Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.29 @ 23:55:27 Player: Floating Point Exception Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (134) 670 Value Destroyed (3561) 3561 Prototype IDs (39) 780 Alien Tech Used (3) 600 Bonus (6105) 6105 TOTAL SCORE: 20216 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 59 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Friendly Fire -285 Cogmind --------- Core Integrity 1554/1600 Matter 300/300 Energy 314/360 System Corruption 0% Temperature Cool (4) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Q-thruster Q-thruster Q-thruster Experimental Q-thruster > --- UTILITY (16) ----- Medium Storage Unit Advanced Weight Redist. System Inertial Stasis Machine Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Reaction Control System Advanced Phase Shifter Improved Cloaking Device Improved Hacking Suite Improved Hacking Suite Experimental Hacking Suite Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Nanosword Nanosword > --- INVENTORY (8) ---- Micro Fission Core Impulse Thruster Field Propulsion Array Q-thruster Advanced ECM Suite Nanosword Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Inertial Stasis Machine Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Reaction Control System Advanced Phase Shifter Improved Cloaking Device Improved Hacking Suite Improved Hacking Suite Experimental Hacking Suite Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Nanosword Nanosword > --- INVENTORY -------- Micro Fission Core Quantum Reactor Field Propulsion Array Q-thruster Advanced ECM Suite Nanosword [Rating: 175] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Power Sword Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 . . . . 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . . . . 1 . . . . . . . Utility 14 | . . . 1 . 2 2 2 2 . . . . . . . . . 2 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 195 | 6 15 4 33 . 26 26 7 9 1 3 9 1 14 1 1 2 1 17 17 2 Power 31 | 1 3 1 6 . 1 4 . 3 . . 1 . 3 . . . . 3 4 1 Engine 14 | 1 3 1 6 . 1 2 . . . . . . . . . . . . . . Core 7 | . . . . . . 2 . 3 . . . . 2 . . . . . . . Reactor 10 | . . . . . . . . . . . 1 . 1 . . . . 3 4 1 Propulsion 42 | 2 4 1 8 . 4 6 . 2 . 1 4 . 4 . . . . 3 3 . Treads 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Leg 13 | . 2 1 7 . 3 . . . . . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . . . 6 . 2 . 1 4 . 4 . . . . 3 3 . Utility 79 | 1 4 . 8 . 8 13 5 4 1 2 4 . 5 1 1 2 1 11 7 1 Device 30 | . 1 . . . 3 1 . 2 1 2 1 . 2 . 1 2 1 8 5 . Storage 12 | 1 1 . 3 . 4 1 . . . . 1 . 1 . . . . . . . Processor 12 | . 1 . 1 . 1 5 . 1 . . . . . 1 . . . 1 1 . Hackware 18 | . . . . . . 6 5 1 . . 1 . 1 . . . . 2 1 1 Protection 7 | . 1 . 4 . . . . . . . 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 4 2 11 . 13 3 2 . . . . 1 2 . . . . . 3 . Energy Gun 16 | 2 2 2 5 . 5 . . . . . . . . . . . . . . . Energy Cannon 7 | . . . 3 . 4 . . . . . . . . . . . . . . . Ballistic Gun 5 | . 2 . 3 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 3 2 2 . . . . 1 2 . . . . . 3 . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 3 . 2 2 . . 1 . 6 . 1 . . 2 . 1 2 . Parts Lost 36 | . 5 2 7 . 4 5 . 1 . 4 . 2 1 . . . . 2 3 . Power 4 | . . . 1 . . 1 . . . . . . . . . . . 1 1 . Propulsion 7 | . 2 . 1 . 2 . . . . 1 . . 1 . . . . . . . Utility 12 | . 1 . 1 . 1 3 . 1 . 3 . . . . . . . 1 1 . Weapon 13 | . 2 2 4 . 1 1 . . . . . 2 . . . . . . 1 . Highest Loss Streak 3 | . 3 2 2 . 2 2 . 1 . 2 . 1 1 . . . . 1 3 . Average Slot Usage (%) 95 | . 97 97 96 100 96 96 96 99 100 93 91 93 91 94 92 89 89 88 86 100 Engine 4 | . 14 14 11 11 9 2 . . . . . . . . . . . . . . Core 2 | . . . . . . 4 6 4 5 5 2 . 4 5 5 5 5 . . . Reactor 1 | . . . . . . . . . . . 2 5 4 5 5 5 5 8 7 12 Leg 11 | . 17 28 30 33 25 . . . . . . . . . . . . . . . Flight 10 | . . . . . . 22 20 17 17 17 16 17 20 21 21 21 21 14 15 16 Device 5 | . 1 . . . 7 7 6 5 5 4 5 5 6 10 8 5 5 14 19 28 Storage 12 | . 14 14 21 22 25 7 6 5 5 5 5 5 4 5 5 5 5 4 4 4 Processor 7 | . 2 . 3 . 7 8 6 11 11 11 11 11 10 10 10 10 10 9 8 8 Hackware 18 | . . . . . . 27 39 41 41 35 33 35 31 31 31 31 31 31 23 24 Protection 2 | . 9 14 7 11 1 . . . . . . . 2 . . . . . . . Energy Gun 4 | . 14 11 7 11 7 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 7 11 7 . . . . . . . . . . . . . . . Ballistic Gun 2 | . 13 14 5 . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 7 10 11 11 11 11 10 4 5 5 5 5 4 5 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 11 14 14 52 52 65 19 21 21 20 22 27 27 32 32 35 35 35 48 53 65 Greatest Support 66 | 26 26 20 45 45 49 22 22 23 23 24 27 27 37 35 35 35 35 65 66 66 Greatest Overweight (x) 2 | . 1 . 1 1 2 . . 1 . . 1 . . . . . . . . . Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 6 6 16 16 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 10 | 5 6 6 11 16 19 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 Most Carried 21 | 4 6 6 16 16 21 21 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Average Carried 10 | 2 5 5 11 16 18 8 7 7 7 7 7 8 6 7 8 7 7 7 6 6 Final Capacity 22 | 6 6 6 16 16 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 21 | 4 6 6 16 16 21 8 8 8 8 7 8 8 8 8 8 8 8 8 8 7 Class Distribution -------------------- 26% | Wizard-Scout 21% | Mutant 14% | Hauler-Mutant 13% | Wizard-Ninja 8% | Scavenger-Mutant 7% | Hacker-Sprinter 6% | Wizard-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Scout | -5/Zhirov Wizard-Scout | -4/Proximity Caves Wizard-Ninja | -4/Factory Wizard-Ninja | -4/Upper Caves Wizard-Ninja | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 2464 | 223 273 44 472 20 245 271 60 50 85 22 93 . 183 10 . 30 14 140 209 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5263 | . 700 100 1356 . 1637 437 131 197 . 64 100 . 227 . . . . 142 91 81 Parts 263 | . 46 5 62 . 80 21 8 9 . 7 . . 10 . . . . 10 2 3 Haulers Intercepted 15 | . 2 . 4 . 5 1 1 . . . . . 1 . . . . . 1 . Recyclers Shooed 9 | . . 2 1 1 4 . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 82 | . . . . . . . . . 1 7 . . . . . 74 . . . . Prevented 7 | . . . . . . . . . 1 . . . . . . 6 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 81 | . 15 2 27 . 25 2 . 2 . 3 . . 4 . . . . 1 . . Melee 13 | . . . . . 1 2 . 2 . 3 . . 4 . . . . 1 . . Guns 41 | . 15 2 18 . 6 . . . . . . . . . . . . . . . Cannons 26 | . . . 9 . 17 . . . . . . . . . . . . . . . AOE 1 | . . . . . 1 . . . . . . . . . . . . . . . Classes Destroyed 11 | . 6 . 3 . 1 1 . . . . . . . . . . . . . . Worker 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Hauler 15 | . 2 . 4 . 5 1 1 . . . . . 1 . . . . . 1 . Recycler 6 | . . . 2 . 2 2 . . . . . . . . . . . . . . Operator 12 | . 2 . 2 . 3 2 1 1 . . . . 1 . . . . . . . Watcher 18 | . 3 . 2 . 3 3 1 2 . . . . . . . . . 2 . 2 Swarmer 28 | . 6 . 10 . 5 . . . . 3 . . 4 . . . . . . . Grunt 31 | . 9 2 9 . 10 1 . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . Sentry 15 | . . . 7 . 8 . . . . . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . Programmer 4 | . . . . . . 1 . 2 . . . . . . . . . 1 . . Best Kill Streak 6 | . 4 2 5 . 6 5 1 2 . 2 . . 2 . . . . 1 1 2 Combat Bots Only 5 | . 4 2 5 . 4 1 . 2 . 2 . . 2 . . . . 1 . . Max Kills in Single Turn 2 | . 2 1 1 . 2 1 1 1 . 1 . . 1 . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . 1 . 1 . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Damage Taken 6482 | . 609 218 1545 . 1113 650 . 84 . 701 . 198 280 . . 63 82 472 372 95 Core 1311 | . 136 44 194 . 164 199 . 23 . 240 . 44 60 . . . . 73 88 46 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 28 . 51 70 71 100 . . . . 65 . . . . 94 94 93 97 Volleys Fired 355 | . 87 12 143 3 110 . . . . . . . . . . . . . . . Largest 2 | . 2 2 2 1 2 . . . . . . . . . . . . . . . Hottest 136 | . 100 60 136 68 133 . . . . . . . . . . . . . . . Shots Fired 563 | . 162 18 196 3 184 . . . . . . . . . . . . . . . Gun 379 | . 162 18 120 . 79 . . . . . . . . . . . . . . . Cannon 184 | . . . 76 3 105 . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 174 | . 101 12 61 . . . . . . . . . . . . . . . . . Thermal 341 | . 61 6 130 3 141 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 48 | . . . 5 . 43 . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 12 6 14 5 14 . . . . . . . . . . . . . . . Robot Miss Streak 6 | . 4 1 3 2 6 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 503 | . 112 15 140 1 145 30 6 13 . 5 1 . 18 . . . . 8 3 6 Core Hits 225 | . 41 8 49 . 90 11 3 6 . 3 1 . 7 . . . . 3 1 2 Critical Hits 30 | . . . 12 . 11 5 . . . . . . 1 . . . . 1 . . Critical Kills 10 | . . . 2 . 4 3 . . . . . . . . . . . 1 . . Critical Parts Destroyed 20 | . . . 10 . 7 2 . . . . . . 1 . . . . . . . Melee Attacks 317 | . . . . . 17 76 16 48 9 19 1 5 49 . . 1 . 39 18 19 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 257 | . . . . . 17 16 16 48 9 19 1 5 49 . . 1 . 39 18 19 Piercing 60 | . . . . . . 60 . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 1 7 1 1 . . . . 3 . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . 4 . 1 . 1 . . . . . . . . . . Damage Inflicted 11516 | . 1085 134 2565 21 2765 1462 339 699 . 189 121 . 947 . . . . 576 212 401 Guns 3326 | . 1085 134 1162 . 945 . . . . . . . . . . . . . . . Cannons 2683 | . . . 1229 21 1433 . . . . . . . . . . . . . . . Explosions 266 | . . . 174 . 92 . . . . . . . . . . . . . . . Melee 5241 | . . . . . 295 1462 339 699 . 189 121 . 947 . . . . 576 212 401 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1161 | . 618 92 451 . . . . . . . . . . . . . . . . . Thermal 4484 | . 467 42 2027 21 1927 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 630 | . . . 87 . 543 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 3930 | . . . . . 295 151 339 699 . 189 121 . 947 . . . . 576 212 401 Piercing 1311 | . . . . . . 1311 . . . . . . . . . . . . . . Highest Corruption 9 | . . . 3 3 . 9 1 . . 5 5 5 1 1 1 4 4 1 7 . Average Corruption 3 | . . . 2 3 . 5 1 . . 5 5 5 1 1 1 3 4 1 7 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 88 | . . . 15 9 . 24 4 . . 2 4 9 . 2 1 4 5 1 8 . Message Errors 24 | . . . 4 2 . 6 2 . . . 1 2 . 1 1 1 2 1 1 . Matter Fused 21 | . . . 4 2 . 6 . . . 1 1 3 . . . . 2 . 2 . Heat Flow Errors 9 | . . . 3 . . 4 . . . . . 1 . . . . . . 1 . Energy Discharges 14 | . . . . 3 . 4 2 . . . . 1 . 1 . 1 1 . 1 . Data Loss (minor) 6 | . . . 1 1 . 1 . . . . 2 . . . . 1 . . . . Data Loss (major) 4 | . . . . . . 1 . . . 1 . 1 . . . . . . 1 . Targeting Errors 9 | . . . 2 1 . 2 . . . . . 1 . . . 1 . . 2 . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 805 | . . . 126 . 90 234 44 205 . . . . 12 . . . . 29 3 62 Projectiles 35 | . . . 32 . 3 . . . . . . . . . . . . . . . Explosions 94 | . . . 94 . . . . . . . . . . . . . . . . . Melee 676 | . . . . . 87 234 44 205 . . . . 12 . . . . 29 3 62 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . 86 . . . . . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 383 | . 383 104 364 56 207 162 . . . . . 66 . . . 255 . . 192 . Average Temperature 87 | . 69 49 100 25 72 87 . . . . . 43 . . . 128 . . 116 . Received Heat Transfer 1422 | . 237 108 504 . 405 54 . . . 27 . 39 . . . . 12 27 9 . Effects 4 | . 1 . 2 . . . . . . . . . . . . 1 . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 2 . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . 3 . 7 . 2 . . 1 . . . . . . . . . . . . Heat Transferred 8345 | . 1216 100 3837 37 3155 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 489 | . 159 56 420 163 405 359 74 90 . . . . 456 . . . . 489 400 240 Initial 240 | . . 26 21 163 13 184 7 . . . . . 21 . . . . 90 201 240 Average 125 | . 68 50 191 111 136 147 13 26 . . . . 124 . . . . 201 306 108 Maximum Alert Level 2 | . . . 2 . 2 1 . . . . . . 2 . . . . 2 2 1 Low Security (%) 75 | 100 100 100 52 100 75 61 100 100 . . . . 68 . . . . 63 6 87 Level 1 20 | . . . 44 . 22 38 . . . . . . 28 . . . . 5 71 12 Level 2 3 | . . . 3 . 1 . . . . . . . 2 . . . . 30 22 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . 3 . 4 6 2 6 . . . . 2 . . . . 1 4 . Investigation 5 | . 1 . 1 . . 2 . . . . . . . . . . . . 1 . Extermination 6 | . . . . . . 1 2 1 . . . . 2 . . . . . . . Reinforcement 19 | . 2 . 2 . 4 3 . 4 . . . . . . . . . 1 3 . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 2 . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 13 | . 1 . 2 . 3 . . . . . . . 1 . . . . . 5 1 Communications Jammed 37 | . . . . . . . . . . . . . 6 . . . . 20 . 11 Distress Signals 37 | . . . . . . . . . . . . . 6 . . . . 20 . 11 Times Spotted 268 | . 29 5 55 2 50 14 4 9 . 11 . 4 17 . . 24 7 23 9 5 Peak Tracking Total 17 | . 4 3 5 2 6 5 3 2 . 7 . 3 5 . . 13 9 17 10 4 Tactical Retreats 37 | . . . 11 . 5 3 1 . . 3 . 2 . . . 3 3 2 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 11 | . 1 . 2 . 1 3 1 1 . . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . . . 3 . . . . . . . Reprogrammed 16 | . . . . . . . 6 6 . . . . 4 . . . . . . . Reused 4 | . . . . . . . 1 2 . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . 1 2 1 . . . 1 . . 12 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 6 | . . . 2 . 2 . . 1 1 . . . . . . . . . . . Max in Single Turn 2 | . . . 2 . 1 . . 1 1 . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 1 . . . . 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 91 | . 4 . 9 . 10 10 10 6 1 . 9 . 9 1 3 8 . 5 . 6 Terminals 48 | . 4 . 7 . 7 8 7 2 . . . . 6 . . . . 3 . 4 Fabricators 6 | . . . . . . . 2 1 . . . . 1 . . . . 1 . 1 Repair Stations 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . 1 . . 1 . . . . . . . . . . . 1 Garrison Access 5 | . . . . . 1 1 . 1 . . . . 1 . . . . 1 . . Total Hacks 382 | . 10 . 28 . 28 29 46 23 1 . 48 . 103 1 6 9 . 22 . 28 Successful 287 | . 3 . 20 . 16 21 37 21 1 . 48 . 70 1 6 9 . 16 . 18 Failed 94 | . 7 . 8 . 12 8 9 2 . . . . 32 . . . . 6 . 10 Catastrophic 14 | . 2 . 1 . 3 . 2 . . . . . 4 . . . . 1 . 1 Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . . . Manual 113 | . 1 . 5 . 11 11 13 1 . . . . 51 . 1 7 . 8 . 4 Terminals 241 | . 10 . 20 . 22 26 37 7 . . . . 84 . . . . 16 . 19 Fabricators 22 | . . . . . . . 6 2 . . . . 6 . . . . 5 . 3 Repair Stations 17 | . . . . . . . 3 2 . . . . 12 . . . . . . . Recycling Units 3 | . . . . . 2 1 . . . . . . . . . . . . . . Scanalyzers 27 | . . . 8 . 3 . . 10 . . . . . . . . . . . 6 Garrison Access 7 | . . . . . 1 2 . 2 . . . . 1 . . . . 1 . . Terminal Hacks 192 | . 3 . 9 . 8 13 25 5 1 . 48 . 46 1 6 9 . 10 . 8 Record 51 | . . . . . . . 2 . 1 . 36 . . . 4 7 . . . 1 Part Schematic 13 | . . . . . . 1 2 . . . 4 . 6 . . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . 1 . . . . 4 . 2 . . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . 4 . 3 . . . . . . . Open Door 6 | . . . . . . . . . . . . . . 1 2 2 . . . 1 Level Access Points 3 | . . . . . 1 . 1 . . . . . 1 . . . . . . . Branch Access Points 6 | . . . . . . 1 1 1 . . . . 1 . . . . 1 . 1 Emergency Access Points 5 | . . . . . 1 . 1 . . . . . 2 . . . . 1 . . Terminal Index 5 | . . . . . 1 1 . . . . . . 1 . . . . 1 . 1 Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . 1 . . . . . . . Alert Level 12 | . 1 . . . 2 1 2 . . . . . 2 . . . . 3 . 1 Unreport Threat 17 | . 1 . 2 . 1 2 2 2 . . . . 2 . . . . 3 . 2 Locate Traps 10 | . . . 2 . . 2 5 . . . . . . . . . . . . 1 Disarm Traps 2 | . . . . . . . . . . . . . 2 . . . . . . . Reprogram Traps 4 | . . . . . . . 1 1 . . . . 2 . . . . . . . Dispatch Records 3 | . . . 2 . . . . . . . . . 1 . . . . . . . Maintenance Status 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Security Status 4 | . . . . . . . 1 1 . . . . 2 . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Patrol Status 3 | . . . . . . . . . . . . . 3 . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . . Recall Extermination 4 | . . . . . . 1 1 . . . . . 2 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 5 | . . . 1 . 1 1 1 . . . . . 1 . . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 9 | . . . . . 1 1 2 . . . . . 4 . . . . 1 . . Fabricator Hacks 19 | . . . . . . . 6 2 . . . . 5 . . . . 4 . 2 Load Schematic 8 | . . . . . . . 2 1 . . . . 2 . . . . 2 . 1 Build 11 | . . . . . . . 4 1 . . . . 3 . . . . 2 . 1 Repair Station Hacks 16 | . . . . . . . 2 2 . . . . 12 . . . . . . . Scan Component 8 | . . . . . . . 1 1 . . . . 6 . . . . . . . Repair 7 | . . . . . . . . 1 . . . . 6 . . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 27 | . . . 8 . 3 . . 10 . . . . . . . . . . . 6 Insert Component 12 | . . . 3 . 2 . . 4 . . . . . . . . . . . 3 Analyze 15 | . . . 5 . 1 . . 6 . . . . . . . . . . . 3 Garrison Access Hacks 5 | . . . . . 1 . . 2 . . . . 1 . . . . 1 . . Seal Access 4 | . . . . . 1 . . 1 . . . . 1 . . . . 1 . . Coupler Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 27 | . . . 3 . 3 8 4 . . . . . 6 . . . . 1 . 2 Terminals 26 | . . . 3 . 3 7 4 . . . . . 6 . . . . 1 . 2 Track 8 | . . . 1 . . 2 2 . . . . . 1 . . . . 1 . 1 Assimilate 5 | . . . . . . 3 1 . . . . . 1 . . . . . . . Botnet 11 | . . . 1 . 2 2 1 . . . . . 4 . . . . . . 1 Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 4 . 9 . 8 9 10 2 . . . . 7 . . . . 4 . 6 Full Trace Events 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 2 . 1 1 2 4 . . 4 . 5 . . . . . . 3 Parts Built 8 | . . . . . . . 4 1 . . . . 1 . . . . 2 . . Matter 2178 | . . . . . . . 716 190 . . . . 351 . . . . 570 . 351 Time 817 | . . . . . . . 321 95 . . . . 187 . . . . 152 . 62 Total Part Build Rating 40 | . . . . . . . 18 5 . . . . 7 . . . . 10 . . Parts Repaired 7 | . . . . . . . . 1 . . . . 6 . . . . . . . Time 398 | . . . . . . . . 56 . . . . 342 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 3 . 1 . . 4 . . . . . . . . . . . 3 Part Schematics Acquired 10 | . . . 2 . 1 . . 4 . . . . . . . . . . . 3 Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 5 | . . . . 3 . 1 . . . . . . 1 . . . . . . . Largest Group 3 | . . . . 3 1 . . . . . . . 1 . . . . . . . Highest-Rated Group 40 | . . . . 40 16 . . . . . . . 26 . . . . . . . Highest-Rated Ally 26 | . . . . 16 16 . . . . . . . 26 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . 17 5 . . . . . . . . . . . . . . . Total Damage 250 | . . . . 208 42 . . . . . . . . . . . . . . . Kills 4 | . . . . 3 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 7 | . . . . . . 1 . . . . 4 . 2 . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . . 1 . 3 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 12205 | 53 1023 117 1576 617 1961 862 756 631 666 145 105 383 910 165 240 566 326 643 235 225 Spaces Moved 15890 | 42 641 69 800 398 982 1467 936 1108 1299 318 240 480 1056 624 912 1857 923 853 507 378 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . Treads 76 | . 3 . 73 . . . . . . . . . . . . . . . . . Legs 2553 | . 377 69 727 398 982 . . . . . . . . . . . . . . . Wheels 300 | 39 261 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 12958 | . . . . . . 1467 936 1108 1299 318 240 480 1056 624 912 1857 923 853 507 378 Fastest Speed 26 | 50 90 120 120 150 150 29 29 29 30 29 29 29 26 26 26 26 26 26 26 26 Average Speed 47 | 86 108 120 135 150 154 29 29 29 30 29 29 29 26 26 26 26 26 29 27 26 Slowest Speed 180 | 90 160 120 160 150 180 29 29 97 30 30 99 29 27 26 26 26 26 34 34 26 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . 2 . 6 . . . . 9 . . 3 . 4 1 . Cave-ins Triggered 3 | . . . . . . 1 . . . 1 . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 54 | 3 92 24 71 81 77 41 29 38 79 57 63 60 20 82 81 95 89 28 24 11 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 8 | . . . . 1 . 1 . . . . 3 . . 1 2 . . . . . Known Exits Taken 16 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . 1 . . . . 3 2 . 2 . 3 3 . . . . . Spaces Dug 157 | . . . . . 9 26 10 27 7 6 . 4 17 . . 1 . 27 14 9 Terrain Destroyed 187 | . . . 21 . 18 26 10 27 7 6 . 4 17 . . 1 . 27 14 9 Melee 157 | . . . . . 9 26 10 27 7 6 . 4 17 . . 1 . 27 14 9 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 30 | . . . 21 . 9 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 19432 | 55 831 87 1100 415 1218 1805 1393 1341 1562 344 270 716 1601 626 915 1936 1008 1158 571 480 Wait 2431 | 4 69 . 68 15 42 163 425 184 251 7 7 232 484 . . 70 84 232 11 83 Move 15821 | 41 640 68 799 397 981 1462 935 1096 1298 316 239 479 1038 623 911 1851 922 844 504 377 Hop 22 | . . . . . . 2 . 5 . . . . 8 . . 2 . 4 1 . Pick Up 123 | 4 9 1 28 . 21 20 3 3 2 . 4 . 5 1 . 4 . 8 8 2 Fast Attach 75 | 6 6 1 10 . 5 3 6 3 . . 8 1 9 . . 1 . 4 12 . Attach 54 | . 4 1 6 . 4 12 1 4 1 2 2 . 4 . . 1 1 5 4 2 Detach 6 | . . . . . . 1 . . . 1 1 . . . 1 . 1 1 . . Swap 70 | . 5 2 17 . 17 11 . 2 1 1 1 . 1 1 1 . . 9 1 . Drop 143 | . 11 2 29 . 21 29 7 2 1 . 7 . 3 1 2 6 . 9 12 1 Fire 355 | . 87 12 143 3 110 . . . . . . . . . . . . . . . Melee 292 | . . . . . 17 66 16 42 8 16 1 4 49 . . 1 . 39 18 15 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . 36 . . . 1 . . . . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 8 exits: Res x4 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / *Tes x2) -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 18) 160 | -10/Materials | Discovered new exit (range 5) 183 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 370 | -10/Materials | Lost 3 parts (1u2w) 578 | -10/Materials | Core integrity fell below 50% 642 | -10/Materials | Discovered new exit (range 8) 722 | -10/Materials | Discovered new exit (range 15) 754 | -10/Materials | Build established: Scavenger-Mutant 1077 | -10/Materials | Entered Mines 1136 | -10/Mines | Identified exit to Materials 1194 | -10/Mines | Entered Materials 1194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1965 | -9/Materials | Discovered new exit (range 6) 1989 | -9/Materials | Build established: Mutant 2629 | -9/Materials | Discovered new exit (range 9) 2770 | -9/Materials | Entered Mines 2793 | -9/Mines | Discovered new exit (range 5) 2846 | -9/Mines | Learned location of Zion (-6) 2862 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3015 | -9/Mines | Discovered new exit (range 8) 3070 | -9/Mines | Found a hidden stash of uninstalled traps 3174 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3174 | -9/Mines | Discovered new exit (range 5) 3387 | -9/Mines | Entered Materials 3387 | -8/Materials | Accompanied by 1 ally 3387 | -8/Materials | Evolved 2 slots: Utility x2 3909 | -8/Materials | Build established: Hauler-Mutant 4220 | -8/Materials | Discovered new exit (range 6) 4699 | -8/Materials | Identified exit to Factory 5348 | -8/Materials | Entered Factory 5348 | -7/Factory | Evolved 2 slots: Utility x2 5593 | -7/Factory | Discovered new exit (range 16) 5663 | -7/Factory | Build established: Hacker-Sprinter 5852 | -7/Factory | Crushed by falling debris 6004 | -7/Factory | Identified exit to Storage 6004 | -7/Factory | Identified exit to Lower Caves 6167 | -7/Factory | Discovered new exit (range 15) 6173 | -7/Factory | Identified exit to Factory 6210 | -7/Factory | Entered another Factory area 6210 | -6/Factory | Evolved 2 slots: Utility x2 6284 | -6/Factory | Identified exit to Lower Caves 6516 | -6/Factory | Fabricated Hacking Suite? 6531 | -6/Factory | Identified exit to Factory 6583 | -6/Factory | Build established: Wizard-Sprinter 6766 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 6864 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 6961 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 6966 | -6/Factory | Entered another Factory area 6966 | -5/Factory | Evolved 2 slots: Utility x2 7273 | -5/Factory | Build established: Wizard-Scout 7303 | -5/Factory | Garrison activated, responded to threat 7355 | -5/Factory | Fabricated Imp. Hacking Suite? 7477 | -5/Factory | Identified exit to Upper Caves 7575 | -5/Factory | Repaired Mic. Fission Core 7597 | -5/Factory | Entered Upper Caves 7634 | -5/Upper Caves | Found Alien Artifact 7635 | -5/Upper Caves | Identified Dimensional Node Initializer 7635 | -5/Upper Caves | Initialized slip node 8251 | -5/Upper Caves | Discovered new exit (range 10) 8253 | -5/Upper Caves | Identified exit to Upper Caves 8263 | -5/Upper Caves | Entered another Upper Caves area 8311 | -5/Upper Caves | Crushed by falling debris 8321 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8407 | -5/Upper Caves | Discovered new exit (range 6) 8408 | -5/Upper Caves | Identified exit to Zhirov 8408 | -5/Upper Caves | Entered Zhirov 8409 | -5/Zhirov | Discovered new exit (range 3) 8411 | -5/Zhirov | Identified exit to Proximity Caves 8415 | -5/Zhirov | Met Zhirov 8421 | -5/Zhirov | Learned location of Quarantine (-2) 8421 | -5/Zhirov | Learned location of Testing (-3) 8421 | -5/Zhirov | Learned location of Command (-1) 8427 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8486 | -5/Zhirov | Found Alien Artifact 8486 | -5/Zhirov | Identified Integrated Dissipator 8486 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8490 | -5/Zhirov | Found Alien Artifact 8490 | -5/Zhirov | Identified Transdimensional Reconstructor 8490 | -5/Zhirov | Warped through subspace 8513 | -5/Zhirov | Entered Proximity Caves 8541 | -4/Proximity Caves | Learned Research security intel 8883 | -4/Proximity Caves | Spotted B-86 Titan 8891 | -4/Proximity Caves | Discovered new exit (range 16) 8895 | -4/Proximity Caves | Identified exit to Factory 8896 | -4/Proximity Caves | Entered Factory 8896 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8903 | -4/Factory | Identified exit to Upper Caves 8903 | -4/Factory | Identified exit to Extension 8943 | -4/Factory | Repaired Med. Storage Unit 8984 | -4/Factory | Repaired Adv. Sensor Array 9030 | -4/Factory | Repaired Chainsword 9120 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 9178 | -4/Factory | Repaired Mic. Fission Core 9268 | -4/Factory | Repaired Fusion Reactor 9278 | -4/Factory | Discovered new exit (range 16) 9363 | -4/Factory | Identified exit to Research 9480 | -4/Factory | Central database locked down 9506 | -4/Factory | Local fabrication network quarantined 9678 | -4/Factory | Fabricated Exp. Hacking Suite? 9703 | -4/Factory | Build established: Wizard-Ninja 9782 | -4/Factory | Found Prototype Slashing Weapon 9782 | -4/Factory | Identified Centrium Greatsword 9806 | -4/Factory | Entered Upper Caves 9844 | -4/Upper Caves | Learned Research garrison access intel 9846 | -4/Upper Caves | Learned 4 Research zone layouts 9943 | -4/Upper Caves | Discovered new exit (range 10) 9953 | -4/Upper Caves | Identified exit to Upper Caves 9971 | -4/Upper Caves | Entered another Upper Caves area 9995 | -4/Upper Caves | Learned location of Extension (-4) 9995 | -4/Upper Caves | Learned location of 1 exit from Research 9995 | -4/Upper Caves | Learned Armory trap positions 10033 | -4/Upper Caves | Learned Research stockpile data 10140 | -4/Upper Caves | Discovered new exit (range 5) 10141 | -4/Upper Caves | Identified exit to Warlord 10211 | -4/Upper Caves | Entered Warlord 10234 | -4/Warlord | Discovered new exit (range 9) 10236 | -4/Warlord | Identified exit to Proximity Caves 10250 | -4/Warlord | System corruption cleaned by Quarantine Array 10317 | -4/Warlord | Visited the Vortex Lab 10329 | -4/Warlord | Warlord's base attacked by MAIN.C 10337 | -4/Warlord | Met Warlord 10365 | -4/Warlord | Found Prototype Device 10365 | -4/Warlord | Identified Minesniffer Drone Bay 10413 | -4/Warlord | Opened side exit 10444 | -4/Warlord | Build established: Wizard-Scout 10629 | -4/Warlord | Spotted Striker 10679 | -4/Warlord | Warlord forces counterattacked 10684 | -4/Warlord | Spotted Striker 10730 | -4/Warlord | Spotted Striker 10731 | -4/Warlord | Spotted Striker 10777 | -4/Warlord | Entered Proximity Caves 11070 | -3/Proximity Caves | Discovered exit to Research (range 15) 11102 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11103 | -3/Proximity Caves | Entered Research 11103 | -3/Research | Evolved 2 slots: Utility x2 11104 | -3/Research | Identified exit to Research 11105 | -3/Research | Identified exit to Testing 11108 | -3/Research | Loaded intel: 3 garrison access locations 11240 | -3/Research | Fabricated Exp. Sensor Array (x1) 11318 | -3/Research | Fabricated Exp. Signal Interpreter (x1) 11421 | -3/Research | Build established: Wizard-Ninja 11427 | -3/Research | Identified exit to Armory 11510 | -3/Research | Local fabrication network quarantined 11683 | -3/Research | Spotted B-86 Titan 11736 | -3/Research | Discovered exit to Research (range 6) 11746 | -3/Research | Entered another Research area 11746 | -2/Research | Warlord forces began assault on 0b10 11746 | -2/Research | Evolved 2 slots: Utility x2 11750 | -2/Research | Spotted B-90 Cyclops 11756 | -2/Research | Crushed by falling debris 11787 | -2/Research | Lost 3 parts (1p1u1w) 11811 | -2/Research | Spotted B-90 Cyclops 11843 | -2/Research | Found Unknown Device 11843 | -2/Research | Identified Antimissile System 11856 | -2/Research | Research machine network offline 11888 | -2/Research | Met up with Warlord 11895 | -2/Research | Found Prototype Slashing Weapon 11895 | -2/Research | Identified Nanosword 11897 | -2/Research | Found Nanosword 11903 | -2/Research | Found Nanosword 11912 | -2/Research | Found Nanosword 11945 | -2/Research | Discovered new exit (range 22) 11951 | -2/Research | Identified exit to Access 11981 | -2/Research | Entered Access 11981 | -1/Access | Evolved 2 slots: Power x1, Utility x1 12015 | -1/Access | Identified exit to Command 12048 | -1/Access | Fabricated Exp. Hacking Suite? 12153 | -1/Access | Spotted B-99 Colossus 12204 | -1/Access | Discovered new exit (range 5) 12205 | -1/Access | Identified exit to Surface 12206 | *** | Escaped! Last Messages --------------- Testing... Tracking enabled and active. 12180_ Destroyed Antigrav System. 12181_ K-01 Serf cleans the Terminal. 12184_ Destroyed Antigrav System. 12184_ K-01 Serf cleans the Terminal. 12186_ Destroyed Lgt. Antimatter Reactor. 12189_ W-44 Eye destroyed. 12192_ Acquired Impulse Thruster. 12195_ Destroyed Antigrav System. 12198_ W-44 Eye destroyed. 12200_ K-01 Serf collects debris. 12202_ R-10 Processor collects Adv. Visual Processing Unit. 12203_ Connecting with Terminal... >>Open Sealed Barrier opened. 12204_ The Access Shell folds into the floor. 12204_ EXIT=FOUND 12205_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????# ! # ## # # | | ?????# # + "" # ! # | | ?????# w # ##kT" + ! # | | ?????# " # ## # + R | | ?????# """ ####### #############+##+###### | | ?????# """ #?????# #??????# #?? | | ?????# " #?????# #??????# #?? | | ?????# k #?????# #??????# #?? | | ?????# #?????# #??????# " #?? | | ?????# !R #?????# #??????# A """" #?? | | ############/############k #??????# k""""" #?? | | #??????# """""#?? | | #??????# """" #?? | | ####+##+### k###############??????# k" #?? | | ????? ???# #????????????????????# #?? | | ??? ????# #????????????????????# ???? | | ? ??????#%!#????????????????????# ????? | | " ???????# #????????????????????###########????? | | ""????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# k????????????????????????????????????? | | ??????????# ??????????????????????????????k?????? | | ??????????# R????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????#+#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????u????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????A?????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 63 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 25 Armor Coverage 150 Power Shielding 90 Propulsion Shielding 33 Phase Shifting 15 Evasion (%) 91 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 1 Offensive Hacking 56 Defensive Hacking 38 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Power Sword | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Impulse Thruster | -6/Factory | Hacked Adv. Sensor Array | -5/Factory | Scanalyzed Imp. ECM Suite | -5/Factory | Scanalyzed Imp. Cesium-ion Thruster | -5/Factory | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Hacking Suite | -4/Factory | Hacked Q-thruster | -4/Factory | Hacked Exp. Sensor Array | -4/Factory | Hacked Exp. Signal Interpreter | -4/Factory | Hacked Antigrav Array | -4/Factory | Hacked Nanosword | -1/Access | Scanalyzed Field Propulsion Array | -1/Access | Scanalyzed Quantum Reactor | -1/Access | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -6/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory Exp. Hacking Suite | x1 | -4/Factory Exp. Sensor Array | x1 | -3/Research Exp. Signal Interpreter | x1 | -3/Research Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- A Powerful Ally? Adventurer All-out Warlord Charge!!! Epsilon Run Explorer What Is This Thing? Challenges ------------ None Game ------ Seed PropulsionSegregatorInjector Manual? 0 Play Time 04:07:51 Cumulative 87.2 hours Start 2021.12.27 @ 18:39:18 End 2021.12.29 @ 23:55:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 55 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bdbf316-cd92-4ce5-9e00-30c7afc0b31b