Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 18:37:47 Player: Sandwich Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (124) 620 Value Destroyed (6077) 6077 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (562) 562 TOTAL SCORE: 14919 Bonus ------- Pacifist 200 High Alert Combat Kills 362 Cogmind --------- Core Integrity 0/1600 Matter 238/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Improved Melee Analysis Suite Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Experimental Coolant Injector Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Null Cannon Impact Mace Molecular Scythe Molecular Scythe > --- INVENTORY -------- Antigrav System Combat Linear Gravjet Microactuators Advanced Actuator Array Drone Bay Smartbomb Launcher Smartbomb Launcher Smartbomb Launcher Molecular Scythe [Rating: 170] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Antigrav System Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Molecular Scythe Energy Gun Small Laser Energy Cannon Null Cannon Ballistic Gun Light Assault Rifle Launcher Smartbomb Launcher Impact Weapon Impact Mace Slashing Weapon Molecular Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 2 . 2 . Power 2 | . . . . . 1 . . . . . 1 . . . Propulsion 5 | . . . 1 . 1 1 . . 1 . 1 . . . Utility 9 | . . 2 . 2 . 1 . . 1 1 . . 2 . Weapon 2 | . . . 1 . . . . . . 1 . . . . Parts Attached 231 | 6 4 5 24 14 16 14 2 9 28 37 26 4 41 1 Power 30 | 1 1 . 4 1 2 5 . . 5 3 3 1 4 . Engine 3 | 1 1 . . . . . . . 1 . . . . . Core 15 | . . . 4 1 2 5 . . 3 . . . . . Reactor 12 | . . . . . . . . . 1 3 3 1 4 . Propulsion 92 | 2 2 . 10 4 9 4 2 4 10 21 11 2 11 . Treads 1 | 1 . . . . . . . . . . . . . . Leg 1 | . . . . . . 1 . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . Hover 65 | . 2 . 10 1 . 2 . 3 8 15 11 2 11 . Flight 24 | . . . . 3 9 1 2 1 2 6 . . . . Utility 78 | 1 1 3 6 6 1 5 . 5 6 10 12 . 22 . Device 56 | . 1 1 4 3 1 2 . 2 5 6 11 . 20 . Storage 7 | 1 . . . 2 . 1 . 2 . 1 . . . . Processor 13 | . . 1 2 1 . 1 . 1 1 3 1 . 2 . Hackware 1 | . . . . . . 1 . . . . . . . . Protection 1 | . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 31 | 2 . 2 4 3 4 . . . 7 3 . 1 4 1 Energy Gun 2 | 1 . . 1 . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . 1 2 . Ballistic Gun 3 | 1 . 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 2 . Slashing Weapon 14 | . . . 3 2 2 . . . 5 2 . . . . Piercing Weapon 4 | . . . . . 2 . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . 1 1 4 . 1 2 2 2 1 3 . Parts Lost 80 | . . 1 6 . 3 6 . 1 9 10 7 5 29 3 Power 15 | . . . 1 . . 3 . . 3 . 2 1 5 . Propulsion 38 | . . . 4 . 3 2 . . 5 7 4 2 10 1 Utility 17 | . . . 1 . . 1 . 1 . 2 1 1 9 1 Weapon 10 | . . 1 . . . . . . 1 1 . 1 5 1 Highest Loss Streak 21 | . . 1 3 . 3 3 . 1 3 5 3 5 21 2 Average Slot Usage (%) 92 | . 87 92 97 98 97 90 100 99 96 98 96 94 89 13 Core 5 | . . . 7 7 11 8 11 11 7 2 . . . . Reactor 3 | . . . . . . . . . 2 6 11 12 10 . Hover 17 | . 16 22 25 16 . 3 11 8 21 26 29 25 23 1 Flight 6 | . . . . 6 25 14 17 19 8 . . . . . Device 11 | . 2 11 17 18 13 9 11 10 10 12 8 13 13 . Storage 9 | . 14 11 9 11 13 11 11 11 10 9 8 8 7 . Processor 13 | . . 7 8 14 13 11 11 11 15 14 16 17 21 11 Hackware 2 | . . . . . . 4 5 5 5 4 3 . . . Slashing Weapon 11 | . . . 23 22 11 5 5 5 6 17 13 8 7 . Piercing Weapon 4 | . . . . . 8 11 11 11 5 1 4 4 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 102 | 11 11 18 26 24 34 41 41 50 48 71 96 102 93 . Greatest Support 142 | 20 12 18 30 30 37 53 53 59 99 98 134 142 139 3 Greatest Overweight (x) 4 | 1 1 . 1 . 2 1 . 1 1 3 1 . 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 8 8 10 10 12 12 12 12 12 12 4 Average Capacity 9 | 4 6 6 6 7 8 8 10 11 12 12 12 12 11 4 Most Carried 12 | 4 6 6 6 8 8 10 10 12 12 12 12 12 12 3 Average Carried 9 | 1 5 6 5 7 7 7 10 11 11 11 11 11 10 2 Final Capacity 12 | 6 6 6 6 8 8 10 10 12 12 12 12 12 4 4 Final Carried 12 | 4 6 6 6 8 6 10 10 12 11 12 12 11 2 2 Class Distribution -------------------- 35% | Mutant 24% | Scavenger-Mutant 15% | Scavenger-Gladiator 13% | Sprinter 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Scavenger-Sprinter | -5/Waste Sprinter | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gladiator | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Scout | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Matter Collected 2597 | 221 72 53 269 140 145 160 . 118 275 473 266 . 405 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 7314 | . . 53 482 219 356 661 . 442 1248 1604 976 . 1189 84 Parts 368 | . . 2 25 7 20 29 . 29 59 93 53 . 50 1 Haulers Intercepted 5 | . . . . . . 2 . . . 1 . . 2 . Recyclers Shooed 3 | . . . . 1 . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Combat Hostiles Destroyed 90 | . . 1 13 1 8 7 . 3 20 18 9 . 9 1 Melee 85 | . . . 10 1 8 7 . 3 20 18 9 . 9 . Guns 4 | . . 1 3 . . . . . . . . . . . AOE 1 | . . . . . . . . . . . . . . 1 Classes Destroyed 12 | . . 1 2 1 2 2 . 2 . 2 . . . . Worker 3 | . . . . . . . . 2 . . . . . 1 Builder 1 | . . . . . . . . . . 1 . . . . Hauler 5 | . . . . . . 2 . . . 1 . . 2 . Recycler 9 | . . . . 2 . 1 . 1 1 1 2 . 1 . Operator 1 | . . . . . . 1 . . . . . . . . Watcher 15 | . . . . . . . . 3 4 4 2 . 2 . Swarmer 22 | . . . 6 . 3 2 . . 8 3 . . . . Saboteur 1 | . . . . . 1 . . . . . . . . . Grunt 17 | . . . 5 . . 1 . . 5 4 . . 1 1 Sentry 15 | . . 1 2 1 3 . . 1 2 2 2 . 1 . Hunter 7 | . . . . . . . . . . 2 . . 5 . Programmer 28 | . . . . . 1 4 . 2 5 7 7 . 2 . Best Kill Streak 8 | . . 1 5 2 3 4 . 5 8 6 3 . 5 2 Combat Bots Only 7 | . . 1 5 1 3 4 . 3 7 4 3 . 4 1 Max Kills in Single Turn 2 | . . 1 1 1 2 1 . 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 Melee 2 | . . . 1 1 2 1 . 1 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Damage Taken 10320 | . 23 92 740 54 436 521 . 168 1462 885 1359 294 3503 783 Core 2873 | . 12 15 200 31 93 127 . 19 350 139 216 51 1000 620 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 95 96 63 95 89 . . 85 69 89 . 81 . . Volleys Fired 35 | . 3 4 16 . . . . . 7 . . 1 1 3 Largest 3 | . 2 2 3 . . . . . 1 . . 1 1 1 Hottest 130 | . 60 60 103 . . . . . 46 . . 130 130 46 Shots Fired 74 | . 6 8 48 . . . . . 7 . . 1 1 3 Gun 62 | . 6 8 48 . . . . . . . . . . . Cannon 2 | . . . . . . . . . . . . 1 1 . Launcher 10 | . . . . . . . . . 7 . . . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 23 | . 3 4 16 . . . . . . . . . . . Thermal 41 | . 3 4 32 . . . . . . . . 1 1 . Explosive 10 | . . . . . . . . . 7 . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 1 7 15 . . . . . . . . . . 6 Robot Miss Streak 2 | . 2 . 2 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 345 | . 2 7 56 4 14 21 . 16 68 67 42 . 45 3 Core Hits 176 | . 1 3 20 3 9 13 . 10 34 33 18 . 25 7 Critical Hits 33 | . . . . . 1 3 . 1 8 6 5 . 9 . Critical Kills 17 | . . . . . . 3 . . 5 5 3 . 1 . Critical Parts Destroyed 14 | . . . . . 1 . . 1 3 1 2 . 6 . Melee Attacks 476 | . . . 58 5 35 33 . 26 99 88 61 2 69 . Impact 12 | . . . . . . . . . . . . . 12 . Slashing 287 | . . . 58 5 6 5 . 4 62 63 26 1 57 . Piercing 177 | . . . . . 29 28 . 22 37 25 35 1 . . Sneak Attacks 29 | . . . . 2 . 5 . 4 6 5 2 . 5 . Combat Hostiles 4 | . . . . . . 2 . . . 1 . . 1 . Follow-up Attacks 83 | . . . 7 . 3 3 . 1 14 25 16 . 14 . Damage Inflicted 19108 | . 12 67 1135 275 551 1352 . 1212 4478 4168 2308 . 2899 651 Guns 437 | . 12 67 358 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 883 | . . . . . . . . . 243 . . . . 640 Melee 17777 | . . . 777 275 551 1352 . 1212 4235 4168 2308 . 2899 . Ramming 11 | . . . . . . . . . . . . . . 11 Kinetic 133 | . . 24 109 . . . . . . . . . . . Thermal 304 | . 12 43 249 . . . . . . . . . . . Explosive 883 | . . . . . . . . . 243 . . . . 640 Electromagnetic . | . . . . . . . . . . . . . . . Impact 239 | . . . . . . . . . . . . . 239 . Slashing 10623 | . . . 777 275 62 127 . 32 2989 2847 854 . 2660 . Piercing 6915 | . . . . . 489 1225 . 1180 1246 1321 1454 . . . Highest Corruption 7 | . . . . . . 5 5 7 6 6 6 7 4 3 Average Corruption 4 | . . . . . . 4 5 5 4 3 5 6 3 3 Corruption Purged 1 | . . . . . . . . . . . . . 1 . Effects 90 | . . . . . . 6 4 9 18 13 20 6 7 7 Message Errors 19 | . . . . . . 1 1 3 5 1 3 1 1 3 Matter Fused 20 | . . . . . . 1 . 2 2 4 3 3 2 3 Heat Flow Errors 9 | . . . . . . . . 1 2 3 3 . . . Energy Discharges 10 | . . . . . . 1 . 2 2 1 2 . 1 1 Parts Rejected 2 | . . . . . . . 1 . . . . . 1 . Data Loss (minor) 14 | . . . . . . 2 1 1 3 2 3 1 1 . Data Loss (major) 4 | . . . . . . . 1 . . . 2 1 . . Targeting Errors 12 | . . . . . . 1 . . 4 2 4 . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1562 | . . . 17 91 8 60 . 417 591 239 92 . 13 34 Projectiles . | . . . . . . . . . . . . . . . Explosions 34 | . . . . . . . . . . . . . . 34 Melee 1528 | . . . 17 91 8 60 . 417 591 239 92 . 13 . Knockbacks 1 | . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . . . . . 5 Shots . | . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 458 | . 20 60 353 . . . . 212 274 197 458 199 313 . Average Temperature 105 | . 15 33 238 . . . . 197 70 35 113 100 103 . Received Heat Transfer 873 | . 12 39 243 12 93 18 . 9 141 27 72 72 90 45 Effects 16 | . . . 1 . . . . . . . 15 . . . Shutdowns 4 | . . . . . . . . . . . 4 . . . Energy Bleed 5 | . . . 1 . . . . . . . 4 . . . Interference 5 | . . . . . . . . . . . 5 . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . 1 . . . Heat Transferred 700 | . 25 100 575 . . . . . . . . . . . Parts Sabotaged 2 | . . . . . 2 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Peak Influence 648 | . 15 70 236 71 576 302 138 329 648 573 383 197 238 95 Initial 339 | . . 5 29 46 19 282 78 96 161 339 321 157 88 . Average 226 | . 14 31 86 47 305 245 99 179 381 359 282 190 115 52 Maximum Alert Level 2 | . . . 1 . 2 1 . 1 2 2 1 . 1 . Low Security (%) 48 | 100 100 100 92 100 35 28 100 69 13 1 12 100 85 100 Level 1 34 | . . . 7 . 7 71 . 30 32 73 87 . 14 . Level 2 17 | . . . . . 57 . . . 54 25 . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . . . 3 3 . 1 2 4 3 2 3 . Investigation 3 | . . . . . . 1 . . 1 . . 1 . . Extermination 12 | . . . . . 1 1 . 1 1 3 3 . 2 . Reinforcement 5 | . 2 . . . . 1 . . . . . 1 1 . Assault 3 | . . . . . 2 . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Distress Signals 9 | . . . 2 . . . . 1 4 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 216 | . 4 8 20 1 21 12 6 6 36 26 21 9 27 19 Peak Tracking Total 10 | . 3 8 7 1 9 6 6 3 10 5 9 8 7 9 Tactical Retreats 20 | . . . 3 . 2 2 . . 4 1 1 . 3 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Traps Triggered 7 | . . . 3 1 . 2 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Machines Disabled 8 | . . . . . . 1 . . 1 . . 1 3 2 Max in Single Turn 1 | . . . . . . 1 . . 1 . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Machines Accessed 44 | . . 1 4 1 13 3 . 3 3 4 4 5 3 . Terminals 25 | . . . 3 . 8 3 . . 2 1 2 5 1 . Fabricators 5 | . . . . 1 3 . . . . . . . 1 . Repair Stations 3 | . . . . . . . . 2 . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 7 | . . 1 1 . 1 . . 1 1 2 . . . . Garrison Access 4 | . . . . . 1 . . . . . 2 . 1 . Total Hacks 93 | . . 2 15 1 27 5 . 9 6 12 5 8 3 . Successful 45 | . . 2 10 . 11 1 . 4 5 8 2 2 . . Failed 48 | . . . 5 1 16 4 . 5 1 4 3 6 3 . Catastrophic 20 | . . . 3 1 5 2 . . . 1 2 4 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 38 | . . . 11 . 11 5 . . 4 1 2 3 1 . Terminals 49 | . . . 11 . 16 5 . . 4 1 3 8 1 . Fabricators 8 | . . . . 1 6 . . . . . . . 1 . Repair Stations 7 | . . . . . . . . 5 . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 23 | . . 2 4 . 2 . . 4 2 9 . . . . Garrison Access 6 | . . . . . 3 . . . . . 2 . 1 . Terminal Hacks 7 | . . . 2 . 2 . . . 1 . 1 1 . . Part Schematic 3 | . . . 1 . 2 . . . . . . . . . Level Access Points 2 | . . . . . . . . . 1 . . 1 . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . Build 3 | . . . . . 3 . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 2 . 1 . . . . Scan Component 3 | . . . . . . . . 2 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 19 | . . 2 4 . 2 . . 2 2 7 . . . . Insert Component 8 | . . 1 2 . 1 . . 1 1 2 . . . . Analyze 11 | . . 1 2 . 1 . . 1 1 5 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 11 | . . . 4 . 3 1 . . 2 . . 1 . . Terminals 11 | . . . 4 . 3 1 . . 2 . . 1 . . Track 1 | . . . 1 . . . . . . . . . . . Botnet 10 | . . . 3 . 3 1 . . 2 . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 42 | . . 1 4 1 13 3 . 3 3 4 3 4 3 . Full Trace Events 1 | . . . . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 3 . 3 . . 1 1 2 . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . Matter 512 | . . . . . 512 . . . . . . . . . Time 128 | . . . . . 128 . . . . . . . . . Total Part Build Rating 16 | . . . . . 16 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . 1 2 . 1 . . 1 1 2 . . . . Part Schematics Acquired 8 | . . 1 2 . 1 . . 1 1 2 . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Total Allies 4 | . . . . 3 . . . . . . . 1 . . Largest Group 3 | . . . . 3 . . . . . . . 1 . . Highest-Rated Group 156 | . . . . 93 . . . . . . . 156 . . Highest-Rated Ally 156 | . . . . 31 . . . . . . . 156 . . Total Orders 3 | . . . . . . . . . . . 3 . . . EXPLORE 3 | . . . . . . . . . . . 3 . . . Ally Attacks 9 | . . . . 9 . . . . . . . . . . Total Damage 164 | . . . . 164 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . 6 . . . Drone Recoveries 3 | . . . . . . . . . . . 3 . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Turns Passed 7754 | 47 112 133 945 257 1144 661 116 272 710 1057 1015 195 827 263 Spaces Moved 8161 | 38 133 163 532 291 1560 516 210 427 733 992 992 300 951 323 Core 478 | 3 . . . . . . . . . 142 . . 10 323 Treads 3 | 3 . . . . . . . . . . . . . . Legs 46 | . . . . . . 46 . . . . . . . . Wheels 69 | 32 37 . . . . . . . . . . . . . Hover 4907 | . 96 163 532 180 . 151 10 51 641 850 992 300 941 . Flight 2658 | . . . . 111 1560 319 200 376 92 . . . . . Fastest Speed 28 | 50 56 56 52 34 28 44 32 28 28 38 36 38 40 50 Average Speed 50 | 89 65 56 67 45 36 96 33 31 44 67 42 40 48 50 Slowest Speed 250 | 160 125 56 120 52 200 150 66 100 106 200 125 48 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 31 19 45 9 38 10 84 10 20 16 22 33 22 14 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 46 | . . . 14 . 11 . . . 4 3 9 1 4 . Terrain Destroyed 99 | . . . 14 . 11 . . . 57 3 9 1 4 . Melee 45 | . . . 14 . 11 . . . 4 3 9 . 4 . Projectile 1 | . . . . . . . . . . . . 1 . . AOE 53 | . . . . . . . . . 53 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Acc Com Total 11106 | 47 152 196 1005 405 2075 624 254 519 977 1300 1509 369 1253 421 Wait 2128 | . . 20 369 85 447 52 41 51 108 189 435 59 183 89 Move 8144 | 37 132 162 531 286 1559 516 209 426 732 991 991 299 950 323 Hop 1 | . . . . 1 . . . . . . . . . . Pick Up 85 | 4 6 1 10 6 11 7 1 6 9 13 3 1 5 2 Fast Attach 123 | 6 3 4 10 5 7 13 1 1 14 12 16 3 28 . Attach 40 | . . . 7 2 3 1 . 1 9 6 2 1 7 1 Detach 9 | . 1 . . . . . . . 2 1 1 . 4 . Swap 70 | . 1 2 7 7 6 1 1 7 5 19 8 . 6 . Drop 139 | . 6 3 14 9 16 8 1 6 17 18 17 2 22 . Fire 35 | . 3 4 16 . . . . . 7 . . 1 1 3 Melee 326 | . . . 41 4 26 26 . 21 74 51 35 1 47 . Ram 3 | . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 48 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 15) 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Evolved 2 slots: Utility x2 292 | -9/Materials | Discovered new exit (range 4) 293 | -9/Materials | Entered another Materials area 293 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 409 | -8/Materials | Lost 3 parts (1p1n1u) 704 | -8/Materials | Build established: Mutant 1237 | -8/Materials | Discovered new exit (range 3) 1238 | -8/Materials | Identified exit to Factory 1238 | -8/Materials | Entered Factory 1238 | -7/Factory | Evolved 2 slots: Utility x2 1337 | -7/Factory | Found Prototype Launcher 1337 | -7/Factory | Identified Rocket Array 1361 | -7/Factory | Allied Derelicts emerged from ambush trap array 1463 | -7/Factory | Discovered new exit (range 15) 1468 | -7/Factory | Identified exit to Factory 1495 | -7/Factory | Entered another Factory area 1495 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1798 | -6/Factory | Fabricated Enh. Force Lance (x1) 1865 | -6/Factory | Fabricated Enh. Force Lance (x1) 1897 | -6/Factory | Local fabrication network quarantined 2019 | -6/Factory | Build established: Sprinter 2440 | -6/Factory | Spotted B-75 Beast 2495 | -6/Factory | Lost 3 parts (3n) 2515 | -6/Factory | Discovered new exit (range 15) 2545 | -6/Factory | First assault squad dispatched 2637 | -6/Factory | Identified exit to Factory 2639 | -6/Factory | Entered another Factory area 2639 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2764 | -5/Factory | Build established: Mutant 3015 | -5/Factory | Lost 3 parts (2p1u) 3159 | -5/Factory | Found Prototype Processor 3159 | -5/Factory | Identified Exp. Signal Interpreter 3300 | -5/Factory | Sucked down chute 3300 | -5/Factory | Entered Waste 3311 | -5/Waste | Spotted C-40 Crusher 3312 | -5/Waste | Spotted C-40 Crusher 3374 | -5/Waste | Spotted C-40 Crusher 3384 | -5/Waste | Spotted C-40 Crusher 3391 | -5/Waste | Found Fusion Bomb Launcher 3396 | -5/Waste | Spotted C-40 Crusher 3413 | -5/Waste | Spotted C-40 Crusher 3413 | -5/Waste | Discovered new exit (range 10) 3416 | -5/Waste | Identified exit to Factory 3416 | -5/Waste | Entered Factory 3521 | -5/Factory | Discovered new exit (range 15) 3566 | -5/Factory | Identified exit to Factory 3688 | -5/Factory | Entered another Factory area 3688 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3718 | -4/Factory | Spotted B-86 Titan 3999 | -4/Factory | Lost 3 parts (1p2n) 4003 | -4/Factory | Found Prototype Slashing Weapon 4003 | -4/Factory | Identified Molecular Scythe 4005 | -4/Factory | Found Molecular Scythe 4007 | -4/Factory | Found Molecular Scythe 4008 | -4/Factory | Found Molecular Scythe 4010 | -4/Factory | Found Molecular Scythe 4011 | -4/Factory | Found Molecular Scythe 4118 | -4/Factory | Destroyed 7 combat bots 4259 | -4/Factory | Identified exit to Research 4398 | -4/Factory | Entered Research 4398 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4526 | -3/Research | Build established: Scavenger-Mutant 4942 | -3/Research | Lost 5 parts (4n1u) 5395 | -3/Research | Discovered new exit (range 6) 5443 | -3/Research | First assault squad dispatched 5455 | -3/Research | Identified exit to Research 5455 | -3/Research | Entered another Research area 5455 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5462 | -2/Research | Identified exit to Testing 5502 | -2/Research | Build established: Scavenger-Gladiator 6282 | -2/Research | Found Prototype Processor 6282 | -2/Research | Identified Exp. Core Analyzer 6351 | -2/Research | Spotted B-90 Cyclops 6470 | -2/Research | Entered Testing 6474 | -2/Testing | Lost 3 parts (1p2n) 6480 | -2/Testing | Found Prototype Energy Cannon 6480 | -2/Testing | Identified Null Cannon 6501 | -2/Testing | Identified exit to Access 6570 | -2/Testing | Spotted PY-4P8S16Q88R 6574 | -2/Testing | Rewired PY-4P8S16Q88R 6665 | -2/Testing | Entered Access 6665 | -1/Access | Evolved 2 slots: Utility x2 6695 | -1/Access | Lost 5 parts (1p2n1u1w) 6778 | -1/Access | Build established: Scavenger-Mutant 7207 | -1/Access | Lost 3 parts (2p1u) 7262 | -1/Access | Lost 4 parts (3n1w) 7445 | -1/Access | Spotted B-99 Colossus 7446 | -1/Access | Spotted B-99 Colossus 7485 | -1/Access | Core integrity fell below 50% 7487 | -1/Access | Discovered new exit (range 4) 7492 | -1/Access | Identified exit to Command 7492 | -1/Access | Entered Command 7522 | -1/Command | Lost 21 parts (3p6n8u4w) 7603 | -1/Command | Core integrity fell below 20% 7738 | -1/Command | Build established: Mutant 7755 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07590_ Smartbomb Launcher destroyed. 07592_ Imp. Gyrokinetic Inverter destroyed. 07599_ Penetrated by Slug. 07608_ Acquired Lyr. Light Armor Plating. 07608_ Penetrated by Slug. 07608_ Slug penetrates Wall. 07614_ IOUMETFJWVTYGDKW7#%EAAC48XSVTR 07617_ Penetrated by Slug. 07639_ System corrupted: Energy discharge (-20). 07670_ Slug penetrates Wall. 07671_ Slammed into R-10 Processor. 07671_ Destabilizing: Core damaged (-48). 07672_ Slammed into R-10 Processor. 07679_ Connecting with Cave Seal Controls... 07684_ Slug penetrates Wall. 07689_ Slug penetrates R-10 Processor. 07700_ System corrupted: Matter fused (-5). 07727_ Slug penetrates Wall. 07747_ System corrupted: Matter fused (-10). 07749_ Exp. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????######+###?????????????????????? | | ??????????????????? #?????????????????????? | | #####?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????? #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# R#?????????????????????? | | ##+##?????????????# "" #???######????????????? | | #??????????????# """" +??? #????????????? | | #??????????????# """"@ #???# #????????????? | | #######????????# "" #???# #????????????? | | ##+#?????# #???# ########+##??? | | #?????# #???# ??? | | ###???# "" sw##### #?? | | ???+ """" s #?? | | ???# """" #### #?? | | ????# "" #??# #?? | | """" """????# #??# #?? | | """ """"???# #??# #?? | | """" """" ############# #?? | | % """ """" """" #?? | | = """"?????? | | ########### """"?????? | | ## ! ??# """" ! #?? | | ##########?? ?# #?? | | #??????????? "" # #?? | | #?????????????"""" / #? | | ##############????????"""" # ####### ?? | | ???# """" #?????????"" # ### #????????? | | ???# ""R"" #???????? ?# #?# #????????? | | ???# "" "" #######? ?# #?# #????????? | | ???# + #?#####??# #?# #????????? | | ???# ##### #??#######+### #????????? | | ???# #???# #??# # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 120 Energy Generation 65 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 21 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 69 Targeting Accuracy 6 Melee Accuracy 16 Target Analysis 8 Core Analysis 15 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Hammer | -8/Materials | Scanalyzed Airjet | -8/Materials | Hacked Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Lance | -6/Factory | Hacked Scythe | -6/Factory | Hacked Enh. Force Lance | -5/Factory | Scanalyzed Molecular Scythe | -4/Factory | Scanalyzed Smartbomb Launcher | -3/Research | Scanalyzed Imp. Antigrav System | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Force Lance | x1 | -6/Factory | Preloaded Enh. Force Lance | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed HeartUtilityBeam Manual? 0 Play Time 01:53:19 Cumulative 158.0 hours Start 2020.09.24 @ 16:35:17 End 2020.09.24 @ 18:37:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 165 Adventurer 3 Explorer 40 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0 Lore% 52 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60c84d96-6cab-4149-82a4-c8f74ff3f2b1