Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 04:25:38 Player: luckinvolved Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (2066) 2066 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (835) 835 TOTAL SCORE: 7326 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 136 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 225/225 System Corruption 1% Temperature Cool (0) Movement Walking (123) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Multi-Deuterium Engine > --- PROPULSION (4) --- Aluminum-VTOL Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Hacking Drone Bay (1/1) > --- WEAPON (3) ------- EM Construct/G Thermic Barrage Construct/G > --- INVENTORY (5) ---- Signal Interpreter Hacking Suite Authchip [Processor] Peak State ------------ > --- POWER ------------ Multi-Deuterium Engine > --- PROPULSION ------- Aluminum-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Hacking Drone Bay > --- WEAPON ----------- EM Construct/G Thermic Barrage Construct/G > --- INVENTORY -------- Signal Interpreter Hacking Suite Authchip [Processor] [Rating: 47] Favorites ----------- Power Constructs Engine Constructs Propulsion Constructs Treads Improved Treads Leg Constructs Flight Unit Improved Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Autogun Energy Gun Constructs Ballistic Gun Autogun Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . 4 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . Utility 3 | . . . 2 . . 1 . . . . . . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 41 | 6 14 . 9 3 3 3 . 2 . . 1 . Power 4 | 1 2 . . 1 . . . . . . . . Engine 4 | 1 2 . . 1 . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 6 | 2 2 . 2 . . . . . . . . . Treads 5 | 2 2 . 1 . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . Utility 13 | 1 3 . 5 . 1 2 . . . . 1 . Device 4 | . . . 1 . 1 1 . . . . 1 . Storage 3 | 1 1 . 1 . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . 2 . 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 18 | 2 7 . 2 2 2 1 . 2 . . . . Energy Gun 2 | . 2 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 12 | 2 4 . 1 1 2 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . 1 . 1 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . . . . . 1 . Parts Lost 15 | . . . . . 1 1 10 1 1 . . 1 Power 1 | . . . . . . . 1 . . . . . Propulsion 6 | . . . . . . . 3 1 1 . . 1 Utility 2 | . . . . . . . 2 . . . . . Weapon 6 | . . . . . 1 1 4 . . . . . Highest Loss Streak 8 | . . . . . 1 1 8 1 1 . . 1 To Critical Strikes 3 | . . . . . . . 3 . . . . . Average Slot Usage (%) 73 | . 97 100 94 100 76 64 49 18 36 30 45 46 Engine 9 | . 14 14 11 11 10 3 . . 6 7 7 7 Treads 11 | . 28 28 21 22 5 7 2 . 1 7 . . Leg 1 | . . . . . . . 3 4 . . 5 7 Device 11 | . . . 7 11 21 16 12 7 7 7 14 15 Storage 8 | . 14 14 11 11 11 7 3 . . . . . Protection 5 | . 11 14 20 22 . . . . . . . . Energy Gun 1 | . 1 . . . . . . 2 5 . 6 13 Energy Cannon 1 | . . . . . . 1 5 . 1 7 7 1 Ballistic Gun 16 | . 26 28 21 18 21 20 7 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 13 26 26 42 42 43 39 38 8 18 12 17 17 Greatest Support 55 | 40 46 46 46 46 46 20 30 14 55 36 36 18 Greatest Overweight (x) 11 | . . . 1 . 11 1 1 1 2 . . 1 Average Overweight (x) . | . . . . . 1 1 . . 1 . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 5 5 5 5 5 Average Capacity 10 | 6 9 10 11 15 15 15 9 5 5 5 5 5 Most Carried 15 | 2 10 10 15 15 15 13 13 5 3 3 3 3 Average Carried 8 | . 7 9 10 14 10 13 8 3 3 3 3 3 Final Capacity 15 | 8 10 10 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 2 10 10 15 15 14 13 5 3 3 3 3 3 Scrap Engine Consumption 111 | . . . . . 45 19 4 15 9 5 3 11 Constructs Created 10 | . . . . . 2 1 2 3 1 . 1 . Constructs Modified 26 | . . . . . 10 1 3 . 5 1 4 2 Class Distribution -------------------- 48% | Construct 47% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Gunner | -7/Factory Construct | -7/Waste Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Matter Collected 1763 | 194 318 141 326 68 394 60 . 156 78 . . 28 Remotely . | . . . . . . . . . . . . . Salvage Created 3194 | . 403 42 755 152 1175 286 . 156 152 . . 73 Parts 178 | . 27 4 44 13 53 16 . 8 6 . . 7 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 1 . . 7 Prevented 4 | . . . . . . . . . 3 . . 1 Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 50 | . 7 1 15 3 9 7 . 3 3 . . 2 Guns 46 | . 7 1 15 3 9 6 . 3 . . . 2 Cannons 3 | . . . . . . 1 . . 2 . . . Classes Destroyed 13 | . 6 . 3 1 2 1 . . . . . . Worker 2 | . 1 1 . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 13 | . 1 . 1 . 11 . . . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 6 | . 3 . . . . 2 . . . . . 1 Grunt 32 | . 4 1 12 3 2 4 . 3 3 . . . Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . Protector 1 | . . . . . 1 . . . . . . . Sentry 7 | . . . 2 . 5 . . . . . . . Programmer 2 | . . . . . . 1 . . . . . 1 Best Kill Streak 10 | . 3 1 10 4 6 3 . 3 3 . . 1 Combat Bots Only 9 | . 3 1 9 3 3 3 . 3 3 . . 1 Max Kills in Single Turn 2 | . 2 1 1 2 2 1 . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Hostile Shots Fired 359 | . 51 3 62 5 45 37 37 39 27 1 . 52 Missed 100 | . 7 1 20 1 15 10 2 16 10 1 . 17 Damage Taken 4743 | . 467 32 491 45 450 417 1630 362 296 . . 553 Core 882 | . 64 . 53 10 47 73 325 124 55 . . 131 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 18 | . 18 . . . . . . . . . . . Regen/Repaired (Parts) 683 | . . . . . 127 41 51 . 260 28 117 59 Core Remaining (%) 82 | 100 . 74 . . 72 . . . . . . . Volleys Fired 182 | . 30 3 32 6 49 19 1 17 16 . . 9 Largest 3 | . 2 2 2 2 2 3 2 1 1 . . 2 Hottest 123 | . 46 46 46 46 46 116 123 39 39 . . 79 Shots Fired 347 | . 60 7 64 12 97 54 2 17 16 . . 18 Gun 323 | . 60 7 64 12 97 48 . 17 . . . 18 Cannon 24 | . . . . . . 6 2 . 16 . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 299 | . 60 7 64 12 97 48 . 2 . . . 9 Thermal 32 | . . . . . . 6 2 15 . . . 9 Explosive . | . . . . . . . . . . . . . Electromagnetic 16 | . . . . . . . . . 16 . . . Robot Hit Streak 11 | . 7 3 10 6 11 5 1 5 6 . . 2 Robot Miss Streak 10 | . 4 2 1 1 2 2 1 2 3 . . 10 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 2 . 1 . 2 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . . . . Shots Hit Robots 222 | . 40 4 47 7 66 32 1 11 11 . . 3 Core Hits 112 | . 19 3 22 5 32 16 . 6 6 . . 3 Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . Melee Attacks 5 | . 1 . 2 2 . . . . . . . . Impact 5 | . 1 . 2 2 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3598 | . 553 80 723 116 1062 542 35 198 211 . . 78 Guns 3242 | . 553 58 723 116 1062 454 . 198 . . . 78 Cannons 334 | . . . . . . 88 35 . 211 . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 22 | . . 22 . . . . . . . . . . Kinetic 2986 | . 553 58 723 116 1062 454 . 20 . . . . Thermal 379 | . . . . . . 88 35 178 . . . 78 Explosive . | . . . . . . . . . . . . . Electromagnetic 211 | . . . . . . . . . 211 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 4 4 . . . . 12 12 12 12 12 1 Average Corruption 7 | . 3 4 . . . . 7 12 12 12 12 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 55 | . 11 9 . . . . 4 11 14 4 2 . Message Errors 12 | . 3 3 . . . . . 3 2 . 1 . Matter Fused 9 | . . 3 . . . . 3 3 . . . . Heat Flow Errors 5 | . 1 . . . . . . . 3 1 . . Energy Discharges 16 | . 5 2 . . . . 1 2 2 3 1 . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . . . 3 3 . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . Misfires 2 | . 1 1 . . . . . . . . . . Misdirections 2 | . . . . . . . . . 2 . . . Weapon Failures 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 12 | . . . . . . 12 . . . . . . Projectiles 12 | . . . . . . 12 . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 3 | . . 2 . . 1 . . . . . . . Targets Rammed 4 | . . 3 . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 309 | . 309 46 78 1 14 56 42 21 256 179 . 28 Average Temperature 73 | . 133 28 33 1 6 26 24 9 90 91 . 18 Received Heat Transfer 1101 | . 153 18 267 24 171 108 . 207 153 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 2 | . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . 1 . . . 1 Heat Transferred 703 | . . . . . . 148 37 407 . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Peak Influence 615 | . 156 50 521 277 244 615 215 201 . . . . Initial 400 | . . 23 11 163 108 400 215 91 . . . . Average 137 | . 70 24 290 237 67 502 197 114 . . . . Maximum Alert Level 2 | . . . 2 1 1 2 1 1 . . . . Low Security (%) 76 | 100 100 100 30 29 94 . 35 94 . . . . Level 1 13 | . . . 45 70 5 . 64 5 . . . . Level 2 10 | . . . 24 . . 100 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . 4 1 . 5 . 4 . . . . Investigation 7 | . 1 . 2 1 . 1 . 2 . . . . Extermination 2 | . . . . . . 1 . 1 . . . . Reinforcement 4 | . 1 . 2 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Distress Signals 3 | . 1 . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 15 2 24 3 10 8 6 5 6 6 . 9 Peak Tracking Total 9 | . 4 2 9 3 5 4 6 3 3 3 . 5 Tactical Retreats 7 | . . . 1 . . 1 . . . 3 . 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Traps Triggered 5 | . 3 . . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Machines Disabled 2 | . 1 . . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Machines Accessed 31 | . 7 . 4 3 11 1 . 4 1 . . . Terminals 20 | . 6 . 3 3 5 . . 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 10 | . 1 . 1 . 6 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 72 | . 18 . 8 3 29 3 . 10 1 . . . Successful 26 | . 5 . 4 1 11 2 . 2 1 . . . Failed 46 | . 13 . 4 2 18 1 . 8 . . . . Catastrophic 13 | . 5 . 2 1 4 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 58 | . 18 . 8 3 18 1 . 10 . . . . Terminals 48 | . 17 . 7 3 12 . . 9 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 23 | . 1 . 1 . 17 3 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . 2 . 1 1 1 . . . 1 . . . Part Schematic 1 | . . . . . 1 . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 4 1 . . . . . . Retrieve Components 5 | . . . . . 4 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 15 | . 3 . 3 . 6 1 . 2 . . . . Terminals 8 | . 2 . 2 . 3 . . 1 . . . . Botnet 8 | . 2 . 2 . 3 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 . 3 1 . 1 . . . . Tunnel 7 | . 1 . 1 . 3 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 6 . 2 3 9 . . 3 . . . . Full Trace Events 9 | . 1 . 2 . 5 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . . . . . 7 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Total Allies 6 | . . 2 . . . . . . . . 4 . Largest Group 4 | . . 2 . . . . . . . . 4 4 Highest-Rated Group 158 | . . 41 . . . . . . . . 158 158 Highest-Rated Ally 41 | . . 31 . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . . . . Ally Attacks 31 | . . 7 . . . . . . . . . 24 Total Damage 910 | . . 84 . . . . . . . . . 826 Kills 4 | . . 1 . . . . . . . . . 3 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 1 2 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Turns Passed 6118 | 83 986 436 633 192 1748 344 189 260 303 94 591 259 Spaces Moved 3743 | 49 529 245 315 98 683 116 134 284 275 200 614 201 Core 75 | 5 . . . . 14 . 49 7 . . . . Treads 2075 | 44 529 245 315 98 316 116 29 . 69 200 114 . Legs 745 | . . . . . . . 56 146 . . 342 201 Wheels 295 | . . . . . 204 . . . 91 . . . Hover 93 | . . . . . 93 . . . . . . . Flight 460 | . . . . . 56 . . 131 115 . 158 . Fastest Speed 47 | 50 160 160 160 160 160 246 50 47 47 47 47 88 Average Speed 141 | 148 160 160 160 160 231 246 135 78 97 47 81 96 Slowest Speed 600 | 160 160 160 240 160 600 246 246 107 187 47 108 123 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 82 50 30 15 96 4 72 7 46 34 77 34 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 8 | . 1 . 1 . 3 1 . 1 . . 1 . Known Exits Taken 4 | . 1 . 1 . . . . . 1 1 . . Unknown Exits Taken 6 | 1 . 1 . 1 1 . . 1 . . 1 . Scrap Searched 2 | . . . . . . . . . 1 1 . . Spaces Dug 2 | . 1 . 1 . . . . . . . . . Terrain Destroyed 2 | . 1 . 1 . . . . . . . . . Melee 2 | . 1 . 1 . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Total 4266 | 57 618 284 388 120 762 142 139 307 295 199 706 249 Wait 236 | . 21 30 19 8 14 3 5 1 4 . 92 39 Move 3732 | 48 528 244 314 97 682 116 133 283 274 199 613 201 Hop . | . . . . . . . . . . . . . Pick Up 30 | 3 12 2 7 1 4 . . 1 . . . . Fast Attach 22 | 5 6 . 4 2 1 2 . 1 . . 1 . Attach 6 | 1 . . 2 . 1 1 . 1 . . . . Detach . | . . . . . . . . . . . . . Swap 13 | . 8 . 3 1 1 . . . . . . . Drop 36 | . 12 2 5 3 9 1 . 3 1 . . . Fire 182 | . 30 3 32 6 49 19 1 17 16 . . 9 Melee 5 | . 1 . 2 2 . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . . 3 . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: [*Mat] / Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 13) 700 | -10/Materials | Discovered new exit (range 11) 897 | -10/Materials | Discovered new exit (range 7) 1070 | -10/Materials | Entered Mines 1479 | -10/Mines | Discovered new exit (range 5) 1506 | -10/Mines | Entered Materials 1506 | -9/Materials | Evolved 2 slots: Utility x2 1775 | -9/Materials | Destroyed 9 combat bots 1848 | -9/Materials | Discovered new exit (range 11) 1889 | -9/Materials | Identified exit to Mines 1889 | -9/Materials | Identified exit to Storage 2139 | -9/Materials | Entered Storage 2324 | -9/Storage | Used back door to open Recycling access 2324 | -9/Storage | Discovered new exit (range 5) 2331 | -9/Storage | Entered Recycling 2349 | -9/Recycling | Found Scrap Engine 2816 | -9/Recycling | Build established: Construct 3572 | -9/Recycling | Discovered new exit (range 9) 4079 | -9/Recycling | Entered Factory 4079 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4165 | -7/Factory | Garrison activated, responded to threat 4423 | -7/Factory | Sucked down chute 4423 | -7/Factory | Entered Waste 4438 | -7/Waste | EMP discharged 4489 | -7/Waste | Spotted C-40 Crusher 4497 | -7/Waste | Spotted C-40 Crusher 4511 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4514 | -7/Waste | Spotted C-40 Crusher 4517 | -7/Waste | Crushed by Compactor (1 part destroyed) 4530 | -7/Waste | Spotted C-40 Crusher 4538 | -7/Waste | EMP discharged 4538 | -7/Waste | System corruption reached 10% 4541 | -7/Waste | Spotted C-40 Crusher 4544 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4548 | -7/Waste | Spotted C-40 Crusher 4588 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4595 | -7/Waste | Core integrity fell below 50% 4604 | -7/Waste | Discovered new exit (range 14) 4612 | -7/Waste | Entered Factory 4619 | -7/Factory | Lost 8 parts (1p3n1u3w) 4870 | -7/Factory | Discovered new exit (range 5) 4872 | -7/Factory | Entered Lower Caves 4888 | -7/Lower Caves | Build established: Mutant 5013 | -7/Lower Caves | Encountered a Warlord checkpoint 5024 | -7/Lower Caves | Identified exit to Lower Caves 5157 | -7/Lower Caves | Core integrity fell below 20% 5175 | -7/Lower Caves | Entered another Lower Caves area 5205 | -7/Lower Caves | Identified exit to Zion 5256 | -7/Lower Caves | Spotted B-75 Beast 5262 | -7/Lower Caves | Learned Factory interactive machine intel 5264 | -7/Lower Caves | Build established: Construct 5269 | -7/Lower Caves | Entered Zion 5279 | -7/Zion | Given the Hacking Drone Bay 5279 | -7/Zion | Found Prototype Device 5279 | -7/Zion | Identified Hacking Drone Bay 5321 | -7/Zion | Discovered new exit (range 16) 5352 | -7/Zion | System corruption cleaned by Quarantine Array 5368 | -7/Zion | Learned location of Quarantine (-3) 5388 | -7/Zion | Learned Factory stockpile data 5515 | -7/Zion | Imprinted 5517 | -7/Zion | Declared Zion's savior 5592 | -7/Zion | Given A8's code to call for help 5655 | -7/Zion | Received a hallucinogenic algorithm 5860 | -7/Zion | Entered Proximity Caves 5860 | -6/Proximity Caves | Accompanied by 4 allies 5861 | -6/Proximity Caves | Identified exit to Factory 6056 | -6/Proximity Caves | Lost 4 allies 6119 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06032_ Arm. Scrap Engine consumes Corrupted Hvy. Riot Gun. 06032_ Acquired 2 matter. 06034_ Arm. Scrap Engine consumes Corrupted Imp. Deuterium Engine. 06036_ Aluminum-VTOL Exoskeleton destroyed. 06036_ Aluminum-VTOL Exoskeleton core remains intact and functional. 06056_ VTOL Module melted. 06056_ S-27 Virus destroyed. 06064_ Arm. Scrap Engine consumes VTOL Module. 06064_ Autogun fries itself beyond repair. 06065_ Arm. Scrap Engine consumes Lgt. Nuclear Core. 06065_ Acquired 10 matter. 06082_ P-60 Hacker destroyed. 06088_ Mic. Nuclear Core fries itself beyond repair. 06089_ Acquired 6 matter. 06094_ Imp. Heat Sink fries itself beyond repair. 06094_ Remote Datajack fries itself beyond repair. 06096_ Imp. Heat Sink fries itself beyond repair. 06098_ Scrap Engine modifies Kinetic Wave Construct/G: Max Damage -5, Range -4, Min Damage -2 Renamed EM Construct/G. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ??????????????###???????????????????????????? | | ??? ?????????????## ##??????????????????????????? | | ??? #????????##??# #??????????????????????????? | | ??? #??????## ### ##?????????????????????????? | | ???# ####### ## ##????????????????????????? | | ???# ## #????????????????????????? | | ??## % ## ## #????????????????????????? | | ??# ### ## ##???????????????????????? | | ??# ### ##??????????????????????? | | ???# ## ##########?????????????? | | ????# #?????????????? | | ????# ### @ #?????????????? | | ???## ####?# ###### #?????????????? | | ?### ! ####??# #????????????????????? | | ## %! ## #??### ???????????????????? | | ## ! #????## ??????????????????? | | ### %! ###?????# ""?????????????????? | | #?### ##???????# """ ????????????????? | | ###### %! ##????????# # """ ???????????????? | | ## #?????????# # """ ?"??????????????? | | %## %###?????????? # "??????????????????? | | ## #### ###?????????? #? ??????????????????? | | ?## ##??##% ####??????? ?##??????????????????? | | ??# #????## ##?????? ?????????????????????? | | ?# #????# ##????? ?????????????????????? | | # #???## ##????ss ?????????????????????? | | # #??## ##??? ?????????????????????? | | ####??# #???????????????????????????? | | ## ##????# #??????????????????????????? | | ?##?????# #??????????????????????????? | | ????????# ?????????????????????????? | | ????????### ???????????????????????? | | #####?????# ###??????????????????????? | | #???? #????????????????????????? | | ### #??? ## #????????????????????????? | | ??????? #? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 33 Evasion (%) 60 Recoil Reduction 3 Authchip Count 4 Item Schematics ----------------- Terrain Scan Processor | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonMachineTearclaws Manual? 0 Play Time 00:39:05 Cumulative 70.0 hours Start 2024.05.01 @ 03:47:42 End 2024.05.01 @ 04:25:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 100 Adventurer 5 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 37 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 44% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a210374-0b42-4676-9e34-9c5ef128c77f