Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 11:55:26 Player: G4-R3D Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (89) 445 Value Destroyed (4484) 4484 Prototype IDs (75) 1500 Alien Tech Used (0) 0 Bonus (18030) 18030 TOTAL SCORE: 36559 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 374 Awakened Behemoth Slayer 1000 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 1000 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met MAIN.C 5000 Used 0b10 Conduit 2000 Met Warlord at Command 2000 Win 3000 Friendly Fire -45 Cogmind --------- Core Integrity 1404/1600 Matter 260/300 Energy 211/240 System Corruption 1% Temperature Hot (256) Movement Flying (15) Location 0b10 Command Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (9) --- Nuclear Pulse Array Field Propulsion Array Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY (12) ----- Experimental Power Amplifier Medium Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Improved Propulsion Shielding Layered Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Relay Coupler [NC] (25) > --- WEAPON (2) ------- Enhanced Nova Cannon Force Lance > --- INVENTORY (10) --- Micro Antimatter Reactor Electron Diverter Advanced Cooling System Antimissile System Guided Micro-nuke Launcher Advanced Remote Datajack CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Coolant Network Medium Storage Unit Advanced Weight Redist. System Antimissile System Advanced Hacking Suite System Shield Improved System Shield Relay Coupler [NC] Improved System Restoration Module > --- WEAPON ----------- Enhanced Nova Cannon Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Electron Diverter Advanced Hacking Suite Advanced Hacking Suite Advanced Remote Datajack CR-A16's Behemoth Slayer [Rating: 178] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Array Treads Improved Medium Treads Wheel Wheel Flight Unit Nuclear Pulse Array Utility Improved System Shield Device ECM Suite Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Force Lance Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 . Utility 10 | . . . 2 . . . 1 1 . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 278 | 6 12 2 17 3 . . 14 10 . 1 . 4 7 . 25 . . 1 11 29 3 . 16 3 12 . . 4 1 25 . 3 4 6 6 15 11 27 Power 43 | 1 3 . 4 . . . 1 1 . 1 . . 2 . 2 . . . 2 3 1 . 3 . . . . . . 6 . . 3 . 1 2 2 5 Engine 15 | 1 2 . 4 . . . 1 1 . . . . . . 1 . . . 1 3 . . 1 . . . . . . . . . . . . . . . Core 11 | . 1 . . . . . . . . 1 . . 2 . 1 . . . 1 . 1 . 1 . . . . . . 2 . . . . . 1 . . Reactor 17 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . 3 . 1 1 2 5 Propulsion 54 | 2 3 . 2 . . . 3 3 . . . 2 2 . 10 . . . 3 7 . . 2 . 2 . . . . 2 . 1 . 3 . 1 4 2 Treads 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 2 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 49 | . 2 . 2 . . . 3 3 . . . 2 2 . 10 . . . 1 7 . . 2 . 2 . . . . 2 . 1 . 3 . 1 4 2 Utility 111 | 1 2 1 3 1 . . 5 3 . . . 2 3 . 11 . . . 5 15 . . 6 . 9 . . 4 1 7 . 2 1 3 2 10 1 13 Device 60 | . 2 1 2 1 . . 2 2 . . . 1 3 . 7 . . . 5 8 . . 4 . 1 . . . 1 3 . 2 . . 1 6 . 8 Storage 4 | 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . Processor 6 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . 1 Hackware 20 | . . . . . . . 2 . . . . . . . 2 . . . . 1 . . . . 6 . . . . 3 . . . 3 . 1 . 2 Protection 21 | . . . 1 . . . . . . . . 1 . . 1 . . . . 5 . . . . 2 . . 4 . 1 . . . . 1 2 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 4 1 8 2 . . 5 3 . . . . . . 2 . . 1 1 4 2 . 5 3 1 . . . . 10 . . . . 3 2 4 7 Energy Gun 8 | 1 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 Ballistic Gun 10 | 1 . . 5 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 1 1 1 . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 Impact Weapon 5 | . . . . . . . 1 1 . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . Piercing Weapon 26 | . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . 4 3 1 . . . . 7 . . . . 2 1 1 3 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 22 | . . . 3 . . . 1 1 . . . . . . . . . . . 1 . . 8 . . . . . . 3 . 1 . . . 3 1 . Parts Lost 43 | . 2 . 2 . . . 5 . . . . 1 . . 3 . . . 13 3 . . 1 2 . . . 1 . 4 . . . . . . 2 4 Power 4 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . Propulsion 8 | . . . . . . . 2 . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Utility 27 | . . . 1 . . . 2 . . . . 1 . . 2 . . . 5 3 . . 1 2 . . . 1 . 3 . . . . . . 2 4 Weapon 4 | . 2 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 11 | . 1 . 2 . . . 2 . . . . 1 . . 3 . . . 11 1 . . 1 2 . . . 1 . 3 . . . . . . 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 93 82 91 95 100 100 93 89 100 100 100 98 91 100 93 93 93 93 58 74 69 70 77 78 79 84 84 84 81 84 85 85 84 83 86 85 87 87 Engine 4 | . 10 14 10 11 11 11 9 7 7 6 . . . . 2 . . . 4 6 . . 3 5 . . . . . . . . . . . . . . Core 3 | . 3 . . . . . . . . 1 7 7 6 13 10 13 13 13 4 3 4 5 5 5 5 5 5 5 5 6 4 4 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 7 8 8 8 8 7 Wheel 1 | . 24 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Flight 21 | . 3 28 22 22 22 22 23 24 30 30 30 30 30 33 33 33 33 33 7 16 17 17 19 23 21 21 21 21 21 19 19 19 19 21 21 20 27 28 Device 13 | . 11 12 16 17 22 22 17 11 15 15 15 13 13 20 16 20 20 20 14 15 11 11 10 5 5 5 5 5 2 9 14 14 14 13 13 12 12 17 Storage 5 | . 14 14 11 11 11 11 8 . . . . . . . 2 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 Processor 1 | . . . . . . . 7 9 7 7 7 7 5 . . . . . . 2 . . . . . . . . . . . . . . . . . 2 Hackware 13 | . . . . . . . . 15 15 15 15 15 13 13 15 13 13 13 6 8 11 11 11 9 22 26 26 26 26 26 28 28 28 27 29 26 23 18 Protection 5 | . . . 11 11 11 11 9 7 7 7 7 7 6 6 3 . . . . 5 11 11 11 10 9 10 10 10 10 6 . . . . . 3 3 2 Energy Gun 1 | . 23 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . 14 12 11 11 9 4 7 7 7 7 6 6 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 4 3 . . . . . . 3 6 6 2 . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 3 7 7 7 7 6 6 3 . . 3 5 . . . . 10 10 10 10 10 10 6 4 4 4 4 4 4 4 4 Peak Build Rating 178 | 6 10 7 14 15 16 16 26 44 44 44 44 44 59 59 71 66 66 70 67 88 84 79 104 101 113 113 113 113 116 137 136 142 141 152 157 162 176 178 Average Rating 76 | 4 7 6 11 14 15 16 21 36 44 43 44 43 47 59 62 66 66 66 40 81 78 79 86 96 106 113 113 111 111 123 136 136 139 149 155 152 173 168 On Entrance 74 | . 6 4 7 12 15 16 16 22 44 44 44 44 42 59 59 66 66 66 67 41 79 79 79 101 89 113 113 113 106 116 136 136 137 140 152 154 156 163 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 14 16 11 14 14 14 14 16 13 13 14 14 16 25 25 33 33 33 33 35 45 38 36 38 37 42 42 42 42 41 53 41 41 54 48 60 60 67 73 Greatest Support 76 | 26 26 14 14 14 14 14 22 21 21 21 21 21 28 28 42 34 34 34 34 51 39 39 42 42 44 44 44 44 44 56 55 55 55 63 63 63 67 76 Greatest Overweight (x) 7 | . . 1 . . . . . . . . . . . . . . . . 7 2 . . 1 . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 7 5 5 5 5 5 5 5 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 2 8 8 8 8 8 8 8 5 5 5 4 5 5 5 10 10 10 10 10 10 10 10 10 10 10 8 9 9 10 10 9 10 10 9 10 10 10 10 Average Carried 8 | . 7 6 7 7 7 8 7 4 5 4 4 4 4 5 6 10 10 10 8 9 9 10 9 9 7 8 8 9 9 8 9 9 9 8 9 9 9 8 Final Capacity 10 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 8 7 8 8 8 8 5 5 5 4 4 4 5 5 10 10 10 10 8 10 10 10 10 10 8 8 9 9 10 9 9 10 10 9 9 10 10 8 Class Distribution -------------------- 27% | Hacker-Sprinter 17% | Wizard-Sprinter 16% | Mutant 12% | Hacker-Mutant 7% | Infiltrator-Mutant 4% | Hacker-Scout 4% | Hacker-Ninja 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Commander-Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/DSF Wizard-Sprinter | -4/Garrison Wizard-Sprinter | -3/Research Hacker-Sprinter | -3/Garrison Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/DSF Hacker-Sprinter | -2/Research Wizard-Sprinter | -2/Garrison Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Matter Collected 3256 | 229 151 20 219 52 . . 166 178 . 10 . 30 30 50 176 99 . 10 110 298 70 . . 185 110 . . . . 303 . . . 190 60 170 60 280 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4264 | . 550 13 149 7 . . 96 124 66 . . 82 171 . 155 51 . . 223 574 94 . . 232 221 . . . . 530 . . . . 242 90 . 594 Parts 228 | . 29 3 15 . . . 11 10 3 . . 4 7 . 7 . . . 14 24 6 . . 11 10 . . . . 32 . . . . 15 2 . 25 Haulers Intercepted 5 | . 1 . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 5 . . 5 . . . . . . 9 . 6 . . 11 . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Combat Hostiles Destroyed 73 | . 14 3 5 1 . . 4 2 3 . . 3 . . 3 1 . . 5 7 1 . . 3 3 . . . . 6 . . . . 4 1 . 4 Melee 33 | . . . . . . . . 1 3 . . 3 . . 3 . . . 4 6 . . . 2 3 . . . . 4 . . . . 3 1 . . Guns 17 | . 14 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 AOE 10 | . . 3 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | . 3 . . 1 . . 2 1 . . . . 1 . . . . . 2 1 . . . 1 . . . . . 1 . . . . . 1 . 1 Worker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 Swarmer 26 | . 3 3 4 . . . 4 . 3 . . 3 . . . . . . 4 . . . . . . . . . . . . . . . 2 . . . Grunt 16 | . 11 . 1 . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . Programmer 12 | . . . . . . . . 1 . . . . . . 2 . . . . 4 . . . . . . . . . 3 . . . . 1 . . 1 Behemoth 9 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . . . . . 2 . . . . 1 . . 2 Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 3 | . 3 3 3 1 . . 3 1 3 . . 3 1 . 1 1 . . 2 1 1 . . 2 1 . . . . 3 . . . . 2 1 . 3 Combat Bots Only 3 | . 3 3 3 1 . . 2 1 3 . . 3 . . 1 1 . . 2 1 1 . . 2 1 . . . . 2 . . . . 2 1 . 2 Max Kills in Single Turn 3 | . 1 3 3 1 . . 2 1 1 . . 1 1 . 1 1 . . 1 1 1 . . 1 1 . . . . 1 . . . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . 1 . . 1 . . . 1 1 . . . 1 1 . . . . 1 . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Hostile Shots Fired 829 | . 49 18 49 1 . 7 56 45 11 6 . 30 3 . 12 9 2 . 88 89 3 4 11 51 16 . . 22 12 48 6 . . . 9 23 59 90 Missed 378 | . 8 10 27 1 . 4 33 32 5 1 . 11 . . 6 7 . . 15 38 2 3 7 31 9 . . 13 6 19 1 . . . 5 13 29 42 Damage Taken 9029 | . 449 69 240 22 . 49 402 196 94 120 . 297 103 . 172 17 38 . 1554 950 23 14 65 339 117 . . 284 125 644 97 . . . 88 271 674 1516 Core 1631 | . 54 7 30 22 . 17 145 58 49 107 . 62 57 . 20 . . . 420 110 . . . 55 18 . . 77 . 104 23 . . . . . 21 175 Absorbed by Shields 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . Redirected to Shielding 480 | . . . 8 . . . 18 8 4 . . 35 14 . 34 . . . . 105 15 . 11 47 . . . 30 29 27 . . . . . . . 95 Ignored by Resistances 38 | . . . . . . . . . . . . . . . . . . . . 18 . . 3 17 . . . . . . . . . . . . . . Regen/Repaired (Parts) 1185 | . . . . . . . . 15 . . . . 124 . 53 . . . . 249 . . 61 . 83 . . . . 172 . . . . . 179 122 127 Core Remaining (%) 80 | 100 . 75 . . . 82 73 . . . . 60 . . . . . . 41 . . . . 83 . . . . 91 . . . 90 . . 100 . 87 Volleys Fired 104 | . 43 2 14 3 . . 15 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . 2 4 16 Largest 2 | . 2 1 2 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 1 1 Hottest 120 | . 115 30 76 24 . . 54 . . . . . . . . . . . . . . . . . . . . . . . . 10 10 10 . 10 120 120 Shots Fired 165 | . 81 2 23 3 . . 29 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . 2 4 16 Gun 133 | . 81 . 22 3 . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 13 Launcher 5 | . . 2 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . 2 . 3 Kinetic 47 | . . . 17 3 . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 97 | . 75 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 13 Explosive 5 | . . 2 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 11 1 9 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 3 4 1 . 3 . 7 Robot Miss Streak 9 | . 3 1 2 4 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 230 | . 57 1 15 2 . . 15 3 6 1 . 3 4 . 8 4 . . 15 20 1 . . 7 14 . . 1 . 20 . 2 1 1 5 6 1 17 Core Hits 98 | . 21 3 9 1 . . 13 2 3 . . 3 3 . 5 . . . 7 4 . . . 2 3 . . . . 6 . . . . 3 3 . 7 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Critical Strikes 28 | . 4 . 1 . . . . . 1 1 . . . . 1 . . . 5 6 . . . 2 2 . . 1 . 2 . . . . 1 1 . . Burn 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Impale 11 | . . . . . . . . . 1 1 . . . . 1 . . . 5 . . . . . . . . . . 1 . . . . 1 1 . . Sunder 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 1 . 1 . . . . . . . . Melee Attacks 487 | . . . . . . . 6 28 10 3 . 9 14 . 45 11 3 . 31 104 1 . . 9 40 . 11 5 17 37 3 . . 1 31 12 15 41 Impact 88 | . . . . . . . 6 13 . . . . . . 21 11 3 . . 34 . . . . . . . . . . . . . . . . . . Slashing 68 | . . . . . . . . . . . . . . . . . . . . 68 . . . . . . . . . . . . . . . . . . Piercing 278 | . . . . . . . . 15 10 3 . 9 14 . 24 . . . 31 2 1 . . 3 24 . 8 1 11 19 3 . . 1 31 12 15 41 Entropic 50 | . . . . . . . . . . . . . . . . . . . . . . . . 6 16 . 3 4 6 15 . . . . . . . . Sneak Attacks 27 | . . . . . . . . 2 . 1 . . 2 . 2 1 . . 1 3 . . . . 3 . . . . 5 . . . . 3 . 1 3 Combat Hostiles 14 | . . . . . . . . 1 . 1 . . . . 2 1 . . . 1 . . . . 2 . . . . 1 . . . . 3 . . 2 Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Damage Inflicted 9621 | . 830 157 279 30 . . 627 172 237 65 . 100 227 . 334 276 . . 567 1164 . . . 480 1252 . . 75 . 1325 . . . . 311 250 162 701 Guns 1282 | . 830 . 176 30 . . 246 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 486 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486 Explosions 641 | . . 157 103 . . . 381 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 7212 | . . . . . . . . 172 237 65 . 100 227 . 334 276 . . 567 1164 . . . 480 1252 . . 75 . 1325 . . . . 311 250 162 215 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 399 | . . . 123 30 . . 246 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1549 | . 785 . 53 . . . 225 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486 Explosive 353 | . . 157 103 . . . 93 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 108 | . 45 . . . . . 63 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 754 | . . . . . . . . 66 . . . . . . . 276 . . . 412 . . . . . . . . . . . . . . . . . . Slashing 752 | . . . . . . . . . . . . . . . . . . . . 752 . . . . . . . . . . . . . . . . . . Piercing 3072 | . . . . . . . . 106 237 65 . 100 227 . 334 . . . 567 . . . . 66 272 . . . . 160 . . . . 311 250 162 215 Entropic 2634 | . . . . . . . . . . . . . . . . . . . . . . . . 414 980 . . 75 . 1165 . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . . . . 1 1 1 1 . 9 4 . . . . . . . . 5 . . . . . 1 . 1 Average Corruption 2 | . . . . . . . . . . . . . . . 1 1 1 1 . 3 2 . . . . . . . . 3 . . . . . 1 . 1 Corruption Purged 20 | . . . . . . . . . . . . . . . . . . . . 8 4 . . . . . . . . 5 . . . . . 1 . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . . . . . . . . 6 1 . . . 26 1 . . . . . . . . 3 . . . . . . . 2 Message Errors 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Matter Fused 14 | . . . . . . . . . . . . . . . 4 1 . . . 8 . . . . . . . . . 1 . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . 2 . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1246 | . . . . . . . 47 26 91 . . . 6 . 51 21 . . 45 265 . . . 34 303 . . . . 273 . . . . . 84 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 47 | . . . . . . . 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1199 | . . . . . . . . 26 91 . . . 6 . 51 21 . . 45 265 . . . 34 303 . . . . 273 . . . . . 84 . . Knockbacks 7 | . . . . . . . . 1 . . . . . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . Impact 7 | . . . . . . . . 1 . . . . . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 35 | . . 4 . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 240 | . 240 . 60 . . 21 13 . . . . 13 124 . 223 . 1 . . 95 . . 11 10 5 . . . . 35 . . . . . . . 193 Average Temperature 36 | . 85 . 25 . . 13 13 . . . . 10 63 . 102 . 1 . . 37 . . 1 1 5 . . . . 8 . . . . . . . 26 Received Heat Transfer 912 | . 210 6 96 9 . 45 81 . . 9 . 18 12 . 9 . 18 . 144 108 . . 9 9 9 . . . 9 9 39 . . . . 27 9 27 Effects 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Impact Corruptions 14 | . . . . . . . . 1 . . . . . . . 3 . . . 10 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 2921 | . 2294 . 185 . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Peak Influence 1393 | . 313 339 508 165 . . 611 476 . . . . 205 17 150 . . . . 313 . . . . 422 84 98 85 185 328 78 85 63 74 422 268 563 1393 Initial 356 | . . 121 122 120 . . . 150 . . . . 44 17 11 . . . . . . . . . 122 54 58 68 56 103 74 43 63 35 55 237 160 356 Average 205 | . 170 202 255 133 . . 287 309 . . . . 112 17 65 . . . . 127 . . . . 209 74 76 73 109 172 74 65 63 57 241 208 325 920 Maximum Alert Level 4 | . 1 1 2 . . . 2 2 . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 1 2 4 Low Security (%) 61 | 100 58 80 22 100 . 100 25 30 . . . . 97 100 100 . . . . 69 . . . . 62 100 100 100 100 74 100 100 100 100 31 31 5 . Level 1 28 | . 41 19 67 . . . 49 29 . . . . 2 . . . . . . 30 . . . . 35 . . . . 25 . . . . 62 68 74 5 Level 2 5 | . . . 9 . . . 24 40 . . . . . . . . . . . . . . . . 2 . . . . . . . . . 6 . 20 17 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 3 . 3 . . . 5 2 . 1 . . 2 . 5 . . . . 9 . . . . . . . 1 . 10 . . . 1 . 2 2 3 Investigation 25 | . 3 . 3 . . . 3 2 . . . . 1 . 5 . . . . 2 . . . . . . . . . 2 . . . . . 1 1 2 Extermination 6 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . 1 . . Reinforcement 14 | . . . . . . . 2 . . . . . 1 . . . . . . 4 . . . . . . . 1 . 3 . . . 1 . . 1 1 Assault 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Distress Signals 21 | . 1 . 4 . . . 1 2 . . . . . . 1 . . . . 3 . . 1 . . . . . . 1 . . . . . . 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 495 | . 22 10 29 2 . 8 50 26 4 8 . 18 11 . 13 5 4 . 7 56 1 4 12 18 5 5 4 4 4 12 3 . . 1 8 12 46 83 Peak Tracking Total 69 | . 5 5 11 1 . 10 14 7 3 12 . 12 3 . 5 3 4 . 4 7 1 4 12 8 1 6 4 5 4 5 3 1 . 1 3 10 13 69 Tactical Retreats 81 | . 1 2 9 . . . 10 7 . 1 . 1 2 . 4 3 1 . 1 15 . 1 . 3 1 . . 1 . 2 . . . . . 1 7 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Traps Triggered 22 | . 1 . 1 . . . . . . . . . 3 . 2 . . . . 4 . . . . 1 . . . . 3 . . 4 . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . 1 . . 2 2 1 . . . . . 5 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Machines Disabled 17 | . . 3 . . . . 3 1 . . . . 2 . . . . . . 1 . . 1 . . . . . 2 . . . . . 1 . 2 1 Max in Single Turn 2 | . . 2 . . . . 2 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . 1 . 1 1 Garrison Access 10 | . . . . . . . . 1 . . . . 2 . 1 . . . . 3 . . . . . . 1 . . . . . . . . 1 1 . Garrison Relay 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Machines Accessed 165 | . 8 . 8 . 5 . 11 14 . . 4 1 11 . 20 2 . . 1 29 . . 4 . 3 . 4 . 2 6 . 2 . 2 2 5 7 14 Terminals 103 | . 7 . 7 . . . 9 10 . . . 1 7 . 12 . . . 1 18 . . . . . . 3 . 2 2 . 1 . . 2 3 5 13 Fabricators 10 | . . . . . . . . 2 . . . . . . 4 . . . . 2 . . . . 1 . . . . . . . . 1 . . . . Repair Stations 12 | . . . . . . . . 1 . . . . 2 . 1 . . . . 3 . . . . 1 . . . . 1 . . . . . 1 1 1 Recycling Units 4 | . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . . . Garrison Access 15 | . . . . . . . 1 1 . . . . 2 . 1 . . . . 3 . . . . . . 1 . . 3 . . . 1 . 1 1 . Total Hacks 641 | . 24 . 28 . 50 . 36 59 . . 30 4 44 . 91 4 . . 1 105 . . 10 . 11 . 13 . 5 16 . 3 . 5 9 26 25 42 Successful 375 | . 11 . 16 . 50 . 15 24 . . 30 4 18 . 52 4 . . 1 45 . . 10 . 9 . 7 . 2 11 . 3 . 5 5 17 19 17 Failed 262 | . 12 . 12 . . . 20 34 . . . . 26 . 38 . . . . 60 . . . . 2 . 6 . 3 5 . . . . 4 9 6 25 Catastrophic 51 | . 1 . 4 . . . 4 8 . . . . 3 . 4 . . . . 15 . . . . 1 . 1 . 1 . . . . . 1 1 1 6 Database Lockouts 4 | . 1 . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 346 | . 20 . 21 . 1 . 29 43 . . . . 29 . 52 . . . . 68 . . 1 . 1 . 8 . 3 10 . . . . 7 14 12 27 Terminals 431 | . 23 . 26 . . . 32 52 . . . 4 32 . 66 . . . 1 79 . . . . . . 12 . 5 10 . 1 . . 9 20 21 38 Fabricators 32 | . . . . . . . . 3 . . . . . . 15 . . . . 5 . . . . 5 . . . . . . . . 4 . . . . Repair Stations 41 | . . . . . . . . 3 . . . . 10 . 4 . . . . 7 . . . . 2 . . . . 3 . . . . . 5 3 4 Recycling Units 6 | . 1 . 2 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . . . . 2 . . . . . . . 3 . . . . 6 . . . . 4 . . . . . . 2 . . . . . . Garrison Access 20 | . . . . . . . 2 1 . . . . 2 . 1 . . . . 7 . . . . . . 1 . . 3 . . . 1 . 1 1 . Terminal Hacks 208 | . 4 . 7 . 50 . 6 9 . . 30 4 6 . 23 4 . . 1 12 . . 10 . . . 4 . 2 3 . 1 . . 5 9 11 7 Record 81 | . . . . . 49 . . . . . 11 4 . . 3 3 . . 1 . . . 8 . . . . . . . . . . . . . 2 . Part Schematic 18 | . . . 1 . . . 1 . . . 12 . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 . 2 . . . 2 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . Prototype ID Bank 10 | . . . . . . . 1 1 . . 3 . . . 3 . . . . . . . . . . . . . . 1 . . . . . . 1 . Open Door 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Branch Access Points 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 8 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . 1 . . . . . 1 1 1 Fabricator Index 3 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 7 | . 1 . 1 . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 Unreport Threat 8 | . . . 3 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 . Locate Traps 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Dispatch Records 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 16 | . 2 . . . . . . . . . . . 1 . 4 . . . . 3 . . . . . . 1 . . . . . . . . 2 2 1 Garrison Registry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 20 | . . . . . . . . 1 . . . . . . 7 . . . . 4 . . . . 4 . . . . . . . . 4 . . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 9 | . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 2 . . . . . . . . 2 . . . . Build 9 | . . . . . . . . . . . . . . . 3 . . . . 2 . . . . 2 . . . . . . . . 2 . . . . Repair Station Hacks 21 | . . . . . . . . . . . . . 4 . 2 . . . . 5 . . . . 2 . . . . 2 . . . . . 4 2 . Scan Component 11 | . . . . . . . . . . . . . 2 . 1 . . . . 3 . . . . 1 . . . . 1 . . . . . 2 1 . Repair 10 | . . . . . . . . . . . . . 2 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 2 1 . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . . . . . . . . . . . 3 . . . . 4 . . . . 3 . . . . . . 2 . . . . . . Insert Component 5 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . . . Analyze 7 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . 1 . . . . . . Garrison Access Hacks 12 | . . . . . . . . 1 . . . . 2 . 1 . . . . 3 . . . . . . 1 . . 1 . . . 1 . 1 1 . Unlock Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Seal Access 10 | . . . . . . . . 1 . . . . 2 . 1 . . . . 3 . . . . . . 1 . . . . . . . . 1 1 . Unauthorized Hacks 100 | . 7 . 8 . . . 9 13 . . . . 6 . 16 . . . . 16 . . . . . . 2 . . 5 . . . . . 3 5 10 Terminals 87 | . 6 . 7 . . . 9 11 . . . . 5 . 12 . . . . 15 . . . . . . 2 . . 3 . . . . . 3 5 9 Assimilate 12 | . . . 1 . . . 3 3 . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . 1 . Botnet 74 | . 6 . 6 . . . 6 8 . . . . 5 . 10 . . . . 13 . . . . . . 2 . . 2 . . . . . 3 4 9 Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recompile 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Patch 4 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Recycling Units 4 | . 1 . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Reprogram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 115 | . 7 . 7 . . . 11 8 . . . 1 9 . 14 . . . . 24 . . . . 2 . 2 . 1 5 . 1 . 1 2 4 5 11 Full Trace Events 13 | . 3 . 1 . . . 3 . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 1 . . . 1 . . . 12 . . . 3 . . 12 . 3 . . . . . . . . . . . 1 . . . . . . Parts Built 11 | . . . . . . . . . . . . . . . 5 . . . . 2 . . . . 2 . . . . . . . . 2 . . . . Authchips 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . Time 578 | . . . . . . . . . . . . . . . 230 . . . . 106 . . . . 106 . . . . . . . . 136 . . . . Total Part Build Rating 59 | . . . . . . . . . . . . . . . 19 . . . . 12 . . . . 12 . . . . . . . . 16 . . . . Parts Repaired 10 | . . . . . . . . . . . . . 2 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 2 1 . Time 271 | . . . . . . . . . . . . . 35 . 19 . . . . 94 . . . . 19 . . . . 14 . . . . . 76 14 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Used RIF Installer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 1 . 2 . 2 Non-combat 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . . 1 Combat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 Robot Hacks Applied 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 1 1 . 2 . 3 parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 no_distress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . find_station 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 block_reporting 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . formatsys_low 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 formatsys_high 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Relay Couplers Released 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . 4 . . . Machine Destruction 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . 4 . . . Attached 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Total Allies 31 | . . 2 1 1 . . 1 3 . . . . . . 1 3 . . . 5 . . 5 . . . . . . 4 . . 1 . . 2 1 1 Largest Group 5 | . . 2 1 1 . . 1 1 1 1 . . . . 1 3 . . . 4 . . 5 . . . . . . 4 . . 1 1 1 2 1 1 Highest-Rated Group 234 | . . 45 10 31 . . 10 26 26 26 . . . . 26 93 . . . 26 . . 234 . . . . . . 167 . . 137 137 137 116 45 36 Highest-Rated Ally 137 | . . 31 10 31 . . 10 26 26 26 . . . . 26 31 . . . 26 . . 65 . . . . . . 47 . . 137 137 137 58 45 36 Total Orders 8 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . . . . 2 STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . AID 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 72 | . . 8 . 5 . . . . . . . . . . . 13 . . . . . . 11 . . . . . . 5 . . . 1 10 19 . . Total Damage 1950 | . . 142 . 42 . . . . . . . . . . . 188 . . . . . . 385 . . . . . . 171 . . . . 609 413 . . Kills 12 | . . 1 . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . 5 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Robot Analysis Total 9 | . 1 . 2 . . . 2 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . 1 1 . 2 . . . . 2 1 1 . . 1 . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Turns Passed 11285 | 42 668 270 380 179 152 25 426 472 128 138 25 143 502 16 884 126 70 209 538 2007 87 101 339 127 479 43 97 33 88 567 25 23 126 244 330 390 314 472 Spaces Moved 23854 | 35 652 651 755 416 407 59 828 1124 327 305 92 404 1349 62 2607 230 224 765 492 4090 232 288 706 360 655 128 245 64 180 1123 58 53 176 288 279 999 643 1503 Core 11 | 1 . . . . . . . . . . . . . . . . . . 7 3 . . . . . . . . . . . . . . . . . . Treads 40 | . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 791 | 34 434 . . . . . . . . . . . . . . . . . 294 29 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23012 | . 218 651 755 416 407 59 828 1124 327 305 92 404 1349 62 2607 230 224 765 151 4058 232 288 706 360 655 128 245 64 180 1123 58 53 176 288 279 999 643 1503 Fastest Speed 15 | 50 37 37 37 37 37 37 32 27 27 27 27 27 24 25 21 27 27 27 27 34 34 34 28 28 28 28 28 28 28 28 28 28 28 25 25 24 16 15 Average Speed 31 | 90 72 37 37 37 37 37 34 30 27 27 27 27 28 25 24 27 27 27 87 34 34 34 30 28 28 28 28 28 28 28 28 28 28 25 25 24 16 15 Slowest Speed 400 | 100 90 117 37 37 37 37 37 34 27 27 27 27 30 25 27 27 27 27 400 150 34 34 117 28 28 28 28 28 28 29 28 34 28 25 25 25 92 21 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 166 | . 4 14 10 . . 4 25 7 . 1 . . 3 . 24 . . . . 18 . . 5 5 3 . . 1 . 6 . 1 2 . . 3 11 19 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 97 95 69 90 91 27 79 40 49 61 74 69 42 66 51 42 48 83 77 85 53 55 93 66 14 72 5 58 34 29 8 2 91 8 41 19 24 40 Regions Visited 38 Branch Regions 17 Pre-discovered Areas 8 | . 1 1 1 . 1 . . . . . 1 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . . . . . . . 1 1 . . 1 . . 1 . . . 1 1 . . . 1 . . 1 . . 1 . 1 . 1 . 1 1 . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 . . 1 1 . . . . 1 1 1 . . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 2 . 1 . . 1 1 . 2 . . . . 2 2 4 . 2 4 . 2 . . . . . . . . . . . . . . Spaces Dug 243 | . . . . . . . 5 19 3 2 . 4 4 . 35 2 3 . 3 64 . . . 1 6 . 9 1 4 13 2 . . 1 18 5 14 25 Terrain Destroyed 321 | . . 1 10 . . . 70 19 3 2 . 4 4 . 35 2 3 . 3 64 . . . 1 6 . 9 1 4 13 2 . . 1 18 5 14 27 Melee 243 | . . . . . . . 5 19 3 2 . 4 4 . 35 2 3 . 3 64 . . . 1 6 . 9 1 4 13 2 . . 1 18 5 14 25 Projectile 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 AOE 76 | . . 1 10 . . . 65 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac DSF Gar Res Gar Res DSF Res Gar Res Acc Com Total 26461 | 42 765 662 825 436 408 57 904 1207 349 353 91 424 1442 61 2759 271 226 766 535 4459 238 290 825 370 889 134 255 70 195 1308 60 59 252 456 474 1122 805 1617 Wait 1540 | . 41 21 32 13 . 3 50 45 13 46 . 4 50 . 52 31 . . . 212 . 3 29 2 183 7 1 . . 90 . . 42 158 156 81 139 36 Move 23507 | 34 643 625 736 415 406 51 782 1110 326 302 91 403 1343 61 2558 229 223 764 491 4054 231 287 695 351 649 127 243 61 179 1110 57 50 171 287 278 992 622 1470 Hop 144 | . 4 11 8 . . 3 20 6 . 1 . . 3 . 24 . . . . 17 . . 5 3 3 . . 1 . 6 . 1 2 . . 3 9 14 Pick Up 90 | 2 11 1 6 1 1 . 6 3 . . . 2 3 . 14 . . . 2 11 . . 1 . 3 . 1 . 3 3 . . 2 1 1 5 2 5 Fast Attach 125 | 6 1 . 6 1 . . 3 4 . . . . 4 . 10 . . 1 6 16 2 . 15 2 6 . . 4 . 9 . 2 1 2 1 9 3 11 Attach 70 | . 4 2 3 . . . 3 2 . 1 . 1 1 . 5 . . . 4 10 1 . 1 . 6 . . . 1 7 . 1 . 3 1 3 2 8 Detach 25 | . . . 1 . . . 2 . . . . . . . 3 . . . . 7 1 . . 1 1 . . . . 5 . 2 . . . 1 . 1 Swap 83 | . 7 . 8 2 . . 8 4 . . . 3 2 . 10 . . . 1 3 . . . 1 . . . . . 9 . . 3 1 4 3 6 8 Drop 141 | . 11 . 11 1 1 . 9 5 . . . 2 4 . 21 . . 1 . 17 2 . 14 2 4 . . . 1 5 . 1 6 1 2 11 3 6 Fire 104 | . 43 2 14 3 . . 15 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . 2 4 16 Melee 466 | . . . . . . . 6 28 10 3 . 9 14 . 44 11 3 . 31 104 1 . . 8 34 . 9 4 11 35 3 . . 1 31 10 15 41 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 98 | . . . . . . . . . . . . . 18 . 18 . . . . 8 . . . . . . 1 . . 29 . . 24 . . . . . Rewire 68 | . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . . . . . . . . . 2 . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / [*Ext x2]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/DSF -4/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Garrison -3/Research -3/DSF -2/Research -2/Garrison (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: Sur / *Com) -1/Command 0b10 Command History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 13) 43 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 11) 444 | -10/Materials | Discovered new exit (range 16) 465 | -10/Materials | Central database locked down 500 | -10/Materials | Discovered new exit (range 15) 637 | -10/Materials | Discovered new exit (range 10) 711 | -10/Materials | Entered Mines 791 | -10/Mines | Discovered new exit (range 8) 929 | -10/Mines | Discovered new exit (range 12) 937 | -10/Mines | Learned location of Zion (-6) 981 | -10/Mines | Entered Materials 981 | -9/Materials | Evolved 2 slots: Utility x2 998 | -9/Materials | Discovered new exit (range 6) 1079 | -9/Materials | Discovered new exit (range 4) 1213 | -9/Materials | Discovered new exit (range 4) 1361 | -9/Materials | Entered Mines 1399 | -9/Mines | Assembled infested the area 1412 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1428 | -9/Mines | Received a Mining Laser from a helpful Derelict 1450 | -9/Mines | Learned location of 1 exit from Lower Caves 1464 | -9/Mines | Discovered new exit (range 10) 1480 | -9/Mines | Discovered new exit (range 12) 1499 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1499 | -9/Mines | Discovered new exit (range 5) 1540 | -9/Mines | Entered Exiles 1549 | -9/Exiles | Met 8R-AWN 1556 | -9/Exiles | Met EX-HEX 1566 | -9/Exiles | Met EX-BIN 1571 | -9/Exiles | Aligned with FarCom system 1571 | -9/Exiles | Given EX-Vault access code 1589 | -9/Exiles | Opened EX-Vault 1592 | -9/Exiles | Found Cloak of Protection 1600 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1622 | -9/Exiles | Met EX-DEC 1630 | -9/Exiles | Visited The Gauntlet 1688 | -9/Exiles | Discovered new exit (range 14) 1692 | -9/Exiles | Left Exiles lab with Cloak of Protection 1692 | -9/Exiles | Entered Mines 1715 | -8/Mines | Discovered new exit (range 7) 1717 | -8/Mines | Entered Materials 1717 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1882 | -8/Materials | Discovered new exit (range 5) 1968 | -8/Materials | Central database locked down 2091 | -8/Materials | Discovered new exit (range 3) 2117 | -8/Materials | Search patrols dispatched 2127 | -8/Materials | Build established: Scout 2134 | -8/Materials | Discovered new exit (range 16) 2143 | -8/Materials | Entered Factory 2143 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2180 | -7/Factory | Discovered new exit (range 16) 2222 | -7/Factory | Discovered new exit (range 11) 2241 | -7/Factory | Central database locked down 2449 | -7/Factory | Build established: Hacker-Scout 2501 | -7/Factory | Discovered new exit (range 5) 2604 | -7/Factory | Identified exit to Storage 2604 | -7/Factory | Identified exit to Lower Caves 2615 | -7/Factory | Entered Lower Caves 2615 | -7/Lower Caves | Accompanied by 1 ally 2616 | -7/Lower Caves | Identified exit to Lower Caves 2655 | -7/Lower Caves | Learned location of 2 exits from Factory 2743 | -7/Lower Caves | Entered another Lower Caves area 2743 | -7/Lower Caves | Accompanied by 1 ally 2772 | -7/Lower Caves | Spotted B-75 Beast 2817 | -7/Lower Caves | Learned Factory emergency access door positions 2858 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2879 | -7/Lower Caves | Discovered new exit (range 9) 2881 | -7/Lower Caves | Entered Data Miner 2881 | -7/Data Miner | Discovered new exit (range 6) 2887 | -7/Data Miner | Met Data Miner 2891 | -7/Data Miner | Learned location of Section 7 (-2) 2891 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2896 | -7/Data Miner | Received God Mode back door access code from Data Miner 2906 | -7/Data Miner | Entered Proximity Caves 2917 | -6/Proximity Caves | Spotted B-75 Beast 2921 | -6/Proximity Caves | Build established: Hacker-Sprinter 2974 | -6/Proximity Caves | Identified exit to Factory 3046 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3049 | -6/Proximity Caves | Entered Factory 3049 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3050 | -6/Factory | Identified exit to Lower Caves 3051 | -6/Factory | Identified exit to Factory 3168 | -6/Factory | Repaired Mic. Nuclear Core 3300 | -6/Factory | Build established: Hacker-Ninja 3353 | -6/Factory | Spotted B-75 Beast 3549 | -6/Factory | Repaired Propulsion Shielding 3551 | -6/Factory | Sucked down chute 3551 | -6/Factory | Entered Waste 3551 | -6/Waste | The area was eerily silent 3563 | -6/Waste | Discovered new exit (range 16) 3567 | -6/Waste | Entered Factory 3724 | -6/Factory | Repaired Imp. Propulsion Shielding 3788 | -6/Factory | Build established: Hacker-Sprinter 3834 | -6/Factory | Lost 3 parts (2u1w) 3878 | -6/Factory | Discovered exit to Factory (range 7) 3904 | -6/Factory | Fabricated Q-thruster? 3936 | -6/Factory | Central database locked down 3970 | -6/Factory | Fabricated ECM Suite (x2) 4109 | -6/Factory | Fabricated Med. Storage Unit? 4446 | -6/Factory | Cargo convoy interrupted 4451 | -6/Factory | Entered Lower Caves 4456 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4474 | -6/Lower Caves | A Commander dispatched an escort 4552 | -6/Lower Caves | Discovered new exit (range 6) 4577 | -6/Lower Caves | Entered another Lower Caves area 4577 | -6/Lower Caves | Accompanied by 2 allies 4578 | -6/Lower Caves | Commander's escort returned to base 4578 | -6/Lower Caves | Commander's escort returned to base 4645 | -6/Lower Caves | Discovered new exit (range 9) 4647 | -6/Lower Caves | Entered Zion 4667 | -6/Zion | Discovered new exit (range 12) 4674 | -6/Zion | System corruption cleaned by Quarantine Array 4746 | -6/Zion | Found CR-A16's Pointy Stick 4781 | -6/Zion | Received a visual enhancement algorithm 4814 | -6/Zion | Rebuked by Imprinter 4856 | -6/Zion | Entered Proximity Caves 4899 | -5/Proximity Caves | Spotted B-75 Beast 4943 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 4948 | -5/Proximity Caves | Destroyed B-75 Beast 4963 | -5/Proximity Caves | Lost 11 parts (2p5n4u) 4965 | -5/Proximity Caves | Learned Factory emergency access door positions 5044 | -5/Proximity Caves | Core integrity fell below 50% 5394 | -5/Proximity Caves | Entered Factory 5394 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5395 | -5/Factory | Identified exit to Factory 5395 | -5/Factory | Identified exit to Upper Caves 5565 | -5/Factory | Discovered exit to Factory (range 8) 5720 | -5/Factory | Build established: Infiltrator-Mutant 5754 | -5/Factory | Discovered new exit (range 16) 5755 | -5/Factory | Fabricated K-01 Serf? 5844 | -5/Factory | Lost 3 allies 6108 | -5/Factory | Incoming investigation squad redirected 6448 | -5/Factory | Spotted B-75 Beast 6448 | -5/Factory | Destroyed B-75 Beast 6560 | -5/Factory | Found Powered Armor 6581 | -5/Factory | Build established: Hacker-Mutant 6755 | -5/Factory | Repaired Imp. Propulsion Shielding 6902 | -5/Factory | Repaired Nuclear Pulse Array 6979 | -5/Factory | Discovered new exit (range 6) 7275 | -5/Factory | Fabricated Adv. System Restoration Module (x2) 7401 | -5/Factory | Entered Upper Caves 7413 | -5/Upper Caves | Found DCF Scrap (14 items) 7430 | -5/Upper Caves | Spotted B-75 Beast 7435 | -5/Upper Caves | Destroyed B-75 Beast 7485 | -5/Upper Caves | Discovered new exit (range 9) 7488 | -5/Upper Caves | Entered another Upper Caves area 7503 | -5/Upper Caves | Learned location of 1 exit from Factory 7584 | -5/Upper Caves | Discovered new exit (range 7) 7589 | -5/Upper Caves | Entered Warlord 7756 | -5/Warlord | Met Warlord 7759 | -5/Warlord | Opened Warlord's prototype stash 7768 | -5/Warlord | Found Prototype Device 7768 | -5/Warlord | Identified Exp. Phase Shifter 7770 | -5/Warlord | Warlord's base attacked by MAIN.C 7773 | -5/Warlord | Found Prototype Processor 7773 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 7777 | -5/Warlord | Found Prototype Reactor 7777 | -5/Warlord | Identified Vortex Chain Reactor 7821 | -5/Warlord | Found Prototype Device 7821 | -5/Warlord | Identified Minesniffer Drone Bay 7891 | -5/Warlord | Found Prototype Piercing Weapon 7891 | -5/Warlord | Identified Vortex Lance 7894 | -5/Warlord | Found Vortex Lance 7899 | -5/Warlord | Found Prototype Launcher 7899 | -5/Warlord | Identified Vortex Catalyst Activator 7920 | -5/Warlord | Opened side exit 7926 | -5/Warlord | Discovered new exit (range 9) 7928 | -5/Warlord | Entered Proximity Caves 7981 | -4/Proximity Caves | Spotted B-86 Titan 7984 | -4/Proximity Caves | Destroyed B-86 Titan 8043 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8053 | -4/Proximity Caves | Discovered exit to Factory (range 7) 8055 | -4/Proximity Caves | Entered Factory 8055 | -4/Factory | Evolved 2 slots: Utility x2 8056 | -4/Factory | Identified exit to Armory 8178 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 8235 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 8305 | -4/Factory | Search patrols dispatched 8417 | -4/Factory | Repaired Imp. Propulsion Shielding 8534 | -4/Factory | Build established: Wizard-Sprinter 8534 | -4/Factory | Sucked down chute 8534 | -4/Factory | Entered Waste 8544 | -4/Waste | Spotted C-40 Crusher 8544 | -4/Waste | Spotted C-40 Crusher 8544 | -4/Waste | Spotted C-40 Crusher 8545 | -4/Waste | Spotted C-40 Crusher 8548 | -4/Waste | Spotted C-40 Crusher 8573 | -4/Waste | Discovered new exit (range 16) 8577 | -4/Waste | Entered Factory 8674 | -4/Factory | Identified exit to DSF 8674 | -4/Factory | Entered DSF 8693 | -4/DSF | Additional patrols routed to DSF 8701 | -4/DSF | Discovered new exit (range 16) 8707 | -4/DSF | Entered Garrison 8710 | -4/Garrison | Discovered new exit (range 59) 8710 | -4/Garrison | Discovered new exit (range 54) 8710 | -4/Garrison | Discovered new exit (range 80) 8720 | -4/Garrison | Installed Relay Interface Framework 8739 | -4/Garrison | Heavy support dispatched to Research 8740 | -4/Garrison | Garrison Relay disabled 8780 | -4/Garrison | Garrison Relay disabled 8795 | -4/Garrison | Entered Research 8795 | -3/Research | Evolved 2 slots: Utility x2 9022 | -3/Research | Repaired Powered Armor 9069 | -3/Research | Spotted B-86 Titan 9071 | -3/Research | Destroyed B-86 Titan 9120 | -3/Research | P-80 Master assimilated allied G-67 Veteran 9148 | -3/Research | P-80 Master assimilated allied Administrator 8a 9149 | -3/Research | Garrison activated, responded to threat 9187 | -3/Research | Lost 3 parts (1p2u) 9268 | -3/Research | Spotted B-86 Titan 9297 | -3/Research | Destroyed B-86 Titan 9315 | -3/Research | Imp. Hacking Suite fried by hacking feedback 9351 | -3/Research | Identified exit to Garrison 9362 | -3/Research | Entered Garrison 9368 | -3/Garrison | Expanded RIF knowledge: Program Shield 9383 | -3/Garrison | Discovered new exit (range 8) 9387 | -3/Garrison | Entered Research 9410 | -3/Research | Identified exit to DSF 9410 | -3/Research | Entered DSF 9462 | -3/DSF | Discovered new exit (range 15) 9499 | -3/DSF | Build established: Hacker-Sprinter 9536 | -3/DSF | Entered Research 9536 | -2/Research | Accompanied by 1 ally 9536 | -2/Research | Warlord forces began assault on 0b10 9536 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9613 | -2/Research | Fabricated Imp. Diametric Drive (x1) 9646 | -2/Research | Research machine network offline 9678 | -2/Research | Lost 6 allies 9684 | -2/Research | Fabricated Imp. Diametric Drive (x1) 9772 | -2/Research | Identified exit to Garrison 9780 | -2/Research | Entered Garrison 9780 | -2/Garrison | Accompanied by 1 ally 9873 | -2/Garrison | Discovered new exit (range 79) 9873 | -2/Garrison | Discovered new exit (range 36) 9873 | -2/Garrison | Discovered new exit (range 73) 9874 | -2/Garrison | Triggered checkpoint 9882 | -2/Garrison | Garrison Relay disabled 9946 | -2/Garrison | Spotted B-90 Cyclops 9949 | -2/Garrison | Destroyed B-90 Cyclops 9952 | -2/Garrison | Triggered checkpoint 9995 | -2/Garrison | Build established: Wizard-Sprinter 10080 | -2/Garrison | Identified exit to Research 10080 | -2/Garrison | Learned Research security intel 10102 | -2/Garrison | Triggered checkpoint 10110 | -2/Garrison | Entered Research 10185 | -2/Research | Repaired Powered Armor 10240 | -2/Research | Repaired Electron Diverter? 10409 | -2/Research | Discovered new exit (range 3) 10420 | -2/Research | Found Prototype Processor 10420 | -2/Research | Identified Exp. Core Analyzer 10447 | -2/Research | Found Prototype Device 10447 | -2/Research | Identified Exp. Force Field 10488 | -2/Research | Identified exit to Access 10500 | -2/Research | Entered Access 10500 | -1/Access | Evolved 2 slots: Propulsion x2 10508 | -1/Access | Identified exit to Surface 10508 | -1/Access | Identified exit to Command 10750 | -1/Access | Search patrols dispatched 10780 | -1/Access | Repaired Powered Armor 10812 | -1/Access | Spotted B-99 Colossus 10812 | -1/Access | Spotted B-99 Colossus 10814 | -1/Access | Entered Command 10892 | -1/Command | Disengaged cave seal 10893 | -1/Command | Welcomed Warlord to Command 10902 | -1/Command | Disengaged cave seal 10906 | -1/Command | Lost 3 parts (3u) 10938 | -1/Command | Lost 3 allies 10950 | -1/Command | Incoming investigation squad redirected 11034 | -1/Command | Lost 9 allies 11044 | -1/Command | Derelicts emerged from the dark tunnel 11062 | -1/Command | Spotted B-99 Colossus 11064 | -1/Command | Destroyed B-99 Colossus 11074 | -1/Command | Spotted B-99 Colossus 11075 | -1/Command | Destroyed B-99 Colossus 11124 | -1/Command | Build established: Hacker-Sprinter 11191 | -1/Command | Found Gui. Micro-nuke Launcher 11234 | -1/Command | Spotted Combat Programmer 11242 | -1/Command | Warlord commented on Warlord statues 11242 | -1/Command | Spotted Combat Programmer 11244 | -1/Command | Spotted M Guard 11248 | -1/Command | Spotted M Guard 11263 | -1/Command | Combat Programmer assimilated allied W2-DQM(b) 11278 | -1/Command | Lost 4 allies 11283 | -1/Command | Met MAIN.C 11286 | -1/Command | Interfaced with 0b10 Conduit 11286 | *** | Assimilated 0b10! Last Messages --------------- You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 11286_ Interfacing with system... 11286_ Overriding active MAIN.C lock. [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ## ########################################## | | ## ########################################## | | ## ########################################## | | ## ########################################## | | ## ########################################## | | ##+############################################### | | # + #####""""""" """" ############## | | # # #####"" "" ############## | | + + #####""""" "" ############## | | # # #####""""""""""" + | | # # #####" " """ + | | # # #####"" """""" + | | # + #####"" """""" ############## | | # # ##### " """""" ############## | | # # ##### " ""MMM ############## | | # # ##### " " MMM ""############## | | # # #####""""""""" MMM """""""############## | | # # #####"" @ """""""""############## | | # ########### """""""""""############## | | # ########### " " " " ############## | | # ########### " " " " ############## | | """ " " " """" " ############## | | """ """ " " """" ############## | | """ " " " " ############## | | ##### ##### """""""""" " ############## | | # ##### " """ " """"""""############## | | # ##### """ " " " ############## | | # ######################################## | | # ######################################## | | # ######################################## | | # ######################################## | | ##### ######################################## | | ##### ######################################## | | #### ######################################## | | #### ######################################## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Energy Generation 61 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 310 ECM Strength 1 Cloak Strength 5 Power Amplification 40 Additional Mass Support 12 EM Shielding 3 Corruption Containment 8 Armor Coverage 400 Resistance: TH 15 Propulsion Shielding 66 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 84 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 1 Offensive Hacking 40 Defensive Hacking 34 Relay Coupler Types 2 Relay Coupler Value 61 Authchip Count 3 Item Schematics ----------------- ECM Suite | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Lance | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Adv. Hardlight Generator | -7/Data Miner | Free Graphene Brace | -6/Factory | Hacked Med. Storage Unit | -6/Factory | Hacked Imp. System Shield | -6/Factory | Scanalyzed Lyr. Medium Armor Plating | -6/Zion | Archive Wave Gun | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Adv. System Shield | -5/Factory | Scanalyzed Imp. Hacking Suite | -5/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Hacked Imp. Diametric Drive | -3/Research | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -6/Zion | Archive Fabricated ------------ Q-thruster | x2 | -6/Factory | Preloaded ECM Suite | x2 | -6/Factory Med. Storage Unit | x1 | -6/Factory K-01 Serf | x4 | -5/Factory | Preloaded Adv. System Restoration Module | x2 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory | Authchip Adv. Hacking Suite | x1 | -4/Factory | Authchip Imp. Diametric Drive | x1 | -2/Research | Authchip Imp. Diametric Drive | x1 | -2/Research | Authchip Alien Tech Used ----------------- None Achievements -------------- Great Explorer MAIN.CPP Meet Your Maker Reappropriation Challenges ------------ None Game ------ Seed PlatingRecoilRay Manual? 0 Play Time 05:59:28 Cumulative 130.2 hours Start 2025.02.23 @ 19:42:53 End 2025.02.25 @ 11:55:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type 4 Total 7 Types 4/0/2/0/1/0/0/0/0 Lore% 63 Gallery% 63 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c1951e9-49ae-46bb-a430-27045beb1ddb