Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 00:10:06 Player: Shamgod Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1784) 1784 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-124) -124 TOTAL SCORE: 4000 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 35 Friendly Fire -214 Cogmind --------- Core Integrity 0/550 Matter 58/300 Energy 12/100 System Corruption 0% Temperature Cool (9) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved ECM Suite > --- WEAPON (3) ------- Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Improved Ion Engine Light Deuterium Engine Cryofiber Web Heat Sink Maneuvering Thrusters Beam Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved ECM Suite > --- WEAPON ----------- Ion Cannon Light Assault Rifle Flak Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Deuterium Engine Cryofiber Web Heat Sink Beam Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 30] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Propulsion Shielding Weapon EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 86 | 6 9 8 4 5 54 Power 7 | 1 1 2 . . 3 Engine 4 | 1 1 1 . . 1 Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 23 | 2 2 2 1 2 14 Treads 9 | 2 . . 1 1 5 Leg 12 | . . 2 . 1 9 Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 5 1 1 3 14 Device 12 | . . 1 . 3 8 Storage 7 | 1 4 . . . 2 Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection 3 | . . . 1 . 2 Artifact . | . . . . . . Weapon 31 | 2 1 3 2 . 23 Energy Gun 9 | 1 1 1 1 . 5 Energy Cannon 10 | . . 1 . . 9 Ballistic Gun 7 | 1 . 1 . . 5 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . . 1 . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 31 | . 1 2 . 1 27 Power 2 | . . . . . 2 Propulsion 6 | . . 1 . . 5 Utility 9 | . . . . 1 8 Weapon 14 | . 1 1 . . 12 Highest Loss Streak 13 | . 1 2 . 1 13 Average Slot Usage (%) 96 | . 88 99 100 99 94 Engine 2 | . 14 10 . . . Core 8 | . . 3 11 11 8 Treads 11 | . 22 . 11 11 11 Leg 16 | . . 25 22 22 13 Device 11 | . . 2 11 10 14 Storage 11 | . 15 14 11 11 10 Processor 2 | . 1 11 . . 2 Protection 7 | . . . 11 11 7 Energy Gun 8 | . 16 10 4 11 5 Energy Cannon 6 | . . 13 1 . 11 Ballistic Gun 7 | . 10 3 11 11 5 Naked Turns . | . . . . . . Heaviest Build 57 | 11 39 34 39 38 57 Greatest Support 60 | 40 40 20 20 20 60 Greatest Overweight (x) 10 | 1 1 2 1 1 10 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 16 | 6 16 10 10 10 16 Average Capacity 10 | 5 7 10 10 10 10 Most Carried 13 | 6 10 10 10 10 13 Average Carried 8 | 4 6 8 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 9 Class Distribution -------------------- 66% | Mutant 20% | Scavenger-Tank 7% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1216 | 272 36 72 131 214 491 Remotely . | . . . . . . Salvage Created 2132 | 58 109 26 52 476 1411 Parts 120 | 1 9 3 1 32 74 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 55 | . 1 3 1 17 33 Guns 31 | . 1 2 . 15 13 Cannons 17 | . . 1 . . 16 AOE 6 | . . . 1 2 3 Classes Destroyed 9 | 1 2 1 1 1 3 Builder 1 | . . . . . 1 Recycler 3 | 1 . . . . 2 Watcher 4 | . 3 . 1 . . Swarmer 25 | . . 3 . 11 11 Grunt 20 | . 1 . . 5 14 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 7 | . . . 1 . 6 Hunter 1 | . . . . . 1 Thug 1 | . . . . . 1 Best Kill Streak 5 | 1 1 3 1 4 5 Combat Bots Only 5 | . 1 3 1 4 5 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4484 | . 320 311 63 369 3421 Core 705 | . . 114 14 24 553 Absorbed by Shields 69 | . . . 12 57 . Core Remaining (%) 81 | 100 . 54 . 90 . Volleys Fired 137 | 4 7 6 5 35 80 Largest 3 | 2 2 2 2 2 3 Hottest 201 | 70 100 110 70 70 201 Shots Fired 317 | 8 13 11 10 70 205 Gun 197 | 8 13 8 7 70 91 Cannon 113 | . . 3 . . 110 Launcher 7 | . . . 3 . 4 Special . | . . . . . . Kinetic 126 | 4 5 . 5 35 77 Thermal 68 | 4 8 11 . . 45 Explosive 7 | . . . 3 . 4 Electromagnetic 116 | . . . 2 35 79 Robot Hit Streak 19 | 4 6 2 3 12 19 Robot Miss Streak 5 | 2 2 1 2 3 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 201 | 5 9 6 5 42 134 Core Hits 101 | 2 5 3 4 21 66 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 6 | . . . . . 6 Impact 6 | . . . . . 6 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3977 | 65 61 174 159 692 2826 Guns 1441 | 65 61 24 43 599 649 Cannons 1461 | . . 18 . . 1443 Explosions 990 | . . 132 116 93 649 Melee 85 | . . . . . 85 Ramming . | . . . . . . Kinetic 840 | 28 11 . 15 214 572 Thermal 1233 | 37 50 174 . 93 879 Explosive 419 | . . . 116 . 303 Electromagnetic 1400 | . . . 28 385 987 Impact 85 | . . . . . 85 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 132 | . . 62 24 . 46 Projectiles 3 | . . . . . 3 Explosions 129 | . . 62 24 . 43 Melee . | . . . . . . Knockbacks 16 | . . . . . 16 Impact 1 | . . . . . 1 Kinetic 13 | . . . . . 13 Secondary 2 | . . . . . 2 Self-Inflicted Damage 394 | . . 139 16 13 226 Shots 11 | . . 3 1 2 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 456 | 27 51 229 35 138 456 Average Temperature 114 | 12 21 110 19 48 145 Received Heat Transfer 1485 | . 30 . 14 100 1341 Effects 7 | . . . . . 7 Shutdowns 4 | . . . . . 4 Interference 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 9 | . . . . . 9 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1919 | 111 148 261 . 50 1349 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 2 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 456 | 5 74 138 127 224 456 Initial 53 | . 3 28 53 49 40 Average 188 | 1 36 131 86 112 299 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 54 | 100 100 100 100 91 6 Level 1 43 | . . . . 8 89 Level 2 1 | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 1 2 . 8 Investigation 4 | . 1 1 2 . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 6 | . . . . . 6 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 6 3 2 22 44 Peak Tracking Total 7 | . 2 3 1 4 7 Tactical Retreats 10 | . 1 . . 4 5 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 10 | . . 4 . . 6 Max in Single Turn 4 | . . 4 . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 9 | . 2 1 3 . 3 Terminals 5 | . . . 3 . 2 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 4 1 6 . 8 Successful 13 | . 4 1 3 . 5 Failed 6 | . . . 3 . 3 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 16 | . 5 . 6 . 5 Terminals 12 | . . . 6 . 6 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . . 2 Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 1 1 . 2 Record 1 | . . . . . 1 Open Door 1 | . . 1 . . . Branch Access Points 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 . 2 . 1 Terminals 3 | . . . 2 . 1 Botnet 2 | . . . 1 . 1 Search 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Mechanics 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Recyclers 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 1 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 19 | . . . . . 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 31 | . . . . 31 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage 42 | . . . . . 42 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3471 | 114 302 294 202 955 1604 Spaces Moved 1651 | 51 183 166 117 519 615 Core 8 | 5 . . . . 3 Treads 605 | 46 129 . . 167 263 Legs 979 | . . 161 117 352 349 Wheels 59 | . 54 5 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 150 150 120 Average Speed 156 | 151 139 148 150 159 163 Slowest Speed 550 | 160 160 150 150 180 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 5 36 40 18 91 34 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 126 | . . 27 33 10 56 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 123 | . . 27 33 10 53 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2256 | 78 213 202 134 585 1044 Wait 277 | 10 11 10 3 14 229 Move 1646 | 50 182 165 116 518 615 Hop . | . . . . . . Pick Up 61 | 7 2 8 4 6 34 Fast Attach 26 | 6 2 . . . 18 Attach 24 | . 1 2 2 1 18 Detach 3 | . 1 . . . 2 Swap 36 | . 6 6 2 4 18 Drop 40 | 1 1 5 2 7 24 Fire 137 | 4 7 6 5 35 80 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 13) 417 | -10/Materials | Entered Mines 485 | -10/Mines | Learned 4 Materials zone layouts 574 | -10/Mines | Discovered new exit (range 13) 624 | -10/Mines | Met a Derelict shopkeep closing up shop 711 | -10/Mines | Entered Materials 711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 712 | -9/Materials | Identified exit to Materials 826 | -9/Materials | Identified exit to Mines 913 | -9/Materials | Entered Mines 1126 | -9/Mines | Learned location of 2 exits from Materials 1310 | -9/Mines | Discovered exit to Materials (range 5) 1423 | -9/Mines | Found a hidden stash of uninstalled traps 1834 | -9/Mines | Discovered exit to Materials (range 5) 1846 | -9/Mines | Received a Mining Laser from a helpful Derelict 1868 | -9/Mines | Entered Materials 1868 | -8/Materials | Accompanied by 1 ally 1868 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1869 | -8/Materials | Identified exit to Factory 2339 | -8/Materials | Repaired Nuclear Core 2751 | -8/Materials | Core integrity fell below 50% 2769 | -8/Materials | Lost 13 parts (1p3n3u6w) 2848 | -8/Materials | Garrison activated, responded to threat 3083 | -8/Materials | Build established: Scavenger-Tank 3431 | -8/Materials | Core integrity fell below 20% 3472 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03384_ Imp. ECM Suite temporarily disabled. 03384_ Flak Cannon temporarily disabled. 03387_ Acquired Imp. Heat Sink. 03401_ Acquired Maneuvering Thrusters. 03405_ U-05 Engineer builds a Wall. 03420_ Carbon-fiber Leg destroyed. 03428_ G-47 Trooper knocked back. 03431_ G-47 Trooper destroyed. 03437_ G-47 Trooper knocked back. 03443_ G-47 Trooper destroyed. 03444_ Ion Cannon destroyed. 03447_ Lgt. Assault Rifle destroyed. 03447_ L-31 Rogue knocked back. 03450_ L-31 Rogue destroyed. 03456_ G-47 Trooper knocked back. 03457_ Nuclear Core destroyed. 03459_ G-47 Trooper knocked back. 03462_ G-47 Trooper destroyed. 03470_ Flak Cannon destroyed. 03471_ K-01 Serf collects debris. 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""" ### | | # + ???? | | # # ? ?? | | # ## ???? ##+#### | | # #? ??? ####+#???????? | | #!!= #? ?? ??????????????? | | #!! +????????????????"?? ? | | #!= #????????????????????? | | #######????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed SwarmDroneRay Manual? 0 Play Time 00:54:02 Cumulative 12.4 hours Start 2020.10.17 @ 23:17:44 End 2020.10.18 @ 00:10:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c420141f-6bf0-44a3-82c4-33df5bf345ab