Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.11 @ 13:15:48 Player: snuf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (3381) 3381 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (887) 887 TOTAL SCORE: 7633 Bonus ------- High Alert Combat Kills 419 Follower Combat Kills 68 Entered Garrisons 400 Cogmind --------- Core Integrity 630/700 Matter 51/300 Energy 100/100 System Corruption 0% Temperature Cool (32) Movement Treading (250) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Heavy Treads > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Advanced Transmission Jammer Heavy Armor Plating Medium Reactive Plating > --- WEAPON (2) ------- Gauss Cannon Heavy Flail > --- INVENTORY (20) --- Light Treads Large Matter Pod (29) Medium Reactive Plating Medium Reactive Plating Relay Coupler [Duelist] (29) Relay Coupler [Heavy] (11) Dynamic Insulation System Heavy Linear Accelerator Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Advanced Transmission Jammer Improved Heavy Armor Plating > --- WEAPON ----------- Gauss Cannon Heavy Flail > --- INVENTORY -------- Wheel Improved Cooling System Large Matter Pod Heavy Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Relay Coupler [Duelist] Relay Coupler [Heavy] Dynamic Insulation System Heavy Linear Accelerator Remote Datajack Remote Datajack [Rating: 81] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . 2 1 . . 2 . Weapon . | . . . . . . . . Parts Attached 96 | . 7 7 25 42 7 4 4 Power 5 | . . 1 2 2 . . . Engine 2 | . . 1 1 . . . . Core 3 | . . . 1 2 . . . Reactor . | . . . . . . . . Propulsion 20 | . 3 3 4 6 3 . 1 Treads 11 | . 1 2 1 5 1 . 1 Leg . | . . . . . . . . Wheel 9 | . 2 1 3 1 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | . 3 2 9 13 3 1 3 Device 16 | . 1 1 3 8 1 1 1 Storage 3 | . 2 . . . 1 . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . 1 . . . . Protection 13 | . . 1 4 5 1 . 2 Artifact . | . . . . . . . . Weapon 37 | . 1 1 10 21 1 3 . Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . 2 . . . Ballistic Gun 13 | . 1 1 6 5 . . . Ballistic Cannon 6 | . . . 1 3 1 1 . Launcher . | . . . . . . . . Special Weapon 4 | . . . . 3 . 1 . Impact Weapon 12 | . . . 3 8 . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 14 | . . 1 1 4 6 . 2 Power 1 | . . . . . . . 1 Propulsion 6 | . . . 1 2 3 . . Utility 5 | . . . . 1 3 . 1 Weapon 2 | . . 1 . 1 . . . Highest Loss Streak 4 | . . 1 1 2 4 . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 96 89 99 95 82 69 69 Engine 2 | . 14 11 2 . . . . Core 6 | . . . 6 9 9 7 7 Treads 14 | . 11 11 17 15 9 7 10 Wheel 9 | . 15 11 9 8 8 7 3 Device 11 | . 10 17 13 8 10 15 15 Storage 9 | . 14 11 9 9 9 7 7 Processor 3 | . . . . 9 7 . . Protection 16 | . . 5 22 18 17 7 7 Ballistic Gun 10 | . 19 21 15 5 . . . Ballistic Cannon 3 | . . . 2 4 6 1 7 Special Weapon 1 | . . . . 1 2 5 . Impact Weapon 2 | . . . . 4 2 7 7 Naked Turns . | . . . . . . . . Heaviest Build 91 | 13 51 57 73 89 91 76 76 Greatest Support 80 | 20 26 16 32 40 16 10 80 Greatest Overweight (x) 9 | . 3 3 4 5 9 7 7 Average Overweight (x) 3 | . . 3 3 3 5 7 4 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 Average Capacity 19 | . 11 20 20 20 20 20 20 Most Carried 20 | . 11 16 20 20 20 15 15 Average Carried 17 | . 7 12 19 19 17 11 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 10 16 20 18 10 15 11 Class Distribution -------------------- 81% | Mutant 9% | Scavenger-Mutant 9% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Matter Collected 3015 | 200 108 273 852 1099 373 57 53 Remotely . | . . . . . . . . Salvage Created 2808 | . 136 311 743 1216 316 47 39 Parts 140 | . 7 22 47 54 10 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 74 | . 2 8 25 27 10 1 1 Guns 48 | . 2 8 23 15 . . . Cannons 26 | . . . 2 12 10 1 1 Classes Destroyed 8 | . 2 2 1 2 1 . . Builder 2 | . . . 2 . . . . Recycler 4 | . 1 1 . . 2 . . Operator 1 | . . . . 1 . . . Swarmer 16 | . . 4 9 . 3 . . Grunt 40 | . 2 2 11 22 3 . . Sentry 16 | . . 2 5 4 3 1 1 Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . 1 . . . Best Kill Streak 8 | . 2 5 4 8 7 1 1 Combat Bots Only 8 | . 2 4 4 8 6 1 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Damage Taken 6242 | . 54 539 1297 1751 1613 160 828 Core 677 | . . 121 147 231 108 . 70 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 43 | . . 18 25 . . . . Regen/Repaired (Parts) 25 | . . . 25 . . . . Core Remaining (%) 70 | 100 100 69 . . 11 . . Volleys Fired 305 | . 7 20 84 146 21 6 21 Largest 2 | . 2 2 2 2 1 1 1 Hottest 119 | . 60 46 67 119 83 48 48 Shots Fired 473 | . 14 40 168 203 21 6 21 Gun 284 | . 14 40 155 75 . . . Cannon 125 | . . . 13 64 21 6 21 Launcher . | . . . . . . . . Special 64 | . . . . 64 . . . Kinetic 383 | . 9 40 168 118 21 6 21 Thermal 78 | . 5 . . 73 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 5 15 12 25 5 3 6 Robot Miss Streak 6 | . 3 2 5 6 2 1 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 2 2 4 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 359 | . 8 32 118 169 15 4 13 Core Hits 160 | . 5 12 57 74 8 2 2 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . . 1 2 . . . . Critical Strikes 10 | . . 1 3 3 1 . 2 Destroy 4 | . . 1 2 1 . . . Blast 6 | . . . 1 2 1 . 2 Melee Attacks 67 | . . . 4 45 . . 18 Impact 67 | . . . 4 45 . . 18 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8170 | . 102 499 2260 3573 1255 110 371 Guns 4000 | . 102 499 2061 1338 . . . Cannons 3608 | . . . 199 1680 1248 110 371 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 7 | . . . . . 7 . . Kinetic 7261 | . 80 499 2260 2693 1248 110 371 Thermal 902 | . 22 . . 880 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 2 3 . . Average Corruption 1 | . . . . 1 3 . . Corruption Purged 2 | . . . . 2 . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . 5 . . . Message Errors 1 | . . . . 1 . . . Matter Fused 2 | . . . . 2 . . . Heat Flow Errors 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 259 | . . . . 69 190 . . Projectiles 259 | . . . . 69 190 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 12 | . . . 1 11 . . . Impact . | . . . . . . . . Kinetic 12 | . . . 1 11 . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | . . . . . 2 . . Targets Rammed 2 | . . . . . 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 263 | . 33 . 12 263 30 72 147 Average Temperature 83 | . 25 . 12 127 9 37 65 Received Heat Transfer 2814 | . 33 180 648 936 765 48 204 Effects 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2381 | . 50 . . 2331 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Peak Influence 1206 | . 85 275 259 1206 742 359 326 Initial 565 | . . 35 1 130 565 298 261 Average 350 | . 64 149 124 610 637 306 288 Maximum Alert Level 4 | . . 1 1 4 3 1 1 Low Security (%) 43 | . 100 55 85 12 . . . Level 1 26 | . . 44 14 24 . 100 100 Level 2 16 | . . . . 26 80 . . Level 3 11 | . . . . 28 19 . . Level 4 2 | . . . . 7 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 1 5 . 4 1 . Investigation 2 | . . . 1 . . 1 . Extermination . | . . . . . . . . Reinforcement 6 | . . 1 3 . 2 . . Assault 2 | . . . . . 2 . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Distress Signals 5 | . 1 . 2 . 2 . . Communications Jammed 77 | . . . . . 77 . . Distress Signals 77 | . . . . . 77 . . Times Spotted 123 | . 4 10 46 30 28 2 3 Peak Tracking Total 12 | . 3 4 6 6 12 1 2 Tactical Retreats 6 | . . . 4 2 . . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Traps Triggered 4 | . . . 2 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Disabled 8 | . . . 1 6 . 1 . Max in Single Turn 1 | . . . 1 1 . 1 . Garrison Relay 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Accessed 19 | . 2 2 10 3 1 1 . Terminals 15 | . 2 2 8 3 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 45 | . 3 9 25 4 2 2 . Successful 24 | . . 5 14 3 1 1 . Failed 21 | . 3 4 11 1 1 1 . Catastrophic 6 | . . 1 3 1 . 1 . Database Lockouts . | . . . . . . . . Manual 14 | . 1 6 6 1 . . . Terminals 37 | . 3 9 21 4 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 2 . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 2 . . 2 . Terminal Hacks 16 | . . 3 10 3 . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 4 | . . 1 3 . . . . Locate Traps 2 | . . . 2 . . . . Zone Layout 5 | . . 2 3 . . . . Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . . Scan Component 2 | . . . 1 . 1 . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 3 | . . 2 1 . . . . Terminals 3 | . . 2 1 . . . . Botnet 2 | . . 1 1 . . . . Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 2 9 1 1 1 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 10 | . . . . 10 . . . Machine Destruction 10 | . . . . 10 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . 3 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total Allies 5 | . . . . 5 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 59 | . . . . 59 . . . Highest-Rated Ally 39 | . . . . 39 . . . Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . 29 . . . Total Damage 305 | . . . . 305 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Turns Passed 5621 | . 277 494 1937 1897 514 270 232 Spaces Moved 2574 | 1 182 282 1016 659 237 130 67 Core . | . . . . . . . . Treads 207 | . 44 . . 141 . . 22 Legs 10 | 1 9 . . . . . . Wheels 2357 | . 129 282 1016 518 237 130 45 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 90 145 115 145 160 185 170 Average Speed 159 | 120 123 145 146 179 180 185 180 Slowest Speed 250 | 120 160 145 160 250 215 185 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 2 34 27 76 56 31 6 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 44 | . . . 4 25 . . 15 Terrain Destroyed 58 | . . . 8 27 6 1 16 Melee 44 | . . . 4 25 . . 15 Projectile 14 | . . . 4 2 6 1 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total 3469 | . 220 327 1293 1053 292 154 130 Wait 284 | . 12 3 125 106 16 5 17 Move 2569 | . 181 281 1016 658 236 130 67 Hop . | . . . . . . . . Pick Up 66 | . 6 10 19 20 3 7 1 Fast Attach 20 | . 4 4 8 4 . . . Attach 33 | . . 1 5 15 6 3 3 Detach 12 | . . . 2 6 2 1 1 Swap 43 | . 3 2 12 23 1 1 1 Drop 68 | . 7 6 18 30 5 1 1 Fire 305 | . 7 20 84 146 21 6 21 Melee 67 | . . . 4 45 . . 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 6) 250 | -10/Materials | Discovered new exit (range 14) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 734 | -9/Materials | Discovered new exit (range 10) 772 | -9/Materials | Entered another Materials area 772 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1037 | -8/Materials | Repaired Com. Wheel 1081 | -8/Materials | Build established: Scavenger-Mutant 1424 | -8/Materials | Build established: Mutant 1789 | -8/Materials | Discovered new exit (range 14) 2114 | -8/Materials | Discovered new exit (range 16) 2656 | -8/Materials | Garrison activated, responded to threat 2709 | -8/Materials | Identified exit to Garrison 2709 | -8/Materials | Entered Garrison 2826 | -8/Garrison | Triggered checkpoint 2864 | -8/Garrison | Garrison Relay disabled 3168 | -8/Garrison | Rescued a captive Derelict 3168 | -8/Garrison | Rescued a captive Derelict 3296 | -8/Garrison | Triggered checkpoint 3334 | -8/Garrison | Triggered checkpoint 3482 | -8/Garrison | Destroyed 8 combat bots 3519 | -8/Garrison | Core integrity fell below 50% 3961 | -8/Garrison | Discovered new exit (range 8) 4062 | -8/Garrison | Found Prototype Device 4236 | -8/Garrison | Triggered checkpoint 4304 | -8/Garrison | Garrison Relay disabled 4456 | -8/Garrison | Triggered checkpoint 4481 | -8/Garrison | Discovered new exit (range 6) 4516 | -8/Garrison | Heavy support dispatched to Materials 4606 | -8/Garrison | Entered Materials 5006 | -8/Materials | First assault squad dispatched 5086 | -8/Materials | Discovered new exit (range 16) 5111 | -8/Materials | Core integrity fell below 20% 5120 | -8/Materials | Entered Factory 5120 | -7/Factory | Evolved 2 slots: Utility x2 5123 | -7/Factory | Identified Active Sensor Suite 5144 | -7/Factory | Lost 4 parts (2n2u) 5390 | -7/Factory | Identified exit to Garrison 5390 | -7/Factory | Entered Garrison 5407 | -7/Garrison | Build established: Assassin 5622 | -7/Garrison | Self-destructed Last Messages --------------- Investigation squad. LOCATION=GARRISON GOAL=ESCAPE 05525_ Dropped Wheel. 05535_ Y-54 Guardian Lgt. Treads blasted off. 05545_ Slug penetrates Y-54 Guardian. 05545_ Y-54 Guardian Imp. Heat Sink blasted off. 05545_ Y-54 Guardian destroyed. 05548_ Acquired 39 matter. 05552_ Acquired Lgt. Treads. 05555_ Acquired 1 matter. 05556_ Acquired 13 matter. 05594_ Slug penetrates Y-54 Guardian. 05604_ Slug penetrates Wall. 05607_ Penetrated by Slug. 05610_ Slug penetrates Y-54 Guardian. 05615_ Imp. Heavy Armor Plating destroyed. 05617_ Discarded Active Sensor Suite. 05622_ Penetrated by Slug. 05622_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????##???????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# T??????????????????????? | | ??????????????### #??????????????????????? | | ??????????????#"# #??????????????????????? | | ??????????????#" "??????????????????????? | | ???????????????" "??????????????????????? | | ???????????????? "??????????????????????? | | ????????????????# #??????????????????????? | | ????????# ??????# #??????????????????????? | | ????????# ##### ###################????? | | ????????#T %Y% ^ h ??? | | ????????##"###### @^ ! ??? | | ????????????????###### ??? | | ?????????????????????# ######### ##????? | | ???????????????????### #????????????????? | | ???????????????????# "= #????????????????? | | ???????????????????### #????????????????? | | ????????????????????## #????????????????? | | ????????????????????#" #????????????????? | | ????????????????????## #????????????????? | | ????????????????????#" #????????????????? | | ????????????????????## #????????????????? | | ?????????????????????# #????????????????? | | ????????????????????## #????????????????? | | ????????????????????#" #????????????????? | | ????????????????????## ##???????????????? | | ?????????????????????# "#???????????????? | | ?????????????????????# ##???????????????? | | ????????????????????## #????????????????? | | ????????????????????#" #????????????????? | | ??????????###?????#### ##???????????????? | | ??????????#"#######"## "#???????????????? | | ??????????# ##???????????????? | | ??????????# #????????????????? | | ??????????# "#???????????????? | | ??????????#"##"##"###"##"##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 825 Resistance: KI 30 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingExplosiveBlade Manual? 0 Play Time 01:17:01 Cumulative 212.2 hours Start 2022.07.11 @ 10:43:57 End 2022.07.11 @ 13:15:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 28 Gallery% 52 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b885a0d7-737d-4f40-833a-3aa1921d61df