Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.23 @ 23:33:29 Player: writers.room Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2194) 2194 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 5332 Bonus ------- Follower Combat Kills 258 Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 100/100 System Corruption 6% Temperature Cool (6) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Targeting Computer Target Analyzer > --- WEAPON (3) ------- Improved Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Large Storage Unit Weight Redist. System Seismic Detector Improved Medium Armor Plating Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Targeting Computer Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Large Storage Unit Weight Redist. System Seismic Detector Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Gauss Rifle Gauss Rifle [Rating: 46] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon 1 | . . . . 1 . Parts Attached 55 | 6 2 . 11 12 24 Power 12 | 1 . . 1 5 5 Engine 7 | 1 . . . 2 4 Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 13 | 2 1 . 3 4 3 Treads . | . . . . . . Leg 13 | 2 1 . 3 4 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 . 4 2 8 Device 2 | . . . 1 . 1 Storage 5 | 1 1 . 1 . 2 Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 6 | . . . 1 2 3 Artifact . | . . . . . . Weapon 14 | 2 . . 3 1 8 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 . . 3 1 5 Ballistic Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 21 | . . 4 . . 17 Power 4 | . . 1 . . 3 Propulsion 6 | . . 2 . . 4 Utility 4 | . . . . . 4 Weapon 7 | . . 1 . . 6 Highest Loss Streak 5 | . . 4 . . 5 To Critical Strikes . | . . . . . . Average Backups 6 | . . . . 5 9 Power 1 | . . . . . 2 Propulsion . | . . . . 1 . Utility 2 | . . . . . 3 Weapon 1 | . . . . 2 2 Tool/Special . | . . . . . . Unused Backups 5 | . . . 1 . 4 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 84 50 74 98 82 Engine 6 | . 14 5 . 3 8 Core 4 | . . . 10 13 . Leg 14 | . 27 11 10 18 13 Device 1 | . . . 5 6 . Storage 10 | . 14 14 17 9 8 Processor 13 | . . . 10 9 19 Protection 6 | . . . 3 11 7 Energy Gun 1 | . 14 5 . . . Ballistic Gun 17 | . 14 14 15 26 16 Ballistic Cannon 3 | . . . . . 6 Peak Build Rating 46 | 6 7 6 18 32 46 Average Rating 25 | 4 5 3 12 28 32 On Entrance 10 | . 6 6 2 18 32 Naked Turns . | . . . . . . Heaviest Build 68 | 11 26 26 35 46 68 Greatest Support 45 | 20 20 10 20 30 45 Greatest Overweight (x) 12 | 2 2 6 8 4 12 Average Overweight (x) 2 | . 1 4 3 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | . 1 . 5 10 15 Average Carried 6 | . . . . 5 9 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 10 | . . . 4 10 6 Class Distribution -------------------- 38% | Gunner 25% | Mutant 17% | Tank 6% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2491 | 210 105 9 259 376 1532 Remotely . | . . . . . . Salvage Created 2418 | . 218 . 183 506 1511 Parts 147 | . 11 . 17 31 88 Haulers Intercepted 6 | . 1 . 2 1 2 Recyclers Shooed 4 | . . . . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 44 | . 5 . 3 6 30 Guns 35 | . 5 . 3 6 21 Cannons 8 | . . . . . 8 AOE 1 | . . . . . 1 Classes Destroyed 14 | . 4 . 1 3 6 Worker 6 | . . . 1 . 5 Builder 4 | . . . . . 4 Hauler 6 | . 1 . 2 1 2 Recycler 1 | . . . . 1 . Mechanic 1 | . . . . . 1 Watcher 6 | . 1 . . 3 2 Swarmer 6 | . 2 . 2 . 2 Grunt 23 | . 3 . 1 . 19 Duelist 1 | . . . . . 1 Sentry 3 | . . . . 3 . Specialist 1 | . . . . . 1 Hunter 4 | . . . . 3 1 Programmer 5 | . . . . . 5 Heavy 1 | . . . . . 1 Best Kill Streak 7 | . 3 . 4 2 7 Combat Bots Only 4 | . 2 . 3 1 4 Max Kills in Single Turn 2 | . 1 . 1 1 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 384 | . 37 . 36 40 271 Missed 95 | . 7 . 7 9 72 Hits 289 | . 30 . 29 31 199 Melee 5 | . . . . . 5 Projectile 284 | . 30 . 29 31 194 Critical Strikes 9 | . . . 1 . 8 Damage Taken 5239 | . 298 254 274 469 3944 Core 845 | . 40 . 50 51 704 Absorbed by Shields 8 | . . . . . 8 Redirected to Shielding 80 | . . . . 7 73 Regen/Repaired (Parts) 128 | . . . . 47 81 Core Remaining (%) 90 | 100 . 84 87 90 . Volleys Fired 177 | . 25 . 16 26 110 Largest 3 | . 2 . 2 3 3 Hottest 120 | . 70 . 46 69 120 Shots Fired 475 | . 50 1 32 78 314 Gun 365 | . 50 1 32 78 204 Cannon 110 | . . . . . 110 Launcher . | . . . . . . Special . | . . . . . . Kinetic 450 | . 25 1 32 78 314 Thermal 25 | . 25 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 7 . 4 12 14 Robot Miss Streak 8 | . 3 . 8 2 4 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 271 | . 31 . 12 50 178 Core Hits 127 | . 12 . 9 24 82 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 21 | . 2 . . . 19 Burn 2 | . 2 . . . . Destroy 4 | . . . . . 4 Blast 15 | . . . . . 15 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5285 | . 337 . 192 632 4124 Guns 3336 | . 337 . 192 632 2175 Cannons 1707 | . . . . . 1707 Explosions 221 | . . . . . 221 Melee . | . . . . . . Ramming 21 | . . . . . 21 Kinetic 4840 | . 134 . 192 632 3882 Thermal 203 | . 203 . . . . Explosive 221 | . . . . . 221 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . 12 . . 6 Average Corruption 5 | . . 12 . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 74 | . . 7 . . 67 Message Errors 16 | . . 1 . . 15 Matter Fused 21 | . . 2 . . 19 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 9 | . . . . . 9 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 8 | . . 1 . . 7 Data Loss (major) 6 | . . 2 . . 4 Misfires 4 | . . 1 . . 3 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 69 | . . . . . 69 Projectiles 69 | . . . . . 69 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 14 | . . . . . 14 Impact 1 | . . . . . 1 Kinetic 12 | . . . . . 12 Secondary 1 | . . . . . 1 Self-Inflicted Damage 65 | . . . . . 65 Shots 1 | . . . . . 1 Rammed 2 | . . . . . 2 Targets Rammed 8 | . . . . . 8 Kicked 6 | . . . . . 6 Crushed . | . . . . . . Highest Temperature 502 | . 258 . . 233 502 Average Temperature 101 | . 93 . . 76 107 Received Heat Transfer 723 | . 126 . 42 27 528 Effects 8 | . . . . . 8 Shutdowns 5 | . . . . . 5 Energy Bleed 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 740 | . 740 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 76 | 100 100 100 100 100 58 Level 1 23 | . . . . . 41 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 361 | . 67 . 189 72 361 Initial 72 | . . . . 72 4 Average 115 | . 28 . 49 23 180 Influence Increases 1754 | . 134 . 394 245 981 Destroy 0b10 Robot/C 1080 | . 100 . 260 120 600 Destroy 0b10 Robot/NC 135 | . 10 . 30 25 70 Destroy Leader 300 | . 24 . 70 68 138 Allied During Kill 28 | . . . 28 . . Successful Hack 31 | . . . 5 14 12 Disable Machine 60 | . . . . 15 45 Destroy Structure 90 | . . . 1 3 86 Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 1428 | . 134 . 223 404 667 Entered New Map 107 | . . . . 99 8 Time Decay 1111 | . 134 . 203 285 489 Lost Part 170 | . . . . . 170 Lost Ally 40 | . . . 20 20 . Squads Dispatched 19 | . 2 . 2 1 14 Investigation 1 | . 1 . . . . Extermination 6 | . . . . . 6 Reinforcement 12 | . 1 . 2 1 8 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . 1 . 2 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 8 . 19 15 46 Peak Tracking Total 4 | . 3 . 3 3 4 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 7 | . 1 . . 1 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 4 | . . . . 1 3 Max in Single Turn 2 | . . . . 1 2 Garrison Access 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . 1 . 2 3 6 Terminals 7 | . 1 . 2 2 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Total Hacks 24 | . 3 . 3 7 11 Successful 14 | . 1 . 3 5 5 Failed 10 | . 2 . . 2 6 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 16 | . 3 . 2 8 3 Terminals 13 | . 3 . 3 4 3 Fabricators . | . . . . . . Repair Stations 6 | . . . . 3 3 Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 2 | . . . 1 1 . Part Schematic 1 | . . . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 2 2 Scan Component 2 | . . . . 1 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . . 2 Seal Access 2 | . . . . . 2 Unauthorized Hacks 5 | . 1 . 2 2 . Terminals 5 | . 1 . 2 2 . Assimilate 1 | . 1 . . . . Botnet 4 | . . . 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . . 3 2 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 42 | . . . . 26 16 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 111 | . . . . . 111 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 1 . Highest-Rated Group 40 | . . 40 40 16 . Highest-Rated Ally 16 | . . 16 16 16 . Total Orders . | . . . . . . Ally Attacks 65 | . . . 64 1 . Total Damage 607 | . . . 607 . . Kills 13 | . . . 13 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 4980 | . . . 1081 875 3024 Optics 4980 | . . . 1081 875 3024 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 6511 | 81 395 342 1124 875 3694 Spaces Moved 2239 | 62 123 111 375 354 1214 Core 424 | 24 . 63 134 . 203 Treads . | . . . . . . Legs 1815 | 38 123 48 241 354 1011 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 190 190 190 Average Speed 249 | 117 200 311 280 191 262 Slowest Speed 650 | 150 260 350 450 400 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . 1 . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 25 | 4 30 33 33 28 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 85 | . . . . . 85 Melee . | . . . . . . Projectile 38 | . . . . . 38 AOE 46 | . . . . . 46 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2774 | 67 228 110 418 489 1462 Wait 203 | . 74 . 11 82 36 Move 2234 | 61 122 110 374 353 1214 Hop . | . . . . . . Pick Up 19 | . . . 4 4 11 Fast Attach 29 | 6 2 . 7 5 9 Attach 13 | . . . . 1 12 Detach 6 | . 2 . . 1 3 Swap 27 | . 1 . 4 10 12 Drop 23 | . 2 . 2 7 12 Fire 177 | . 25 . 16 26 110 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 6 | . . . . . 6 Crush . | . . . . . . Escape Stasis 35 | . . . . . 35 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 11) 477 | -10/Materials | Entered Mines 478 | -10/Mines | Assembled infested the area 601 | -10/Mines | Crushed by falling debris 601 | -10/Mines | System corruption reached 10% 632 | -10/Mines | Lost 4 parts (1p2n1w) 725 | -10/Mines | Discovered new exit (range 15) 784 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 819 | -10/Mines | Entered Materials 819 | -9/Materials | Accompanied by 3 allies 819 | -9/Materials | Evolved 2 slots: Utility x2 1865 | -9/Materials | Discovered new exit (range 19) 1886 | -9/Materials | Build established: Scavenger-Mutant 1943 | -9/Materials | Entered another Materials area 1943 | -8/Materials | Accompanied by 1 ally 1943 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2206 | -8/Materials | Repaired Lgt. Armor Plating 2759 | -8/Materials | Discovered new exit (range 19) 2767 | -8/Materials | Build established: Tank 2818 | -8/Materials | Entered Factory 2818 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3162 | -7/Factory | Repaired Hrd. Light Armor Plating 4087 | -7/Factory | Build established: Scavenger-Gunner 4489 | -7/Factory | Build established: Gunner 5031 | -7/Factory | Lost 3 parts (1p1n1u) 5076 | -7/Factory | Core integrity fell below 50% 5159 | -7/Factory | Core integrity fell below 20% 5205 | -7/Factory | Lost 5 parts (1n1u3w) 6512 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06041_ R-06 Scavenger collects Remote Datajack. 06082_ System corrupted: Matter fused (-8). 06167_ System corrupted: Matter fused (-6). 06197_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 06197_ System corrupted: Imp. Assault Rifle misfires. 06240_ Slug penetrates Wall. 06247_ Wall collapses. 06251_ A2GP=>M1N0VB1ZC>2NFODJ=RN5 | 4Q 06265_ U-05 Engineer builds a Wall. 06277_ Slug penetrates Wall. 06282_ < |RJXJHWKGJID|1PE3 3Z%OS4Y 06317_ System corrupted: Matter fused (-9). 06334_ System corrupted: Energy discharge (-21). 06384_ &BZSDL9C47,P0EOI8HOEVT|N0 06388_ Acquired 42 matter. 06433_ System corrupted: Component data lost. 06447_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2L. 06455_ K-01 Serf cleans the Nuclear Reactor. 06484_ 9XWKM6KQSYA/QB&PULI%SUFXZUXT Map ----- +----------------------------------------------------+ | ## # "######## #??# #???# | | ######+##### ##??## # ###?# #???#%## | | #######?# "#??# ##+##### #???# #? | | ????????# ##?## # = # #???# #? | | ????????# ####### " #+#####+## | | ????????# + %Y # | | ????????# #####" #####+####### # ! | | ????????# %###### # # !* # ! | | ????????# + # # # # # | | ????????# ## # # ?? # # # """ """ | | ???????## ##= # #? # # """ """ | | ????????# ## # #???######## # """ """ | | ????????# ## # #????# # ####+#### ? | | ????????# ## # ##???# "" # # ##+######## | | ????????# ## # ##### ""S #### ! ! | | ???????? # + + "" + | | ??????? # # # #### | | ?????? ###+### # #??# ##+###### | | +##????? ?? ? + #??## ### # | | ???????? ?? ### #### #???# ### + | | ???????? ? !#?? #??# """ #???# ### " ### | | ???????# ? #?? #??# """ #???#^^ ### " #?? | | ???????# # #??????# """ # ###^ ^### " #?? | | ???????? # ##?????# ### #" " #?? | | ???????? # # ##/#######k #" " #?? | | ???????? # # @ #" " #?? | | ???????? # + Y % % % #T " #?? | | ???????? # # % #" " #?? | | ???????????# # ##+####### #" " ### | | ???????????# ## ## ? %## #" + | | ???????????######## ??? " "?### ## ### | | ??????????????????# ??? "" "??### #####+###?? | | ??????????????????# ???# """????## T #???? | | ??????????????????# ????? ??????# #???? | | ??????????????????#??????????????# """ """ #???? | | ?????????????????????????????????# """ """ # ?? | | ?????????????????????????????????# """ """ # | | ?????????????????????????????????# """ # | | ?????????????????????????????????# # | | ???????????????????????????????+ ! # | | ???????????????????????????????############# # | | ?????????????????????????????????????????### ##### | | ?????????????????????????????????????????# #?# | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????# " | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????# #?# | | ????????????????????????????????????####?## ##?? | | ????????????????????????????????????# # #??? | | ????????????????????????????????????#"" " + #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 28 Energy Capacity 490 Matter Stores 416 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 47% | -8/Materials Hrd. Light Armor Plating | 55% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerBottomlessBattery Manual? 0 Play Time 00:36:16 Cumulative 40.8 hours Start 2025.06.22 @ 20:43:16 End 2025.06.23 @ 23:33:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 79 Adventurer 14 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 358c62e2-5d49-4d99-842f-3fc4b6121d61