . . 1 2 Destroy 5 | . . . . . 1 . . . . . 3 1 Corrupt 1 | 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12510 | 141 683 388 1112 161 1014 3017 305 . 392 . 2058 3239 Guns 11038 | 141 683 388 1112 161 660 3017 305 . 392 . 974 3205 Cannons . | . . . . . . . . . . . . . Explosions 1438 | . . . . . 354 . . . . . 1084 . Melee . | . . . . . . . . . . . . . Ramming 34 | . . . . . . . . . . . . 34 Kinetic 4865 | . . 91 246 103 417 1375 88 . 200 . 434 1911 Thermal 5493 | . 617 297 866 58 243 1642 217 . 192 . 540 821 Explosive 1438 | . . . . . 354 . . . . . 1084 . Electromagnetic 680 | 141 66 . . . . . . . . . . 473 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 41 | . . . . . . . . . . . . 41 Average Corruption 8 | . . . . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 21 | . . . . . . . . . . . . 21 Message Errors 6 | . . . . . . . . . . . . 6 Matter Fused 3 | . . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 3 | . . . . . . . . . . . . 3 Misfires 2 | . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 33 | . . . . . 6 . . . . . 27 . Projectiles . | . . . . . . . . . . . . . Explosions 33 | . . . . . 6 . . . . . 27 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 133 | . . . . . 96 . . . . . 27 10 Shots 3 | . . . . . 1 . . . . . 2 . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 372 | 54 270 372 164 6 84 123 162 . 45 . 181 199 Average Temperature 68 | 24 66 168 36 4 36 33 66 . 16 . 49 99 Received Heat Transfer 2886 | . 126 306 75 9 306 810 24 24 45 . 414 747 Effects 3 | . . 3 . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 5 | 1 . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . 1 . . . . . . Combat Hostiles 2 | . 1 . . . . 1 . . . . . . Parts Melted 24 | . 6 2 3 1 . 8 . . 1 . . 3 Heat Transferred 12171 | . 1813 629 2197 185 437 3623 555 . 407 . 887 1438 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Peak Influence 674 | 10 223 115 296 172 607 674 382 . . . . 385 Initial 295 | . 6 5 44 107 27 295 275 . . . . 148 Average 269 | 1 86 96 213 102 346 505 311 . . . . 209 Maximum Alert Level 2 | . 1 . 1 . 2 2 1 . . . . 1 Low Security (%) 43 | 100 94 100 23 100 11 . 9 . . . . 66 Level 1 36 | . 5 . 76 . 59 21 90 . . . . 33 Level 2 20 | . . . . . 29 78 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 5 . 2 1 . 7 . . . . 1 10 Investigation 8 | . 5 . . . . 1 . . . . . 2 Extermination 2 | . . . . . . . . . . . . 2 Reinforcement 11 | . . . 2 1 . 5 . . . . . 3 Assault 2 | . . . . . . 1 . . . . 1 . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . 3 Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Distress Signals 3 | . . . 3 . . . . . . . . . Communications Jammed 17 | . . . . . . 17 . . . . . . Distress Signals 13 | . . . . . . 13 . . . . . . Times Spotted 191 | . 21 6 19 9 19 48 6 1 4 . 22 36 Peak Tracking Total 10 | . 3 4 4 4 6 6 3 1 4 . 10 10 Tactical Retreats 10 | . 1 . 1 . 3 1 . 1 1 . 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Traps Triggered 12 | . 3 . . . . 3 1 . . . . 5 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Machines Disabled 9 | . . 2 1 . 2 2 . . . . 1 1 Max in Single Turn 2 | . . 1 1 . 2 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 Phase Generator 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Machines Accessed 27 | . 8 . 2 4 . 4 2 1 . 4 . 2 Terminals 19 | . 8 . 1 3 . 4 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . 1 Total Hacks 89 | . 24 . 6 7 . 12 6 1 . 30 . 3 Successful 58 | . 13 . 2 4 . 5 2 1 . 30 . 1 Failed 31 | . 11 . 4 3 . 7 4 . . . . 2 Catastrophic 5 | . 1 . . 1 . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 34 | . 17 . . 4 . 8 4 . . . . 1 Terminals 52 | . 24 . 3 6 . 12 6 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . 3 . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . 1 Terminal Hacks 47 | . 10 . . 1 . 4 1 1 . 30 . . Record 12 | . . . . . . . . 1 . 11 . . Part Schematic 12 | . . . . . . . . . . 12 . . Robot Schematic 4 | . . . . . . . . . . 4 . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 6 | . 2 . . 1 . . . . . 3 . . Branch Access Points 2 | . . . . . . 1 1 . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 4 | . 2 . . . . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 Unlock Access 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 7 | . 3 . . 2 . 1 1 . . . . . Terminals 7 | . 3 . . 2 . 1 1 . . . . . Botnet 7 | . 3 . . 2 . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 8 . 1 4 . 4 2 . . . . 1 Full Trace Events 5 | . 4 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . . . . . . 3 . Largest Group 2 | . . . . . . . . . . . 2 2 Highest-Rated Group 96 | . . . . . . . . . . . 96 62 Highest-Rated Ally 96 | . . . . . . . . . . . 96 32 Total Orders . | . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . . . . 27 17 Total Damage 1326 | . . . . . . . . . . . 782 544 Kills 13 | . . . . . . . . . . . 8 5 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Turns Passed 6762 | 82 577 206 626 472 577 1194 531 255 386 120 613 1123 Spaces Moved 3214 | 50 376 59 196 240 323 516 275 159 213 76 285 446 Core 1 | 1 . . . . . . . . . . . . Treads 2256 | . . 59 196 240 323 516 275 159 213 76 199 . Legs 511 | . . . . . . . . . . . 86 425 Wheels 446 | 49 376 . . . . . . . . . . 21 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 240 240 145 145 145 160 160 160 160 120 115 Average Speed 163 | 79 110 240 240 172 145 165 160 160 160 160 164 186 Slowest Speed 240 | 80 155 240 240 240 145 240 240 160 160 160 240 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 83 25 27 24 63 50 10 37 41 68 51 10 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 4 | . . . . 1 . . 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . . 1 1 . . Scrap Searched 4 | . . . . . . . . 3 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 131 | . . . . . 67 1 . . . . 58 5 Melee . | . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . 2 5 AOE 123 | . . . . . 67 . . . . . 56 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Total 4064 | 72 469 85 277 300 393 709 337 160 239 75 369 579 Wait 168 | . 11 . 4 8 32 41 37 . 11 . 19 5 Move 3203 | 49 375 58 195 240 322 515 274 158 212 75 284 446 Hop . | . . . . . . . . . . . . . Pick Up 93 | 7 17 1 17 13 2 22 3 . 3 . 3 5 Fast Attach 49 | 6 6 . 2 5 . 5 2 1 . . 5 17 Attach 42 | 1 2 3 4 2 1 9 3 . 3 . 7 7 Detach 14 | . 5 . . 3 . 2 . . . . 2 2 Swap 42 | 1 4 4 2 5 4 11 1 . . . 5 5 Drop 81 | . 11 . 14 19 3 23 3 1 . . 3 4 Fire 359 | 8 38 19 39 5 29 81 14 . 10 . 35 81 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 Rewire 6 | . . . . . . . . . . . 6 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 3) 563 | -10/Materials | Discovered new exit (range 9) 634 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Entered Mines 673 | -10/Mines | Core integrity fell below 50% 679 | -10/Mines | Core integrity fell below 20% 721 | -10/Mines | Lost 3 parts (1p1n1w) 844 | -10/Mines | Discovered new exit (range 10) 866 | -10/Mines | Entered Materials 866 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 991 | -9/Materials | Discovered new exit (range 15) 1332 | -9/Materials | Build established: Gunner 1445 | -9/Materials | Discovered new exit (range 4) 1492 | -9/Materials | Entered another Materials area 1492 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1964 | -8/Materials | Identified exit to Garrison 1964 | -8/Materials | Entered Garrison 2012 | -8/Garrison | Triggered checkpoint 2017 | -8/Garrison | Triggered checkpoint 2118 | -8/Garrison | Discovered new exit (range 8) 2282 | -8/Garrison | Discovered new exit (range 10) 2284 | -8/Garrison | Triggered checkpoint 2366 | -8/Garrison | Triggered checkpoint 2458 | -8/Garrison | Discovered new exit (range 8) 2479 | -8/Garrison | Installed Relay Interface Framework 2502 | -8/Garrison | Phase Generator disabled 2541 | -8/Garrison | Entered Materials 2661 | -8/Materials | Lost 4 parts (2n2w) 2722 | -8/Materials | Destroyed 9 combat bots 3130 | -8/Materials | Discovered new exit (range 11) 3341 | -8/Materials | First assault squad dispatched 3593 | -8/Materials | Core integrity fell below 50% 3678 | -8/Materials | Discovered new exit (range 16) 3735 | -8/Materials | Entered Factory 3735 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4184 | -7/Factory | Identified exit to Storage 4184 | -7/Factory | Identified exit to Lower Caves 4266 | -7/Factory | Entered Lower Caves 4266 | -7/Lower Caves | Spotted B-75 Beast 4275 | -7/Lower Caves | Build established: Scavenger-Gunner 4284 | -7/Lower Caves | Identified exit to Lower Caves 4521 | -7/Lower Caves | Entered another Lower Caves area 4576 | -7/Lower Caves | Discovered new exit (range 14) 4659 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4898 | -7/Lower Caves | Discovered new exit (range 8) 4907 | -7/Lower Caves | Entered Data Miner 4907 | -7/Data Miner | Discovered new exit (range 6) 4938 | -7/Data Miner | Met Data Miner 4978 | -7/Data Miner | Learned location of Section 7 (-2) 4978 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4994 | -7/Data Miner | Received God Mode back door access code from Data Miner 5027 | -7/Data Miner | Entered Proximity Caves 5028 | -6/Proximity Caves | Identified exit to Factory 5087 | -6/Proximity Caves | Build established: Gunner 5113 | -6/Proximity Caves | Escorted by Enhanced Grunt 5361 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5396 | -6/Proximity Caves | Destroyed 7 combat bots 5480 | -6/Proximity Caves | Lost 8 parts (2p4n1u1w) 5640 | -6/Proximity Caves | Entered Factory 5640 | -6/Factory | Accompanied by 2 allies 5640 | -6/Factory | Evolved 2 slots: Utility x2 5764 | -6/Factory | Garrison activated, responded to threat 5929 | -6/Factory | Build established: Scavenger-Gunner 6010 | -6/Factory | Incoming investigation squad redirected 6479 | -6/Factory | Cargo convoy interrupted 6504 | -6/Factory | Incoming assault squad redirected 6507 | -6/Factory | Incoming assault squad redirected 6592 | -6/Factory | Lost 10 parts (1p2n3u4w) 6607 | -6/Factory | System corruption reached 10% 6610 | -6/Factory | Core integrity fell below 50% 6659 | -6/Factory | Garrison activated, responded to threat 6686 | -6/Factory | Found Prototype Device 6686 | -6/Factory | Identified Adv. EM Disruption Field 6690 | -6/Factory | Lost 10 parts (1p3n1u5w) 6697 | -6/Factory | Core integrity fell below 20% 6757 | -6/Factory | System corruption reached 30% 6763 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. Acquired Corrupted Hvy. Machine Gun. Integrated Corrupted Hvy. Machine Gun (+1). Complication: Energy sink damages Corrupted Hvy. Machine Gun (-33). Knocked back. K-01 Serf collects debris. Acquired 2 matter. System corrupted: Component data lost. Penetrated by Slug. Knocked back. Acquired Corrupted Minigun. Integrated Corrupted Minigun (+12). Enh. Biometal Leg destroyed. Knocked back. Coolant Injector destroyed. Critical hit (Burn: +37). Lgt. Angular Momentum Engine destroyed. Penetrated by Slug. Knocked back. Dropped Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | ????????????????????????????????%????????????????? | | ????????????????????????????????"????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????# #???????????????? | | ????????????????? ?????????###?# #???????????????? | | ????????????????? ????#??? #?# #???????????????? | | ????????????????? ????# """ #?# #???????????????? | | ?+??????????????# ????# """ #?# #???????????????? | | #??????????????# ????# """ #?#!#???????????????? | | #??????????????# ????# "" #?#*#???????????????? | | #??????????????# ????# "" #?#=#???????????????? | | #??????????????# #???# #?#[#???????????????? | | #?? ???????????# ##### """ #?#=#?##????????????? | | #? ""?????????# ## """ #?#!#= #????????????? | | #?""""?????????# ## """ ###%#[#?????????????? | | #?"""??????????# ## "" ##%%==#?????????????? | | #? ??????????# ## "" ##"%#"#?????????????? | | #? ??????????# ## = #%!![!#######+#?????? | | ###+############ !#####+###=%!!= ?? | | u%= ! !*[%!! ?? | | ##### = !###[|%= ?? | | #?# #! % #=# #"#####+####??? | | #?###!! ########## ??????????? | | #??##=! !!!!# # ?????????? | | ####+#######+#######![!!%]%# #? ????????? | | ?? # #!%%=%@!+ #?? ??????? | | "" # """" """" #!!%%=!%# #??? ?????? | | "" # """" """" #![! !!!# !!! #??? ??????? | | "" # """" """" !#ggH= + !!! #???? ???????? | | # """" """" #=####### !!! ! #????????????? | | "" #? #%#???????? #????????????? | | "" #?"""" """???#=#????????? [ #????????????? | | "" #?"""" "?????# #?????????####?#????????????? | | * #???"" "?????#%#???????????????????????????? | | ?######????" "?????#%#???????????????????????????? | | ???????????? ??????#[#???????????????????????????? | | ???????????? ??????#%#???????????????????????????? | | ????????????#??????# #???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????#^ ???????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????#^^ ??????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ????H???????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 185 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 20 Armor Coverage 300 Resistance: TH 10 Resistance: EM 50 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilLargeCleaver Manual? 0 Play Time 01:00:40 Cumulative 294.1 hours Start 2022.04.08 @ 22:01:18 End 2022.04.08 @ 22:58:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/0/4/2/0/0/0/0/0 Lore% 79 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a6a5049-c1c0-438d-908d-8f430ff62c3e