Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.21 @ 15:28:02 Player: REBUS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (30) 150 Value Destroyed (1508) 1508 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 6908 Bonus ------- Pacifist 270 Cogmind --------- Core Integrity 0/1000 Matter 530/550 Energy 99/100 System Corruption 3% Temperature Cool (27) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Matter Compressor Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Fission Core Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Sensor Array Utility Shielding Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Force Rifle Mini Assault Cannon Mini Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Fission Core Titanium Leg Flexi-carbon Leg Compact Battery Matter Compressor Target Analyzer Recoil Stabilizer System Guard [Rating: 69] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Mini Assault Cannon Energy Gun Force Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Slots Evolved 11 | . 1 . . . 4 2 2 . . 2 . . Power 2 | . . . . . 1 . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . Utility 4 | . 1 . . . 1 . 1 . . 1 . . Weapon 3 | . . . . . 1 1 . . . 1 . . Parts Attached 70 | 7 1 . 1 . 8 19 18 2 . 7 . 7 Power 11 | 1 . . 1 . 2 1 4 1 . 1 . . Engine 8 | 1 . . 1 . . 1 4 1 . . . . Core 3 | . . . . . 2 . . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . . . . 3 5 5 . . 2 . 2 Treads . | . . . . . . . . . . . . . Leg 19 | 2 . . . . 3 5 5 . . 2 . 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 20 | 2 1 . . . 2 4 4 . . 2 . 5 Device 9 | . . . . . 2 2 3 . . . . 2 Storage 4 | 1 . . . . . 1 . . . . . 2 Processor 3 | . 1 . . . . . 1 . . . . 1 Hackware 1 | . . . . . . . . . . 1 . . Protection 3 | 1 . . . . . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 20 | 2 . . . . 1 9 5 1 . 2 . . Energy Gun 9 | 2 . . . . . 2 3 1 . 1 . . Energy Cannon 1 | . . . . . . 1 . . . . . . Ballistic Gun 5 | . . . . . 1 3 1 . . . . . Ballistic Cannon 5 | . . . . . . 3 1 . . 1 . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . . . Parts Lost 42 | . . . . . 1 10 8 1 1 . 1 20 Power 8 | . . . . . 1 1 3 . . . 1 2 Propulsion 10 | . . . . . . 4 1 . . . . 5 Utility 12 | . . . . . . 1 1 . 1 . . 9 Weapon 12 | . . . . . . 4 3 1 . . . 4 Highest Loss Streak 17 | . . . . . 1 3 4 1 1 . 1 17 Average Slot Usage (%) 92 | . 100 100 100 100 95 91 90 94 96 97 94 69 Engine 8 | . 12 12 12 12 8 3 12 13 18 11 5 4 Core 3 | . . . . . 4 7 1 . . 4 5 4 Leg 22 | . 25 25 25 25 24 25 21 25 25 22 22 15 Device 8 | . . . . . 8 5 7 12 12 11 11 6 Storage 8 | . 12 12 12 12 8 8 12 12 9 5 5 6 Processor 3 | . 12 12 12 12 8 7 4 . . . . . Hackware 1 | . . . . . . . . . . 5 5 2 Protection 8 | . 12 12 12 12 8 6 6 6 6 10 11 5 Energy Gun 10 | . 25 25 25 25 16 8 7 5 6 9 11 8 Ballistic Gun 5 | . . . . . 7 13 7 6 6 3 . . Ballistic Cannon 8 | . . . . . . 1 8 12 12 12 16 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 15 15 15 15 15 25 47 62 61 61 76 76 63 Greatest Support 75 | 20 20 20 20 20 38 60 75 70 70 73 73 55 Greatest Overweight (x) 14 | 4 . . . . 1 2 2 . . 1 1 14 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 5 4 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 4 7 7 8 7 7 7 7 8 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 5 4 8 8 8 8 7 7 8 8 8 8 2 Class Distribution -------------------- 32% | Hacker-Tank 26% | Hacker-Gunner 14% | Hacker-Mutant 12% | Hacker-Skirmisher 6% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Matter Collected 1984 | 220 50 . . . 117 434 521 263 . 81 43 255 Remotely . | . . . . . . . . . . . . . Salvage Created 1596 | . . . . . 269 618 357 153 . . . 199 Parts 77 | . . . . . 16 27 19 10 . . . 5 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 28 | . . . . . 5 11 6 3 . . . 3 Guns 19 | . . . . . 5 9 3 2 . . . . Cannons 9 | . . . . . . 2 3 1 . . . 3 Classes Destroyed 8 | . . . . . 3 3 1 1 . . . . Builder 2 | . . . . . . . 2 . . . . . Swarmer 1 | . . . . . . 1 . . . . . . Grunt 12 | . . . . . 3 5 2 1 . . . 1 Brawler 2 | . . . . . . . . 1 . . . 1 Duelist 1 | . . . . . 1 . . . . . . . Sentry 6 | . . . . . 1 3 1 . . . . 1 Hunter 3 | . . . . . . 1 2 . . . . . Programmer 3 | . . . . . . 1 1 1 . . . . Best Kill Streak 4 | . . . . . 2 3 4 2 . . . 2 Combat Bots Only 3 | . . . . . 2 3 1 2 . . . 2 Max Kills in Single Turn 2 | . . . . . 1 1 2 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Damage Taken 5357 | 11 21 6 . . 284 1207 1443 37 13 99 352 1884 Core 1251 | 10 7 . . . 30 66 123 12 . 15 130 858 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 91 | 96 . . . 93 94 90 . . 84 . . . Volleys Fired 80 | . . . . . 14 28 18 4 . . 9 7 Largest 5 | . . . . . 3 4 4 4 . . 5 5 Hottest 302 | . . . . . 110 163 211 204 . . 302 302 Shots Fired 296 | . . . . . 42 102 68 17 . . 44 23 Gun 206 | . . . . . 42 88 41 9 . . 18 8 Cannon 90 | . . . . . . 14 27 8 . . 26 15 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 165 | . . . . . 14 55 41 14 . . 26 15 Thermal 86 | . . . . . 28 20 9 3 . . 18 8 Explosive . | . . . . . . . . . . . . . Electromagnetic 45 | . . . . . . 27 18 . . . . . Robot Hit Streak 54 | . . . . . 14 20 29 39 . . . 54 Robot Miss Streak 3 | . . . . . 1 2 3 . . . . 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . Shots Hit Robots 195 | . . . . . 34 83 51 10 . . . 17 Core Hits 79 | 1 . . . . 14 30 20 5 . . . 9 Critical Hits 6 | . . . . . . . 4 . . . . 2 Critical Kills 3 | . . . . . . . 2 . . . . 1 Critical Parts Destroyed 3 | . . . . . . . 2 . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3926 | 14 . 13 . . 359 1407 1305 246 4 2 3 573 Guns 2251 | . . . . . 356 934 643 141 . . . 177 Cannons 1212 | . . . . . . 324 389 105 . . . 394 Explosions 324 | . . . . . . 135 189 . . . . . Melee . | . . . . . . . . . . . . . Ramming 139 | 14 . 13 . . 3 14 84 . 4 2 3 2 Kinetic 1883 | . . . . . 98 572 621 198 . . . 394 Thermal 1336 | . . . . . 258 469 384 48 . . . 177 Explosive . | . . . . . . . . . . . . . Electromagnetic 568 | . . . . . . 352 216 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 7 7 7 . . 3 Average Corruption 4 | . . . . . . 1 4 7 7 . . 2 Corruption Purged . | . . . . . . . . . . . . . Effects 40 | . . . . . . 1 16 22 . . . 1 Message Errors 10 | . . . . . . 1 3 6 . . . . Matter Fused 8 | . . . . . . . 5 3 . . . . Heat Flow Errors 6 | . . . . . . . 2 4 . . . . Energy Discharges 6 | . . . . . . . 3 2 . . . 1 Data Loss (minor) 5 | . . . . . . . 2 3 . . . . Misfires 3 | . . . . . . . . 3 . . . . Targeting Errors 2 | . . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 76 | . . . . . . . 76 . . . . . Projectiles 11 | . . . . . . . 11 . . . . . Explosions 65 | . . . . . . . 65 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 9 | . . . . . . 1 4 3 . . . 1 Impact 1 | . . . . . . . 1 . . . . . Kinetic 8 | . . . . . . 1 3 3 . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 158 | 4 . 6 . . . 23 124 . . . 1 . Shots 3 | . . . . . . 1 2 . . . . . Rammed 11 | 2 . 1 . . . 2 2 . . . 2 2 Targets Rammed 24 | 3 . 1 . . 2 4 7 . 1 1 3 2 Kicked 13 | 1 . . . . 2 2 5 . 1 1 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 896 | . . . . . 290 418 621 241 . 1 896 760 Average Temperature 210 | . . . . . 147 160 221 107 . 1 365 275 Received Heat Transfer 1935 | . 18 . . . 207 561 135 27 9 27 . 951 Effects 74 | . . . . . 1 5 19 3 . . 30 16 Shutdowns 26 | . . . . . . 3 5 . . . 13 5 Energy Bleed 7 | . . . . . 1 2 1 . . . 2 1 Interference 10 | . . . . . . . 2 3 . . 3 2 Matter Decay 3 | . . . . . . . 1 . . . 2 . Short Circuit 7 | . . . . . . . 5 . . . 1 1 Damage (minor) 12 | . . . . . . . 5 . . . 4 3 Damage (major) 6 | . . . . . . . . . . . 5 1 Damage (core) 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred 2130 | . . . . . 694 670 396 74 . . . 296 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Peak Influence 132 | . 20 5 . . 132 131 130 . . 19 . . Initial 37 | . . 5 . . . . 37 . . 4 . . Average 45 | . 8 5 . . 62 67 44 . . 4 . . Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . . 100 . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 . . . 7 3 . . . . 1 Investigation 2 | . 1 1 . . . . . . . . . . Extermination 3 | . . . . . . 1 2 . . . . . Reinforcement 4 | . . . . . . 3 1 . . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 63 | . 1 . . . 6 20 16 3 2 2 . 13 Peak Tracking Total 7 | . 1 . . . 3 4 3 2 3 2 . 7 Tactical Retreats 5 | . . . . . . 1 2 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Traps Triggered 3 | . . . . . . 3 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Machines Disabled 4 | . . . . . 1 1 2 . . . . . Max in Single Turn 2 | . . . . . 1 1 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Machines Accessed 10 | . 1 1 . 1 2 3 . . . . 2 . Terminals 5 | . 1 . . . 2 2 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 17 | . 3 1 . 1 6 4 . . . . 2 . Successful 14 | . 2 1 . 1 6 2 . . . . 2 . Failed 3 | . 1 . . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 12 | . 3 . . . 6 3 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 13 | . 2 1 . 1 6 1 . . . . 2 . Record 1 | . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 4 | . . 1 . 1 . . . . . . 2 . Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . 1 3 . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Turns Passed 6193 | 178 85 178 79 99 455 1161 1165 608 20 202 1752 211 Spaces Moved 4520 | 124 71 145 64 83 324 806 821 485 16 145 1317 119 Core 41 | 17 . . . . . . . . . . . 24 Treads . | . . . . . . . . . . . . . Legs 4479 | 107 71 145 64 83 324 806 821 485 16 145 1317 95 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 122 122 120 120 100 Average Speed 126 | 128 120 120 120 120 121 126 126 122 122 131 129 147 Slowest Speed 750 | 250 120 120 120 120 150 190 190 122 122 150 150 750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 . . . 1 . Exploration Rate (%) 22 | 9 17 17 9 21 24 18 13 54 4 7 87 11 Regions Visited 12 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 1 . . 2 . Spaces Dug 11 | . . . . . . . . . . . 11 . Terrain Destroyed 65 | . . . . . . 2 35 2 . . 22 4 Melee . | . . . . . . . . . . . . . Projectile 32 | . . . . . . 1 3 2 . . 22 4 AOE 33 | . . . . . . 1 32 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Total 4775 | 138 71 149 66 82 352 878 899 491 16 155 1341 137 Wait 51 | . . . . . . 12 26 . . . 13 . Move 4508 | 123 70 144 63 82 323 805 819 484 15 145 1316 119 Hop . | . . . . . . . . . . . . . Pick Up 21 | 5 . 4 1 . 3 2 4 1 . 1 . . Fast Attach 36 | 7 . . . . 2 9 13 2 . 2 . 1 Attach 23 | . 1 . 1 . 3 6 4 . . 2 . 6 Detach 5 | . . . . . . 3 2 . . . . . Swap 11 | . . . . . 3 4 1 . . 3 . . Drop 16 | . . . 1 . 2 5 4 . . 2 . 2 Fire 80 | . . . . . 14 28 18 4 . . 9 7 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 21 | 3 . 1 . . 2 4 7 . 1 . 3 . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 46 | -11/Scrapyard | Identified exit to Materials 46 | -11/Scrapyard | Discovered exit to Materials (range 13) 179 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Evolved 1 slot: Utility x1 196 | -10/Materials | Identified exit to Mines 196 | -10/Materials | Discovered exit to Mines (range 18) 264 | -10/Materials | Entered Mines 282 | -10/Mines | Met a Derelict bent on vengeance 292 | -10/Mines | Met a Derelict shopkeep closing up shop 314 | -10/Mines | Build established: Hacker-Mutant 434 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 435 | -10/Mines | Identified exit to Exiles 435 | -10/Mines | Discovered exit to Exiles (range 5) 442 | -10/Mines | Entered Exiles 499 | -10/Exiles | Identified exit to Mines 499 | -10/Exiles | Discovered exit to Mines (range 14) 521 | -10/Exiles | Entered Mines 584 | -9/Mines | Identified exit to Materials 584 | -9/Mines | Discovered exit to Materials (range 10) 602 | -9/Mines | Found the Drone Emporium 620 | -9/Mines | Entered Materials 620 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 957 | -8/Materials | Build established: Hacker-Gunner 1057 | -8/Materials | Identified exit to Factory 1057 | -8/Materials | Discovered exit to Factory (range 15) 1075 | -8/Materials | Entered Factory 1075 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1585 | -7/Factory | Lost 3 parts (1u2w) 2013 | -7/Factory | Garrison activated, responded to threat 2065 | -7/Factory | Lost 3 parts (2n1w) 2207 | -7/Factory | Identified exit to Factory 2207 | -7/Factory | Discovered exit to Factory (range 16) 2236 | -7/Factory | Entered another Factory area 2236 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2603 | -6/Factory | Lost 4 parts (2p2w) 2650 | -6/Factory | Crushed by falling debris 3052 | -6/Factory | Build established: Hacker-Skirmisher 3385 | -6/Factory | Identified exit to Lower Caves 3385 | -6/Factory | Discovered exit to Lower Caves (range 14) 3401 | -6/Factory | Entered Lower Caves 4002 | -6/Lower Caves | Identified exit to Lower Caves 4002 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 4009 | -6/Lower Caves | Entered another Lower Caves area 4020 | -6/Lower Caves | Identified exit to Factory 4020 | -6/Lower Caves | Discovered exit to Factory (range 5) 4029 | -6/Lower Caves | Entered Factory 4029 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4221 | -5/Factory | Identified exit to Upper Caves 4221 | -5/Factory | Discovered exit to Upper Caves (range 6) 4231 | -5/Factory | Entered Upper Caves 4363 | -5/Upper Caves | Build established: Hacker-Tank 4377 | -5/Upper Caves | Crushed by falling debris 4457 | -5/Upper Caves | Learned 8 Factory zone layouts 5956 | -5/Upper Caves | Identified exit to Upper Caves 5956 | -5/Upper Caves | Discovered exit to Upper Caves (range 14) 5983 | -5/Upper Caves | Entered another Upper Caves area 6047 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6077 | -5/Upper Caves | Core integrity fell below 50% 6092 | -5/Upper Caves | Lost 3 parts (1n2u) 6173 | -5/Upper Caves | Core integrity fell below 20% 6194 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06151_ B-60 Warrior suffers critical hit. 06151_ B-60 Warrior destroyed. 06152_ Broken Carbon-fiber Leg destroyed. 06152_ System corrupted by crushing effect (+1). 06153_ System corrupted: Energy discharge (-113). 06155_ Med. Storage Unit destroyed. 06155_ System corrupted by crushing effect (+2). 06155_ Knocked back. 06160_ Enh. Gauss Cannon destroyed. 06163_ System Guard destroyed. 06165_ Slammed into B-60 Warrior. 06166_ Neutrino Core destroyed. 06166_ Lgt. Angular Momentum Engine destroyed. 06168_ Mni. Assault Cannon destroyed. 06168_ G-50 Soldier destroyed. 06171_ Acquired 77 matter. 06171_ Recoil Stabilizer destroyed. 06173_ Acquired 56 matter. 06174_ Com. Battery destroyed. 06175_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????###???????? | | ??????????????? ???????????????????# #???????? | | ????????????? ?????########?????##"#???????? | | ?????????????? ????## #????## ##??????? | | ?????????????? #??## ##???# #??????? | | ??????????????# #??# ###?# #??????? | | ??????????????# ???? ?## =] #??????? | | ????? ???????# ######## #### ##??????? | | ?????? ####### #""""""# ## #???????? | | ??????? # #" # #???????? | | ????????? # #" ##@bg #???????? | | ??????????# #" # mg# #???????? | | ???????????# #" #g## # =##??????? | | ???????????# #" g # ### ##! "#??????? | | ????????????# #;# ### #?## ###" ##??????? | | ???????????????# #?## ###%"#???????? | | ???????????????## [ * ## ### ### " #???????? | | ????????????????##* = ##" ###???????? | | ?????????????????# ##" #???#?????? | | ????????????????## ####### ##? #?????? | | ???????????????## ##???# # ??????? | | ?????????????? #???# # #???????? | | ????????????? ###### ##???????? | | ??????????? ### ##????????? | | ?????????? #??## # ##?????????? | | ?????????? #????#### ############ #??????????? | | ????????? #????????####??????????####??????????? | | ?????????##??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 45 Energy Capacity 665 Matter Stores 530 Matter Capacity 550 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 210 Corruption Prevention 12 Armor Coverage 150 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldRegenerativeCore Manual? 0 Play Time 02:06:33 Cumulative 18.6 hours Start 2021.07.21 @ 13:22:35 End 2021.07.21 @ 15:28:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6b50060-139d-450e-b018-000adc975597