Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 23:48:00 Player: Fello5lav Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (157) 785 Value Destroyed (5621) 5621 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (525) 525 TOTAL SCORE: 11391 Bonus ------- High Alert Combat Kills 134 Follower Combat Kills 445 Friendly Fire -54 Cogmind --------- Core Integrity 0/1000 Matter 79/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved Shield Generator Improved System Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Wheel Wheel Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Battery Triangulator Improved Sensor Array Layered Medium Armor Plating > --- WEAPON ----------- Lightning Gun Arc Projector Thermic Laser Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Fusion Compressor Wheel Advanced Heat Sink Improved Weapon Shielding Improved Shield Generator Improved System Shield System Restoration Module Lightning Gun Lightning Gun High-powered Shock Rifle [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Slots Evolved 10 | . . 2 . 2 . 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . . . 1 . 1 1 1 . Weapon 3 | . . 1 . . . . 1 1 . Parts Attached 210 | 6 17 18 9 27 26 56 33 16 2 Power 29 | 1 1 1 2 4 1 11 7 1 . Engine 20 | 1 1 1 2 2 1 8 4 . . Core 9 | . . . . 2 . 3 3 1 . Reactor . | . . . . . . . . . . Propulsion 63 | 3 5 4 4 7 7 20 8 5 . Treads 16 | 1 2 4 1 1 . 5 2 . . Leg 18 | 2 3 . 3 6 1 . 3 . . Wheel 22 | . . . . . 4 11 3 4 . Hover 2 | . . . . . 2 . . . . Flight 5 | . . . . . . 4 . 1 . Utility 38 | 1 4 2 2 5 5 6 7 4 2 Device 16 | . 2 . 2 2 1 2 3 3 1 Storage 8 | 1 1 1 . . 3 1 1 . . Processor 4 | . 1 1 . . 1 1 . . . Hackware . | . . . . . . . . . . Protection 10 | . . . . 3 . 2 3 1 1 Artifact . | . . . . . . . . . . Weapon 80 | 1 7 11 1 11 13 19 11 6 . Energy Gun 28 | . 4 2 . 7 4 2 4 5 . Energy Cannon 12 | . . . . 1 3 5 3 . . Ballistic Gun 23 | 1 1 6 . 1 4 8 2 . . Ballistic Cannon 6 | . . 1 1 . . 1 2 1 . Launcher 5 | . 1 2 . . 1 1 . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . 2 1 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 3 2 . . . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 1 | . . . . . 1 . . . . Parts Lost 36 | . . 1 . 3 2 12 2 5 11 Power 5 | . . . . . . 4 . . 1 Propulsion 8 | . . . . 1 1 3 . 2 1 Utility 12 | . . 1 . 2 . 1 1 2 5 Weapon 11 | . . . . . 1 4 1 1 4 Highest Loss Streak 11 | . . 1 . 2 1 8 1 5 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 88 97 99 93 90 95 91 74 43 Engine 8 | . 14 11 11 7 5 5 9 2 . Core 2 | . . . . 1 3 6 1 4 3 Treads 11 | . 3 32 29 1 . 18 3 . . Leg 8 | . 20 . 3 30 10 . 5 . . Wheel 6 | . . . . . 12 9 11 12 2 Device 7 | . 13 9 10 7 3 3 8 14 11 Storage 11 | . 1 3 11 9 14 15 17 11 9 Processor 5 | . 6 8 . . 8 10 . . . Protection 2 | . . . . 8 . . 6 3 3 Energy Gun 9 | . 8 16 . 18 8 . 7 15 8 Energy Cannon 4 | . . . . . 10 8 6 2 . Ballistic Gun 7 | . 7 13 15 2 6 6 6 . . Ballistic Cannon 3 | . . . 17 3 . 4 3 4 2 Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 10 13 39 41 49 47 57 79 74 60 Greatest Support 106 | 20 40 60 68 49 64 106 49 30 10 Greatest Overweight (x) 12 | . 3 . 3 1 5 11 3 10 12 Average Overweight (x) . | . . . . . . . 1 2 5 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 5 7 15 15 15 15 15 15 15 Most Carried 15 | 5 6 15 15 15 15 15 15 15 3 Average Carried 10 | 3 4 6 13 14 12 13 9 8 2 Final Capacity 15 | 8 5 15 15 15 15 15 15 15 15 Final Carried 15 | 5 5 15 15 15 11 9 11 4 2 Class Distribution -------------------- 42% | Gunner 18% | Mutant 15% | Tank 14% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Matter Collected 4443 | 229 191 687 516 395 345 963 1028 65 24 Remotely . | . . . . . . . . . . Salvage Created 5923 | . 227 895 271 770 460 1637 1250 383 30 Parts 335 | . 19 66 6 38 32 95 56 21 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Combat Hostiles Destroyed 136 | . 9 24 13 18 7 36 19 9 1 Melee 6 | . . . . 3 1 2 . . . Guns 71 | . 8 22 8 12 3 10 5 2 1 Cannons 47 | . . . 5 3 3 24 11 1 . AOE 10 | . 1 2 . . . . 1 6 . Classes Destroyed 16 | . 3 2 3 1 3 3 1 . . Worker 3 | . . . . . . 1 . 2 . Builder 4 | . . . 1 . . 2 . 1 . Tunneler 1 | . . . . 1 . . . . . Recycler 1 | . . . . . . 1 . . . Mechanic 2 | . . . . . 1 . 1 . . Operator 3 | . . . . . 1 2 . . . Watcher 17 | . 2 4 . 3 1 4 3 . . Swarmer 42 | . 6 8 . 6 . 15 . 6 1 Grunt 51 | . 3 7 1 9 3 15 10 3 . Brawler 2 | . . . . . . . 2 . . Duelist 1 | . . 1 . . . . . . . Sentry 20 | . . 8 . 3 3 2 4 . . Demolisher 2 | . . . 2 . . . . . . Hunter 1 | . . . . . 1 . . . . Programmer 7 | . . . . . . 4 3 . . Assembled 10 | . . . 10 . . . . . . Best Kill Streak 11 | . 5 5 8 6 2 6 3 11 1 Combat Bots Only 8 | . 3 4 7 6 1 5 3 8 1 Max Kills in Single Turn 6 | . 1 2 1 1 1 2 1 6 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . 1 1 . . . . 1 4 . Melee 1 | . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Hostile Shots Fired 936 | . 58 81 57 89 24 298 118 70 141 Missed 255 | . 17 26 13 18 10 68 43 24 36 Damage Taken 8690 | . 299 514 787 823 298 2545 1155 580 1689 Core 2559 | . 30 72 141 206 14 531 551 91 923 Absorbed by Shields 284 | . . . . . . . 284 . . Redirected to Shielding 104 | . . . . . . . 7 97 . Ignored by Resistances 2332 | . 97 155 219 215 82 698 236 169 461 Regen/Repaired (Parts) 42 | . 42 . . . . . . . . Core Remaining (%) 58 | 100 88 . 46 . 60 24 35 . . Volleys Fired 320 | . 24 52 35 45 17 88 47 8 4 Largest 5 | . 2 3 3 3 3 3 4 5 2 Hottest 278 | . 100 156 101 191 213 178 243 278 110 Shots Fired 910 | . 43 142 105 125 50 224 176 40 5 Gun 603 | . 40 131 67 112 35 82 99 32 5 Cannon 295 | . . 3 38 13 14 142 77 8 . Launcher 10 | . 1 8 . . 1 . . . . Special 2 | . 2 . . . . . . . . Kinetic 411 | . 21 62 105 14 11 107 83 8 . Thermal 332 | . 21 72 . 100 19 98 22 . . Explosive 10 | . 1 8 . . 1 . . . . Electromagnetic 157 | . . . . 11 19 19 71 32 5 Robot Hit Streak 35 | . 13 21 17 11 15 35 17 6 4 Robot Miss Streak 6 | . 2 3 4 5 4 3 6 3 1 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 7 | . 3 2 . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 629 | . 29 95 71 82 37 165 125 21 4 Core Hits 299 | . 16 45 28 34 21 70 62 20 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . Critical Strikes 25 | . . 4 1 9 2 7 1 1 . Burn 11 | . . 4 . 6 1 . . . . Destroy 2 | . . . 1 . . 1 . . . Blast 6 | . . . . . . 5 1 . . Corrupt 1 | . . . . . . . . 1 . Sever 5 | . . . . 3 1 1 . . . Melee Attacks 24 | . . . . 11 4 9 . . . Impact . | . . . . . . . . . . Slashing 24 | . . . . 11 4 9 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13544 | . 489 1451 1228 1667 725 3709 2912 1280 83 Guns 6882 | . 384 1307 784 1165 401 1108 1258 392 83 Cannons 4846 | . . 43 441 152 175 2333 1578 124 . Explosions 1018 | . 72 101 . . 13 . 68 764 . Melee 721 | . . . . 346 127 248 . . . Ramming 53 | . 9 . 3 4 9 20 8 . . Kinetic 5532 | . 203 627 1225 156 93 1636 1468 124 . Thermal 4761 | . 205 723 . 1031 263 1581 398 560 . Explosive 390 | . 72 101 . . 13 . . 204 . Electromagnetic 2087 | . . . . 130 220 224 1038 392 83 Impact . | . . . . . . . . . . Slashing 721 | . . . . 346 127 248 . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 1 . . . 5 1 3 . . Average Corruption 2 | . 1 . . . 3 1 2 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 74 | . . . . . 32 10 32 . . Message Errors 22 | . . . . . 10 3 9 . . Matter Fused 18 | . . . . . 6 1 11 . . Heat Flow Errors 8 | . . . . . 3 1 4 . . Energy Discharges 9 | . . . . . 6 1 2 . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . 3 2 5 . . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 4 | . . . . . 1 2 1 . . Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 148 | . . . 25 . . 35 60 28 . Projectiles 120 | . . . 25 . . 35 60 . . Explosions 28 | . . . . . . . . 28 . Melee . | . . . . . . . . . . Knockbacks 23 | . . . 7 . 1 5 10 . . Impact 1 | . . . . . 1 . . . . Kinetic 22 | . . . 7 . . 5 10 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . 4 10 . . . Shots . | . . . . . . . . . . Rammed 9 | . 1 . 1 . 4 1 2 . . Targets Rammed 11 | . 1 . 1 2 4 1 2 . . Kicked 2 | . . . . 2 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 916 | . 159 344 471 658 299 916 886 264 5 Average Temperature 180 | . 53 82 168 180 98 221 258 105 5 Received Heat Transfer 2549 | . 96 249 84 342 90 699 260 99 630 Effects 132 | . . 3 2 20 1 50 56 . . Shutdowns 37 | . . . 1 4 . 12 20 . . Energy Bleed 11 | . . 1 . 3 1 2 4 . . Interference 29 | . . 2 . 1 . 15 11 . . Matter Decay 9 | . . . 1 2 . 3 3 . . Short Circuit 9 | . . . . 1 . 4 4 . . Damage (minor) 14 | . . . . 2 . 6 6 . . Damage (major) 15 | . . . . 6 . 6 3 . . Damage (core) 8 | . . . . 1 . 2 5 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 11 | . . . . 1 4 . 5 1 . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 16 | . 1 4 . 7 2 2 . . . Heat Transferred 9568 | . 545 2331 . 2664 592 2405 481 550 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 3 . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Peak Influence 594 | . 238 270 128 269 577 594 203 281 . Initial 146 | . . . 37 . 52 122 146 33 . Average 163 | . 80 106 56 94 278 345 87 69 . Maximum Alert Level 2 | . 1 1 . 1 2 2 1 1 . Low Security (%) 67 | 100 97 82 100 88 33 7 98 87 . Level 1 20 | . 2 17 . 11 35 53 1 12 . Level 2 11 | . . . . . 31 38 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 1 1 3 4 8 3 1 . Investigation 5 | . 1 1 1 1 . . 1 . . Extermination 4 | . . . . . . 2 2 . . Reinforcement 7 | . . . . 2 . 4 . 1 . Assault 1 | . . . . . 1 . . . . Garrison 5 | . . . . . 3 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Distress Signals 8 | . 1 1 . . 1 3 . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 223 | . 14 34 25 29 25 48 23 14 11 Peak Tracking Total 10 | . 6 5 8 5 4 6 3 8 10 Tactical Retreats 5 | . . . 5 . . . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Traps Triggered 18 | . 2 1 . 2 2 4 3 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Machines Disabled 20 | . 1 1 . 1 1 6 3 7 . Max in Single Turn 4 | . 1 1 . 1 . 1 1 4 . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Machines Accessed 13 | . 3 2 1 3 3 1 . . . Terminals 5 | . 2 1 . 1 1 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 3 | . . 1 . 1 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 30 | . 9 3 1 9 7 1 . . . Successful 27 | . 7 3 1 8 7 1 . . . Failed 3 | . 2 . . 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 11 | . 4 1 . 5 1 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . 5 . . . . . . . . Recycling Units 9 | . . 2 . 2 5 . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 9 | . 2 1 1 4 1 . . . . Record 3 | . 1 . . 2 . . . . . Open Door 2 | . . . 1 . 1 . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 5 | . 5 . . . . . . . . Scan Component 3 | . 3 . . . . . . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks 9 | . . 2 . 2 5 . . . . Recycle Component 4 | . . 1 . . 3 . . . . Process 3 | . . . . 1 2 . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 3 1 . 2 2 . . . . Full Trace Events 2 | . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled 4 | . . 1 . . 3 . . . . Recycled Matter 352 | . . . . 289 63 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Machine Destruction 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 1 . . . Highest-Rated Group 129 | . . . . . 129 95 . . . Highest-Rated Ally 100 | . . . . . 100 95 . . . Total Orders . | . . . . . . . . . . Ally Attacks 49 | . . . . . 49 . . . . Total Damage 1298 | . . . . . 1298 . . . . Kills 15 | . . . . . 15 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Turns Passed 10394 | 77 919 1668 678 1331 1509 1910 1959 195 148 Spaces Moved 5861 | 49 582 879 338 679 966 1118 1081 109 60 Core 51 | 6 21 . . . . 1 . 6 17 Treads 2155 | 15 74 879 299 . . 681 207 . . Legs 1773 | 28 487 . 39 679 337 . 203 . . Wheels 1730 | . . . . . 477 436 671 103 43 Hover 152 | . . . . . 152 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 166 120 100 90 110 95 140 Average Speed 151 | 123 138 167 169 163 140 134 158 128 227 Slowest Speed 650 | 160 200 170 330 190 300 600 260 550 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 5 72 73 84 53 93 30 40 6 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 101 | . 8 62 1 . 15 9 6 . . Melee . | . . . . . . . . . . Projectile 14 | . . . 1 . 3 9 1 . . AOE 87 | . 8 62 . . 12 . 5 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Total 6692 | 66 648 971 394 794 1065 1329 1217 142 66 Wait 29 | . 4 . . . 25 . . . . Move 5852 | 48 581 878 337 678 965 1117 1080 108 60 Hop . | . . . . . . . . . . Pick Up 128 | 11 14 13 4 7 11 30 30 8 . Fast Attach 33 | . . 7 3 16 4 2 . 1 . Attach 80 | 6 7 . . 5 7 21 17 15 2 Detach 9 | . . . . 1 . 4 4 . . Swap 97 | . 10 11 6 6 15 33 16 . . Drop 109 | 1 7 10 8 23 13 24 21 2 . Fire 320 | . 24 52 35 45 17 88 47 8 4 Melee 24 | . . . . 11 4 9 . . . Ram 5 | . . . . . 4 1 . . . Kick 2 | . . . . 2 . . . . . Crush 4 | . 1 . 1 . . . 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 8) 207 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 651 | -10/Materials | Repaired Aluminum Leg 677 | -10/Materials | Repaired Aluminum Leg? 762 | -10/Materials | Discovered new exit (range 12) 997 | -10/Materials | Entered another Materials area 997 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1391 | -9/Materials | Discovered new exit (range 16) 1417 | -9/Materials | Build established: Gunner 1959 | -9/Materials | Discovered new exit (range 15) 2455 | -9/Materials | Discovered new exit (range 15) 2602 | -9/Materials | Discovered new exit (range 7) 2665 | -9/Materials | Entered Mines 2672 | -9/Mines | Met a Derelict shopkeep closing up shop 2758 | -9/Mines | Assembled infested the area 2772 | -9/Mines | Found a hidden stash of uninstalled traps 2779 | -9/Mines | Met a Derelict bent on vengeance 2842 | -9/Mines | Destroyed 7 combat bots 2912 | -9/Mines | Core integrity fell below 50% 3319 | -9/Mines | Discovered new exit (range 10) 3343 | -9/Mines | Entered Materials 3343 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3344 | -8/Materials | Identified exit to Storage 3841 | -8/Materials | Build established: Tank 3921 | -8/Materials | Discovered new exit (range 16) 4419 | -8/Materials | Discovered new exit (range 15) 4551 | -8/Materials | Discovered new exit (range 10) 4674 | -8/Materials | Entered Storage 5062 | -8/Storage | Met 01-MTF 5069 | -8/Storage | Build established: Scavenger-Gunner 5151 | -8/Storage | Garrison activated, responded to threat 5347 | -8/Storage | Identified exit to Garrison 5716 | -8/Storage | Build established: Gunner 6168 | -8/Storage | Discovered new exit (range 16) 6183 | -8/Storage | Entered Factory 6183 | -7/Factory | Accompanied by 1 ally (01-MTF) 6183 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6188 | -7/Factory | 01-MTF left 7964 | -7/Factory | Garrison activated, responded to threat 7994 | -7/Factory | Core integrity fell below 50% 8042 | -7/Factory | Lost 8 parts (2p3n1u2w) 8084 | -7/Factory | Discovered new exit (range 8) 8093 | -7/Factory | Entered another Factory area 8093 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8385 | -6/Factory | Build established: Scavenger-Tank 8838 | -6/Factory | Build established: Tank 9027 | -6/Factory | Core integrity fell below 50% 9211 | -6/Factory | Discovered new exit (range 9) 9727 | -6/Factory | Build established: Scavenger-Tank 9983 | -6/Factory | Discovered new exit (range 15) 10052 | -6/Factory | Entered another Factory area 10052 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10241 | -5/Factory | Discovered new exit (range 5) 10247 | -5/Factory | Entered Upper Caves 10256 | -5/Upper Caves | Destroyed 8 combat bots 10271 | -5/Upper Caves | Lost 5 parts (2n2u1w) 10313 | -5/Upper Caves | Attracted the attention of an 0b10 base 10357 | -5/Upper Caves | Core integrity fell below 50% 10372 | -5/Upper Caves | Core integrity fell below 20% 10385 | -5/Upper Caves | Lost 11 parts (1p1n5u4w) 10395 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Nuclear Core fries itself beyond repair. Lrg. Battery destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Adv. Heat Sink destroyed. Penetrated by Slug. S-27 Virus destroyed. VTOL Module fries itself beyond repair. Autogun self-destruct mechanism malfunctions. Lgt. Nuclear Core fries itself beyond repair. Slug penetrates Machine. Penetrated by Slug. Critical hit (Burn: +37). Y-72 Warden misfires. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Critical hit (Burn: +37). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????##### # | | ???????????????????????????????# ???#### # | | ????????????????????????????????? # | | ????????????????????????????????????????# ## | | ????????????????????????????????????????## ##### | | ??????????????????????????????????###????## #???# | | ??????????????????????????????????# #?????# #???# | | ??????????????????????????????????# #?????# ##??# | | ?????????????????????????????????## ##????# ##?# | | ???????????????????????#?????????# ###??# #?# | | ???????????????????????# ????##### #### ##?# | | ???????????????????????# #### "## = ##?# | | ????????????????## ???# ## = #? | | ????????????????# ????? ##" #?# | | ???????????????## ??????## ##"# ### | | ??????????????## ###?### g #? | | ????????????? ## " g g %[ #? | | ?????????????? ### ;;;###"++####### #? | | ???????????????# ##Yg#""""# % ??? #? | | ???????????????# g ;""""# $ ""# #? | | ????????????????# #"T""#+#### "# #? | | ?????????????????# # "??? 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"???????????? | | ????????????????#### ?## #????###???????????? | | ???????????????????# ??# #??????????????????? | | ???????????????????## ??# #??????????????????? | | ????????????????????### ??# #??????????????????? | | ??????????????????????## ??# ??????????????????? | | ???????????????????????#???? ?????????????????? | | ????????????????????????????####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Power Corrupts Shopping List Challenges ------------ None Game ------ Seed FlightRecoilSource Manual? 0 Play Time 01:43:48 Cumulative 5.3 hours Start 2024.03.31 @ 22:04:56 End 2024.03.31 @ 23:48:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 1 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c56df5a6-68f5-49a7-b8eb-3ac57b90ae41