Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 16:01:57 Player: Atsu Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (921) 921 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2991 Bonus ------- None Cogmind --------- Core Integrity 522/550 Matter 300/300 Energy 455/455 System Corruption 3% Temperature Cool (21) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (2) ------ Advanced Heat Sink > --- WEAPON (3) ------- Field Laser Heavy Laser Heavy Particle Cannon > --- INVENTORY (5) ---- Light Nuclear Core Carbon-fiber Leg Heat Sink Small Battery (100) Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Shield Generator > --- WEAPON ----------- Field Laser Heavy Laser Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Heat Sink Small Battery Improved Terrain Scanner [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Hardened Light Armor Plating Device Heat Sink Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 . 1 Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 49 | 6 4 11 7 21 Power 7 | 1 1 1 1 3 Engine 6 | 1 1 1 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 . 5 2 6 Treads . | . . . . . Leg 14 | 2 . 5 1 6 Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 2 3 1 5 Device 8 | . 2 1 . 5 Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 16 | 3 1 2 3 7 Energy Gun 5 | 1 . . 1 3 Energy Cannon 3 | . . 2 . 1 Ballistic Gun 7 | 2 . . 2 3 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 4 | 1 4 4 4 4 Power . | . . . . . Propulsion . | 1 2 . . . Utility 2 | . . 2 2 3 Weapon . | . 1 . 1 . Tool/Special . | . . . . . Unused Backups 14 | . 3 1 3 7 Power . | . . . . . Propulsion 6 | . 3 . 1 2 Utility 7 | . . 1 1 5 Weapon . | . . . . . Tool/Special 1 | . . . 1 . Average Slot Usage (%) 95 | . 82 89 100 96 Engine 17 | . 14 14 22 15 Leg 32 | . 28 31 33 34 Device 11 | . 11 12 11 10 Protection 8 | . . 9 11 7 Energy Gun 5 | . 1 . 5 8 Energy Cannon 8 | . . 19 9 5 Ballistic Gun 8 | . 14 1 6 12 Launcher 1 | . 12 1 . . Peak Build Rating 38 | 5 7 12 13 38 Average Rating 17 | 4 5 11 12 31 On Entrance 7 | . 5 7 12 12 Avg Prop Armor Cover (%) 7 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 39 | 7 12 22 22 39 Greatest Support 72 | 20 20 33 30 72 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 4 | 1 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 4 4 4 5 Class Distribution -------------------- 44% | Scavenger-Mutant 24% | Tank 21% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1112 | 284 78 250 101 399 Remotely . | . . . . . Salvage Created 988 | 48 179 303 114 344 Parts 56 | 1 9 18 7 21 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 27 | 1 7 6 4 9 Guns 9 | 1 1 . 2 5 Cannons 12 | . . 6 2 4 AOE 6 | . 6 . . . Classes Destroyed 5 | 2 . 2 1 . Worker 1 | 1 . . . . Watcher 2 | . . 1 . 1 Swarmer 6 | . . . 2 4 Grunt 18 | 1 7 4 2 4 Sentry 3 | . . 2 . 1 Best Kill Streak 4 | 1 4 3 2 3 Combat Bots Only 4 | 1 4 2 2 2 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 147 | 9 12 39 25 62 Missed 41 | 2 6 8 4 21 Hits 106 | 7 6 31 21 41 Projectile 106 | 7 6 31 21 41 Damage Taken 1126 | 77 82 372 179 416 Core 112 | 10 23 12 39 28 Absorbed by Shields 41 | . . . . 41 Core Remaining (%) 89 | 96 86 . 87 . Volleys Fired 71 | 8 8 16 14 25 Largest 3 | 2 2 2 2 3 Hottest 207 | 70 50 136 136 207 Shots Fired 164 | 16 15 32 28 73 Gun 85 | 16 8 . 6 55 Cannon 72 | . . 32 22 18 Launcher 7 | . 7 . . . Special . | . . . . . Kinetic 49 | 8 8 . 3 30 Thermal 105 | 8 . 32 22 43 Explosive 7 | . 7 . . . Electromagnetic 3 | . . . 3 . Robot Hit Streak 9 | 7 5 6 6 9 Robot Miss Streak 9 | 2 3 9 7 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 90 | 12 7 15 15 41 Core Hits 46 | 3 13 7 6 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1984 | 153 408 350 339 734 Guns 762 | 153 49 . 90 470 Cannons 825 | . . 350 225 250 Explosions 359 | . 359 . . . Melee . | . . . . . Ramming 38 | . . . 24 14 Kinetic 418 | 89 49 . 51 229 Thermal 1130 | 64 . 350 225 491 Explosive 359 | . 359 . . . Electromagnetic 39 | . . . 39 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles 2 | . . . 2 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 14 | . 14 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 7 | . . . 4 3 Kicked 7 | . . . 4 3 Crushed . | . . . . . Highest Temperature 632 | 105 8 517 408 632 Average Temperature 181 | 55 4 185 165 202 Received Heat Transfer 417 | 42 36 159 18 162 Effects 27 | . . 3 . 24 Shutdowns 8 | . . 1 . 7 Energy Bleed 4 | . . 1 . 3 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 4 | . . 1 . 3 Damage (minor) 2 | . . . . 2 Damage (major) 6 | . . . . 6 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 . 2 Heat Transferred 2183 | 185 . 629 407 962 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 184 | 20 184 130 96 65 Initial 73 | . 13 73 46 15 Average 33 | 1 69 85 29 19 Influence Increases 882 | 25 214 167 209 267 Destroy 0b10 Robot/C 540 | 20 140 120 80 180 Destroy 0b10 Robot/NC 15 | 5 . 5 . 5 Destroy Leader 114 | . 30 32 20 32 Successful Hack 23 | . . 9 4 10 Disable Machine 30 | . . . 15 15 Destroy Structure 55 | . 44 1 . 10 Lose Combat Pursuer 105 | . . . 90 15 Influence Decreases 844 | 5 60 221 288 270 Entered New Map 208 | . 7 101 74 26 Time Decay 626 | 5 53 120 214 234 Lost Part 10 | . . . . 10 Squads Dispatched 13 | . 3 1 1 8 Investigation 5 | . 2 1 1 1 Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | 1 7 10 9 13 Peak Tracking Total 4 | 1 3 4 3 4 Tactical Retreats 6 | . . . 5 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 1 2 1 5 Terminals 6 | . 1 1 1 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 1 6 4 21 Successful 24 | . 1 6 1 16 Failed 8 | . . . 3 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 1 3 4 16 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 5 | . . 3 . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 1 3 1 13 Record 7 | . . 1 . 6 Prototype ID Bank 3 | . . 1 . 2 Alert Level 1 | . . . . 1 Dispatch Records 2 | . . 1 1 . Reinforcement Status 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Zone Layout 3 | . 1 . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks 5 | . . 3 . 2 Report Inventory 2 | . . 1 . 1 Retrieve Matter 1 | . . 1 . . Retrieve Components 2 | . . 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 2 1 3 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . . 3 . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 246 | . 129 29 . 88 Terrain 246 | . 129 29 . 88 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2116 | 148 177 258 769 764 Spaces Moved 1439 | 100 116 148 570 505 Core 16 | 16 . . . . Treads . | . . . . . Legs 1423 | 84 116 148 570 505 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 108 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . 2 . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 8 26 10 96 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 57 | . 50 . . 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 50 | . 50 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1709 | 122 140 198 627 622 Wait 19 | . 3 . 10 6 Move 1435 | 99 115 147 569 505 Hop . | . . . . . Pick Up 70 | 9 6 12 11 32 Fast Attach . | . . . . . Attach 20 | 5 2 2 . 11 Detach . | . . . . . Swap 33 | 1 2 11 8 11 Drop 54 | . 4 10 11 29 Fire 71 | 8 8 16 14 25 Melee . | . . . . . Ram . | . . . . . Kick 7 | . . . 4 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 119 | -11/Scrapyard | Discovered new exit (range 8) 149 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Met a group of wandering Federalists 286 | -10/Materials | Discovered new exit (range 13) 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 329 | -9/Materials | Build established: Mutant 392 | -9/Materials | Discovered new exit (range 14) 584 | -9/Materials | Entered Mines 634 | -9/Mines | Learned Materials stockpile data 743 | -9/Mines | Build established: Scavenger-Mutant 982 | -9/Mines | Discovered new exit (range 13) 994 | -9/Mines | Learned location of Storage (-9) 1063 | -9/Mines | Discovered new exit (range 4) 1353 | -9/Mines | Entered Materials 1353 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1421 | -8/Materials | Garrison activated, responded to threat 1585 | -8/Materials | Discovered new exit (range 9) 1775 | -8/Materials | Build established: Tank 2117 | -8/Materials | Self-destructed Last Messages --------------- 02049_ Acquired 90 matter. 02051_ Acquired Carbon-fiber Leg. 02054_ Dropped Broken Imp. Carbon-fiber Leg. 02055_ Acquired Hvy. Laser. 02057_ Kicked A-02 Transporter out of the way. 02059_ Acquired 16 matter. 02071_ Acquired Adv. Heat Sink. 02074_ Acquired Carbon-fiber Leg. 02084_ Triggered Shock Trap. 02084_ The floor emits a surge of raw power. 02084_ System corrupted (+1). 02098_ Kicked U-05 Engineer. 02099_ Kicked U-05 Engineer out of the way. 02099_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02101_ U-05 Engineer builds a Wall. 02102_ U-05 Engineer works on Atomic Centrifuge. 02110_ Shield Generator destroyed. 02112_ S-10 Pest destroyed. 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