Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.01 @ 21:42:43 // Winter2021/Sauler Player: cptwinky Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (333) 1665 Value Destroyed (13638) 13638 Prototype IDs (76) 1520 Alien Tech Used (3) 600 Bonus (7549) 7549 TOTAL SCORE: 34772 Bonus ------- High Alert Combat Kills 629 Follower Combat Kills 1957 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 134 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -871 Cogmind --------- Core Integrity 0/1450 Matter 132/300 Energy 99/100 System Corruption 5% Temperature Cool (11) Movement Hovering (60) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Experimental Gyrokinetic Inverter > --- UTILITY (9) ------ Spectral Analyzer 0b10 Decoder Chip [Looter] Improved Target Analyzer Advanced Target Analyzer Beam Splitter System Mapper > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Energy Well (600) Experimental Terrain Scan Processor Matter Drive Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Improved Heavy Treads Biometal Medium Treads Armored Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Target Analyzer Improved Kinecellerator Advanced Transmission Jammer > --- WEAPON ----------- Enhanced Nova Cannon Heavy Mass Driver Hellfire Missile Launcher > --- INVENTORY -------- Vortex Chain Reactor Medium Treads Advanced Heat Sink Experimental Energy Well Large Matter Pod Makeshift Sensor Array Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Reaction Control System System Shield Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Matter Drive Improved Datajack Powered Hammer [Rating: 163] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Experimental Gyrokinetic Inverter Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Improved Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Mass Driver Launcher Guided Missile Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . Utility 7 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 340 | 2 11 4 7 35 30 9 7 5 . 2 18 10 11 8 9 17 9 4 9 10 39 7 . 8 4 7 23 24 11 Power 21 | . 2 . 1 3 1 . . . . . . 1 . . . . 1 1 2 2 4 . . . . . . 3 . Engine 9 | . 1 . 1 3 1 . . . . . . 1 . . . . . 1 1 . . . . . . . . . . Core 3 | . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . 1 2 3 . . . . . . 3 . Propulsion 81 | 2 4 . 2 11 11 2 1 1 . . 6 3 1 . 5 2 . . 3 . 9 . . 1 . 3 4 6 4 Treads 78 | 2 4 . 2 11 11 2 1 1 . . 6 3 1 . 5 2 . . 3 . 8 . . 1 . 3 4 6 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 112 | . 3 . . 3 8 2 2 1 . . 7 1 . 8 . 8 6 1 2 2 15 2 . 6 4 3 15 8 5 Device 58 | . 1 . . 1 4 . 2 . . . 4 . . 4 . 5 3 1 2 . 7 2 . 1 2 2 9 6 2 Storage 11 | . 1 . . . 1 . . . . . 1 . . 1 . . . . . 1 2 . . 2 . . 2 . . Processor 14 | . . . . . . 2 . . . . 1 . . . . 2 2 . . . 1 . . 1 1 . 2 1 1 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 Protection 25 | . 1 . . 2 3 . . 1 . . 1 1 . 3 . 1 1 . . 1 3 . . 2 1 1 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 126 | . 2 4 4 18 10 5 4 3 . 2 5 5 10 . 4 7 2 2 2 6 11 5 . 1 . 1 4 7 2 Energy Gun 22 | . . . 1 5 3 1 2 . . . 1 . 1 . . . . . 1 2 1 2 . . . . . . 2 Energy Cannon 9 | . . . . . . . . . . . . 1 1 . 1 2 . . . . 3 . . . . . . 1 . Ballistic Gun 56 | . 2 2 2 9 4 3 . 3 . 1 2 4 5 . 2 4 2 2 1 3 4 . . . . . . 1 . Ballistic Cannon 13 | . . . . 1 . . . . . . . . . . . 1 . . . . 2 2 . 1 . 1 3 2 . Launcher 15 | . . 2 1 . 1 . 1 . . 1 2 . 2 . 1 . . . . 1 . . . . . . 1 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 2 . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . 1 2 1 1 . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 23 | . . . 1 4 . . . . . . 2 . . 1 . 1 . . 3 . 1 . . 2 . . 4 1 3 Corrupted Parts 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 2 . System Corruption 17 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 15 . Parts Lost 66 | . 1 . 2 2 1 . . . . . . . . . . 2 1 2 . 11 1 . . . 1 . 11 23 8 Power 8 | . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 2 2 Propulsion 21 | . . . 2 . . . . . . . . . . . . . . . . 4 . . . . . . 4 8 3 Utility 22 | . . . . 1 1 . . . . . . . . . . 2 1 . . 1 1 . . . 1 . 4 8 2 Weapon 15 | . . . . 1 . . . . . . . . . . . . . 1 . 5 . . . . . . 2 5 1 Highest Loss Streak 11 | . 1 . 1 2 1 . . . . . . . . . . 1 1 2 . 11 1 . . . 1 . 3 8 5 Average Slot Usage (%) 92 | . 95 100 99 99 100 100 99 99 100 100 99 99 100 99 100 94 94 99 95 57 82 89 89 89 88 90 78 67 43 Engine 4 | . 10 . 10 10 9 7 7 7 7 7 6 5 6 6 6 5 . 2 5 1 . . . . . . . . 4 Core 1 | . 3 14 . . . . . . . . . . . . . . 4 2 . . 3 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 4 10 10 10 10 9 8 5 . Treads 27 | . 28 28 21 22 27 30 29 30 30 30 32 32 33 33 33 35 35 35 32 10 26 31 31 31 31 33 22 17 3 Device 7 | . 6 . . 3 8 7 7 7 7 7 5 6 6 6 6 13 10 11 8 6 6 15 15 13 9 10 11 14 1 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 5 5 5 6 6 4 5 3 . Processor 9 | . . . . . . 7 7 7 7 7 13 13 13 13 13 8 13 17 17 11 13 10 10 10 12 14 16 16 17 Protection 5 | . 3 14 11 7 9 7 7 7 7 7 6 6 6 5 6 4 3 . . . 4 5 5 5 5 7 2 . . Energy Gun 3 | . . . 11 10 8 6 6 7 7 7 4 . . . . . . . 1 . 1 . . . . . . . 4 Ballistic Gun 18 | . 28 27 32 32 27 23 23 22 23 22 20 25 25 26 25 13 12 22 21 13 5 . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 3 4 . . . 5 8 10 10 10 9 9 6 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 174 | 11 52 52 57 67 74 71 70 72 72 74 72 74 78 114 118 130 128 121 122 129 169 169 169 170 172 173 174 169 14 Greatest Support 278 | 40 40 40 40 40 60 80 80 80 80 80 124 126 126 118 121 147 142 142 179 179 187 171 171 171 171 199 224 278 30 Greatest Overweight (x) 3 | . 1 1 1 1 1 . . . . . . . . . . . . . . 3 3 . . . 1 . 1 3 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 21 | 8 9 20 20 20 20 20 20 20 20 20 20 20 20 23 25 25 25 25 25 24 22 25 25 25 25 25 25 23 5 Most Carried 25 | 6 8 11 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 22 5 Average Carried 20 | 6 7 8 16 19 19 19 19 19 20 20 19 19 20 22 24 24 24 24 24 22 22 24 25 24 24 23 21 18 5 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 6 8 11 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 24 25 19 5 5 Class Distribution -------------------- 33% | Scavenger-Gunner 24% | Gunner 15% | Mutant 9% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Gunner | -4/Warlord Derelict-Skirmisher | -3/Proximity Caves Tank | -3/Research Scavenger-Gunner | -3/Quarantine Gunner | -2/Research Hacker-Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Matter Collected 12020 | 220 404 179 157 630 1007 104 463 89 . 132 354 590 221 72 171 285 541 273 80 683 1424 697 6 193 293 317 1336 1099 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15509 | . 601 368 405 1382 1984 104 937 127 . 191 527 537 202 . 50 500 1192 580 257 506 1419 255 . 71 214 264 1414 1422 . Parts 647 | . 33 15 21 86 87 4 19 2 . 9 19 16 7 . 4 14 50 24 8 20 61 9 . . 8 15 53 63 . Haulers Intercepted 23 | . 2 . 1 6 5 1 . . . . 3 . . . . . . . . . 3 . . . . . 1 1 . Recyclers Shooed 13 | . . . 1 2 1 . 1 . . . . . . . . 4 . . . . 2 . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 204 | . . . . . . . 16 1 . 18 . 11 11 . 13 . 49 26 4 20 . 7 5 8 15 . . . . Prevented 28 | . . . . . . . 4 . . . . 2 3 . 3 . . 1 . . . 1 . 14 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Combat Hostiles Destroyed 258 | . 16 14 6 23 37 1 13 1 . 4 5 13 4 . 2 7 21 8 . 8 13 6 . 1 5 6 23 21 . Guns 158 | . 16 11 4 23 34 1 11 1 . 3 5 13 4 . 2 1 12 8 . 4 5 . . . . . . . . Cannons 76 | . . . . . . . . . . . . . . . . 4 9 . . . 8 6 . 1 5 6 23 14 . AOE 23 | . . 3 2 . 3 . 2 . . 1 . . . . . 2 . . . 4 . . . . . . . 6 . Classes Destroyed 22 | . 3 2 2 2 5 1 3 . . . . . . . . 1 . . . . . . . . . 1 2 . . Worker 19 | . . . . . 4 . . . . . . . . . . 1 . . . . 3 . . . . 1 3 7 . Builder 11 | . . 1 . . 1 . . . . . . . . . . . . . . . 2 . . . . . 1 6 . Hauler 23 | . 2 . 1 6 5 1 . . . . 3 . . . . . . . . . 3 . . . . . 1 1 . Recycler 14 | . . . 1 1 2 . . . . . . . . . . 1 . . . . 3 . . . . . 2 4 . Minesweeper 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . Operator 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 5 | . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Swarmer 42 | . 6 . . 7 8 . . . . . . 2 . . 2 1 4 . . . . 2 . . 2 2 . 6 . Grunt 110 | . 10 6 2 6 16 . 4 . . 2 4 4 4 . . 4 14 5 . 7 4 2 . 1 . . 10 5 . Brawler 6 | . . . . . 3 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . Duelist 8 | . . . . . 1 . 2 . . 1 . 2 . . . . . 2 . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 35 | . . . 4 10 7 . 1 . . . . 2 . . . 1 1 1 . . 4 1 . . 1 . . 2 . Specialist 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . Hunter 15 | . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . 2 . 6 2 . Programmer 22 | . . . . . . 1 1 1 . . 1 . . . . . 2 . . . 5 . . . . 1 6 4 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Behemoth 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Packrat 6 | . . . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . Assembled 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 5 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . 2 . . . . . . . Best Kill Streak 17 | . 7 3 3 5 7 1 6 1 . 2 2 5 3 . 2 6 10 5 . 4 8 2 . 1 3 4 6 17 . Combat Bots Only 10 | . 3 2 3 5 5 1 6 1 . 2 2 5 3 . 2 4 10 5 . 4 4 2 . 1 3 2 5 10 . Max Kills in Single Turn 7 | . 1 2 1 2 3 1 1 1 . 1 1 2 2 . 2 4 3 3 . 2 2 1 . 1 1 1 2 7 . Gunslinging 2 | . . . . 1 1 . . . . . . 1 1 . 1 . . 2 . . . . . . . . . . . Exploded 3 | . . 2 1 . 2 . 1 . . 1 . . . . . 2 . . . 2 . . . . . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Damage Taken 22369 | . 530 475 497 517 928 72 591 28 . 165 263 876 131 . 219 1024 674 422 . 1588 1535 499 . 79 392 427 3742 5728 967 Core 2563 | . 57 170 29 26 75 14 15 . . 27 18 66 . . 15 133 32 . . 258 88 16 . . 12 . 145 1009 358 Absorbed by Shields 1633 | . . . . 37 . . . . . . . . . . . 66 117 120 . 390 64 183 . 30 282 224 120 . . Reduced by Siege Mode 317 | . . . . . . . . . . . . . . . . . . . . 20 . . . . . . 225 72 . Core Remaining (%) 77 | 100 . 9 . 86 86 . . . . 92 . . . . 88 . . . . 57 . . . . 89 . 88 . . Volleys Fired 779 | . 55 38 27 62 65 4 30 3 . 8 13 32 13 1 7 32 22 13 14 35 72 49 . 5 14 18 74 68 5 Largest 4 | . 2 2 4 4 4 4 4 4 . 4 4 4 4 1 4 3 3 4 1 4 4 2 . 2 2 2 2 2 2 Hottest 195 | . 40 40 100 136 146 144 144 144 . 151 151 106 103 15 103 130 130 138 80 183 178 150 . 150 150 150 150 195 130 Shots Fired 1919 | . 110 71 93 244 251 16 105 12 . 26 52 119 28 1 10 48 61 52 14 101 145 57 . 7 22 28 133 107 6 Gun 1432 | . 110 66 91 244 249 16 102 12 . 24 52 116 23 1 4 18 44 52 14 96 70 22 . . . . . . 6 Cannon 457 | . . . . . . . . . . . . 3 3 . 2 30 17 . . . 75 35 . 7 22 28 133 102 . Launcher 30 | . . 5 2 . 2 . 3 . . 2 . . 2 . 4 . . . . 5 . . . . . . . 5 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1574 | . 110 66 75 184 189 12 75 9 . 18 43 116 20 1 4 35 61 52 . 85 122 35 . 7 22 28 133 72 . Thermal 293 | . . . 16 60 60 4 27 3 . 6 9 3 6 . 2 13 . . 14 11 23 . . . . . . 30 6 Explosive 30 | . . 5 2 . 2 . 3 . . 2 . . 2 . 4 . . . . 5 . . . . . . . 5 . Electromagnetic 22 | . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . Robot Hit Streak 49 | . 18 8 16 24 18 8 13 4 . 9 11 14 8 . 10 13 13 13 16 49 28 13 . 3 7 11 20 29 . Robot Miss Streak 6 | . 3 2 3 5 4 3 3 6 . 3 6 4 3 . 4 4 3 2 . 2 3 2 . 1 3 2 5 4 2 Penetration Max 3 | . . . . . 1 . . . . . . . . . . 3 2 1 . . 1 . . . . . 1 1 . Secondary Targets 37 | . . 1 . 5 9 . 1 . . 1 3 6 1 . 2 . . 4 . 3 1 . . . . . . . . Max Gunslinging Chain 3 | . . 1 . 1 1 . 1 . . 1 1 1 1 . 2 . . 3 . 1 1 . . . . . . . . Shots Hit Robots 1304 | . 81 49 66 159 155 9 92 8 . 21 38 96 19 . 3 27 40 37 14 82 79 40 . 3 14 17 81 74 . Core Hits 765 | . 36 39 19 56 100 5 80 6 . 23 39 55 17 . 9 27 36 20 5 31 34 12 . 2 7 12 43 51 1 Critical Kills 26 | . . 1 . . . . . . . . . 1 . . . 1 11 6 . 3 3 . . . . . . . . Critical Parts Destroyed 53 | . . . 1 2 1 . . . . . . . . . . 6 16 10 . 8 6 . . . . . . 3 . Critical Strikes 143 | . . 1 1 7 3 1 . . . . . 1 . . . 10 30 16 1 19 16 4 . 1 4 2 12 14 . Burn 9 | . . . . 5 2 1 . . . . . . . . . . . . . . 1 . . . . . . . . Destroy 87 | . . 1 1 2 1 . . . . . . 1 . . . 7 27 16 1 19 11 . . . . . . . . Blast 44 | . . . . . . . . . . . . . . . . 3 3 . . . 4 4 . 1 4 2 12 11 . Smash 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 30 | . . . . 5 . . 10 . . . . . 1 . . . . . . . 2 1 . . . . . 11 . Impact 19 | . . . . 5 . . . . . . . . 1 . . . . . . . 2 . . . . . . 11 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . 1 . . 10 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41514 | . 836 662 722 2030 3521 192 1909 101 . 712 852 1881 720 . 514 1566 1117 451 331 2334 3669 1615 . 193 828 1215 6184 7326 33 Guns 16634 | . 815 402 563 1945 3106 192 1617 91 . 478 835 1854 386 . 57 262 352 451 331 1514 1114 238 . . . . . . 31 Cannons 18571 | . . . . . . . . . . . . . . . . 995 765 . . . 2508 1377 . 193 828 1147 6123 4635 . Explosions 5477 | . . 250 153 . 376 . 292 . . 234 . . 334 . 423 276 . . . 820 . . . . . . . 2319 . Melee 295 | . . . . 45 . . . . . . . . . . . . . . . . . . . . . . . 250 . Ramming 537 | . 21 10 6 40 39 . . 10 . . 17 27 . . 34 33 . . . . 47 . . . . 68 61 122 2 Kinetic 30719 | . 815 402 460 1249 1943 133 991 91 . 323 672 1854 315 . 57 1227 1117 451 . 1276 3377 1377 . 193 828 1147 6123 4298 . Thermal 4248 | . . . 103 696 1163 59 626 . . 155 163 . 71 . . 30 . . 331 238 245 . . . . . . 337 31 Explosive 5477 | . . 250 153 . 376 . 292 . . 234 . . 334 . 423 276 . . . 820 . . . . . . . 2319 . Electromagnetic 238 | . . . . . . . . . . . . . . . . . . . . . . 238 . . . . . . . Impact 295 | . . . . 45 . . . . . . . . . . . . . . . . . . . . . . . 250 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . 2 . . 1 . . . 1 . . . 1 3 1 . . . 3 3 3 4 . 6 6 32 5 Average Corruption 3 | . . . . 2 . . 1 . . . 1 . . . 1 2 1 . . . 2 3 3 3 . 4 2 7 5 Corruption Purged 12 | . . . . . . . 1 . . . 1 . . . . 3 1 . . . . . . . . . 6 . . Effects 124 | . . . . 13 . . . . . . . . . . . 2 2 . . . 14 29 6 2 . 6 16 31 3 Message Errors 40 | . . . . 3 . . . . . . . . . . . 1 . . . . 7 10 2 1 . 1 5 8 2 Matter Fused 22 | . . . . . . . . . . . . . . . . . . . . . 2 9 2 . . 1 4 4 . Heat Flow Errors 16 | . . . . 3 . . . . . . . . . . . . . . . . 1 3 . 1 . 2 2 4 . Energy Discharges 19 | . . . . 2 . . . . . . . . . . . 1 1 . . . 1 5 1 . . 1 1 6 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 17 | . . . . 5 . . . . . . . . . . . . 1 . . . 2 1 1 . . 1 3 2 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2133 | . . 40 . 30 . . . . . . . 2 1 . 30 35 . . . . 116 243 . . 92 123 660 761 . Projectiles 1914 | . . . . . . . . . . . . . . . . 31 . . . . 115 243 . . 92 123 658 652 . Explosions 77 | . . 40 . . . . . . . . . . 1 . 5 . . . . . . . . . . . . 31 . Melee 142 | . . . . 30 . . . . . . . 2 . . 25 4 . . . . 1 . . . . . 2 78 . Knockbacks 127 | . . 1 . 2 . . . . . . 1 . . . . 15 3 . . . 4 7 . 1 5 9 47 32 . Impact 7 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . 3 . Kinetic 105 | . . . . . . . . . . . . . . . . 11 3 . . . 4 7 . 1 4 7 41 27 . Secondary 15 | . . . . 1 . . . . . . . . . . . 4 . . . . . . . . 1 1 6 2 . Self-Inflicted Damage 127 | . . 85 . . . . 17 . . 25 . . . . . . . . . . . . . . . . . . . Shots 6 | . . 4 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Rammed 60 | . 8 3 1 6 5 . . 1 . . 5 4 . . . 2 . . . . 2 . . . . 5 4 11 3 Targets Rammed 67 | . 8 3 2 6 6 . . 1 . . 5 4 . . 1 2 . . . . 3 . . . . 5 5 13 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . . . 1 2 . Highest Temperature 610 | . 43 78 323 358 167 24 74 24 . 60 83 2 . . . 16 27 24 . . 59 180 . 610 . 205 191 129 . Average Temperature 62 | . 17 23 89 91 48 16 27 16 . 24 39 1 . . . 8 12 14 . . 44 86 . 250 . 95 101 74 . Received Heat Transfer 3468 | . 258 174 180 211 414 . 51 12 . 45 126 123 66 . 36 111 197 156 . 250 183 70 . 9 12 4 357 297 126 Effects 6 | . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 5 . Total Turns 462 | . . . . . . . . . . . . . . . . . . . . 23 . . . . . . 254 185 . Longest Duration 161 | . . . . . . . . . . . . . . . . . . . . 23 . . . . . . 161 69 . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . . . Impact Corruptions 15 | . . . . 1 . . . . . . . 1 . . 3 1 . . . . 1 . . . . 1 2 5 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . 2 3 1 1 . . . 1 . . . . . . . 1 . . . . . . . . . . Heat Transferred 7351 | . . . 225 1925 1739 148 888 . . 222 222 . 111 . . 50 . . 518 370 600 . . . . . . 296 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Peak Influence 813 | . 328 158 202 290 569 493 . . . . 165 . . . . 298 . . . . 544 . . . . 373 472 813 469 Initial 409 | . . 58 27 . 48 258 . . . . . . . . . 153 . . . . 56 . . . . . 209 265 409 Average 200 | . 172 43 56 95 348 290 . . . . 42 . . . . 196 . . . . 292 . . . . 142 256 414 430 Maximum Alert Level 3 | . 1 . 1 1 2 2 . . . . . . . . . 1 . . . . 2 . . . . 1 2 3 2 Low Security (%) 54 | 100 59 100 97 86 4 27 . . . . 100 . . . . 48 . . . . 41 . . . . 58 32 . . Level 1 30 | . 40 . 2 13 65 48 . . . . . . . . . 51 . . . . 12 . . . . 41 39 69 . Level 2 14 | . . . . . 30 23 . . . . . . . . . . . . . . 46 . . . . . 27 13 100 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 5 . . 4 7 2 . . . . 5 . . . . 5 . . . . 8 . . . . 1 9 7 2 Investigation 16 | . 4 . . 1 2 1 . . . . 1 . . . . 2 . . . . 2 . . . . . 1 . 2 Extermination 10 | . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . 3 3 . Reinforcement 21 | . 1 . . 3 4 . . . . . 3 . . . . 2 . . . . 1 . . . . 1 4 2 . Assault 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . Garrison 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Distress Signals 11 | . 1 . . 3 3 . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 Communications Jammed 116 | . . . . . . . . . . . . . . . . . . . . . 21 . . . . 2 38 55 . Distress Signals 115 | . . . . . . . . . . . . . . . . . . . . . 21 . . . . 2 38 54 . Times Spotted 447 | . 24 14 7 35 59 2 12 1 . 7 9 16 6 . 12 31 21 8 . 10 27 11 . 1 9 21 41 52 11 Peak Tracking Total 14 | . 3 2 3 4 6 1 9 . . 4 3 7 4 . 4 14 9 5 . 4 4 3 . 1 4 6 4 13 5 Tactical Retreats 16 | . . . . . 2 . 1 . . . . 1 1 . . . . . . . 3 2 . . . . 1 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Traps Triggered 15 | . 2 . . 3 1 . . . . . 2 . . . . . . . . . 1 . . 1 . 2 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 93 | . . . . 15 42 36 . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 22 | . . . . 6 12 4 . . . . . . . . . . . . . . . . . . . . . . . Reused 15 | . . . . . 6 . 3 . . . . 1 . . . . . . . . 2 2 . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 15 | . . . . . . . 3 . . . . 1 . . . . . . . . 2 2 . 6 . . 1 . . Triggered 35 | . . . . . 6 . 4 . . 1 1 1 3 . . . . . . . 2 2 3 12 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Machines Disabled 20 | . . . . 3 2 . 1 . . . . . . . . 2 . . . . 2 1 . . . . 6 2 1 Max in Single Turn 1 | . . . . 1 1 . 1 . . . . . . . . 1 . . . . 1 1 . . . . 1 1 1 Garrison Access 6 | . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Machines Accessed 79 | . 9 1 4 11 13 4 . 1 3 . 7 . . 1 . 2 1 1 4 . 4 1 . 2 . . 4 1 5 Terminals 28 | . 6 1 1 8 8 1 . . . . 3 . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . 2 Repair Stations 9 | . 1 . 1 1 2 1 . . . . 1 . . . . . . . . . . . . . . . 1 . 1 Recycling Units 8 | . 2 . 2 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 2 1 1 Garrison Access 8 | . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . 1 Total Hacks 236 | . 22 2 14 29 41 10 . 1 26 . 17 . . 9 . 7 1 1 17 . 10 2 . 7 . . 9 2 9 Successful 152 | . 10 1 4 17 20 5 . 1 26 . 9 . . 9 . 7 1 1 17 . 6 2 . 7 . . 2 2 5 Failed 84 | . 12 1 10 12 21 5 . . . . 8 . . . . . . . . . 4 . . . . . 7 . 4 Catastrophic 19 | . 2 . 1 3 3 1 . . . . 4 . . . . . . . . . 2 . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 135 | . 17 2 10 14 24 2 . . . . 7 . . . . 7 . . . . 15 . . 1 . 11 19 . 6 Terminals 85 | . 16 2 3 24 29 4 . . . . 7 . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . . . . 2 . . . . . . . . . 7 . . . . . . . 3 Repair Stations 27 | . 2 . 3 2 5 3 . . . . 7 . . . . . . . . . . . . . . . 2 . 3 Recycling Units 22 | . 4 . 8 2 6 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . 1 . . . . . . . . . . 6 . . . . . . . . . . 5 2 2 Garrison Access 10 | . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 3 . . . . . 2 . 1 Terminal Hacks 98 | . 3 1 2 13 13 1 . 1 26 . 1 . . 9 . . 1 1 17 . . 2 . 7 . . . . . Record 13 | . . . . . . . . . 6 . . . . . . . . . 5 . . 2 . . . . . . . Part Schematic 25 | . . 1 . . . . . . 11 . . . . 9 . . . . 4 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 1 . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 16 | . . . . 1 2 . . . 3 . . . . . . . . . 4 . . . . 6 . . . . . Open Door 7 | . . . . 3 . . . 1 . . . . . . . . 1 1 . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Repair Station Hacks 17 | . 2 . 1 2 3 2 . . . . 6 . . . . . . . . . . . . . . . . . 1 Scan Component 9 | . 1 . 1 1 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . Repair 7 | . 1 . . 1 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 6 | . 2 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 6 | . 2 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . 1 . . . . . . . . . . 6 . . . . . . . . . . 1 2 . Insert Component 6 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . 1 2 . Analyze 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . 1 Seal Access 5 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . 1 Unauthorized Hacks 13 | . 3 . . 2 1 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . 2 Terminals 4 | . 1 . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Liberate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Reprogram 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 8 1 4 9 12 3 . . . . 6 . . . . 2 . . . . 3 . . . . . 4 1 3 Full Trace Events 11 | . 3 . 3 1 2 . . . . . . . . . . . . . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . 6 . . . . 3 . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 59 | . . 1 . . . . . . 11 . . . . 24 . 2 . . 4 . . . . . . . 17 . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . . . . . . . . . . . . . . . . . 31 . . . . . . . 69 Total Part Build Rating 28 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . 18 Parts Repaired 7 | . 1 . . 1 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . Time 256 | . 26 . . 51 51 26 . . . . 102 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 12 . 1 . 9 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 1 1 Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Robots Rewired 13 | . . . . . . . 5 . . . . 2 . . . . . . . . . 1 . 5 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Total Allies 35 | . . . . . . . 5 . . 1 . 2 . 4 . 2 . . . . 3 1 . 5 1 3 1 7 . Largest Group 7 | . . . . . . . 5 5 . 1 1 2 2 5 5 4 . . . . 2 1 1 5 5 4 2 7 5 Highest-Rated Group 353 | . . . . . . . 129 129 . 95 95 61 61 185 185 139 . . . . 206 30 30 276 276 353 153 105 75 Highest-Rated Ally 103 | . . . . . . . 31 31 . 95 95 32 32 40 40 38 . . . . 103 30 30 65 65 96 88 15 15 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 12 | . . . . . . . . . . . . . 2 . . . . . . . 2 . . 1 . 2 5 . . STAY 6 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 3 . . FOLLOW 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Ally Attacks 228 | . . . . . . . . 7 . 10 15 . 7 . 41 28 . . . . 23 . . 1 16 40 9 7 24 Total Damage 8457 | . . . . . . . . 154 . 374 475 . 138 . 1347 991 . . . . 1541 . . 66 701 1790 270 101 509 Kills 50 | . . . . . . . . . . 3 3 . 1 . 10 5 . . . . 11 . . . 4 10 1 . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Robot Analysis Total 10 | . 2 . 1 . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 24 | . . 2 . . . . 2 2 . 3 . 3 1 1 . . 2 3 . 3 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 77 | . . . . . . . . . . . . . . . . . . . . . 56 . . . . . . 4 17 Items 77 | . . . . . . . . . . . . . . . . . . . . . 56 . . . . . . 4 17 Zionite Intel Received 9 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 5 . . Branch Access 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Turns Passed 36451 | 8 1213 1558 1129 2918 2213 1111 2149 1234 124 829 1275 2046 1771 1698 615 670 1754 1168 325 1890 1370 1458 272 895 791 535 1937 1267 228 Spaces Moved 17209 | 4 572 524 415 904 710 551 1224 732 76 416 619 1153 1026 995 346 306 1008 682 164 513 566 736 175 480 450 262 807 531 262 Core 180 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 67 Treads 16837 | 4 572 524 415 904 710 551 1224 732 76 416 619 1153 1026 995 346 306 1008 682 164 513 566 736 175 480 450 262 807 418 3 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 192 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 240 240 240 240 160 162 165 165 165 164 164 164 166 164 163 163 163 160 160 154 156 156 156 156 157 157 50 50 Average Speed 177 | 160 167 240 240 240 240 161 163 165 165 165 165 164 164 166 164 163 163 163 161 323 167 156 156 156 159 157 166 138 72 Slowest Speed 460 | 160 240 240 240 240 240 162 165 165 165 165 166 165 166 166 166 163 163 163 163 460 460 156 156 156 242 157 247 240 176 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 59 | 2 86 92 29 92 83 15 99 83 68 61 21 98 95 90 61 10 96 77 60 65 14 82 25 84 63 12 82 18 22 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 9 | . 2 . . . . . . 1 1 . . 1 . 1 . . . . 3 . . . . . . . . . . Known Exits Taken 11 | . . . . . . 1 . . . . 1 . . . 1 1 . . . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 18 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . . . 1 1 . . . . . Scrap Searched 34 | . . 1 . . . . 1 4 . 2 . 4 2 2 2 . 5 1 . 4 . 5 . . 1 . . . . Spaces Dug 138 | . . 36 . . . . . . . . . 3 17 . 2 12 . . . . 29 7 . 2 . 7 4 19 . Terrain Destroyed 521 | . . 56 12 3 42 . 27 . . 30 . 4 25 . 14 28 15 3 . 11 63 18 . 5 14 13 45 93 . Melee 4 | . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . 1 . Projectile 268 | . . . . 3 20 . . . . . . 4 3 . 2 13 15 1 . 10 59 18 . 5 14 13 45 43 . AOE 245 | . . 56 12 . 22 . 27 . . 30 . . 21 . 12 15 . . . 1 . . . . . . . 49 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Total 21488 | 5 728 761 499 1517 1068 761 1300 751 75 541 835 1240 1089 1043 382 430 1072 709 211 676 823 974 174 615 491 341 1197 892 288 Wait 2471 | . 58 190 32 444 183 147 18 3 . 116 158 6 38 19 13 64 22 4 10 85 87 165 . 54 23 44 259 225 4 Move 17179 | 3 571 523 414 903 709 550 1223 731 75 415 618 1152 1025 994 345 304 1007 681 163 512 565 735 174 479 449 261 806 530 262 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 183 | . 12 3 14 12 11 8 4 3 . . 8 7 . 9 2 3 5 4 5 25 26 5 . 2 . 2 7 6 . Fast Attach 114 | . 3 . 1 6 5 2 1 1 . . 9 2 1 5 3 6 4 . 4 2 21 1 . 2 . 1 11 12 11 Attach 73 | . 2 . 4 5 4 2 . . . . 2 2 . 1 . 3 4 2 . 7 7 4 . 1 1 2 7 13 . Detach 36 | . . . 1 1 1 . . . . . 1 . . 3 . 2 1 . . 3 7 4 . 2 . . 4 6 . Swap 157 | 2 6 4 2 24 21 5 6 4 . 2 7 6 10 2 6 8 1 2 6 1 11 2 . 5 3 4 6 1 . Drop 210 | . 13 . 2 31 21 7 5 5 . . 14 6 1 9 5 5 6 3 9 6 20 6 . 4 1 4 17 7 3 Fire 779 | . 55 38 27 62 65 4 30 3 . 8 13 32 13 1 7 32 22 13 14 35 72 49 . 5 14 18 74 68 5 Melee 30 | . . . . 5 . . 10 . . . . . 1 . . . . . . . 2 1 . . . . . 11 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 66 | . 8 3 2 6 6 . . 1 . . 5 4 . . 1 2 . . . . 3 . . . . 5 5 13 2 Escape Stasis 4 | . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . Rewire 76 | . . . . . . . . . . . . 22 . . . . . . . . . . . 54 . . . . . Trap 109 | . . . . 15 42 36 3 . . . . 1 . . . . . . . . 2 2 . 7 . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Arm / *Qua) -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 8) 776 | -10/Materials | Discovered new exit (range 15) 873 | -10/Materials | Repaired Lgt. Treads 986 | -10/Materials | Discovered new exit (range 5) 1222 | -10/Materials | Entered Mines 1481 | -10/Mines | Learned Materials emergency access door positions 1545 | -10/Mines | Assembled infested the area 1814 | -10/Mines | Core integrity fell below 50% 2190 | -10/Mines | Core integrity fell below 20% 2231 | -10/Mines | Discovered new exit (range 9) 2471 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2523 | -10/Mines | Discovered new exit (range 7) 2780 | -10/Mines | Entered Materials 2780 | -9/Materials | Evolved 2 slots: Weapon x2 2952 | -9/Materials | Discovered new exit (range 15) 3078 | -9/Materials | Build established: Tank 3237 | -9/Materials | Discovered new exit (range 16) 3909 | -9/Materials | Entered Storage 3910 | -9/Storage | Identified exit to Recycling 4074 | -9/Storage | Found Prototype Launcher 4333 | -9/Storage | Build established: Scavenger-Tank 4943 | -9/Storage | Build established: Scavenger-Gunner 5229 | -9/Storage | Repaired Cld. Ion Engine 5482 | -9/Storage | Discovered new exit (range 5) 6264 | -9/Storage | Build established: Tank 6827 | -9/Storage | Entered Materials 6827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7180 | -8/Materials | Build established: Scavenger-Tank 7379 | -8/Materials | Repaired Cld. Ion Engine 8183 | -8/Materials | Identified Gui. Missile Launcher 8238 | -8/Materials | Discovered new exit (range 14) 8827 | -8/Materials | First assault squad dispatched 8940 | -8/Materials | Discovered new exit (range 9) 9040 | -8/Materials | Entered Factory 9040 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9248 | -7/Factory | Discovered new exit (range 8) 9293 | -7/Factory | Identified exit to Lower Caves 9340 | -7/Factory | Build established: Scavenger-Gunner 9591 | -7/Factory | Repaired Huge Storage Unit 10151 | -7/Factory | Entered Lower Caves 10422 | -7/Lower Caves | Spotted B-75 Beast 10435 | -7/Lower Caves | Destroyed B-75 Beast 11205 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11290 | -7/Lower Caves | Learned Factory security intel 11479 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11753 | -7/Lower Caves | Discovered new exit (range 4) 12300 | -7/Lower Caves | Entered another Lower Caves area 12300 | -7/Lower Caves | Accompanied by 5 allies 12354 | -7/Lower Caves | Discovered new exit (range 12) 12467 | -7/Lower Caves | Build established: Commander-Gunner 12838 | -7/Lower Caves | Build established: Scavenger-Gunner 12931 | -7/Lower Caves | Encountered a Warlord checkpoint 13064 | -7/Lower Caves | Learned Factory terminal intel 13219 | -7/Lower Caves | Discovered new exit (range 8) 13534 | -7/Lower Caves | Entered Data Miner 13534 | -7/Data Miner | Discovered new exit (range 6) 13566 | -7/Data Miner | Met Data Miner 13597 | -7/Data Miner | Learned location of Section 7 (-3) 13597 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13622 | -7/Data Miner | Received God Mode back door access code from Data Miner 13658 | -7/Data Miner | Entered Proximity Caves 13678 | -6/Proximity Caves | Escorted by Enhanced Grunt 13772 | -6/Proximity Caves | Learned Factory emergency access door positions 13866 | -6/Proximity Caves | Learned Factory stockpile data 14192 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14419 | -6/Proximity Caves | Discovered new exit (range 6) 14431 | -6/Proximity Caves | Learned Factory stockpile data 14487 | -6/Proximity Caves | Entered Factory 14487 | -6/Factory | Accompanied by 1 ally 14487 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14491 | -6/Factory | Loaded intel: 27 terminal locations 15168 | -6/Factory | Repaired Arm. Treads 15195 | -6/Factory | Repaired Lgt. Treads 15235 | -6/Factory | Repaired Imp. Heat Sink 15378 | -6/Factory | Identified exit to Lower Caves 15378 | -6/Factory | Identified exit to Extension 15595 | -6/Factory | Build established: Gunner 15694 | -6/Factory | Cargo convoy interrupted 15762 | -6/Factory | Entered Lower Caves 15919 | -6/Lower Caves | Med. Treads stolen by Master Thief 15921 | -6/Lower Caves | Cld. Ion Engine stolen by Master Thief 16326 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16668 | -6/Lower Caves | Build established: Scavenger-Gunner 16678 | -6/Lower Caves | Spotted B-75 Beast 16699 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17027 | -6/Lower Caves | Build established: Gunner 17689 | -6/Lower Caves | Learned location of Zion (-6) 17708 | -6/Lower Caves | Learned 8 Factory zone layouts 17773 | -6/Lower Caves | Discovered new exit (range 17) 17785 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 17808 | -6/Lower Caves | Entered another Lower Caves area 17808 | -6/Lower Caves | Accompanied by 2 allies 17870 | -6/Lower Caves | Discovered new exit (range 5) 18367 | -6/Lower Caves | Spotted B-75 Beast 18473 | -6/Lower Caves | Learned Factory stockpile data 18874 | -6/Lower Caves | Encountered a Warlord checkpoint 19089 | -6/Lower Caves | Discovered new exit (range 8) 19579 | -6/Lower Caves | Entered Zion 19579 | -6/Zion | Accompanied by 1 ally 19721 | -6/Zion | Discovered new exit (range 14) 19956 | -6/Zion | Learned Factory emergency access door positions 20010 | -6/Zion | Found Prototype Device 20010 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 20201 | -6/Zion | Given A8's code to call for help 20311 | -6/Zion | Learned location of Warlord (-4) 20337 | -6/Zion | Found Prototype Processor 20341 | -6/Zion | Found Prototype Processor 20344 | -6/Zion | Found Prototype Processor 20347 | -6/Zion | Identified Exp. Terrain Scan Processor 20351 | -6/Zion | Found Faulty Exp. Terrain Scan Processor 20368 | -6/Zion | Identified Exp. Melee Analysis Suite 20548 | -6/Zion | Learned Factory emergency access door positions 20862 | -6/Zion | Imprinted 20864 | -6/Zion | Declared Zion's savior 21040 | -6/Zion | Identified Exp. Target Analyzer 21277 | -6/Zion | Entered Proximity Caves 21277 | -5/Proximity Caves | Accompanied by 5 allies 21278 | -5/Proximity Caves | Identified exit to Factory 21367 | -5/Proximity Caves | Spotted B-75 Beast 21384 | -5/Proximity Caves | Allies destroyed B-75 Beast 21892 | -5/Proximity Caves | Entered Factory 21892 | -5/Factory | Accompanied by 4 allies 21892 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21893 | -5/Factory | Identified exit to Upper Caves 21939 | -5/Factory | Retrieved Zion intel report: Branch Access 22077 | -5/Factory | Crushed by falling debris 22125 | -5/Factory | Discovered new exit (range 10) 22252 | -5/Factory | Incoming investigation squad redirected 22480 | -5/Factory | Garrison activated, responded to threat 22498 | -5/Factory | Incoming investigation squad redirected 22537 | -5/Factory | Cargo convoy interrupted 22562 | -5/Factory | Entered Upper Caves 22851 | -5/Upper Caves | Build established: Scavenger-Gunner 23591 | -5/Upper Caves | Destroyed 10 combat bots 23625 | -5/Upper Caves | Discovered new exit (range 11) 23909 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24194 | -5/Upper Caves | Learned Factory stockpile data 24200 | -5/Upper Caves | Learned Factory emergency access door positions 24316 | -5/Upper Caves | Entered another Upper Caves area 24335 | -5/Upper Caves | Discovered new exit (range 8) 24969 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25158 | -5/Upper Caves | Discovered new exit (range 16) 25201 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 25473 | -5/Upper Caves | Learned location of 1 exit from Factory 25484 | -5/Upper Caves | Entered Zhirov 25484 | -5/Zhirov | Discovered new exit (range 3) 25514 | -5/Zhirov | Met Zhirov 25550 | -5/Zhirov | Learned location of Quarantine (-3) 25550 | -5/Zhirov | Learned location of Testing (-2) 25550 | -5/Zhirov | Learned location of Command (-1) 25559 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25588 | -5/Zhirov | Found Alien Artifact 25588 | -5/Zhirov | Identified Integrated Dissipator 25588 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25738 | -5/Zhirov | Found Alien Artifact 25809 | -5/Zhirov | Entered Proximity Caves 25810 | -4/Proximity Caves | Identified exit to Factory 25881 | -4/Proximity Caves | Learned 8 Research zone layouts 25911 | -4/Proximity Caves | Learned location of 1 exit from Research 26107 | -4/Proximity Caves | Spotted B-86 Titan 26263 | -4/Proximity Caves | Destroyed B-86 Titan 26291 | -4/Proximity Caves | Lost 11 parts (1p4n1u5w) 26565 | -4/Proximity Caves | Build established: Mutant 27699 | -4/Proximity Caves | Entered Factory 27699 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 27700 | -4/Factory | Identified exit to Research 27722 | -4/Factory | Zion Heavy Resupply teleported in 28106 | -4/Factory | Retrieved Zion intel report: Branch Access 28106 | -4/Factory | Identified exit to Upper Caves 28181 | -4/Factory | Incoming investigation squad redirected 28192 | -4/Factory | Fabricated Spk. Medium Treads (x2) 28264 | -4/Factory | Zion Heavy squad teleported in 29028 | -4/Factory | Terminal network hard line cut 29069 | -4/Factory | Entered Upper Caves 29070 | -4/Upper Caves | Identified exit to Upper Caves 29163 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 29465 | -4/Upper Caves | Build established: Gunner 29655 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 29736 | -4/Upper Caves | Encountered a Warlord checkpoint 29741 | -4/Upper Caves | Learned Research terminal intel 30386 | -4/Upper Caves | Learned Research interactive machine intel 30527 | -4/Upper Caves | Entered another Upper Caves area 30527 | -4/Upper Caves | Accompanied by 1 ally 30673 | -4/Upper Caves | Discovered new exit (range 13) 30799 | -4/Upper Caves | Entered Warlord 30799 | -4/Warlord | Accompanied by 1 ally 30916 | -4/Warlord | System corruption cleaned by Quarantine Array 31450 | -4/Warlord | Rebuked by Warlord 31470 | -4/Warlord | Opened Warlord's prototype stash 31475 | -4/Warlord | Warlord's base attacked by MAIN.C 31476 | -4/Warlord | Found Prototype Reactor 31483 | -4/Warlord | Found Prototype Processor 31483 | -4/Warlord | Identified Spectral Analyzer 31619 | -4/Warlord | Opened side exit 31681 | -4/Warlord | Discovered new exit (range 9) 31694 | -4/Warlord | Entered Proximity Caves 31694 | -3/Proximity Caves | Accompanied by 5 allies 31950 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 32158 | -3/Proximity Caves | Discovered exit to Research (range 15) 32325 | -3/Proximity Caves | Build established: Derelict-Skirmisher 32485 | -3/Proximity Caves | Entered Research 32485 | -3/Research | Accompanied by 1 ally 32485 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 32486 | -3/Research | Identified exit to Armory 32487 | -3/Research | Identified exit to Quarantine 32489 | -3/Research | Loaded intel: 45 interactive machine locations 32490 | -3/Research | Loaded intel: 24 terminal locations 32543 | -3/Research | Retrieved Zion intel report: Active Garrisons 32699 | -3/Research | Retrieved Zion intel report: Component Stockpiles 32700 | -3/Research | Zion Light squad teleported in 32919 | -3/Research | Discovered new exit (range 15) 32976 | -3/Research | Identified exit to Research 33020 | -3/Research | Entered Quarantine 33020 | -3/Quarantine | Accompanied by 2 allies 33092 | -3/Quarantine | Found Alien Artifact 33132 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 33158 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 33194 | -3/Quarantine | Found Prototype Launcher 33194 | -3/Quarantine | Identified Hellfire Missile Launcher 33404 | -3/Quarantine | Retrieved Zion intel report: Branch Access 33494 | -3/Quarantine | Scanned by Researcher 33500 | -3/Quarantine | Build established: Skirmisher 33616 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 33760 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 33798 | -3/Quarantine | Found Alien Artifact 34164 | -3/Quarantine | Lost 3 parts (2u1w) 34238 | -3/Quarantine | Identified Transdimensional Reconstructor 34371 | -3/Quarantine | Lost 3 parts (2n1w) 34424 | -3/Quarantine | Build established: Scavenger-Gunner 34520 | -3/Quarantine | First assault squad dispatched 34607 | -3/Quarantine | Terminal network hard line cut 34920 | -3/Quarantine | Discovered exit to Research (range 17) 34933 | -3/Quarantine | Found Alien Artifact 34957 | -3/Quarantine | Entered Research 34957 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 34992 | -2/Research | Identified Core Reset Matrix 34992 | -2/Research | Identified Subatomic Replicator 35577 | -2/Research | Build established: Gunner 35944 | -2/Research | Lost 3 parts (2u1w) 35958 | -2/Research | Destroyed 10 combat bots 35965 | -2/Research | System corruption reached 10% 35990 | -2/Research | First assault squad dispatched 36012 | -2/Research | Warped through subspace 36043 | -2/Research | Lost 3 parts (1p2n) 36043 | -2/Research | Identified Vortex Chain Reactor 36129 | -2/Research | Lost 7 parts (2n3u2w) 36132 | -2/Research | System corruption reached 30% 36152 | -2/Research | Identified Matter Drive 36152 | -2/Research | Used Core Reset Matrix 36156 | -2/Research | Sensed 1 artifact in vicinity 36201 | -2/Research | Core integrity fell below 50% 36204 | -2/Research | Discovered new exit (range 18) 36207 | -2/Research | Emitted hypermatrix ping 36212 | -2/Research | Assembled emerged from beneath the floor 36213 | -2/Research | Identified exit to Testing 36224 | -2/Research | Entered Testing 36224 | -2/Testing | Accompanied by 5 allies 36230 | -2/Testing | Lost 8 parts (1p4n2u1w) 36310 | -2/Testing | Found Prototype Hackware 36310 | -2/Testing | Identified System Mapper 36352 | -2/Testing | Found Prototype Device 36352 | -2/Testing | Identified Beam Splitter 36396 | -2/Testing | Core integrity fell below 20% 36450 | -2/Testing | Fabricated Cmb. Linear Gravjet? 36452 | -2/Testing | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 36433_ Adv. Medium Treads destroyed. 36433_ Penetrated by Slug. 36433_ Adv. Signal Interpreter destroyed. 36435_ Fabricator zaps G-73 Enforcer with an electromagnetic arc. 36437_ Slug penetrates Wall. 36441_ >> DECODED: Unknown Energy Cannon location. 36441_ Critical hit (Burn: +37). 36445_ EYWAUPEZZHVAMHZ7BCS 89 &3 36446_ Slug penetrates Wall. 36446_ Adv. Hacking Suite destroyed. 36447_ Slammed into H-88 Terminator. 36447_ Destabilizing: Core damaged (-14). 36448_ Fabricator zaps H-88 Terminator with an electromagnetic arc. 36448_ H-88 Terminator system terminally corrupted. 36449_ W-44 Eye sends out distress signal. 36450_ Fabricator zaps R-10 Processor with an electromagnetic arc. 36450_ >> FABRICATOR: Completed Cmb. Linear Gravjet? 36452_ Fabricator zaps O-16 Technician with an electromagnetic arc. 36452_ >> DECODED: Prototype Ballistic Cannon location. 36452_ O-16 Technician system terminally corrupted. Map ----- +----------------------------------------------------+ | ????# / """ T" # ????????? | | ????#### ! ### #### """ """ # ??????? | | ???????# ###?# #????????????###########"T?????? | | ?????? #???# #?????!??????????????????"#????? | | ?????# #???# #?????????????????????????#????? | | ?????#####???# #??????!?!?????????????????????? | | ?????????????# #??????????????????????????????? | | ????########## #??????????????????????????????? | | ????# """""^ # #??????????????????????????????? | | ????# "" F" + #??????????????????????????????? | | ????# "" "" # #????###+##????????????????????? | | ????# # ###### #????????????????????? | | ????# ^ " #????????????????????? | | ????#* """ # ! T #????????????????????? | | ????# """ ## ##### #??????????????]?????? | | ????# """ ## #????# ##????????????????????? | | ????# ## #????# #?????????????????????? | | ????###########/######k #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# """" =# #?????????????????????? | | ???????????# ""S"" # #????#+#???????????? ? | | ???????????# "" "" # ###### ############ ?? | | ???????????# uu w ? | | ???????????# ]]] #g ? | | ???????????# ]] # !]! #??????? | | ???????????# ! ]] #@ !] #??????? | | ???????????########### !] #??????? | | ?????????????????????# #??????? | | ?????????????????????# """ #??????? | | ????????????????###### ^ """ ##??????? | | ????????????????#""" # """ #???????? | | ????????????????" *# """ #???????? | | ????????????????" %g[ % """ #???????? | | ??????????????##" =#[^ """ #???????? | | ??????????????#" " # """ """ #???????? | | ??????????????#"!""" # "" F"" R #???????? | | ??????????????######## """""" $ #???????? | | ?????????????????????# """" % +???????? | | ?????????????????????######### " " # #???????? | | ?????????????????????????????# " " #? #???????? | | ?????????????????????????????#""G""#??#???????? | | ?????????????????????????????#######??????????? | | ????????????????????????????????????c?????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????!??????????????????????]????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 55 Energy Capacity 1180 Matter Stores 356 Matter Capacity 450 Sight Range 24 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: TH 15 Core Shielding 30 Phase Shifting 10 Evasion (%) 53 Targeting Accuracy 14 Target Analysis 12 Recoil Reduction 8 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Spk. Medium Treads | x2 | -4/Factory Cmb. Linear Gravjet | x2 | -2/Testing | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumDroneNukerbomber Manual? 0 Play Time 02:46:37 Cumulative 1014.0 hours Start 2021.12.27 @ 00:17:27 End 2022.01.01 @ 21:42:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 704 Rogue 700 Adventurer 4 Explorer 0 Win Type - Total 108 Types 82/9/7/4/2/0/0/2/2 Lore% 95 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32646c44-9cff-4fd6-8f14-98cbfc2a21c8