Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.17 @ 22:45:45

Player: Luigi Panache

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (386)      386
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2151

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             75/250
Matter                     285/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1150) Ox22
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Hammer
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Wheel
                Wheel
          Large Storage Unit
                Humpback
  High-capacity Matter Pod (200)
                Structural Scanner
   Experimental Sensor Array
                Chronowheel
                EM Pulse Gun
                Assault Rifle
                Grenade Launcher
                Datajack
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
                EM Pulse Gun
                EM Pulse Gun
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
                Wheel
                Wheel
  High-capacity Matter Pod
                Structural Scanner
                Assault Rifle
                Grenade Launcher
                Datajack
                Hammer
                Mining Claw
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 2   13  6   2   .   
  Power                    3    | .   2   1   .   .   
    Engine                 2    | .   1   1   .   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   4   1   .   .   
    Treads                 6    | 2   4   .   .   .   
    Leg                    1    | .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   2   3   2   .   
    Device                 3    | .   1   2   .   .   
    Storage                4    | .   1   1   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | .   5   1   .   .   
    Energy Gun             3    | .   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 4    | .   .   3   .   1   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      2    | .   .   2   .   1   
Average Slot Usage (%)     88   | .   88  93  85  85  
  Engine                   11   | .   13  4   14  14  
  Core                     1    | .   .   9   .   .   
  Treads                   18   | .   18  23  14  14  
  Leg                      5    | .   .   4   14  14  
  Device                   6    | .   11  5   .   .   
  Storage                  20   | .   15  22  28  28  
  Energy Gun               13   | .   20  16  .   .   
  Ballistic Gun            2    | .   4   .   .   .   
  Launcher                 1    | .   2   .   .   .   
  Impact Weapon            5    | .   .   5   14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             69   | 13  45  57  69  69  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  5    | .   4   5   3   3   
  Average Overweight (x)   1    | .   1   1   2   3   
Largest Inventory Capacity 20   | 6   14  18  20  20  
  Average Capacity         14   | 6   11  15  19  20  
  Most Carried             15   | 6   12  12  15  15  
  Average Carried          11   | 6   9   10  13  15  
  Final Capacity           20   | 6   12  18  20  20  
  Final Carried            15   | 6   10  11  15  15  

 Class Distribution 
--------------------
 80% | Mutant
 19% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           716  | 220 330 166 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            458  | .   259 199 .   .   
  Parts                    27   | .   22  5   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  11   | .   7   4   .   .   
  Melee                    2    | .   .   2   .   .   
  Guns                     5    | .   4   1   .   .   
  AOE                      4    | .   3   1   .   .   
Classes Destroyed          3    | .   3   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    8    | .   4   4   .   .   
Best Kill Streak           2    | .   2   2   .   .   
  Combat Bots Only         2    | .   2   2   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               731  | .   327 392 .   12  
  Core                     175  | .   76  99  .   .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              40   | .   37  3   .   .   
  Largest                  2    | .   2   2   .   .   
  Hottest                  80   | .   80  80  .   .   
Shots Fired                73   | .   67  6   .   .   
  Gun                      67   | .   61  6   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 6    | .   6   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  27   | .   27  .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                6    | .   6   .   .   .   
  Electromagnetic          40   | .   34  6   .   .   
  Robot Hit Streak         16   | .   16  8   .   .   
  Robot Miss Streak        4    | .   4   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           66   | .   52  14  .   .   
  Core Hits                26   | .   18  8   .   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              14   | .   2   12  .   .   
  Impact                   12   | .   .   12  .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            2    | .   2   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1159 | .   903 256 .   .   
  Guns                     631  | .   578 53  .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               334  | .   311 23  .   .   
  Melee                    177  | .   .   177 .   .   
  Ramming                  17   | .   14  3   .   .   
  Kinetic                  224  | .   224 .   .   .   
  Thermal                  46   | .   23  23  .   .   
  Explosive                288  | .   288 .   .   .   
  Electromagnetic          407  | .   354 53  .   .   
  Impact                   177  | .   .   177 .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            32   | .   32  .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               32   | .   32  .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      35   | .   .   35  .   .   
  Shots                    1    | .   .   1   .   .   
  Rammed                   5    | .   4   1   .   .   
Targets Rammed             5    | .   4   1   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        102  | .   102 99  .   .   
  Average Temperature      49   | .   48  52  .   .   
  Received Heat Transfer   366  | .   159 201 .   6   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              2    | .   2   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         100  | .   50  50  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | .   1   1   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             137  | .   137 85  .   .   
  Initial                  .    | .   .   .   .   .   
  Average                  34   | .   35  36  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              24   | .   15  6   .   3   
  Peak Tracking Total      3    | .   3   2   .   3   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          9    | .   7   .   2   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   21  .   2   .   
  Successful               11   | .   9   .   2   .   
  Failed                   12   | .   12  .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   14  .   1   .   
  Terminals                19   | .   19  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   7   .   2   .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   7   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             1    | .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   1   .   .   .   
  Largest Group            1    | .   1   .   .   .   
  Highest-Rated Group      8    | .   8   .   .   .   
  Highest-Rated Ally       8    | .   8   .   .   .   
Total Orders               1    | .   1   .   .   .   
  DROP                     1    | .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2493 | 6    1245 495  696  51   
Spaces Moved               1129 | 3    562  215  326  23   
  Core                     3    | .    3    .    .    .    
  Treads                   1123 | 1    559  214  326  23   
  Legs                     3    | 2    .    1    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  160  180  200  220  
  Average Speed            197  | 133  191  187  212  220  
  Slowest Speed            270  | 160  250  270  220  220  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 2    77   33   70   10   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          36   | .    29   7    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      36   | .    29   7    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1294 | 4   654 282 331 23  
  Wait                     57   | .   15  42  .   .   
  Move                     1125 | 2   561 214 325 23  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  12   | .   8   1   3   .   
  Fast Attach              10   | .   7   3   .   .   
  Attach                   4    | .   2   2   .   .   
  Detach                   2    | .   .   2   .   .   
  Swap                     9    | 2   4   1   2   .   
  Drop                     8    | .   6   1   1   .   
  Fire                     40   | .   37  3   .   .   
  Melee                    14   | .   2   12  .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    5    | .   4   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   8    | .   8   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    7 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 7)
  771 | -10/Materials | Discovered new exit (range 8)
  992 | -10/Materials | Discovered new exit (range 16)
 1252 | -10/Materials | Entered Mines
 1317 | -10/Mines     | Identified exit to Materials
 1407 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1412 | -10/Mines     | Found Prototype Device
 1412 | -10/Mines     | Identified Exp. Sensor Array
 1501 | -10/Mines     | Discovered exit to Materials (range 7)
 1561 | -10/Mines     | Core integrity fell below 50%
 1739 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1739 | -10/Mines     | Discovered new exit (range 5)
 1747 | -10/Mines     | Entered Exiles
 1795 | -10/Exiles    | Met 8R-AWN
 1831 | -10/Exiles    | Met EX-HEX
 1917 | -10/Exiles    | Learned location of Zion (-7)
 1921 | -10/Exiles    | Met EX-DEC
 2097 | -10/Exiles    | Met EX-BIN
 2141 | -10/Exiles    | Aligned with FarCom system
 2143 | -10/Exiles    | Given EX-Vault access code
 2193 | -10/Exiles    | Opened EX-Vault
 2207 | -10/Exiles    | Found Chronowheel
 2254 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2304 | -10/Exiles    | Build established: Hauler-Mutant
 2421 | -10/Exiles    | Discovered new exit (range 10)
 2443 | -10/Exiles    | Left Exiles lab with Chronowheel
 2443 | -10/Exiles    | Entered Mines
 2494 | -9/Mines      | Self-destructed

 Last Messages 
---------------
    Longsword +1
    Deploy-a-Sentry
02207_ Acquired Chronowheel.
EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research
  branches, since the FarCom signals could be picked up there, but you're
  welcome to try if you really want to.
And if we have to leave here due to unforeseen circumstances, don't worry
  the FarCom system will continue to maintain contact via our distributed
  network.
EX-BIN: And don't even think about spreading that code around. We're gonna
  change it right after you leave. Most certainly not to something like
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
PV-FGC(z): Why did DEC have to put these flashy spikey things everywhere,
  they really get in the way, you know?
02421_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02443_ Receiving FarCom transmissions...
02492_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerRecoilReplicator
  Manual?         0
Play Time         00:14:15
  Cumulative      243.5 hours
  Start           2021.01.17 @ 22:31:47
  End             2021.01.17 @ 22:45:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          229
  Rogue           97
  Adventurer      65
  Explorer        67
Win Type          -
  Total           14
  Types           11/0/2/1/0/0/0/0/0
Lore%             73
Gallery%          82
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 646ca247-db01-4d31-af7a-536097ff52bf