Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.21 @ 00:57:42 Player: Decinym Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (31) 6200 Robots Destroyed (410) 2050 Value Destroyed (21332) 21332 Prototype IDs (107) 2140 Alien Tech Used (4) 800 Bonus (13009) 13009 TOTAL SCORE: 49531 Bonus ------- High Alert Combat Kills 2535 Follower Combat Kills 1102 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 154 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Friendly Fire -1182 Cogmind --------- Core Integrity 997/1450 Matter 201/300 Energy 1950/1950 System Corruption 36% Temperature Cool (0) Movement Treading (215) Ox1 Location -2/Section 7 Parts ------- > --- POWER (3) -------- Assembled Flux Generator Improved Quantum Reactor > --- PROPULSION (7) --- Experimental Biometal Heavy Treads Biometal Leg Assembled Alloy Leg Centrium Leg High-density Centrium Leg High-density Centrium Wheel > --- UTILITY (11) ----- Assembled Nanovents High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Assembled Biocell Array Experimental Optical Array GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Advanced Micro-nuke Launcher > --- INVENTORY (20) --- Light Neutrino Core Improved Quantum Reactor Experimental Energy Well (600) Zionite Biocell (600) Advanced Terrain Scanner Surveybot 24 Chip Zionite Weapon Casing Experimental EM Disruption Field System Mapper Ghost Barrier Advanced Component Analysis Suite Transdimensional Reconstructor Subatomic Replicator Compact HERF Cannon Potential Cannon Core Stripper CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Enhanced Biometal Leg Assembled Alloy Leg Flightbrick > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Disintegrator > --- INVENTORY -------- Heavy Armored Exoskeleton Zionite Biocell Zionite Biocell Advanced Signal Interpreter Surveybot 24 Scanner Surveybot 24 Chip Zionite Weapon Casing System Mapper Advanced Component Analysis Suite GOLEM Unit Transdimensional Reconstructor Gamma Rifle Gamma Rifle Scatter Rocket Array Vortex Lance CR-A16's Behemoth Slayer [Rating: 227] Favorites ----------- Power Assembled Flux Generator Engine Angular Momentum Engine Power Core Neutrino Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Wheel Flight Unit Flightbrick Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Makeshift Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Advanced Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Graviton Cannon Launcher Advanced Micro-nuke Launcher Special Weapon Multitool Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Slots Evolved 16 | . . . . 4 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Utility 9 | . . . . 2 . 1 . . . . 2 . . . . . 2 . . . . 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 440 | . 4 . 20 37 37 11 1 . 13 5 41 13 . 7 24 2 10 5 15 8 . 33 3 2 6 7 28 31 27 31 19 Power 44 | . . . 1 4 4 3 . . 1 . 5 1 . 1 1 . . . . 1 . 4 . . 1 1 . 2 4 8 2 Engine 17 | . . . 1 2 4 3 . . 1 . 4 . . 1 1 . . . . . . . . . . . . . . . . Core 4 | . . . . 2 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Reactor 23 | . . . . . . . . . . . . . . . . . . . . 1 . 4 . . 1 1 . 2 4 8 2 Propulsion 95 | . 2 . 2 16 14 2 . . 1 . 11 2 . 1 2 1 3 1 1 2 . 6 . 1 . . 4 2 13 4 4 Treads 40 | . 2 . 2 11 11 2 . . 1 . 6 2 . . . 1 . . . . . . . . . . . . . . 2 Leg 46 | . . . . 5 . . . . . . 1 . . 1 2 . 3 1 1 2 . 6 . 1 . . 4 1 13 4 1 Wheel 8 | . . . . . 3 . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 149 | . 2 . 4 5 5 4 1 . 4 1 10 6 . 3 14 . 7 4 13 5 . 14 3 1 1 4 10 9 6 9 4 Device 83 | . . . 2 2 2 3 . . 2 1 3 4 . 3 5 . 3 3 11 4 . 10 2 . . 2 4 6 4 5 2 Storage 14 | . 1 . . . 1 . . . . . . . . . 2 . 3 . 2 . . 1 . . . . . 2 . 1 1 Processor 9 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 4 . 1 . 1 Hackware 7 | . . . . 2 . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . 1 . Protection 36 | . 1 . 2 1 2 1 1 . 2 . 4 2 . . 7 . . 1 . 1 . 1 1 1 1 2 1 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 152 | . . . 13 12 14 2 . . 7 4 15 4 . 2 7 1 . . 1 . . 9 . . 4 2 14 18 4 10 9 Energy Gun 54 | . . . . 6 7 1 . . 4 2 2 . . . . . . . . . . 6 . . 4 1 10 11 . . . Energy Cannon 32 | . . . 1 . . . . . . 1 8 2 . 2 4 . . . . . . 1 . . . . . 1 2 7 3 Ballistic Gun 23 | . . . 9 5 4 . . . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 2 Launcher 20 | . . . 2 . 2 1 . . 1 1 2 2 . . 1 . . . 1 . . . . . . . 1 1 1 1 3 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 1 2 5 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 55 | . . . . 1 3 1 . . 1 1 5 1 . 1 6 . 1 . . 6 . 4 . . 2 . 2 4 1 9 6 Corrupted Parts 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 System Corruption 43 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 11 24 Parts Lost 83 | . . . 5 12 5 . . . 3 2 10 2 . . 3 1 5 . . . . 7 . . . . 6 10 . 3 9 Power 12 | . . . 1 2 . . . . 1 . 2 . . . 1 . . . . . . . . . . . . 2 . 2 1 Propulsion 17 | . . . 1 6 . . . . 1 . 4 . . . . . 1 . . . . . . . . . . 2 . . 2 Utility 30 | . . . . 1 2 . . . . 2 2 2 . . 2 1 2 . . . . 4 . . . . 3 4 . 1 4 Weapon 24 | . . . 3 3 3 . . . 1 . 2 . . . . . 2 . . . . 3 . . . . 3 2 . . 2 Highest Loss Streak 9 | . . . 2 9 1 . . . 3 1 4 2 . . 3 1 4 . . . . 4 . . . . 2 6 . 2 5 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Average Slot Usage (%) 92 | . 99 100 99 92 98 100 100 100 99 99 92 99 100 99 94 85 86 87 87 86 87 90 99 93 82 91 80 78 82 89 74 Engine 5 | . 14 14 14 5 8 15 15 15 15 15 6 7 6 5 5 . . . . . . . . . . . . . . . . Core 1 | . . . . 2 . . . . . . 3 4 6 6 5 . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 6 5 5 5 5 5 7 10 10 10 10 9 4 9 12 7 Treads 13 | . 27 28 27 25 30 21 30 30 29 30 19 26 26 21 15 2 . . . . . . . . . . . . . . 2 Leg 11 | . . . . 7 . . . . . . 1 . . 4 10 22 21 22 22 23 23 25 26 26 26 26 17 9 25 29 23 Device 15 | . . . 1 7 9 15 15 15 15 14 14 18 20 21 16 13 24 21 18 22 23 24 28 26 21 18 18 27 12 14 5 Storage 10 | . 14 14 14 9 8 7 7 7 7 7 6 6 6 6 8 13 15 11 11 16 11 10 10 10 10 10 9 11 13 12 16 Processor 3 | . . . . . . . . . . . 6 6 6 6 6 5 . 5 4 . . . . . . . 2 4 . 2 3 Protection 10 | . 13 14 12 8 8 7 15 15 15 15 11 12 13 11 10 6 3 6 10 5 11 10 12 9 13 14 11 9 11 7 5 Energy Gun 3 | . 14 14 . 5 13 15 15 15 10 13 1 . . . . . . . . 2 . 4 10 10 . 9 7 2 . . . Energy Cannon 7 | . . . 1 2 . . . . . 1 9 12 13 13 11 12 10 11 10 6 10 5 . . . . . 4 7 7 4 Ballistic Gun 3 | . 14 14 24 9 4 . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 205 | 14 50 50 61 61 62 74 73 73 83 89 88 122 118 118 120 120 131 135 132 120 120 123 113 111 111 113 118 141 171 171 205 Greatest Support 210 | 20 40 40 40 80 80 80 80 80 88 88 90 90 82 82 108 108 122 99 110 140 120 145 140 145 145 145 165 170 204 210 210 Greatest Overweight (x) 5 | . 1 1 1 2 4 3 . . . 1 5 1 1 1 1 1 1 1 1 . . . . . . . . 3 1 . 2 Average Overweight (x) . | . . 1 1 . . 1 . . . . . . 1 1 1 . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 15 20 20 20 19 20 20 20 20 20 20 20 20 20 19 20 20 20 19 20 20 20 20 20 20 20 20 19 20 20 20 Most Carried 20 | . 10 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | . 8 13 19 18 19 19 19 20 19 19 18 19 19 19 18 19 19 19 19 19 19 19 20 20 19 20 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 17 20 20 20 20 20 20 20 19 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Class Distribution -------------------- 41% | Scavenger-Mutant 23% | Mutant 18% | Golem 10% | Scavenger-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Scavenger-Golem | -5/Upper Caves Scavenger-Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Golem | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Resources | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Matter Collected 7738 | 200 65 21 507 500 713 200 30 . 239 51 933 310 10 70 455 15 400 50 207 118 . 276 82 30 . 236 367 554 285 386 428 Remotely 251 | . . . . . . . . . . . . . . . . . 251 . . . . . . . . . . . . . . Salvage Created 23210 | . 100 66 607 1102 1884 254 54 46 295 131 2150 664 132 . 1071 134 1218 . 581 71 694 1558 83 440 . 486 1445 2889 583 2649 1823 Parts 949 | . 2 11 49 59 87 14 . 1 7 3 80 18 6 . 9 8 58 . 25 3 28 71 1 13 . 12 63 153 31 83 54 Haulers Intercepted 13 | . . . . 1 5 1 . . . . 2 1 . . . . . . . . . . . . . . 1 . . 1 1 Recyclers Shooed 18 | . . . . 1 2 1 . . . . 7 . . . . . 3 . . . . . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 144 | . . . 22 . . . 9 2 . 1 . 11 9 . . 7 . 5 24 . 31 . . 12 . 11 . . . . . Prevented 5 | . . . . . . . . . . . . 2 . . . . . 1 . . . . . 2 . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 371 | . 2 4 16 21 24 4 1 1 4 4 23 18 3 . 44 3 17 . 13 2 12 26 . 7 . 7 18 38 9 27 23 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 4 . . . Guns 100 | . 2 4 13 20 19 2 1 1 2 1 9 . . . . . . . . . . 4 . 7 . 5 8 2 . . . Cannons 149 | . . . . 1 . . . . . . 13 7 2 . 8 2 17 . 10 2 12 20 . . . . 2 29 4 16 4 AOE 88 | . . . 3 . 4 2 . . 1 3 1 10 1 . 34 . . . 3 . . . . . . . 3 . 4 4 15 Classes Destroyed 29 | . 2 2 2 6 2 . 1 . . . 2 1 1 . 4 . . . . . . . . . . 1 . . . 3 2 Worker 9 | . . 2 . . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 Builder 14 | . 1 . . 2 3 . . . . . 1 . . . . . . . . . . 1 . . . . 1 3 . . 2 Hauler 13 | . . . . 1 5 1 . . . . 2 1 . . . . . . . . . . . . . . 1 . . 1 1 Recycler 21 | . . . . 1 5 . . . . . 6 . . . . . 3 . . . . 1 . . . . 1 . . 2 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 8 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 3 1 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Watcher 7 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 2 1 Swarmer 55 | . . 4 3 2 1 . . . . . 5 4 2 . . 2 8 . 4 1 4 11 . . . . . . 4 . . Grunt 119 | . 2 . 1 9 10 3 . 1 . 3 8 10 1 . . . 5 . 7 1 3 7 . 1 . 2 5 14 4 7 15 Brawler 7 | . . . . . 1 . . . . . 1 2 . . . . . . 1 . . . . . . . . . . 2 . Duelist 9 | . . . . . . . 1 . . 1 2 1 . . . . . . 1 . 2 . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 37 | . . . . 5 12 1 . . . . 2 1 . . . . 1 . . . 1 1 . . . 2 1 3 . 5 2 Specialist 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 19 | . . . . 2 . . . . . . 2 . . . . . 1 . . . . 2 . 2 . . 4 2 . 2 2 Programmer 49 | . . . . . . . . . . . 2 . . . . . 1 . . . 2 4 . 4 . . 8 19 . 8 1 Heavy 3 | . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Behemoth 5 | . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . 1 . . 1 . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 5 | . . . . . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Artisan 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 12 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Assembled 37 | . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Best Kill Streak 38 | . 2 4 3 3 7 2 1 1 2 4 4 8 2 . 38 2 6 . 4 1 4 11 . 2 . 2 4 4 5 8 12 Combat Bots Only 36 | . 2 4 3 2 4 2 1 1 2 4 4 8 2 . 36 2 5 . 4 1 4 10 . 2 . 2 3 4 5 7 11 Max Kills in Single Turn 30 | . 1 1 2 1 3 2 1 1 1 2 2 4 1 . 30 1 1 . 3 1 1 1 1 1 . 1 3 2 4 2 8 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 30 | . . . 2 . 3 2 . . 1 2 1 4 1 . 30 . . . 3 . . . . . . . 3 . 4 1 8 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Hostile Shots Fired 3024 | . 11 26 108 190 179 61 27 3 37 39 165 116 25 . 51 72 107 . 74 1 74 251 . 62 . 31 145 509 11 294 355 Missed 1001 | . 2 6 36 68 48 23 16 . 13 15 52 37 5 . 14 23 19 . 18 1 38 83 . 29 . 9 51 170 4 105 116 Damage Taken 36299 | . 134 158 1275 1930 1905 184 94 46 1100 357 1708 880 134 . 1067 980 1726 . 727 55 346 2518 . 504 . 472 1908 6414 210 3744 5723 Core 2725 | . 11 40 173 292 136 2 . . 134 24 121 101 3 . 79 45 110 . 80 31 26 218 . 17 . 54 77 498 . 217 236 Absorbed by Shields 2545 | . . . . . . 140 . . . . . 351 145 . 87 . 184 . 156 51 251 116 . . . . . . . 632 432 Redirected to Shielding 455 | . . 7 6 . . . . . . . . . . . 94 . . . . . . . . . . 78 180 14 . . 76 Ignored by Resistances 3950 | . . . . . . . . . . 21 253 . . . . 193 201 . 172 22 129 552 . 104 . 100 274 992 45 892 . Regen/Repaired (Parts) 3775 | . . . . . 668 . . . . . . . . . . . . . . 102 . 192 . . . . . . 21 1443 1349 Core Remaining (%) 58 | 100 . . 10 . 22 . . . . 77 . . . . . 58 . . . . 75 . . . . 74 . 55 . . . Volleys Fired 1309 | . 10 7 84 87 105 18 7 2 31 21 116 30 11 3 63 18 58 7 36 17 33 89 2 28 . 34 77 145 14 90 66 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 Hottest 480 | . 70 70 110 112 122 122 122 122 122 122 210 180 180 105 180 50 50 50 50 50 50 160 160 320 . 480 240 200 138 200 190 Shots Fired 2229 | . 20 14 162 146 187 35 14 4 50 24 208 55 22 3 95 36 81 14 72 22 66 139 4 56 . 70 136 234 27 153 80 Gun 1076 | . 20 14 153 133 182 34 14 4 48 6 138 . . . . . . . . . . 44 4 56 . 70 124 32 . . . Cannon 1104 | . . . 6 13 . . . . . 15 67 51 22 3 84 36 81 14 71 22 66 95 . . . . 11 202 26 151 68 Launcher 41 | . . . 3 . 5 1 . . 2 3 3 4 . . 3 . . . 1 . . . . . . . 1 . 1 2 12 Special 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Kinetic 459 | . 10 7 145 64 66 . . . 24 . 115 . . . . . . . . . . . . . . . 11 . . . 17 Thermal 1568 | . 10 7 14 74 110 34 14 4 3 21 90 51 22 3 80 36 81 14 71 22 66 139 4 56 . 70 92 202 26 132 20 Explosive 41 | . . . 3 . 5 1 . . 2 3 3 4 . . 3 . . . 1 . . . . . . . 1 . 1 2 12 Electromagnetic 161 | . . . . 8 6 . . . 21 . . . . . 12 . . . . . . . . . . . 32 32 . 19 31 Robot Hit Streak 49 | . 10 2 16 7 17 10 4 2 9 3 49 13 13 . 18 2 26 10 18 6 9 16 7 7 . 11 9 32 13 25 10 Robot Miss Streak 11 | . 1 4 2 4 5 1 2 1 4 1 3 9 2 . 11 1 2 . 10 1 2 2 . 3 . 6 4 3 2 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 14 | . . 1 1 2 5 . 1 . . . 1 . . . . . . . . . . 1 . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . . 1 . . . . . . . . . . 1 . 1 . . 1 . . . . Shots Hit Robots 1475 | . 15 6 96 93 130 23 8 2 32 6 164 34 16 . 69 11 59 2 37 8 38 102 2 33 . 35 101 178 19 105 51 Core Hits 854 | . 7 4 35 48 64 11 1 1 16 11 67 70 6 . 113 3 24 . 25 3 20 46 1 13 . 12 49 70 13 48 73 Critical Kills 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 3 . Critical Parts Destroyed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 51 | . 3 1 1 3 13 3 1 1 1 . 3 1 . . . . . . . . . 1 . . . . 3 11 . 3 2 Burn 27 | . 3 . . 3 12 3 1 1 . . 3 . . . . . . . . . . 1 . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 3 . Destroy 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Corrupt 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 . . 1 Smash 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impale 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 87 | . . . 8 1 3 . . . . . . . . . . 14 . . . . . 5 . . . 1 6 38 1 7 3 Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 Impact 12 | . . . 8 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 45 | . . . . . . . . . . . . . . . . 14 . . . . . 1 . . . 1 1 27 1 . . Entropic 20 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 5 11 . . . Sneak Attacks 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 63045 | . 196 128 2203 2002 3117 665 186 44 785 557 4481 2845 600 . 4265 373 3156 100 2054 489 1901 4384 79 1113 . 979 4126 7962 1221 6762 6272 Guns 16042 | . 182 89 1749 1613 2348 492 186 44 424 80 2069 . . . . . . . . . . 1014 79 1113 . 979 2964 617 . . . Cannons 30555 | . . . 57 283 . . . . . . 1742 999 541 . 1914 142 3156 100 1716 489 1901 3199 . . . . 368 6197 874 5069 1808 Explosions 13903 | . . . 294 106 670 173 . . 361 477 670 1846 59 . 2307 . . . 338 . . . . . . . 463 . 347 1444 4348 Melee 2372 | . . . 103 . 85 . . . . . . . . . . 231 . . . . . 141 . . . . 331 1125 . 249 107 Ramming 129 | . 14 39 . . 14 . . . . . . . . . . . . . . . . 30 . . . . . 23 . . 9 Kinetic 6514 | . 57 64 1664 790 775 . . . 245 . 1629 . . . . . . . . . . . . . . . 368 . . 249 673 Thermal 38874 | . 125 25 142 1136 1549 492 186 44 14 80 2371 999 600 . 1737 142 3156 100 1716 489 1901 4213 79 1113 . 979 2294 6197 874 5522 599 Explosive 12349 | . . . 294 . 630 173 . . 361 477 481 1816 . . 2307 . . . 338 . . . . . . . 463 . 347 398 4264 Electromagnetic 3163 | . . . . 76 64 . . . 165 . . 30 . . 221 . . . . . . . . . . . 670 617 . 593 727 Impact 188 | . . . 103 . 85 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 840 | . . . . . . . . . . . . . . . . 231 . . . . . . . . . . . 609 . . . Entropic 988 | . . . . . . . . . . . . . . . . . . . . . . 141 . . . . 331 516 . . . Highest Corruption 36 | . . . . 8 8 . . . . . . . . . . . 1 1 1 1 . 3 3 2 2 2 14 29 . 17 36 Average Corruption 7 | . . . . 7 8 . . . . . . . . . . . 1 1 1 1 . 2 2 1 2 2 9 19 . 5 19 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Corruption Blocked 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 1 . 20 Effects 374 | . . . . 12 55 . . . . . . . . . . . 1 13 31 2 . 9 4 6 6 10 25 154 . 31 15 Message Errors 113 | . . . . 2 20 . . . . . . . . . . . . 4 9 . . 4 1 2 2 3 7 50 . 9 . Matter Fused 72 | . . . . 3 10 . . . . . . . . . . . 1 . 5 . . 1 2 1 1 1 5 31 . 7 4 Heat Flow Errors 38 | . . . . . 6 . . . . . . . . . . . . 1 4 1 . 1 . 1 1 . 3 18 . 2 . Energy Discharges 41 | . . . . 2 6 . . . . . . . . . . . . 3 4 . . 1 . 1 . 1 1 14 . 2 6 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Data Loss (minor) 47 | . . . . 3 7 . . . . . . . . . . . . 1 4 1 . 1 1 . 1 3 5 14 . 6 . Data Loss (major) 22 | . . . . . 2 . . . . . . . . . . . . 2 2 . . . . 1 1 . . 10 . 4 . Misfires 10 | . . . . . 1 . . . . . . . . . . . . . 3 . . 1 . . . 2 . 2 . . 1 Alerts 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 3 . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 Weapon Failures 15 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 8 . . 3 Overload Shots 19 | . . . . . . . . . . . 10 . . 3 . . . . . . . . . 1 . 4 1 . . . . Effects 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overflow Damage 2230 | . . . 73 . 91 . . . 2 . 71 91 52 . 83 . 210 26 37 12 15 262 . . . . 171 520 64 266 184 Projectiles 1494 | . . . . . . . . . . . 27 91 . . 66 . 210 26 37 12 15 249 . . . . 102 325 64 205 65 Explosions 301 | . . . . . 6 . . . 2 . 44 . 52 . 17 . . . . . . . . . . . . . . 61 119 Melee 435 | . . . 73 . 85 . . . . . . . . . . . . . . . . 13 . . . . 69 195 . . . Knockbacks 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . . . 2 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 485 | . . . . . 4 . . . . 70 . 46 . . . . . . 19 . . . . . . . . . . 72 274 Shots 12 | . . . . . . . . . . 3 . 2 . . . . . . 1 . . . . . . . . . . 2 4 Rammed 14 | . 2 9 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 20 | . 2 11 . . 3 . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 Crushed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 480 | . 144 63 12 348 329 45 159 87 54 267 378 353 324 84 290 . . 113 241 86 . 350 62 366 245 480 333 347 . 93 201 Average Temperature 106 | . 67 32 5 103 77 18 69 47 27 119 176 77 126 43 119 . . 75 107 63 . 115 36 149 134 154 108 104 . 25 128 Received Heat Transfer 6046 | . 72 6 147 486 729 65 27 27 . 135 357 222 6 . 320 144 297 . 303 . 130 712 . 9 . 87 27 868 . 372 498 Effects 17 | . . . . . . . . . . 2 6 . . . . . . . . . . . . 1 . 7 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Interference 8 | . . . . . . . . . . 2 2 . . . . . . . . . . . . 1 . 2 1 . . . . Matter Decay 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . 5 2 . 2 3 Combat Hostiles 13 | . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . 4 1 . 2 3 Parts Fried 30 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 9 12 . 3 4 Impact Corruptions 5 | . . . 2 . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Melted 10 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . 4 . Combat Hostiles 9 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . 4 . Parts Melted 97 | . 2 . . 8 16 6 3 1 . . 8 1 . . 1 . 1 . . . 1 3 . 12 . 3 6 14 2 9 . Heat Transferred 35463 | . 592 74 333 2283 3885 1110 407 148 37 148 3676 1135 309 . 1282 75 1700 50 925 237 1012 3213 74 1258 . 1258 2516 3075 592 3539 520 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 8 Power Chain Reactions 5 | . . . . 1 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Peak Influence 1490 | . 86 124 . 478 367 357 . . . . 242 . . . . . 256 . . . . 550 . . . . 765 660 520 790 1490 Initial 466 | . . 33 . 131 152 127 . . . . . . . . . . . . . . . 58 . . . . 466 135 371 105 444 Average 261 | . 42 22 . 328 174 240 . . . . 136 . . . . . 91 . . . . 298 . . . . 464 234 314 475 990 Maximum Alert Level 4 | . . . . 2 1 1 . . . . 1 . . . . . 1 . . . . 2 . . . . 3 2 2 3 4 Low Security (%) 51 | . 100 100 . 8 63 34 . . . . 81 . . . . . 81 . . . . 32 . . . . . 62 30 16 . Level 1 26 | . . . . 75 36 65 . . . . 18 . . . . . 18 . . . . 34 . . . . 48 7 51 18 . Level 2 17 | . . . . 15 . . . . . . . . . . . . . . . . . 33 . . . . 37 30 17 43 30 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . 20 20 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 . . 4 2 2 . . . . 5 . . . . . 1 . . . . 4 . . . . 3 12 . 5 8 Investigation 5 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Extermination 18 | . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . 2 7 . 3 1 Reinforcement 18 | . . . . 3 . 1 . . . . 3 . . . . . 1 . . . . 2 . . . . 1 1 . 1 5 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Haulers Reinforced 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Distress Signals 25 | . 1 . . 3 1 . . . . . . . . . . . 1 . . . . . . . . . . . 12 3 4 Communications Jammed 147 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . 4 52 86 . . . Distress Signals 141 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 51 86 . . . Times Spotted 560 | . 4 7 28 24 30 12 5 2 4 7 28 22 5 . 56 4 21 . 15 30 13 38 . 7 . 9 30 58 14 44 43 Peak Tracking Total 37 | . 3 5 5 3 4 4 4 2 3 4 4 8 3 . 37 4 5 . 4 14 4 5 . 2 . 2 6 5 5 6 16 Tactical Retreats 25 | . . . 2 1 . . . . . . 1 3 . . 1 1 . . 1 . . 2 . . . . . 7 1 3 2 Traps | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Traps Triggered 18 | . 1 . 3 . 2 . . . . . 5 . . . . . . . . . . 1 . . . . 1 4 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . 2 . . . 1 1 . . . . . 2 7 . . . 2 . . . . . . . Most Traps Carried 5 | . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Machines Disabled 46 | . . . 1 1 1 2 . . 1 . 4 . . 3 2 . . . . . . 4 . . . . 1 11 1 8 6 Max in Single Turn 1 | . . . 1 1 1 1 . . 1 . 1 . . 1 1 . . . . . . 1 . . . . 1 1 1 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Machines Accessed 81 | . 2 . 1 5 11 6 . 1 4 . 5 1 . . . . 3 . 1 5 . 5 . 1 4 . 3 12 3 7 1 Terminals 43 | . 2 . . 4 8 3 . 1 . . 3 . . . . . 1 . . . . 3 . . . . 2 9 1 5 1 Fabricators 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Repair Stations 8 | . . . . . 2 2 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Garrison Access 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Total Hacks 222 | . 6 . 9 23 26 12 . 1 28 . 13 1 . . . . 4 . 1 12 . 14 . 1 17 . 8 17 16 10 3 Successful 137 | . 1 . 9 13 18 4 . 1 28 . 5 1 . . . . 1 . 1 12 . 5 . 1 17 . 3 5 8 3 1 Failed 85 | . 5 . . 10 8 8 . . . . 8 . . . . . 3 . . . . 9 . . . . 5 12 8 7 2 Catastrophic 18 | . 1 . . . 3 3 . . . . . . . . . . 1 . . . . . . . . . . 5 1 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 2 . . 17 15 2 . . . . 9 . . 1 . . 3 . . 2 . 3 . . . . 6 7 . 2 . Terminals 97 | . 6 . . 19 16 7 . 1 . . 7 . . . . . 1 . . . . 8 . . . . 7 13 2 7 3 Fabricators 6 | . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . 1 . . . Repair Stations 20 | . . . . . 8 4 . . . . . . . . . . 1 . . . . 3 . . . . . 2 . 2 . Recycling Units 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . 12 . . Garrison Access 7 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 2 1 . Terminal Hacks 96 | . 1 . 9 6 7 1 . 1 28 . 1 1 . . . . . . 1 12 . 2 . 1 17 . 2 3 1 1 1 Record 32 | . 1 . 8 . . . . 1 11 . . . . . . . . . . 6 . . . . 5 . . . . . . Part Schematic 15 | . . . . . . . . . 10 . 1 . . . . . . . . . . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 12 | . . . . . . . . . 3 . . . . . . . . . . 5 . . . . 4 . . . . . . Open Door 7 | . . . . . 2 . . . . . . 1 . . . . . . 1 1 . . . 1 . . . 1 . . . Branch Access Points 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 6 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . 8 1 . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Scan Component 7 | . . . . . 4 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Repair 5 | . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . . Insert Component 8 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . Analyze 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 13 | . . . . 3 3 1 . . . . 2 . . . . . 1 . . . . 1 . . . . . 1 . 1 . Terminals 9 | . . . . 3 3 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Botnet 8 | . . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Liberate 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 58 | . 2 . . 4 10 5 . . . . 5 . . . . . 3 . . . . 5 . . . . 3 11 3 6 1 Full Trace Events 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 1 . . . . 10 . 1 . . . . . . . . . . . . . 4 . . . . . 2 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 194 | . . . . . 140 . . . . . . . . . . . . . . . . 54 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . 2 . . . . . . . 5 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Total Allies 25 | . . 2 . . 10 . . . . . . 3 . 2 . . . . . 5 . 3 . . . . . . . . . Largest Group 10 | . . 2 . . 10 10 4 4 4 . . 3 3 3 3 . . . . 5 2 3 . . . . . . . . . Highest-Rated Group 280 | . . 38 . . 173 173 64 64 64 . . 131 131 265 265 . . . . 280 106 141 . . . . . . . . . Highest-Rated Ally 96 | . . 31 . . 29 29 16 16 16 . . 73 73 96 96 . . . . 68 65 65 . . . . . . . . . Total Orders 11 | . . . . . . . . . 1 . . . . . . . . . . 9 . . . . . 1 . . . . . STAY 6 | . . . . . . . . . 1 . . . . . . . . . . 5 . . . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 226 | . . 13 . . 1 57 37 4 8 . . . 24 . 54 . . . . 14 11 3 . . . . . . . . . Total Damage 5095 | . . 211 . . 17 714 445 65 81 . . . 582 . 1630 . . . . 774 537 39 . . . . . . . . . Kills 40 | . . 2 . . 1 9 4 1 . . . . 2 . 13 . . . . 6 1 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Robot Analysis Total 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 20 | . . 3 2 . . . 1 1 . 2 . 1 1 2 . 1 . 1 . . 2 . 1 2 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Turns Passed 44344 | . 363 1803 3512 903 1700 1000 395 564 354 588 1699 3451 446 2566 4851 1513 510 1733 3613 1368 634 1349 400 560 448 691 859 3325 1156 1416 574 Spaces Moved 19598 | 1 159 655 1300 326 779 660 226 339 159 296 865 1500 169 1070 1768 441 221 668 801 891 371 773 275 376 347 428 389 999 973 1097 276 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8682 | . 152 655 1300 252 441 254 226 339 159 296 563 1500 169 1070 1282 . . . . . . . . . . . . . . . 24 Legs 9869 | 1 7 . . 74 . . . . . . 1 . . . 486 441 221 668 801 891 371 773 275 376 347 428 389 997 973 1097 252 Wheels 1045 | . . . . . 338 406 . . . . 301 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fastest Speed 94 | 120 120 240 240 160 120 120 165 165 162 162 120 156 236 235 189 130 132 185 135 125 125 124 124 124 124 124 118 120 97 94 95 Average Speed 170 | 120 199 240 244 174 146 139 165 165 164 165 148 212 236 235 223 190 150 185 184 132 125 124 124 124 124 124 127 144 103 94 134 Slowest Speed 330 | 120 240 240 250 330 167 165 165 165 165 242 260 236 236 236 235 195 189 189 185 135 125 124 124 124 124 124 130 240 166 98 295 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 2 37 92 58 26 87 18 38 60 76 49 23 96 44 85 79 63 8 66 79 88 55 20 39 51 60 55 15 91 28 94 18 Regions Visited 31 Branch Regions 23 Pre-discovered Areas 12 | . . 2 1 . . . . . 1 1 . . . 2 . . . 1 . . . . 1 . 3 . . . . . . Known Exits Taken 8 | . . . . 1 . 1 . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . Unknown Exits Taken 23 | 1 1 1 1 . 1 . 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 . 1 . Scrap Searched 46 | . . 1 16 . . . 2 3 . 1 . 3 2 3 . 1 . 2 1 . 3 . 3 2 . 3 . . . . . Spaces Dug 181 | . . . 1 1 2 . . . . 15 5 8 . . 1 30 2 12 14 6 10 10 2 2 . 11 2 32 3 11 1 Terrain Destroyed 891 | . . . 25 7 29 1 . . 12 45 19 133 6 . 5 33 11 12 78 7 25 26 2 10 . 23 30 49 29 87 187 Melee 6 | . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Projectile 344 | . . . . 4 . . . . . 16 11 18 4 . 5 33 11 12 33 7 25 26 2 10 . 23 12 48 5 30 9 AOE 541 | . . . 24 2 27 1 . . 12 29 8 115 2 . . . . . 45 . . . . . . . 17 . 24 57 178 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Total 28356 | . 182 858 1463 510 1155 707 235 340 209 365 1115 1708 193 1115 2583 1052 317 1153 2865 1061 476 1020 331 431 366 535 645 2581 1093 1302 390 Wait 6181 | . . 179 18 28 154 4 . . 1 44 40 128 13 28 656 570 19 462 1982 85 70 92 49 23 . 60 126 1263 42 41 4 Move 19561 | . 158 654 1299 325 778 659 225 338 158 295 864 1499 168 1069 1761 440 220 667 800 890 370 772 274 375 346 427 388 998 972 1096 276 Hop 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Pick Up 247 | . 5 7 15 19 39 6 1 . 2 . 15 13 1 4 30 . 3 1 13 3 1 4 . . 4 . 2 37 12 7 3 Fast Attach 227 | . 3 . 6 13 13 5 . . 4 . 26 5 . . 13 1 7 3 4 7 . 19 3 1 6 5 20 14 16 22 11 Attach 96 | . . . 7 16 10 4 1 . 3 1 8 2 . 2 6 . 2 1 1 1 . 6 . . 1 . 2 8 5 3 6 Detach 35 | . . . 1 1 3 . . . 1 . 1 . . . 3 1 . 1 1 2 . 4 . . . . 1 9 1 1 4 Swap 123 | . 1 . 7 8 14 2 . . 6 4 8 6 . 5 5 1 1 1 10 . . 8 . 1 . 2 7 9 6 6 5 Drop 406 | . 3 . 18 12 33 9 1 . 3 . 29 17 . 4 42 7 7 10 18 12 2 19 3 3 9 6 16 59 24 29 11 Fire 1309 | . 10 7 84 87 105 18 7 2 31 21 116 30 11 3 63 18 58 7 36 17 33 89 2 28 . 34 77 145 14 90 66 Melee 87 | . . . 8 1 3 . . . . . . . . . . 14 . . . . . 5 . . . 1 6 38 1 7 3 Ram 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 Crush 14 | . 2 11 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Rewire 53 | . . . . . . . . . . . . 8 . . 1 . . . . 44 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: [*Acc] / *Qua) -2/Quarantine (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 7) 364 | -10/Materials | Entered Mines 398 | -10/Mines | Discovered new exit (range 13) 594 | -10/Mines | Discovered new exit (range 8) 707 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 898 | -10/Mines | Learned location of Storage (-8) 1015 | -10/Mines | Identified exit to Materials 1227 | -10/Mines | Found a hidden stash of uninstalled traps 2167 | -10/Mines | Entered Subcaves 2184 | -10/Subcaves | Learned location of Mines (-10) 2260 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2627 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2725 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2732 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3015 | -10/Subcaves | Core integrity fell below 50% 3713 | -10/Subcaves | Learned Materials interactive machine intel 4291 | -10/Subcaves | Discovered new exit (range 16) 4687 | -10/Subcaves | Discovered new exit (range 16) 4694 | -10/Subcaves | Core integrity fell below 20% 4995 | -10/Subcaves | Disturbed a concealed Subdweller 5246 | -10/Subcaves | Visited 4L-MR0's lab 5264 | -10/Subcaves | Found Lrg. Botcube 5290 | -10/Subcaves | Found Flightbrick 5679 | -10/Subcaves | Entered Materials 5679 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5680 | -8/Materials | Loaded intel: 19 interactive machine locations 5747 | -8/Materials | Identified exit to Storage 5980 | -8/Materials | Build established: Derelict-Mutant 6256 | -8/Materials | Core integrity fell below 50% 6274 | -8/Materials | Discovered new exit (range 5) 6277 | -8/Materials | Lost 9 parts (1p4n1u3w) 6351 | -8/Materials | Found Corrupted Prototype Device 6384 | -8/Materials | Build established: Scavenger-Mutant 6582 | -8/Materials | Entered Storage 6914 | -8/Storage | Discovered new exit (range 8) 7223 | -8/Storage | Repaired Arm. Treads 7264 | -8/Storage | Repaired Arm. Treads 7376 | -8/Storage | Discovered new exit (range 16) 7471 | -8/Storage | Repaired Hcp. Storage Unit 7603 | -8/Storage | Repaired Arm. Treads 7626 | -8/Storage | Found Prototype Processor 8076 | -8/Storage | Build established: Mutant 8179 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8282 | -8/Storage | Entered Factory 8282 | -7/Factory | Accompanied by 10 allies 8282 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8475 | -7/Factory | Build established: Commander-Mutant 8745 | -7/Factory | Identified exit to Lower Caves 8748 | -7/Factory | Lost 3 allies 9165 | -7/Factory | Build established: Scavenger-Mutant 9282 | -7/Factory | Entered Lower Caves 9282 | -7/Lower Caves | Accompanied by 4 allies 9325 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9634 | -7/Lower Caves | Discovered new exit (range 6) 9677 | -7/Lower Caves | Entered another Lower Caves area 9677 | -7/Lower Caves | Accompanied by 4 allies 9748 | -7/Lower Caves | Learned Factory stockpile data 10216 | -7/Lower Caves | Discovered new exit (range 8) 10241 | -7/Lower Caves | Entered Data Miner 10241 | -7/Data Miner | Accompanied by 4 allies 10241 | -7/Data Miner | Discovered new exit (range 6) 10273 | -7/Data Miner | Met Data Miner 10311 | -7/Data Miner | Identified Exp. Targeting Computer 10317 | -7/Data Miner | Learned location of Section 7 (-2) 10317 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10334 | -7/Data Miner | Received God Mode back door access code from Data Miner 10437 | -7/Data Miner | Data Conduit disabled 10476 | -7/Data Miner | Lost 3 allies 10528 | -7/Data Miner | Lost 3 parts (1p1n1w) 10554 | -7/Data Miner | Found Prototype Device 10554 | -7/Data Miner | Identified Exp. Thermal Shield 10595 | -7/Data Miner | Entered Proximity Caves 11113 | -6/Proximity Caves | Learned location of Extension (-5) 11160 | -6/Proximity Caves | Discovered new exit (range 10) 11177 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11183 | -6/Proximity Caves | Entered Factory 11183 | -6/Factory | Evolved 2 slots: Utility x2 11184 | -6/Factory | Identified exit to Lower Caves 11413 | -6/Factory | Lost 4 parts (1p2n1u) 11571 | -6/Factory | Found Prototype Launcher 11571 | -6/Factory | Identified Scatter Rocket Array 11574 | -6/Factory | Found Scatter Rocket Array 11584 | -6/Factory | Found Scatter Rocket Array 12117 | -6/Factory | Discovered new exit (range 4) 12882 | -6/Factory | Entered Lower Caves 13163 | -6/Lower Caves | Identified exit to Lower Caves 13620 | -6/Lower Caves | Destroyed 8 combat bots 13637 | -6/Lower Caves | Found Imp. Powered Armor 13658 | -6/Lower Caves | Found Imp. Powered Armor 14629 | -6/Lower Caves | Spotted B-75 Beast 15700 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15743 | -6/Lower Caves | Destroyed 7 combat bots 16245 | -6/Lower Caves | Lrg. Botcube activated 16271 | -6/Lower Caves | Lrg. Botcube completed mutation into treaded form, armed with 3 guns. 16333 | -6/Lower Caves | Entered another Lower Caves area 16333 | -6/Lower Caves | Accompanied by 3 allies 16403 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16424 | -6/Lower Caves | Spotted B-75 Beast 16449 | -6/Lower Caves | Destroyed B-75 Beast 16482 | -6/Lower Caves | Learned Factory emergency access door positions 16765 | -6/Lower Caves | Discovered new exit (range 5) 16779 | -6/Lower Caves | Entered Zion 16779 | -6/Zion | Accompanied by 1 ally 16954 | -6/Zion | Discovered new exit (range 15) 17065 | -6/Zion | Given A8's code to call for help 17621 | -6/Zion | Found CR-A16's Pointy Stick 17735 | -6/Zion | Learned Factory terminal intel 17970 | -6/Zion | Learned 4 Factory zone layouts 18256 | -6/Zion | Found Prototype Device 18269 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 18831 | -6/Zion | Enhanced Grunt warped into view, answering call for help 18850 | -6/Zion | Enhanced Grunt warped into view, answering call for help 18878 | -6/Zion | Discovered new exit (range 3) 18878 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 19345 | -6/Zion | Entered Deep Caves 19345 | -6/Deep Caves | Accompanied by 3 allies 19764 | -6/Deep Caves | Attacked by Z-Imprinter 19777 | -6/Deep Caves | Destroyed Z-Imprinter 19828 | -6/Deep Caves | Found Prototype Protection 19828 | -6/Deep Caves | Identified Zio. Weapon Casing 20019 | -6/Deep Caves | Z-Facility disabled 20776 | -6/Deep Caves | Discovered new exit (range 6) 21216 | -6/Deep Caves | Found Zio. Weapon Casing 21224 | -6/Deep Caves | Found Zio. Weapon Casing 21411 | -6/Deep Caves | Found Zio. Weapon Casing 21747 | -6/Deep Caves | Spotted as-61376 21786 | -6/Deep Caves | Destroyed as-61376 21812 | -6/Deep Caves | Lost 3 parts (1p2u) 22270 | -6/Deep Caves | Spotted as-73627 22315 | -6/Deep Caves | Destroyed as-73627 22346 | -6/Deep Caves | Triggered Deep Caves wall 22346 | -6/Deep Caves | Spotted AS-17335 22354 | -6/Deep Caves | Destroyed AS-17335 22354 | -6/Deep Caves | Destroyed AS-20198 22362 | -6/Deep Caves | Exposed GOLEM chamber 22390 | -6/Deep Caves | Destroyed 36 combat bots 22396 | -6/Deep Caves | Found GOLEM Unit 22458 | -6/Deep Caves | Found Prototype Ballistic Gun 22458 | -6/Deep Caves | Identified AWS/Gauss 23071 | -6/Deep Caves | Found GOLEM Unit 23077 | -6/Deep Caves | Found GOLEM Unit 23236 | -6/Deep Caves | Build established: Golem 23264 | -6/Deep Caves | Found Surveybot 24 Chip 23267 | -6/Deep Caves | Found Surveybot 24 Scanner 24196 | -6/Deep Caves | Entered Proximity Caves 24310 | -5/Proximity Caves | Learned 4 Factory zone layouts 24852 | -5/Proximity Caves | Spotted B-75 Beast 24938 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 24943 | -5/Proximity Caves | Destroyed B-75 Beast 25204 | -5/Proximity Caves | Discovered new exit (range 13) 25709 | -5/Proximity Caves | Entered Factory 25709 | -5/Factory | Evolved 2 slots: Utility x2 25710 | -5/Factory | Identified exit to Upper Caves 25713 | -5/Factory | Loaded intel: 28 terminal locations 25886 | -5/Factory | Spotted B-75 Beast 26084 | -5/Factory | Lost 4 parts (1n2u1w) 26219 | -5/Factory | Entered Upper Caves 26787 | -5/Upper Caves | Build established: Scavenger-Golem 27658 | -5/Upper Caves | Discovered new exit (range 6) 27952 | -5/Upper Caves | Entered another Upper Caves area 28371 | -5/Upper Caves | Spotted B-75 Beast 29151 | -5/Upper Caves | Discovered new exit (range 15) 31268 | -5/Upper Caves | Build established: Golem 31565 | -5/Upper Caves | Entered Warlord 31635 | -5/Warlord | Discovered new exit (range 15) 31704 | -5/Warlord | System corruption cleaned by Quarantine Array 32433 | -5/Warlord | Warlord's base attacked by MAIN.C 32493 | -5/Warlord | Met Warlord 32513 | -5/Warlord | Opened Warlord's prototype stash 32533 | -5/Warlord | Found Prototype Reactor 32533 | -5/Warlord | Identified Vortex Chain Reactor 32541 | -5/Warlord | Found Prototype Device 32541 | -5/Warlord | Identified Exp. Phase Shifter 32553 | -5/Warlord | Found Prototype Processor 32557 | -5/Warlord | Found Prototype Hackware 32654 | -5/Warlord | Found Prototype Piercing Weapon 32665 | -5/Warlord | Build established: Commander-Golem 32770 | -5/Warlord | Spotted B-86 Titan 32783 | -5/Warlord | Warlord forces counterattacked 32845 | -5/Warlord | Spotted Striker 32849 | -5/Warlord | Spotted Striker 32855 | -5/Warlord | Spotted Striker 32901 | -5/Warlord | Lost 15 allies 32933 | -5/Warlord | Entered Proximity Caves 32933 | -4/Proximity Caves | Accompanied by 2 allies 32953 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 33236 | -4/Proximity Caves | Build established: Golem 33372 | -4/Proximity Caves | Learned Research stockpile data 33401 | -4/Proximity Caves | Discovered new exit (range 6) 33567 | -4/Proximity Caves | Entered Factory 33567 | -4/Factory | Accompanied by 1 ally 33567 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 33632 | -4/Factory | Spotted B-86 Titan 33819 | -4/Factory | Identified System Mapper 33823 | -4/Factory | Identified exit to Upper Caves 33823 | -4/Factory | Identified exit to Armory 34034 | -4/Factory | Destroyed B-86 Titan 34129 | -4/Factory | Build established: Hacker-Golem 34256 | -4/Factory | Destroyed 10 combat bots 34264 | -4/Factory | Lost 4 parts (3u1w) 34316 | -4/Factory | Identified Vortex Lance 34344 | -4/Factory | Lost 3 parts (1u2w) 34466 | -4/Factory | Repaired Enh. Biometal Leg 34522 | -4/Factory | Build established: Scavenger-Mutant 34889 | -4/Factory | Identified Exp. Core Analyzer 34916 | -4/Factory | Entered Upper Caves 35140 | -4/Upper Caves | Build established: Mutant 35307 | -4/Upper Caves | Discovered new exit (range 5) 35316 | -4/Upper Caves | Entered another Upper Caves area 35791 | -4/Upper Caves | Discovered new exit (range 7) 35792 | -4/Upper Caves | Learned Research interactive machine intel 35876 | -4/Upper Caves | Entered Zhirov 35876 | -4/Zhirov | Discovered new exit (range 4) 35902 | -4/Zhirov | Met Zhirov 35924 | -4/Zhirov | Learned location of Quarantine (-2) 35924 | -4/Zhirov | Learned location of Testing (-3) 35924 | -4/Zhirov | Learned location of Command (-1) 35936 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 35957 | -4/Zhirov | Found Alien Artifact 35957 | -4/Zhirov | Identified Integrated Reactor 35957 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 36263 | -4/Zhirov | Found Alien Artifact 36324 | -4/Zhirov | Entered Proximity Caves 36330 | -3/Proximity Caves | Spotter reported a threat 36457 | -3/Proximity Caves | Spotter reported a threat 36586 | -3/Proximity Caves | Spotted B-86 Titan 36599 | -3/Proximity Caves | Destroyed B-86 Titan 36633 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 36693 | -3/Proximity Caves | Spotter reported a threat 36878 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 36922 | -3/Proximity Caves | Discovered new exit (range 8) 37015 | -3/Proximity Caves | Entered Research 37015 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 37017 | -3/Research | Loaded intel: 46 interactive machine locations 37093 | -3/Research | Identified exit to Testing 37307 | -3/Research | Search patrols dispatched 37349 | -3/Research | Identified Transdimensional Reconstructor 37453 | -3/Research | System corruption reached 10% 37515 | -3/Research | Search patrols dispatched 37599 | -3/Research | Discovered new exit (range 14) 37645 | -3/Research | Build established: Scavenger-Mutant 37874 | -3/Research | Entered Testing 37976 | -3/Testing | Found System Mapper 38098 | -3/Testing | Spotted PL-XPMGTJ3VJH 38297 | -3/Testing | Lost 6 parts (2p1n2u1w) 38330 | -3/Testing | Attached Flightbrick, gained temporary slots: Utility x3 38889 | -3/Testing | Build established: Golem 39005 | -3/Testing | Found Prototype Energy Cannon 39005 | -3/Testing | Identified Disintegrator 39483 | -3/Testing | Found Prototype Energy Gun 39483 | -3/Testing | Identified Hyp. EM Gauss Rifle 39731 | -3/Testing | Spotted Striker 40009 | -3/Testing | Discovered new exit (range 12) 40186 | -3/Testing | Found Prototype Launcher 40191 | -3/Testing | Identified Adv. Micro-nuke Launcher 40194 | -3/Testing | Found Prototype Processor 40197 | -3/Testing | Identified Exp. Signal Interpreter 40247 | -3/Testing | Garrison activated, responded to threat 40878 | -3/Testing | Found Prototype Hackware 40933 | -3/Testing | Found Prototype Energy Cannon 41163 | -3/Testing | Found Prototype Protection 41163 | -3/Testing | Identified SHELL Armor 41199 | -3/Testing | Entered Research 41199 | -2/Research | Warlord forces began assault on 0b10 41199 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 41200 | -2/Research | Identified exit to Quarantine 41221 | -2/Research | Build established: Mutant 41223 | -2/Research | Identified Ghost Barrier 41223 | -2/Research | Identified Potential Cannon 41309 | -2/Research | Research machine network offline 41350 | -2/Research | Spotted B-90 Cyclops 41402 | -2/Research | Spotted B-90 Cyclops 41436 | -2/Research | Destroyed B-90 Cyclops 41743 | -2/Research | Met up with Warlord 41782 | -2/Research | Spotted Executioner 41820 | -2/Research | Lost 4 allies 41825 | -2/Research | Borebot progress halted 41889 | -2/Research | Lost 4 allies 41914 | -2/Research | Discovered new exit (range 14) 42069 | -2/Research | Spotted Executioner 42072 | -2/Research | Spotted Striker 42095 | -2/Research | Found Exp. Targeting Computer 42355 | -2/Research | Entered Quarantine 42378 | -2/Quarantine | Build established: Scavenger-Mutant 42551 | -2/Quarantine | Spotted Alpha 7 42631 | -2/Quarantine | Found Alien Artifact 42789 | -2/Quarantine | Cryocooling Duct disabled 42804 | -2/Quarantine | Ambient heat levels rising (+20) 42804 | -2/Quarantine | Non-combat units ordered to evacuate 43003 | -2/Quarantine | Discovered new exit (range 5) 43140 | -2/Quarantine | Build established: Mutant 43274 | -2/Quarantine | Found Alien Artifact 43353 | -2/Quarantine | Found Alien Impact Weapon 43399 | -2/Quarantine | Destroyed Alpha 7 43562 | -2/Quarantine | Spotted Fortress 43584 | -2/Quarantine | Identified Core Stripper 43605 | -2/Quarantine | First assault squad dispatched 43612 | -2/Quarantine | Destroyed Fortress 43640 | -2/Quarantine | Found Prototype Protection 43640 | -2/Quarantine | Identified Centrium Heavy Armor Plating 43647 | -2/Quarantine | Found Vortex Chain Reactor 43671 | -2/Quarantine | Found Prototype Device 43671 | -2/Quarantine | Identified Exp. Force Field 43674 | -2/Quarantine | Found Prototype Device 43674 | -2/Quarantine | Identified Exp. EM Disruption Field 43677 | -2/Quarantine | Found Prototype Device 43677 | -2/Quarantine | Identified Thermal Barrier 43681 | -2/Quarantine | Destroyed 7 combat bots 43696 | -2/Quarantine | System corruption reached 10% 43767 | -2/Quarantine | Discovered new exit (range 5) 43771 | -2/Quarantine | Entered Section 7 43778 | -2/Section 7 | Spotted S7 Guard 43780 | -2/Section 7 | Identified Core Reset Matrix 43780 | -2/Section 7 | Identified Subatomic Replicator 43780 | -2/Section 7 | Used Core Reset Matrix 43784 | -2/Section 7 | Sensed 22 artifacts in vicinity 43794 | -2/Section 7 | Found Integrated Thermoelectric Network 43794 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 43812 | -2/Section 7 | Destroyed S7 Guard 43960 | -2/Section 7 | Spotted S7 Guard 43972 | -2/Section 7 | Destroyed 11 combat bots 44040 | -2/Section 7 | Destroyed S7 Guard 44063 | -2/Section 7 | Lost 5 parts (1p1n1u2w) 44065 | -2/Section 7 | Build established: Alien-Mutant 44081 | -2/Section 7 | Destroyed 7 combat bots 44221 | -2/Section 7 | Scanned by Researcher 44247 | -2/Section 7 | Found Integrated Reactor 44247 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 44311 | -2/Section 7 | First assault squad dispatched 44329 | -2/Section 7 | System corruption reached 30% 44345 | -2/Section 7 | Self-destructed Last Messages --------------- 44338_ Penetrated by Slug. 44338_ Med. Treads destroyed. 44338_ H-88 Terminator destroyed. 44339_ GOLEM Unit beginning Asb. Alloy Leg integration. 44339_ Slug penetrates Earth. 44340_ The unstable cave ceiling collapses. 44340_ U-05 Engineer builds a Wall. 44341_ The unstable cave ceiling collapses. 44342_ Slug penetrates Earth. 44342_ U-05 Engineer lays Concrete. 44343_ Destroyed Unknown Engine. 44343_ Destroyed Unknown Wheel. 44343_ A-15 Conveyor destroyed. 44343_ U-05 Engineer destroyed. 44344_ SHELL Armor destroyed. 44344_ P-80 Master resets H-88 Terminator, system corruption cleaned. 44345_ The unstable cave ceiling collapses. 44345_ Unknown Device crushed. 44345_ Slug penetrates Earth. 44345_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | "!] # ##########+###### ! = | | "" + ^ | | " # ^ | | "! # "" """""" """""" """""" | | " # "" """""""" """""""" """""""" | | ##### "T """""" """""" """""" | | ##??# "" ^ | | ????# "" """""" """""" """""" % | | ????# """"""" """""""" """""""" | | ????# """""" """""" """"" %*[ | | ????# !% | | ????# ! | | ????######### ####+########## ## % | | ????????????# # ????????? p | | ????????????# #= ??????## = | | ????????????/ # ???"?# %= | | ????????????# + """?# % %[[!!%% | | ????????????# # """# = %[[%% | | ????????????# # ] """## p =!%*%! | | ????????????# # """ h # #######% !# !%= | | ????????????# #?? " " #??????# ##%% = | | ????????????# +??? # #??????## ##" % | | ???????######+####### % ##??????# # | | ???????# [ #??????####" | | ???????# % ############## | | ???????#= @u[! # # %% | | ???????# !%= # """" # | | ???????# != ## " "" # | | ???????############## A ## """ # %% | | ???????????????????# # %! ### " # | | ???????????????????#### ## = #### !| " + | | ??????????????????????? ?? ! %[*" %! # % | | ?????????????????????? "??# ##### ! = # | | ?????????????????????? "??# #???# # | | ?????????????????????? ???#w#???# # | | ????????????????????? ???# #???# # | | ????????????????????? ???# #???# # | | ????????????????????? ????# #???############## | | ???????????????????? ?????#+#????????????????# | | ??????????????????????????# ????????????????# | | ??????????????????????????# ????????????????# | | ??????????????????????????# ????????????????# | | ??????????????????????????# ?!??????????????# | | ??????????????????????????? ????????????????# | | ??????????????????????????? ????????????????# | | ??????????????????????????? ????????????????# | | ??????????????????????????? ???????????????? | | ??????????????????????????? ????????????????##### | | ???????????????????????????##????????????????????? | | ???!?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 89 Energy Capacity 2720 Matter Stores 300 Matter Capacity 600 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 20 Corruption Block 15 Armor Coverage 1100 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 66 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 16 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Matter Neutralizer | -2/Section 7 | Archive Exp. Melee Analysis Suite | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Stripper Core Reset Matrix Integrated Thermoelectric Network Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumBoreLattice Manual? 0 Play Time 04:37:17 Cumulative 373.1 hours Start 2024.01.17 @ 02:24:20 End 2024.01.21 @ 00:57:42 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 389 Rogue 389 Adventurer 0 Explorer 0 Win Type - Total 29 Types 16/3/4/1/2/0/3/0/0 Lore% 87 Gallery% 87 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0726df4f-3e1a-4933-a168-c97c7263ef22