Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.31 @ 12:53:54 // Winter2019/RPGLIKE Player: Hermelin Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (439) 2195 Value Destroyed (18587) 18587 Prototype IDs (260) 5200 Alien Tech Used (3) 600 Bonus (37482) 37482 TOTAL SCORE: 76164 Bonus ------- High Alert Combat Kills 2887 Follower Combat Kills 2310 Entered Garrisons 800 Used RIF Installer 2000 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 5500 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -1915 Cogmind --------- Core Integrity 158/1700 Matter 305/350 Energy 1258/1530 System Corruption 13% Temperature Cool (8) Movement Hovering (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (5) --- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Improved Linear Gravjet Combat Linear Gravjet > --- UTILITY (15) ----- Experimental Power Amplifier Experimental Heat Sink Experimental Heat Sink Experimental Coolant Injector Assembled Biocell Array Long-range Terrain Scanner Assembled Combat Suite Improved Maneuvering Thrusters Advanced Phase Shifter Assembled Alloy Armor Heavy Regenerative Plating Advanced Shield Generator Experimental System Shield Quantum Router > --- WEAPON (4) ------- Firepult Molecular Deconstructor > --- INVENTORY (6) ---- GOLEM Unit Transdimensional Reconstructor Tachyon Dispersion Ray Warp Cannon Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Improved Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Experimental Heat Sink Experimental Coolant Injector Assembled Biocell Array Long-range Terrain Scanner Assembled Combat Suite Improved Maneuvering Thrusters Advanced Phase Shifter Assembled Alloy Armor Heavy Regenerative Plating Advanced Shield Generator Experimental System Shield Quantum Router > --- WEAPON ----------- Tachyon Dispersion Ray Firepult Warp Cannon > --- INVENTORY -------- Experimental Heat Sink GOLEM Unit Transdimensional Reconstructor Molecular Deconstructor [Rating: 214] Favorites ----------- Power Assembled Flux Generator Engine Light Ion Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Zionite Glidesys I Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility Experimental Heat Sink Device Experimental Heat Sink Storage Assembled Biocell Array Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Assembled Alloy Armor Weapon Zionite Phaser-S Energy Gun Zionite Phaser-S Energy Cannon Firepult Ballistic Gun Light Assault Rifle Launcher Rocket Array Special Weapon Molecular Deconstructor Impact Weapon Heavy Flail Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Slots Evolved 21 | 3 2 . 5 . . 1 2 1 1 . . . 1 . . . . . . . . 1 . . 1 . . . . 1 . . . 1 1 . . . Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 13 | 1 1 . 2 . . 1 2 1 1 . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . 1 . . . . Weapon 3 | 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 167 | 5 13 2 19 2 . 2 20 2 5 4 3 . 2 1 12 34 . 2 4 . 2 1 2 . 1 2 1 1 1 8 . . . 4 1 1 5 5 Power 14 | 1 1 . 2 . . . 2 . 2 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Engine 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . 1 . . . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 31 | . 7 2 6 . . . 6 . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . 1 . 4 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . 6 . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . 1 . 4 . Flight 15 | . 7 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 85 | 2 3 . 3 2 . 2 8 2 2 2 1 . 1 . 9 24 . 2 4 . . 1 2 . 1 1 1 1 1 3 . . . 3 . 1 1 2 Device 47 | 1 . . 3 1 . 2 3 1 1 1 . . 1 . 3 12 . 2 4 . . 1 2 . 1 1 1 1 1 1 . . . . . 1 1 1 Storage 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Processor 11 | 1 2 . . . . . 3 . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Hackware 7 | . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . Protection 18 | . 1 . . . . . 2 1 . . . . . . 1 11 . . . . . . . . . . . . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 2 . 8 . . . 4 . 1 1 . . 1 1 3 4 . . . . 2 . . . . 1 . . . 5 . . . 1 . . . 1 Energy Gun 9 | . . . 1 . . . . . . . . . 1 . . 4 . . . . 1 . . . . 1 . . . 1 . . . . . . . . Energy Cannon 13 | . . . 5 . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . Ballistic Gun 5 | 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 Impact Weapon 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 3 . . . 1 . . . . . . 1 8 8 . 1 1 . . . . . . 1 . . 1 5 . . . . . . . 1 Parts Lost 8 | . 2 . 1 . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . 1 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 2 . 1 . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 88 | . 89 100 95 99 100 97 98 100 99 95 94 94 94 91 90 88 85 85 76 85 85 85 85 85 85 84 86 86 85 85 87 87 87 85 86 88 88 89 Engine 1 | . 13 11 11 7 7 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 4 7 7 6 9 11 10 10 7 5 5 5 5 . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 2 5 5 5 5 8 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 5 Hover 16 | . . . . . . . 15 22 21 21 21 21 20 20 20 20 20 20 20 20 20 19 19 19 18 18 18 18 18 17 16 16 16 16 17 19 19 19 Flight 3 | . 18 33 28 28 28 27 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Device 26 | . 13 11 11 14 14 16 25 27 29 31 31 31 30 30 29 26 30 30 21 30 30 32 33 33 34 34 36 36 35 34 33 33 33 32 30 33 34 34 Storage 2 | . . . . 6 7 3 . . . . . . . . . 4 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 Processor 3 | . 15 11 7 7 7 6 10 11 5 5 5 5 5 5 9 4 . . . . . . . . . . . . . . . . . . . . . . Hackware 2 | . . . . . . . . . 5 8 10 10 10 10 5 1 . . . . . . . . . . . . . 2 8 8 8 9 11 7 7 7 Protection 8 | . . 11 7 7 7 6 5 11 10 6 5 5 5 5 5 8 10 10 10 10 10 9 9 9 9 9 9 9 9 8 8 8 8 7 7 7 7 7 Energy Gun 5 | . . . . . . . . . . . . . 3 1 . 9 10 10 10 10 9 9 9 9 9 9 9 9 9 7 4 4 4 4 3 3 3 2 Energy Cannon 7 | . . . 15 21 21 20 12 11 10 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 5 8 8 8 8 7 7 7 5 Ballistic Gun 1 | . 26 22 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 6 9 9 27 28 28 28 34 43 46 54 64 64 68 68 68 93 93 93 103 93 93 95 97 97 97 97 108 108 98 106 106 106 106 113 113 116 121 127 Greatest Support 126 | 8 17 17 28 28 28 28 47 47 47 56 72 72 72 72 72 116 96 96 96 96 96 96 96 96 101 101 101 101 101 106 106 106 106 106 119 119 126 126 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . . . . 1 . . 1 . . . 1 1 1 . 1 1 . . . . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 Average Capacity 4 | 1 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 Most Carried 6 | 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 Average Carried 4 | 1 1 2 2 3 2 3 2 2 2 2 3 3 3 4 3 3 5 5 5 4 4 4 4 5 4 4 5 5 4 4 5 5 5 5 5 5 5 5 Final Capacity 6 | 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 Final Carried 6 | 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 4 5 5 5 4 5 5 5 5 5 5 5 6 6 Class Distribution -------------------- 25% | Scavenger-Scout 17% | Skirmisher 16% | Hacker-Scout 8% | Scavenger-Mutant 8% | Hacker-Mutant 5% | Sprinter 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Scout | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -8/Garrison Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Scout | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Armory Hacker-Scout | -4/Lab Hacker-Scout | -3/Research Hacker-Scout | -3/Garrison Hacker-Scout | -3/Research Hacker-Skirmisher | -3/Garrison Hacker-Scout | -2/Research Hacker-Scout | -2/Garrison Hacker-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Matter Collected 3705 | 276 238 78 228 20 . 10 200 20 50 40 30 . 20 75 190 380 . 20 1258 142 20 10 10 10 10 30 10 10 . 90 30 . . 40 . 70 . 90 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21379 | 147 282 104 578 145 . 86 1764 2423 988 . 910 119 200 528 807 1646 . 152 557 236 236 499 1032 544 869 126 1147 647 . . 38 961 958 1176 295 430 198 551 Parts 693 | 9 34 10 49 7 . 5 94 57 49 . 7 3 2 21 46 49 . 13 20 2 4 11 23 15 8 4 13 5 . 6 2 38 23 36 2 8 3 15 Haulers Intercepted 16 | . 2 . 3 . . . 6 . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 126 | . . . . . . . . . . . . . 11 32 . . . . 17 1 . 9 . 15 8 4 29 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Combat Hostiles Destroyed 354 | . 12 6 12 4 . 5 33 19 13 . . . 4 10 4 58 . 5 11 7 4 10 11 12 17 . 14 7 . 2 . 18 9 31 3 4 2 7 Guns 49 | . 12 6 1 . . . . . . . . . . . . 13 . 3 4 1 1 . . 1 1 . 1 1 . 1 . 2 . 1 . . . . Cannons 131 | . . . 11 4 . 5 32 19 13 . . . 1 2 . 5 . . 1 2 . 2 2 1 2 . . 1 . . . 12 3 9 2 1 1 . AOE 72 | . . . . . . . . . . . . . 1 3 . 27 . 2 2 2 . 4 3 5 9 . 3 3 . . . 1 . 6 . . . 1 Classes Destroyed 25 | 2 5 . 2 . . . 4 . . . . . . 3 2 4 . . 2 . . . . . . . . 1 . . . . . . . . . . Worker 7 | . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . 1 . Builder 5 | . . . . . . . 1 . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 2 . 3 . . . 6 . 3 . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycler 3 | 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . 2 . 1 . . . 1 . 1 . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Watcher 11 | . 2 . 2 . . . 3 1 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Swarmer 67 | . 8 6 1 . . 2 8 3 3 . . . . 2 . . . 3 1 4 . 4 . 4 3 . 2 . . . . 3 . 10 . . . . Grunt 110 | . 4 . 4 4 . 3 11 11 5 . . . 2 5 . . . 2 2 3 . 3 5 5 10 . 3 2 . 1 . 10 . 15 . . . . Brawler 8 | . . . 1 . . . . 1 . . . . 1 . . . . . 2 . . 1 . 1 1 . . . . . . . . . . . . . Duelist 8 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . 1 . 1 . . . . 1 . 1 . . . . Sentry 47 | . . . 6 . . . 10 4 5 . . . 1 . . . . . 1 . . 1 1 1 2 . 5 3 . . . 1 3 2 1 . . . Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 23 | . . . . . . . 4 . . . . . . . . . . . 2 . . . 5 1 . . 2 1 . . . 2 2 2 . 2 . . Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 2 2 2 Behemoth 7 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . 1 1 1 . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Zionite 22 | . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . Z-Light 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assembled 35 | . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . Golem 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . Marauder 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 41 | 4 5 4 4 2 . 3 8 5 5 . . 1 3 3 16 41 . 4 7 4 3 7 10 4 5 . 5 6 . 2 1 6 8 9 2 3 3 4 Combat Bots Only 32 | . 4 3 4 2 . 3 4 5 5 . . . 3 3 2 32 . 3 7 4 3 7 7 4 5 . 5 6 . 2 . 6 6 9 2 3 2 4 Max Kills in Single Turn 12 | 1 1 2 1 1 . 1 2 1 1 . . 1 1 2 2 12 . 2 3 2 2 2 2 4 4 . 2 3 . 1 1 1 2 3 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Exploded 9 | . . . . . . . . . . . . . 1 1 . 9 . 2 1 1 . 1 1 4 4 . 2 2 . . . 1 . 3 . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . 1 12-ASH (-7/Zion) Z-Imprinter (-7/Deep Caves) A5 (-4/Lab) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Damage Taken 12117 | . 678 173 291 190 . 154 971 443 351 60 . 28 125 477 919 1535 . 107 481 33 156 30 302 146 106 . 163 146 33 87 . 228 367 530 100 218 73 2416 Core 7700 | . 564 117 203 124 . 108 662 319 203 32 . 17 76 350 676 816 . 78 250 17 113 20 154 73 82 . 95 59 23 49 . 114 200 306 50 122 47 1581 Absorbed by Shields 3673 | . . . . . . . 344 169 134 21 . 11 51 179 180 475 . 37 182 12 56 11 122 55 40 . 63 55 13 32 . 87 137 205 36 81 27 858 Redirected to Core 6853 | . 363 109 174 106 . 100 598 264 170 32 . 9 70 283 570 717 . 33 244 17 113 20 142 58 82 . 95 59 19 49 . 114 200 287 50 111 47 1548 Core Remaining (%) 85 | 100 . 45 . . . 100 . . 90 . . . . . . . 100 . . . . 98 . . . . 100 . . 100 . . . 99 . 96 . 9 Volleys Fired 1108 | 13 77 11 36 12 . 8 118 107 53 . . 4 5 35 35 112 1 15 36 6 10 9 23 16 21 12 27 17 3 12 1 77 28 76 8 19 8 57 Largest 3 | 2 2 2 3 3 . 3 3 2 2 . . 1 1 2 1 2 2 2 2 2 2 1 2 2 1 2 2 2 1 2 1 1 1 1 1 1 1 2 Hottest 330 | 40 40 40 204 204 . 204 204 136 136 . . 250 250 250 250 250 120 250 250 250 250 250 250 250 250 120 250 250 60 250 100 250 250 250 250 250 250 330 Shots Fired 1708 | 26 154 22 81 36 . 24 247 214 106 . . 4 5 36 35 151 2 26 64 8 18 9 27 21 21 14 28 24 3 14 1 77 28 76 8 19 8 71 Gun 573 | 26 154 22 28 . . . . . . . . . 1 12 . 119 2 25 56 4 16 . 8 10 3 14 4 16 3 7 . 14 5 7 . 3 . 14 Cannon 1095 | . . . 53 36 . 24 247 214 106 . . 4 4 11 19 28 . 1 8 4 2 9 19 11 18 . 24 8 . 7 1 63 23 69 8 16 8 50 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 40 | . . . . . . . . . . . . . . 13 16 4 . . . . . . . . . . . . . . . . . . . . . 7 Kinetic 230 | 26 154 22 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1139 | . . . 53 36 . 24 247 214 106 . . 4 4 11 19 72 . 1 8 4 2 9 19 11 18 . 24 8 . 7 1 63 23 69 8 16 8 50 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 56 | . . . . . . . . . . . . . 1 12 . . . . . . . . . . . . . . . . . 14 5 7 . 3 . 14 Phasic 243 | . . . . . . . . . . . . . . . . 75 2 25 56 4 16 . 8 10 3 14 4 16 3 7 . . . . . . . . Robot Hit Streak 87 | 11 14 3 10 6 . 6 14 41 13 . . 4 4 17 9 29 . 9 20 6 7 13 16 8 30 44 46 14 . 10 . 16 26 28 16 27 13 87 Robot Miss Streak 7 | 2 7 3 3 3 . 2 4 2 5 . . 2 4 5 7 5 . 6 4 4 2 4 5 3 2 . 4 3 . 2 . 2 4 2 . 1 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 4 3 . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1131 | 17 81 11 42 18 . 14 140 178 67 . 7 9 4 33 26 119 . 16 43 4 14 7 23 15 20 14 25 15 . 11 . 23 12 41 4 12 4 62 Core Hits 1004 | 10 37 8 23 6 . 7 61 71 24 . 2 11 10 29 22 178 . 12 31 14 18 16 40 27 41 2 31 35 . 9 1 41 29 71 6 10 6 65 Critical Hits 103 | . . 1 4 2 . 1 24 32 12 . . . . . . . . . . . . . . . . . . . . . . 11 3 10 1 2 . . Critical Kills 36 | . . 1 3 . . 1 10 14 3 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . Critical Parts Destroyed 56 | . . . 1 2 . . 13 18 9 . . . . . . . . . . . . . . . . . . . . . . 6 . 6 . 1 . . Melee Attacks 17 | . . . . . . . 1 . . . 7 7 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Impact 16 | . . . . . . . 1 . . . 7 7 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48058 | 160 642 91 709 333 . 252 2998 3832 1459 . 509 676 272 1192 1011 6525 . 519 1974 463 715 643 1398 965 1620 504 1414 1288 . 429 49 3250 1633 4025 636 1145 271 4456 Guns 8548 | 160 642 91 155 . . . . . . . . . 21 221 . 3270 . 429 1419 99 363 . 108 144 72 504 72 216 . 144 . 224 84 60 . 50 . . Cannons 22524 | . . . 554 333 . 252 2973 3827 1459 . . 71 96 231 288 634 . 14 96 62 16 99 364 216 419 . 336 332 . 76 49 2812 977 2444 496 597 114 2287 Explosions 16110 | . . . . . . . . 5 . . . 358 155 740 723 2621 . 76 459 302 241 544 926 605 1129 . 1006 740 . 209 . 214 572 1521 140 498 157 2169 Melee 876 | . . . . . . . 25 . . . 509 247 . . . . . . . . 95 . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1048 | 160 642 91 155 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 39591 | . . . 554 333 . 252 2973 3827 1459 . . 266 251 971 1011 4380 . 90 555 364 257 643 1290 821 1548 . 1342 1072 . 285 49 3026 1549 3965 636 1095 271 4456 Explosive 168 | . . . . . . . . 5 . . . 163 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 660 | . . . . . . . . . . . . . 21 221 . . . . . . . . . . . . . . . . . 224 84 60 . 50 . . Impact 781 | . . . . . . . 25 . . . 509 247 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 95 | . . . . . . . . . . . . . . . . . . . . . 95 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 5715 | . . . . . . . . . . . . . . . . 2145 . 429 1419 99 363 . 108 144 72 504 72 216 . 144 . . . . . . . . Highest Corruption 13 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 . . 1 13 Average Corruption 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 . . 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 27 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 7 . . 1 15 Message Errors 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 12 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 546 | . . . . 17 . . 20 1 5 . 116 9 . 3 . 72 . . . . . 8 15 3 37 . 6 11 . . . 101 . 88 25 . . 9 Projectiles 233 | . . . . 17 . . 15 1 5 . . . . . . . . . . . . . . . . . 6 . . . . 88 . 76 25 . . . Explosions 189 | . . . . . . . . . . . . 6 . 3 . 72 . . . . . 8 15 3 37 . . 11 . . . 13 . 12 . . . 9 Melee 124 | . . . . . . . 5 . . . 116 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1099 | . . . . . . . . . . . . . 39 54 34 125 . 60 78 20 . . 59 46 12 . 30 29 . . . 53 224 162 26 48 . . Shots 99 | . . . . . . . . . . . . . 3 5 4 10 . 1 7 2 . . 7 3 2 . 5 3 . . . 7 14 18 2 6 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 373 | . 22 25 373 279 . 285 84 36 36 . . 156 334 297 292 328 . 28 337 88 58 196 190 169 195 . 9 10 . 3 . 3 3 8 . 1 . 197 Average Temperature 86 | . 5 11 76 136 . 159 35 20 17 . . 90 132 133 114 139 . 21 67 43 37 89 106 98 100 . 5 5 . 3 . 3 2 4 . 1 . 105 Received Heat Transfer 1464 | . 60 . 96 108 . 63 258 180 114 . . 4 12 . . . . 18 118 . 24 . 6 42 30 . 24 36 . 15 . 38 12 38 6 42 . 120 Effects 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fried 10 | . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Impact Corruptions 6 | . . . . . . . 1 . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 103 | . . . . . . . . 1 . . . . 2 3 5 13 . . 4 2 3 4 7 5 5 . 10 3 . 1 . 2 6 15 1 4 1 6 Combat Hostiles 96 | . . . . . . . . . . . . . 2 3 2 13 . . 4 2 3 4 6 5 5 . 10 2 . 1 . 2 6 15 1 3 1 6 Parts Melted 413 | . . . . 1 . . 5 16 2 . . 1 4 9 22 40 . . 12 7 11 7 34 18 30 . 38 19 . 4 . 4 19 46 13 19 12 20 Heat Transferred 127332 | . . . 962 592 . 444 5254 6615 2508 . . 1520 1280 5360 5080 20181 . 480 2960 1840 2160 3600 6480 4240 7600 . 6720 5920 . 1297 37 3955 4844 11683 1262 3520 1360 7578 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Peak Influence 1323 | 20 368 218 769 399 . 120 628 1323 1205 262 91 475 . . . . . 265 . . . . 655 . . . . 450 251 . 55 455 607 1230 826 754 516 205 Average Influence 460 | 9 189 199 460 355 . 76 331 890 972 262 91 202 . . . . . 138 . . . . 457 . . . . 226 231 . 26 285 373 885 744 677 442 139 Maximum Alert Level 4 | . 1 1 3 1 . . 2 4 4 1 . 2 . . . . . 1 . . . . 2 . . . . 2 1 . . 2 2 4 3 3 2 1 Low Security (%) 25 | 100 61 27 11 . . 100 21 . . . 100 61 . . . . . 64 . . . . 18 . . . . 50 . . 100 28 . . . . 10 61 Level 1 28 | . 38 72 25 100 . . 36 17 . 100 . 25 . . . . . 35 . . . . 8 . . . . 45 100 . . 38 85 . . . . 38 Level 2 22 | . . . 57 . . . 42 11 15 . . 12 . . . . . . . . . . 72 . . . . 4 . . . 33 14 20 33 44 89 . Level 3 15 | . . . 5 . . . . 40 44 . . . . . . . . . . . . . . . . . . . . . . . . 62 66 55 . . Level 4 7 | . . . . . . . . 31 39 . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 4 . 7 . . . 7 . 4 . . 3 . 1 . . . 1 . 1 . . 8 . 1 . . 4 . . . . 6 . 1 . . . Investigation 15 | . 2 . 2 . . . 2 . . . . 1 . . . . . . . 1 . . 4 . 1 . . 2 . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Reinforcement 17 | . 2 . 5 . . . 1 . 2 . . 1 . . . . . 1 . . . . 3 . . . . . . . . . 1 . 1 . . . Assault 5 | . . . . . . . 1 . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Construction Impeded 4 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Distress Signals 14 | . . . 1 . . . 5 . 2 . . 1 . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 540 | . 25 5 32 4 . 6 50 27 38 . . 3 13 25 35 72 . 9 15 5 3 10 17 7 16 . 18 13 4 4 . 17 10 29 7 5 2 14 Peak Tracking Total 36 | . 5 3 8 2 . 3 4 6 8 . . 5 7 6 5 36 . 4 7 2 3 6 6 3 5 . 6 7 4 4 . 6 5 6 4 3 2 8 Tactical Retreats 34 | . 2 . 1 . . . 3 1 3 . . 1 . . 5 9 . 1 . . . 1 . . . . . . . . . 3 . 4 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Traps Triggered 14 | . . . . . . . 1 1 . 2 . . . . . . . 1 . . . . . . . . . . . . . 1 . 4 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Machines Disabled 47 | . . . 3 . . . 1 3 1 . . 5 2 3 2 2 . 6 1 . . . 4 . 1 . 3 1 2 3 . . . 2 . 1 . 1 Max in Single Turn 4 | . . . 1 . . . 1 2 1 . . 4 1 1 1 1 . 3 1 . . . 1 . 1 . 1 1 1 2 . . . 1 . 1 . 1 Garrison Access 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Relay 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Machines Accessed 102 | . 5 . 6 . 1 . 14 . 10 3 . 3 1 1 . . 1 4 2 1 4 . 6 . 1 9 1 6 1 2 5 . 5 . 1 . 6 3 Terminals 61 | . 4 . 5 . . . 10 . 7 . . 3 . . . . 1 2 . 1 . . 5 . 1 . . 6 1 . 4 . 3 . . . 5 3 Fabricators 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 6 | . . . 1 . . . 1 . 2 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . Total Hacks 439 | . 25 . 26 . 1 . 72 . 37 8 . 20 1 1 . . 7 11 2 3 29 . 15 . 5 44 5 21 1 20 22 . 17 . 1 . 30 15 Successful 289 | . 14 . 19 . 1 . 40 . 24 8 . 13 1 1 . . 4 4 2 1 29 . 7 . 5 44 4 10 1 20 7 . 8 . 1 . 15 6 Failed 148 | . 10 . 7 . . . 31 . 13 . . 7 . . . . 3 7 . 2 . . 8 . . . 1 11 . . 15 . 9 . . . 15 9 Catastrophic 24 | . . . . . . . 1 . 1 . . . . . . . 1 1 . 1 . . 4 . . . . 3 . . 2 . 3 . . . 5 2 Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 175 | . 19 . 12 . 4 . 43 . 21 1 . 9 . 1 . . 5 1 . 2 . . 4 . . . 2 15 . . 5 . 6 . . . 14 11 Terminals 272 | . 21 . 16 . . . 57 . 31 . . 20 . . . . 7 5 . 3 . . 12 . 5 . . 21 1 . 21 . 10 . . . 27 15 Fabricators 9 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . 5 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . 4 . . . . . 5 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Scanalyzers 27 | . . . 10 . . . 4 . 4 4 . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 7 . 1 . . . Terminal Hacks 189 | . 9 . 5 . 1 . 17 . 13 . . 11 1 1 . . 4 1 2 1 29 . 3 . 5 44 . 5 1 20 3 . 3 . . . 7 3 Record 77 | . . . . . . . . . . . . . . . . . 2 . . 1 11 . . . 5 36 . . . 20 1 . 1 . . . . . Part Schematic 17 | . . . . . . . . . . . . 1 . . . . 1 . . . 9 . . . . 4 . 2 . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 1 . . . . . . . Robot Analysis 8 | . 3 . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 22 | . 1 . 2 . . . 2 . 4 . . 1 . . . . . . . . 3 . 1 . . 4 . . . . 1 . 2 . . . . 1 Open Door 9 | . . . . . . . . . . . . . 1 1 . . . . 2 . . . . . . . . . 1 . . . . . . . 3 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 6 | . 1 . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Terminal Index 6 | . 1 . 1 . . . 1 . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 15 | . . . . . . . 3 . 4 . . 3 . . . . . 1 . . . . . . . . . 1 . . . . . . . . 3 . Locate Traps 6 | . . . . . . . 2 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Disarm Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . . . . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Report Inventory 5 | . . . . . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 3 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 24 | . . . 10 . . . 4 . 4 4 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 11 | . . . 4 . . . 2 . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 13 | . . . 6 . . . 2 . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . Unlock Access 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 57 | . 4 . 4 . . . 16 . 6 1 . 2 . . . . . 1 . . . . 2 . . . 1 5 . . 3 . 3 . . . 6 3 Terminals 48 | . 4 . 4 . . . 13 . 5 . . 2 . . . . . 1 . . . . 2 . . . . 5 . . 3 . . . . . 6 3 Track 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 Assimilate 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 36 | . 4 . 3 . . . 9 . 5 . . 1 . . . . . 1 . . . . 2 . . . . 3 . . 3 . . . . . 3 2 Operators 5 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Reprogram 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Watchers 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Used 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 71 | . 5 . 6 . . . 14 . 7 1 . 3 . . . . 1 4 . 1 . . 5 . 1 . 1 6 . . 5 . 4 . 1 . 4 2 Full Trace Events 13 | . 1 . 2 . . . 1 . . . . 1 . . . . . . . 1 . . 4 . 1 . 1 1 . . . . . . . . . . Feedback Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 4 . . . 2 . 2 2 . 1 . . . . 1 1 . . 9 . . . . 4 . 2 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Matter 168 | . . . . . . . . . . . . . . . . . . . . . . . 168 . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 9 . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Scanalyzed 11 | . . . 4 . . . 2 . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 4 . . . 2 . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Used RIF Installer 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Robot Detection 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Machine Destruction 8 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Attached 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Robots Rewired 26 | . . . . . . . . 7 . . . . 2 1 . . . . 2 . . . . . . . 11 . . . . . 2 . . 1 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Total Allies 58 | . . 4 1 2 . . 2 7 . . 20 . 2 1 . . . . 2 . . . . . . . 11 . . . . . 2 . 3 1 . . Largest Group 20 | . . 4 4 2 2 . 1 6 4 . 20 20 12 11 8 . . . 2 2 2 . . . . . 11 11 . . . . 2 . 3 1 . . Highest-Rated Group 534 | . . 71 71 43 43 . 15 104 62 . 534 534 360 329 229 . . . 62 62 62 . . . . . 368 368 . . . . 46 . 138 69 . . Highest-Rated Ally 69 | . . 31 31 31 31 . 15 21 16 . 35 35 35 35 32 . . . 32 32 32 . . . . . 56 56 . . . . 24 . 46 69 . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . GOTO 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 407 | . . . 38 . . . 1 45 34 . . 38 22 45 52 . . . 16 . 4 . . . . . 47 49 . . . . . . 15 1 . . Total Damage 9575 | . . . 519 . . . . 801 446 . . 416 1373 2012 951 . . . 533 . 102 . . . . . 516 1379 . . . . . . 455 72 . . Kills 102 | . . . 11 . . . . 10 11 . . 8 11 18 16 . . . 4 . . . . . . . 2 9 . . . . . . 2 . . . Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Robot Analysis Total 123 | . 3 . . . . . 3 . . . . 2 . . . . . . . . 115 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 1 . . . . . . . . 2 2 . . 1 . 1 2 . 1 . 2 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Turns Passed 18475 | 95 465 269 629 252 370 250 1255 915 545 122 185 212 476 578 625 1847 203 345 3643 311 196 212 377 364 445 146 472 288 158 179 110 306 217 697 177 174 108 257 Spaces Moved 18869 | 79 419 488 900 345 536 443 1074 586 677 212 322 307 708 775 609 1944 378 484 2369 461 237 360 459 249 292 215 435 218 201 226 204 194 268 416 135 194 195 255 Core 157 | 79 78 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15418 | . . . . . . . 833 586 677 212 322 307 708 775 609 1944 378 484 2369 461 237 360 459 249 292 215 435 218 201 226 204 194 268 416 135 194 195 255 Flight 3294 | . 341 488 900 345 536 443 241 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 34 34 27 27 27 27 27 40 40 40 40 45 45 45 45 45 53 53 53 53 53 53 53 123 53 53 53 53 53 53 53 53 53 53 44 44 40 40 Average Speed 57 | 50 39 36 29 27 27 27 45 40 40 40 42 45 45 45 45 51 53 53 113 53 53 53 54 123 89 53 69 85 53 53 53 53 53 101 75 44 42 40 Slowest Speed 123 | 50 50 37 37 27 27 27 111 40 40 40 45 45 45 45 45 115 53 53 123 53 53 53 123 123 123 53 123 123 53 53 53 53 53 123 123 44 44 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . 3 2 4 2 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 53 | 3 64 99 56 66 92 78 90 87 83 6 94 10 82 80 46 89 57 15 99 72 79 70 18 53 38 62 58 8 18 98 8 45 10 79 9 40 8 17 Regions Visited 38 Branch Regions 20 Pre-discovered Areas 31 | . . 2 . . . . . . . . . . . 1 . . . . . . 25 . . . . 3 . . . . . . . . . . . . Known Exits Taken 23 | . 1 1 1 1 1 1 1 . 1 . . 1 1 1 1 1 1 1 . 1 . . 1 1 . . 1 1 . . 1 . 1 . 1 . . . Unknown Exits Taken 9 | 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 1 1 . . 1 1 . . . . . . 1 . Scrap Searched 27 | . . 3 . . . 1 . . . . . . 2 2 2 . . . 4 1 . 4 . 2 2 . 4 . . . . . . . . . . . Spaces Dug 33 | . . . . . . . . . . . . . . . . . 2 16 6 . . . . . . . . 3 . . . . 1 . . . 4 1 Terrain Destroyed 194 | . . . . . . . . 55 . . . 51 . 1 . 6 2 19 12 1 2 . 25 5 . . . 7 . . . 2 1 . . . 4 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 50 | . . . . . . . . . . . . . . . . 4 2 7 11 1 2 . 3 5 . . . 7 . . . 2 1 . . . 4 1 AOE 144 | . . . . . . . . 55 . . . 51 . 1 . 2 . 12 1 . . . 22 . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Total 24802 | 110 592 558 1195 474 764 555 1591 1051 845 250 357 362 859 953 908 2641 378 546 3266 519 287 371 558 285 454 232 576 295 248 269 204 319 314 612 200 262 211 331 Wait 3663 | 12 62 54 189 105 214 86 315 257 87 29 22 37 129 100 225 408 . 36 812 47 28 . 65 3 131 . 20 50 43 2 . 13 2 22 57 1 . . Move 18795 | 78 412 483 891 340 535 442 1064 584 676 212 321 306 707 774 608 1943 377 483 2368 460 236 359 458 248 291 214 433 217 200 225 203 192 267 414 134 192 194 254 Hop 15 | . 3 2 4 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 53 | 2 1 1 4 . 7 . 3 1 2 1 1 2 1 1 1 12 . 1 1 1 1 1 1 . . 1 . . . 2 . . . . . . 1 3 Fast Attach 112 | 5 8 . 13 1 . 1 10 . 2 1 2 . . 1 12 23 . 2 4 . 1 1 1 . . 3 1 1 . 9 . . . 4 1 1 1 3 Attach 22 | . . . 3 . . . 3 1 1 2 . . 1 . . 6 . . . . 1 . . . 1 . . . 1 1 . . . . . . . 1 Detach 6 | . . . 2 . . . 1 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Swap 39 | . 5 2 4 1 . 1 7 1 2 1 1 . 1 . 1 5 . . . . . . 1 . . . . . 1 . . . . . . . 4 1 Drop 162 | . 8 3 15 1 8 2 14 1 5 2 3 1 . 3 13 46 . 3 5 1 2 1 3 . . 2 1 1 . 6 . . . 2 . 1 3 6 Fire 1108 | 13 77 11 36 12 . 8 118 107 53 . . 4 5 35 35 112 1 15 36 6 10 9 23 16 21 12 27 17 3 12 1 77 28 76 8 19 8 57 Melee 17 | . . . . . . . 1 . . . 7 7 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 141 | . . . . . . . . 36 . . . . . . . . . . . . . . . . . . 1 . . . . 13 . 52 . 39 . . Rewire 190 | . . . . . . . . 44 . . . . 5 9 . 1 . . 18 . . . . . . . 82 . . . . 13 15 . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 479 | . 16 2 34 12 . 15 51 19 17 . . 5 10 29 13 84 . 6 22 4 7 . 6 18 10 . 11 9 . 12 . 11 2 42 . 6 . 6 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / *Arm) -4/Armory -4/Lab -3/Research -3/Garrison -3/Research (discovered 4 exits: *Res / [Qua] / Gar / Gar) -3/Garrison (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: [*Tes] / Gar) -2/Garrison -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 3 | -11/Scrapyard | Upgraded with Utility slot (x1) 3 | -11/Scrapyard | Upgraded with Weapon slot (x1) 3 | -11/Scrapyard | Discovered new exit (range 17) 96 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 13) 232 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 401 | -10/Materials | Core integrity fell below 50% 411 | -10/Materials | Reached level 2 456 | -10/Materials | Upgraded with Propulsion slot (x1) 456 | -10/Materials | Upgraded with Utility slot (x1) 522 | -10/Materials | Central database locked down 561 | -10/Materials | Entered Mines 570 | -10/Mines | Escorted by a lone wolf Derelict 595 | -10/Mines | Learned location of Storage (-7) 599 | -10/Mines | Discovered new exit (range 13) 603 | -10/Mines | Identified exit to Materials 686 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 728 | -10/Mines | Met a Derelict bent on vengeance 780 | -10/Mines | Discovered exit to Materials (range 3) 787 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 828 | -10/Mines | Build established: Scavenger-Mutant 830 | -10/Mines | Entered Materials 830 | -9/Materials | Accompanied by 4 allies 831 | -9/Materials | Core integrity fell below 50% 832 | -9/Materials | Reached level 3 832 | -9/Materials | Upgraded with Power slot (x1) 832 | -9/Materials | Upgraded with Weapon slot (x1) 872 | -9/Materials | Reached level 4 1012 | -9/Materials | Discovered new exit (range 15) 1036 | -9/Materials | Identified exit to Materials 1063 | -9/Materials | Reached level 5 1067 | -9/Materials | Upgraded with Propulsion slot (x1) 1067 | -9/Materials | Upgraded with Utility slot (x1) 1231 | -9/Materials | Reached level 6 1316 | -9/Materials | Identified exit to Mines 1376 | -9/Materials | Upgraded with Utility slot (x1) 1459 | -9/Materials | Entered Mines 1482 | -9/Mines | Build established: Sprinter 1567 | -9/Mines | Learned Materials emergency access door positions 1569 | -9/Mines | Discovered exit to Materials (range 11) 1571 | -9/Mines | Discovered new exit (range 14) 1572 | -9/Mines | Discovered exit to Materials (range 6) 1602 | -9/Mines | Reached level 7 1666 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1667 | -9/Mines | Identified exit to Exiles 1711 | -9/Mines | Entered Exiles 1711 | -9/Exiles | Accompanied by 2 allies 1715 | -9/Exiles | Discovered new exit (range 16) 1719 | -9/Exiles | Identified exit to Mines 1740 | -9/Exiles | Met 8R-AWN 1741 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1750 | -9/Exiles | Met EX-HEX 1764 | -9/Exiles | Met EX-DEC 1770 | -9/Exiles | Visited The Gauntlet 1839 | -9/Exiles | Met EX-BIN 1960 | -9/Exiles | Aligned with FarCom system 1961 | -9/Exiles | Given EX-Vault access code 2028 | -9/Exiles | Opened EX-Vault 2030 | -9/Exiles | Found Firepult 2037 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2063 | -9/Exiles | Discovered exit to Mines (range 10) 2081 | -9/Exiles | Left Exiles lab with Firepult 2081 | -9/Exiles | Entered Mines 2091 | -8/Mines | Discovered exit to Materials (range 8) 2181 | -8/Mines | Discovered exit to Materials (range 6) 2192 | -8/Mines | Reached level 8 2234 | -8/Mines | Upgraded with Utility slot (x1) 2331 | -8/Mines | Entered Materials 2333 | -8/Materials | Reached level 9 2333 | -8/Materials | Upgraded with Utility slot (x1) 2376 | -8/Materials | Build established: Scout 2770 | -8/Materials | Garrison activated, responded to threat 2821 | -8/Materials | Reached level 10 2848 | -8/Materials | Identified exit to Garrison 2944 | -8/Materials | Discovered new exit (range 18) 3065 | -8/Materials | Upgraded with Utility slot (x1) 3132 | -8/Materials | Discovered new exit (range 15) 3159 | -8/Materials | Reached level 11 3169 | -8/Materials | Build established: Scavenger-Scout 3316 | -8/Materials | Central database locked down 3366 | -8/Materials | Discovered new exit (range 18) 3400 | -8/Materials | Identified exit to Factory 3531 | -8/Materials | First assault squad dispatched 3586 | -8/Materials | Entered Garrison 3586 | -8/Garrison | Accompanied by 1 ally 3588 | -8/Garrison | Reached level 12 3588 | -8/Garrison | Upgraded with Utility slot (x1) 3686 | -8/Garrison | Triggered checkpoint 3751 | -8/Garrison | Discovered new exit (range 20) 3794 | -8/Garrison | Triggered checkpoint 3807 | -8/Garrison | Garrison Relay disabled 3848 | -8/Garrison | Phase Generator disabled 3848 | -8/Garrison | Reached level 13 3862 | -8/Garrison | Identified exit to Materials 4054 | -8/Garrison | Triggered checkpoint 4123 | -8/Garrison | Discovered exit to Materials (range 14) 4144 | -8/Garrison | Triggered checkpoint 4148 | -8/Garrison | Build established: Commander-Scout 4222 | -8/Garrison | Triggered checkpoint 4271 | -8/Garrison | Discovered exit to Materials (range 10) 4278 | -8/Garrison | Installed Relay Interface Framework 4300 | -8/Garrison | Triggered checkpoint 4346 | -8/Garrison | Garrison Relay disabled 4501 | -8/Garrison | Entered Materials 4501 | -8/Materials | Accompanied by 4 allies 4526 | -8/Materials | Build established: Scavenger-Scout 4712 | -8/Materials | Reached level 14 4718 | -8/Materials | Upgraded with Utility slot (x1) 4762 | -8/Materials | Discovered exit to Factory (range 17) 4862 | -8/Materials | Build established: Hacker-Scout 4901 | -8/Materials | First assault squad dispatched 5007 | -8/Materials | Discovered exit to Factory (range 13) 5046 | -8/Materials | Entered Factory 5047 | -7/Factory | Identified exit to Storage 5168 | -7/Factory | Sucked down chute 5168 | -7/Factory | Entered Waste 5169 | -7/Waste | Joined by Warlord forces that had cleared the area 5297 | -7/Waste | Discovered new exit (range 19) 5339 | -7/Waste | Identified exit to Factory 5353 | -7/Waste | Entered Factory 5353 | -7/Factory | Accompanied by 20 allies 5378 | -7/Factory | Reached level 15 5465 | -7/Factory | Identified exit to Lower Caves 5561 | -7/Factory | Reached level 16 5565 | -7/Factory | Entered Lower Caves 5565 | -7/Lower Caves | Accompanied by 10 allies 5579 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5579 | -7/Lower Caves | Learned location of 1 exit from Factory 5611 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5655 | -7/Lower Caves | Identified exit to Lower Caves 5758 | -7/Lower Caves | Upgraded with Weapon slot (x1) 5899 | -7/Lower Caves | Encountered a Warlord checkpoint 6041 | -7/Lower Caves | Entered another Lower Caves area 6041 | -7/Lower Caves | Accompanied by 11 allies 6044 | -7/Lower Caves | Reached level 17 6050 | -7/Lower Caves | Discovered new exit (range 17) 6081 | -7/Lower Caves | Identified exit to Factory 6085 | -7/Lower Caves | Build established: Hacker-Mutant 6171 | -7/Lower Caves | Encountered a Warlord checkpoint 6175 | -7/Lower Caves | Identified exit to Zion 6187 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6193 | -7/Lower Caves | Found Prototype Special Weapon 6193 | -7/Lower Caves | Identified Molecular Deconstructor 6224 | -7/Lower Caves | Spotted B-75 Beast 6231 | -7/Lower Caves | Destroyed B-75 Beast 6337 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6619 | -7/Lower Caves | Entered Zion 6619 | -7/Zion | Accompanied by 8 allies 6643 | -7/Zion | Discovered new exit (range 12) 6660 | -7/Zion | Found Prototype Launcher 6660 | -7/Zion | Identified Rocket Array 6664 | -7/Zion | Found Prototype Launcher 6664 | -7/Zion | Identified Gui. Missile Launcher 6745 | -7/Zion | RIF detected upon attempting to enter Zion 6745 | -7/Zion | Attacked by Zionites 6745 | -7/Zion | Spotted HQ-I5G(B) 6745 | -7/Zion | Spotted 11-NRW(B) 6745 | -7/Zion | Destroyed 11-NRW(B) 6747 | -7/Zion | Destroyed HQ-I5G(B) 6834 | -7/Zion | Found Prototype Processor 6834 | -7/Zion | Identified Exp. Target Analyzer 6836 | -7/Zion | Found Prototype Processor 6836 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6839 | -7/Zion | Found Prototype Processor 6839 | -7/Zion | Identified Spectral Analyzer 6842 | -7/Zion | Found Prototype Processor 6842 | -7/Zion | Identified Exp. Core Analyzer 6844 | -7/Zion | Found Prototype Processor 6844 | -7/Zion | Identified Exp. Melee Analysis Suite 6912 | -7/Zion | 12-ASH came to Zion's defense 7016 | -7/Zion | Core integrity fell below 50% 7018 | -7/Zion | Destroyed 12-ASH 7192 | -7/Zion | Discovered new exit (range 11) 7207 | -7/Zion | Build established: Hacker-Scout 7234 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7235 | -7/Zion | Identified exit to Deep Caves 7244 | -7/Zion | Entered Deep Caves 7246 | -7/Deep Caves | Reached level 18 7307 | -7/Deep Caves | Attacked by Z-Imprinter 7326 | -7/Deep Caves | Destroyed Z-Imprinter 7413 | -7/Deep Caves | Found Prototype Protection 7413 | -7/Deep Caves | Identified Zio. Heavy Carapace 7459 | -7/Deep Caves | Z-Facility disabled 7744 | -7/Deep Caves | Build established: Scavenger-Mutant 7808 | -7/Deep Caves | Discovered new exit (range 6) 7811 | -7/Deep Caves | Identified exit to Proximity Caves 7873 | -7/Deep Caves | Found Prototype Protection 7873 | -7/Deep Caves | Identified Zio. Weapon Casing 7957 | -7/Deep Caves | Spotted as-51905 8069 | -7/Deep Caves | Destroyed as-51905 8117 | -7/Deep Caves | Found Zio. Weapon Casing 8210 | -7/Deep Caves | Triggered Deep Caves wall 8212 | -7/Deep Caves | Exposed GOLEM chamber 8229 | -7/Deep Caves | Spotted AS-34620 8231 | -7/Deep Caves | Found GOLEM Unit 8234 | -7/Deep Caves | Spotted AS-76495 8235 | -7/Deep Caves | Triggered Deep Caves wall 8235 | -7/Deep Caves | Destroyed AS-76495 8244 | -7/Deep Caves | Destroyed 32 combat bots 8250 | -7/Deep Caves | Destroyed AS-34620 8362 | -7/Deep Caves | Destroyed 7 combat bots 8671 | -7/Deep Caves | Found GOLEM Unit 8990 | -7/Deep Caves | Found Zio. Heavy Carapace 9091 | -7/Deep Caves | Entered Proximity Caves 9095 | -6/Proximity Caves | Learned Factory emergency access door positions 9204 | -6/Proximity Caves | Build established: Scavenger-Scout 9294 | -6/Proximity Caves | Entered Factory 9295 | -6/Factory | Identified exit to Lower Caves 9296 | -6/Factory | Reached level 19 9598 | -6/Factory | Spotted B-75 Beast 9639 | -6/Factory | Entered Lower Caves 9699 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9745 | -6/Lower Caves | Destroyed 7 combat bots 9778 | -6/Lower Caves | Learned 4 Factory zone layouts 9785 | -6/Lower Caves | Found Prototype Device 9785 | -6/Lower Caves | Identified Heart of Steel 10093 | -6/Lower Caves | Build established: Skirmisher 10400 | -6/Lower Caves | Ambushed by wild Derelicts 10486 | -6/Lower Caves | Discovered new exit (range 18) 10507 | -6/Lower Caves | Encountered a Warlord checkpoint 10785 | -6/Lower Caves | Spotted B-75 Beast 10806 | -6/Lower Caves | Reached level 20 10806 | -6/Lower Caves | Destroyed B-75 Beast 13282 | -6/Lower Caves | Entered another Lower Caves area 13282 | -6/Lower Caves | Accompanied by 2 allies 13296 | -6/Lower Caves | Discovered new exit (range 14) 13326 | -6/Lower Caves | Build established: Scavenger-Scout 13328 | -6/Lower Caves | Learned Factory terminal intel 13332 | -6/Lower Caves | Encountered a Warlord checkpoint 13412 | -6/Lower Caves | Identified exit to Data Miner 13593 | -6/Lower Caves | Entered Data Miner 13593 | -6/Data Miner | Accompanied by 2 allies 13593 | -6/Data Miner | Discovered new exit (range 6) 13603 | -6/Data Miner | Met Data Miner 13616 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13616 | -6/Data Miner | Learned location of Section 7 (-3) 13625 | -6/Data Miner | Received God Mode back door access code from Data Miner 13704 | -6/Data Miner | Interfaced with the Data Conduit 13789 | -6/Data Miner | Entered Proximity Caves 13791 | -5/Proximity Caves | Reached level 21 13791 | -5/Proximity Caves | Upgraded with Utility slot (x1) 13858 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13888 | -5/Proximity Caves | Destroyed 7 combat bots 13896 | -5/Proximity Caves | Learned Factory garrison access intel 13949 | -5/Proximity Caves | Discovered new exit (range 20) 14001 | -5/Proximity Caves | Entered Factory 14002 | -5/Factory | Identified exit to Factory 14003 | -5/Factory | Loaded intel: 305 machine locations 14004 | -5/Factory | Loaded intel: 20 terminal locations 14005 | -5/Factory | Loaded intel: 4 garrison access locations 14085 | -5/Factory | Discovered exit to Factory (range 15) 14100 | -5/Factory | Reached level 22 14131 | -5/Factory | Destroyed 7 combat bots 14225 | -5/Factory | Identified exit to Upper Caves 14265 | -5/Factory | Garrison activated, responded to threat 14360 | -5/Factory | Fabricated Lrn. Terrain Scanner? 14378 | -5/Factory | Entered Upper Caves 14519 | -5/Upper Caves | Learned 4 Factory zone layouts 14523 | -5/Upper Caves | Identified exit to Upper Caves 14657 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14669 | -5/Upper Caves | Build established: Scavenger-Skirmisher 14720 | -5/Upper Caves | Encountered a Warlord checkpoint 14742 | -5/Upper Caves | Entered another Upper Caves area 14767 | -5/Upper Caves | Discovered exit to Factory (range 18) 14965 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14993 | -5/Upper Caves | Reached level 23 15020 | -5/Upper Caves | Upgraded with Utility slot (x1) 15048 | -5/Upper Caves | Attracted the attention of an 0b10 base 15084 | -5/Upper Caves | Learned Extension garrison access intel 15123 | -5/Upper Caves | Discovered new exit (range 12) 15124 | -5/Upper Caves | Learned Factory emergency access door positions 15187 | -5/Upper Caves | Entered Zhirov 15187 | -5/Zhirov | Discovered new exit (range 3) 15198 | -5/Zhirov | Met Zhirov 15224 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15235 | -5/Zhirov | Found Alien Artifact 15235 | -5/Zhirov | Identified Integrated Dissipator 15235 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 15244 | -5/Zhirov | Found Alien Artifact 15333 | -5/Zhirov | Entered Proximity Caves 15338 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15343 | -4/Proximity Caves | Build established: Scavenger-Scout 15422 | -4/Proximity Caves | Reached level 24 15445 | -4/Proximity Caves | Spotted B-86 Titan 15448 | -4/Proximity Caves | Destroyed B-86 Titan 15478 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 15512 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base 15526 | -4/Proximity Caves | Discovered exit to Factory (range 21) 15805 | -4/Proximity Caves | Entered Factory 15805 | -4/Factory | Accompanied by 11 allies 15808 | -4/Factory | Loaded intel: 234 machine locations 15824 | -4/Factory | Identified exit to Upper Caves 15824 | -4/Factory | Identified exit to Extension 15824 | -4/Factory | Identified exit to Armory 15897 | -4/Factory | Reached level 25 16056 | -4/Factory | Garrison activated, responded to threat 16093 | -4/Factory | Entered Armory 16094 | -4/Armory | Loaded intel: 78 machine locations 16249 | -4/Armory | Identified Transdimensional Reconstructor 16249 | -4/Armory | Warped through subspace to slip node 16249 | -4/Armory | Discovered new exit (range 1) 16251 | -4/Armory | Entered Lab 16251 | -4/Lab | Discovered new exit (range 9) 16253 | -4/Lab | Reached level 26 16257 | -4/Lab | Hidden lab's door opened automatically 16257 | -4/Lab | Sensor layout match revealed 16258 | -4/Lab | Gained access to the hidden lab's interior 16258 | -4/Lab | Decrypted terminal 16260 | -4/Lab | Decrypted terminal 16263 | -4/Lab | Detected by scanners 16268 | -4/Lab | Disabled Active System Cloaker 16269 | -4/Lab | Confronted by A5 16274 | -4/Lab | MAIN.C forces arrive to investigate 16283 | -4/Lab | Destroyed A5 16310 | -4/Lab | Found Exp. System Shield 16324 | -4/Lab | Reached level 27 16324 | -4/Lab | Decrypted terminal 16324 | -4/Lab | Acquired modification code for an L2 power cell 16344 | -4/Lab | Found Alien Artifact 16344 | -4/Lab | Identified Core Expander 16344 | -4/Lab | Installed Core Expander, added new Utility slot 16360 | -4/Lab | Found Integrated Dissipator 16360 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 16373 | -4/Lab | Found Prototype Hackware 16373 | -4/Lab | Identified Quantum Router 16378 | -4/Lab | Found Prototype Energy Cannon 16378 | -4/Lab | Identified Warp Cannon 16382 | -4/Lab | Found Prototype Energy Gun 16382 | -4/Lab | Identified Tachyon Dispersion Ray 16386 | -4/Lab | Upgraded with Utility slot (x1) 16399 | -4/Lab | Found Prototype Special Weapon 16399 | -4/Lab | Identified Gui. Remote Datajack 16414 | -4/Lab | Found Transdimensional Reconstructor 16430 | -4/Lab | Entered Research 16431 | -3/Research | Loaded intel: 131 machine locations 16537 | -3/Research | Identified exit to Garrison 16540 | -3/Research | Entered Garrison 16541 | -3/Garrison | Loaded intel: 17 machine locations 16562 | -3/Garrison | Reached level 28 16632 | -3/Garrison | Build established: Hacker-Scout 16691 | -3/Garrison | Spotted B-86 Titan 16713 | -3/Garrison | Destroyed B-86 Titan 16734 | -3/Garrison | Triggered checkpoint 16743 | -3/Garrison | Triggered checkpoint 16762 | -3/Garrison | Triggered checkpoint 16830 | -3/Garrison | Discovered new exit (range 12) 16844 | -3/Garrison | Expanded RIF knowledge: Program Shield 16846 | -3/Garrison | Entered Research 16847 | -3/Research | Loaded intel: 116 machine locations 16925 | -3/Research | Identified exit to Garrison 16929 | -3/Research | Discovered new exit (range 19) 16935 | -3/Research | Spotted B-86 Titan 16941 | -3/Research | Destroyed B-86 Titan 17031 | -3/Research | Intercept squad dispatched 17031 | -3/Research | Spotted Tracker 17033 | -3/Research | Destroyed Tracker 17033 | -3/Research | Spotted Tracker 17034 | -3/Research | Discovered new exit (range 24) 17035 | -3/Research | Destroyed Tracker 17035 | -3/Research | Spotted Combat Programmer 17039 | -3/Research | Destroyed Combat Programmer 17058 | -3/Research | Identified exit to Garrison 17063 | -3/Research | Entered Garrison 17064 | -3/Garrison | Loaded intel: 17 machine locations 17076 | -3/Garrison | Triggered checkpoint 17134 | -3/Garrison | Spotted B-86 Titan 17137 | -3/Garrison | Triggered checkpoint 17155 | -3/Garrison | Reached level 29 17165 | -3/Garrison | Destroyed B-86 Titan 17167 | -3/Garrison | Triggered checkpoint 17261 | -3/Garrison | Found Hvy. Reflective Plating 17298 | -3/Garrison | Upgraded with Utility slot (x1) 17342 | -3/Garrison | Triggered checkpoint 17347 | -3/Garrison | Triggered checkpoint 17381 | -3/Garrison | Destroyed 9 combat bots 17430 | -3/Garrison | Discovered new exit (range 13) 17453 | -3/Garrison | Expanded RIF knowledge: Robot Detection 17502 | -3/Garrison | Triggered checkpoint 17541 | -3/Garrison | Garrison Relay disabled 17682 | -3/Garrison | Garrison Relay disabled 17694 | -3/Garrison | Triggered checkpoint 17711 | -3/Garrison | Discovered new exit (range 24) 17760 | -3/Garrison | Entered Research 17761 | -2/Research | Loaded intel: 92 machine locations 17762 | -2/Research | Reached level 30 17762 | -2/Research | Upgraded with Propulsion slot (x1) 17847 | -2/Research | Allied Derelicts emerged from ambush trap array 17872 | -2/Research | Discovered new exit (range 17) 17936 | -2/Research | Identified exit to Garrison 17937 | -2/Research | Entered Garrison 17938 | -2/Garrison | Loaded intel: 19 machine locations 17952 | -2/Garrison | Reached level 31 17970 | -2/Garrison | Spotted B-90 Cyclops 17982 | -2/Garrison | Triggered checkpoint 17995 | -2/Garrison | Destroyed B-90 Cyclops 18035 | -2/Garrison | Discovered new exit (range 13) 18043 | -2/Garrison | Expanded RIF knowledge: Autooverride 18070 | -2/Garrison | Triggered checkpoint 18090 | -2/Garrison | Garrison Relay disabled 18111 | -2/Garrison | Entered Access 18112 | -1/Access | Loaded intel: 118 machine locations 18113 | -1/Access | Reached level 32 18210 | -1/Access | Discovered new exit (range 8) 18219 | -1/Access | Entered Command 18220 | -1/Command | Loaded intel: 55 machine locations 18221 | -1/Command | Reached level 33 18221 | -1/Command | Reached level 34 18261 | -1/Command | Spotted Combat Programmer 18264 | -1/Command | Spotted M Guard 18264 | -1/Command | Spotted M Guard 18266 | -1/Command | Spotted Combat Programmer 18266 | -1/Command | Destroyed Combat Programmer 18267 | -1/Command | Destroyed M Guard 18270 | -1/Command | Destroyed M Guard 18271 | -1/Command | Destroyed Combat Programmer 18271 | -1/Command | Destroyed all MAIN.C guards 18286 | -1/Command | Found Prototype Protection 18286 | -1/Command | Identified Hvy. Regenerative Plating 18290 | -1/Command | Found Zero-point Reactor 18293 | -1/Command | Found Zero-point Reactor 18299 | -1/Command | Found Ragnarok Missile Launcher 18312 | -1/Command | Met MAIN.C 18312 | -1/Command | 0b10 Conduit disabled 18370 | -1/Command | System corruption reached 10% 18377 | -1/Command | Reached level 35 18377 | -1/Command | Destroyed MAIN.C Shell 18379 | -1/Command | MAIN.C activated Command garrisons 18388 | -1/Command | Core integrity fell below 50% 18420 | -1/Command | Core integrity fell below 20% 18440 | -1/Command | Spotted B-99 Colossus 18445 | -1/Command | Discovered new exit (range 12) 18476 | *** | Escaped! Last Messages --------------- 18462_ Imp. Antigrav System melted. 18462_ Adv. Heat Sink melted. 18462_ Adv. Target Analyzer melted. 18462_ Slug penetrates Wall. 18463_ Wall disintegrates. 18465_ Entropy package melds with Wave Inhibitor. 18465_ Slug penetrates Wall. 18465_ Penetrated by Slug. 18466_ Concrete disintegrates. 18466_ Concrete destabilizing. 18466_ Wave Inhibitor disintegrates. 18468_ Concrete disintegrates. 18469_ Concrete destabilizing. 18472_ F FAEQDDPHSNHMZ9I4TF3SOC 18472_ Slug penetrates Wall. 18473_ Wall disintegrates. 18475_ Slug penetrates Wall. [Achievement: I Was Wrong!] [Achievement: Epsilon Run] [Achievement: Data Run] Map ----- +----------------------------------------------------+ | ???? ?? ??? ? ? ?? ?# ? ? ? ? ??? ? ?? ?????? | | ? ???? ? # ?""""" ?# ?? ?????? ? ??? ????????? | | ?+?###?## ## ??""T""? + ? ? ?????? ?????#?? | | # ?### #? ??? ? ?# ? "" ? ??? ????? ?????? | | #??? ?## #?? ? ? ? # """" ? ??#? ??#????? | | ?? ? ### ?# ???? ? # """" #?#+???????#???? | | # #?# ##??#?####### "" # ????? ??#????? | | ? ? ?#?# #### # # ?? ??????#??# | | # ??? #??# # #?? ? ? ??#????# | | # ? ### ##?#"" # #?? ? ???###?#? | | ??? #?# ###?""" # #?? ?? ? ??#???# | | # ?? ???# ####"R # ######??##??#### | | # ### ####""" | # ##??#?##??# | | # ### #???"" # !!! ##??#?##?## | | ? ? ?## #### + !!! ########?## | | ###??#??# #### ? # !!! ##?######## | | ####?#### ##"##### w### ##???###### | | ####?### ########### | | ?###?### % #??###" | | ### #### ### % #?####" | | #""""""# #h M w #?####" | | #""" + # ## ####### ##?###" | | #"" " ## ## ######??## #?####" | | #""" ^" ## ## ####?##?## ######" | | #""""""# ## ## ######## ######" | | ######## ## ## @ ######## w ###### | | ?###?### ## ###?######### ##?### | | ##?#?### ########### ?? # ###### | | ?##?#### ##?######## ? # ######" | | ??##?### ? ? + # #?####" | | # ?? # h ? ##?## ?? # ###### | | # ?? ?# ???#?### ???# ###### | | ? ? ? + ? #?########+## ###### | | ?? ? # """"" """ | | # ???# ""T"" """ | | #? ? # ##" ? ? "" | | ??##?##? #?# ##########? BB #"####### | | ?#?##?## ###? ???#?##??#? BB ##?##?## | | ? #?#? ###?#?#?## ?? s #####?### | | ??? ? ?### # ??? ? w ss ########?### | | ###?##???#?##? # ? ? #?#?? ss! #?######??## | | ??###? ? ? # ? ?###?#### ####+?#?##?##?### | | ???#?????? ????+?? ????##?##?# ?# ? ??#??#? | | ?#?????? ???#? #? ????#???#?## ?#? ? ?####?# | | ??#????????#?????? ???#?#???#? ?## ?????###??#? | | ??????????????????????????#???? #? ? ? ?#####?# | | ????????????????????????#?##? ? ?#?#??#####?##?? | | ??????????????????????????#??? ?? ?#??? ##?#?# | | ??????????????""""???????????? ? ? #? ? #????# | | ??????????????""""???????????? ?? ? ??? ? ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Coolant Potential 120 Energy Generation 93 Energy Capacity 1530 Matter Stores 450 Matter Capacity 450 Sight Range 19 Robot Scan Range 12 Terrain Scan Range 24 Terrain Scan Density 410 Power Amplification 40 Additional Mass Support 20 Heat Shielding 100 Armor Coverage 1300 Resistance: KI 15 Resistance: TH 25 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Thermal Conversion 30 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 8 Core Analysis 8 Offensive Hacking 19 Defensive Hacking 46 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Adv. Terrain Scanner | -9/Materials | Scanalyzed Thermal Converter | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Maneuvering Thrusters | -7/Factory | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Field Propulsion Drive | -7/Factory | Hacked Lrn. Terrain Scanner | -6/Proximity Caves | Hacked Adv. Reaction Control System | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cmb. Linear Gravjet | -4/Factory | Hacked Imp. System Restoration Module | -4/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free X-82 Rainmaker | -3/Research | Hacked Fabricated ------------ Lrn. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Expander Achievements -------------- Data Run Decrypted! Epsilon Run I Was Wrong! Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Gar Res Gar Res Gar Acc Com Levels Raised 34 | . 1 . 4 1 . 1 3 2 1 . . 2 . 1 . 1 . 1 1 . . 1 1 . 1 . 1 1 . 2 . 1 . 1 1 1 1 3 XP Earned 54720 | 3000 1620 1210 5339 1000 350 1100 5778 2459 945 1049 139 1631 1146 1560 122 841 489 1106 632 312 511 1179 1407 627 695 152 1684 1831 401 1769 1111 1076 604 1058 1761 653 2185 4188 XP Spent 53760 | 2450 2050 . 5975 . . 1700 4300 2730 2900 . . 1000 1100 . 1130 2670 . . . . . 3200 . . 4100 . 400 . . 4900 . . . 4100 1770 1450 1500 4335 Upgrades 81 | 7 5 . 11 . . 1 2 2 1 . . 1 1 . 13 10 . . . . . 1 . . 2 . 1 . . 2 . . . 1 3 4 1 12 Power Slot 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 4 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility Slot 13 | 1 1 . 2 . . 1 2 1 1 . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . 1 . . . . Weapon Slot 3 | 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 22 | . . . 1 . . . . . . . . . . . 7 8 . . . . . . . . . . . . . . . . . . . . . 6 Heat Dissipation 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Generation 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Energy Storage 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Matter Storage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mass Support 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Inventory Capacity 6 | 2 . . 1 . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Sight Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ranged Accuracy 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 3 Hack Attack % 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TH Damage % 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Protomatter Created 5979 | . 148 15 292 81 . 95 438 124 . . . . 97 208 75 991 . 85 352 89 195 83 154 205 258 . 158 112 . 124 . 418 115 826 . 89 . 152 Integrity Restored 9342 | . 306 45 567 241 . 250 968 366 304 . . 111 145 596 280 1875 . 100 445 76 156 . 101 361 138 . 163 146 . 249 . 230 35 824 . 135 . 129 Core 6287 | . 306 45 429 216 . 120 662 319 140 . . 111 77 261 133 1448 . 78 250 17 113 . 50 177 102 . 95 59 . 201 . 114 20 480 . 135 . 129 Parts 3055 | . . . 138 25 . 130 306 47 164 . . . 68 335 147 427 . 22 195 59 43 . 51 184 36 . 68 87 . 48 . 116 15 344 . . . . Protomatter Decayed 2774 | . 63 . 331 . . 18 99 126 16 . 91 . . 161 80 270 . 35 202 30 62 9 107 13 104 . 135 174 . 59 . 248 52 289 . . . . Game ------ Seed InsulatedGuidedThruster Manual? 0 Play Time 05:03:17 Cumulative 131.6 hours Start 2020.07.30 @ 14:07:27 End 2020.07.31 @ 12:53:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 1/0/0/1/0/0/0 Lore% 75 Gallery% 66 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a25cbafa-6638-4ba1-a756-38b8fff2e170