Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.05 @ 16:31:45 Player: Catalyst Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (269) 1345 Value Destroyed (11991) 11991 Prototype IDs (78) 1560 Alien Tech Used (2) 400 Bonus (4156) 4156 TOTAL SCORE: 27752 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 925 Follower Combat Kills 729 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -398 Cogmind --------- Core Integrity 0/1300 Matter 254/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Heavy Treads Heavy Armor Plating Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Heavy Siege Treads Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Advanced Target Analyzer Centrium Medium Armor Plating Remote Shield Advanced Corruption Screen > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Armored Medium Treads Centrium Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Matter Compressor Improved Propulsion Shielding Improved Propulsion Shielding Dimensional Node Initializer Transdimensional Reconstructor Compact HERF Cannon Vortex Cannon Fusion Bomb Launcher Chainsword Longsword +1 [Rating: 157] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Centrium Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Makeshift Hover Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Phase Cannon Energy Gun Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . . . . 4 . . 4 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 3 . . 2 . . . . . . . . . 1 . . . . . . Utility 6 | . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . 2 . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 411 | 7 15 7 2 . 44 16 1 33 7 13 44 10 27 11 8 22 14 27 4 . 7 6 86 . Power 46 | 1 1 2 1 . 5 2 . 1 . 2 4 2 4 1 1 2 1 3 . . . 1 12 . Engine 21 | 1 1 2 1 . 3 2 . 1 . 1 4 2 1 . . . 1 1 . . . . . . Core 11 | . . . . . 2 . . . . 1 . . 3 1 1 1 . . . . . . 2 . Reactor 14 | . . . . . . . . . . . . . . . . 1 . 2 . . . 1 10 . Propulsion 123 | 2 3 2 . . 15 5 . 12 2 5 16 3 8 1 . 7 2 12 3 . 2 1 22 . Treads 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 7 . Leg 110 | 2 3 2 . . 15 5 . 12 2 5 16 3 8 1 . 7 2 11 . . 1 1 14 . Wheel 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 110 | 2 1 . 1 . 7 3 1 13 3 2 11 3 7 5 1 4 2 7 1 . 2 1 33 . Device 61 | 1 . . . . 2 1 1 7 1 1 6 1 2 4 1 3 1 6 1 . . . 22 . Storage 7 | 1 1 . 1 . . . . . 1 . . 2 1 . . . . . . . . . . . Processor 11 | . . . . . . 1 . 1 . . . . 1 1 . 1 . . . . . . 6 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 31 | . . . . . 5 1 . 5 1 1 5 . 3 . . . 1 1 . . 2 1 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 132 | 2 10 3 . . 17 6 . 7 2 4 13 2 8 4 6 9 9 5 . . 3 3 19 . Energy Gun 34 | . 2 . . . 7 2 . 2 1 2 5 1 3 . 3 2 3 . . . 1 . . . Energy Cannon 36 | . . . . . 2 2 . 2 . . 1 . 1 2 . 4 4 3 . . 2 1 12 . Ballistic Gun 14 | 2 6 2 . . 2 1 . . . . 1 . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . 1 . 1 . . 1 . 1 . . 1 . . . . . . Launcher 22 | . 2 1 . . 6 . . 2 1 1 2 1 1 2 2 . 1 . . . . . . . Special Weapon 7 | . . . . . . . . . . . 3 . 2 . . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . 1 . . . . 1 . . . . 1 1 1 . . . 2 7 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . 1 . . . 4 3 . 1 . . 3 . 1 . . 5 . 1 . . 2 . 3 1 Corrupted Parts 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . System Corruption 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Parts Lost 76 | . . 1 . . 4 1 . 2 3 4 18 . 1 1 . . 5 13 1 . . 3 18 1 Power 7 | . . . . . . 1 . . . . 4 . . . . . . 1 . . . . 1 . Propulsion 39 | . . . . . 3 . . 1 2 1 9 . 1 . . . . 10 . . . 2 10 . Utility 17 | . . . . . 1 . . 1 1 2 3 . . . . . 2 2 . . . . 4 1 Weapon 13 | . . 1 . . . . . . . 1 2 . . 1 . . 3 . 1 . . 1 3 . Highest Loss Streak 9 | . . 1 . . 2 1 . 1 1 2 9 . 1 1 . . 4 6 1 . . 2 5 1 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 98 100 100 94 90 100 95 98 96 92 93 95 96 100 99 98 90 83 84 72 82 90 67 Engine 5 | . 14 14 14 14 4 8 9 12 13 9 7 13 4 . . . 5 . . . . . . . Core 2 | . . . . . 4 . . . . 2 3 . 5 11 11 6 5 3 . . . . 1 . Reactor 2 | . . . . . . . . . . . . . . . . 3 . 6 10 10 10 10 6 7 Leg 37 | . 28 28 28 28 44 44 45 44 45 45 44 46 40 40 41 41 40 37 31 31 30 29 27 . Device 7 | . 2 . . . 5 4 9 8 6 5 5 2 7 7 11 11 10 6 10 10 7 5 15 11 Storage 11 | . 25 28 28 28 9 9 9 6 11 12 6 18 11 11 11 11 11 10 10 10 10 10 9 7 Processor 1 | . . . . . . 4 9 2 . . . . . 2 5 5 5 2 . . . . 4 7 Protection 3 | . . . . . 7 . . 5 7 4 9 . 4 2 . . . 4 . . 1 5 3 3 Energy Gun 5 | . . . . . 11 5 9 5 5 5 5 6 12 7 10 3 10 1 . . . 5 1 . Energy Cannon 5 | . . . . . 1 12 9 5 6 4 . 1 1 8 3 8 5 11 8 5 . 7 10 12 Ballistic Gun 3 | . 22 24 28 28 4 . . . . . . . . . . . . . . . . . . . Naked Turns 19 | . . . . . . . . . . . . . . . . . . . . . . . . 19 Heaviest Build 138 | 9 16 22 51 51 70 57 56 81 78 81 82 76 108 127 113 114 121 136 115 105 109 109 138 138 Greatest Support 310 | 20 20 20 20 20 62 55 55 130 135 125 136 125 126 122 122 148 157 182 131 131 131 131 310 310 Greatest Overweight (x) 2 | . . 1 2 2 1 1 1 . . . . . 1 1 . . . 1 . . . 1 1 . Average Overweight (x) . | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 7 8 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 3 8 8 12 12 20 20 20 20 20 20 20 13 20 20 20 20 19 20 20 20 20 19 20 20 Average Carried 17 | 2 7 7 10 12 18 19 20 19 19 19 19 9 17 19 19 19 18 18 19 20 19 17 19 18 Final Capacity 20 | 5 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 8 8 12 12 20 20 20 20 19 20 14 10 20 20 20 20 14 20 20 20 17 19 20 5 Class Distribution -------------------- 39% | Scavenger-Mutant 23% | Scavenger-Skirmisher 12% | Scavenger-Gunner 5% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Tank | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Matter Collected 7702 | 313 288 206 125 . 773 113 82 582 147 265 415 265 746 284 233 352 137 733 111 44 . 139 1347 2 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11294 | 59 475 176 . . 2127 108 . 841 376 231 538 160 888 605 473 . 390 1131 21 44 . 111 2540 . Parts 524 | 5 24 10 . . 116 8 . 36 12 11 47 14 28 10 20 . 17 36 2 5 . 12 111 . Haulers Intercepted 6 | . . . . . 4 . . . . . . . 1 . . . . . . . . . 1 . Recyclers Shooed 5 | . . 2 . . . . . . . . . . . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . . . . 12 10 . 12 . 9 9 . 17 . 1 5 . 11 . . Prevented 9 | . . . . . . . . . . 2 . . . . 6 . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 230 | 1 12 13 . . 37 5 . 14 12 8 5 9 13 14 16 . 8 19 1 1 . 3 39 . Melee 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 4 . Guns 77 | 1 11 6 . . 23 3 . 7 4 3 1 . 6 1 9 . . . . . . . 2 . Cannons 79 | . . . . . 2 2 . 4 6 3 1 . 1 5 . . 8 16 1 1 . 3 26 . AOE 55 | . 1 7 . . 11 . . . . 2 3 9 5 8 7 . . 2 . . . . . . Classes Destroyed 23 | 2 2 2 . . 8 . . 2 . . 3 . . . 1 . 1 2 . . . . . . Worker 4 | 1 . . . . 2 . . . . . . . 1 . . . . . . . . . . . Builder 5 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 6 | . . . . . 4 . . . . . . . 1 . . . . . . . . . 1 . Recycler 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 4 | . . . . . 1 . . . . . . . 1 . . . . 2 . . . . . . Swarmer 53 | . 3 3 . . 3 4 . . 7 3 . 8 . 1 10 . . . 1 . . 3 7 . Grunt 90 | 1 9 2 . . 23 1 . 7 3 4 . 1 7 6 2 . 3 9 . . . . 12 . Brawler 11 | . . . . . 1 . . . 1 . . . . 4 . . 1 2 . . . . 2 . Duelist 3 | . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . Sentry 19 | . . . . . 7 . . 3 . . . . 4 2 . . . 1 . . . . 2 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Hunter 8 | . . . . . 2 . . 1 1 . . . 1 . . . 2 . . . . . 1 . Programmer 23 | . . . . . . . . 3 . . . . 1 . . . 1 4 . 1 . . 13 . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite 22 | . . . . . . . . . . . 22 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Fireman 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Mutant 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . Best Kill Streak 11 | 1 4 8 . . 11 4 . 4 4 3 6 5 6 8 4 . 4 9 1 1 . 3 9 . Combat Bots Only 9 | 1 3 8 . . 6 4 . 4 4 3 4 5 5 8 4 . 4 9 1 1 . 3 9 . Max Kills in Single Turn 6 | 1 1 4 . . 3 1 . 1 1 1 2 5 6 2 3 . 1 3 1 1 . 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 3 . . 2 . . . . 1 1 5 5 2 3 . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Hostile Shots Fired 2099 | 2 51 21 . . 160 19 . 150 74 59 331 39 67 59 78 5 167 400 5 . . 22 305 85 Missed 794 | . 16 5 . . 53 2 . 54 24 20 162 20 26 25 25 1 72 171 2 . . 5 80 31 Damage Taken 19868 | 18 306 195 . . 1270 173 . 1215 709 526 1975 282 845 800 679 120 1309 3422 46 . . 720 3832 1426 Core 2930 | . 34 31 . . 187 80 . 110 59 30 229 60 32 85 76 15 128 320 . . . 153 289 1012 Absorbed by Shields 466 | . . . . . . . . . . . . . . . . 74 . . . . . . 357 35 Redirected to Shielding 253 | . . . . . . . . . . . 76 . . . . . . . . . . . 177 . Ignored by Resistances 5553 | 6 93 62 . . 364 54 . 352 197 147 587 83 250 221 193 40 370 929 12 . . 67 1135 391 Regen/Repaired (Parts) 491 | . . . . . . 103 . . . . . . . . . 388 . . . . . . . . Core Remaining (%) 65 | 100 . . . 74 . . 51 . . . . 42 . . . . 66 . . . . 58 . . Volleys Fired 581 | 3 31 18 . . 99 13 . 47 28 21 66 7 32 22 25 14 24 45 2 1 . 3 80 . Largest 3 | 2 2 2 . . 2 2 . 2 2 2 2 2 3 3 3 1 3 3 2 2 . 2 3 . Hottest 297 | 40 53 53 . . 129 158 . 145 143 143 150 105 236 245 245 50 252 270 151 151 . 180 297 . Shots Fired 1193 | 6 62 32 . . 188 27 . 93 51 42 96 10 84 64 55 14 55 99 4 2 . 10 199 . Gun 592 | 6 60 24 . . 155 12 . 46 19 14 56 3 71 38 31 . 31 1 . . . . 25 . Cannon 494 | . . . . . 12 15 . 46 28 24 15 . 10 15 16 1 24 98 4 2 . 10 174 . Launcher 84 | . 2 8 . . 21 . . 1 4 4 15 7 3 11 8 . . . . . . . . . Special 23 | . . . . . . . . . . . 10 . . . . 13 . . . . . . . . Kinetic 202 | 6 60 24 . . 46 1 . . . 12 7 . 3 . 6 . . 33 3 1 . . . . Thermal 845 | . . . . . 121 26 . 92 47 26 64 3 78 53 41 . 36 66 1 1 . 10 180 . Explosive 83 | . 2 8 . . 18 . . 1 4 4 17 7 3 11 8 . . . . . . . . . Electromagnetic 11 | . . . . . 3 . . . . . . . . . . . . . . . . . 8 . Entropic 31 | . . . . . . . . . . . . . . . . 1 19 . . . . . 11 . Robot Hit Streak 40 | 4 15 5 . . 35 15 . 22 17 22 20 4 25 20 11 11 8 15 4 1 . 2 40 . Robot Miss Streak 3 | 1 3 1 . . 1 1 . 2 2 2 3 2 1 2 2 2 3 2 . 1 . 1 2 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Secondary Targets 7 | . 2 . . . 5 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 912 | 5 44 18 . . 147 21 . 72 36 32 84 5 63 51 31 11 39 76 3 1 . 3 170 . Core Hits 521 | 3 27 20 . . 95 6 . 35 19 29 45 16 30 46 22 . 14 42 1 1 . 3 67 . Critical Kills 10 | . . . . . 2 . . 3 1 . . . . . . . . . . . . . 4 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 49 | . . . . . 10 2 . 4 1 2 4 . 4 3 2 . 4 2 1 . . . 10 . Burn 25 | . . . . . 8 2 . 1 . 2 3 . 3 3 2 . . . . . . . 1 . Meltdown 8 | . . . . . . . . 3 1 . . . . . . . . . . . . . 4 . Destroy 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Blast 4 | . . . . . . . . . . . . . 1 . . . . 2 1 . . . . . Sever 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . Sunder 7 | . . . . . . . . . . . . . . . . . 4 . . . . . 3 . Melee Attacks 56 | . . . . . . 1 . . . . 7 . . . . . 1 1 . . . 21 25 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 56 | . . . . . . 1 . . . . 7 . . . . . 1 1 . . . 21 25 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32047 | 45 675 573 . . 3822 429 . 1654 1006 1086 2968 568 2266 2589 1630 79 1732 3836 110 51 . 104 6824 . Guns 8851 | 45 520 217 . . 2064 185 . 773 265 273 817 40 1359 705 477 . 515 23 . . . . 573 . Cannons 13514 | . . . . . 224 244 . 831 412 475 329 . 223 457 229 79 1217 2900 110 51 . 104 5629 . Explosions 8575 | . 155 356 . . 1534 . . 50 329 338 1456 528 684 1427 924 . . 794 . . . . . . Melee 952 | . . . . . . . . . . . 295 . . . . . . 35 . . . . 622 . Ramming 84 | . . . . . . . . . . . . . . . . . . 84 . . . . . . Kinetic 3056 | 45 520 217 . . 523 15 . . . 373 74 . 84 . 74 . . 1003 77 51 . . . . Thermal 17878 | . . . . . 1765 414 . 1604 677 375 1072 40 2154 1162 632 . 626 1920 33 . . 104 5300 . Explosive 7681 | . 155 356 . . 1296 . . 50 329 338 1456 528 28 1427 924 . . 794 . . . . . . Electromagnetic 380 | . . . . . 238 . . . . . . . . . . . . . . . . . 142 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1023 | . . . . . . . . . . . 366 . . . . . . 35 . . . . 622 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1945 | . . . . . . . . . . . . . . . . 79 1106 . . . . . 760 . Highest Corruption 17 | . . . . . 2 3 3 3 5 6 6 4 6 6 6 6 2 9 9 9 9 12 16 17 Average Corruption 6 | . . . . . 2 2 3 2 4 5 4 4 5 6 6 5 1 7 9 9 9 9 11 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . . . . . . . . . . 9 3 Effects 415 | . . . . . 17 11 9 11 20 22 12 17 27 28 20 2 18 9 44 12 4 60 65 7 Message Errors 97 | . . . . . 5 4 2 6 7 5 3 1 3 3 3 . 4 4 17 2 . 14 12 2 Matter Fused 91 | . . . . . 2 2 2 1 3 3 3 4 9 10 3 1 2 2 7 6 1 13 14 3 Heat Flow Errors 54 | . . . . . 3 1 3 1 4 2 1 4 4 3 5 . . 1 6 3 1 4 7 1 Energy Discharges 57 | . . . . . 2 . 1 1 3 2 3 2 4 4 5 1 4 1 5 1 . 10 8 . Parts Rejected 4 | . . . . . . . . . . 1 . . . . . . . 1 . . . . 2 . Parts Fused 6 | . . . . . . . . . . . . 1 . . . . . . 1 . . 3 1 . Data Loss (minor) 41 | . . . . . 2 . . . 1 1 1 3 3 4 1 . 5 . 5 . . 5 10 . Data Loss (major) 30 | . . . . . 1 3 1 . 1 2 . 2 1 1 2 . 1 . 2 . 2 6 5 . Misfires 18 | . . . . . 1 1 . . . 3 . . 2 1 1 . . . 1 . . 4 4 . Alerts 12 | . . . . . . . . 1 1 3 1 . 1 1 . . 2 . . . . 1 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . 1 . . 1 . . . . . 1 . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 830 | . . 7 . . 79 . . 72 . 16 66 5 19 22 83 . 9 130 19 . . . 303 . Projectiles 416 | . . . . . . . . 72 . 16 . . . . 21 . 9 47 19 . . . 232 . Explosions 322 | . . 7 . . 79 . . . . . 45 5 19 22 62 . . 83 . . . . . . Melee 92 | . . . . . . . . . . . 21 . . . . . . . . . . . 71 . Knockbacks 26 | . . . . . . . . . . 15 . . 1 . 2 . . 8 . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 23 | . . . . . . . . . . 13 . . 1 . 2 . . 7 . . . . . . Secondary 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Self-Inflicted Damage 535 | . . 37 . . 64 . . . . . 15 56 . 182 55 . . 126 . . . . . . Shots 21 | . . 2 . . 3 . . . . . 1 2 . 8 3 . . 2 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Kicked 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 17 28 . . 309 336 108 261 223 269 332 161 244 298 336 230 196 337 211 153 83 405 403 133 Average Temperature 88 | . 5 7 . . 72 130 47 79 72 113 108 56 92 85 102 130 71 114 85 50 50 113 75 94 Received Heat Transfer 3734 | 12 228 143 . . 756 27 . 447 198 295 84 9 120 256 163 4 195 490 9 . . 9 132 157 Effects 6 | . . . . . . . . . . . 3 . . . . . . . . . . 2 1 . Shutdowns 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Interference 3 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Melted 14 | . . . . . 1 . . 3 2 . . . 1 . . . . . . . . . 7 . Combat Hostiles 14 | . . . . . 1 . . 3 2 . . . 1 . . . . . . . . . 7 . Parts Melted 66 | . . . . . 6 2 . 10 1 1 3 . 8 5 1 . . 2 . . . . 27 . Heat Transferred 26238 | . . . . . 4366 925 . 2812 1221 814 1961 74 2966 1813 1110 . 888 1960 37 . . 111 5180 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Peak Influence 1605 | 25 296 201 . . 895 794 213 336 . . . . 294 . . . . 860 . . . . 599 1605 Initial 338 | . 13 87 . . . 250 198 4 . . . . 71 . . . . 338 . . . . 8 66 Average 252 | 4 160 112 . . 415 522 161 81 . . . . 129 . . . . 516 . . . . 260 1588 Maximum Alert Level 5 | . 1 1 . . 3 3 1 1 . . . . 1 . . . . 3 . . . . 2 5 Low Security (%) 51 | 100 78 78 . 100 16 . 83 88 . . . . 69 . . . . . . . . . 36 . Level 1 31 | . 21 21 . . 43 35 16 11 . . . . 30 . . . . 47 . . . . 47 . Level 2 10 | . . . . . 22 40 . . . . . . . . . . . 26 . . . . 15 . Level 3 5 | . . . . . 17 24 . . . . . . . . . . . 26 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 63 | . 3 . . 1 12 2 . 6 . . . . 7 . . . . 8 . . . . 18 6 Investigation 11 | . 3 . . . 2 1 . 1 . . . . 1 . . . . . . . . . 3 . Extermination 12 | . . . . . . . . 4 . . . . 1 . . . . 1 . . . . 6 . Reinforcement 18 | . . . . . 4 1 . 1 . . . . 4 . . . . 5 . . . . 3 . Assault 10 | . . . . 1 . . . . . . . . 1 . . . . 2 . . . . . 6 Garrison 12 | . . . . . 6 . . . . . . . . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . . . . . . 1 . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Distress Signals 17 | . . . . . 7 3 . 1 . . . . 1 . . . 1 1 . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 478 | 1 23 25 . 5 54 17 . 26 13 12 57 10 24 16 18 29 16 38 3 . . 4 59 28 Peak Tracking Total 25 | . 8 9 . 5 5 5 . 4 4 3 17 5 5 9 5 13 4 8 3 . . 3 10 25 Tactical Retreats 45 | . 1 1 . . 4 1 . 1 1 3 9 . . 3 2 1 3 4 2 . . 1 8 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Traps Triggered 12 | . 3 . . . 1 1 . 1 . . . . 3 . . 1 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 26 | . . . . . . . . . . . . . . . 2 22 1 . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Disabled 30 | . 2 3 . . 5 1 . 1 . . 1 . 9 . . . . 4 1 . . . 3 . Max in Single Turn 7 | . 2 1 . . 1 1 . 1 . . 1 . 7 . . . . 2 1 . . . 1 . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Accessed 54 | . 6 . 1 . 6 7 3 2 3 1 1 . 7 1 . 6 . 1 1 . 4 . 4 . Terminals 32 | . 6 . . . 5 5 3 2 . 1 . . 6 . . . . 1 . . . . 3 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Total Hacks 149 | . 17 . 1 . 34 19 9 4 5 1 5 . 16 1 . 14 . 3 1 . 10 . 9 . Successful 82 | . 3 . 1 . 23 8 4 . 5 1 5 . 2 1 . 14 . 1 1 . 10 . 3 . Failed 67 | . 14 . . . 11 11 5 4 . . . . 14 . . . . 2 . . . . 6 . Catastrophic 12 | . 5 . . . 1 2 1 1 . . . . . . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 56 | . 12 . 1 . 13 6 7 4 . . 1 . 10 . . . . . . . . . 2 . Terminals 83 | . 17 . . . 16 16 9 4 . 1 . . 12 . . . . 3 . . . . 5 . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . 18 . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . . 4 . . . . . . . . . . . Terminal Hacks 59 | . 3 . 1 . 5 5 4 . 5 1 5 . 2 1 . 14 . 1 1 . 10 . 1 . Record 16 | . . . . . . . 1 . 3 1 . . 1 . . 7 . . 1 . 2 . . . Part Schematic 9 | . . . . . . . . . . . 5 . . . . . . . . . 4 . . . Robot Analysis 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . 1 . 1 . . . . . . . . 6 . . . . 4 . . . Open Door 6 | . . . . . . 1 . . 2 . . . . 1 . 1 . . . . . . 1 . Level Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 . 1 . . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . 1 3 . . . . . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . . . 18 . . . . . . . . . . . . . . . . . . . Insert Component 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . Analyze 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 5 . . . 6 5 3 2 . . . . 7 . . . . 1 . . . . 4 . Full Trace Events 15 | . 5 . . . 4 2 . 1 . . . . 1 . . . . . . . . . 2 . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 8 . . . . . 5 . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . . 62 . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . . . . . . . 4 . . . . 8 . . . . . . . . Non-combat 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Combat 8 | . . . . . . . . . . . 2 . . . . 6 . . . . . . . . Robot Hacks Applied 13 | . . . . . . . . . . . 5 . . . . 8 . . . . . . . . parse_system 13 | . . . . . . . . . . . 5 . . . . 8 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . 2 . 6 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total Allies 20 | . . 1 . 1 . 10 . . . . . . . 2 . 6 . . . . . . . . Largest Group 10 | . . 1 . 1 1 10 7 7 . . . . . 2 . 5 . . . . . . . . Highest-Rated Group 244 | . . 31 . 31 31 173 125 125 . . . . . 59 . 244 . . . . . . . . Highest-Rated Ally 65 | . . 31 . 31 31 29 29 29 . . . . . 30 . 65 . . . . . . . . Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 163 | . . 5 . 2 15 61 . 28 . . . . . 8 . 44 . . . . . . . . Total Damage 2624 | . . 43 . 20 211 768 . 334 . . . . . 161 . 1087 . . . . . . . . Kills 33 | . . . . . 2 15 . 5 . . . . . . . 11 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . . 3 2 . . 2 1 . . . 1 . . . . . Drone Launches 7 | . . . . . . . . . . . 1 . . . . . . . . . . . 6 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Turns Passed 25193 | 98 713 759 984 172 1629 559 504 1764 968 724 1845 768 1911 1088 735 1614 1064 731 1396 332 237 1704 2751 143 Spaces Moved 16433 | 72 476 448 559 58 938 258 265 1165 706 504 1238 592 1024 761 533 1201 824 434 1169 279 188 1222 1409 110 Core 50 | 15 . . . . . . . . . . . . . . . . . . . . . . . 35 Treads 164 | . . . . . . . . . . . . . . . . . . . . . . . 89 75 Legs 16219 | 57 476 448 559 58 938 258 265 1165 706 504 1238 592 1024 761 533 1201 824 434 1169 279 188 1222 1320 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 260 114 120 190 120 124 124 124 125 121 120 121 114 113 114 116 116 116 116 115 50 Average Speed 126 | 105 120 151 174 260 124 154 190 122 124 124 125 125 122 129 121 120 113 117 116 116 116 117 125 128 Slowest Speed 260 | 120 120 190 260 260 190 190 190 125 125 125 137 125 191 191 121 121 114 186 116 116 120 190 260 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Exploration Rate (%) 57 | 5 78 89 91 15 60 39 52 36 78 57 89 78 27 77 64 94 81 8 94 43 62 87 26 18 Regions Visited 24 Branch Regions 18 Pre-discovered Areas 3 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . Known Exits Taken 12 | . 1 . . . 1 1 1 . . . . . 1 . 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 12 | 1 . 1 1 1 . . . 1 1 1 1 1 . 1 . 1 . . . . . . 1 . Scrap Searched 19 | . . 1 . . . . . . 2 2 1 2 . 2 2 . 1 . 3 2 . 1 . . Spaces Dug 33 | . . . . . . . . . . . . . . . . . 1 . . . . 21 11 . Terrain Destroyed 658 | . . 65 . . 116 . . 6 22 28 18 54 16 80 91 . 5 97 1 1 . 25 33 . Melee 28 | . . . . . . . . . . . . . . . . . 1 . . . . 21 6 . Projectile 69 | . . . . . . . . 1 . . . . 1 3 7 . 4 20 1 1 . 4 27 . AOE 561 | . . 65 . . 116 . . 5 22 28 18 54 15 77 84 . . 77 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total 19775 | 85 566 498 567 80 1215 398 266 1418 746 563 1421 608 1630 813 580 1364 904 571 1205 285 212 1460 2209 111 Wait 1869 | 1 14 21 . 23 85 88 . 133 2 20 44 . 491 7 8 93 41 37 27 5 . 203 526 . Move 16406 | 71 475 447 558 57 937 257 264 1164 705 503 1237 591 1023 760 532 1200 823 432 1168 278 187 1219 1408 110 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 137 | 3 13 1 5 . 20 5 . 13 2 . 1 . 22 1 3 4 1 14 1 . 5 1 22 . Fast Attach 157 | 7 7 . . . 10 7 1 12 2 4 18 1 10 6 . 12 1 10 4 . 5 2 37 1 Attach 73 | . . 1 . . 7 2 . 7 3 1 7 6 4 1 . 1 7 9 . . 3 1 13 . Detach 26 | . . . . . 3 1 . 2 . . . . 6 . . 1 . 1 . . 2 2 8 . Swap 183 | . 8 6 2 . 27 7 . 14 2 8 19 3 13 4 8 9 6 8 . . . 3 36 . Drop 258 | . 18 4 2 . 27 15 1 26 2 6 22 . 27 5 4 21 . 10 3 . 10 1 54 . Fire 581 | 3 31 18 . . 99 13 . 47 28 21 66 7 32 22 25 14 24 45 2 1 . 3 80 . Melee 56 | . . . . . . 1 . . . . 7 . . . . . 1 1 . . . 21 25 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Rewire 21 | . . . . . . 2 . . . . . . . 7 . 9 . . . 1 . 2 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Discovered new exit (range 15) 337 | -10/Materials | Build established: Mutant 375 | -10/Materials | Identified exit to Mines 538 | -10/Materials | Discovered new exit (range 6) 551 | -10/Materials | Identified exit to Materials 812 | -10/Materials | Entered Mines 869 | -10/Mines | Received a Mining Laser from a helpful Derelict 951 | -10/Mines | Discovered exit to Materials (range 13) 1090 | -10/Mines | Build established: Scavenger-Mutant 1132 | -10/Mines | Learned Materials emergency access door positions 1137 | -10/Mines | Discovered exit to Materials (range 7) 1224 | -10/Mines | Assembled infested the area 1229 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1285 | -10/Mines | Destroyed 8 combat bots 1488 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1536 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1538 | -10/Mines | Discovered new exit (range 5) 1571 | -10/Mines | Entered Exiles 1589 | -10/Exiles | Discovered new exit (range 15) 1602 | -10/Exiles | Met 8R-AWN 1622 | -10/Exiles | Met EX-HEX 1657 | -10/Exiles | Met EX-BIN 1670 | -10/Exiles | Aligned with FarCom system 1671 | -10/Exiles | Given EX-Vault access code 1699 | -10/Exiles | Opened EX-Vault 1708 | -10/Exiles | Found Longsword +1 1734 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1771 | -10/Exiles | Met EX-DEC 1839 | -10/Exiles | Visited The Gauntlet 2235 | -10/Exiles | Discovered new exit (range 10) 2555 | -10/Exiles | Left Exiles lab with Longsword +1 2555 | -10/Exiles | Entered Mines 2687 | -9/Mines | Discovered new exit (range 7) 2698 | -9/Mines | Met a Derelict testing a Signal Generator 2702 | -9/Mines | Discovered new exit (range 9) 2727 | -9/Mines | Entered Materials 2727 | -8/Materials | Accompanied by 1 ally 2727 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2731 | -8/Materials | Discovered new exit (range 14) 3063 | -8/Materials | Discovered new exit (range 11) 3628 | -8/Materials | Identified exit to Storage 3805 | -8/Materials | Discovered new exit (range 12) 4016 | -8/Materials | Garrison activated, responded to threat 4356 | -8/Materials | Entered Storage 4412 | -8/Storage | Repaired Carbon-fiber Leg 4527 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4806 | -8/Storage | Discovered new exit (range 10) 4820 | -8/Storage | Build established: Commander-Mutant 4906 | -8/Storage | Used back door to open Recycling access 4910 | -8/Storage | Identified exit to Recycling 4915 | -8/Storage | Entered Recycling 4915 | -8/Recycling | Accompanied by 7 allies 5121 | -8/Recycling | Discovered new exit (range 7) 5233 | -8/Recycling | Identified exit to Factory 5419 | -8/Recycling | Entered Factory 5419 | -6/Factory | Accompanied by 7 allies 5419 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 5904 | -6/Factory | Build established: Commander-Skirmisher 5921 | -6/Factory | Discovered new exit (range 9) 6068 | -6/Factory | Lost 5 allies 6518 | -6/Factory | Build established: Mutant 7029 | -6/Factory | Build established: Scavenger-Mutant 7167 | -6/Factory | Discovered new exit (range 11) 7183 | -6/Factory | Entered Lower Caves 7787 | -6/Lower Caves | Learned Extension trap positions 8128 | -6/Lower Caves | Discovered new exit (range 16) 8151 | -6/Lower Caves | Entered another Lower Caves area 8235 | -6/Lower Caves | Encountered a Warlord checkpoint 8251 | -6/Lower Caves | Learned Factory interactive machine intel 8536 | -6/Lower Caves | Learned 8 Factory zone layouts 8671 | -6/Lower Caves | Spotted B-75 Beast 8849 | -6/Lower Caves | Learned Factory stockpile data 8865 | -6/Lower Caves | Discovered new exit (range 8) 8875 | -6/Lower Caves | Entered Zion 8926 | -6/Zion | System corruption cleaned by Quarantine Array 8992 | -6/Zion | Discovered new exit (range 15) 9061 | -6/Zion | Found Prototype Device 9061 | -6/Zion | Identified Bomb Factory No. 2 9181 | -6/Zion | Learned location of 1 exit from Factory 9380 | -6/Zion | Received a hallucinogenic algorithm 9756 | -6/Zion | Found Prototype Special Weapon 9756 | -6/Zion | Identified RU-N14's Throwing Claymores 9761 | -6/Zion | Found RU-N14's Throwing Claymores 9914 | -6/Zion | Given the Hacking Drone Bay 9919 | -6/Zion | Found Prototype Device 9919 | -6/Zion | Identified Hacking Drone Bay 10005 | -6/Zion | Rebuked by Imprinter 10033 | -6/Zion | Attempted to imprint without authorization 10033 | -6/Zion | Attacked by Zionites 10423 | -6/Zion | Lost 4 parts (2n1u1w) 10520 | -6/Zion | 7V-RTL came to Zion's defense 10632 | -6/Zion | Spotted 20-PBH(B) 10637 | -6/Zion | Spotted NH-3KD(B) 10665 | -6/Zion | Core integrity fell below 50% 10695 | -6/Zion | Lost 9 parts (1p5n2u1w) 10720 | -6/Zion | Entered Proximity Caves 11112 | -5/Proximity Caves | Spotted B-75 Beast 11428 | -5/Proximity Caves | Discovered new exit (range 9) 11488 | -5/Proximity Caves | Entered Factory 11488 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11489 | -5/Factory | Identified exit to Factory 11490 | -5/Factory | Identified exit to Extension 11492 | -5/Factory | Loaded intel: 54 interactive machine locations 12015 | -5/Factory | Discovered new exit (range 7) 12573 | -5/Factory | Build established: Skirmisher 12951 | -5/Factory | Identified exit to Upper Caves 13046 | -5/Factory | Build established: Scavenger-Skirmisher 13399 | -5/Factory | Entered Upper Caves 13546 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13629 | -5/Upper Caves | Destroyed 8 combat bots 13697 | -5/Upper Caves | Build established: Scavenger-Tank 13971 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14256 | -5/Upper Caves | Learned location of 1 exit from Factory 14270 | -5/Upper Caves | Build established: Scavenger-Gunner 14293 | -5/Upper Caves | Learned Factory trap positions 14400 | -5/Upper Caves | Discovered new exit (range 15) 14487 | -5/Upper Caves | Entered another Upper Caves area 14516 | -5/Upper Caves | Ambushed by wild Derelicts 14618 | -5/Upper Caves | Discovered exit to Factory (range 14) 14968 | -5/Upper Caves | Encountered a Warlord checkpoint 15140 | -5/Upper Caves | Identified exit to Warlord 15222 | -5/Upper Caves | Entered Warlord 15285 | -5/Warlord | Discovered new exit (range 12) 15314 | -5/Warlord | System corruption cleaned by Quarantine Array 15662 | -5/Warlord | Learned 4 Access zone layouts 15663 | -5/Warlord | Learned Armory trap positions 15666 | -5/Warlord | Learned Research terminal intel 15900 | -5/Warlord | Warlord's base attacked by MAIN.C 15917 | -5/Warlord | Met Warlord 16034 | -5/Warlord | Found Prototype Device 16034 | -5/Warlord | Identified Minesniffer Drone Bay 16153 | -5/Warlord | Build established: Commander-Gunner 16187 | -5/Warlord | Found Prototype Energy Cannon 16187 | -5/Warlord | Identified Vortex Cannon 16193 | -5/Warlord | Found Prototype Energy Gun 16193 | -5/Warlord | Identified Vortex Rifle 16203 | -5/Warlord | Found Vortex Cannon 16250 | -5/Warlord | Warlord forces counterattacked 16474 | -5/Warlord | Spotted Striker 16486 | -5/Warlord | Allies destroyed Striker 16575 | -5/Warlord | Warlord base infiltrated, sounded retreat 16774 | -5/Warlord | Spotted Executioner 16800 | -5/Warlord | Spotted Executioner 16800 | -5/Warlord | Spotted Executioner 16809 | -5/Warlord | Spotted Executioner 16812 | -5/Warlord | Build established: Scavenger-Gunner 16836 | -5/Warlord | Entered Proximity Caves 16842 | -4/Proximity Caves | Lost 8 allies 16861 | -4/Proximity Caves | Spotted B-86 Titan 17152 | -4/Proximity Caves | Spotter reported a threat 17386 | -4/Proximity Caves | Spotter reported a threat 17882 | -4/Proximity Caves | Lost 4 parts (2u2w) 17893 | -4/Proximity Caves | Discovered exit to Factory (range 5) 17900 | -4/Proximity Caves | Entered Factory 17900 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17901 | -4/Factory | Identified exit to Research 17902 | -4/Factory | Loaded intel: 84 trap records 18129 | -4/Factory | Discovered exit to Research (range 14) 18208 | -4/Factory | Build established: Scavenger-Skirmisher 18278 | -4/Factory | Crushed by falling debris 18320 | -4/Factory | Lost 6 parts (5n1u) 18322 | -4/Factory | Destroyed 9 combat bots 18400 | -4/Factory | First assault squad dispatched 18423 | -4/Factory | Found Prototype Device 18424 | -4/Factory | Lost 5 parts (1p3n1u) 18523 | -4/Factory | Identified Active Sensor Suite 18623 | -4/Factory | Discovered new exit (range 7) 18630 | -4/Factory | Identified exit to Upper Caves 18631 | -4/Factory | Entered Upper Caves 18825 | -4/Upper Caves | Found Alien Artifact 18919 | -4/Upper Caves | Learned location of Testing (-2) 19549 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20007 | -4/Upper Caves | Discovered new exit (range 6) 20017 | -4/Upper Caves | Identified exit to Upper Caves 20027 | -4/Upper Caves | Entered another Upper Caves area 20332 | -4/Upper Caves | Discovered new exit (range 10) 20358 | -4/Upper Caves | Identified exit to Zhirov 20359 | -4/Upper Caves | Entered Zhirov 20360 | -4/Zhirov | Discovered new exit (range 3) 20366 | -4/Zhirov | Identified exit to Proximity Caves 20384 | -4/Zhirov | Met Zhirov 20427 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20513 | -4/Zhirov | Found Alien Artifact 20531 | -4/Zhirov | Found Alien Artifact 20531 | -4/Zhirov | Identified Integrated Reactor 20531 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20596 | -4/Zhirov | Entered Proximity Caves 21623 | -3/Proximity Caves | Build established: Scavenger-Assassin 21761 | -3/Proximity Caves | Crushed by falling debris 21762 | -3/Proximity Caves | System corruption reached 10% 21777 | -3/Proximity Caves | Crushed by falling debris 22094 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 22152 | -3/Proximity Caves | Spotted B-86 Titan 22245 | -3/Proximity Caves | Discovered exit to Research (range 8) 22300 | -3/Proximity Caves | Entered Research 22300 | -3/Research | Evolved 2 slots: Utility x2 22301 | -3/Research | Loaded intel: 24 terminal locations 22419 | -3/Research | Garrison activated, responded to threat 22504 | -3/Research | Destroyed 9 combat bots 23297 | -3/Research | Lost 3 parts (1n1u1w) 23350 | -3/Research | Lost 5 parts (1p2n1u1w) 23849 | -3/Research | Garrison activated, responded to threat 23862 | -3/Research | System corruption reached 10% 24080 | -3/Research | Spotted B-86 Titan 24320 | -3/Research | Build established: Scavenger-Mutant 24453 | -3/Research | Found Unknown Piercing Weapon 24623 | -3/Research | Found Fusion Bomb Launcher 25039 | -3/Research | Discovered new exit (range 9) 25051 | -3/Research | Entered Quarantine 25052 | -3/Quarantine | Maximum security lockdown engaged 25088 | -3/Quarantine | Build established: Scavenger-Tank 25168 | -3/Quarantine | Spotted Executioner 25168 | -3/Quarantine | Spotted Striker 25170 | -3/Quarantine | Spotted Executioner 25175 | -3/Quarantine | Released all parts (13) 25177 | -3/Quarantine | Identified Dimensional Node Initializer 25177 | -3/Quarantine | Initialized slip node 25178 | -3/Quarantine | Core integrity fell below 50% 25180 | -3/Quarantine | Core integrity fell below 20% 25194 | -3/Quarantine | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 25177_ Identified Dimensional Node Initializer. 25177_ Initializer activates and latches into the ground. 25177_ Dimensional Slip Node implodes. 25177_ Slug penetrates Executioner. 25177_ Organic Neutralizer disabled. 25177_ Striker destroyed. 25177_ M-36 Artificer destroyed. 25177_ G-73 Enforcer destroyed. 25179_ Penetrated by Slug. 25179_ Critical hit (Burn: +50). 25181_ The unstable cave ceiling collapses. 25181_ P-80 Master resets G-67 Veteran, system corruption cleaned. 25182_ Penetrated by Slug. 25182_ Slug penetrates Organic Neutralizer. 25182_ Organic Neutralizer disabled. 25183_ The unstable cave ceiling collapses. 25188_ Organic Neutralizer disabled. 25192_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # """ # ! """ #??????????????????????????????? | | # ! """ # """ #??????????????????????????????? | | # # ? ????????????????????????????????? | | #######+#"####+#############+#####???????????????? | | ???# ????????? | | ???# #?????????? | | ???# """ """ """ """"" T #?????????? | | ???# """ """ """ """""" ???????????? | | ???#### " " """ """ """""" ????????????? | | ?### # " """ ???????????? | | ## " """ """ ggb ???????????? | | " """ """ g ???????????? | | # " """ "" ???????????? | | ########????????????????? | | """E"""p"""p #???????????????????????? | | * "" """ """ #???????????????????????? | | =]= = """ """p""" ]#???????????????????????? | | = ! g glgEg #???????????????????????? | | ! """g""" """ #???????????????????????? | | """ """ """ #???????????????????????? | | *! """ """ """ #??#######??????????????? | | /] Y #? ??????????????? | | """ """ """ #? ??????????????? | | " """ """ """ """ # ???????????????? | | %"%%%" w""" """ """ # """""?????????????????? | | ####### @ """""?????????????????? | | ??????# """ """ """ # """""?????????????????? | | ??????# """ """ """ #######?????????????????? | | ??????# "?" """ "" #???????????????????????? | | ??????# ? ?? #???????????????????????? | | ??????# ??" """ #???????????????????????? | | ??????? ??? ?"" "Y" #???????????????????????? | | ????????????? ?"" " "Y #???????????????????????? | | ????????????? ? ""G""Y ????????????????????????? | | ????????????? ????????????????????????? | | ?????????????? ?? ????????????????????????? | | ???????????????#????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 63 Energy Capacity 695 Matter Stores 469 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Corruption Block 20 Armor Coverage 750 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 90 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 12 Recoil Reduction 8 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Lrg. Matter Pod | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed FluxBombMultitool Manual? 0 Play Time 04:58:28 Cumulative 50.2 hours Start 2024.04.28 @ 13:38:50 End 2024.05.05 @ 16:31:45 Sessions 19 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 2 Adventurer 6 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f20c9a93-b928-43d2-9d47-8a8aa393b9a0