Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 00:10:06

Player: Shamgod

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (64)      320
Value Destroyed (1784)     1784
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-124)               -124
              TOTAL SCORE: 4000

 Bonus
-------
High Alert Combat Kills    55
Follower Combat Kills      35
Friendly Fire              -214

 Cogmind 
---------
Core Integrity             0/550
Matter                     58/300
Energy                     12/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (125)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
  Improved ECM Suite
>          --- WEAPON (3) -------
           Assault Rifle
>          --- INVENTORY (10) ---
     Light Ion Engine
  Improved Ion Engine
     Light Deuterium Engine
           Cryofiber Web
           Heat Sink
           Maneuvering Thrusters
           Beam Rifle
     Light Assault Rifle
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Sensor Array
  Advanced Targeting Computer
  Improved ECM Suite
>          --- WEAPON -----------
           Ion Cannon
     Light Assault Rifle
           Flak Cannon
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
     Light Deuterium Engine
           Cryofiber Web
           Heat Sink
           Beam Rifle
           Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
[Rating: 30]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Propulsion Shielding
Weapon                     EM Pulse Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             86   | 6   9   8   4   5   54  
  Power                    7    | 1   1   2   .   .   3   
    Engine                 4    | 1   1   1   .   .   1   
    Core                   3    | .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   2   2   1   2   14  
    Treads                 9    | 2   .   .   1   1   5   
    Leg                    12   | .   .   2   .   1   9   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  25   | 1   5   1   1   3   14  
    Device                 12   | .   .   1   .   3   8   
    Storage                7    | 1   4   .   .   .   2   
    Processor              3    | .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   1   3   2   .   23  
    Energy Gun             9    | 1   1   1   1   .   5   
    Energy Cannon          10   | .   .   1   .   .   9   
    Ballistic Gun          7    | 1   .   1   .   .   5   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               3    | .   .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 31   | .   1   2   .   1   27  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               6    | .   .   1   .   .   5   
  Utility                  9    | .   .   .   .   1   8   
  Weapon                   14   | .   1   1   .   .   12  
  Highest Loss Streak      13   | .   1   2   .   1   13  
Average Slot Usage (%)     96   | .   88  99  100 99  94  
  Engine                   2    | .   14  10  .   .   .   
  Core                     8    | .   .   3   11  11  8   
  Treads                   11   | .   22  .   11  11  11  
  Leg                      16   | .   .   25  22  22  13  
  Device                   11   | .   .   2   11  10  14  
  Storage                  11   | .   15  14  11  11  10  
  Processor                2    | .   1   11  .   .   2   
  Protection               7    | .   .   .   11  11  7   
  Energy Gun               8    | .   16  10  4   11  5   
  Energy Cannon            6    | .   .   13  1   .   11  
  Ballistic Gun            7    | .   10  3   11  11  5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 11  39  34  39  38  57  
  Greatest Support         60   | 40  40  20  20  20  60  
  Greatest Overweight (x)  10   | 1   1   2   1   1   10  
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 16   | 6   16  10  10  10  16  
  Average Capacity         10   | 5   7   10  10  10  10  
  Most Carried             13   | 6   10  10  10  10  13  
  Average Carried          8    | 4   6   8   9   9   8   
  Final Capacity           10   | 6   10  10  10  10  10  
  Final Carried            10   | 6   10  10  10  10  9   

 Class Distribution 
--------------------
 66% | Mutant
 20% | Scavenger-Tank
  7% | Skirmisher
  5% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  
Matter Collected           1216 | 272  36   72   131  214  491  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2132 | 58   109  26   52   476  1411 
  Parts                    120  | 1    9    3    1    32   74   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  55   | .   1   3   1   17  33  
  Guns                     31   | .   1   2   .   15  13  
  Cannons                  17   | .   .   1   .   .   16  
  AOE                      6    | .   .   .   1   2   3   
Classes Destroyed          9    | 1   2   1   1   1   3   
  Builder                  1    | .   .   .   .   .   1   
  Recycler                 3    | 1   .   .   .   .   2   
  Watcher                  4    | .   3   .   1   .   .   
  Swarmer                  25   | .   .   3   .   11  11  
  Grunt                    20   | .   1   .   .   5   14  
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   .   1   .   6   
  Hunter                   1    | .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   1   
Best Kill Streak           5    | 1   1   3   1   4   5   
  Combat Bots Only         5    | .   1   3   1   4   5   
Max Kills in Single Turn   2    | 1   1   1   1   2   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 1    | .   .   .   1   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               4484 | .    320  311  63   369  3421 
  Core                     705  | .    .    114  14   24   553  
  Absorbed by Shields      69   | .    .    .    12   57   .    
Core Remaining (%)         81   | 100  .    54   .    90   .    
Volleys Fired              137  | 4    7    6    5    35   80   
  Largest                  3    | 2    2    2    2    2    3    
  Hottest                  201  | 70   100  110  70   70   201  
Shots Fired                317  | 8    13   11   10   70   205  
  Gun                      197  | 8    13   8    7    70   91   
  Cannon                   113  | .    .    3    .    .    110  
  Launcher                 7    | .    .    .    3    .    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  126  | 4    5    .    5    35   77   
  Thermal                  68   | 4    8    11   .    .    45   
  Explosive                7    | .    .    .    3    .    4    
  Electromagnetic          116  | .    .    .    2    35   79   
  Robot Hit Streak         19   | 4    6    2    3    12   19   
  Robot Miss Streak        5    | 2    2    1    2    3    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           201  | 5    9    6    5    42   134  
  Core Hits                101  | 2    5    3    4    21   66   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              6    | .    .    .    .    .    6    
  Impact                   6    | .    .    .    .    .    6    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3977 | 65   61   174  159  692  2826 
  Guns                     1441 | 65   61   24   43   599  649  
  Cannons                  1461 | .    .    18   .    .    1443 
  Explosions               990  | .    .    132  116  93   649  
  Melee                    85   | .    .    .    .    .    85   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  840  | 28   11   .    15   214  572  
  Thermal                  1233 | 37   50   174  .    93   879  
  Explosive                419  | .    .    .    116  .    303  
  Electromagnetic          1400 | .    .    .    28   385  987  
  Impact                   85   | .    .    .    .    .    85   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            132  | .    .    62   24   .    46   
  Projectiles              3    | .    .    .    .    .    3    
  Explosions               129  | .    .    62   24   .    43   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 16   | .    .    .    .    .    16   
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  13   | .    .    .    .    .    13   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      394  | .    .    139  16   13   226  
  Shots                    11   | .    .    3    1    2    5    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        456  | 27   51   229  35   138  456  
  Average Temperature      114  | 12   21   110  19   48   145  
  Received Heat Transfer   1485 | .    30   .    14   100  1341 
  Effects                  7    | .    .    .    .    .    7    
    Shutdowns              4    | .    .    .    .    .    4    
    Interference           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              9    | .    .    .    .    .    9    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1919 | 111  148  261  .    50   1349 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    2    3    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             456  | 5   74  138 127 224 456 
  Initial                  53   | .   3   28  53  49  40  
  Average                  188  | 1   36  131 86  112 299 
Maximum Alert Level        2    | .   .   .   .   1   2   
  Low Security (%)         54   | 100 100 100 100 91  6   
  Level 1                  43   | .   .   .   .   8   89  
  Level 2                  1    | .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   2   .   8   
  Investigation            4    | .   1   1   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   6   3   2   22  44  
  Peak Tracking Total      7    | .   2   3   1   4   7   
  Tactical Retreats        10   | .   1   .   .   4   5   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          10   | .   .   4   .   .   6   
  Max in Single Turn       4    | .   .   4   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          9    | .   2   1   3   .   3   
  Terminals                5    | .   .   .   3   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                19   | .   4   1   6   .   8   
  Successful               13   | .   4   1   3   .   5   
  Failed                   6    | .   .   .   3   .   3   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   5   .   6   .   5   
  Terminals                12   | .   .   .   6   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   1   .   2   
  Record                   1    | .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   2   .   1   
  Terminals                3    | .   .   .   2   .   1   
    Botnet                 2    | .   .   .   1   .   1   
    Search                 1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     19   | .   .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   2   
  Total Damage             42   | .   .   .   .   .   42  
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               3471 | 114  302  294  202  955  1604 
Spaces Moved               1651 | 51   183  166  117  519  615  
  Core                     8    | 5    .    .    .    .    3    
  Treads                   605  | 46   129  .    .    167  263  
  Legs                     979  | .    .    161  117  352  349  
  Wheels                   59   | .    54   5    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   150  150  120  
  Average Speed            156  | 151  139  148  150  159  163  
  Slowest Speed            550  | 160  160  150  150  180  550  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    36   40   18   91   34   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          126  | .    .    27   33   10   56   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      123  | .    .    27   33   10   53   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  
Total                      2256 | 78   213  202  134  585  1044 
  Wait                     277  | 10   11   10   3    14   229  
  Move                     1646 | 50   182  165  116  518  615  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  61   | 7    2    8    4    6    34   
  Fast Attach              26   | 6    2    .    .    .    18   
  Attach                   24   | .    1    2    2    1    18   
  Detach                   3    | .    1    .    .    .    2    
  Swap                     36   | .    6    6    2    4    18   
  Drop                     40   | 1    1    5    2    7    24   
  Fire                     137  | 4    7    6    5    35   80   
  Melee                    6    | .    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  115 | -11/Scrapyard | Entered Materials
  208 | -10/Materials | Discovered new exit (range 12)
  306 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 13)
  417 | -10/Materials | Entered Mines
  485 | -10/Mines     | Learned 4 Materials zone layouts
  574 | -10/Mines     | Discovered new exit (range 13)
  624 | -10/Mines     | Met a Derelict shopkeep closing up shop
  711 | -10/Mines     | Entered Materials
  711 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  712 | -9/Materials  | Identified exit to Materials
  826 | -9/Materials  | Identified exit to Mines
  913 | -9/Materials  | Entered Mines
 1126 | -9/Mines      | Learned location of 2 exits from Materials
 1310 | -9/Mines      | Discovered exit to Materials (range 5)
 1423 | -9/Mines      | Found a hidden stash of uninstalled traps
 1834 | -9/Mines      | Discovered exit to Materials (range 5)
 1846 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1868 | -9/Mines      | Entered Materials
 1868 | -8/Materials  | Accompanied by 1 ally
 1868 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1869 | -8/Materials  | Identified exit to Factory
 2339 | -8/Materials  | Repaired Nuclear Core
 2751 | -8/Materials  | Core integrity fell below 50%
 2769 | -8/Materials  | Lost 13 parts (1p3n3u6w)
 2848 | -8/Materials  | Garrison activated, responded to threat
 3083 | -8/Materials  | Build established: Scavenger-Tank
 3431 | -8/Materials  | Core integrity fell below 20%
 3472 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03384_ Imp. ECM Suite temporarily disabled.
03384_ Flak Cannon temporarily disabled.
03387_ Acquired Imp. Heat Sink.
03401_ Acquired Maneuvering Thrusters.
03405_ U-05 Engineer builds a Wall.
03420_ Carbon-fiber Leg destroyed.
03428_ G-47 Trooper knocked back.
03431_ G-47 Trooper destroyed.
03437_ G-47 Trooper knocked back. <x2>
03443_ G-47 Trooper destroyed.
03444_ Ion Cannon destroyed.
03447_ Lgt. Assault Rifle destroyed.
03447_ L-31 Rogue knocked back.
03450_ L-31 Rogue destroyed.
03456_ G-47 Trooper knocked back. <x2>
03457_ Nuclear Core destroyed.
03459_ G-47 Trooper knocked back.
03462_ G-47 Trooper destroyed. <x2>
03470_ Flak Cannon destroyed.
03471_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       100
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              SwarmDroneRay
  Manual?         0
Play Time         00:54:02
  Cumulative      12.4 hours
  Start           2020.10.17 @ 23:17:44
  End             2020.10.18 @ 00:10:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c420141f-6bf0-44a3-82c4-33df5bf345ab