Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 04:32:05 Player: slowdive Result: Destroyed self with Advanced EMP Blaster Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (125) 625 Value Destroyed (3079) 3079 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1336) 1336 TOTAL SCORE: 7000 Bonus ------- High Alert Combat Kills 686 Follower Combat Kills 725 Friendly Fire -75 Cogmind --------- Core Integrity 0/550 Matter 208/300 Energy 20/265 System Corruption 7% Temperature Cool (71) Movement Treading (186) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Improved Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Centrium Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Advanced EMP Blaster > --- INVENTORY (18) --- Improved Ion Engine Aerolev Unit Flight Unit Flight Unit Improved Heat Sink Improved Heat Sink Improved Sensor Array Hardened Light Armor Plating Heavy EM Shotgun 01-MTF's Shockpuncher Improved Medium Laser Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Centrium Light Armor Plating > --- WEAPON ----------- 01-MTF's Shockpuncher Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Light Treads Armored Treads Flight Unit Flight Unit Flight Unit Heat Sink Improved Heat Sink Improved Heat Sink Improved Sensor Array Hardened Light Armor Plating Heavy EM Shotgun Improved Medium Laser Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 106 | . 10 32 24 40 Power 10 | . 1 5 1 3 Engine 9 | . 1 5 . 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 27 | . 2 7 9 9 Treads 12 | . 2 2 2 6 Leg 13 | . . 5 7 1 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 29 | . 1 10 5 13 Device 17 | . . 7 4 6 Storage 3 | . . 2 . 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 7 | . . 1 1 5 Artifact . | . . . . . Weapon 40 | . 6 10 9 15 Energy Gun 9 | . 1 2 2 4 Energy Cannon 10 | . . 4 . 6 Ballistic Gun 5 | . 4 . . 1 Ballistic Cannon 2 | . . . 2 . Launcher 14 | . 1 4 5 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 2 2 4 Parts Lost 28 | . 1 10 12 5 Power 3 | . . 2 1 . Propulsion 6 | . . 2 2 2 Utility 9 | . . 3 4 2 Weapon 10 | . 1 3 5 1 Highest Loss Streak 8 | . 1 8 3 2 Average Slot Usage (%) 94 | . 99 93 93 93 Engine 8 | . 14 10 3 8 Core 1 | . . . 4 . Treads 14 | . 26 8 2 23 Leg 9 | . 1 13 22 1 Device 11 | . . 12 16 12 Storage 16 | . 14 15 18 18 Processor 8 | . 13 11 6 5 Protection 3 | . . 1 2 6 Energy Gun 3 | . 5 2 . 6 Energy Cannon 7 | . . 10 7 8 Ballistic Gun 3 | . 22 4 . . Launcher 3 | . . 3 7 1 Naked Turns . | . . . . . Heaviest Build 73 | 11 13 49 53 73 Greatest Support 69 | 20 40 40 40 69 Greatest Overweight (x) 17 | . . 4 17 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 18 | 6 6 16 16 18 Average Capacity 13 | 6 6 9 16 16 Most Carried 18 | 6 6 12 16 18 Average Carried 11 | 6 5 6 12 15 Final Capacity 18 | 6 6 16 16 18 Final Carried 16 | 6 6 12 11 16 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2089 | 200 139 560 477 713 Remotely . | . . . . . Salvage Created 3833 | . 195 840 1598 1200 Parts 248 | . 7 62 98 81 Haulers Intercepted 9 | . . 3 4 2 Recyclers Shooed 6 | . . . 2 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 72 | . 5 20 30 17 Melee 1 | . . . . 1 Guns 11 | . 2 9 . . Cannons 22 | . . 5 11 6 AOE 38 | . 3 6 19 10 Classes Destroyed 14 | . 1 9 3 1 Worker 14 | . . 4 4 6 Builder 16 | . . 4 7 5 Tunneler 1 | . . 1 . . Hauler 9 | . . 3 4 2 Recycler 6 | . . 2 3 1 Mechanic 1 | . . . 1 . Watcher 6 | . . 4 2 . Swarmer 15 | . . 6 7 2 Grunt 44 | . 5 12 16 11 Brawler 3 | . . . 2 1 Duelist 2 | . . 1 . 1 Protector 1 | . . . . 1 Sentry 6 | . . 1 4 1 Hunter 1 | . . . 1 . Best Kill Streak 16 | . 3 14 16 16 Combat Bots Only 9 | . 3 5 6 9 Max Kills in Single Turn 5 | . 3 3 4 5 Gunslinging . | . . . . . Exploded 3 | . 3 1 3 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed 1 | . . . . 1 01-MTF (-8/Storage) Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 5301 | . 143 1163 2070 1925 Core 839 | . 29 255 410 145 Absorbed by Shields 136 | . . 136 . . Core Remaining (%) 74 | 100 88 36 . . Volleys Fired 191 | . 11 69 64 47 Largest 2 | . 2 2 2 2 Hottest 136 | . 70 136 136 136 Shots Fired 328 | . 21 107 114 86 Gun 100 | . 20 52 2 26 Cannon 139 | . . 32 63 44 Launcher 89 | . 1 23 49 16 Special . | . . . . . Kinetic 55 | . 12 33 10 . Thermal 173 | . 8 44 53 68 Explosive 63 | . 1 23 39 . Electromagnetic 37 | . . 7 12 18 Robot Hit Streak 20 | . 7 20 13 10 Robot Miss Streak 8 | . 2 6 7 8 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 199 | . 15 77 69 38 Core Hits 223 | . 8 75 89 51 Critical Hits 10 | . . 3 4 3 Critical Kills 7 | . . 2 3 2 Critical Parts Destroyed 3 | . . 1 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9272 | . 313 2617 3733 2609 Guns 965 | . 168 495 59 243 Cannons 1716 | . . 480 809 427 Explosions 6554 | . 145 1633 2850 1926 Melee . | . . . . . Ramming 37 | . . 9 15 13 Kinetic 455 | . 82 265 108 . Thermal 2478 | . 86 579 812 1001 Explosive 3746 | . 145 1633 1909 59 Electromagnetic 2556 | . . 131 889 1536 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 4 5 7 Average Corruption 5 | . . 4 5 6 Corruption Purged . | . . . . . Effects 56 | . . 14 3 39 Message Errors 18 | . . 6 1 11 Matter Fused 13 | . . 4 1 8 Heat Flow Errors 4 | . . 1 1 2 Energy Discharges 6 | . . . . 6 Parts Rejected 1 | . . . . 1 Data Loss (minor) 5 | . . 1 . 4 Data Loss (major) 3 | . . . . 3 Misfires 2 | . . . . 2 Targeting Errors 3 | . . 1 . 2 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 168 | . . 52 104 12 Projectiles 1 | . . . 1 . Explosions 167 | . . 52 103 12 Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 368 | . . 58 144 166 Shots 15 | . . 2 6 7 Rammed 14 | . . 10 1 3 Targets Rammed 16 | . . 10 2 4 Kicked 1 | . . . 1 . Crushed 1 | . . . . 1 Highest Temperature 390 | . 99 156 390 294 Average Temperature 85 | . 45 41 145 83 Received Heat Transfer 1906 | . 78 367 729 732 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 10 | . . 1 6 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 . 3 2 Heat Transferred 4478 | . 259 909 1408 1902 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 13 | . . . 4 9 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 1328 | . 131 377 1023 1328 Initial 393 | . . . 104 393 Average 480 | . 46 199 481 840 Maximum Alert Level 4 | . . 1 3 4 Low Security (%) 26 | 100 100 32 23 . Level 1 26 | . . 67 31 . Level 2 12 | . . . 15 23 Level 3 29 | . . . 29 63 Level 4 4 | . . . . 12 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 20 | . 1 2 6 11 Investigation 4 | . 1 . . 3 Extermination . | . . . . . Reinforcement 11 | . . 2 4 5 Assault 4 | . . . 1 3 Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded 4 | . . 1 2 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 11 | . . 5 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 152 | . 5 35 45 67 Peak Tracking Total 9 | . 3 7 6 9 Tactical Retreats 16 | . . 3 3 10 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 19 | . . 2 6 11 Max in Single Turn 2 | . . 1 2 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 9 | . 2 . 1 6 Terminals 5 | . 2 . 1 2 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 7 . 2 26 Successful 13 | . 2 . . 11 Failed 22 | . 5 . 2 15 Catastrophic 5 | . 3 . . 2 Database Lockouts . | . . . . . Manual 15 | . 7 . 1 7 Terminals 19 | . 7 . 2 10 Fabricators . | . . . . . Repair Stations 13 | . . . . 13 Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Security Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . . 8 Scan Component 4 | . . . . 4 Repair 3 | . . . . 3 Refit 1 | . . . . 1 Recycling Unit Hacks 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 . . 1 Terminals 2 | . 2 . . . Track 1 | . 1 . . . Assimilate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Monitor 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 . 1 5 Full Trace Events 5 | . 2 . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 108 | . . . . 108 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 99 | . . . . 99 Highest-Rated Ally 99 | . . . . 99 Total Orders . | . . . . . Ally Attacks 46 | . . . . 46 Total Damage 1967 | . . . . 1967 Kills 28 | . . . . 28 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3539 | 9 412 974 878 1266 Spaces Moved 1549 | 8 222 414 402 503 Core 1 | . . . 1 . Treads 907 | . 210 141 53 503 Legs 641 | 8 12 273 348 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 150 166 Average Speed 164 | 120 157 158 158 178 Slowest Speed 900 | 120 160 240 900 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 29 | 2 29 28 32 58 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 505 | . 11 189 249 56 Melee . | . . . . . Projectile . | . . . . . AOE 505 | . 11 189 249 56 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2192 | 7 264 618 529 774 Wait 211 | . 7 58 13 133 Move 1545 | 7 221 413 401 503 Hop . | . . . . . Pick Up 50 | . 7 13 11 19 Fast Attach 44 | . 3 18 7 16 Attach 37 | . 4 11 11 11 Detach 22 | . 2 8 4 8 Swap 25 | . 3 3 6 13 Drop 51 | . 6 15 10 20 Fire 191 | . 11 69 64 47 Melee . | . . . . . Ram 1 | . . . . 1 Kick 1 | . . . 1 . Crush 14 | . . 10 1 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 12) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Utility x2 755 | -9/Materials | Core integrity fell below 50% 812 | -9/Materials | Lost 8 parts (2p2n2u2w) 1269 | -9/Materials | Discovered new exit (range 11) 1396 | -9/Materials | Entered another Materials area 1396 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1792 | -8/Materials | Lost 3 parts (1u2w) 2046 | -8/Materials | Crushed by falling debris 2048 | -8/Materials | Core integrity fell below 50% 2088 | -8/Materials | Lost 3 parts (1n1u1w) 2165 | -8/Materials | Discovered new exit (range 7) 2196 | -8/Materials | First assault squad dispatched 2228 | -8/Materials | Lost 3 parts (1p1u1w) 2253 | -8/Materials | Garrison activated, responded to threat 2274 | -8/Materials | Entered Storage 2286 | -8/Storage | Met 01-MTF 2674 | -8/Storage | First assault squad dispatched 3094 | -8/Storage | Repaired Arm. Treads 3208 | -8/Storage | Allies destroyed 01-MTF 3240 | -8/Storage | Found 01-MTF's Shockpuncher 3277 | -8/Storage | Core integrity fell below 20% 3482 | -8/Storage | Repaired Rnf. Ion Engine 3540 | -8/Storage | Destroyed self with Advanced EMP Blaster Last Messages --------------- 03520_ C-30 ARC bursts open, deploying its payload. 03520_ G-50 Soldier unfolds itself. 03520_ G-47 Trooper unfolds itself. 03520_ I-25 Savior unfolds itself. 03523_ Chain reaction triggered in Lgt. Ion Engine. 03523_ G-47 Trooper destroyed. 03526_ I-25 Savior destroyed. 03526_ A-02 Transporter destroyed. 03526_ K-01 Serf destroyed. 03526_ Melee Analysis Suite fried. 03526_ L-31 Rogue destroyed. 03526_ Chain reaction triggered in Lgt. Nuclear Core. 03526_ G-47 Trooper destroyed. 03529_ G-50 Soldier destroyed. 03529_ G-47 Trooper destroyed. 03529_ Chain reaction triggered in Ion Engine. 03529_ B-36 Bruiser destroyed. 03537_ G-47 Trooper IFF system glitched. 03539_ U-05 Engineer builds a Wall. 03539_ G-47 Trooper IFF system glitched. 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