Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.06 @ 15:06:33 Player: dylanbksp Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1775) 1775 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5925 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Aluminum Leg Heat Sink Structural Scanner ECM Suite Advanced Beam Cannon Firepult Improved Assault Rifle Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Signal Interpreter 0b10 Alert Chip > --- WEAPON ----------- Firepult > --- INVENTORY -------- Aluminum Leg Heat Sink Terrain Scanner ECM Suite Light Armor Plating EM Pulse Gun Medium Laser Advanced Beam Cannon Light Assault Rifle Improved Assault Rifle Light Cannon Grenade Launcher [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . 2 . . . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 50 | 6 12 2 2 . 2 6 16 4 Power 9 | 1 1 1 . . . 2 3 1 Engine 3 | 1 1 1 . . . . . . Core 6 | . . . . . . 2 3 1 Reactor . | . . . . . . . . . Propulsion 11 | 2 1 . 1 . . 2 4 1 Treads . | . . . . . . . . . Leg 11 | 2 1 . 1 . . 2 4 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 7 . . . 1 1 4 . Device 5 | . 3 . . . . 1 1 . Storage 3 | 1 2 . . . . . . . Processor 2 | . 1 . . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . 1 . . . . . 3 . Artifact . | . . . . . . . . . Weapon 16 | 2 3 1 1 . 1 1 5 2 Energy Gun 4 | 1 1 . . . . . . 2 Energy Cannon 2 | . . . . . 1 . 1 . Ballistic Gun 4 | 1 1 . 1 . . . 1 . Ballistic Cannon 2 | . 1 . . . . . 1 . Launcher 4 | . . 1 . . . 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 1 | . . . . . . 1 . . Parts Lost 23 | . . . . . . 2 7 14 Power 4 | . . . . . . 1 1 2 Propulsion 5 | . . . . . . . 2 3 Utility 6 | . . . . . . . 2 4 Weapon 8 | . . . . . . 1 2 5 Highest Loss Streak 14 | . . . . . . 1 2 14 To Critical Strikes . | . . . . . . . . . Average Backups 9 | . 4 8 7 9 9 10 12 10 Power . | . . . . . . . 1 . Propulsion . | . . . . . . . 1 1 Utility 3 | . 2 5 3 3 3 4 4 3 Weapon 5 | . 2 3 4 6 6 6 5 5 Tool/Special . | . . . . . . . . . Unused Backups 3 | . 1 . 1 . . . 1 . Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 2 | . 1 . 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 96 100 99 100 95 89 97 73 Engine 6 | . 14 14 11 11 11 . . . Core 3 | . . . . . . 10 8 5 Leg 21 | . 28 28 22 22 22 22 17 11 Device 11 | . 7 . 21 22 18 9 5 4 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 15 | . . 14 11 11 14 22 18 15 Protection 3 | . 3 . . . . 1 11 10 Energy Gun 1 | . 4 14 1 . . 1 . 4 Energy Cannon 3 | . . . . . 3 3 6 . Ballistic Gun 7 | . 14 11 9 11 7 . 9 9 Ballistic Cannon 2 | . 9 . . . . . 5 3 Launcher 5 | . . 2 11 11 7 7 4 . Peak Build Rating 37 | 6 8 9 14 14 34 37 34 33 Average Rating 21 | 4 6 7 12 14 20 24 30 25 On Entrance 14 | . 6 7 8 14 14 34 19 29 Avg Prop Armor Cover (%) 8 | . . . . . . 8 . . Naked Turns . | . . . . . . . . . Heaviest Build 48 | 11 31 29 32 32 46 48 47 38 Greatest Support 33 | 20 20 20 23 23 23 26 26 33 Greatest Overweight (x) 11 | . 1 1 1 1 1 3 3 11 Average Overweight (x) . | . . 1 1 1 1 1 1 2 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 Most Carried 15 | 3 10 10 9 9 13 12 15 14 Average Carried 10 | . 4 8 7 9 9 11 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 9 8 9 9 11 12 15 9 Class Distribution -------------------- 69% | Mutant 29% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1340 | 210 178 134 . . . 190 628 . Remotely . | . . . . . . . . . Salvage Created 1771 | . 153 92 . . . 434 1084 8 Parts 93 | . 9 9 . . . 10 64 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 40 | . 4 4 . . . 9 23 . Guns 10 | . 1 4 . . . . 5 . Cannons 16 | . 3 . . . . . 13 . AOE 11 | . . . . . . 6 5 . Classes Destroyed 9 | . 1 1 . . . 1 5 1 Worker 1 | . . . . . . . . 1 Mechanic 1 | . . . . . . . 1 . Watcher 4 | . . . . . . . 4 . Swarmer 7 | . . 3 . . . . 4 . Grunt 23 | . 4 1 . . . 7 11 . Duelist 3 | . . . . . . 2 1 . Sentry 4 | . . . . . . . 4 . Specialist 2 | . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 4 | . 3 3 . . . 3 4 1 Combat Bots Only 4 | . 3 3 . . . 3 4 . Max Kills in Single Turn 2 | . 1 1 . . . 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 373 | . 14 22 10 . . 25 137 165 Missed 130 | . 7 8 4 . . 10 38 63 Hits 243 | . 7 14 6 . . 15 99 102 Melee 23 | . . . . . . 1 . 22 Projectile 220 | . 7 14 6 . . 14 99 80 AOE 1 | . . . . . . . . 1 Critical Strikes 9 | . . . . . . 2 3 4 Actively Blocked 1 | . . . . . . . 1 . Damage Taken 3859 | . 86 160 85 . . 367 1639 1522 Core 1060 | . . 7 . . . 85 244 724 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 174 | . . . . . . . 71 103 Core Remaining (%) 82 | 100 . 97 . . . 78 55 . Volleys Fired 105 | . 9 13 . . . 15 63 5 Largest 3 | . 2 2 . . . 2 3 3 Hottest 250 | . 50 60 . . . 250 141 178 Shots Fired 252 | . 18 26 . . . 20 176 12 Gun 129 | . 9 26 . . . 10 74 10 Cannon 100 | . 9 . . . . 4 85 2 Launcher 23 | . . . . . . 6 17 . Special . | . . . . . . . . . Kinetic 159 | . 18 13 . . . . 119 9 Thermal 47 | . . . . . . 4 40 3 Explosive 10 | . . . . . . 6 4 . Electromagnetic 36 | . . 13 . . . 10 13 . Robot Hit Streak 7 | . 6 5 . . . 5 7 4 Robot Miss Streak 10 | . 2 2 . . . 7 10 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 136 | . 12 13 . . . 13 91 7 Core Hits 105 | . 6 6 . . . 21 71 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 1 . . . . . . 2 Burn 1 | . . . . . . . . 1 Blast 2 | . 1 . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3717 | . 194 165 . . . 832 2400 126 Guns 1045 | . 76 165 . . . 110 601 93 Cannons 1091 | . 118 . . . . 79 861 33 Explosions 1581 | . . . . . . 643 938 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1350 | . 194 63 . . . . 1010 83 Thermal 1054 | . . . . . . 485 526 43 Explosive 485 | . . . . . . 237 248 . Electromagnetic 828 | . . 102 . . . 110 616 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . 2 . . Message Errors 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 29 | . . . . . . 14 15 . Projectiles 13 | . . . . . . . 13 . Explosions 16 | . . . . . . 14 2 . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 5 . Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . 5 . Secondary . | . . . . . . . . . Self-Inflicted Damage 329 | . . . . . . 107 222 . Shots 17 | . . . . . . 7 10 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 624 | . 7 42 . . . 624 306 87 Average Temperature 99 | . 4 25 . . . 233 85 32 Received Heat Transfer 1092 | . 48 60 27 . . 162 540 255 Effects 4 | . . . . . . 4 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Short Circuit 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . 3 . . Combat Hostiles 3 | . . . . . . 3 . . Parts Melted 7 | . . . . . . 7 . . Heat Transferred 3549 | . . . . . . 2450 914 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 96 | 100 100 100 100 100 . 100 91 100 Level 1 3 | . . . . . . . 8 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 214 | . 70 70 4 . . 92 214 84 Initial 84 | . . 11 4 . . . . 84 Average 46 | . 19 15 . . . 27 84 36 Influence Increases 1112 | . 100 105 . . . 222 669 16 Destroy 0b10 Robot/C 672 | . 80 80 . . . 144 368 . Destroy 0b10 Robot/NC 24 | . . . . . . . 20 4 Destroy Leader 150 | . 20 10 . . . 24 96 . Disable Machine 60 | . . . . . . . 60 . Destroy Structure 95 | . . . . . . 42 53 . Lose Combat Pursuer 111 | . . 15 . . . 12 72 12 Influence Decreases 1112 | . 70 123 12 . . 222 483 202 Entered New Map 129 | . . 19 8 . . . . 102 Time Decay 833 | . 70 104 4 . . 202 413 40 Lost Part 150 | . . . . . . 20 70 60 Squads Dispatched 4 | . 1 . . . . . 3 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . . . 2 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 6 6 3 . . 9 38 5 Peak Tracking Total 4 | . 3 2 2 . . 4 4 4 Tactical Retreats 6 | . . 1 . . . 1 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 5 | . . . . . . . 5 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 8 | . 2 . . . 5 . 1 . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 54 | . 3 . . . 50 . 1 . Successful 53 | . 2 . . . 50 . 1 . Failed 1 | . 1 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . . . . . 12 . . . Terminals 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 52 | . 2 . . . 50 . . . Record 51 | . 2 . . . 49 . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 3776 | . 180 . 236 75 2098 213 899 75 Terrain 2757 | . 68 . 235 75 1405 . 899 75 Structural 2728 | . 106 . 236 75 2098 213 . . ECM 6 | . 6 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 5468 | 78 343 414 236 75 2098 674 1424 126 Spaces Moved 2621 | 57 156 194 119 40 1102 326 591 36 Core 8 | 4 . . . . . . . 4 Treads . | . . . . . . . . . Legs 2613 | 53 156 194 119 40 1102 326 591 32 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 190 190 Average Speed 189 | 115 181 190 190 190 190 191 192 246 Slowest Speed 600 | 120 190 190 190 190 190 330 330 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 28 65 17 23 93 67 46 3 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 109 | . . . . . . 55 54 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 2 . . AOE 107 | . . . . . . 53 54 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 2926 | 69 199 214 129 39 1108 358 745 65 Wait 68 | . 2 . . . . . 48 18 Move 2613 | 56 155 193 118 39 1101 325 590 36 Hop . | . . . . . . . . . Pick Up 49 | 7 13 2 5 . 2 5 15 . Fast Attach 4 | . . . . . . . 4 . Attach 33 | 6 6 . 2 . 2 5 6 6 Detach 7 | . 3 . . . 2 2 . . Swap 28 | . 7 3 2 . . 3 13 . Drop 19 | . 4 3 2 . 1 3 6 . Fire 105 | . 9 13 . . . 15 63 5 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 15) 421 | -10/Materials | Identified exit to Mines 422 | -10/Materials | Entered Mines 470 | -10/Mines | Learned Materials stockpile data 538 | -10/Mines | Learned location of Mines (-9) 743 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 822 | -10/Mines | Discovered new exit (range 5) 834 | -10/Mines | Identified exit to Materials 836 | -10/Mines | Entered Materials 836 | -9/Materials | Evolved 2 slots: Utility x2 837 | -9/Materials | Identified exit to Mines 1055 | -9/Materials | Met 8R-AWN 1072 | -9/Materials | Entered Mines 1074 | -9/Mines | Followed 8R-AWN into the Mines 1139 | -9/Mines | Discovered new exit (range 5) 1145 | -9/Mines | Identified exit to Exiles 1147 | -9/Mines | Entered Exiles 1178 | -9/Exiles | Discovered new exit (range 15) 1212 | -9/Exiles | Welcomed by 8R-AWN 1256 | -9/Exiles | Met EX-HEX 1467 | -9/Exiles | Met EX-DEC 1502 | -9/Exiles | Visited The Gauntlet 1744 | -9/Exiles | Learned location of Zion (-7) 1843 | -9/Exiles | Discovered new exit (range 10) 1982 | -9/Exiles | Met EX-BIN 2206 | -9/Exiles | Aligned with FarCom system 2208 | -9/Exiles | Given EX-Vault access code 2521 | -9/Exiles | Opened EX-Vault 2537 | -9/Exiles | Found Firepult 2549 | -9/Exiles | Found 0b10 Alert Chip 2593 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2675 | -9/Exiles | Learned about 8R-AWN's background 2833 | -9/Exiles | Identified exit to Mines 3245 | -9/Exiles | Stole two prototypes: Firepult, 0b10 Alert Chip 3245 | -9/Exiles | Entered Mines 3900 | -8/Mines | Discovered new exit (range 9) 3915 | -8/Mines | Identified exit to Materials 3919 | -8/Mines | Entered Materials 3919 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4226 | -8/Materials | Build established: Skirmisher 4849 | -8/Materials | Discovered new exit (range 4) 4867 | -8/Materials | Identified exit to Factory 5331 | -8/Materials | Discovered exit to Factory (range 7) 5343 | -8/Materials | Entered Factory 5343 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5345 | -7/Factory | FarCom data flow suspended 5455 | -7/Factory | Core integrity fell below 50% 5466 | -7/Factory | Core integrity fell below 20% 5469 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Imp. Terrain Scanner destroyed. U-05 Engineer lays Concrete. Lgt. Assault Rifle destroyed. U-05 Engineer lays Concrete. L-41 Fighter suffers critical hit (Burn). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Med. Laser severed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Mic. Nuclear Core destroyed. R-06 Scavenger collects Med. Laser. Particle Gun destroyed. Pulse Rifle destroyed. Imp. Utility Shielding destroyed. Signal Interpreter severed. 0b10 Alert Chip destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????? ?????????????? | | ??????????????????????????????? +????????????? | | ??????????????????????????????? #????????????? | | ?????????????? ??????????????? #????????????? | | ??????????????????????######## #????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ????????????????? | | ??????????????????????+ ?????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# #??#????????????????? | | ??##???????????######## #???????????????????? | | ??# ############ @ #???????????????????? | | ??# # l #???????????????????? | | ??#[ # #???????????????????? | | ??# # #? ?????????????????? | | ??# % ! # Y #???????????????????? | | ??# ]# ##"T####???????????????????? | | ??# # ##""##?????????????????????? | | ??# ! # r #####???????"??????????????? | | ??# ! # #??##??????????????????????? | | ??# + #??????????????????????????? | | ??# = ; #???#??????????????????????? | | ??# ""T ; #??????????#???????????????? | | ????""" #??? "?????????????????????? | | ??##### ##+## #??????????????????????????? | | =%* #?? ??????????????????????? | | #??????????????????????????? | | %%% """ #??????????????????????????? | | """ """ +? ????????????????????????? | | """ """ #??????????????????????????? | | ??###+###^ #??????????????????????????? | | ????????# """ """ ########???????????????????? | | ????????# """ """ #?????????? ????????? | | ????????# """ """ #?????? ????????????? | | ????????+ #???????????????????? | | ????????# " F" +? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% Follow The Leader Heavy Suspicion Morally Flexible Sixth Sense That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed RecoilSubdwellerWall Manual? 0 Play Time 00:41:22 Cumulative 4.6 hours Start 2026.02.06 @ 14:25:20 End 2026.02.06 @ 15:06:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b53a9f49-83a7-4cd8-9a50-473e78af1ddf