Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2022.01.13 @ 03:52:40 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (265) 1325 Value Destroyed (9275) 9275 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1416) 1416 TOTAL SCORE: 17876 Bonus ------- High Alert Combat Kills 1084 Follower Combat Kills 466 Met Imprinter 300 Was Imprinted 300 Friendly Fire -734 Cogmind --------- Core Integrity 733/1150 Matter 128/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Treading (410) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Armored Medium Treads > --- UTILITY (9) ------ Huge Storage Unit Improved Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- Heavy Shock Bomb Launcher > --- INVENTORY (25) --- Reinforced Fission Core Huge Storage Unit Matter Compressor (158) Makeshift Terrain Scan Processor Makeshift Transmission Jammer Improved Phase Shifter Advanced Thermal Shield Advanced Hacking Suite Relay Coupler [Programmer] (79) Relay Coupler [Programmer] (55) Relay Coupler [Programmer] (68) Long-range Tractor Beam Heavy Phase Cannon KE Penetrator Hypervelocity Coil Gun Advanced EMP Blaster Improved Remote Datajack Molecular Deconstructor Phasing Sabre Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Power Amplifier Huge Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Improved Kinecellerator Advanced Thermal Shield > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Micro Fission Core Huge Storage Unit Matter Compressor Makeshift Terrain Scan Processor Makeshift Transmission Jammer Improved Phase Shifter Advanced Hacking Suite Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Improved Dynamic Insulation System Long-range Tractor Beam Heavy Phase Cannon Autogun KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Advanced EMP Blaster Heavy Shock Bomb Launcher Heavy Rocket Launcher Improved Remote Datajack Molecular Deconstructor Phasing Sabre [Rating: 105] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . 1 . . . . 1 . Utility 7 | . . 1 1 1 . . 1 . . . . 1 2 Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 255 | 6 4 35 26 11 8 40 23 10 6 18 4 15 49 Power 17 | 1 1 4 1 . 1 2 1 . . 2 . . 4 Engine 7 | 1 1 4 1 . . . . . . . . . . Core 6 | . . . . . . 1 1 . . 1 . . 3 Reactor 4 | . . . . . 1 1 . . . 1 . . 1 Propulsion 47 | 2 1 5 8 2 2 3 3 1 1 4 4 2 9 Treads 47 | 2 1 5 8 2 2 3 3 1 1 4 4 2 9 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 88 | 1 2 4 6 7 4 24 12 2 1 2 . 9 14 Device 39 | . . . . 1 2 11 8 . . 2 . 5 10 Storage 7 | 1 1 . . 2 1 1 . . . . . 1 . Processor 15 | . . 2 2 2 . 3 1 . . . . 2 3 Hackware 2 | . . . . . . 1 1 . . . . . . Protection 25 | . 1 2 4 2 1 8 2 2 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 103 | 2 . 22 11 2 1 11 7 7 4 10 . 4 22 Energy Gun 4 | . . 4 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 58 | 2 . 9 7 1 . 8 5 1 2 7 . 2 14 Ballistic Cannon 10 | . . 1 3 . 1 1 . 2 1 1 . . . Launcher 19 | . . 5 1 1 . 1 2 3 . . . 1 5 Special Weapon 2 | . . . . . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . . 3 . . . 1 . 1 1 . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 7 | . . 1 1 . 1 2 . 1 . 1 . . . Corrupted Parts 6 | . . 1 . . . . . . . 5 . . . System Corruption 39 | . . 1 . . . . . . . 38 . . . Parts Lost 80 | . . 6 7 1 . 10 10 2 2 1 . 5 36 Power 6 | . . 1 . . . 1 1 . . . . . 3 Propulsion 26 | . . . 2 . . 3 3 . 2 1 . 3 12 Utility 21 | . . 1 2 . . 3 3 1 . . . 2 9 Weapon 27 | . . 4 3 1 . 3 3 1 . . . . 12 Highest Loss Streak 12 | . . 2 5 1 . 5 6 1 2 1 . 3 12 Average Slot Usage (%) 92 | . 96 94 98 99 100 98 78 82 80 89 96 96 85 Engine 3 | . 13 9 9 7 3 . . . . . . . . Core 2 | . . . . . . . 6 6 6 5 6 5 4 Reactor 1 | . . . . . 3 6 . . . . . . . Treads 26 | . 27 31 26 30 30 29 17 17 14 25 29 32 22 Device 7 | . . . . 2 2 8 8 18 13 13 13 8 15 Storage 7 | . 14 11 9 7 7 7 6 6 6 6 6 5 5 Processor 15 | . . 15 18 20 20 14 11 13 13 13 13 21 19 Protection 5 | . 11 4 8 6 7 4 6 . 6 6 6 2 . Ballistic Gun 14 | . 28 15 13 14 7 19 14 13 2 8 13 14 13 Ballistic Cannon 3 | . . 1 9 7 7 1 3 1 8 5 6 . . Launcher 1 | . . . 3 . 7 . . 4 6 . . 1 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 126 | 13 33 35 46 104 126 126 112 115 116 109 107 112 119 Greatest Support 174 | 40 40 60 60 80 80 126 168 170 170 146 129 142 174 Greatest Overweight (x) 1 | . 1 . 1 1 1 1 . . 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 14 15 15 16 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 10 15 15 16 25 25 23 25 25 25 25 25 25 Average Carried 20 | . 5 12 13 14 22 24 19 23 24 24 24 23 23 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | . 10 15 15 16 25 21 23 25 25 25 25 24 20 Class Distribution -------------------- 38% | Scavenger-Mutant 33% | Scavenger-Gunner 12% | Mutant 6% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Matter Collected 8673 | 211 263 750 961 495 153 1267 1016 481 334 131 267 620 1724 Remotely 1113 | . . . . . . . . . . 49 267 210 587 Salvage Created 9715 | . 392 1395 1404 605 . 1278 1532 432 176 . 70 353 2078 Parts 563 | . 22 104 93 39 . 73 93 12 9 . 2 17 99 Haulers Intercepted 12 | . 1 5 3 2 . 1 . . . . . . . Recyclers Shooed 14 | . . . 1 1 . 4 2 . . . . 5 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 6 5 1 1 . . Prevented 10 | . . . . . . . . 6 3 . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 191 | . 8 32 36 10 . 22 25 7 7 . 3 7 34 Guns 98 | . 8 17 7 3 . 18 16 1 . . 3 3 22 Cannons 22 | . . . 13 2 . 1 2 1 3 . . . . AOE 70 | . . 15 16 5 . 2 7 5 4 . . 4 12 Classes Destroyed 18 | . 3 9 1 1 . 1 . 1 . . . 1 1 Worker 13 | . . 4 3 3 . . 3 . . . . . . Builder 9 | . 1 2 . 1 . 3 1 . . . . . 1 Tunneler 3 | . . 1 1 . . . 1 . . . . . . Hauler 12 | . 1 5 3 2 . 1 . . . . . . . Recycler 10 | . . 1 2 1 . 1 3 . . . . 1 1 Operator 4 | . . . 2 . . 1 1 . . . . . . Watcher 21 | . . 4 3 3 . 4 4 . . . . 1 2 Swarmer 53 | . . 10 11 3 . 3 10 . 4 . 3 5 4 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 70 | . 8 11 16 5 . 9 8 3 . . . . 10 Brawler 9 | . . 1 3 . . 1 1 2 . . . . 1 Duelist 6 | . . 2 . . . . . 2 . . . . 2 Protector 4 | . . 1 1 . . . . . . . . . 2 Sentry 18 | . . 7 5 . . 1 2 . . . . 1 2 Hunter 11 | . . . . . . 2 2 . 2 . . . 5 Programmer 18 | . . . . 2 . 6 3 . 1 . . . 6 Heavy 2 | . . . . . . . . . . . . 1 1 Thief 1 | . . . . . . . . 1 . . . . . Best Kill Streak 8 | . 5 7 8 6 . 3 8 4 3 . 3 5 7 Combat Bots Only 6 | . 5 5 5 5 . 3 6 4 3 . 3 5 6 Max Kills in Single Turn 4 | . 1 4 4 3 . 1 4 2 1 . 1 2 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 3 3 3 . 1 2 2 1 . . 2 4 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Damage Taken 16618 | . 331 1252 1185 588 . 2983 1805 254 996 57 181 1057 5929 Core 1384 | . 100 169 93 66 . 294 102 . 39 . 10 94 417 Absorbed by Shields 748 | . . . . . . 40 104 . . . 65 290 249 Reduced by Siege Mode 145 | . . . . . . . 28 . 53 . . . 64 Core Remaining (%) 74 | 100 60 57 83 . . 48 . . . . 82 90 . Volleys Fired 639 | . 50 84 80 35 . 103 68 36 21 5 7 32 118 Largest 3 | . 2 2 3 3 . 3 3 3 2 2 3 3 3 Hottest 104 | . 40 80 101 89 . 98 98 81 96 48 104 89 100 Shots Fired 1464 | . 100 153 192 99 . 264 169 53 36 6 21 77 294 Gun 1171 | . 100 139 112 64 . 233 136 31 . . 14 71 271 Cannon 206 | . . . 68 32 . 23 22 18 28 3 7 . 5 Launcher 84 | . . 14 12 3 . 8 11 4 8 . . 6 18 Special 3 | . . . . . . . . . . 3 . . . Kinetic 1344 | . 100 111 180 96 . 256 158 49 28 3 21 71 271 Thermal 5 | . . . . . . . . . . . . . 5 Explosive 63 | . . 14 12 3 . . 11 . . . . 6 17 Electromagnetic 49 | . . 28 . . . 8 . 4 8 . . . 1 Robot Hit Streak 23 | . 11 14 12 15 . 12 23 14 20 . 7 11 21 Robot Miss Streak 5 | . 5 2 4 4 . 5 4 2 2 . 1 2 5 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets 13 | . 2 . . . . 2 4 . . . . 1 4 Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . . 1 1 Shots Hit Robots 951 | . 63 110 124 60 . 172 112 29 17 . 14 57 193 Core Hits 525 | . 26 71 80 30 . 65 77 20 14 . 5 26 111 Critical Kills 14 | . . . . . . 3 1 . . . . . 10 Critical Parts Destroyed 37 | . . . . 1 . 3 3 2 . . . 7 21 Critical Strikes 63 | . . 1 2 3 . 9 4 2 2 . 1 7 32 Destroy 52 | . . . . 1 . 6 4 2 . . . 7 32 Blast 10 | . . . 2 2 . 3 . . 2 . 1 . . Sever 1 | . . 1 . . . . . . . . . . . Melee Attacks 17 | . . 11 . . . . . 3 1 . . 1 1 Impact . | . . . . . . . . . . . . . . Slashing 17 | . . 11 . . . . . 3 1 . . 1 1 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26850 | . 690 3286 3632 1642 . 3478 3482 1330 545 . 298 2048 6419 Guns 14241 | . 689 1500 1215 772 . 2791 1760 455 . . 226 1371 3462 Cannons 2802 | . . . 1021 412 . 425 370 52 379 . 72 . 71 Explosions 9526 | . . 1604 1371 402 . 245 1352 823 166 . . 677 2886 Melee 173 | . . 173 . . . . . . . . . . . Ramming 108 | . 1 9 25 56 . 17 . . . . . . . Kinetic 16712 | . 689 1240 2236 1184 . 3216 2130 507 379 . 298 1371 3462 Thermal 1527 | . . 181 . . . . 493 353 . . . 167 333 Explosive 7022 | . . 1423 1371 402 . . 749 . . . . 510 2567 Electromagnetic 1308 | . . 260 . . . 245 110 470 166 . . . 57 Impact . | . . . . . . . . . . . . . . Slashing 173 | . . 173 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . . 1 . 1 1 7 . . . 25 . . 25 Average Corruption 3 | . . 1 . 1 1 3 . . . 20 . . 5 Corruption Purged 5 | . . . . . . 5 . . . . . . . Effects 72 | . . 2 . . 5 59 . . . 3 . . 3 Message Errors 16 | . . 1 . . 1 14 . . . . . . . Matter Fused 21 | . . . . . . 21 . . . . . . . Heat Flow Errors 6 | . . . . . . 6 . . . . . . . Energy Discharges 11 | . . . . . 2 7 . . . 2 . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 11 | . . 1 . . 2 6 . . . 1 . . 1 Data Loss (major) 1 | . . . . . . 1 . . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . 3 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 352 | . . . 72 1 . . 38 4 . . 8 44 185 Projectiles 39 | . . . 22 . . . 5 4 . . 8 . . Explosions 312 | . . . 50 . . . 33 . . . . 44 185 Melee 1 | . . . . 1 . . . . . . . . . Knockbacks 21 | . . . 8 5 . 6 1 . . . 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 21 | . . . 8 5 . 6 1 . . . 1 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1163 | . . 35 162 21 . 142 47 19 29 . . 157 551 Shots 31 | . . 1 4 1 . 8 2 1 3 . . 3 8 Rammed 11 | . 1 1 3 3 . 3 . . . . . . . Targets Rammed 15 | . 1 2 4 5 . 3 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 4 | . . 1 1 2 . . . . . . . . . Highest Temperature 390 | . 27 73 212 183 . 390 51 313 . . 54 2 84 Average Temperature 70 | . 10 15 56 59 . 127 18 157 . . 20 2 11 Received Heat Transfer 2725 | . 225 336 531 54 . 837 293 9 . . 9 122 309 Effects 4 | . . . . . . 4 . . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . Siege Activations 6 | . . . . . . . 1 . 2 . . . 3 Total Turns 94 | . . . . . . . 12 . 33 . . . 49 Longest Duration 33 | . . . . . . . 12 . 33 . . . 29 Robots Corrupted 2 | . . . . . . 1 . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Fried 6 | . . 1 . . . 2 1 . . . . . 2 Impact Corruptions 1 | . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . Heat Transferred 1324 | . . 200 . . . . 400 400 . . . 100 224 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 2 . . . 1 1 2 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Peak Influence 907 | . 170 551 907 634 179 378 751 . . . . 426 691 Initial 401 | . . 46 224 401 179 . 130 . . . . 2 130 Average 295 | . 55 345 656 454 81 146 311 . . . . 123 366 Maximum Alert Level 3 | . . 2 3 2 . 1 3 . . . . 2 2 Low Security (%) 44 | 100 100 26 . . 100 72 44 . . . . 60 14 Level 1 24 | . . 18 16 30 . 27 24 . . . . 36 51 Level 2 22 | . . 54 25 69 . . 22 . . . . 2 33 Level 3 8 | . . . 58 . . . 9 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 44 | . 3 4 5 3 . 12 4 . . . . 4 9 Investigation 8 | . 2 2 . 1 . 2 1 . . . . . . Extermination 11 | . . . . 1 . 5 2 . . . . . 3 Reinforcement 16 | . 1 1 1 1 . 3 1 . . . . 4 4 Assault 4 | . . 1 1 . . . . . . . . . 2 Garrison 5 | . . . 3 . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Distress Signals 14 | . . 1 3 2 . 1 1 . . . . 1 5 Communications Jammed 5 | . . . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . . . 5 Times Spotted 282 | . 15 40 46 23 . 38 32 9 7 1 6 14 51 Peak Tracking Total 8 | . 5 6 8 6 . 4 7 7 4 1 5 6 6 Tactical Retreats 11 | . 1 1 2 . . 1 1 . 1 . 1 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 14 | . 3 1 . 2 . 5 . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . 1 . . . . . . . . . . 2 Exploded 2 | . . . . 1 . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 35 | . . 2 1 . . 4 11 2 1 . . 7 7 Max in Single Turn 4 | . . 1 1 . . 1 3 2 1 . . 4 3 Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 45 | . 6 11 7 5 . 9 6 . . . . . 1 Terminals 31 | . 6 10 5 2 . 4 4 . . . . . . Fabricators 8 | . . . . 2 . 4 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 1 1 . 1 . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . . . . . Total Hacks 140 | . 25 35 23 13 . 27 14 . . . . . 3 Successful 76 | . 15 21 14 5 . 17 2 . . . . . 2 Failed 64 | . 10 14 9 8 . 10 12 . . . . . 1 Catastrophic 4 | . 1 . 2 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 113 | . 24 31 16 . . 18 13 . 1 . . 6 4 Terminals 101 | . 25 32 19 5 . 10 10 . . . . . . Fabricators 25 | . . . . 5 . 15 2 . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 10 | . . 3 2 3 . 2 . . . . . . . Garrison Access 4 | . . . 2 . . . 2 . . . . . . Terminal Hacks 25 | . 10 8 6 . . 1 . . . . . . . Part Schematic 1 | . . 1 . . . . . . . . . . . Robot Analysis 7 | . 4 1 2 . . . . . . . . . . Prototype ID Bank 5 | . 4 1 . . . . . . . . . . . Terminal Index 3 | . 1 1 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . Locate Traps 3 | . . 2 1 . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 10 | . . . . 3 . 6 . . . . . . 1 Network Status 2 | . . . . 1 . . . . . . . . 1 Load Schematic 3 | . . . . 1 . 2 . . . . . . . Build 5 | . . . . 1 . 4 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 9 | . . 3 2 2 . 2 . . . . . . . Insert Component 5 | . . 2 1 1 . 1 . . . . . . . Analyze 4 | . . 1 1 1 . 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 31 | . 5 10 5 . . 8 2 . . . . . 1 Terminals 25 | . 5 10 5 . . 4 1 . . . . . . Track 4 | . . 1 2 . . 1 . . . . . . . Assimilate 4 | . . 4 . . . . . . . . . . . Botnet 14 | . 4 4 2 . . 3 1 . . . . . . Operators 3 | . 1 1 1 . . . . . . . . . . Fabricators 6 | . . . . . . 4 1 . . . . . 1 Fabnet 6 | . . . . . . 4 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 41 | . 5 11 5 5 . 8 6 . . . . . 1 Full Trace Events 5 | . 1 . . 1 . 2 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . 2 1 . . 1 . . . 15 . . . Parts Built 3 | . . . . 1 . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 341 | . . . . 25 . 316 . . . . . . . Total Part Build Rating 7 | . . . . 1 . 6 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 1 1 . 1 . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . 1 . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . 5 2 2 . . 1 . Non-combat 2 | . . . . . . . 2 . . . . . . Combat 8 | . . . . . . . 3 2 2 . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . Fabnet Peak Effective % 9 | . . . . . . . 9 9 9 9 3 3 . Autooverrided 10 | . . . . . . . 5 2 2 . . 1 . Robots Rewired 3 | . . . . . . . 1 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Total Allies 40 | . . 3 . . 20 . 6 4 2 4 . 1 . Largest Group 20 | . . 3 3 . 20 20 3 2 2 4 4 2 . Highest-Rated Group 507 | . . 30 30 . 507 507 78 69 52 151 151 129 . Highest-Rated Ally 129 | . . 10 10 . 35 35 47 49 32 39 39 129 . Total Orders 23 | . . 2 7 . . . 2 3 . . . 7 2 STAY 6 | . . 1 5 . . . . . . . . . . FOLLOW 4 | . . 1 2 . . . 1 . . . . . . EXPLORE 11 | . . . . . . . 1 2 . . . 6 2 RETURN 2 | . . . . . . . . 1 . . . 1 . Ally Attacks 108 | . . . . . . 69 15 7 1 . 11 5 . Total Damage 3026 | . . . . . . 1470 346 166 6 . 517 521 . Kills 27 | . . . . . . 18 1 1 . . 5 2 . Allies Corrupted 1 | . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total 7 | . 4 1 2 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 1 2 . . Drone Launches 12 | . . . . . . . 2 2 . . . 6 2 Drone Recoveries 7 | . . . . . . . . 1 . . . 4 2 Zionite Intel Received 1 | . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Turns Passed 18171 | 65 702 2199 1716 900 881 3587 1278 770 736 2632 682 536 1487 Spaces Moved 7713 | 39 334 932 764 446 353 1328 651 408 293 1097 343 232 493 Core 5 | 5 . . . . . . . . . . . . . Treads 7708 | 34 334 932 764 446 353 1328 651 408 293 1097 343 232 493 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 160 160 160 160 160 162 163 163 Average Speed 195 | 145 160 160 160 166 241 241 160 160 224 230 188 171 207 Slowest Speed 250 | 160 240 160 240 240 245 246 160 160 240 245 245 247 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 4 75 79 63 19 95 39 20 58 47 89 54 18 17 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 7 | . . . . . . . . . . 1 . 6 . Known Exits Taken 2 | . . . . . . 1 . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . . . 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . . . . 1 3 1 . . Spaces Dug 84 | . . 33 9 23 . . . 7 2 . . 1 9 Terrain Destroyed 616 | . . 121 92 33 . 14 78 20 8 . 3 60 187 Melee 11 | . . 6 . . . . . 3 . . . 1 1 Projectile 55 | . . . 3 . . 5 4 12 6 . 3 1 21 AOE 549 | . . 115 89 33 . 9 74 5 2 . . 58 164 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Total 9751 | 44 409 1470 1111 554 390 1552 797 479 336 1207 368 309 725 Wait 786 | . 10 365 213 30 . 37 27 . 6 50 4 12 32 Move 7701 | 38 333 931 763 446 352 1327 650 407 292 1096 342 231 493 Hop . | . . . . . . . . . . . . . . Pick Up 164 | . 10 23 11 12 14 18 17 6 5 16 4 8 20 Fast Attach 60 | 6 4 5 2 5 4 9 4 1 1 5 2 1 11 Attach 97 | . . 9 10 4 3 13 11 4 2 12 . 6 23 Detach 23 | . . . 1 2 2 4 2 . . 4 . 3 5 Swap 98 | . . 21 14 2 1 18 8 5 3 1 2 8 15 Drop 127 | . 1 19 11 13 14 20 3 2 5 18 7 7 7 Fire 639 | . 50 84 80 35 . 103 68 36 21 5 7 32 118 Melee 17 | . . 11 . . . . . 3 1 . . 1 1 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 15 | . 1 2 4 5 . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 24 | . . . 2 . . . 7 15 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 11) 678 | -10/Materials | Discovered new exit (range 16) 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1224 | -9/Materials | Discovered new exit (range 4) 1566 | -9/Materials | Discovered new exit (range 15) 1605 | -9/Materials | Build established: Scavenger-Mutant 2013 | -9/Materials | Discovered new exit (range 8) 2768 | -9/Materials | First assault squad dispatched 2967 | -9/Materials | Entered another Materials area 2967 | -8/Materials | Accompanied by 3 allies 2967 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3155 | -8/Materials | Garrison activated, responded to threat 3279 | -8/Materials | Lost 5 parts (2n1u2w) 3767 | -8/Materials | First assault squad dispatched 3925 | -8/Materials | Garrison activated, responded to threat 4031 | -8/Materials | Garrison activated, responded to threat 4246 | -8/Materials | Discovered new exit (range 12) 4363 | -8/Materials | Discovered new exit (range 3) 4446 | -8/Materials | Build established: Scavenger-Gunner 4500 | -8/Materials | Discovered new exit (range 8) 4683 | -8/Materials | Entered Factory 4683 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4983 | -7/Factory | Build established: Scavenger-Skirmisher 5287 | -7/Factory | Build established: Scavenger-Gunner 5298 | -7/Factory | Noticed a derelict Sapper rigging charges 5475 | -7/Factory | Fabricated Huge Storage Unit (x1) 5583 | -7/Factory | Sucked down chute 5583 | -7/Factory | Entered Waste 5584 | -7/Waste | Joined by Warlord forces that had cleared the area 5789 | -7/Waste | Build established: Scavenger-Mutant 6388 | -7/Waste | Discovered new exit (range 12) 6464 | -7/Waste | Entered Factory 6464 | -7/Factory | Accompanied by 20 allies 6538 | -7/Factory | Build established: Mutant 7036 | -7/Factory | Fabricated Enh. Autogun (x1) 7166 | -7/Factory | Discovered new exit (range 17) 7207 | -7/Factory | Identified exit to Factory 7305 | -7/Factory | Build established: Scavenger-Gunner 7858 | -7/Factory | Lost 3 parts (2n1w) 8022 | -7/Factory | Fabricated Enh. Autogun? 8122 | -7/Factory | Build established: Gunner 8915 | -7/Factory | Build established: Skirmisher 9137 | -7/Factory | Discovered exit to Factory (range 7) 9939 | -7/Factory | Garrison activated, responded to threat 9980 | -7/Factory | Core integrity fell below 50% 10008 | -7/Factory | Lost 5 parts (1p1n2u1w) 10051 | -7/Factory | Entered another Factory area 10051 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10225 | -6/Factory | Build established: Mutant 10451 | -6/Factory | Discovered new exit (range 22) 10665 | -6/Factory | Build established: Scavenger-Gunner 11093 | -6/Factory | Lost 6 parts (1p2n2u1w) 11247 | -6/Factory | Discovered new exit (range 15) 11302 | -6/Factory | Found Prototype Launcher 11329 | -6/Factory | Entered Lower Caves 11355 | -6/Lower Caves | Encountered a Warlord checkpoint 11606 | -6/Lower Caves | Enh. Autogun stolen by Master Thief 11721 | -6/Lower Caves | Identified Scatter Rocket Array 11944 | -6/Lower Caves | Discovered new exit (range 8) 12099 | -6/Lower Caves | Entered another Lower Caves area 12099 | -6/Lower Caves | Accompanied by 2 allies 12125 | -6/Lower Caves | Build established: Scavenger-Mutant 12552 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 12569 | -6/Lower Caves | Found Prototype Special Weapon 12686 | -6/Lower Caves | Learned location of 1 exit from Factory 12820 | -6/Lower Caves | Discovered new exit (range 7) 12835 | -6/Lower Caves | Entered Zion 12897 | -6/Zion | System corruption reached 10% 12908 | -6/Zion | System corruption cleaned by Quarantine Array 12909 | -6/Zion | Identified Molecular Deconstructor 12944 | -6/Zion | System corruption cleaned by Quarantine Array 13102 | -6/Zion | Found Relay Coupler [Programmer] 13105 | -6/Zion | Found Relay Coupler [Programmer] 13108 | -6/Zion | Found Relay Coupler [Programmer] 13113 | -6/Zion | Found Relay Coupler [Programmer] 13115 | -6/Zion | Found Relay Coupler [Programmer] 13490 | -6/Zion | Build established: Scavenger-Gunner 13522 | -6/Zion | Given A8's code to call for help 13816 | -6/Zion | Build established: Scavenger-Mutant 14735 | -6/Zion | Discovered new exit (range 5) 14737 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15013 | -6/Zion | Imprinted 15016 | -6/Zion | Declared Zion's savior 15405 | -6/Zion | Discovered new exit (range 15) 15467 | -6/Zion | Entered Proximity Caves 15467 | -5/Proximity Caves | Accompanied by 4 allies 15558 | -5/Proximity Caves | Build established: Scavenger-Gunner 16126 | -5/Proximity Caves | Discovered new exit (range 8) 16149 | -5/Proximity Caves | Entered Factory 16149 | -5/Factory | Accompanied by 2 allies 16149 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16150 | -5/Factory | Identified exit to Factory 16382 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 16496 | -5/Factory | Discovered exit to Factory (range 39) 16629 | -5/Factory | Lost 3 parts (2n1u) 16685 | -5/Factory | Entered another Factory area 16685 | -4/Factory | Evolved 2 slots: Utility x2 17320 | -4/Factory | Noticed a derelict Sapper rigging charges 17436 | -4/Factory | Lost 3 parts (1n1u1w) 17586 | -4/Factory | Cargo convoy interrupted 17809 | -4/Factory | Lost 5 parts (2n1u2w) 17859 | -4/Factory | Lost 3 parts (2n1w) 17906 | -4/Factory | Discovered new exit (range 22) 17962 | -4/Factory | First assault squad dispatched 18081 | -4/Factory | Terminal network hard line cut 18105 | -4/Factory | Lost 8 parts (1p3n1u3w) 18160 | -4/Factory | System corruption reached 10% 18169 | -4/Factory | Crushed by falling debris 18172 | -4/Factory | Self-destructed Last Messages --------------- 18165_ System corrupted by crushing effect (+3). 18166_ Imp. Treads destroyed. 18168_ The unstable cave ceiling collapses. 18168_ Chain reaction triggered in Corrupted Mic. Fission Core. 18168_ Destroyed Flexi-carbon Leg. 18168_ Imp. Treads destroyed. 18168_ System corrupted by crushing effect (+1). 18169_ The unstable cave ceiling collapses. 18169_ Crushed by falling debris. 18169_ Imp. Targeting Computer destroyed. 18169_ System corrupted by crushing effect (+1). 18169_ Mic. Fission Core destroyed. 18169_ System corrupted by crushing effect (+1). 18169_ Imp. Dynamic Insulation System destroyed. 18169_ System corrupted by crushing effect (+1). 18169_ Enh. Optical Array destroyed. 18169_ System corrupted by crushing effect (+4). 18169_ The unstable cave ceiling collapses. 18170_ System corrupted: Hvy. Shock Bomb Launcher failed to launch. 18170_ Arm. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | #############????????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ????????????????????????????????????? | | ???#######??????????????????????????? | | #??# ???????????????????????????? | | #??# ????????????????????????????? | | ????# ##??????????????????????????? | | ??????# # ##?#####??????????????????? | | ???????# ## # #??????????????????? | | ???????### ## # ####???????????????? | | ?????????# #???????????????? | | ##"###+######## == =# %= #???????????????? | | %b@l *!/ #???????????????? | | ###### % b# =% #???????????????? | | #????# [ %%*#???????????????? | | ! ! ! #?########## !| +#####?????????????? | | !< #?# % #?????????????? | | #### #?#""" """ # # #?????????????? | | ### #?#"R """ # # #?????????????? | | ##?#######?#""" """?# # #?????????????? | | ???????????# ""?# # """ """ #?????????????? | | ???????????# "??# # """ """ #?????????????? | | ???????????# ??# # """ """ #?????????????? | | ???????????# ???# # """ """ #?????????????? | | ???????????#######???# #########+#?????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????! ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ""???????????????????????? | | ????????????????????? ""???????????????????????? | | ???????????????????? """??????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? "????????????????????????? | | ????????????????????# "????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Power Amplification 20 EM Shielding 3 Armor Coverage 450 Resistance: TH 30 Power Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 18 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Enh. Autogun | -8/Materials | Scanalyzed Antimatter Reactor | -7/Factory | Scanalyzed Imp. Trap Scanner | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Lance | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Adv. Reclamation Unit | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Enh. Autogun | x1 | -7/Factory Enh. Autogun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyArmoredCalibrator Manual? 0 Play Time 01:44:46 Cumulative 146.5 hours Start 2022.01.11 @ 11:59:34 End 2022.01.13 @ 03:52:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 232 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 64 Gallery% 83 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dd8ec03-9955-41e9-8f8b-1e9e4e25c650