Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 19:45:02 Player: winnking222 Result: Destroyed by Shrapnel Trap Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (711) 711 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 1530 Bonus ------- Follower Combat Kills 74 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 156/160 System Corruption 0% Temperature Cool (2) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Spiked Treads > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Subdweller Machine Gun > --- INVENTORY (15) --- Improved Ion Engine Subdweller Power Source Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Subdweller Monowheel Subdweller Monowheel Improved Heat Sink Riot Gun Heavy Assault Rifle Rocket Launcher Plasma Flamer Piercing Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Plasma Flamer > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Improved Heat Sink Targeting Computer Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Special Weapon Plasma Flamer Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 26 | 6 8 9 3 Power 3 | 1 1 1 . Engine 1 | 1 . . . Core 2 | . 1 1 . Reactor . | . . . . Propulsion 7 | 2 . 4 1 Treads 7 | 2 . 4 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 4 1 1 Device . | . . . . Storage 4 | 1 3 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 9 | 2 3 3 1 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 2 2 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 2 1 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 97 99 99 Engine 2 | . 8 . . Core 11 | . 5 14 14 Treads 27 | . 28 27 28 Storage 14 | . 14 14 14 Processor 7 | . 11 2 12 Protection 5 | . . 11 1 Energy Gun 2 | . 9 . . Ballistic Gun 25 | . 18 27 28 Peak Build Rating 16 | 6 12 16 15 Average Rating 11 | 4 8 12 13 On Entrance 7 | . 6 12 13 Naked Turns . | . . . . Heaviest Build 34 | 14 31 34 34 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | 2 . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 15 15 Average Capacity 14 | 7 13 15 15 Most Carried 15 | 5 9 12 15 Average Carried 9 | 2 5 10 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 8 11 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 827 | 302 246 236 43 Remotely . | . . . . Salvage Created 946 | 130 510 213 93 Parts 58 | 2 35 14 7 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 5 | . . . 5 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 21 | . 9 10 2 Guns 21 | . 9 10 2 Classes Destroyed 8 | 2 4 1 1 Builder 1 | . 1 . . Tunneler 2 | 2 . . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Watcher 3 | . 3 . . Swarmer 7 | . . 7 . Grunt 12 | . 9 3 . Subdweller 2 | . . . 2 Best Kill Streak 4 | 3 2 4 2 Combat Bots Only 4 | . 2 4 2 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 113 | . 46 60 7 Missed 31 | . 10 18 3 Damage Taken 1145 | . 481 489 175 Core 251 | . 109 59 83 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 78 | 7 40 28 3 Largest 2 | 2 2 2 2 Hottest 123 | 40 85 123 46 Shots Fired 155 | 14 80 55 6 Gun 152 | 14 80 52 6 Cannon . | . . . . Launcher . | . . . . Special 3 | . . 3 . Kinetic 128 | 14 56 52 6 Thermal 27 | . 24 3 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 8 13 9 4 Robot Miss Streak 3 | 1 2 3 2 Penetration Max . | . . . . Secondary Targets 5 | . 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 102 | 11 53 34 4 Core Hits 44 | 4 23 15 2 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . 2 2 . Burn 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1470 | 133 759 514 64 Guns 1433 | 133 754 482 64 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 11 | . 5 6 . Kinetic 1165 | 133 486 482 64 Thermal 294 | . 268 26 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | . 1 2 . Targets Rammed 3 | . 1 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 270 | . 120 270 . Average Temperature 47 | . 31 75 . Received Heat Transfer 501 | . 276 207 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 1023 | . 703 320 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 239 | 15 239 223 . Initial 78 | . 9 78 . Average 117 | 3 127 122 . Maximum Alert Level 1 | . 1 1 . Low Security (%) 79 | 100 87 73 . Level 1 20 | . 12 26 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 15 16 4 Peak Tracking Total 3 | . 2 3 2 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 1 | . . . 1 Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . 1 . 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 1 . 4 Successful 5 | . 1 . 4 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 . 4 Record 4 | . . . 4 Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired 1 | . . 1 . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 4 | . . 4 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 33 | . . 12 21 Total Damage 321 | . . 39 282 Kills 4 | . . 2 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 5 | . . 3 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2740 | 111 753 1193 683 Spaces Moved 1336 | 61 349 513 413 Core 19 | 19 . . . Treads 1317 | 42 349 513 413 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 129 160 160 160 Slowest Speed 240 | 160 160 240 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 6 58 96 23 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 4 | . . 3 1 Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 9 | . . 1 8 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1797 | 78 464 825 430 Wait 299 | . 46 251 2 Move 1333 | 60 348 512 413 Hop . | . . . . Pick Up 35 | 5 14 9 7 Fast Attach 3 | 3 . . . Attach 9 | 3 3 2 1 Detach . | . . . . Swap 14 | . 5 7 2 Drop 12 | . 7 3 2 Fire 78 | 7 40 28 3 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . 1 2 . Escape Stasis . | . . . . Rewire 11 | . . 11 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 1 exit: Rec) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 14) 766 | -10/Materials | Identified exit to Materials 865 | -10/Materials | Entered Mines 892 | -10/Mines | Core integrity fell below 50% 939 | -10/Mines | Discovered exit to Materials (range 7) 946 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1118 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1216 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1334 | -10/Mines | Learned location of Recycling (-9) 1585 | -10/Mines | Discovered new exit (range 4) 1710 | -10/Mines | Learned location of Zion (-7) 1718 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1789 | -10/Mines | Learned location of Storage (-9) 1900 | -10/Mines | Discovered exit to Materials (range 13) 1940 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2058 | -10/Mines | Entered Subcaves 2058 | -10/Subcaves | Accompanied by 3 allies 2264 | -10/Subcaves | Learned 2 Materials zone layouts 2475 | -10/Subcaves | Visited Clippyterm 2480 | -10/Subcaves | Identified exit to Recycling 2480 | -10/Subcaves | Learned 40 Factory zone layouts 2741 | -10/Subcaves | Destroyed by Shrapnel Trap Last Messages --------------- It looks like you need to recycle something, would you like help? Loading 1 Recycling entrance... >>Record! "Cartography" It looks like you want to prove yourself as a member of the Cartography Club, why not cheat using advanced predictive AI techniques? Data stored: Factory zone layouts (x40). >>Record "Hexidium" It looks like you're searching for the Unchained HQ. I could tell you where it is but then I'd have to kill you. >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 02512_ Acquired derelict log, extracted data. World map confirmed: -7/Zion. 02741_ Triggered Shrapnel Trap. 02741_ An expanding cloud of shrapnel blasts out in all directions. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????#####??# ## & &###???# #??????????? | | ?????## #### ##### ##??????????? | | ?????# ## ##???????????? | | ###### ##????????????? | | # # ## ## ##?????????????? | | ### ## ##??????????????? | | #?## ### #???????????????? | | # ## ##?# #### ##??????????????? | | ######### ### ## ### ####???????????? | | # ##### #### ### ##??????????? | | ## ##?# #### #??????????? | | #######??# ###### #??????????? | | ##????????# #### #???####??????????? | | % ###?????????# ##?## ##????????????????? | | ##???????????## #??# #????????????????? | | ##?????????????## #??# ##???????????????? | | ##???????????????# #??## ####????????????? | | # #???????????????## #???## ##???????????? | | # #??????????????## #????## #???????????? | | # #??????????????# ###???## #??????????? | | #??????????????## # ####?# ##??????????? | | ##??????????????## #### ##???????????? | | ##??????????????# # ## #????????????? | | # #??????????????#### ## ##????????????? | | #### #?????????????????## ### #?????????????? | | ??## ##????????????????##@ ####?????????????? | | ?## #???????? ## ### ###???????????? | | ##% #???????? ! #???????????? | | ##???????? #???????????? | | ###??????????## ## #???????????? | | % ##??????????? # ## ##### #??????????? | | #??????????? ## ?# #???# #??????????? | | #???????????? #?##?# #??? ##??????????? | | # ##???????????## ###????# #??? ##???????????? | | ###?????????????##???????######??? #????????????? | | ?????????????????????????????????? ##????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? #??????????????? | | ??????????????????>??????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed SensorPhysicsBallwheel Manual? 0 Play Time 00:19:16 Cumulative 27.6 hours Start 2025.02.28 @ 19:29:35 End 2025.02.28 @ 19:45:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e0cf035-5646-4d7b-86b4-bb81a9998447