Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.05.27 @ 18:02:27 Player: BOTHUNTER Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2328) 2328 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 6205 Bonus ------- Follower Combat Kills 37 Cogmind --------- Core Integrity 837/850 Matter 281/300 Energy 210/210 System Corruption 0% Temperature Warm (176) Movement Treading (170) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (7) ------ Coolant Injector Medium Storage Unit Structural Scanner Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Particle Cannon Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Armored Treads Armored Treads Improved Terrain Scanner Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Makeshift Heat Sink Coolant Injector Medium Storage Unit Structural Scanner Improved Signal Interpreter Advanced Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Heavy Assault Rifle Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Improved Terrain Scanner Advanced Targeting Computer Advanced Assault Cannon [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 9 | . 1 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . 2 1 1 . . 1 Weapon 2 | . 1 . 1 . . . . Parts Attached 39 | 8 3 10 4 5 5 4 . Power 7 | 1 1 1 1 . 2 1 . Engine 3 | 1 1 1 . . . . . Core 4 | . . . 1 . 2 1 . Reactor . | . . . . . . . . Propulsion 6 | 3 . 2 . . 1 . . Treads 4 | 1 . 2 . . 1 . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 1 4 2 2 2 2 . Device 7 | . . 2 1 1 2 1 . Storage 2 | 1 1 . . . . . . Processor 3 | . . 2 . . . 1 . Hackware . | . . . . . . . . Protection 3 | 1 . . 1 1 . . . Artifact . | . . . . . . . . Weapon 11 | 2 1 3 1 3 . 1 . Energy Gun 1 | . . . . 1 . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 7 | 2 1 3 1 . . . . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 5 | . . . . . 1 . 4 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . 1 . 2 Weapon 2 | . . . . . . . 2 Highest Loss Streak 3 | . . . . . 1 . 3 To Critical Strikes 1 | . . . . . 1 . . Average Backups 7 | 3 5 6 8 7 7 6 6 Power 1 | . 1 2 2 2 1 . 1 Propulsion 1 | . . 1 2 2 2 3 2 Utility 2 | 1 3 2 2 2 3 2 2 Weapon . | . . . 1 . . . 1 Tool/Special . | . . . . . . . . Unused Backups 10 | . 2 3 . . 2 . 3 Power 3 | . . 1 . . 2 . . Propulsion 3 | . 1 . . . . . 2 Utility 3 | . . 2 . . . . 1 Weapon 1 | . 1 . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 98 99 99 99 99 100 88 Engine 6 | . 12 9 7 7 . . . Core 4 | . . . 1 7 13 14 12 Treads 12 | . . 12 16 14 14 14 18 Leg 4 | . 25 6 . . . . . Device 15 | . . 10 16 20 22 24 17 Storage 8 | . 12 10 8 7 7 7 6 Processor 7 | . . 9 8 7 7 10 12 Protection 7 | . 12 10 8 7 5 . . Energy Gun 2 | . . . . 1 7 7 5 Energy Cannon 2 | . . . . 1 7 7 6 Ballistic Gun 23 | . 35 29 32 22 7 7 6 Ballistic Cannon 2 | . . . . 1 7 7 2 Peak Build Rating 49 | 7 8 28 33 41 44 43 49 Average Rating 29 | 6 7 18 32 39 42 42 41 On Entrance 25 | . 7 8 28 33 41 42 43 Avg Prop Armor Cover (%) 6 | 6 . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 54 | 20 34 32 41 54 54 44 45 Greatest Support 60 | 20 20 40 40 40 40 40 60 Greatest Overweight (x) 9 | 4 1 9 1 1 1 1 . Average Overweight (x) . | 1 . . . 1 1 . . Largest Inventory Capacity 15 | 10 15 10 10 10 10 10 10 Average Capacity 10 | 9 10 10 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 8 7 Average Carried 7 | 3 5 6 8 7 7 6 5 Final Capacity 10 | 10 10 10 10 10 10 10 10 Final Carried 9 | 6 6 9 8 7 4 8 5 Class Distribution -------------------- 63% | Hacker-Gunner 20% | Hacker-Skirmisher 10% | Hacker-Tank 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2013 | 238 271 507 610 108 189 67 23 Remotely 1481 | . . 507 610 108 189 67 . Salvage Created 3144 | 25 381 908 1066 142 422 50 150 Parts 169 | 1 27 65 45 5 19 1 6 Haulers Intercepted 8 | . 2 3 3 . . . . Recyclers Shooed 4 | . 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 58 | . 6 18 19 3 11 1 . Guns 54 | . 6 18 19 2 8 1 . Cannons 3 | . . . . . 3 . . AOE 1 | . . . . 1 . . . Classes Destroyed 13 | 1 4 3 1 . 3 . 1 Worker 3 | 1 2 . . . . . . Builder 2 | . . 1 . . . . 1 Hauler 8 | . 2 3 3 . . . . Recycler 4 | . 2 1 . . . . 1 Operator 2 | . . . . . . . 2 Watcher 7 | . 1 4 2 . . . . Swarmer 21 | . 6 6 4 . 5 . . Grunt 21 | . . 10 7 3 . 1 . Brawler 3 | . . . . . 3 . . Duelist 1 | . . . . . 1 . . Sentry 10 | . . 2 7 . 1 . . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 7 | 1 4 6 4 3 7 1 2 Combat Bots Only 7 | . 4 6 4 3 7 1 . Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 2 Gunslinging 1 | . . 1 1 . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 185 | . 18 41 67 5 40 . 14 Missed 49 | . 5 12 21 . 6 . 5 Hits 136 | . 13 29 46 5 34 . 9 Melee 12 | . . . . . 12 . . Projectile 124 | . 13 29 46 5 22 . 9 Critical Strikes 10 | . . . 1 1 7 . 1 Damage Taken 1750 | . 87 160 405 160 472 . 466 Core 96 | . . 28 41 14 . . 13 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1052 | . 56 115 249 93 278 . 261 Core Remaining (%) 96 | 100 100 93 92 . . 98 . Volleys Fired 133 | 1 20 38 46 4 15 3 6 Largest 4 | 2 3 3 4 4 4 4 4 Hottest 218 | 40 60 69 92 92 218 218 218 Shots Fired 463 | 2 60 114 184 16 56 12 19 Gun 421 | 2 60 114 184 16 28 6 11 Cannon 42 | . . . . . 28 6 8 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 419 | 2 60 114 184 16 29 6 8 Thermal 44 | . . . . . 27 6 11 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 62 | 2 16 25 62 8 18 6 11 Robot Miss Streak 3 | . 3 2 1 1 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 3 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 322 | 2 28 84 135 12 37 9 15 Core Hits 144 | 1 16 39 45 5 25 4 9 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 3 | . . . 3 . . . . Critical Strikes 5 | . . 1 3 . 1 . . Destroy 4 | . . 1 3 . . . . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5569 | 28 363 1229 1867 291 976 189 626 Guns 4395 | 28 363 1224 1825 181 527 86 161 Cannons 733 | . . . . . 449 103 181 Explosions 394 | . . . . 110 . . 284 Melee . | . . . . . . . . Ramming 47 | . . 5 42 . . . . Kinetic 4125 | 28 363 1224 1825 181 327 82 95 Thermal 1397 | . . . . 110 649 107 531 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . . 1 1 . Average Corruption 1 | . 1 . . . 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . 3 . . . . 1 . Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . 1 . . . . . . Data Loss (major) 1 | . 1 . . . . . . Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 197 | . . . . . . . 197 Projectiles 1 | . . . . . . . 1 Explosions 196 | . . . . . . . 196 Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 437 | . . . . 84 . . 353 Shots 9 | . . . . 2 . . 7 Rammed 7 | . . 1 6 . . . . Targets Rammed 7 | . . 1 6 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 342 | . 37 72 269 223 342 198 193 Average Temperature 71 | . 13 16 66 120 148 114 107 Received Heat Transfer 445 | . . 57 216 63 27 . 82 Effects 6 | . . . 2 . 4 . . Energy Bleed 2 | . . . 2 . . . . Interference 3 | . . . . . 3 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 1 1 3 Heat Transferred 2141 | . . . . 100 1232 199 610 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 151 | 5 85 151 86 108 . . 41 Initial 31 | . . . 31 . . . . Average 23 | . 17 36 17 35 . . 7 Influence Increases 1766 | 5 195 531 541 123 240 50 81 Destroy 0b10 Robot/C 1180 | . 120 360 380 60 220 40 . Destroy 0b10 Robot/NC 130 | 5 35 45 25 . . . 20 Destroy Leader 320 | . 36 114 130 10 20 10 . Successful Hack 12 | . 4 8 . . . . . Disable Machine 60 | . . 4 . 20 . . 36 Destroy Structure 64 | . . . 6 33 . . 25 Influence Decreases 1766 | 5 195 425 647 105 258 50 81 Entered New Map 85 | . . . 75 . 10 . . Time Decay 1621 | 5 195 425 572 105 238 30 51 Lost Part 40 | . . . . . 10 . 30 Lost Ally 20 | . . . . . . 20 . Squads Dispatched 10 | . . 5 4 1 . . . Investigation 8 | . . 3 4 1 . . . Extermination . | . . . . . . . . Reinforcement 2 | . . 2 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 7 26 22 3 10 2 5 Peak Tracking Total 7 | . 2 4 4 3 7 2 3 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 7 | . 3 2 . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 15 | . . 1 . 5 . . 9 Max in Single Turn 9 | . . 1 . 5 . . 9 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 12 | . 1 5 5 1 . . . Terminals 6 | . 1 3 2 . . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 4 | . . 2 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 2 12 11 3 . . . Successful 27 | . 2 12 11 2 . . . Failed 1 | . . . . 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 4 3 5 . . . . Terminals 7 | . 2 3 2 . . . . Fabricators 3 | . . . . 3 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 17 | . . 9 8 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . Robot Analysis 2 | . 2 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 17 | . . 9 8 . . . . Insert Component 6 | . . 3 3 . . . . Analyze 7 | . . 4 3 . . . . Retrieve Study 4 | . . 2 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . 3 2 . . . . Terminals 5 | . . 3 2 . . . . Search 5 | . . 3 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 5 | . 1 1 2 1 . . . Full Trace Events 4 | . . 1 2 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 62 | . . . . 62 . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 1 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . 3 3 . . . . Part Schematics Acquired 4 | . . 2 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 1 . Highest-Rated Group 32 | . . . . . 32 16 . Highest-Rated Ally 16 | . . . . . 16 16 . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . 5 . Total Damage 67 | . . . . . . 67 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 3137 | . . . 1422 259 831 478 147 Terrain 999 | . . . . 258 724 17 . Structural 3137 | . . . 1422 259 831 478 147 Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 4824 | 140 568 979 1422 259 831 478 147 Spaces Moved 2140 | 64 273 454 657 87 314 219 72 Core 7 | 5 . 2 . . . . . Treads 1647 | 1 . 297 657 87 314 219 72 Legs 486 | 58 273 155 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 170 170 210 210 170 170 Average Speed 191 | 187 180 178 188 210 210 209 170 Slowest Speed 500 | 250 190 500 210 210 210 210 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 54 53 57 3 64 28 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 7 | . . . . . 4 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 85 | . . . . 45 3 . 37 Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE 82 | . . . . 45 . . 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 2552 | 79 304 534 719 155 450 230 81 Wait 165 | . 3 7 . 53 100 2 . Move 2133 | 63 272 453 656 86 313 218 72 Hop . | . . . . . . . . Pick Up 21 | 6 2 7 1 3 2 . . Fast Attach 21 | 8 . 9 1 . . 3 . Attach 18 | . 1 3 3 5 3 . 3 Detach 6 | . . 2 1 . . 3 . Swap 14 | . 3 4 2 1 3 1 . Drop 26 | 1 3 10 3 3 6 . . Fire 133 | 1 20 38 46 4 15 3 6 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . . 1 6 . . . . Escape Stasis . | . . . . . . . . Rewire 8 | . . . . . 8 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 53 | -11/Scrapyard | Identified exit to Materials 53 | -11/Scrapyard | Discovered exit to Materials (range 14) 141 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Evolved 1 slot: Weapon x1 171 | -10/Materials | Identified exit to Mines 171 | -10/Materials | Discovered exit to Mines (range 14) 283 | -10/Materials | Identified exit to Materials 283 | -10/Materials | Discovered exit to Materials (range 15) 492 | -10/Materials | Build established: Hacker-Tank 669 | -10/Materials | Discovered exit to Materials (range 15) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Utility x2 1016 | -9/Materials | Build established: Hacker-Gunner 1022 | -9/Materials | Identified exit to Mines 1022 | -9/Materials | Discovered exit to Mines (range 15) 1533 | -9/Materials | Discovered exit to Mines (range 10) 1624 | -9/Materials | Identified exit to Materials 1624 | -9/Materials | Discovered exit to Materials (range 15) 1688 | -9/Materials | Entered another Materials area 1688 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1931 | -8/Materials | Identified exit to Factory 1931 | -8/Materials | Discovered exit to Factory (range 13) 2538 | -8/Materials | Discovered exit to Factory (range 14) 3110 | -8/Materials | Entered Factory 3110 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3333 | -7/Factory | Identified exit to Lower Caves 3333 | -7/Factory | Discovered exit to Lower Caves (range 14) 3356 | -7/Factory | Identified exit to Factory 3356 | -7/Factory | Discovered exit to Factory (range 15) 3369 | -7/Factory | Entered Lower Caves 3378 | -7/Lower Caves | Learned 4 Factory zone layouts 3417 | -7/Lower Caves | Build established: Hacker-Skirmisher 3975 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4031 | -7/Lower Caves | Destroyed 7 combat bots 4177 | -7/Lower Caves | Identified exit to Lower Caves 4177 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 4200 | -7/Lower Caves | Entered another Lower Caves area 4200 | -7/Lower Caves | Accompanied by 2 allies 4312 | -7/Lower Caves | Discovered exit to Factory (range 13) 4530 | -7/Lower Caves | Build established: Hacker-Gunner 4678 | -7/Lower Caves | Entered Factory 4678 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4762 | -6/Factory | Lost 3 parts (2u1w) 4825 | -6/Factory | Self-destructed Last Messages --------------- 04779_ U-05 Engineer destroyed. 04783_ Destroyed Imp. Hover Unit. 04784_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04786_ Imp. Hover Unit melted. 04786_ Imp. Datajack melted. 04786_ O-24 Administrator destroyed. 04798_ Acquired 11 matter. 04803_ Acquired data core, extracted dynamic key. 04803_ Decrypted 6 local trap positions from data. 04805_ Acquired 12 matter. 04810_ K-01 Serf collects debris. 04815_ Critical hit (Burn: +50). 04816_ K-01 Serf collects debris. 04818_ Gatling Laser destroyed. 04820_ K-01 Serf collects debris. 04822_ K-01 Serf destroyed. 04823_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????########???????????????????????????????????? | | ??????########???????????????????????????????????? | | ?????? ##???????????????????????????????????? | | ???"" """" ##???????????????????????????????????? | | ???"" """" ##???????????????????????????????????? | | ?""" """" ##???????????????????????????????????? | | """" """" ##????########???????????????????????? | | ##????########???????????????????????? | | """" """" ##????# ##???????????????????????? | | """" """" ##????? # ???????????????????????? | | """" """" ####### + ???????????????????????? | | """" """" ####### # ???????????????????????? | | ##"""## # ???????????????????????? | | #""T ;; # ???????????????????????? | | ######+""""""" ;; # ???????????????????????? | | # ???????????????????????? | | # ???????????????????????? | | # ???????????????????????? | | "" # ???????????????????????? | | # ???????????????????????? | | "" # ####????????? | | ###+#############????????? | | "" ????????? | | ! g% ????????? | | % ????????? | | * @ g ????????? | | ! = g ????????? | | ##" F"#"" ;; =|k###+###########??????????? | | ##""""## ; !# ##??????????? | | ########## ###### # % # ???????????????????????? | | #####?############# # ???????????????????????? | | ????????####???#### # ???????????????????????? | | ?????????????????## R # ???????????????????????? | | ?????????????????## # ???????????????????????? | | ????????????????? #^ ^^# ???????????????????????? | | ????????????????? # ^^ ^# ???????????????????????? | | ????????????????? # # ???????????????????????? | | ????????????????? + # ???????????????????????? | | ????????????????? # # ???????????????????????? | | ????????????????? # # ???????????????????????? | | ????????????????? # ##???????????????????????? | | ????????????????? # # ???????????????????????? | | ????????????????? # # ???????????????????????? | | ????????????????? # ?????????????????????????? | | ????????????????? # ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 24 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryVampiricScanner Manual? 0 Play Time 00:28:16 Cumulative 196.3 hours Start 2026.05.27 @ 17:34:57 End 2026.05.27 @ 18:02:27 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 262 Rogue 224 Adventurer 22 Explorer 16 Win Type - Total 4 Types 1/0/0/3/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db5e873e-78d0-4ca9-921d-89409bb28126