Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 18:37:47

Player: Sandwich

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (124)     620
Value Destroyed (6077)     6077
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (562)                562
              TOTAL SCORE: 14919

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    362

 Cogmind 
---------
Core Integrity             0/1600
Matter                     238/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (11) -----
  Improved Melee Analysis Suite
  Advanced Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
    Medium Storage Unit
   Layered Light Armor Plating

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Combat Gravmag System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
               Antigrav Array
>              --- UTILITY ----------
  Experimental Coolant Injector
        Medium Storage Unit
        Medium Storage Unit
      Advanced Weight Redist. System
      Advanced Sensor Array
  Experimental Signal Interpreter
    Long-range Terrain Scanner
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
  Experimental Core Analyzer
>              --- WEAPON -----------
               Null Cannon
               Impact Mace
               Molecular Scythe
               Molecular Scythe
>              --- INVENTORY --------
               Antigrav System
        Combat Linear Gravjet
               Microactuators
      Advanced Actuator Array
               Drone Bay
               Smartbomb Launcher
               Smartbomb Launcher
               Smartbomb Launcher
               Molecular Scythe
[Rating: 170]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Antigrav System
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Molecular Scythe
  Energy Gun               Small Laser
  Energy Cannon            Null Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Smartbomb Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com 
Slots Evolved              18   | .   .   2   2   2   2   2   .   .   2   2   2   .   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   1   .   1   1   .   .   1   .   1   .   .   .   
  Utility                  9    | .   .   2   .   2   .   1   .   .   1   1   .   .   2   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             231  | 6   4   5   24  14  16  14  2   9   28  37  26  4   41  1   
  Power                    30   | 1   1   .   4   1   2   5   .   .   5   3   3   1   4   .   
    Engine                 3    | 1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   15   | .   .   .   4   1   2   5   .   .   3   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   1   3   3   1   4   .   
  Propulsion               92   | 2   2   .   10  4   9   4   2   4   10  21  11  2   11  .   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  65   | .   2   .   10  1   .   2   .   3   8   15  11  2   11  .   
    Flight                 24   | .   .   .   .   3   9   1   2   1   2   6   .   .   .   .   
  Utility                  78   | 1   1   3   6   6   1   5   .   5   6   10  12  .   22  .   
    Device                 56   | .   1   1   4   3   1   2   .   2   5   6   11  .   20  .   
    Storage                7    | 1   .   .   .   2   .   1   .   2   .   1   .   .   .   .   
    Processor              13   | .   .   1   2   1   .   1   .   1   1   3   1   .   2   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   .   2   4   3   4   .   .   .   7   3   .   1   4   1   
    Energy Gun             2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Ballistic Gun          3    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        14   | .   .   .   3   2   2   .   .   .   5   2   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   1   .   1   1   4   .   1   2   2   2   1   3   .   
Parts Lost                 80   | .   .   1   6   .   3   6   .   1   9   10  7   5   29  3   
  Power                    15   | .   .   .   1   .   .   3   .   .   3   .   2   1   5   .   
  Propulsion               38   | .   .   .   4   .   3   2   .   .   5   7   4   2   10  1   
  Utility                  17   | .   .   .   1   .   .   1   .   1   .   2   1   1   9   1   
  Weapon                   10   | .   .   1   .   .   .   .   .   .   1   1   .   1   5   1   
  Highest Loss Streak      21   | .   .   1   3   .   3   3   .   1   3   5   3   5   21  2   
Average Slot Usage (%)     92   | .   87  92  97  98  97  90  100 99  96  98  96  94  89  13  
  Core                     5    | .   .   .   7   7   11  8   11  11  7   2   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   2   6   11  12  10  .   
  Hover                    17   | .   16  22  25  16  .   3   11  8   21  26  29  25  23  1   
  Flight                   6    | .   .   .   .   6   25  14  17  19  8   .   .   .   .   .   
  Device                   11   | .   2   11  17  18  13  9   11  10  10  12  8   13  13  .   
  Storage                  9    | .   14  11  9   11  13  11  11  11  10  9   8   8   7   .   
  Processor                13   | .   .   7   8   14  13  11  11  11  15  14  16  17  21  11  
  Hackware                 2    | .   .   .   .   .   .   4   5   5   5   4   3   .   .   .   
  Slashing Weapon          11   | .   .   .   23  22  11  5   5   5   6   17  13  8   7   .   
  Piercing Weapon          4    | .   .   .   .   .   8   11  11  11  5   1   4   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 11  11  18  26  24  34  41  41  50  48  71  96  102 93  .   
  Greatest Support         142  | 20  12  18  30  30  37  53  53  59  99  98  134 142 139 3   
  Greatest Overweight (x)  4    | 1   1   .   1   .   2   1   .   1   1   3   1   .   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   6   6   8   8   10  10  12  12  12  12  12  12  4   
  Average Capacity         9    | 4   6   6   6   7   8   8   10  11  12  12  12  12  11  4   
  Most Carried             12   | 4   6   6   6   8   8   10  10  12  12  12  12  12  12  3   
  Average Carried          9    | 1   5   6   5   7   7   7   10  11  11  11  11  11  10  2   
  Final Capacity           12   | 6   6   6   6   8   8   10  10  12  12  12  12  12  4   4   
  Final Carried            12   | 4   6   6   6   8   6   10  10  12  11  12  12  11  2   2   

 Class Distribution 
--------------------
 35% | Mutant
 24% | Scavenger-Mutant
 15% | Scavenger-Gladiator
 13% | Sprinter
  6% | Scavenger-Scout

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -8/Materials
              Mutant | -7/Factory
            Sprinter | -6/Factory
              Mutant | -5/Factory
  Scavenger-Sprinter | -5/Waste
            Sprinter | -5/Factory
    Scavenger-Mutant | -4/Factory
    Scavenger-Mutant | -3/Research
 Scavenger-Gladiator | -2/Research
    Scavenger-Mutant | -2/Testing
     Scavenger-Scout | -1/Access
              Mutant | -1/Command

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Tes  Acc  Com  
Matter Collected           2597 | 221  72   53   269  140  145  160  .    118  275  473  266  .    405  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7314 | .    .    53   482  219  356  661  .    442  1248 1604 976  .    1189 84   
  Parts                    368  | .    .    2    25   7    20   29   .    29   59   93   53   .    50   1    
Haulers Intercepted        5    | .    .    .    .    .    .    2    .    .    .    1    .    .    2    .    
Recyclers Shooed           3    | .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com 
Combat Hostiles Destroyed  90   | .   .   1   13  1   8   7   .   3   20  18  9   .   9   1   
  Melee                    85   | .   .   .   10  1   8   7   .   3   20  18  9   .   9   .   
  Guns                     4    | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          12   | .   .   1   2   1   2   2   .   2   .   2   .   .   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   .   2   .   .   .   1   .   .   2   .   
  Recycler                 9    | .   .   .   .   2   .   1   .   1   1   1   2   .   1   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   .   .   .   .   .   .   .   3   4   4   2   .   2   .   
  Swarmer                  22   | .   .   .   6   .   3   2   .   .   8   3   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    17   | .   .   .   5   .   .   1   .   .   5   4   .   .   1   1   
  Sentry                   15   | .   .   1   2   1   3   .   .   1   2   2   2   .   1   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   .   2   .   .   5   .   
  Programmer               28   | .   .   .   .   .   1   4   .   2   5   7   7   .   2   .   
Best Kill Streak           8    | .   .   1   5   2   3   4   .   5   8   6   3   .   5   2   
  Combat Bots Only         7    | .   .   1   5   1   3   4   .   3   7   4   3   .   4   1   
Max Kills in Single Turn   2    | .   .   1   1   1   2   1   .   1   1   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    2    | .   .   .   1   1   2   1   .   1   1   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Tes  Acc  Com  
Damage Taken               10320 | .    23   92   740  54   436  521  .    168  1462 885  1359 294  3503 783  
  Core                     2873  | .    12   15   200  31   93   127  .    19   350  139  216  51   1000 620  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86    | 100  95   96   63   95   89   .    .    85   69   89   .    81   .    .    
Volleys Fired              35    | .    3    4    16   .    .    .    .    .    7    .    .    1    1    3    
  Largest                  3     | .    2    2    3    .    .    .    .    .    1    .    .    1    1    1    
  Hottest                  130   | .    60   60   103  .    .    .    .    .    46   .    .    130  130  46   
Shots Fired                74    | .    6    8    48   .    .    .    .    .    7    .    .    1    1    3    
  Gun                      62    | .    6    8    48   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Launcher                 10    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    3    4    16   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  41    | .    3    4    32   .    .    .    .    .    .    .    .    1    1    .    
  Explosive                10    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    3    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    1    7    15   .    .    .    .    .    .    .    .    .    .    6    
  Robot Miss Streak        2     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           345   | .    2    7    56   4    14   21   .    16   68   67   42   .    45   3    
  Core Hits                176   | .    1    3    20   3    9    13   .    10   34   33   18   .    25   7    
  Critical Hits            33    | .    .    .    .    .    1    3    .    1    8    6    5    .    9    .    
  Critical Kills           17    | .    .    .    .    .    .    3    .    .    5    5    3    .    1    .    
  Critical Parts Destroyed 14    | .    .    .    .    .    1    .    .    1    3    1    2    .    6    .    
Melee Attacks              476   | .    .    .    58   5    35   33   .    26   99   88   61   2    69   .    
  Impact                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Slashing                 287   | .    .    .    58   5    6    5    .    4    62   63   26   1    57   .    
  Piercing                 177   | .    .    .    .    .    29   28   .    22   37   25   35   1    .    .    
  Sneak Attacks            29    | .    .    .    .    2    .    5    .    4    6    5    2    .    5    .    
    Combat Hostiles        4     | .    .    .    .    .    .    2    .    .    .    1    .    .    1    .    
  Follow-up Attacks        83    | .    .    .    7    .    3    3    .    1    14   25   16   .    14   .    
Damage Inflicted           19108 | .    12   67   1135 275  551  1352 .    1212 4478 4168 2308 .    2899 651  
  Guns                     437   | .    12   67   358  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               883   | .    .    .    .    .    .    .    .    .    243  .    .    .    .    640  
  Melee                    17777 | .    .    .    777  275  551  1352 .    1212 4235 4168 2308 .    2899 .    
  Ramming                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  133   | .    .    24   109  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  304   | .    12   43   249  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                883   | .    .    .    .    .    .    .    .    .    243  .    .    .    .    640  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   239   | .    .    .    .    .    .    .    .    .    .    .    .    .    239  .    
  Slashing                 10623 | .    .    .    777  275  62   127  .    32   2989 2847 854  .    2660 .    
  Piercing                 6915  | .    .    .    .    .    489  1225 .    1180 1246 1321 1454 .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    5    5    7    6    6    6    7    4    3    
  Average Corruption       4     | .    .    .    .    .    .    4    5    5    4    3    5    6    3    3    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Effects                  90    | .    .    .    .    .    .    6    4    9    18   13   20   6    7    7    
    Message Errors         19    | .    .    .    .    .    .    1    1    3    5    1    3    1    1    3    
    Matter Fused           20    | .    .    .    .    .    .    1    .    2    2    4    3    3    2    3    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    1    2    3    3    .    .    .    
    Energy Discharges      10    | .    .    .    .    .    .    1    .    2    2    1    2    .    1    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    2    1    1    3    2    3    1    1    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    1    .    .    .    2    1    .    .    
    Targeting Errors       12    | .    .    .    .    .    .    1    .    .    4    2    4    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1562  | .    .    .    17   91   8    60   .    417  591  239  92   .    13   34   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Melee                    1528  | .    .    .    17   91   8    60   .    417  591  239  92   .    13   .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        458   | .    20   60   353  .    .    .    .    212  274  197  458  199  313  .    
  Average Temperature      105   | .    15   33   238  .    .    .    .    197  70   35   113  100  103  .    
  Received Heat Transfer   873   | .    12   39   243  12   93   18   .    9    141  27   72   72   90   45   
  Effects                  16    | .    .    .    1    .    .    .    .    .    .    .    15   .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Energy Bleed           5     | .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         700   | .    25   100  575  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com 
Peak Influence             648  | .   15  70  236 71  576 302 138 329 648 573 383 197 238 95  
  Initial                  339  | .   .   5   29  46  19  282 78  96  161 339 321 157 88  .   
  Average                  226  | .   14  31  86  47  305 245 99  179 381 359 282 190 115 52  
Maximum Alert Level        2    | .   .   .   1   .   2   1   .   1   2   2   1   .   1   .   
  Low Security (%)         48   | 100 100 100 92  100 35  28  100 69  13  1   12  100 85  100 
  Level 1                  34   | .   .   .   7   .   7   71  .   30  32  73  87  .   14  .   
  Level 2                  17   | .   .   .   .   .   57  .   .   .   54  25  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   .   .   .   3   3   .   1   2   4   3   2   3   .   
  Investigation            3    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Extermination            12   | .   .   .   .   .   1   1   .   1   1   3   3   .   2   .   
  Reinforcement            5    | .   2   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Assault                  3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com 
Distress Signals           9    | .   .   .   2   .   .   .   .   1   4   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   4   8   20  1   21  12  6   6   36  26  21  9   27  19  
  Peak Tracking Total      10   | .   3   8   7   1   9   6   6   3   10  5   9   8   7   9   
  Tactical Retreats        20   | .   .   .   3   .   2   2   .   .   4   1   1   .   3   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com 
Traps Triggered            7    | .   .   .   3   1   .   2   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com 
Machines Disabled          8    | .   .   .   .   .   .   1   .   .   1   .   .   1   3   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   1   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com 
Machines Accessed          44   | .   .   1   4   1   13  3   .   3   3   4   4   5   3   .   
  Terminals                25   | .   .   .   3   .   8   3   .   .   2   1   2   5   1   .   
  Fabricators              5    | .   .   .   .   1   3   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   1   1   .   1   .   .   1   1   2   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   
Total Hacks                93   | .   .   2   15  1   27  5   .   9   6   12  5   8   3   .   
  Successful               45   | .   .   2   10  .   11  1   .   4   5   8   2   2   .   .   
  Failed                   48   | .   .   .   5   1   16  4   .   5   1   4   3   6   3   .   
    Catastrophic           20   | .   .   .   3   1   5   2   .   .   .   1   2   4   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   .   .   11  .   11  5   .   .   4   1   2   3   1   .   
  Terminals                49   | .   .   .   11  .   16  5   .   .   4   1   3   8   1   .   
  Fabricators              8    | .   .   .   .   1   6   .   .   .   .   .   .   .   1   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              23   | .   .   2   4   .   2   .   .   4   2   9   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   3   .   .   .   .   .   2   .   1   .   
Terminal Hacks             7    | .   .   .   2   .   2   .   .   .   1   .   1   1   .   .   
  Part Schematic           3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   2   4   .   2   .   .   2   2   7   .   .   .   .   
  Insert Component         8    | .   .   1   2   .   1   .   .   1   1   2   .   .   .   .   
  Analyze                  11   | .   .   1   2   .   1   .   .   1   1   5   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         11   | .   .   .   4   .   3   1   .   .   2   .   .   1   .   .   
  Terminals                11   | .   .   .   4   .   3   1   .   .   2   .   .   1   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   .   .   3   .   3   1   .   .   2   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   .   1   4   1   13  3   .   3   3   4   3   4   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   1   3   .   3   .   .   1   1   2   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Matter                 512  | .   .   .   .   .   512 .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   1   2   .   1   .   .   1   1   2   .   .   .   .   
  Part Schematics Acquired 8    | .   .   1   2   .   1   .   .   1   1   2   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -1  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      156  | .   .   .   .   93  .   .   .   .   .   .   .   156 .   .   
  Highest-Rated Ally       156  | .   .   .   .   31  .   .   .   .   .   .   .   156 .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Ally Attacks               9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Total Damage             164  | .   .   .   .   164 .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -2   -1   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Tes  Acc  Com  
Turns Passed               7754 | 47   112  133  945  257  1144 661  116  272  710  1057 1015 195  827  263  
Spaces Moved               8161 | 38   133  163  532  291  1560 516  210  427  733  992  992  300  951  323  
  Core                     478  | 3    .    .    .    .    .    .    .    .    .    142  .    .    10   323  
  Treads                   3    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     46   | .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    
  Wheels                   69   | 32   37   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4907 | .    96   163  532  180  .    151  10   51   641  850  992  300  941  .    
  Flight                   2658 | .    .    .    .    111  1560 319  200  376  92   .    .    .    .    .    
  Fastest Speed            28   | 50   56   56   52   34   28   44   32   28   28   38   36   38   40   50   
  Average Speed            50   | 89   65   56   67   45   36   96   33   31   44   67   42   40   48   50   
  Slowest Speed            250  | 160  125  56   120  52   200  150  66   100  106  200  125  48   250  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    31   19   45   9    38   10   84   10   20   16   22   33   22   14   
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    .    .    1    1    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 46   | .    .    .    14   .    11   .    .    .    4    3    9    1    4    .    
Terrain Destroyed          99   | .    .    .    14   .    11   .    .    .    57   3    9    1    4    .    
  Melee                    45   | .    .    .    14   .    11   .    .    .    4    3    9    .    4    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  AOE                      53   | .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Tes  Acc  Com  
Total                      11106 | 47   152  196  1005 405  2075 624  254  519  977  1300 1509 369  1253 421  
  Wait                     2128  | .    .    20   369  85   447  52   41   51   108  189  435  59   183  89   
  Move                     8144  | 37   132  162  531  286  1559 516  209  426  732  991  991  299  950  323  
  Hop                      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  85    | 4    6    1    10   6    11   7    1    6    9    13   3    1    5    2    
  Fast Attach              123   | 6    3    4    10   5    7    13   1    1    14   12   16   3    28   .    
  Attach                   40    | .    .    .    7    2    3    1    .    1    9    6    2    1    7    1    
  Detach                   9     | .    1    .    .    .    .    .    .    .    2    1    1    .    4    .    
  Swap                     70    | .    1    2    7    7    6    1    1    7    5    19   8    .    6    .    
  Drop                     139   | .    6    3    14   9    16   8    1    6    17   18   17   2    22   .    
  Fire                     35    | .    3    4    16   .    .    .    .    .    7    .    .    1    1    3    
  Melee                    326   | .    .    .    41   4    26   26   .    21   74   51   35   1    47   .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
-1/Command

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 13)
   48 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Discovered new exit (range 15)
  160 | -10/Materials | Entered another Materials area
  160 | -9/Materials  | Evolved 2 slots: Utility x2
  292 | -9/Materials  | Discovered new exit (range 4)
  293 | -9/Materials  | Entered another Materials area
  293 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  409 | -8/Materials  | Lost 3 parts (1p1n1u)
  704 | -8/Materials  | Build established: Mutant
 1237 | -8/Materials  | Discovered new exit (range 3)
 1238 | -8/Materials  | Identified exit to Factory
 1238 | -8/Materials  | Entered Factory
 1238 | -7/Factory    | Evolved 2 slots: Utility x2
 1337 | -7/Factory    | Found Prototype Launcher
 1337 | -7/Factory    | Identified Rocket Array
 1361 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 1463 | -7/Factory    | Discovered new exit (range 15)
 1468 | -7/Factory    | Identified exit to Factory
 1495 | -7/Factory    | Entered another Factory area
 1495 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1798 | -6/Factory    | Fabricated Enh. Force Lance (x1)
 1865 | -6/Factory    | Fabricated Enh. Force Lance (x1)
 1897 | -6/Factory    | Local fabrication network quarantined
 2019 | -6/Factory    | Build established: Sprinter
 2440 | -6/Factory    | Spotted B-75 Beast
 2495 | -6/Factory    | Lost 3 parts (3n)
 2515 | -6/Factory    | Discovered new exit (range 15)
 2545 | -6/Factory    | First assault squad dispatched
 2637 | -6/Factory    | Identified exit to Factory
 2639 | -6/Factory    | Entered another Factory area
 2639 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2764 | -5/Factory    | Build established: Mutant
 3015 | -5/Factory    | Lost 3 parts (2p1u)
 3159 | -5/Factory    | Found Prototype Processor
 3159 | -5/Factory    | Identified Exp. Signal Interpreter
 3300 | -5/Factory    | Sucked down chute
 3300 | -5/Factory    | Entered Waste
 3311 | -5/Waste      | Spotted C-40 Crusher
 3312 | -5/Waste      | Spotted C-40 Crusher
 3374 | -5/Waste      | Spotted C-40 Crusher
 3384 | -5/Waste      | Spotted C-40 Crusher
 3391 | -5/Waste      | Found Fusion Bomb Launcher
 3396 | -5/Waste      | Spotted C-40 Crusher
 3413 | -5/Waste      | Spotted C-40 Crusher
 3413 | -5/Waste      | Discovered new exit (range 10)
 3416 | -5/Waste      | Identified exit to Factory
 3416 | -5/Waste      | Entered Factory
 3521 | -5/Factory    | Discovered new exit (range 15)
 3566 | -5/Factory    | Identified exit to Factory
 3688 | -5/Factory    | Entered another Factory area
 3688 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3718 | -4/Factory    | Spotted B-86 Titan
 3999 | -4/Factory    | Lost 3 parts (1p2n)
 4003 | -4/Factory    | Found Prototype Slashing Weapon
 4003 | -4/Factory    | Identified Molecular Scythe
 4005 | -4/Factory    | Found Molecular Scythe
 4007 | -4/Factory    | Found Molecular Scythe
 4008 | -4/Factory    | Found Molecular Scythe
 4010 | -4/Factory    | Found Molecular Scythe
 4011 | -4/Factory    | Found Molecular Scythe
 4118 | -4/Factory    | Destroyed 7 combat bots
 4259 | -4/Factory    | Identified exit to Research
 4398 | -4/Factory    | Entered Research
 4398 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 4526 | -3/Research   | Build established: Scavenger-Mutant
 4942 | -3/Research   | Lost 5 parts (4n1u)
 5395 | -3/Research   | Discovered new exit (range 6)
 5443 | -3/Research   | First assault squad dispatched
 5455 | -3/Research   | Identified exit to Research
 5455 | -3/Research   | Entered another Research area
 5455 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 5462 | -2/Research   | Identified exit to Testing
 5502 | -2/Research   | Build established: Scavenger-Gladiator
 6282 | -2/Research   | Found Prototype Processor
 6282 | -2/Research   | Identified Exp. Core Analyzer
 6351 | -2/Research   | Spotted B-90 Cyclops
 6470 | -2/Research   | Entered Testing
 6474 | -2/Testing    | Lost 3 parts (1p2n)
 6480 | -2/Testing    | Found Prototype Energy Cannon
 6480 | -2/Testing    | Identified Null Cannon
 6501 | -2/Testing    | Identified exit to Access
 6570 | -2/Testing    | Spotted PY-4P8S16Q88R
 6574 | -2/Testing    | Rewired PY-4P8S16Q88R
 6665 | -2/Testing    | Entered Access
 6665 | -1/Access     | Evolved 2 slots: Utility x2
 6695 | -1/Access     | Lost 5 parts (1p2n1u1w)
 6778 | -1/Access     | Build established: Scavenger-Mutant
 7207 | -1/Access     | Lost 3 parts (2p1u)
 7262 | -1/Access     | Lost 4 parts (3n1w)
 7445 | -1/Access     | Spotted B-99 Colossus
 7446 | -1/Access     | Spotted B-99 Colossus
 7485 | -1/Access     | Core integrity fell below 50%
 7487 | -1/Access     | Discovered new exit (range 4)
 7492 | -1/Access     | Identified exit to Command
 7492 | -1/Access     | Entered Command
 7522 | -1/Command    | Lost 21 parts (3p6n8u4w)
 7603 | -1/Command    | Core integrity fell below 20%
 7738 | -1/Command    | Build established: Mutant
 7755 | -1/Command    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
07590_ Smartbomb Launcher destroyed.
07592_ Imp. Gyrokinetic Inverter destroyed.
07599_ Penetrated by Slug. <x6>
07608_ Acquired Lyr. Light Armor Plating.
07608_ Penetrated by Slug.
07608_ Slug penetrates Wall.
07614_ IOUMETFJWVTYGDKW7#%EAAC48XSVTR
07617_ Penetrated by Slug.
07639_ System corrupted: Energy discharge (-20).
07670_ Slug penetrates Wall. <x2>
07671_ Slammed into R-10 Processor.
07671_ Destabilizing: Core damaged (-48).
07672_ Slammed into R-10 Processor. <x2>
07679_ Connecting with Cave Seal Controls...
07684_ Slug penetrates Wall.
07689_ Slug penetrates R-10 Processor.
07700_ System corrupted: Matter fused (-5).
07727_ Slug penetrates Wall. <x3>
07747_ System corrupted: Matter fused (-10).
07749_ Exp. Signal Interpreter destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????######+###?????????????????????? |
| ???????????????????        #?????????????????????? |
| #####?????????????#        #?????????????????????? |
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| ##+##?????????????#   ""   #???######????????????? |
|    #??????????????#  """"  +???     #????????????? |
|    #??????????????#  """"@ #???#    #????????????? |
|    #######????????#   ""   #???#    #????????????? |
|          ##+#?????#        #???#    ########+##??? |
|             #?????#        #???#               ??? |
|             ###???#   "" sw#####               #?? |
|                ???+  """"  s                   #?? |
|                ???#  """"  ####                #?? |
|               ????#   ""   #??#                #?? |
|     """"   """????#        #??#                #?? |
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| %    """   """"                         """"   #?? |
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|                   ##  !   ??#           """" ! #?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Coolant Potential          120
Energy Generation          65
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Additional Mass Support    21
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                69
Targeting Accuracy         6
Melee Accuracy             16
Target Analysis            8
Core Analysis              15
Recoil Reduction           1
Offensive Hacking          12

 Item Schematics 
-----------------
               Hover Unit | -9/Materials | Scanalyzed
  Adv. Signal Interpreter | -8/Materials | Scanalyzed
                   Hammer | -8/Materials | Scanalyzed
                   Airjet | -8/Materials | Hacked
 Cld. Cesium-ion Thruster | -6/Factory   | Scanalyzed
                    Lance | -6/Factory   | Hacked
                   Scythe | -6/Factory   | Hacked
         Enh. Force Lance | -5/Factory   | Scanalyzed
         Molecular Scythe | -4/Factory   | Scanalyzed
       Smartbomb Launcher | -3/Research  | Scanalyzed
     Imp. Antigrav System | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Force Lance | x1 | -6/Factory | Preloaded
 Enh. Force Lance | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              HeartUtilityBeam
  Manual?         0
Play Time         01:53:19
  Cumulative      158.0 hours
  Start           2020.09.24 @ 16:35:17
  End             2020.09.24 @ 18:37:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          208
  Rogue           165
  Adventurer      3
  Explorer        40
Win Type          -
  Total           3
  Types           2/1/0/0/0/0/0/0/0
Lore%             52
Gallery%          76
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60c84d96-6cab-4149-82a4-c8f74ff3f2b1