Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 20:01:39 Player: Petvaria Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (80) 400 Value Destroyed (1984) 1984 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1191) 1191 TOTAL SCORE: 11875 Bonus ------- Follower Combat Kills 191 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 154/300 Energy 97/100 System Corruption 10% Temperature Warm (171) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Terrain Scan Processor Improved Salvage Targeting Computer Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Skeleton Box Enhanced Nova Cannon Enhanced Hardcell Cannon Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Machine Analyzer Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Gauss Cannon Power Sword > --- INVENTORY -------- Improved Terrain Scanner Hardened Light Armor Plating Skeleton Box Heavy Missile Launcher [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion None Utility Improved Salvage Targeting Computer Device Seismic Detector Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Power Sword Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 2 . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 69 | 2 3 . 6 1 . 1 4 13 7 2 . . 14 4 9 3 Power 5 | . . . 1 . . . . 2 1 1 . . . . . . Engine 3 | . . . 1 . . . . 1 . 1 . . . . . . Core 2 | . . . . . . . . 1 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 44 | 1 1 . 3 . . . 3 7 3 1 . . 12 4 6 3 Device 8 | 1 . . 1 . . . 2 1 1 . . . . . 2 . Storage . | . . . . . . . . . . . . . . . . . Processor 25 | . 1 . 2 . . . 1 3 . 1 . . 10 3 3 1 Hackware 10 | . . . . . . . . 3 2 . . . 2 1 1 1 Protection 1 | . . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 20 | 1 2 . 2 1 . 1 1 4 3 . . . 2 . 3 . Energy Gun 3 | 1 . . . . . . . 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . 2 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . 1 . . . . 1 . 1 . Launcher 5 | . 1 . . . . 1 . 2 1 . . . . . . . Special Weapon 2 | . . . . 1 . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . 1 . . . . . . . 1 . . . 1 . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . 2 2 . . . 1 . 2 . Parts Lost 36 | . . . . . . . 5 . 3 . 7 . . 3 9 9 Power 4 | . . . . . . . 1 . 1 . 2 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 27 | . . . . . . . 2 . 1 . 5 . . 3 7 9 Weapon 5 | . . . . . . . 2 . 1 . . . . . 2 . Highest Loss Streak 7 | . . . . . . . 2 . 2 . 7 . . 3 6 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 4 | 1 4 4 4 5 5 5 4 4 3 4 4 4 4 4 4 4 Power . | 1 1 1 . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 1 | . 2 3 2 3 3 3 2 1 . . . . 1 2 2 . Weapon 1 | . 1 . 1 2 1 1 1 1 2 3 3 3 2 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 10 | . 2 . . 1 . . . 1 . 1 . . 1 1 1 2 Power 2 | . 1 . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 3 | . 1 . . . . . . 1 . . . . . 1 . . Weapon 4 | . . . . 1 . . . . . . . . 1 . 1 1 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 61 | . 41 42 62 77 77 77 70 67 73 75 66 22 65 78 52 30 Engine 2 | . . . 5 11 11 11 7 1 4 5 4 . . . . . Device 8 | . 14 14 16 22 22 22 25 9 11 11 6 . . . 1 1 Processor 32 | . 12 14 23 22 22 22 21 31 26 28 28 17 53 62 36 19 Hackware 8 | . . . . . . . . 13 24 23 20 . 7 10 11 8 Energy Gun 2 | . 14 14 5 . . . . 5 1 . . . . . . . Ballistic Gun 3 | . . . 11 17 18 21 15 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 5 4 4 5 3 2 . Peak Build Rating 72 | 2 4 4 11 11 11 12 17 35 40 43 42 19 62 72 71 53 Average Rating 32 | . 3 3 7 10 10 11 13 27 33 41 33 15 50 65 55 34 On Entrance 20 | . 2 3 3 11 11 11 11 10 29 38 41 11 15 59 57 40 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 14 | 2 2 2 8 8 8 8 9 12 14 10 10 3 10 3 13 7 Greatest Support 12 | 3 3 3 9 9 9 9 9 12 12 12 12 3 3 3 3 3 Greatest Overweight (x) 4 | . . . . . . . 2 3 2 . 1 . 3 . 4 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 5 4 4 3 4 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 4 5 5 5 5 4 5 5 5 4 Class Distribution -------------------- 49% | Hacker-Scout 20% | Mutant 16% | Scout 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/DSF Scout | -5/Garrison Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Matter Collected 2309 | 220 64 . 201 . . 66 149 328 320 103 . 78 103 242 340 95 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2722 | 24 229 13 223 . . . 125 234 356 154 . 280 168 254 525 137 Parts 169 | 5 23 1 14 . . . 9 18 19 5 . 6 19 14 21 15 Haulers Intercepted 9 | . 2 . 3 . . . . 2 1 . . . . . 1 . Recyclers Shooed 2 | . . . . . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Combat Hostiles Destroyed 33 | . 6 3 . . . . 4 . 6 . . 1 5 2 3 3 Melee 2 | . . . . . . . . . 1 . . 1 . . . . Guns 1 | . . . . . . . 1 . . . . . . . . . Cannons 8 | . . . . . . . . . 1 . . . . 2 2 3 AOE 22 | . 6 3 . . . . 3 . 4 . . . 5 . 1 . Classes Destroyed 12 | 1 5 . 2 . . . . 2 1 . . . . . 1 . Worker 4 | . . . 1 . . . . . 1 . . . . 2 . . Builder 7 | . 4 . . . . . . 2 . . . . . . 1 . Tunneler 7 | 1 . . . . . . 1 1 . . . . 2 2 . . Hauler 9 | . 2 . 3 . . . . 2 1 . . . . . 1 . Recycler 6 | . . . . . . . . 1 1 1 . . . 1 2 . Mechanic 4 | . . . 1 . . . 1 . . 1 . . . . 1 . Operator 6 | . 1 . 2 . . . . . 1 . . . 2 . . . Watcher 4 | . . . . . . . . 1 1 . . . 1 . 1 . Swarmer 18 | . 3 3 . . . . 3 . 4 . . . 5 . . . Cutter 3 | . . . . . . . . . . . . . . . 3 . Grunt 5 | . 3 . . . . . 1 . 1 . . . . . . . Programmer 7 | . . . . . . . . . 1 . . 1 . 2 . 3 Best Kill Streak 9 | 1 9 3 3 . . . 5 2 5 1 . 1 5 3 3 3 Combat Bots Only 6 | . 6 3 . . . . 4 . 5 . . 1 5 2 3 3 Max Kills in Single Turn 4 | 1 3 2 1 . . . 2 1 3 1 . 1 4 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 . . . . 1 . 3 . . . 4 . 1 . Melee 1 | . . . . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Hostile Shots Fired 381 | . 5 1 2 . . . 38 37 34 . 66 13 7 14 28 136 Missed 149 | . 1 1 . . . . 10 22 15 . 24 5 3 3 11 54 Hits 232 | . 4 . 2 . . . 28 15 19 . 42 8 4 11 17 82 Melee 16 | . . . . . . . 4 . . . 4 . . . 8 . Projectile 216 | . 4 . 2 . . . 24 15 19 . 38 8 4 11 9 82 AOE 8 | . . . . . . . . . . . 3 . . . 3 2 Critical Strikes 16 | . . . . . . . 4 . . . 4 1 . . 4 3 Damage Taken 5753 | . 43 . 26 . . . 646 114 538 . 959 158 58 328 648 2235 Core 3523 | . . . 26 . . . 350 42 139 . 791 121 29 140 264 1621 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 150 | . . . . . . . . . 52 39 . . . . 59 . Core Remaining (%) 78 | 100 . 100 . . . 93 36 94 83 . . 8 97 89 81 . Volleys Fired 209 | 2 21 2 24 2 . 4 15 44 35 . . 8 8 15 15 14 Largest 2 | 1 1 1 2 1 . 1 2 1 1 . . 1 1 1 1 1 Hottest 100 | 40 40 30 60 100 . 30 100 61 61 . . 40 51 51 58 58 Shots Fired 236 | 2 21 2 43 2 . 4 23 44 35 . . 8 8 15 15 14 Gun 100 | 2 13 . 43 . . . 16 23 3 . . . . . . . Cannon 107 | . . . . . . . . 20 31 . . 8 6 15 13 14 Launcher 26 | . 8 2 . . . 4 6 1 1 . . . 2 . 2 . Special 3 | . . . . 2 . . 1 . . . . . . . . . Kinetic 154 | . . . 31 . . . 16 20 31 . . 8 6 15 13 14 Thermal 56 | 2 13 . 12 2 . . 1 23 3 . . . . . . . Explosive 26 | . 8 2 . . . 4 6 1 1 . . . 2 . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 2 12 . 11 . . . 8 11 3 . . . . 9 1 4 Robot Miss Streak 3 | . 1 . 3 . . . 1 3 1 . . . . 1 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 151 | 2 13 . 29 . . . 12 18 13 3 . 16 7 18 14 6 Core Hits 114 | 1 22 4 13 . . . 11 8 16 2 . 5 9 7 13 3 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . . . . . 3 2 . . . . 4 . . Burn 3 | . . . . . . . . 3 . . . . . . . . Blast 5 | . . . . . . . . . 1 . . . . 4 . . Sever 1 | . . . . . . . . . 1 . . . . . . . Melee Attacks 214 | . 2 . . . . . . . 21 5 14 36 52 59 20 5 Impact . | . . . . . . . . . . . . . . . . . Slashing 207 | . 2 . . . . . . . 21 5 14 36 52 59 18 . Piercing 7 | . . . . . . . . . . . . . . . 2 5 Sneak Attacks 19 | . . . . . . . . . 2 2 . . 4 6 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7977 | 22 724 138 338 . . . 462 390 1597 198 . 849 912 1084 929 334 Guns 1014 | 22 142 . 338 . . . 152 340 20 . . . . . . . Cannons 1129 | . . . . . . . . 50 138 . . . . 496 115 330 Explosions 2546 | . 582 138 . . . . 310 . 990 . . . 370 . 156 . Melee 3260 | . . . . . . . . . 449 198 . 849 542 588 634 . Ramming 28 | . . . . . . . . . . . . . . . 24 4 Kinetic 1510 | . . . 229 . . . 152 50 138 . . . . 496 115 330 Thermal 633 | 22 142 . 109 . . . . 340 20 . . . . . . . Explosive 2546 | . 582 138 . . . . 310 . 990 . . . 370 . 156 . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 3260 | . . . . . . . . . 449 198 . 849 542 588 634 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . . . . . 12 16 10 Average Corruption 10 | . . . . . . . . . . . . . . 11 12 9 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 30 | . . . . . . . . . . . . . . 3 14 13 Message Errors 7 | . . . . . . . . . . . . . . . 2 5 Matter Fused 9 | . . . . . . . . . . . . . . 2 5 2 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 2 3 Energy Discharges 5 | . . . . . . . . . . . . . . . 4 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . 1 1 1 Alerts 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 746 | . 26 . . . . . 21 . 187 47 . . 126 270 69 . Projectiles 47 | . . . . . . . . . . . . . . 47 . . Explosions 189 | . 26 . . . . . 21 . 121 . . . 21 . . . Melee 510 | . . . . . . . . . 66 47 . . 105 223 69 . Knockbacks 9 | . . . . . . . . . 2 . . . . 3 1 3 Impact 1 | . . . . . . . . . . . . . . . 1 . Kinetic 8 | . . . . . . . . . 2 . . . . 3 . 3 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 348 | . . . . . . . 91 19 226 . . . . . 10 2 Shots 9 | . . . . . . . 5 1 3 . . . . . . . Rammed 6 | . . . . . . . . . . . . . . . 5 1 Targets Rammed 6 | . . . . . . . . . . . . . . . 5 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 269 | . 5 . 13 39 . . 15 30 28 . . . . 4 269 178 Average Temperature 35 | . 5 . 4 21 . . 6 8 16 . . . . 4 150 93 Received Heat Transfer 519 | . 15 . 15 . . . 198 24 48 . 183 . . . 27 9 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . . . Heat Transferred 1513 | 50 325 . 250 . . . . 851 37 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Maximum Alert Level 1 | . 1 . . . . . . . 1 . . . . . 1 1 Low Security (%) 94 | 100 67 100 100 100 . 100 100 100 93 100 100 100 100 100 79 78 Level 1 5 | . 32 . . . . . . . 6 . . . . . 20 21 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 296 | 5 254 194 90 26 . 14 141 62 296 16 40 101 162 91 272 271 Initial 91 | . . 91 20 26 . . . 32 4 11 . . 52 81 18 87 Average 51 | . 87 127 40 4 . 1 47 16 53 2 12 57 32 23 104 117 Influence Increases 3632 | 5 298 103 215 2 . 29 252 170 618 16 54 141 366 287 574 502 Destroy 0b10 Robot/C 780 | . 120 60 100 . . . 80 . 120 . . 40 100 40 60 60 Destroy 0b10 Robot/NC 250 | 5 35 . 35 . . . 15 35 25 10 . 10 25 25 30 . Destroy Leader 176 | . 34 10 36 . . . 10 6 24 . . 10 12 10 14 10 Allied During Kill 34 | . . . 29 . . . . . . . . 5 . . . . Successful Hack 147 | . . . . . . . . 16 8 2 . 28 22 24 47 . Disable Machine 315 | . . 30 . . . . 15 30 180 . . . 30 15 . 15 Destroy Structure 640 | . 19 3 . 2 . 29 42 23 96 4 24 48 102 98 93 57 Partial Spotted 150 | . 15 . 15 . . . 15 30 15 . . . 15 . 30 15 Lose Combat Pursuer 1140 | . 75 . . . . . 75 30 150 . 30 . 60 75 300 345 Influence Decreases 3485 | 5 62 285 200 71 . 29 180 232 605 39 54 40 311 411 460 501 Entered New Map 477 | . . 145 34 43 . . . 40 6 12 . . 49 75 14 59 Time Decay 2003 | 5 62 140 130 28 . 29 130 182 272 11 . . 252 254 246 262 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . 100 100 Lost Part 304 | . . . . . . . 50 . 30 . 52 . . 2 90 80 Lost Ally 118 | . . . 36 . . . . 10 10 . 2 40 10 . 10 . Purge Threat 383 | . . . . . . . . . 287 16 . . . 80 . . Squads Dispatched 39 | . 2 . 2 . . . 3 3 4 . 1 . 2 8 7 7 Investigation 1 | . . . . . . . . . . . . . . 1 . . Extermination 14 | . . . . . . . . 2 2 . . . 2 4 1 3 Reinforcement 21 | . 2 . 2 . . . 2 . 2 . 1 . . 2 6 4 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 1 1 . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 1 1 Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Distress Signals 23 | . 2 . 2 . . . 3 . 4 . . . 1 1 6 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 202 | . 15 3 11 . . . 24 13 28 . 8 2 16 5 38 39 Peak Tracking Total 17 | . 9 3 3 . . . 10 5 6 . 6 2 6 7 17 17 Tactical Retreats 37 | . 1 . . . . . 3 1 8 . 2 . 3 1 8 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Traps Triggered 9 | . . . . . . . . 3 1 . . . 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Machines Disabled 21 | . . 2 . . . . 1 2 12 . . . 2 1 . 1 Max in Single Turn 2 | . . 2 . . . . 1 1 2 . . . 1 1 . 1 Garrison Access 3 | . . . . . . . . 1 1 . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Machines Accessed 46 | . 1 . 1 1 2 . 1 6 8 4 . 1 9 6 5 1 Terminals 27 | . 1 . 1 . . . . 3 5 2 . 1 7 4 2 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 4 | . . . . . . . . . 2 1 . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . Scanalyzers 4 | . . . . . . . 1 1 . 1 . . . . 1 . Garrison Access 6 | . . . . . . . . 1 1 . . . 1 2 1 . Total Hacks 95 | . 2 . 3 1 2 . 3 10 16 8 . 2 23 9 15 1 Successful 44 | . . . . 1 2 . 1 7 11 6 . 2 4 4 6 . Failed 49 | . 2 . 3 . . . 1 3 5 1 . . 19 5 9 1 Catastrophic 4 | . . . . . . . . 1 . . . . 2 . 1 . Database Lockouts 2 | . . . . . . . 1 . . 1 . . . . . . Manual 42 | . 2 . 3 . 1 . . 5 8 1 . 1 11 3 6 1 Terminals 55 | . 2 . 3 . . . . 5 10 4 . 2 16 6 6 1 Fabricators 2 | . . . . . . . . 2 . . . . . . . . Repair Stations 9 | . . . . . . . . . 4 2 . . . . 3 . Recycling Units 2 | . . . . . . . . . . . . . 2 . . . Scanalyzers 10 | . . . . . . . 3 2 . 2 . . . . 3 . Garrison Access 14 | . . . . . . . . 1 2 . . . 5 3 3 . Terminal Hacks 14 | . . . . 1 2 . . 1 3 3 . 1 1 2 . . Record 1 | . . . . . 1 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . 1 . . Level Access Points 3 | . . . . . . . . 1 1 . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . Unreport Threat 5 | . . . . . . . . . 2 2 . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . Network Status 2 | . . . . . . . . 2 . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . 4 2 . . . . 2 . Scan Component 4 | . . . . . . . . . 2 1 . . . . 1 . Repair 4 | . . . . . . . . . 2 1 . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 2 . . . Process 1 | . . . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . Scanalyzer 6 | . . . . . . . 1 2 . 1 . . . . 2 . Retrieve Study 6 | . . . . . . . 1 2 . 1 . . . . 2 . Garrison Access Hacks 3 | . . . . . . . . 1 1 . . . . . 1 . Seal Access 3 | . . . . . . . . 1 1 . . . . . 1 . Unauthorized Hacks 9 | . . . . . . . . 1 3 . . 1 1 2 1 . Terminals 9 | . . . . . . . . 1 3 . . 1 1 2 1 . Assimilate 6 | . . . . . . . . 1 3 . . . 1 . 1 . Botnet 2 | . . . . . . . . . . . . 1 . 1 . . Operators 1 | . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . 1 . . . Hacking Detections 32 | . 1 . 1 . . . . 2 6 3 . 1 8 5 4 1 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . 1 2 . 1 . . . . 2 . Parts Repaired 4 | . . . . . . . . . 2 1 . . . . 1 . Time 81 | . . . . . . . . . 52 13 . . . . 16 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 11 | . . . . . . . . . . . . . 11 . . . Retrieved Matter 11 | . . . . . . . . . . . . . 11 . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Total Allies 12 | . . 5 . . . . . 1 2 . . 2 1 . 1 . Largest Group 5 | . . 5 5 2 2 1 . 1 1 1 1 2 1 . 1 . Highest-Rated Group 160 | . . 88 88 47 47 16 . 10 26 26 26 160 23 . 10 . Highest-Rated Ally 80 | . . 31 31 31 31 16 . 10 26 26 26 80 23 . 10 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 39 | . . . 26 6 . 2 . . . . . 5 . . . . Total Damage 556 | . . . 225 106 . 17 . . . . . 208 . . . . Kills 11 | . . . 5 5 . . . . . . . 1 . . . . Allies Corrupted 2 | . . . . . . . . . 1 . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Active Infowar (turns) 5980 | 1 206 280 291 206 213 281 325 693 755 123 82 297 710 818 470 229 Optics 4958 | . . . 183 206 213 281 325 693 755 123 82 297 710 818 272 . Terrain 427 | . . . . . . . . . . . . . . . 198 229 Structural 299 | . . . . . . . 299 . . . . . . . . . Seismic 1970 | 1 206 280 291 206 213 281 325 167 . . . . . . . . T.N.C. 2740 | . . . 285 206 213 281 261 537 755 123 79 . . . . . Machine Analysis 3537 | . . . . . . . . 547 755 123 82 297 710 818 205 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Turns Passed 6440 | 32 206 280 291 206 213 281 325 693 755 123 82 297 710 818 528 600 Spaces Moved 7837 | 42 279 266 306 294 207 308 386 921 960 159 87 283 765 1121 599 854 Core 7837 | 42 279 266 306 294 207 308 386 921 960 159 87 283 765 1121 599 854 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 50 50 50 50 52 52 52 50 50 50 50 50 50 58 Slowest Speed 250 | 50 50 50 50 50 50 50 150 200 150 50 100 50 200 50 250 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 27 | . . . . . . . . 3 4 . . 9 7 4 . . Cave-ins Triggered 3 | . . . . . . . . . 1 . . . . 1 1 . Exploration Rate (%) 40 | 3 54 59 29 55 61 80 45 29 29 4 83 38 28 33 24 29 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . . 1 . 1 . . . . . . . . . . Spaces Dug 198 | . . . . 1 . . 1 10 32 2 12 17 46 53 14 10 Terrain Destroyed 502 | . 23 3 . 2 . 59 60 33 114 2 12 21 56 54 45 18 Melee 139 | . . . . . . . . . 11 2 12 10 41 50 9 4 Projectile 79 | . . . . 2 . . 1 14 23 . . 11 5 4 12 7 AOE 284 | . 23 3 . . . 59 59 19 80 . . . 10 . 24 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Gar Fac Res Res Acc Total 9662 | 50 322 410 406 346 315 428 482 1093 1150 193 103 376 998 1274 781 935 Wait 1098 | . 7 141 60 48 106 113 66 43 101 22 1 43 144 66 100 37 Move 7822 | 41 278 265 305 293 206 307 385 920 959 158 86 282 764 1120 599 854 Hop . | . . . . . . . . . . . . . . . . . Pick Up 56 | 5 6 . 6 1 1 . 3 9 8 3 . . 3 2 8 1 Fast Attach 37 | . . . 1 . . . 1 5 2 1 . . 14 4 8 1 Attach 72 | 2 3 1 5 . . . 4 11 14 . 1 3 3 2 11 12 Detach 44 | . 2 1 . . . . . 7 7 . 1 2 4 2 8 10 Swap 21 | . . . 1 1 1 4 6 3 . 2 . . 2 1 . . Drop 39 | . 3 . 4 1 1 . 2 8 3 2 . . 4 3 8 . Fire 209 | 2 21 2 24 2 . 4 15 44 35 . . 8 8 15 15 14 Melee 214 | . 2 . . . . . . . 21 5 14 36 52 59 20 5 Ram 5 | . . . . . . . . . . . . . . . 4 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . 43 . . . . . . . . Rewire 2 | . . . . . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res / *Qua x2) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 6) 203 | -10/Materials | Discovered new exit (range 16) 234 | -10/Materials | Discovered new exit (range 11) 239 | -10/Materials | Entered Mines 276 | -10/Mines | Learned location of 1 exit from Materials 276 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 304 | -10/Mines | Build established: Mutant 349 | -10/Mines | Found a hidden stash of uninstalled traps 375 | -10/Mines | Discovered new exit (range 8) 519 | -10/Mines | Entered Materials 519 | -9/Materials | Accompanied by 5 allies 519 | -9/Materials | Evolved 2 slots: Utility x2 520 | -9/Materials | Identified exit to Storage 524 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 549 | -9/Materials | Discovered new exit (range 15) 810 | -9/Materials | Entered Mines 810 | -9/Mines | Accompanied by 2 allies 811 | -9/Mines | Learned location of Storage (-9) 812 | -9/Mines | Learned location of Zion (-7) 846 | -9/Mines | Assembled infested the area 966 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 976 | -9/Mines | Learned location of 1 exit from Materials 983 | -9/Mines | Met 8R-AWN 1008 | -9/Mines | Discovered new exit (range 5) 1016 | -9/Mines | Entered Exiles 1016 | -9/Exiles | Accompanied by 2 allies 1029 | -9/Exiles | Welcomed by 8R-AWN 1037 | -9/Exiles | Met EX-HEX 1046 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1051 | -9/Exiles | Met EX-BIN 1057 | -9/Exiles | Aligned with FarCom system 1058 | -9/Exiles | Given EX-Vault access code 1069 | -9/Exiles | Opened EX-Vault 1075 | -9/Exiles | Found Skeleton Box 1085 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1098 | -9/Exiles | Met EX-DEC 1116 | -9/Exiles | Discovered new exit (range 16) 1229 | -9/Exiles | Left Exiles lab with Skeleton Box 1229 | -9/Exiles | Entered Mines 1229 | -8/Mines | Accompanied by 1 ally 1508 | -8/Mines | Discovered new exit (range 5) 1510 | -8/Mines | Entered Materials 1510 | -8/Materials | Evolved 2 slots: Utility x2 1511 | -8/Materials | Identified exit to Factory 1621 | -8/Materials | Central database locked down 1755 | -8/Materials | Garrison activated, responded to threat 1830 | -8/Materials | Discovered exit to Factory (range 10) 1834 | -8/Materials | Core integrity fell below 50% 1835 | -8/Materials | Entered Factory 1835 | -7/Factory | Evolved 2 slots: Utility x2 1882 | -7/Factory | Noticed a derelict Sapper rigging charges 1886 | -7/Factory | Garrison activated, responded to threat 1987 | -7/Factory | Found Prototype Launcher 1987 | -7/Factory | Identified Rocket Array 2314 | -7/Factory | Discovered new exit (range 15) 2317 | -7/Factory | Identified exit to Factory 2528 | -7/Factory | Entered another Factory area 2528 | -6/Factory | Evolved 2 slots: Utility x2 2737 | -6/Factory | Repaired Lgt. Ion Engine+ 2788 | -6/Factory | Crushed by falling debris 2992 | -6/Factory | Repaired Broken Adv. Weight Redist. System 3060 | -6/Factory | Build established: Hacker-Scout 3093 | -6/Factory | Identified exit to Factory 3283 | -6/Factory | Entered another Factory area 3283 | -5/Factory | Accompanied by 1 ally 3283 | -5/Factory | Evolved 2 slots: Utility x2 3298 | -5/Factory | Identified exit to DSF 3308 | -5/Factory | Central database locked down 3370 | -5/Factory | Repaired Lgt. Ion Engine+ 3406 | -5/Factory | Entered DSF 3406 | -5/DSF | Accompanied by 1 ally 3421 | -5/DSF | Additional patrols routed to DSF 3475 | -5/DSF | Discovered new exit (range 18) 3478 | -5/DSF | Core integrity fell below 50% 3488 | -5/DSF | Entered Garrison 3496 | -5/Garrison | Found embedded Infiltrators 3510 | -5/Garrison | Lost 7 parts (2p5u) 3581 | -5/Garrison | Discovered new exit (range 8) 3598 | -5/Garrison | Triggered checkpoint 3607 | -5/Garrison | Core integrity fell below 20% 3755 | -5/Garrison | Discovered new exit (range 6) 3780 | -5/Garrison | Build established: Scout 3785 | -5/Garrison | Entered Factory 3785 | -4/Factory | Evolved 2 slots: Utility x2 4184 | -4/Factory | Spotted B-86 Titan 4351 | -4/Factory | Identified exit to Research 4380 | -4/Factory | Build established: Hacker-Scout 4471 | -4/Factory | Spotted B-86 Titan 4495 | -4/Factory | Entered Research 4495 | -3/Research | Evolved 2 slots: Utility x2 4507 | -3/Research | Discovered new exit (range 9) 4511 | -3/Research | Identified exit to Quarantine 4583 | -3/Research | Discovered exit to Quarantine (range 17) 5229 | -3/Research | Crushed by falling debris 5231 | -3/Research | System corruption reached 10% 5250 | -3/Research | Garrison activated, responded to threat 5261 | -3/Research | Lost 3 parts (3u) 5300 | -3/Research | Discovered new exit (range 19) 5310 | -3/Research | Identified exit to Research 5313 | -3/Research | Entered another Research area 5313 | -2/Research | Evolved 2 slots: Utility x2 5333 | -2/Research | Repaired Power Sword 5415 | -2/Research | Found Prototype Processor 5415 | -2/Research | Identified Exp. Core Analyzer 5418 | -2/Research | Found Exp. Core Analyzer 5478 | -2/Research | Spotted B-90 Cyclops 5518 | -2/Research | Crushed by falling debris 5581 | -2/Research | System corruption reached 10% 5616 | -2/Research | Lost 6 parts (4u2w) 5692 | -2/Research | Discovered new exit (range 4) 5694 | -2/Research | Identified exit to Testing 5754 | -2/Research | Assembled infested ambush trap array 5810 | -2/Research | Discovered new exit (range 11) 5813 | -2/Research | Search patrols dispatched 5840 | -2/Research | Identified exit to Access 5841 | -2/Research | Entered Access 5841 | -1/Access | Evolved 2 slots: Utility x2 6103 | -1/Access | Lost 3 parts (3u) 6141 | -1/Access | Core integrity fell below 50% 6218 | -1/Access | System corruption reached 10% 6341 | -1/Access | Search patrols dispatched 6360 | -1/Access | Build established: Hacker-Mutant 6368 | -1/Access | Core integrity fell below 20% 6394 | -1/Access | Energy Cycler disabled 6441 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Penetrated by Slug. Adv. Signal Interpreter destroyed. ALERT: Power surge detected, dispatching additional patrols. Energy Cycler explodes. System corrupted: Matter fused (-9). Slug penetrates Wall. Penetrated by Slug. Imp. Salvage Targeting Computer destroyed. Slug penetrates Wall. &8RR|GEG502XSU9ZZ%YCN&%PYTQ D#CAVU=3AMH> ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9P. Hacking Suite destroyed. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. System corrupted: Heat flow error (+214). C-30 ARC bursts open, deploying its payload. L-61 Swordsman unfolds itself. G-73 Enforcer unfolds itself. Map ----- +----------------------------------------------------+ | ######?####?# # ? ##?####?#????? | | #####?##?#?## #?? ##?##?##?????? | | #??######?#?# # ##???#??#????? | | #?#########?# + ##? ####?"?? | | ####?########+###########?#? ?? ? ??? | | #### #####?####! ##?##?### ? ????? | | ???# # ? # ####??#?# ????????? | | ?? # # ? #! ##?#?####?##???????? | | ?? # #? ??# #?#?##?####?#??????? | | ?? # #? ? ??##"############??#?##??#??#? ? | | ???# ##+######## # ? ? ???? ?? | | ???# + # ?? ? ? ???? | | ???# # # ? ?? ???? ? | | ?# # s # ?"?"??? ? ?? | | ? # + # ??""""????? ? | | ? # ##+#####+######## ""s s # """?? ????? | | # # ??? # ### """ s #? ??"??? ???? | | ?# #? #] ### "T # ? ??????# ?? | | #### # # ### """ # ??? ? ???? | | # #! # ### "" # ? ?? ??? | | # # / #?# # ?? ? ? ? ???? | | # # # ### ##????#?#???#??? | | # #############s#########+###########?###?????? | | # sss t gl w ????? | | + g g ?? ?? | | # A @ g ?? ??? | | ###+#####+###############+####+########???????? | | ## !%= #??###? ??? ? #??#???#?#????? | | ## * ###?## ? ???? ? ???? ?????????? | | ## ##?#?? ? ?? ?????#? ? ? ??????? | | ## ##?#?# " ??????? ??? ?? ???????? | | ##### ##???#"??? ?? ??#????? ???????? | | ##?## #??????"???? ? g?gg ??????????? | | ?#?## #???##? ? ? ??????g ?? ?????????? | | ??##"= * #??### ???? ??? ??????????????? | | ?#### = ##?#?#?? ?? ?? ?????????????????? | | #??## #??#????????????????????????????? | | ##??# ##?#?? ??"???? ? ???????????????? | | ?#### H #?##??? ?????"? ????????????????? | | ###########/###########?##???????????????????????? | | # #???##?????????????????????? | | # #?#??#??#??????????????????? | | # #???#??????????????????????? | | # ##???#?????????????????????? | | # ##?????????????????????????? | | # #??????????????????????????? | | # #############??????????????? | | ####### ?????????????? | | ??????# ?????????????? | | ?##???# ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 60 Targeting Accuracy 6 Melee Accuracy 12 Core Analysis 8 Salvage Targeting 18 Offensive Hacking 40 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 25% | -6/Factory Adv. Weight Redist. System | 8% | -6/Factory | Broken Lgt. Ion Engine | 2% | -5/Factory Power Sword | 1% | -2/Research Studied --------- Lgt. Ion Engine | -8/Materials | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Lgt. Deuterium Engine | -5/Factory | Hacked Power Sword | -2/Research | Hacked Hvy. Gauss Cannon | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisMetaSource Manual? 0 Play Time 01:40:35 Cumulative 614.7 hours Start 2026.09.07 @ 18:22:23 End 2026.09.07 @ 20:01:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 342 Rogue 342 Adventurer 0 Explorer 0 Win Type - Total 42 Types 20/3/9/2/1/1/1/2/1/2 Lore% 97 Gallery% 93 Achievement% 88 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 85fc3bb1-c54e-4b2a-8c94-c8adeff3e022