Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 17:57:56 Player: lyrabold Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (199) 995 Value Destroyed (5303) 5303 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (1232) 1232 TOTAL SCORE: 12110 Bonus ------- High Alert Combat Kills 1249 Met Imprinter 300 Friendly Fire -317 Cogmind --------- Core Integrity 0/850 Matter 157/300 Energy 68/100 System Corruption 2% Temperature Warm (123) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Medium Storage Unit Advanced ECM Suite Drone Bay (2/2) Multitool Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Powered Hammer Makeshift Spear > --- INVENTORY -------- Improved Airjet Improved Airjet Improved Propulsion Shielding Improved Medium Armor Plating Hacking Suite Heavy Assault Cannon Rocket Launcher Plasma Cutter Multitool [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Cargo Legs Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Improved Light Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Subdweller Beam Cannon Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Multitool Impact Weapon Powered Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 4 2 . . . . . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . 1 Utility 5 | . . . 3 1 . . . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 246 | 7 9 23 77 27 3 49 7 7 5 11 21 Power 12 | 1 1 . 6 1 . 1 . . . . 2 Engine 6 | 1 1 . 1 1 . . . . . . 2 Core 6 | . . . 5 . . 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 36 | 2 . 1 15 4 . 5 1 . . 2 6 Treads 12 | 2 . 1 9 . . . . . . . . Leg 8 | . . . 4 . . . . . . 2 2 Wheel 3 | . . . . . . . . . . . 3 Hover 12 | . . . 1 4 . 5 1 . . . 1 Flight 1 | . . . 1 . . . . . . . . Utility 78 | 2 2 10 24 8 2 15 2 2 1 5 5 Device 38 | 1 1 10 12 . 1 5 1 . . 3 4 Storage 5 | 1 1 . 1 2 . . . . . . . Processor 7 | . . . 2 2 . 2 . . . . 1 Hackware 5 | . . . . 2 . 1 . 1 1 . . Protection 23 | . . . 9 2 1 7 1 1 . 2 . Artifact . | . . . . . . . . . . . . Weapon 120 | 2 6 12 32 14 1 28 4 5 4 4 8 Energy Gun 7 | 1 2 . 1 . . . . . 1 . 2 Energy Cannon 19 | . 2 8 9 . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon 30 | . . . 14 1 . 6 2 2 2 1 2 Launcher 10 | . . . . 2 1 5 . 1 . . 1 Special Weapon 26 | . 2 3 5 4 . 7 1 1 1 . 2 Impact Weapon 12 | . . . 3 3 . 4 . . . 2 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 15 | . . 1 . 4 . 6 1 1 . 1 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . 1 1 . . . 1 2 Corrupted Parts 2 | . . . 1 . . . . . . 1 . System Corruption 11 | . . . 4 . . . . . . 7 . Parts Lost 38 | . . 1 9 2 . 1 . . . 9 16 Power 6 | . . . 2 1 . . . . . 1 2 Propulsion 12 | . . 1 . . . . . . . 5 6 Utility 14 | . . . 6 1 . 1 . . . 3 3 Weapon 6 | . . . 1 . . . . . . . 5 Highest Loss Streak 7 | . . 1 2 2 . 1 . . . 5 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 83 86 92 97 91 91 91 50 60 Engine 5 | . 14 14 1 2 7 4 . . . . 2 Core 3 | . . . 6 4 . 2 7 7 7 . . Treads 12 | . 28 28 13 . . . . . . . . Leg 1 | . . . 5 . . . . . . 3 6 Hover 9 | . . . . 29 30 30 29 30 30 6 4 Device 9 | . 14 14 12 3 . 2 . . . 1 11 Storage 9 | . 14 14 7 7 7 7 7 7 7 2 . Processor 7 | . . . 5 13 15 15 15 15 15 14 12 Hackware 3 | . . . . 7 15 10 7 11 15 9 . Protection 6 | . . . 12 6 7 8 14 9 7 . . Energy Gun 1 | . 11 . . . . . . . . . . Energy Cannon 8 | . . 27 8 . . . . . . . . Ballistic Gun 1 | . 14 . . . . . . . . . . Ballistic Cannon 2 | . . . 6 . . 1 6 6 4 . . Impact Weapon 1 | . . . . 2 . 4 . . . 6 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 12 34 42 67 33 22 32 32 34 34 35 18 Greatest Support 68 | 40 40 40 68 32 32 34 35 35 35 35 20 Greatest Overweight (x) 2 | . . 1 1 1 . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 10 10 10 10 10 10 5 Average Capacity 12 | 7 9 15 16 12 10 10 10 10 10 6 5 Most Carried 20 | 5 14 15 20 20 10 10 10 10 10 10 5 Average Carried 11 | 2 7 14 15 11 10 9 9 9 10 6 4 Final Capacity 20 | 8 15 15 20 10 10 10 10 10 10 5 5 Final Carried 20 | 5 14 14 20 10 10 10 10 10 10 5 4 Class Distribution -------------------- 72% | Mutant 17% | Hacker-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Matter Collected 5113 | 255 190 290 1749 494 . 1027 255 354 102 191 206 Remotely 712 | . . . 712 . . . . . . . . Salvage Created 7201 | 122 190 785 2269 426 . 1482 197 389 . 134 1207 Parts 374 | 11 19 60 115 20 . 65 8 19 . 1 56 Haulers Intercepted 13 | . 1 . 5 3 . 3 . . . . 1 Recyclers Shooed 8 | . . . 5 1 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . 11 . . . . 5 6 . 4 . Prevented 7 | . . . . . . . . 6 . 1 . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 120 | . 4 19 53 3 . 21 2 4 . 2 12 Melee 3 | . . . . . . 1 . . . . 2 Guns 5 | . 4 . . . . . . . . . 1 Cannons 83 | . . 18 52 . . 2 2 2 . . 7 AOE 25 | . . . . 3 . 18 . 2 . . 2 Classes Destroyed 21 | 2 5 2 7 . . 4 1 . . . . Worker 24 | . . . 1 4 . 16 . . . . 3 Builder 10 | . . . . . . 7 . . . . 3 Tunneler 6 | 3 1 . . . . . . . . . 2 Hauler 13 | . 1 . 5 3 . 3 . . . . 1 Recycler 16 | 1 . . 3 1 . 7 . . . . 4 Minesweeper 2 | . . . . . . . 1 . . 1 . Mechanic 2 | . 1 . . 1 . . . . . . . Operator 2 | . . . 1 . . 1 . . . . . Watcher 9 | . 2 . 4 1 . 2 . . . . . Swarmer 33 | . 3 4 7 3 . 8 . 4 . . 4 Grunt 47 | . 1 2 30 . . 8 1 . . . 5 Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . . . . Protector 1 | . . . 1 . . . . . . . . Sentry 10 | . . . 7 . . 2 . . . . 1 Specialist 7 | . . . 6 . . . . . . . 1 Hunter 3 | . . . . . . 1 . . . 2 . Programmer 2 | . . . . . . 1 . . . . 1 Heavy 1 | . . . 1 . . . . . . . . Artisan 2 | . . 2 . . . . . . . . . Subdweller 13 | . . 13 . . . . . . . . . Packrat 5 | . . . . . . . 1 4 . . . Thug 1 | . . . . . . . 1 . . . . Commander 1 | . . . . . . . . 1 . . . Best Kill Streak 18 | 3 3 4 6 5 . 18 1 4 . 1 8 Combat Bots Only 7 | . 3 4 4 3 . 7 1 4 . 1 6 Max Kills in Single Turn 7 | 1 1 2 1 2 . 7 1 2 . 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 1 . 3 . 2 . . 2 Melee 1 | . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 867 | . 23 43 320 30 . 105 2 16 . 137 191 Missed 325 | . 4 11 112 15 . 60 2 5 . 50 66 Damage Taken 8382 | . 169 579 3192 255 . 632 37 130 . 1421 1967 Core 2113 | . 61 170 397 71 . 98 12 31 . 421 852 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 89 | . . . . . . 53 . 36 . . . Regen/Repaired (Parts) 98 | . . . 98 . . . . . . . . Core Remaining (%) 35 | 100 . 7 27 . . . . . . 9 . Volleys Fired 520 | 6 84 64 219 12 2 47 12 34 6 5 29 Largest 2 | 2 2 2 2 1 1 1 1 1 1 1 2 Hottest 160 | 60 100 160 148 33 33 60 60 60 5 60 113 Shots Fired 789 | 12 122 98 402 12 2 49 12 36 6 5 33 Gun 102 | 12 82 . . . . . . . . . 8 Cannon 579 | . . 86 397 . . 32 7 29 . 5 23 Launcher 22 | . . . . 4 2 13 . 1 . . 2 Special 86 | . 40 12 5 8 . 4 5 6 6 . . Kinetic 385 | 6 44 . 239 . . 32 7 29 . 5 23 Thermal 366 | 6 78 98 153 8 . 4 5 6 . . 8 Explosive 22 | . . . . 4 2 13 . 1 . . 2 Electromagnetic 10 | . . . 10 . . . . . . . . Robot Hit Streak 20 | 6 11 20 13 3 4 3 2 7 2 . 13 Robot Miss Streak 5 | 1 3 2 3 2 . 3 2 5 3 . 2 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 503 | 8 47 49 264 21 1 35 7 17 3 6 45 Core Hits 271 | 5 15 25 103 15 3 62 3 9 . . 31 Critical Kills 6 | . . 1 1 1 . 2 . . . . 1 Critical Parts Destroyed 6 | . . . . . . 3 . . . 1 2 Critical Strikes 35 | . . 1 10 5 . 9 1 2 . 1 6 Meltdown 2 | . . 1 1 . . . . . . . . Blast 16 | . . . 9 . . 3 . 2 . . 2 Smash 10 | . . . . 1 . 5 . . . 1 3 Impale 7 | . . . . 4 . 1 1 . . . 1 Melee Attacks 135 | . . 1 5 38 . 44 2 2 . 12 31 Impact 68 | . . . 5 16 . 31 . . . 9 7 Slashing . | . . . . . . . . . . . . Piercing 67 | . . 1 . 22 . 13 2 2 . 3 24 Sneak Attacks 41 | . . 1 . 6 . 20 1 2 . 1 10 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . 2 . . . 1 2 Damage Inflicted 18994 | 89 627 1281 6082 1308 214 5782 285 785 . 260 2281 Guns 933 | 89 625 . . . . . . . . . 219 Cannons 9273 | . . 1218 5953 . . 760 169 510 . . 663 Explosions 4190 | . . . . 411 214 3033 . 118 . . 414 Melee 4381 | . . 63 . 857 . 1989 107 120 . 260 985 Ramming 118 | . 2 . 116 . . . . . . . . Kinetic 5994 | 35 353 . 3504 . . 760 169 510 . . 663 Thermal 4939 | 54 272 1218 2272 40 . 555 9 37 . . 482 Explosive 3372 | . . . . 411 214 2478 . 118 . . 151 Electromagnetic 190 | . . . 190 . . . . . . . . Impact 2687 | . . . . 383 . 1695 . . . 226 383 Slashing . | . . . . . . . . . . . . Piercing 1694 | . . 63 . 474 . 294 107 120 . 34 602 Highest Corruption 10 | . . . 5 . 10 10 6 6 6 7 2 Average Corruption 4 | . . . 1 . 10 6 6 6 6 7 2 Corruption Purged 5 | . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 81 | . . . 8 . 3 35 9 17 1 5 3 Message Errors 14 | . . . 2 . 2 4 3 3 . . . Matter Fused 27 | . . . 3 . . 11 1 6 1 3 2 Heat Flow Errors 7 | . . . 2 . 1 3 1 . . . . Energy Discharges 6 | . . . . . . 1 3 1 . 1 . Parts Rejected 2 | . . . . . . 2 . . . . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 13 | . . . . . . 6 1 4 . 1 1 Data Loss (major) 4 | . . . . . . 3 . 1 . . . Misfires 4 | . . . . . . 2 . 2 . . . Misdirections 2 | . . . . . . 2 . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 2050 | . . . 65 162 . 1156 65 160 . 124 318 Projectiles 380 | . . . 65 . . 103 42 160 . . 10 Explosions 266 | . . . . 33 . 233 . . . . . Melee 1404 | . . . . 129 . 820 23 . . 124 308 Knockbacks 48 | . . . 29 1 . 7 . 1 . 4 6 Impact 10 | . . . 1 1 . 2 . . . 4 2 Kinetic 34 | . . . 25 . . 5 . 1 . . 3 Secondary 4 | . . . 3 . . . . . . . 1 Self-Inflicted Damage 101 | . . . . 31 . . . . . . 70 Shots 2 | . . . . 1 . . . . . . 1 Rammed 3 | . 2 . 1 . . . . . . . . Targets Rammed 18 | . 2 . 16 . . . . . . . . Kicked 13 | . . . 13 . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . Highest Temperature 371 | . 218 287 264 2 195 287 371 111 . 18 118 Average Temperature 68 | . 80 65 67 2 97 59 115 30 . 13 59 Received Heat Transfer 2118 | . 12 156 1242 9 . 159 . . . 126 414 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 26 | . . . 3 1 . 9 . . . 4 9 Impact Corruptions 36 | . . . . 3 . 25 . . . 4 4 Robots Melted 2 | . . 1 1 . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . Parts Melted 16 | . 1 4 10 . . . . . . . 1 Heat Transferred 7581 | 125 611 1813 3861 125 . 350 50 150 . . 496 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Peak Influence 1547 | 20 156 . 1306 936 343 1547 . . . . 431 Initial 593 | . 13 . 72 593 288 240 . . . . 94 Average 499 | 8 37 . 597 693 317 879 . . . . 174 Maximum Alert Level 4 | . . . 4 3 1 4 . . . . 2 Low Security (%) 34 | 100 100 . 18 . . . . . . . 63 Level 1 13 | . . . 13 . 100 19 . . . . 34 Level 2 23 | . . . 28 64 . 31 . . . . 2 Level 3 13 | . . . 24 35 . 1 . . . . . Level 4 14 | . . . 13 . . 47 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . Squads Dispatched 33 | . . . 13 3 . 9 . 1 . . 7 Investigation 9 | . . . 5 1 . 2 . . . . 1 Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 15 | . . . 6 . . 4 . . . . 5 Assault 6 | . . . 1 2 . 2 . 1 . . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 2 . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 . 4 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 255 | . 14 20 80 14 6 53 1 9 . 21 37 Peak Tracking Total 12 | . 4 4 6 8 6 12 1 10 . 5 12 Tactical Retreats 39 | . 1 1 5 3 . 11 . 3 . 9 6 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Traps Triggered 7 | . . . 2 1 . 2 1 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . Triggered 7 | . . . . . . . . 1 . 6 . Most Traps Carried 4 | . . . . . . . 4 4 4 4 . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Machines Disabled 20 | . . . 2 1 . 14 . . . . 3 Max in Single Turn 7 | . . . 1 1 . 7 . . . . 3 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Machines Accessed 38 | . 1 . 13 4 . 13 1 2 . . 4 Terminals 22 | . 1 . 8 1 . 8 . . . . 4 Fabricators 4 | . . . . 2 . 2 . . . . . Repair Stations 3 | . . . 2 . . 1 . . . . . Recycling Units 3 | . . . 2 . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Total Hacks 95 | . 2 . 35 10 . 34 1 4 . . 9 Successful 44 | . 1 . 13 4 . 19 1 4 . . 2 Failed 51 | . 1 . 22 6 . 15 . . . . 7 Catastrophic 13 | . . . 7 2 . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 47 | . 2 . 15 7 . 14 . . . . 9 Terminals 59 | . 2 . 21 3 . 24 . . . . 9 Fabricators 11 | . . . . 6 . 5 . . . . . Repair Stations 5 | . . . 3 . . 2 . . . . . Recycling Units 6 | . . . 4 . . 2 . . . . . Scanalyzers 7 | . . . 7 . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Terminal Hacks 19 | . 1 . 2 1 . 10 1 4 . . . Record 3 | . . . . . . . . 3 . . . Part Schematic 2 | . . . . 1 . 1 . . . . . Open Door 2 | . . . . . . . 1 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . Zone Layout 4 | . 1 . . . . 3 . . . . . Fabricator Hacks 5 | . . . . 2 . 3 . . . . . Network Status 1 | . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . Build 2 | . . . . 1 . 1 . . . . . Repair Station Hacks 3 | . . . 2 . . 1 . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 2 1 . 5 . . . . 2 Terminals 8 | . . . 1 . . 5 . . . . 2 Assimilate 3 | . . . 1 . . 2 . . . . . Botnet 2 | . . . . . . 1 . . . . 1 Disrupt 1 | . . . . . . 1 . . . . . Operators 2 | . . . . . . 1 . . . . 1 Fabricators 1 | . . . . 1 . . . . . . . Haulers 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 1 . 11 4 . 12 . . . . 3 Full Trace Events 7 | . . . 3 1 . 2 . . . . 1 Feedback Events 2 | . . . 1 . . 1 . . . . . Corruption 1 | . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 1 . 1 . . . . . Parts Built 2 | . . . . 1 . 1 . . . . . Authchips . | . . . . . . . . . . . . Time 94 | . . . . 47 . 47 . . . . . Total Part Build Rating 10 | . . . . 5 . 5 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 19 | . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 3 . . Non-combat 1 | . . . . . . . . . 1 . . Combat 2 | . . . . . . . . . 2 . . Robot Hacks Applied 3 | . . . . . . . . . 3 . . parse_system 3 | . . . . . . . . . 3 . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . . Total Orders 4 | . . . . . . . . . . . 4 EXPLORE 3 | . . . . . . . . . . . 3 RETURN 1 | . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 3 1 . 2 . Drone Launches 4 | . . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . . 4 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Turns Passed 10823 | 120 1218 2326 2872 477 89 1208 390 540 599 387 597 Spaces Moved 10249 | 56 497 967 1300 794 210 2058 852 1134 1241 605 535 Core 668 | 2 . . . . . . . . . 438 228 Treads 2040 | 54 497 967 522 . . . . . . . . Legs 783 | . . . 778 . . . . . . 3 2 Wheels 4 | . . . . . . . . . . . 4 Hover 6754 | . . . . 794 210 2058 852 1134 1241 164 301 Flight . | . . . . . . . . . . . . Fastest Speed 38 | 50 160 160 110 38 38 38 38 38 38 38 50 Average Speed 77 | 156 160 211 146 38 38 38 38 38 38 49 76 Slowest Speed 240 | 160 160 240 240 98 38 38 38 38 38 120 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 59 | 5 56 57 88 21 86 41 89 96 90 72 16 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 5 | . . . 1 . . . 1 1 2 . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . . Scrap Searched 16 | . . 1 . . . . 5 6 3 1 . Spaces Dug 99 | . 9 7 14 16 . 38 . 1 . 2 12 Terrain Destroyed 330 | . 12 11 47 29 14 142 3 34 . 6 32 Melee 31 | . . . 5 11 . 9 . . . . 6 Projectile 123 | . 12 11 42 . . 18 3 27 . 6 4 AOE 176 | . . . . 18 14 115 . 7 . . 22 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Total 11986 | 73 718 1117 1851 906 216 2336 900 1195 1366 671 637 Wait 556 | . 102 46 142 2 . 88 21 7 108 25 15 Move 10239 | 55 496 966 1299 794 209 2057 851 1133 1240 604 535 Hop . | . . . . . . . . . . . . Pick Up 91 | 5 16 7 34 9 . 12 . 3 1 2 2 Fast Attach 94 | 7 1 2 32 5 2 13 4 3 5 5 15 Attach 64 | . 1 2 17 13 . 15 3 4 . 3 6 Detach 47 | . . . 12 6 . 16 3 3 1 2 4 Swap 89 | . 7 19 28 9 1 21 . . . 4 . Drop 128 | . 9 10 46 17 2 17 4 6 5 11 1 Fire 520 | 6 84 64 219 12 2 47 12 34 6 5 29 Melee 122 | . . 1 5 38 . 37 2 2 . 9 28 Ram . | . . . . . . . . . . . . Kick 13 | . . . 13 . . . . . . . . Crush 5 | . 2 . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . Miscellaneous 17 | . . . 1 1 . 13 . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 1329 | -10/Materials | Discovered new exit (range 3) 1339 | -10/Materials | Entered Subcaves 1633 | -10/Subcaves | Learned 2 Materials zone layouts 1747 | -10/Subcaves | Core integrity fell below 50% 1779 | -10/Subcaves | A Subdweller sparked back to life 1779 | -10/Subcaves | A Subdweller sparked back to life 1779 | -10/Subcaves | A Subdweller sparked back to life 1810 | -10/Subcaves | Found Prototype Leg 2414 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2674 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 2678 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2805 | -10/Subcaves | Discovered new exit (range 7) 2873 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2907 | -10/Subcaves | Core integrity fell below 20% 3127 | -10/Subcaves | Shifting Twisted Machinery released Ripper 3398 | -10/Subcaves | Build established: Scavenger-Mutant 3665 | -10/Subcaves | Entered Materials 3665 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3665 | -8/Materials | Discovered new exit (range 8) 4327 | -8/Materials | Discovered new exit (range 16) 4554 | -8/Materials | Garrison activated, responded to threat 4802 | -8/Materials | Build established: Mutant 4967 | -8/Materials | Identified Cargo Legs 4968 | -8/Materials | Attached Cargo Legs, gained temporary slots: Utility x2 5216 | -8/Materials | Discovered new exit (range 16) 5669 | -8/Materials | Discovered new exit (range 8) 5905 | -8/Materials | Repaired Imp. Light Armor Plating? 6065 | -8/Materials | First assault squad dispatched 6200 | -8/Materials | Identified exit to Storage 6373 | -8/Materials | Core integrity fell below 50% 6440 | -8/Materials | Sterilization system engaged 6440 | -8/Materials | Non-combat units ordered to evacuate 6491 | -8/Materials | Discovered new exit (range 11) 6537 | -8/Materials | Entered Factory 6537 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6711 | -7/Factory | Discovered new exit (range 13) 6937 | -7/Factory | First assault squad dispatched 6971 | -7/Factory | Fabricated Adv. Melee Analysis Suite? 7014 | -7/Factory | Sucked down chute 7014 | -7/Factory | Entered Waste 7029 | -7/Waste | EMP discharged 7029 | -7/Waste | System corruption reached 10% 7047 | -7/Waste | Spotted C-40 Crusher 7053 | -7/Waste | Spotted C-40 Crusher 7072 | -7/Waste | Spotted C-40 Crusher 7072 | -7/Waste | Spotted C-40 Crusher 7078 | -7/Waste | Spotted C-40 Crusher 7081 | -7/Waste | Spotted C-40 Crusher 7098 | -7/Waste | Discovered new exit (range 16) 7103 | -7/Waste | Entered Factory 7117 | -7/Factory | Build established: Hacker-Mutant 7355 | -7/Factory | Identified exit to Lower Caves 7522 | -7/Factory | Discovered new exit (range 14) 7664 | -7/Factory | Hacking Suite fried by hacking feedback 7745 | -7/Factory | Destroyed 7 combat bots 7855 | -7/Factory | Fabricated Enh. Optical Array? 7885 | -7/Factory | Discovered new exit (range 8) 7903 | -7/Factory | First assault squad dispatched 7905 | -7/Factory | Identified exit to Factory 7992 | -7/Factory | Build established: Mutant 8311 | -7/Factory | Entered Lower Caves 8359 | -7/Lower Caves | Ambushed by wild Derelicts 8530 | -7/Lower Caves | Learned Factory terminal intel 8678 | -7/Lower Caves | Discovered new exit (range 12) 8688 | -7/Lower Caves | Encountered a Warlord checkpoint 8701 | -7/Lower Caves | Entered another Lower Caves area 8720 | -7/Lower Caves | Discovered exit to Factory (range 12) 8882 | -7/Lower Caves | Learned Factory terminal intel 8882 | -7/Lower Caves | Learned Extension security intel 8906 | -7/Lower Caves | Destroyed EF-5JV(g) 9158 | -7/Lower Caves | Discovered new exit (range 11) 9193 | -7/Lower Caves | Build established: Hacker-Mutant 9207 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9241 | -7/Lower Caves | Entered Zion 9252 | -7/Zion | System corruption cleaned by Quarantine Array 9297 | -7/Zion | Discovered new exit (range 12) 9378 | -7/Zion | Given the Hacking Drone Bay 9405 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9508 | -7/Zion | Learned location of Warlord (-5) 9537 | -7/Zion | Learned location of Data Miner (-6) 9840 | -7/Zion | Entered Proximity Caves 9969 | -6/Proximity Caves | Core integrity fell below 50% 10013 | -6/Proximity Caves | Lost 5 parts (3n2u) 10041 | -6/Proximity Caves | Learned Factory security intel 10053 | -6/Proximity Caves | Found Alien Artifact 10053 | -6/Proximity Caves | Identified Core Expander 10053 | -6/Proximity Caves | Installed Core Expander, added new Weapon slot 10110 | -6/Proximity Caves | Core integrity fell below 20% 10227 | -6/Proximity Caves | Entered Factory 10227 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10229 | -6/Factory | Loaded intel: 28 terminal locations 10279 | -6/Factory | Build established: Mutant 10285 | -6/Factory | Discovered new exit (range 4) 10666 | -6/Factory | Lost 5 parts (1p3n1w) 10764 | -6/Factory | Lost 7 parts (1p2n2u2w) 10804 | -6/Factory | Core integrity fell below 50% 10820 | -6/Factory | Core integrity fell below 20% 10824 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10804_ G-50 Soldier destroyed. 10810_ Slug penetrates G-50 Soldier. 10811_ Penetrated by Slug. 10812_ P-60 Hacker destroyed. 10812_ G-50 Soldier knocked back. 10812_ K-01 Serf collects debris. 10813_ Penetrated by Slug. 10815_ X-62 Marksman destroyed. 10815_ K-01 Serf collects debris. 10816_ Slug penetrates Wall. 10816_ Penetrated by Slug. 10818_ K-01 Serf collects debris. 10819_ R-10 Processor collects Adv. Heat Sink. 10819_ K-01 Serf collects debris. 10819_ Penetrated by Slug. 10821_ Imp. Heavy Laser destroyed. 10822_ R-10 Processor collects Hvy. Laser. 10822_ Penetrated by Slug. 10822_ K-01 Serf collects debris. 10822_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????# | | ??????????????????????# #################### | | ??????????????????????# #??????????????????? | | ??????????????????????### ###################??? | | ????????????????????????# # #??? | | ????????????????????????# + """"""" """"""" #??? | | ????????????????????????# # """"""" """"""" #??? | | ????????????????????????# # """"""" """"""" #??? | | ????????????????????????# # """"""" """"""" #??? | | ????????????????????????# # #??? | | ????????????????????????# #! #??? | | ????????????????????????# #########+##+######??? | | ????????????????????????# ######### #???????? | | ???????????????????????? # !# #???????? | | ???????????????????????? # "" # #???????? | | ???????????????????????? + ""S # #???????? | | ???????????????????????# # "" # #???????? | | ???????????????????????# ! # # #???????? | | ?????????????T?????????###o### + #???????? | | ?????????????????????????# ########## #???????? | | ?????????????????????????# #???????? | | ?????????????????????????# + ??????? | | ?????????????????????????# "T" # ?????? | | ?????????????????????########### # "????? | | ?????????????????????# ![##???# """ #? 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"""??? | | ?????????????????????#=[%%gh% [""" #?? ?? | | ?????????????????????#!=%g#k """ #??#####? | | ??"T"????????????????#!% R#= #???????? | | ?????????????????????#%%xk/ u #?????? | | ?????????????????????################T#### #?????? | | ?????????????????????????????????????##??? #?????? | | ???????????????????????????????????????????#?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 800 Propulsion Shielding 66 Evasion (%) 57 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 11 Trap Extractor Capacity 4 Item Schematics ----------------- Multitool | -8/Materials | Scanalyzed Mak. Spear | -8/Materials | Scanalyzed Enh. Optical Array | -7/Factory | Hacked Adv. Plasma Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Melee Analysis Suite | x1 | -7/Factory | Preloaded Enh. Optical Array | x1 | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed HeatDisposableBooster Manual? 0 Play Time 02:20:04 Cumulative 520.1 hours Start 2024.06.08 @ 22:25:02 End 2024.06.16 @ 17:57:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 24 Types 8/1/5/3/1/0/5/1/0 Lore% 91 Gallery% 94 Achievement% 84 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fc43829-30e6-48ea-94d4-399895630d92