Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.27 @ 21:48:52 // Winter2019/RPGLIKE

Player: Boris

Result: Fortifying 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (40)       8000
Robots Destroyed (1400)    7000
Value Destroyed (86224)    86224
Prototype IDs (249)        4980
Alien Tech Used (13)       2600
Bonus (70520)              70520
              TOTAL SCORE: 183824

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    46980
Follower Combat Kills      1098
Entered Garrisons          1600
Used RIF Installer         4000
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Scanned by Researcher      500
Pursued by Intercept       2500
Met Sigix                  2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -7058

 Cogmind 
---------
Core Integrity             1761/1900
Matter                     412/500
Energy                     1100/1100
System Corruption          2%
Temperature                Warm (115)
Movement                   Walking (90)
Location                   By MAIN.C's Side

 Parts 
-------
>              --- POWER (3) --------
      Improved Quantum Reactor
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION (4) ---
  Experimental Biometal Leg
  Experimental Biometal Leg
  Experimental Biometal Leg
  Experimental Biometal Leg
>              --- UTILITY (11) -----
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
     Precision Matter Filter
      Advanced Kinecellerator
      Advanced Weapon Cycler
  Experimental Phase Shifter
      Advanced Force Field
>              --- WEAPON (8) -------
               Linked Autogun
               Linked Autogun
               Multirail
               Multirail
               Multirail
               Multirail
>              --- INVENTORY (8) ----
               Graphene Brace
  Experimental Shock Absorption System
  Experimental EM Disruption Field
               Relay Coupler [Proto] (20)
  High-powered Transdimensional Reconstructor
               Core Regenerator
               Sigix Sheargun

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
      Enhanced Armored Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
     Precision Matter Filter
      Advanced Kinecellerator
      Advanced Weapon Cycler
  Experimental Phase Shifter
               Graphene Brace
  Experimental EM Disruption Field
      Advanced Force Field
>              --- WEAPON -----------
               Sigix Sheargun
               Linked Autogun
               Multirail
               Multirail
               Multirail
               Sigix Terminator
>              --- INVENTORY --------
  Experimental Shock Absorption System
               Relay Coupler [Proto]
  High-powered Transdimensional Reconstructor
               Core Regenerator
               Linked Autogun
               Multirail
[Rating: 259]

 Favorites 
-----------
Power                      Improved Quantum Reactor
  Engine                   Light Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Advanced Myomer Leg
  Treads                   Advanced Heavy Siege Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Advanced Weapon Cycler
  Device                   Advanced Weapon Cycler
  Processor                Experimental Core Analyzer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     8R-AWN's Boregun
  Energy Gun               Sigix Sheargun
  Energy Cannon            Beam Cannon
  Ballistic Gun            8R-AWN's Boregun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Grenade Launcher
  Special Weapon           Experimental Stasis Projector
  Impact Weapon            Flail
  Slashing Weapon          Mining Claw
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Gar Acc Com 
Slots Evolved              20   | 4   .   2   .   1   2   1   .   1   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   1   .   1   .   .   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   2   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Weapon                   6    | 3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             262  | 5   22  6   13  4   14  10  6   4   .   2   2   6   1   7   .   5   2   3   9   12  7   6   2   3   .   1   3   3   .   4   5   1   2   31  3   12  18  1   13  14  
  Power                    26   | 1   1   .   2   .   .   .   .   .   .   .   .   1   1   2   .   2   .   .   3   .   .   1   .   2   .   .   1   1   .   .   .   .   .   3   1   1   2   .   .   1   
    Engine                 3    | 1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   3   .   .   1   .   2   .   .   1   1   .   .   .   .   .   3   1   1   2   .   .   1   
  Propulsion               40   | 1   5   1   2   .   .   1   2   .   .   .   .   1   .   3   .   .   .   .   3   .   1   1   1   1   .   .   .   .   .   .   .   .   .   7   1   .   1   .   4   4   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Leg                    29   | .   .   .   2   .   .   1   1   .   .   .   .   1   .   3   .   .   .   .   3   .   1   1   1   1   .   .   .   .   .   .   .   .   .   7   1   .   1   .   1   4   
    Wheel                  2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  113  | .   2   2   7   1   10  6   2   2   .   2   2   4   .   .   .   2   2   2   2   8   6   2   .   .   .   1   1   2   .   4   5   1   2   15  1   4   6   1   1   5   
    Device                 96   | .   .   2   7   1   6   5   2   2   .   2   2   4   .   .   .   2   2   1   2   8   6   1   .   .   .   .   1   2   .   4   5   1   1   13  1   4   6   .   1   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              14   | .   1   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   3   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | 3   14  3   2   3   4   3   2   2   .   .   .   .   .   2   .   1   .   1   1   4   .   2   1   .   .   .   1   .   .   .   .   .   .   6   .   7   9   .   8   4   
    Energy Gun             6    | 1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   
    Energy Cannon          3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          44   | 2   .   .   2   3   4   3   2   1   .   .   .   .   .   1   .   1   .   1   1   2   .   2   1   .   .   .   1   .   .   .   .   .   .   2   .   3   6   .   4   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
    Launcher               3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   1   4   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   3   6   .   2   .   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  89  90  97  99  99  100 99  100 100 100 99  98  100 100 96  100 99  99  97  93  93  94  93  94  94  94  94  95  95  94  95  87  84  91  90  90  92  87  84  
  Engine                   1    | .   12  10  5   .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   4   9   7   7   7   6   6   6   6   5   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   11  10  11  11  11  11  10  9   10  10  10  10  9   9   9   9   9   9   9   9   13  12  11  11  11  11  
  Leg                      14   | .   .   .   8   18  16  14  14  13  13  13  13  13  17  17  17  16  16  16  15  16  16  20  21  20  21  20  20  19  19  19  19  19  18  17  17  16  15  15  10  1   
  Hover                    1    | .   16  20  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   21   | .   .   9   14  34  20  21  21  20  20  20  20  19  17  17  17  16  16  15  20  22  21  21  21  21  21  20  22  25  28  28  27  28  22  22  26  25  25  24  22  24  
  Processor                17   | .   10  10  5   .   21  26  28  26  26  26  26  25  23  23  23  22  22  22  17  16  15  15  15  15  15  17  17  14  14  14  14  14  13  15  17  16  15  17  17  16  
  Ballistic Gun            22   | .   3   .   8   30  32  28  28  29  33  33  33  32  29  27  29  30  33  33  32  30  21  20  21  21  21  20  19  19  19  19  19  19  18  14  17  17  17  19  19  21  
  Impact Weapon            1    | .   37  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   4   38  31  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   4   4   4   4   4   4   .   .   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 10  14  19  46  27  35  35  35  38  38  38  38  41  47  62  62  68  68  68  84  92  92  92  89  89  89  89  90  94  94  97  98  98  95  121 123 127 135 135 139 143 
  Greatest Support         180  | 16  26  24  77  65  65  65  65  65  65  65  65  65  85  93  93  93  93  93  93  91  106 106 119 119 119 119 119 119 119 119 119 119 119 125 125 125 140 140 180 180 
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   3   3   3   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   8   8   8   8   
  Average Capacity         5    | .   1   3   3   3   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   8   8   8   
  Most Carried             8    | .   3   3   3   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   8   8   8   8   
  Average Carried          5    | .   1   2   1   3   3   4   4   4   5   5   4   4   5   4   5   5   5   5   5   5   5   6   6   6   6   6   6   5   6   6   5   6   5   6   6   6   7   7   7   6   
  Final Capacity           8    | .   3   3   3   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   8   8   8   8   
  Final Carried            8    | .   3   3   3   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   6   7   8   8   7   7   

 Class Distribution 
--------------------
 41% | Scavenger-Executioner
 29% | Scavenger-Gunner
 11% | Hacker-Executioner
  7% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -10/Exiles
      Scavenger-Gunner | -9/Mines
      Scavenger-Gunner | -8/Materials
      Scavenger-Gunner | -8/Garrison
      Scavenger-Gunner | -8/Materials
      Scavenger-Gunner | -8/Garrison
      Scavenger-Gunner | -7/Factory
      Scavenger-Gunner | -7/Waste
      Scavenger-Gunner | -7/Factory
      Scavenger-Gunner | -7/Lower Caves
      Scavenger-Gunner | -7/Lower Caves
      Scavenger-Gunner | -7/Data Miner
      Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -6/Waste
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -6/Garrison
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -6/Garrison
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/Garrison
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/Garrison
    Hacker-Executioner | -4/Factory
    Hacker-Executioner | -4/Garrison
    Hacker-Executioner | -4/Factory
    Hacker-Executioner | -4/Upper Caves
    Hacker-Executioner | -4/Upper Caves
    Hacker-Executioner | -4/Zhirov
    Hacker-Executioner | -3/Proximity Caves
    Scavenger-Assassin | -3/Research
   Scavenger-Gladiator | -3/Quarantine
 Scavenger-Executioner | -2/Research
 Scavenger-Executioner | -2/Testing
 Scavenger-Executioner | -2/Section 7
 Scavenger-Executioner | -2/Garrison
 Scavenger-Executioner | -1/Access
 Scavenger-Executioner | -1/Command

 Resources                       | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -2    -1    -1    
-----------                Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Gar   Acc   Com   
Matter Collected           36072 | 262   313   183   489   362   2365  1275  1907  1286  164   44    579   825   420   262   216   438   542   105   1646  1979  936   757   634   30    256   604   1011  2291  165   497   154   371   309   1663  482   971   3381  1187  2892  1819  
  Remotely                 10380 | .     .     .     .     .     720   422   306   .     .     .     276   .     .     .     .     155   .     .     .     979   870   757   634   30    256   604   1011  2291  165   415   .     320   169   .     .     .     .     .     .     .     
Salvage Created            80224 | 78    1373  240   478   390   3902  1178  4011  1567  221   354   974   1007  734   462   208   850   1761  231   2240  2606  2095  2127  1585  23    572   1723  1951  4600  596   1327  154   677   1029  2553  1646  2751  10599 3763  10154 5434  
  Parts                    4706  | 4     43    22    68    27    218   105   238   101   13    3     81    69    37    25    25    40    57    42    146   196   134   141   93    3     44    93    149   280   22    75    8     60    78    177   113   158   531   150   540   297   
Haulers Intercepted        36    | .     2     .     .     .     5     .     6     .     .     .     2     .     .     .     .     2     .     .     .     1     .     2     .     .     .     2     .     3     .     .     .     .     1     .     2     3     2     .     3     .     
Recyclers Shooed           8     | .     .     1     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     1     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      272   | .     .     .     .     .     .     .     .     .     .     .     .     38    31    .     25    .     .     .     .     .     .     .     .     .     .     .     .     .     22    91    .     65    .     .     .     .     .     .     .     .     
  Prevented                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Gar Acc Com 
Combat Hostiles Destroyed  1244 | .   32  26  1   8   54  38  54  30  2   .   17  13  12  4   12  13  6   7   43  52  36  28  30  .   20  18  39  67  7   24  .   18  15  28  22  27  138 55  179 69  
  Melee                    32   | .   15  13  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Guns                     1180 | .   2   .   .   8   54  38  54  30  2   .   16  13  12  4   12  13  6   7   43  51  36  28  30  .   20  18  39  66  7   24  .   18  15  26  22  27  138 55  179 67  
  AOE                      20   | .   3   13  .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          35   | 2   8   2   2   1   6   1   .   1   .   .   .   4   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   2   
  Worker                   42   | .   4   2   .   .   3   .   4   .   1   .   2   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   4   .   .   .   .   1   .   .   4   2   .   8   .   
  Builder                  34   | .   2   .   .   1   7   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   2   .   .   .   .   1   1   .   5   4   .   4   .   
  Tunneler                 8    | 1   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   36   | .   2   .   .   .   5   .   6   .   .   .   2   .   .   .   .   2   .   .   .   1   .   2   .   .   .   2   .   3   .   .   .   .   1   .   2   3   2   .   3   .   
  Recycler                 20   | 1   3   1   .   3   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   
  Mechanic                 15   | .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   1   3   
  Operator                 17   | .   2   .   .   .   2   .   3   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   1   2   .   1   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  33   | .   3   .   .   .   3   1   4   .   .   .   1   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   3   .   .   .   .   .   1   1   2   6   .   4   .   
  Swarmer                  202  | .   9   6   .   6   4   11  5   4   .   .   .   7   5   .   8   4   .   .   8   3   .   5   12  .   12  .   8   3   .   5   .   8   .   .   4   5   13  23  23  1   
  Cutter                   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Saboteur                 15   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   7   1   
  Grunt                    445  | .   23  1   .   1   28  10  28  14  1   .   9   4   3   .   3   9   .   3   14  26  17  12  11  .   6   12  14  32  4   10  .   4   9   .   2   7   42  10  57  19  
  Brawler                  54   | .   .   .   .   .   2   2   4   .   .   .   1   .   2   .   .   .   .   .   3   2   1   1   .   .   .   1   1   3   1   5   .   2   .   .   .   .   5   3   12  3   
  Duelist                  33   | .   .   .   .   1   4   1   1   .   .   .   .   .   1   .   1   .   .   .   3   4   .   1   1   .   .   1   1   1   1   1   .   1   .   .   .   .   5   .   3   1   
  Protector                23   | .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   3   .   10  1   
  Researcher               19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   12  .   .   .   
  Sentry                   103  | .   .   .   .   .   8   7   9   5   1   .   1   .   1   .   .   .   .   .   6   5   5   2   1   .   2   1   5   6   1   1   .   1   1   .   3   1   13  5   12  .   
  Demolisher               4    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Specialist               18   | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   6   .   1   .   .   .   .   1   .   .   .   .   1   
  Hunter                   89   | .   .   .   .   .   4   5   5   2   .   .   1   .   .   .   .   .   .   3   3   2   6   2   2   .   .   2   2   5   .   .   .   2   4   .   5   3   9   6   12  4   
  Programmer               64   | .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   1   3   1   3   .   .   .   .   3   4   .   .   .   .   .   2   5   2   15  2   16  3   
  Heavy                    17   | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   3   .   .   .   .   1   .   2   .   1   .   3   1   
  Behemoth                 12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   3   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Grunt           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Enhanced Q-Series        25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Tracker                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   8   .   2   .   
  Combat Programmer        20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   8   .   2   2   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   10  .   
  Executioner              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   7   .   
  Alpha 7                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant D           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zionite                  7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                18   | .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     8    | .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Infiltrator              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           38   | 2   8   16  5   3   13  7   12  4   3   .   9   4   7   4   4   6   3   3   5   16  14  20  14  1   15  12  15  17  7   8   .   5   8   6   8   20  18  14  38  20  
  Combat Bots Only         32   | .   7   15  1   3   8   7   9   4   1   .   6   4   7   4   4   5   3   3   5   12  13  9   14  .   15  10  15  16  7   8   .   5   7   6   7   8   17  14  32  17  
Max Kills in Single Turn   5    | 1   2   3   1   2   3   3   3   2   2   .   3   2   2   1   3   2   1   2   4   4   3   3   3   1   3   3   2   3   2   4   1   2   2   2   2   3   3   3   5   4   
  Gunslinging              2    | .   .   .   .   .   1   2   2   1   .   .   1   1   1   .   2   .   .   1   2   1   1   2   1   .   1   1   1   1   1   2   .   .   1   1   1   1   2   2   2   1   
  Exploded                 3    | .   2   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  8R-AWN (-10/Exiles)
  EX-BIN (-10/Exiles)
  EX-HEX (-10/Exiles)
  EX-DEC (-10/Exiles)
  MAIN.C Shell (-1/Command)

 Combat                           | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -2    -1    -1    
--------                   Run    | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Gar   Acc   Com   
Damage Taken               20447  | .     703   505   455   81    1543  452   627   218   19    .     182   390   71    381   145   307   .     373   558   814   493   710   283   9     110   197   404   1500  79    210   55    112   337   1782  319   549   1218  332   2219  1705  
  Core                     16130  | .     574   404   365   61    1246  364   492   169   12    .     141   320   60    300   119   243   .     293   436   644   377   564   219   7     84    151   319   1157  69    169   45    87    269   1392  249   432   928   259   1749  1361  
  Absorbed by Shields      12740  | .     .     .     .     .     12    164   172   68    24    .     60    72    24    36    48    104   .     40    225   798   410   425   301   10    117   206   420   871   83    221   56    118   268   1124  329   562   1267  342   1988  1775  
  Reduced by Siege Mode    6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Redirected to Core       14436  | .     391   336   318   61    1078  274   456   147   11    .     124   241   37    300   92    220   .     293   382   538   360   537   188   7     76    143   273   1100  30    138   20    76    246   1379  237   414   875   238   1608  1192  
  Regen/Repaired (Parts)   229    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     118   .     .     .     .     .     .     .     .     .     .     .     .     .     111   .     .     .     .     .     .     
Core Remaining (%)         95     | 100   .     .     .     100   .     .     .     100   .     .     .     .     .     .     100   .     .     .     .     .     100   .     .     .     100   .     .     .     .     .     .     100   .     58    .     .     .     100   .     92    
Volleys Fired              1758   | 3     18    10    31    25    115   59    93    72    3     1     26    33    13    8     9     14    18    10    47    74    47    40    36    .     15    34    57    98    9     25    11    24    24    82    29    55    173   65    153   99    
  Largest                  6      | 3     3     1     2     4     4     4     4     5     5     5     5     5     5     5     5     6     6     6     6     6     4     4     4     .     4     4     4     4     4     4     4     4     4     4     4     5     6     6     6     6     
  Hottest                  295    | 80    80    30    60    100   116   116   116   169   141   141   141   141   141   141   141   174   174   174   174   174   123   123   123   .     123   123   123   123   123   123   123   123   123   123   120   165   295   295   295   295   
Shots Fired                7753   | 9     50    10    62    66    453   236   372   283   15    5     127   163   65    40    45    81    108   60    277   386   186   151   138   .     58    132   223   389   35    100   44    96    94    251   116   215   838   358   875   541   
  Gun                      7730   | 9     48    .     62    66    453   236   372   283   15    5     127   163   65    40    45    81    108   60    277   386   186   151   138   .     58    132   223   389   35    100   44    96    94    250   116   215   838   358   866   540   
  Cannon                   10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     9     .     
  Launcher                 13     | .     2     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  7413   | 6     32    .     62    66    453   236   372   265   15    5     127   163   65    40    45    81    108   60    277   386   186   151   138   .     58    132   223   389   35    100   44    96    94    251   116   215   779   293   750   499   
  Thermal                  19     | .     .     .     .     .     .     .     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Explosive                12     | .     2     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          19     | 3     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 290    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    65    125   41    
  Robot Hit Streak         106    | 2     5     2     7     5     23    28    22    16    6     .     25    61    21    15    9     30    40    22    34    31    45    23    30    .     19    37    29    55    53    40    33    31    37    106   29    25    42    51    70    79    
  Robot Miss Streak        8      | 2     8     2     3     6     4     2     2     1     2     1     2     2     2     1     2     1     1     2     2     2     2     2     1     .     2     1     2     2     2     1     1     2     1     1     1     3     5     6     4     2     
  Penetration Max          2      | .     .     .     1     1     2     1     2     1     1     .     2     2     2     2     2     2     1     .     2     2     2     2     2     .     1     2     2     2     1     2     .     1     1     1     1     2     2     1     2     2     
  Secondary Targets        299    | .     .     .     .     .     11    8     11    3     .     .     1     6     5     1     4     3     1     2     15    15    12    9     3     .     7     3     3     21    2     11    .     2     3     3     2     8     32    10    57    25    
    Max Gunslinging Chain  3      | .     .     .     .     .     1     2     2     1     .     .     1     2     1     1     2     1     1     2     2     2     2     2     1     .     2     1     1     2     1     3     .     1     1     1     1     1     2     2     2     2     
Shots Hit Robots           5243   | 3     105   30    56    23    227   108   165   86    6     .     64    110   40    29    27    47    81    35    148   235   147   127   107   1     32    97    139   287   29    86    37    73    74    193   75    150   603   231   675   455   
  Core Hits                3639   | 3     28    42    28    18    121   66    124   52    7     1     35    43    25    15    19    28    20    18    93    133   81    73    65    1     26    61    80    179   15    63    18    45    42    111   50    100   489   185   584   452   
  Critical Kills           684    | .     2     .     5     5     36    16    44    18    3     1     10    6     4     4     4     9     4     5     28    34    23    20    21    .     12    16    28    57    3     11    1     9     13    19    17    24    75    17    62    18    
  Critical Parts Destroyed 802    | .     16    .     11    6     36    21    32    13    .     .     9     19    8     2     6     9     1     5     17    38    28    19    32    .     4     23    20    64    5     17    7     13    12    25    11    34    85    14    75    65    
  Critical Strikes         1625   | .     18    .     16    11    73    37    77    34    3     1     19    30    13    8     10    18    18    10    50    75    57    39    56    1     17    39    58    125   9     33    11    25    26    53    29    61    175   41    155   94    
    Destroy                1579   | .     .     .     16    11    73    37    77    34    3     1     19    30    13    8     10    18    18    10    50    75    57    39    56    .     17    39    58    124   9     33    11    25    26    52    29    61    172   33    145   90    
    Blast                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Smash                  18     | .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  25     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     8     9     4     
    Impale                 2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              390    | .     160   44    37    1     .     .     .     .     .     .     .     .     .     17    .     .     .     .     .     8     6     5     10    2     1     .     13    13    .     1     7     .     4     24    .     4     26    .     7     .     
  Impact                   145    | .     145   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 119    | .     14    44    37    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     7     .     
  Piercing                 125    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     .     .     8     6     5     10    2     1     .     13    13    .     1     7     .     4     8     .     4     26    .     .     .     
  Sneak Attacks            38     | .     24    6     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     1     .     .     .     .     .     1     2     .     .     .     
    Combat Hostiles        1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        53     | .     34    6     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           175663 | 31    4283  1643  1316  487   4391  2196  3896  1641  133   22    1445  2118  950   681   647   920   1497  516   3114  5111  3351  3311  2762  58    778   2206  2812  7240  643   2561  769   1491  1717  4948  2296  5510  23805 8287  33680 30400 
  Guns                     158552 | 31    214   .     619   416   4289  2163  3864  1641  133   22    1294  2118  950   630   647   897   1497  510   3114  4902  3239  3129  2636  .     778   2206  2812  6754  643   2435  769   1491  1655  4440  2251  5362  23607 8287  33058 23049 
  Cannons                  472    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     472   .     
  Explosions               8812   | .     232   825   .     57    93    33    .     .     .     .     140   .     .     .     .     .     .     .     .     84    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7348  
  Melee                    7269   | .     3837  818   643   .     .     .     .     .     .     .     .     .     .     51    .     .     .     .     .     .     112   182   126   58    .     .     .     486   .     126   .     .     62    508   .     110   150   .     .     .     
  Ramming                  558    | .     .     .     54    14    9     .     32    .     .     .     11    .     .     .     .     23    .     6     .     125   .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    38    48    .     150   3     
  Kinetic                  151368 | 16    126   .     619   416   4289  2163  3864  1598  133   22    1294  2118  950   630   647   897   1497  510   3114  4902  3239  3129  2636  .     778   2206  2812  6754  643   2435  769   1491  1655  4440  2251  5362  22127 6813  30117 21906 
  Thermal                  7765   | .     .     .     .     57    93    .     .     43    .     .     140   .     .     .     .     .     .     .     .     84    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7348  
  Explosive                1090   | .     232   825   .     .     .     33    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          103    | 15    88    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   3498   | .     3498  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 9780   | .     339   818   643   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     470   .     .     1480  1474  3413  1143  
  Piercing                 1501   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    .     .     .     .     .     .     112   182   126   58    .     .     .     486   .     126   .     .     62    38    .     110   150   .     .     .     
Highest Corruption         7      | .     3     3     3     3     .     .     1     1     .     .     2     2     .     .     .     .     .     .     .     3     3     1     1     1     1     .     .     3     3     3     .     .     .     3     2     5     7     7     .     2     
  Average Corruption       3      | .     3     3     3     3     .     .     1     1     .     .     1     1     .     .     .     .     .     .     .     1     2     1     1     1     1     .     .     2     3     2     .     .     .     1     1     2     6     7     .     1     
  Corruption Purged        18     | .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     3     .     .     .     8     1     .     .     .     .     .     
  Corruption Blocked       12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
  Effects                  292    | .     9     13    21    13    .     .     3     15    .     .     5     7     .     .     .     .     .     .     .     9     5     2     11    .     1     .     .     5     9     5     .     .     .     13    8     15    82    31    .     10    
    Message Errors         58     | .     2     3     3     1     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     .     .     .     .     2     4     1     .     .     .     5     3     4     14    6     .     1     
    Matter Fused           67     | .     1     4     4     2     .     .     .     4     .     .     1     4     .     .     .     .     .     .     .     1     .     1     2     .     1     .     .     .     1     1     .     .     .     2     1     1     23    10    .     3     
    Heat Flow Errors       30     | .     .     1     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     1     .     .     .     .     1     2     3     8     5     .     3     
    Energy Discharges      40     | .     2     1     8     3     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     .     1     4     .     .     .     .     1     1     1     .     .     .     4     .     1     9     .     .     1     
    Parts Rejected         2      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      39     | .     1     2     3     2     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     1     1     1     .     .     .     1     1     3     15    1     .     .     
    Data Loss (major)      20     | .     2     2     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     6     4     .     .     
    Misfires               12     | .     .     .     .     3     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     1     
    Alerts                 6      | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     .     .     
    Weapon Failures        18     | .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     4     .     1     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1961   | .     1303  45    .     .     53    .     .     .     .     .     .     .     .     .     .     3     .     .     .     31    .     26    .     .     .     .     .     97    .     .     .     .     .     52    1     70    .     .     .     280   
  Projectiles              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               342    | .     .     9     .     .     53    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     280   
  Melee                    1619   | .     1303  36    .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     31    .     26    .     .     .     .     .     97    .     .     .     .     .     52    1     70    .     .     .     .     
Knockbacks                 25     | .     20    .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     
  Impact                   21     | .     18    .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Kinetic                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Secondary                2      | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      517    | .     .     6     25    .     114   .     39    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     73    .     .     .     .     .     .     .     200   .     .     60    .     
  Shots                    6      | .     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     
  Rammed                   11     | .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Targets Rammed             37     | .     .     .     10    2     2     .     5     .     .     .     3     .     .     .     .     1     .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     3     .     2     1     
  Kicked                   26     | .     .     .     .     2     2     .     5     .     .     .     3     .     .     .     .     1     .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     3     .     2     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        302    | 18    96    135   243   .     53    57    75    187   52    46    119   203   220   208   34    80    80    80    88    302   206   38    117   .     58    58    58    71    62    62    62    33    58    69    210   184   167   115   115   115   
  Average Temperature      54     | 5     30    43    100   .     17    20    24    55    28    23    44    69    80    117   8     33    34    35    33    77    37    30    33    .     31    31    30    32    37    33    36    29    30    21    54    53    64    113   104   103   
  Received Heat Transfer   2427   | .     300   118   .     .     280   139   200   48    6     .     46    36    12    .     63    56    .     .     35    137   117   98    68    4     4     33    36    206   12    26    4     9     12    .     4     20    60    24    88    126   
Siege Activations          4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Total Turns              28     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    
  Longest Duration         11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
Robots Corrupted           .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              44     | .     36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     2     
  Impact Corruptions       55     | .     51    .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     
Robots Melted              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             8      | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     1     .     2     .     
  Heat Transferred         586    | .     .     .     .     50    50    .     .     111   .     .     100   .     .     .     .     .     .     .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     225   
Parts Sabotaged            9      | .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     
Parts Stolen               1      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Gar  Acc  Com  
Peak Influence             5543 | 10   1123 652  .    321  1715 2715 2824 3050 1698 541  649  .    .    .    .    682  240  410  1778 1674 1931 1699 2216 1229 1331 1147 1804 1761 .    .    .    .    509  386  372  528  2476 3518 5483 5543 
  Initial                  3508 | .    6    414  .    .    89   1114 1323 1781 1600 541  133  .    .    .    .    170  238  168  287  933  1094 1013 1189 1163 860  698  802  844  .    .    .    .    95   173  162  124  216  1857 2110 3508 
  Average                  1377 | 6    537  560  .    172  1014 1974 2075 2525 1615 435  338  .    .    .    .    402  239  284  1050 1154 1574 1298 1766 1187 1126 850  1469 1192 .    .    .    .    306  251  257  311  971  2838 4487 2415 
Maximum Alert Level        5    | .    4    2    .    1    5    5    5    5    5    2    2    .    .    .    .    2    1    2    5    5    5    5    5    4    4    4    5    5    .    .    .    .    2    1    1    2    5    5    5    5    
  Low Security (%)         8    | 100  22   .    .    50   3    .    .    .    .    1    34   .    .    .    .    10   .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   30   19   32   .    .    .    31   
  Level 1                  18   | .    25   .    .    49   13   .    .    .    .    49   29   .    .    .    .    45   100  72   13   .    .    .    .    .    .    .    .    .    .    .    .    .    67   69   80   39   17   .    .    .    
  Level 2                  10   | .    12   100  .    .    15   .    .    .    .    49   35   .    .    .    .    43   .    7    7    .    .    .    .    .    .    13   .    .    .    .    .    .    20   .    .    28   20   .    .    .    
  Level 3                  12   | .    39   .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    27   53   7    26   .    .    30   82   20   41   .    .    .    .    .    .    .    .    29   .    .    .    
  Level 4                  15   | .    1    .    .    .    29   24   19   .    32   .    .    .    .    .    .    .    .    .    37   39   48   51   38   100  69   3    26   55   .    .    .    .    .    .    .    .    15   .    .    .    
  Level 5                  24   | .    .    .    .    .    14   75   80   100  67   .    .    .    .    .    .    .    .    .    14   6    43   21   61   .    .    .    53   3    .    .    .    .    .    .    .    .    13   100  3    24   
  High Security            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    96   43   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             4    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Squads Dispatched          220  | .    10   .    .    .    15   .    15   .    1    .    7    .    .    .    .    3    .    4    .    18   .    10   .    1    .    9    .    19   .    1    .    .    5    7    5    7    41   .    33   9    
  Investigation            39   | .    8    .    .    .    4    .    7    .    1    .    2    .    .    .    .    .    .    1    .    4    .    4    .    .    .    2    .    1    .    .    .    .    1    .    1    .    3    .    .    .    
  Extermination            17   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    2    .    .    .    .    1    .    2    1    7    .    .    .    
  Reinforcement            43   | .    2    .    .    .    5    .    4    .    .    .    3    .    .    .    .    1    .    2    .    3    .    2    .    1    .    1    .    6    .    .    .    .    3    .    2    2    4    .    2    .    
  Assault                  64   | .    .    .    .    .    2    .    4    .    .    .    1    .    .    .    .    1    .    .    .    6    .    1    .    .    .    2    .    6    .    1    .    .    .    .    .    .    9    .    22   9    
  Garrison                 30   | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    .    2    .    .    .    3    .    4    .    .    .    .    .    .    .    1    6    .    6    .    
  Intercept                27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    3    12   .    3    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Gar Acc Com 
Distress Signals           43   | .   3   .   .   .   5   .   3   .   1   .   3   .   .   .   .   1   .   2   .   1   .   1   .   .   .   1   .   4   .   .   .   .   .   .   .   1   1   .   3   13  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1448 | .   51  30  24  11  69  44  68  26  3   .   19  12  14  4   12  15  7   9   44  58  36  33  32  3   21  16  46  78  7   26  2   19  19  25  22  34  164 48  215 82  
  Peak Tracking Total      21   | .   5   12  12  4   6   4   8   4   1   .   5   3   6   4   4   5   3   3   5   6   8   7   6   2   12  7   6   10  7   9   3   5   5   4   3   5   13  14  21  14  
  Tactical Retreats        53   | .   8   2   10  2   2   .   2   .   .   .   1   .   1   .   .   .   1   .   2   1   .   .   2   .   .   1   9   1   .   .   .   1   .   .   .   2   .   1   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Gar Acc Com 
Traps Triggered            51   | .   3   .   .   .   .   4   .   5   1   .   1   .   .   .   .   2   .   1   9   1   .   1   2   2   1   .   2   1   .   .   .   .   .   4   3   .   4   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Reused                   4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Gar Acc Com 
Machines Disabled          183  | .   18  3   13  6   15  11  18  5   1   .   5   1   1   .   .   1   .   1   4   13  .   4   4   .   .   4   5   4   .   .   .   .   .   9   .   8   14  9   2   4   
  Max in Single Turn       4    | .   1   1   2   1   2   2   2   1   1   .   3   1   1   .   .   1   .   1   1   4   .   3   1   .   .   1   1   1   .   .   .   .   .   1   .   4   1   2   1   2   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   .   .   .   
  Garrison Relay           20   | .   .   .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Phase Generator          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Gar Acc Com 
Machines Accessed          139  | .   9   1   2   .   5   4   10  3   2   .   4   .   1   4   .   3   .   2   2   12  2   5   1   1   2   2   3   7   .   .   6   .   2   11  5   6   17  3   .   2   
  Terminals                92   | .   6   .   .   .   3   4   8   3   2   .   3   .   .   .   .   2   .   1   2   7   2   1   1   .   2   .   3   5   .   .   .   .   1   9   3   5   14  3   .   2   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   
  Garrison Access          15   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   1   .   1   .   1   .   .   .   .   1   1   1   1   1   .   .   .   
Total Hacks                359  | .   18  1   2   .   18  7   33  8   8   .   11  .   1   29  .   7   .   2   5   36  4   13  1   1   5   6   13  14  .   .   15  .   3   20  15  17  33  10  .   3   
  Successful               201  | .   12  1   2   .   6   4   14  3   2   .   4   .   1   29  .   3   .   2   2   18  2   6   1   1   3   4   7   8   .   .   15  .   3   11  9   9   15  3   .   1   
  Failed                   158  | .   6   .   .   .   12  3   19  5   6   .   7   .   .   .   .   4   .   .   3   18  2   7   .   .   2   2   6   6   .   .   .   .   .   9   6   8   18  7   .   2   
    Catastrophic           25   | .   2   .   .   .   1   1   2   .   .   .   1   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   2   1   .   .   .   .   .   2   .   .   4   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   158  | .   11  .   1   .   10  3   18  2   8   .   3   .   .   .   .   .   .   5   .   22  .   5   .   .   3   3   11  6   .   .   .   .   .   4   7   11  18  6   .   1   
  Terminals                247  | .   13  .   .   .   13  7   29  8   8   .   9   .   .   .   .   4   .   1   5   28  4   1   1   .   5   .   13  11  .   .   .   .   1   18  11  16  28  10  .   3   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   4   .   .   .   3   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   4   .   .   .   
  Garrison Access          27   | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   .   4   .   6   .   1   .   3   .   2   .   .   .   .   2   1   1   1   1   .   .   .   
Terminal Hacks             136  | .   6   1   2   .   3   4   8   3   1   .   2   .   1   29  .   2   .   .   2   9   2   .   1   .   3   .   5   4   .   .   15  .   1   8   4   7   9   3   .   1   
  Record                   20   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   
  Open Door                14   | .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   5   .   .   .   
  Branch Access Points     7    | .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  5    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          18   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   2   .   .   .   .   .   2   1   3   2   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              7    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   .   
  Garrison Registry        5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Navigation        3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      7    | .   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   3   .   .   .   
  Insert Component         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   3   .   .   .   
Garrison Access Hacks      20   | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   4   .   2   .   1   .   1   .   2   .   .   .   .   2   1   1   1   1   .   .   .   
  Unlock Access            8    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   .   .   .   
  Coupler Status           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   3   .   .   .   1   .   3   .   1   .   1   .   .   .   .   .   .   1   .   3   .   1   .   .   .   1   2   1   .   .   .   .   .   1   1   1   2   .   .   .   
  Terminals                17   | .   1   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   2   1   .   .   .   .   .   1   1   1   2   .   .   .   
    Botnet                 15   | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   2   1   .   .   .   .   .   1   1   1   2   .   .   .   
    Sabotage               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Used                     3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         91   | .   4   .   .   .   5   2   9   2   2   .   4   .   .   .   .   3   .   1   1   9   2   5   1   1   1   2   3   6   .   .   .   .   1   6   4   3   10  3   .   1   
  Full Trace Events        39   | .   4   .   .   .   3   1   6   2   1   .   2   .   .   .   .   .   .   1   .   3   .   3   .   .   1   2   2   1   .   .   .   .   .   .   1   .   3   3   .   .   
  Feedback Events          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  19   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   6   .   9   25  .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   304  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     86   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   86  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     26   | .   3   .   .   .   10  .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Gar Acc Com 
Used RIF Installer         8    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   3   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   3   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    42   | .   .   .   .   .   .   8   .   9   .   .   .   .   .   .   .   1   .   .   7   .   .   .   2   .   .   .   7   .   .   .   .   .   .   .   1   .   .   6   1   .   
  Machine Destruction      39   | .   .   .   .   .   .   8   .   9   .   .   .   .   .   .   .   1   .   .   6   .   .   .   2   .   .   .   6   .   .   .   .   .   .   .   1   .   .   6   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   1   1   1   1   .   .   
  Autooverrided            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   3   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -2  -1  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Gar Acc Com 
Total Allies               27   | .   .   3   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   3   .   .   2   1   .   2   .   .   .   2   2   .   1   1   .   .   .   3   2   .   .   
  Largest Group            4    | .   .   3   3   .   .   1   .   2   2   2   2   .   2   2   .   .   .   .   2   1   .   2   2   1   2   2   .   .   2   4   2   1   1   .   .   .   2   2   .   .   
  Highest-Rated Group      198  | .   .   40  40  .   .   39  .   59  59  59  59  .   62  62  .   .   .   .   198 51  .   24  111 89  84  84  .   .   95  186 84  30  56  .   .   .   60  175 .   .   
  Highest-Rated Ally       99   | .   .   16  16  .   .   39  .   39  39  39  39  .   32  32  .   .   .   .   99  51  .   12  99  89  80  46  .   .   48  48  43  30  56  .   .   .   58  95  .   .   
Total Orders               5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
  STAY                     3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               188  | .   .   .   18  .   .   15  .   11  .   .   14  .   .   2   .   .   .   .   23  5   .   .   36  3   4   13  .   .   .   26  1   7   .   .   .   .   6   4   .   .   
  Total Damage             4170 | .   .   .   103 .   .   282 .   182 .   .   206 .   .   62  .   .   .   .   569 132 .   .   684 102 144 300 .   .   .   774 88  138 .   .   .   .   109 295 .   .   
  Kills                    33   | .   .   .   3   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   5   .   .   .   5   2   3   .   .   .   .   3   .   2   .   .   .   .   2   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Gar Acc Com 
Robot Analysis Total       133  | .   2   .   .   .   .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Gar  Acc  Com  
Turns Passed               36629 | 59   1325 738  1341 734  1524 1326 1612 1326 238  815  600  1174 1207 346  309  317  278  354  1298 1244 852  608  663  60   290  303  772  1007 472  667  498  544  673  1705 1003 1005 2881 932  2069 1460 
Spaces Moved               24623 | 45   1114 763  1301 533  940  889  948  868  192  292  410  841  936  209  216  179  185  242  926  792  539  251  474  45   205  123  509  542  353  456  383  423  225  1042 545  704  2206 774  1329 674  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   942   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    391  551  
  Legs                     20853 | .    .    .    395  533  940  889  948  868  192  292  410  841  936  209  216  179  185  242  926  792  539  251  474  45   205  123  509  542  353  456  383  423  225  1042 545  704  2206 774  938  123  
  Wheels                   317   | 41   276  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2507  | .    838  763  906  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   56   56   66   120  120  120  120  120  120  120  120  120  120  120  120  120  120  120  113  113  113  115  112  112  112  112  112  112  112  112  112  112  112  100  100  100  100  100  100  90   
  Average Speed            109   | 95   66   62   82   120  120  120  120  120  120  120  120  120  120  120  120  120  120  120  115  113  120  118  112  112  112  112  112  112  112  112  112  112  112  108  100  118  100  100  122  148  
  Slowest Speed            250   | 100  120  66   120  120  120  120  120  120  120  120  120  120  120  120  120  120  120  120  185  183  183  183  115  113  112  112  112  112  112  112  112  112  112  112  100  170  170  100  250  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    99   99   90   98   68   96   77   98   9    95   16   97   94   81   46   8    99   9    90   23   52   8    53   2    31   4    58   17   53   67   100  65   10   92   10   75   89   98   27   18   
  Regions Visited          40
    Branch Regions         15
  Pre-discovered Areas     30    | .    1    .    1    .    .    .    1    .    .    .    .    1    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    1    1    1    .    1    .    1    .    .    .    1    1    .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    .    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      11    | 1    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    1    .    .    1    .    
Scrap Searched             19    | .    .    1    .    1    .    .    .    .    .    .    .    4    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 76    | .    2    .    2    .    2    6    4    .    .    .    1    .    .    .    .    .    .    .    1    11   3    3    2    1    1    .    1    6    .    .    .    .    2    9    .    1    6    .    .    12   
Terrain Destroyed          2263  | .    15   34   7    36   156  104  78   46   .    2    42   14   2    4    3    3    8    2    24   58   19   24   9    1    6    6    23   94   2    1    12   2    11   30   9    128  69   165  71   943  
  Melee                    45    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    3    2    1    1    .    1    6    .    .    .    .    2    9    .    1    6    .    .    .    
  Projectile               529   | .    .    .    4    17   68   26   50   40   .    2    .    11   2    3    2    .    6    .    16   14   12   6    2    .    3    2    19   14   .    .    12   1    5    11   8    6    47   10   51   59   
  AOE                      1521  | .    13   34   .    19   84   74   25   .    .    .    38   .    .    .    .    .    .    .    .    28   .    10   .    .    .    .    .    58   .    .    .    .    .    .    .    117  .    144  .    877  
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Gar  Acc  Com  
Total                      32011 | 52   1489 944  1488 596  1164 1050 1277 1065 196  755  477  956  999  269  252  256  212  288  1073 1030 687  517  551  49   249  255  639  835  421  586  431  471  619  1512 999  856  2765 907  1701 1073 
  Wait                     3507  | .    157  102  44   18   16   30   177  87   1    459  21   58   33   2    17   40   1    13   29   86   52   177  5    .    20   84   33   101  29   75   15   17   345  263  354  40   208  37   63   198  
  Move                     24579 | 44   1113 762  1300 532  939  888  947  866  192  291  409  840  935  208  215  179  184  241  924  791  537  251  472  44   203  122  507  541  352  455  382  422  224  1041 544  703  2205 772  1328 674  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99    | .    9    4    20   1    2    4    3    3    .    .    1    2    .    2    1    .    3    .    1    4    2    .    .    .    .    .    .    3    .    .    1    .    .    8    .    3    9    2    4    7    
  Fast Attach              155   | 5    18   2    9    3    8    6    4    2    .    2    .    3    1    2    .    3    .    3    7    1    2    4    1    3    .    1    3    .    .    .    4    .    2    14   2    4    20   .    10   6    
  Attach                   22    | .    .    1    2    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    1    4    1    1    5    
  Detach                   24    | .    2    1    3    .    2    .    .    1    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    1    .    .    .    .    3    3    .    .    1    .    .    3    
  Swap                     100   | .    4    3    2    1    6    4    2    1    .    .    2    2    .    5    .    2    2    .    2    11   5    2    1    .    .    .    .    1    .    4    2    1    .    16   1    7    6    .    2    3    
  Drop                     191   | .    22   6    29   3    11   4    5    3    .    2    1    3    .    7    1    .    3    1    5    5    2    .    1    .    .    .    .    3    .    .    5    .    2    25   3    6    11   2    14   6    
  Fire                     1758  | 3    18   10   31   25   115  59   93   72   3    1    26   33   13   8    9    14   18   10   47   74   47   40   36   .    15   34   57   98   9    25   11   24   24   82   29   55   173  65   153  99   
  Melee                    306   | .    106  29   22   1    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    8    6    5    10   2    1    .    13   13   .    1    7    .    4    24   .    4    26   .    7    .    
  Ram                      11    | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     26    | .    .    .    .    2    2    .    5    .    .    .    3    .    .    .    .    1    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    .    2    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            50    | .    .    .    .    .    .    2    .    10   .    .    .    .    .    .    .    .    .    .    15   1    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    5    13   .    
  Rewire                   48    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    9    .    .    .    1    .    .    .    .    .    25   10   .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1134  | .    40   24   16   10   63   53   41   19   .    .    14   13   14   18   9    17   1    18   33   45   34   38   22   .    10   14   23   72   6    16   4    7    15   33   64   32   99   23   103  71   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 3 exits: *Fac / [*Upp] / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 2 exits: [*Acc] / *Sec)
-2/Section 7 (discovered 2 exits: [*Acc] / Gar)
-2/Garrison (discovered 3 exits: [*Acc x3])
-1/Access
-1/Command (discovered 2 exits: Sur x2)
By MAIN.C's Side

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    14 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    14 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    60 | -11/Scrapyard      | Entered Materials
   276 | -10/Materials      | Discovered new exit (range 12)
   555 | -10/Materials      | Build established: Mutant
   567 | -10/Materials      | Discovered new exit (range 15)
   573 | -10/Materials      | Identified exit to Mines
   585 | -10/Materials      | Reached level 2
   633 | -10/Materials      | Discovered new exit (range 16)
   837 | -10/Materials      | Reached level 3
   893 | -10/Materials      | Destroyed 7 combat bots
   905 | -10/Materials      | Discovered new exit (range 4)
   906 | -10/Materials      | Identified exit to Materials
  1062 | -10/Materials      | Reached level 4
  1385 | -10/Materials      | Entered Mines
  1387 | -10/Mines          | Reached level 5
  1391 | -10/Mines          | Found the Drone Emporium
  1394 | -10/Mines          | Upgraded with Utility slot (x2)
  1394 | -10/Mines          | Found Prototype Device
  1394 | -10/Mines          | Identified Bomb Drone Bay
  1413 | -10/Mines          | Met a Derelict bent on vengeance
  1488 | -10/Mines          | Assembled infested the area
  1498 | -10/Mines          | Learned 2 Materials zone layouts
  1500 | -10/Mines          | Discovered exit to Materials (range 7)
  1576 | -10/Mines          | Destroyed 15 combat bots
  1681 | -10/Mines          | Discovered exit to Materials (range 10)
  1735 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1735 | -10/Mines          | Discovered new exit (range 5)
  1739 | -10/Mines          | Identified exit to Exiles
  1980 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2123 | -10/Mines          | Entered Exiles
  2123 | -10/Exiles         | Accompanied by 3 allies
  2134 | -10/Exiles         | Discovered new exit (range 15)
  2140 | -10/Exiles         | Met 8R-AWN
  2151 | -10/Exiles         | Met EX-HEX
  2172 | -10/Exiles         | Met EX-BIN
  2180 | -10/Exiles         | Met EX-DEC
  2184 | -10/Exiles         | Learned location of Zion (-6)
  2205 | -10/Exiles         | Discovered new exit (range 10)
  2209 | -10/Exiles         | Identified exit to Mines
  2334 | -10/Exiles         | Aligned with FarCom system
  2335 | -10/Exiles         | Given EX-Vault access code
  2350 | -10/Exiles         | Opened EX-Vault
  2365 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2452 | -10/Exiles         | Found 0b10 Alert Chip
  2456 | -10/Exiles         | Found AWS/Gauss
  2576 | -10/Exiles         | Found Deploy-a-Sentry
  2578 | -10/Exiles         | Found Deploy-a-Sentry
  2579 | -10/Exiles         | Found Deploy-a-Sentry
  2687 | -10/Exiles         | Attacked by the Exiles
  2861 | -10/Exiles         | Destroyed 8R-AWN
  2879 | -10/Exiles         | Found Prototype Ballistic Gun
  2890 | -10/Exiles         | Found Prototype Device
  2890 | -10/Exiles         | Identified AS-neutralizer No. 17b
  2899 | -10/Exiles         | Identified 8R-AWN's Boregun
  2901 | -10/Exiles         | Found 8R-AWN's Boregun
  3086 | -10/Exiles         | Destroyed EX-BIN
  3108 | -10/Exiles         | Destroyed EX-HEX
  3185 | -10/Exiles         | Build established: Scavenger-Mutant
  3242 | -10/Exiles         | Destroyed EX-DEC
  3267 | -10/Exiles         | Found Prototype Device
  3273 | -10/Exiles         | Identified System Purifier
  3277 | -10/Exiles         | Found Prototype Processor
  3284 | -10/Exiles         | Identified Exp. Core Analyzer
  3464 | -10/Exiles         | Entered Mines
  3466 | -9/Mines           | Reached level 6
  3467 | -9/Mines           | Upgraded with Utility slot (x1)
  3648 | -9/Mines           | Discovered new exit (range 9)
  3807 | -9/Mines           | Build established: Scavenger-Gunner
  3879 | -9/Mines           | Learned location of 1 exit from Lower Caves
  3979 | -9/Mines           | Reached level 7
  4125 | -9/Mines           | Discovered new exit (range 13)
  4151 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4198 | -9/Mines           | Entered Materials
  4200 | -8/Materials       | Reached level 8
  4458 | -8/Materials       | Core integrity fell below 50%
  4469 | -8/Materials       | Reached level 9
  4520 | -8/Materials       | Discovered new exit (range 3)
  4623 | -8/Materials       | Reached level 10
  4709 | -8/Materials       | Garrison activated, responded to threat
  4756 | -8/Materials       | Reached level 11
  4776 | -8/Materials       | Upgraded with Utility slot (x2)
  4998 | -8/Materials       | First assault squad dispatched
  5027 | -8/Materials       | Identified exit to Garrison
  5049 | -8/Materials       | Garrison activated, responded to threat
  5076 | -8/Materials       | Destroyed 8 combat bots
  5141 | -8/Materials       | Reached level 12
  5233 | -8/Materials       | Discovered new exit (range 15)
  5471 | -8/Materials       | Sterilization system engaged
  5471 | -8/Materials       | Non-combat units ordered to evacuate
  5571 | -8/Materials       | Combat units ordered to evacuate
  5722 | -8/Materials       | Entered Garrison
  5738 | -8/Garrison        | Triggered checkpoint
  5743 | -8/Garrison        | Reached level 13
  5771 | -8/Garrison        | Discovered new exit (range 6)
  5882 | -8/Garrison        | Rescued a captive Derelict
  5894 | -8/Garrison        | Triggered checkpoint
  5952 | -8/Garrison        | Triggered checkpoint
  5986 | -8/Garrison        | Triggered checkpoint
  6028 | -8/Garrison        | Triggered checkpoint
  6130 | -8/Garrison        | Triggered checkpoint
  6175 | -8/Garrison        | Destroyed 7 combat bots
  6208 | -8/Garrison        | Upgraded with Utility slot (x1)
  6225 | -8/Garrison        | Discovered new exit (range 14)
  6369 | -8/Garrison        | Installed Relay Interface Framework
  6395 | -8/Garrison        | Garrison Relay disabled
  6401 | -8/Garrison        | Reached level 14
  6420 | -8/Garrison        | Discovered new exit (range 9)
  6576 | -8/Garrison        | Triggered checkpoint
  6587 | -8/Garrison        | Garrison Relay disabled
  6597 | -8/Garrison        | Discovered new exit (range 32)
  6597 | -8/Garrison        | Discovered new exit (range 73)
  6597 | -8/Garrison        | Discovered new exit (range 42)
  6597 | -8/Garrison        | Discovered new exit (range 64)
  6677 | -8/Garrison        | Garrison Relay disabled
  6719 | -8/Garrison        | Phase Generator disabled
  6862 | -8/Garrison        | Learned Materials security intel
  6995 | -8/Garrison        | Garrison Relay disabled
  7048 | -8/Garrison        | Entered Materials
  7394 | -8/Materials       | Identified exit to Garrison
  7535 | -8/Materials       | Discovered new exit (range 6)
  7562 | -8/Materials       | Destroyed 9 combat bots
  7694 | -8/Materials       | Reached level 15
  7848 | -8/Materials       | First assault squad dispatched
  7964 | -8/Materials       | Destroyed 7 combat bots
  8103 | -8/Materials       | Discovered new exit (range 14)
  8330 | -8/Materials       | Destroyed 9 combat bots
  8368 | -8/Materials       | Sterilization system engaged
  8368 | -8/Materials       | Non-combat units ordered to evacuate
  8468 | -8/Materials       | Combat units ordered to evacuate
  8660 | -8/Materials       | Entered Garrison
  8698 | -8/Garrison        | Triggered checkpoint
  8729 | -8/Garrison        | Garrison Relay disabled
  8808 | -8/Garrison        | Triggered checkpoint
  8918 | -8/Garrison        | Expanded RIF knowledge: Program Shield
  8961 | -8/Garrison        | Discovered new exit (range 9)
  8972 | -8/Garrison        | Triggered checkpoint
  8999 | -8/Garrison        | Garrison Relay disabled
  9148 | -8/Garrison        | Upgraded with Weapon slot (x1)
  9250 | -8/Garrison        | Triggered checkpoint
  9267 | -8/Garrison        | Garrison Relay disabled
  9297 | -8/Garrison        | Discovered new exit (range 3)
  9323 | -8/Garrison        | Rescued a captive Derelict
  9324 | -8/Garrison        | Rescued a captive Derelict
  9325 | -8/Garrison        | Reached level 16
  9418 | -8/Garrison        | Triggered checkpoint
  9659 | -8/Garrison        | Discovered new exit (range 10)
  9728 | -8/Garrison        | Triggered checkpoint
  9749 | -8/Garrison        | Garrison Relay disabled
  9986 | -8/Garrison        | Entered Factory
  9986 | -7/Factory         | Accompanied by 2 allies
 10224 | -7/Factory         | Sucked down chute
 10224 | -7/Factory         | Entered Waste
 10224 | -7/Waste           | The area was eerily silent
 10250 | -7/Waste           | 2 allies followed down the chute
 10448 | -7/Waste           | Discovered new exit (range 16)
 11039 | -7/Waste           | Entered Factory
 11039 | -7/Factory         | Accompanied by 2 allies
 11292 | -7/Factory         | Discovered new exit (range 8)
 11306 | -7/Factory         | Identified exit to Storage
 11306 | -7/Factory         | Identified exit to Lower Caves
 11432 | -7/Factory         | Reached level 17
 11439 | -7/Factory         | First assault squad dispatched
 11639 | -7/Factory         | Entered Lower Caves
 11640 | -7/Lower Caves     | Identified exit to Lower Caves
 11934 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12083 | -7/Lower Caves     | Spotted B-75 Beast
 12104 | -7/Lower Caves     | Destroyed B-75 Beast
 12578 | -7/Lower Caves     | Learned Factory stockpile data
 12742 | -7/Lower Caves     | Upgraded with Power slot (x1)
 12742 | -7/Lower Caves     | Upgraded with Propulsion slot (x1)
 12813 | -7/Lower Caves     | Entered another Lower Caves area
 12976 | -7/Lower Caves     | Discovered new exit (range 11)
 13405 | -7/Lower Caves     | Learned Factory terminal intel
 13461 | -7/Lower Caves     | Destroyed 7 combat bots
 13836 | -7/Lower Caves     | Discovered new exit (range 7)
 14020 | -7/Lower Caves     | Entered Data Miner
 14020 | -7/Data Miner      | Accompanied by 2 allies
 14020 | -7/Data Miner      | Discovered new exit (range 6)
 14043 | -7/Data Miner      | Met Data Miner
 14071 | -7/Data Miner      | Learned location of Section 7 (-2)
 14071 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 14091 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 14108 | -7/Data Miner      | Reached level 18
 14108 | -7/Data Miner      | Interfaced with the Data Conduit
 14259 | -7/Data Miner      | Found Exp. Thermal Shield
 14366 | -7/Data Miner      | Entered Proximity Caves
 14655 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 14663 | -6/Proximity Caves | Discovered new exit (range 9)
 14675 | -6/Proximity Caves | Entered Factory
 14677 | -6/Factory         | Loaded intel: 269 machine locations
 14677 | -6/Factory         | Reached level 19
 14678 | -6/Factory         | Loaded intel: 217 non-interactive machine locations
 14679 | -6/Factory         | Loaded intel: 26 terminal locations
 14680 | -6/Factory         | Upgraded with Weapon slot (x1)
 14799 | -6/Factory         | Identified exit to Lower Caves
 14847 | -6/Factory         | Garrison activated, responded to threat
 14992 | -6/Factory         | Sucked down chute
 14992 | -6/Factory         | Entered Waste
 15000 | -6/Waste           | Build established: Scavenger-Executioner
 15049 | -6/Waste           | Spotted C-40 Crusher
 15053 | -6/Waste           | Destroyed C-40 Crusher
 15070 | -6/Waste           | Spotted C-40 Crusher
 15074 | -6/Waste           | Destroyed C-40 Crusher
 15085 | -6/Waste           | Spotted C-40 Crusher
 15093 | -6/Waste           | Destroyed C-40 Crusher
 15101 | -6/Waste           | Destroyed C-40 Crusher
 15131 | -6/Waste           | Spotted C-40 Crusher
 15136 | -6/Waste           | Spotted C-40 Crusher
 15151 | -6/Waste           | Destroyed C-40 Crusher
 15197 | -6/Waste           | Destroyed C-40 Crusher
 15244 | -6/Waste           | Discovered new exit (range 14)
 15270 | -6/Waste           | Entered Factory
 15271 | -6/Factory         | Loaded intel: 277 machine locations
 15338 | -6/Factory         | Reached level 20
 15575 | -6/Factory         | Garrison activated, responded to threat
 15623 | -6/Factory         | Identified exit to Garrison
 15624 | -6/Factory         | Entered Garrison
 15625 | -6/Garrison        | Loaded intel: 32 machine locations
 15730 | -6/Garrison        | Rewired Striker
 15734 | -6/Garrison        | Rewired Striker
 15840 | -6/Garrison        | Triggered checkpoint
 15868 | -6/Garrison        | Garrison Relay disabled
 15886 | -6/Garrison        | Triggered checkpoint
 15887 | -6/Garrison        | Triggered checkpoint
 15890 | -6/Garrison        | Destroyed Striker
 15920 | -6/Garrison        | Triggered checkpoint
 15924 | -6/Garrison        | Destroyed Striker
 16004 | -6/Garrison        | Phase Generator disabled
 16079 | -6/Garrison        | Spotted B-75 Beast
 16093 | -6/Garrison        | Destroyed B-75 Beast
 16201 | -6/Garrison        | Discovered new exit (range 10)
 16396 | -6/Garrison        | Discovered new exit (range 12)
 16434 | -6/Garrison        | Expanded RIF knowledge: Robot Detection
 16452 | -6/Garrison        | Triggered checkpoint
 16477 | -6/Garrison        | Reached level 21
 16685 | -6/Garrison        | Discovered new exit (range 10)
 16709 | -6/Garrison        | Rescued a captive Derelict
 16730 | -6/Garrison        | Triggered checkpoint
 16816 | -6/Garrison        | Triggered checkpoint
 16922 | -6/Garrison        | Entered Factory
 16922 | -6/Factory         | Accompanied by 1 ally
 16923 | -6/Factory         | Loaded intel: 273 machine locations
 17167 | -6/Factory         | Spotted B-75 Beast
 17181 | -6/Factory         | Destroyed B-75 Beast
 17272 | -6/Factory         | First assault squad dispatched
 17401 | -6/Factory         | Destroyed 9 combat bots
 17635 | -6/Factory         | Repaired Broken Adv. Coolant Injector
 17682 | -6/Factory         | Intercept squad dispatched
 17688 | -6/Factory         | Spotted Tracker
 17695 | -6/Factory         | Destroyed Tracker
 17741 | -6/Factory         | Spotted Combat Programmer
 17749 | -6/Factory         | Destroyed Combat Programmer
 17805 | -6/Factory         | Destroyed 9 combat bots
 17836 | -6/Factory         | Cargo convoy interrupted
 17946 | -6/Factory         | Crushed by falling debris
 18037 | -6/Factory         | Reached level 22
 18069 | -6/Factory         | Destroyed 12 combat bots
 18166 | -6/Factory         | Identified exit to Garrison
 18166 | -6/Factory         | Entered Garrison
 18167 | -6/Garrison        | Loaded intel: 39 machine locations
 18294 | -6/Garrison        | Destroyed 13 combat bots
 18416 | -6/Garrison        | Triggered checkpoint
 18416 | -6/Garrison        | Triggered checkpoint
 18470 | -6/Garrison        | Triggered checkpoint
 18520 | -6/Garrison        | Discovered new exit (range 15)
 18540 | -6/Garrison        | Expanded RIF knowledge: Signal Jamming
 18588 | -6/Garrison        | Found Relay Coupler [Proto]
 18591 | -6/Garrison        | Found Relay Coupler [Proto]
 18642 | -6/Garrison        | Triggered checkpoint
 18705 | -6/Garrison        | Discovered new exit (range 13)
 18792 | -6/Garrison        | Triggered checkpoint
 18881 | -6/Garrison        | Upgraded with Propulsion slot (x1)
 18939 | -6/Garrison        | Learned Factory security intel
 18965 | -6/Garrison        | Discovered new exit (range 10)
 19018 | -6/Garrison        | Entered Factory
 19020 | -5/Factory         | Loaded intel: 246 machine locations
 19093 | -5/Factory         | Discovered new exit (range 4)
 19113 | -5/Factory         | Discovered new exit (range 5)
 19317 | -5/Factory         | Reached level 23
 19318 | -5/Factory         | First assault squad dispatched
 19352 | -5/Factory         | Fabricated Exp. Targeting Computer (x1)
 19518 | -5/Factory         | Destroyed 9 combat bots
 19518 | -5/Factory         | Garrison activated, responded to threat
 19567 | -5/Factory         | Identified exit to Garrison
 19626 | -5/Factory         | Entered Garrison
 19626 | -5/Garrison        | Accompanied by 2 allies
 19627 | -5/Garrison        | Loaded intel: 38 machine locations
 19672 | -5/Garrison        | Triggered checkpoint
 19691 | -5/Garrison        | Spotted Striker
 19691 | -5/Garrison        | Spotted Striker
 19696 | -5/Garrison        | Destroyed Striker
 19696 | -5/Garrison        | Destroyed Striker
 19712 | -5/Garrison        | Rewired Striker
 19881 | -5/Garrison        | Triggered checkpoint
 19884 | -5/Garrison        | Triggered checkpoint
 19899 | -5/Garrison        | Reached level 24
 19908 | -5/Garrison        | Triggered checkpoint
 19945 | -5/Garrison        | Destroyed 14 combat bots
 19960 | -5/Garrison        | Triggered checkpoint
 19976 | -5/Garrison        | Triggered checkpoint
 19983 | -5/Garrison        | Discovered new exit (range 15)
 20003 | -5/Garrison        | Expanded RIF knowledge: Threat Obfuscation
 20046 | -5/Garrison        | Garrison Relay disabled
 20069 | -5/Garrison        | Discovered new exit (range 77)
 20069 | -5/Garrison        | Discovered new exit (range 34)
 20069 | -5/Garrison        | Discovered new exit (range 32)
 20171 | -5/Garrison        | Spotted B-75 Beast
 20171 | -5/Garrison        | Spotted B-86 Titan
 20176 | -5/Garrison        | Destroyed B-86 Titan
 20186 | -5/Garrison        | Allies destroyed B-75 Beast
 20289 | -5/Garrison        | Entered Factory
 20289 | -5/Factory         | Accompanied by 1 ally
 20290 | -5/Factory         | Loaded intel: 282 machine locations
 20335 | -5/Factory         | Identified exit to Garrison
 20349 | -5/Factory         | Entered Garrison
 20349 | -5/Garrison        | Accompanied by 1 ally
 20350 | -5/Garrison        | Loaded intel: 28 machine locations
 20387 | -5/Garrison        | Expanded RIF knowledge: Watcher Feeds
 20419 | -5/Garrison        | Triggered checkpoint
 20432 | -5/Garrison        | Triggered checkpoint
 20433 | -5/Garrison        | Triggered checkpoint
 20465 | -5/Garrison        | Destroyed 15 combat bots
 20505 | -5/Garrison        | Discovered new exit (range 12)
 20511 | -5/Garrison        | Learned Factory security intel
 20536 | -5/Garrison        | Triggered checkpoint
 20570 | -5/Garrison        | Rescued a captive Derelict
 20571 | -5/Garrison        | Rescued a captive Derelict
 20612 | -5/Garrison        | Discovered new exit (range 16)
 20612 | -5/Garrison        | Discovered new exit (range 45)
 20612 | -5/Garrison        | Discovered new exit (range 36)
 20639 | -5/Garrison        | Entered Factory
 20639 | -4/Factory         | Accompanied by 2 allies
 20641 | -4/Factory         | Loaded intel: 265 machine locations
 20641 | -4/Factory         | Reached level 25
 20681 | -4/Factory         | Garrison activated, responded to threat
 20801 | -4/Factory         | Fabricated Exp. Targeting Computer (x1)
 20801 | -4/Factory         | Upgraded with Utility slot (x1)
 20919 | -4/Factory         | Destroyed 10 combat bots
 20920 | -4/Factory         | Build established: Hacker-Executioner
 20926 | -4/Factory         | First assault squad dispatched
 20941 | -4/Factory         | Identified exit to Garrison
 20942 | -4/Factory         | Entered Garrison
 20943 | -4/Garrison        | Loaded intel: 27 machine locations
 20969 | -4/Garrison        | Destroyed 10 combat bots
 21028 | -4/Garrison        | Triggered checkpoint
 21061 | -4/Garrison        | Garrison Relay disabled
 21099 | -4/Garrison        | Discovered new exit (range 72)
 21099 | -4/Garrison        | Discovered new exit (range 46)
 21099 | -4/Garrison        | Discovered new exit (range 73)
 21099 | -4/Garrison        | Reached level 26
 21136 | -4/Garrison        | Spotted B-86 Titan
 21164 | -4/Garrison        | Destroyed B-86 Titan
 21204 | -4/Garrison        | Triggered checkpoint
 21207 | -4/Garrison        | Destroyed 15 combat bots
 21222 | -4/Garrison        | Triggered checkpoint
 21277 | -4/Garrison        | Destroyed 7 combat bots
 21341 | -4/Garrison        | Expanded RIF knowledge: Hotswap
 21479 | -4/Garrison        | Garrison Relay disabled
 21638 | -4/Garrison        | Learned Factory security intel
 21647 | -4/Garrison        | Triggered checkpoint
 21663 | -4/Garrison        | Garrison Relay disabled
 21714 | -4/Garrison        | Entered Factory
 21716 | -4/Factory         | Loaded intel: 238 machine locations
 21820 | -4/Factory         | Identified exit to Upper Caves
 21905 | -4/Factory         | Garrison activated, responded to threat
 21929 | -4/Factory         | Destroyed 7 combat bots
 21964 | -4/Factory         | First assault squad dispatched
 22039 | -4/Factory         | Destroyed 7 combat bots
 22093 | -4/Factory         | Reached level 27
 22375 | -4/Factory         | Upgraded with Utility slot (x1)
 22456 | -4/Factory         | Cargo convoy interrupted
 22489 | -4/Factory         | Found Exp. Shock Absorption System
 22492 | -4/Factory         | Garrison activated, responded to threat
 22540 | -4/Factory         | Destroyed 16 combat bots
 22621 | -4/Factory         | Destroyed 10 combat bots
 22721 | -4/Factory         | Entered Upper Caves
 22730 | -4/Upper Caves     | Destroyed 8 combat bots
 22789 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 22844 | -4/Upper Caves     | Destroyed 7 combat bots
 23058 | -4/Upper Caves     | Discovered new exit (range 14)
 23193 | -4/Upper Caves     | Entered another Upper Caves area
 23193 | -4/Upper Caves     | Accompanied by 2 allies
 23247 | -4/Upper Caves     | Spotted B-86 Titan
 23258 | -4/Upper Caves     | Allies destroyed B-86 Titan
 23290 | -4/Upper Caves     | Discovered new exit (range 7)
 23431 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 23456 | -4/Upper Caves     | Destroyed 8 combat bots
 23742 | -4/Upper Caves     | Discovered new exit (range 15)
 23860 | -4/Upper Caves     | Entered Zhirov
 23860 | -4/Zhirov          | Accompanied by 2 allies
 23860 | -4/Zhirov          | Discovered new exit (range 3)
 23882 | -4/Zhirov          | Met Zhirov
 23928 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 23949 | -4/Zhirov          | Found Alien Artifact
 23949 | -4/Zhirov          | Identified Integrated Reactor
 23949 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 23984 | -4/Zhirov          | Found Alien Artifact
 24044 | -4/Zhirov          | Attacked by Zhirov
 24045 | -4/Zhirov          | Cloak Generator disabled
 24047 | -4/Zhirov          | Zhirov warped through subspace
 24057 | -4/Zhirov          | Zhirov detonated his lab
 24358 | -4/Zhirov          | Entered Proximity Caves
 24360 | -3/Proximity Caves | Reached level 28
 24539 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24889 | -3/Proximity Caves | Discovered new exit (range 5)
 24902 | -3/Proximity Caves | Entered Research
 24903 | -3/Research        | Loaded intel: 107 machine locations
 24904 | -3/Research        | Reached level 29
 24904 | -3/Research        | Upgraded with Utility slot (x1)
 25004 | -3/Research        | Found Prototype Device
 25004 | -3/Research        | Identified Active Sensor Suite
 25195 | -3/Research        | Destroyed 7 combat bots
 25261 | -3/Research        | Discovered new exit (range 8)
 25267 | -3/Research        | Identified exit to Quarantine
 25310 | -3/Research        | Build established: Scavenger-Assassin
 25575 | -3/Research        | Entered Quarantine
 25576 | -3/Quarantine      | Loaded intel: 88 machine locations
 25608 | -3/Quarantine      | Found Alien Artifact
 25608 | -3/Quarantine      | Identified Dimensional Node Initializer
 25608 | -3/Quarantine      | Initialized slip node
 25706 | -3/Quarantine      | Discovered new exit (range 6)
 25710 | -3/Quarantine      | Identified exit to Research
 25717 | -3/Quarantine      | Spotted Alpha 7
 25738 | -3/Quarantine      | Destroyed Alpha 7
 25742 | -3/Quarantine      | Found Exp. Target Analyzer
 25749 | -3/Quarantine      | Cryocooling Duct disabled
 25764 | -3/Quarantine      | Ambient heat levels rising (+20)
 25764 | -3/Quarantine      | Non-combat units ordered to evacuate
 25817 | -3/Quarantine      | Identified Transdimensional Reconstructor
 25867 | -3/Quarantine      | Found Alien Slashing Weapon
 25867 | -3/Quarantine      | Identified Sigix Broadsword
 25881 | -3/Quarantine      | Cryocooling Duct disabled
 25896 | -3/Quarantine      | Ambient heat levels rising (+20)
 25896 | -3/Quarantine      | Combat units ordered to evacuate
 25996 | -3/Quarantine      | Quarantine Guard activated
 26051 | -3/Quarantine      | Met incapacitated Sigix Warrior
 26051 | -3/Quarantine      | Lockdown squad dispatched
 26056 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 26058 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 26063 | -3/Quarantine      | Warped through subspace to slip node
 26064 | -3/Quarantine      | Spotted Quarantine Guard
 26064 | -3/Quarantine      | Spotted Quarantine Guard
 26064 | -3/Quarantine      | Destroyed Quarantine Guard
 26071 | -3/Quarantine      | Destroyed Quarantine Guard
 26077 | -3/Quarantine      | Spotted Quarantine Guard
 26079 | -3/Quarantine      | Destroyed Quarantine Guard
 26144 | -3/Quarantine      | Found Alien Artifact
 26232 | -3/Quarantine      | Destroyed Quarantine Guard
 26266 | -3/Quarantine      | Destroyed Quarantine Guard
 26304 | -3/Quarantine      | Destroyed Quarantine Guard
 26320 | -3/Quarantine      | Spotted Quarantine Guard
 26323 | -3/Quarantine      | Reached level 30
 26323 | -3/Quarantine      | Destroyed Quarantine Guard
 26400 | -3/Quarantine      | Destroyed Quarantine Guard
 26409 | -3/Quarantine      | Build established: Scavenger-Gladiator
 26418 | -3/Quarantine      | Intercept squad dispatched
 26421 | -3/Quarantine      | Spotted Tracker
 26422 | -3/Quarantine      | Spotted Tracker
 26438 | -3/Quarantine      | Destroyed Tracker
 26445 | -3/Quarantine      | Destroyed Tracker
 26445 | -3/Quarantine      | Spotted Combat Programmer
 26447 | -3/Quarantine      | Core integrity fell below 50%
 26454 | -3/Quarantine      | Destroyed Combat Programmer
 26454 | -3/Quarantine      | Spotted Combat Programmer
 26463 | -3/Quarantine      | Destroyed Combat Programmer
 26552 | -3/Quarantine      | Destroyed Quarantine Guard
 26586 | -3/Quarantine      | Spotted Quarantine Guard
 26589 | -3/Quarantine      | Destroyed Quarantine Guard
 26608 | -3/Quarantine      | Spotted Lightning
 26609 | -3/Quarantine      | Destroyed Lightning
 26633 | -3/Quarantine      | Destroyed Lightning
 26650 | -3/Quarantine      | Spotted Lightning
 26665 | -3/Quarantine      | Destroyed Lightning
 26668 | -3/Quarantine      | Spotted Quarantine Guard
 26671 | -3/Quarantine      | Destroyed Quarantine Guard
 26715 | -3/Quarantine      | Found Exp. EM Disruption Field
 26731 | -3/Quarantine      | Found Exp. EM Disruption Field
 26737 | -3/Quarantine      | Found Exp. Targeting Computer
 26949 | -3/Quarantine      | Found Alien Artifact
 26960 | -3/Quarantine      | Intercept squad dispatched
 26963 | -3/Quarantine      | Spotted Tracker
 26967 | -3/Quarantine      | Destroyed Tracker
 26968 | -3/Quarantine      | Spotted Tracker
 26970 | -3/Quarantine      | Destroyed Tracker
 26971 | -3/Quarantine      | Spotted Tracker
 26975 | -3/Quarantine      | Destroyed Tracker
 26975 | -3/Quarantine      | Spotted Combat Programmer
 26987 | -3/Quarantine      | Destroyed Combat Programmer
 26987 | -3/Quarantine      | Spotted Combat Programmer
 26988 | -3/Quarantine      | Spotted Combat Programmer
 26992 | -3/Quarantine      | Destroyed Combat Programmer
 26999 | -3/Quarantine      | Destroyed Combat Programmer
 27045 | -3/Quarantine      | Found Exp. Phase Shifter
 27069 | -3/Quarantine      | Spotted Quarantine Guard
 27070 | -3/Quarantine      | Destroyed Quarantine Guard
 27117 | -3/Quarantine      | Found Alien Launcher
 27130 | -3/Quarantine      | Upgraded with Power slot (x1)
 27280 | -3/Quarantine      | Entered Research
 27281 | -2/Research        | Loaded intel: 125 machine locations
 27308 | -2/Research        | Identified exit to Testing
 27322 | -2/Research        | Build established: Scavenger-Executioner
 27395 | -2/Research        | Found Adv. Kinecellerator
 27410 | -2/Research        | Reached level 31
 27495 | -2/Research        | Identified Hpw. Transdimensional Reconstructor
 27495 | -2/Research        | Identified Core Reset Matrix
 27495 | -2/Research        | Identified Sigix Terminator
 27956 | -2/Research        | Destroyed 7 combat bots
 28283 | -2/Research        | Entered Testing
 28284 | -2/Testing         | Loaded intel: 85 machine locations
 28358 | -2/Testing         | Spotted PD-XZ7E32YRTI
 28361 | -2/Testing         | Destroyed PD-XZ7E32YRTI
 28400 | -2/Testing         | Discovered new exit (range 16)
 28407 | -2/Testing         | Spotted PY-G7KT314AIX
 28412 | -2/Testing         | Destroyed PY-G7KT314AIX
 28616 | -2/Testing         | Reached level 32
 28616 | -2/Testing         | Intercept squad dispatched
 28624 | -2/Testing         | Spotted Tracker
 28625 | -2/Testing         | Spotted Tracker
 28627 | -2/Testing         | Destroyed Tracker
 28629 | -2/Testing         | Destroyed Tracker
 28641 | -2/Testing         | Spotted Combat Programmer
 28642 | -2/Testing         | Spotted Combat Programmer
 28648 | -2/Testing         | Destroyed Combat Programmer
 28649 | -2/Testing         | Destroyed Combat Programmer
 28693 | -2/Testing         | Garrison activated, responded to threat
 28758 | -2/Testing         | Destroyed 8 combat bots
 28786 | -2/Testing         | Spotted Striker
 28790 | -2/Testing         | Spotted Striker
 28797 | -2/Testing         | Destroyed Striker
 28798 | -2/Testing         | Spotted Alpha 7
 28798 | -2/Testing         | Destroyed Striker
 28803 | -2/Testing         | Destroyed Alpha 7
 28817 | -2/Testing         | Upgraded with Weapon slot (x1)
 28817 | -2/Testing         | Found Prototype Ballistic Gun
 28817 | -2/Testing         | Identified Multirail
 29037 | -2/Testing         | Found Prototype Energy Cannon
 29037 | -2/Testing         | Identified Imp. Potential Cannon
 29073 | -2/Testing         | Found Prototype Energy Gun
 29073 | -2/Testing         | Identified Tachyon Dispersion Ray
 29208 | -2/Testing         | Spotted Fortress
 29284 | -2/Testing         | Discovered new exit (range 5)
 29288 | -2/Testing         | Entered Section 7
 29289 | -2/Section 7       | Loaded intel: 150 machine locations
 29315 | -2/Section 7       | Found Integrated Reactor
 29315 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 29368 | -2/Section 7       | Found Alien Artifact
 29368 | -2/Section 7       | Identified Integrated Dissipator
 29368 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29455 | -2/Section 7       | Spotted B-90 Cyclops
 29461 | -2/Section 7       | Destroyed B-90 Cyclops
 29502 | -2/Section 7       | Spotted S7 Guard
 29508 | -2/Section 7       | Destroyed S7 Guard
 29522 | -2/Section 7       | Found Alien Artifact
 29571 | -2/Section 7       | Identified Core Regenerator
 29632 | -2/Section 7       | Found Integrated Reactor
 29632 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 29749 | -2/Section 7       | Found Alien Artifact
 29829 | -2/Section 7       | Reached level 33
 29899 | -2/Section 7       | Spotted S7 Guard
 29904 | -2/Section 7       | Destroyed S7 Guard
 29926 | -2/Section 7       | Found Alien Artifact
 29992 | -2/Section 7       | Destroyed 9 combat bots
 30001 | -2/Section 7       | Discovered new exit (range 12)
 30028 | -2/Section 7       | Identified Integrated Mediator
 30028 | -2/Section 7       | Identified Integrated Thermoelectric Network
 30028 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
 30029 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 30074 | -2/Section 7       | Intercept squad dispatched
 30074 | -2/Section 7       | Spotted Tracker
 30075 | -2/Section 7       | Destroyed Tracker
 30075 | -2/Section 7       | Spotted Tracker
 30078 | -2/Section 7       | Destroyed Tracker
 30110 | -2/Section 7       | Spotted Combat Programmer
 30110 | -2/Section 7       | Spotted Combat Programmer
 30112 | -2/Section 7       | Destroyed Combat Programmer
 30114 | -2/Section 7       | Destroyed Combat Programmer
 30394 | -2/Section 7       | Destroyed 7 combat bots
 30528 | -2/Section 7       | Spotted Executioner
 30529 | -2/Section 7       | Spotted Executioner
 30537 | -2/Section 7       | Destroyed Executioner
 30538 | -2/Section 7       | Destroyed Executioner
 30632 | -2/Section 7       | Spotted B-99 Colossus
 30673 | -2/Section 7       | Found Alien Artifact
 30673 | -2/Section 7       | Identified Core Expander
 30673 | -2/Section 7       | Installed Core Expander, added new Utility slot
 30675 | -2/Section 7       | Found Core Expander
 30675 | -2/Section 7       | Installed Core Expander, added new Weapon slot
 30678 | -2/Section 7       | Found Core Expander
 30738 | -2/Section 7       | Found Alien Artifact
 30738 | -2/Section 7       | Identified LRC Boosters
 30738 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 30744 | -2/Section 7       | Found Alien Artifact
 30744 | -2/Section 7       | Identified LRC Insulator
 30744 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 30747 | -2/Section 7       | Found Alien Artifact
 30747 | -2/Section 7       | Identified LRC Energy Well
 30747 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 30781 | -2/Section 7       | Intercept squad dispatched
 30791 | -2/Section 7       | Found Core Expander
 30804 | -2/Section 7       | Spotted Tracker
 30804 | -2/Section 7       | Spotted Tracker
 30804 | -2/Section 7       | Destroyed Tracker
 30807 | -2/Section 7       | Destroyed Tracker
 30828 | -2/Section 7       | Spotted Combat Programmer
 30828 | -2/Section 7       | Destroyed Combat Programmer
 30842 | -2/Section 7       | Destroyed B-99 Colossus
 30850 | -2/Section 7       | Found Multirail
 30853 | -2/Section 7       | Spotted Combat Programmer
 30854 | -2/Section 7       | Destroyed Combat Programmer
 30864 | -2/Section 7       | Found Multirail
 30895 | -2/Section 7       | Destroyed 10 combat bots
 30940 | -2/Section 7       | Spotted Alpha 7
 30941 | -2/Section 7       | Spotted Alpha 7
 30945 | -2/Section 7       | Destroyed Alpha 7
 30949 | -2/Section 7       | Destroyed Alpha 7
 31051 | -2/Section 7       | Spotted Executioner
 31055 | -2/Section 7       | Spotted Executioner
 31056 | -2/Section 7       | Spotted Striker
 31057 | -2/Section 7       | Spotted Striker
 31061 | -2/Section 7       | Destroyed Striker
 31061 | -2/Section 7       | Destroyed Executioner
 31064 | -2/Section 7       | Destroyed Striker
 31065 | -2/Section 7       | Destroyed Executioner
 31149 | -2/Section 7       | Spotted Striker
 31149 | -2/Section 7       | Spotted Striker
 31151 | -2/Section 7       | Destroyed Striker
 31152 | -2/Section 7       | Destroyed Striker
 31205 | -2/Section 7       | Found Alien Energy Gun
 31205 | -2/Section 7       | Identified Sigix Sheargun
 31330 | -2/Section 7       | First assault squad dispatched
 31493 | -2/Section 7       | Identified exit to Garrison
 31501 | -2/Section 7       | Garrison activated, responded to threat
 31556 | -2/Section 7       | Intercept squad dispatched
 31558 | -2/Section 7       | Spotted Tracker
 31559 | -2/Section 7       | Spotted Tracker
 31560 | -2/Section 7       | Destroyed Tracker
 31564 | -2/Section 7       | Spotted Combat Programmer
 31565 | -2/Section 7       | Destroyed Combat Programmer
 31571 | -2/Section 7       | Destroyed Tracker
 31574 | -2/Section 7       | Spotted Combat Programmer
 31576 | -2/Section 7       | Destroyed Combat Programmer
 31666 | -2/Section 7       | Reached level 34
 31693 | -2/Section 7       | Destroyed 9 combat bots
 31832 | -2/Section 7       | Garrison activated, responded to threat
 31866 | -2/Section 7       | Destroyed 9 combat bots
 32020 | -2/Section 7       | Intercept squad dispatched
 32032 | -2/Section 7       | Spotted Tracker
 32033 | -2/Section 7       | Spotted Tracker
 32035 | -2/Section 7       | Destroyed Tracker
 32037 | -2/Section 7       | Destroyed Tracker
 32042 | -2/Section 7       | Spotted Combat Programmer
 32042 | -2/Section 7       | Destroyed Combat Programmer
 32057 | -2/Section 7       | High security lockdown imminent
 32061 | -2/Section 7       | Spotted Combat Programmer
 32062 | -2/Section 7       | Destroyed Combat Programmer
 32070 | -2/Section 7       | Sterilization system engaged
 32070 | -2/Section 7       | Non-combat units ordered to evacuate
 32083 | -2/Section 7       | Destroyed 17 combat bots
 32169 | -2/Section 7       | Entered Garrison
 32170 | -2/Garrison        | Loaded intel: 29 machine locations
 32192 | -2/Garrison        | Triggered checkpoint
 32206 | -2/Garrison        | Garrison Relay disabled
 32270 | -2/Garrison        | Spotted B-90 Cyclops
 32271 | -2/Garrison        | Destroyed B-90 Cyclops
 32284 | -2/Garrison        | Triggered checkpoint
 32289 | -2/Garrison        | Triggered checkpoint
 32333 | -2/Garrison        | Destroyed 11 combat bots
 32352 | -2/Garrison        | Learned Access security intel
 32365 | -2/Garrison        | Phase Generator disabled
 32398 | -2/Garrison        | Triggered checkpoint
 32402 | -2/Garrison        | Destroyed 9 combat bots
 32419 | -2/Garrison        | Spotted B-90 Cyclops
 32425 | -2/Garrison        | Discovered new exit (range 12)
 32433 | -2/Garrison        | Expanded RIF knowledge: Autooverride
 32460 | -2/Garrison        | Garrison Relay disabled
 32528 | -2/Garrison        | Destroyed B-90 Cyclops
 32540 | -2/Garrison        | Found Relay Coupler [Proto]
 32542 | -2/Garrison        | Found Relay Coupler [Proto]
 32554 | -2/Garrison        | Destroyed 7 combat bots
 32672 | -2/Garrison        | Discovered new exit (range 43)
 32672 | -2/Garrison        | Discovered new exit (range 8)
 32672 | -2/Garrison        | Discovered new exit (range 60)
 32719 | -2/Garrison        | Garrison Relay disabled
 32829 | -2/Garrison        | Garrison Relay disabled
 32842 | -2/Garrison        | Found embedded Infiltrators
 32996 | -2/Garrison        | Destroyed 14 combat bots
 33101 | -2/Garrison        | Entered Access
 33103 | -1/Access          | Loaded intel: 110 machine locations
 33103 | -1/Access          | Reached level 35
 33175 | -1/Access          | High security lockdown imminent
 33201 | -1/Access          | Garrison activated, responded to threat
 33255 | -1/Access          | High security lockdown engaged
 33297 | -1/Access          | Destroyed 8 combat bots
 33376 | -1/Access          | Spotted Striker
 33377 | -1/Access          | Destroyed Striker
 33379 | -1/Access          | Spotted Executioner
 33380 | -1/Access          | Destroyed Executioner
 33382 | -1/Access          | Spotted Executioner
 33383 | -1/Access          | Destroyed Executioner
 33421 | -1/Access          | Destroyed Striker
 33424 | -1/Access          | Reached level 36
 33469 | -1/Access          | Destroyed 19 combat bots
 33491 | -1/Access          | Intercept squad dispatched
 33515 | -1/Access          | Spotted Tracker
 33516 | -1/Access          | Destroyed Tracker
 33517 | -1/Access          | Spotted Tracker
 33519 | -1/Access          | Destroyed Tracker
 33534 | -1/Access          | Destroyed Investigator
 33556 | -1/Access          | Spotted Combat Programmer
 33559 | -1/Access          | Destroyed 19 combat bots
 33563 | -1/Access          | Destroyed Combat Programmer
 33579 | -1/Access          | Destroyed Executioner
 33581 | -1/Access          | Spotted Striker
 33581 | -1/Access          | Spotted Combat Programmer
 33590 | -1/Access          | Destroyed Striker
 33591 | -1/Access          | Destroyed Combat Programmer
 33632 | -1/Access          | Destroyed 20 combat bots
 33670 | -1/Access          | Destroyed Striker
 33672 | -1/Access          | Destroyed Striker
 33728 | -1/Access          | Destroyed 17 combat bots
 33817 | -1/Access          | Reached level 37
 33826 | -1/Access          | Spotted Investigator
 33826 | -1/Access          | Spotted Striker
 33826 | -1/Access          | Destroyed Striker
 33827 | -1/Access          | Scanned by Researcher
 33827 | -1/Access          | Spotted Striker
 33828 | -1/Access          | Garrison activated, responded to threat
 33828 | -1/Access          | Destroyed Striker
 33830 | -1/Access          | Spotted Executioner
 33831 | -1/Access          | Destroyed Executioner
 33832 | -1/Access          | Destroyed Investigator
 33846 | -1/Access          | Spotted Striker
 33846 | -1/Access          | Spotted Executioner
 33846 | -1/Access          | Spotted Executioner
 33847 | -1/Access          | Spotted Striker
 33847 | -1/Access          | Spotted Striker
 33847 | -1/Access          | Destroyed Striker
 33850 | -1/Access          | Destroyed Executioner
 33852 | -1/Access          | Destroyed Striker
 33855 | -1/Access          | Sterilization system engaged
 33855 | -1/Access          | Destroyed Striker
 33858 | -1/Access          | Destroyed Executioner
 33886 | -1/Access          | Destroyed 32 combat bots
 33961 | -1/Access          | Spotted Executioner
 33964 | -1/Access          | Destroyed Executioner
 33985 | -1/Access          | Destroyed 17 combat bots
 34043 | -1/Access          | Destroyed 9 combat bots
 34147 | -1/Access          | Spotted B-99 Colossus
 34151 | -1/Access          | Destroyed B-99 Colossus
 34155 | -1/Access          | Ambient heat levels rising (+10)
 34263 | -1/Access          | Spotted B-99 Colossus
 34305 | -1/Access          | Ambient heat levels rising (+10)
 34319 | -1/Access          | Spotted B-99 Colossus
 34366 | -1/Access          | Destroyed B-99 Colossus
 34385 | -1/Access          | Destroyed B-99 Colossus
 34455 | -1/Access          | Ambient heat levels rising (+10)
 34605 | -1/Access          | Ambient heat levels rising (+10)
 34618 | -1/Access          | Found Multirail
 34755 | -1/Access          | Ambient heat levels rising (+10)
 34905 | -1/Access          | Ambient heat levels rising (+10)
 35004 | -1/Access          | Discovered new exit (range 3)
 35055 | -1/Access          | Ambient heat levels rising (+10)
 35170 | -1/Access          | Entered Command
 35171 | -1/Command         | Loaded intel: 62 machine locations
 35293 | -1/Command         | Disengaged cave seal
 35293 | -1/Command         | Wild derelicts emerged from the dark tunnel
 35420 | -1/Command         | First assault squad dispatched
 35521 | -1/Command         | High security lockdown imminent
 35570 | -1/Command         | Fired Sigix Terminator
 35570 | -1/Command         | Destroyed Combat Programmer
 35570 | -1/Command         | Destroyed Combat Programmer
 35570 | -1/Command         | Reached level 38
 35580 | -1/Command         | Spotted M Guard
 35588 | -1/Command         | Destroyed M Guard
 35589 | -1/Command         | Spotted M Guard
 35600 | -1/Command         | Destroyed M Guard
 35600 | -1/Command         | All MAIN.C guards destroyed
 35601 | -1/Command         | High security lockdown engaged
 35633 | -1/Command         | Destroyed 7 combat bots
 35676 | -1/Command         | Destroyed 17 combat bots
 35739 | -1/Command         | Met MAIN.C
 35743 | -1/Command         | 0b10 Conduit disabled
 35746 | -1/Command         | Destroyed MAIN.C Shell
 35747 | -1/Command         | Surrendered to MAIN.C
 35747 | -1/Command         | Loaded intel: 58 machine locations
 35747 | -1/Command         | Loaded intel: 104 trap records
 35747 | -1/Command         | Identified exit to Surface
 35747 | -1/Command         | Discovered exit to Surface (range 41)
 35747 | -1/Command         | Discovered exit to Surface (range 84)
 36162 | -1/Command         | MAIN.C activated Command garrisons
 36203 | -1/Command         | Unknown forces attacked Command
 36203 | -1/Command         | Spotted EQ-001
 36203 | -1/Command         | Spotted EQ-000
 36203 | -1/Command         | Spotted EQ-011
 36203 | -1/Command         | Spotted EQ-004
 36203 | -1/Command         | Spotted EQ-003
 36203 | -1/Command         | Spotted EQ-006
 36205 | -1/Command         | Destroyed EQ-004
 36205 | -1/Command         | Spotted EQ-005
 36208 | -1/Command         | Destroyed EQ-000
 36212 | -1/Command         | Destroyed EQ-003
 36214 | -1/Command         | Destroyed EQ-001
 36218 | -1/Command         | Destroyed EQ-005
 36229 | -1/Command         | Spotted EQ-007
 36236 | -1/Command         | Destroyed EQ-007
 36246 | -1/Command         | Found Exp. Core Analyzer
 36275 | -1/Command         | Spotted EQ-012
 36279 | -1/Command         | Destroyed EQ-012
 36284 | -1/Command         | Spotted EQ-008
 36287 | -1/Command         | Spotted EQ-035
 36287 | -1/Command         | Spotted EQ-018
 36287 | -1/Command         | Spotted EQ-020
 36289 | -1/Command         | Destroyed EQ-018
 36292 | -1/Command         | Spotted EQ-019
 36292 | -1/Command         | Destroyed EQ-020
 36295 | -1/Command         | Destroyed EQ-019
 36295 | -1/Command         | Destroyed EQ-008
 36299 | -1/Command         | Destroyed EQ-035
 36317 | -1/Command         | Spotted EQ-002
 36319 | -1/Command         | Destroyed EQ-002
 36340 | -1/Command         | Destroyed 7 combat bots
 36350 | -1/Command         | Spotted EQ-023
 36401 | -1/Command         | Spotted EQ-038
 36406 | -1/Command         | Destroyed EQ-038
 36433 | -1/Command         | Spotted EQ-046
 36435 | -1/Command         | Spotted EQ-037
 36435 | -1/Command         | Spotted EQ-013
 36441 | -1/Command         | Destroyed EQ-046
 36445 | -1/Command         | Destroyed EQ-037
 36448 | -1/Command         | Destroyed EQ-013
 36458 | -1/Command         | Spotted EQ-042
 36470 | -1/Command         | Spotted EQ-057
 36473 | -1/Command         | Spotted EQ-044
 36474 | -1/Command         | Spotted EQ-045
 36480 | -1/Command         | Destroyed EQ-045
 36480 | -1/Command         | Destroyed EQ-044
 36492 | -1/Command         | Destroyed EQ-057
 36521 | -1/Command         | Found Exp. Armor Integrity Analyzer
 36529 | -1/Command         | Spotted EQ-080
 36533 | -1/Command         | Destroyed EQ-080
 36545 | -1/Command         | Found Exp. Targeting Computer
 36564 | -1/Command         | Spotted EQ-079
 36568 | -1/Command         | Destroyed EQ-079
 36574 | -1/Command         | Spotted EQ-077
 36575 | -1/Command         | Destroyed EQ-077
 36624 | -1/Command         | Spotted EQ-109
 36624 | -1/Command         | Spotted EQ-084
 36624 | -1/Command         | Spotted EQ-086
 36624 | -1/Command         | Spotted EQ-085
 36627 | -1/Command         | Destroyed EQ-109
 36629 | -1/Command         | Destroyed EQ-086
 36630 | -1/Command         | Attackers retreated from Command
 36630 | ***                | Fortifying 0b10!

 Last Messages 
---------------
36629_ Slug penetrates Executioner. <x2>
36629_ Slug penetrates Reinforced Barrier.
36629_ Slug penetrates EQ-085.
36629_ Slug penetrates Striker.
36629_ Slug penetrates EQ-085. <x2>
36629_ Slug penetrates Striker.
36629_ B-74 Champion suffers critical hit (Destroy).
36629_ B-74 Champion destroyed.
36629_ Slug penetrates EQ-085.
36629_ Slug penetrates Striker.
36629_ EQ-085 destroyed.
36630_ ALERT: Enemy forces retreating.
MAIN.C: I admit your assistance was pivotal here. It looks like I was
  right to trust you.
This attack appears to have been designed to merely test our defenses,
  although it was nearly effective enough to force me to take the conflict
  to the next level.
Investigating the origins of these bots should be one of our highest
  priorities...
[Achievement: True Cogmind]

 Map 
-----
+----------------------------------------------------+
|    ""#???????????????????????????????????#?#?#???? |
|    ""#???????????????????????????????????#?#?#???? |
|     T#???????????????????????????????????#?#?#???? |
|    ""#???????????????????????????????????#?#?#???? |
|    ""###?????????????????????????????????#?#?#???? |
|    ""# #?????????????????????????????????#?#?#???? |
|    ### #?????????????????????????????????#?#?#???? |
|    ###"##########????????????????????????#?#?#???? |
|                 #????????????????????????#?#?#???? |
|       !        T#????????????????????????#?#?#???? |
|      !!]####"""##????????????????????????#?#?#???? |
| ######%*####"""##????????????????????????#?#?#???? |
| ####?# =#]]]   =#????????????????????????#?#?#???? |
|  = ###! #][] [ =#????????????????????????#?#?#???? |
| =% /    #!!!   =#????????????????????????#?#?#???? |
|    #    #!!!**==#????????????????????????#?#?#???? |
|    # * %#########????????????????????????#?#?#???? |
|    "!=  #????????????????????????????????#?#?#???? |
|   =/=!% #????????????????????????????????#?#?#???? |
|    # !! #?###########################????#####???? |
|    #** !#?#?????????????????????????#????##"####?? |
|    # !!!#?#?#######################?#????# " # #?? |
|    # ]! #?#?#%%! ""   """    %!%*%########""""#### |
| ####!=!!#?#?# %%         s  =%%%[=###???#   *      |
| #??#! =!#?#?#"*] %g   g  s !%l/b|%[######" %!["""" |
| #??# %! #?#?#"    """"" b@!%!!=*!!!*K%b!%%=*=%!    |
| #??#  !*#?#?#  %="   "   =!*%c!=!d=[[l%!=[![=*%    |
| #??#   =#?#?#    """"""   *%===!!!+%=E[%*%=E%%[%=% |
| #??#    ###?#        s     M!%=%!!######*=*;!!=="" |
| #??#    "##?# % %    "   % !!![*]%#?#?#        =   |
| #??#    "##?#          *  %!]=    ######"""""""""" |
| ####%!  ###?#         %%  *=%]!   #?##   " " "     |
|  ] #[%[["##?#"  "  g%  !! !!"""  "#?##   " " "     |
|  *!#!!=!"##?#""     %[    """"" " #?##   " " "     |
|  !!"   ["##?#! g    = !  """""""""#?#    " " "     |
| ##![!! %###?#%|!    [=   " "    " #?#    " " "     |
| #%%]=!%="####%!%[! = !   " "    " #?#    " " "     |
| !% ==%[=*! *%!!=!%* [[ " " """" " #?##   " " "     |
| !!!![[=!=!%=!%[%=*       "   " "" #?##   " " "     |
| =*!=[% [%[!!!!]=         "    "   #?##   " " "     |
| *[=##"""#####[%    " ""  "    "   #?###  " " "     |
| !!%?# ###?#?#      ""  "  """" """#?#?#  " " "     |
| ![#?##????#?#     """  "  "   "   #?#??  " " "     |
|  !#???????#?#######################?#??? " " "     |
|   ##??????#?????????????????????????#??? " " "     |
|    #??????###########################????" " "     |
|    #?????????????????????????????????????" " "     |
|    #?????????????????????????????????????" " "     |
|    #?????????????????????????????????????# " "     |
|    #?????????????????????????????????????# " "     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           135
Energy Generation          107
Energy Capacity            1100
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    12
Resistance: KI             10
Resistance: EX             75
Resistance: EM             100
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                77
Targeting Accuracy         36
Target Analysis            10
Core Analysis              12
Armor Integrity Analysis   50
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            50
Salvage Targeting          3
Offensive Hacking          35
Defensive Hacking          5

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
         Exp. Targeting Computer | -7/Data Miner | Free
                 Com. Ion Cannon | -7/Data Miner | Free
                  Linear Gravjet | -7/Data Miner | Free
 Adv. Salvage Targeting Computer | -7/Data Miner | Free
               Hyp. Gauss Cannon | -7/Data Miner | Free
              Lrn. Proton Cannon | -7/Data Miner | Free
                  Kinecellerator | -6/Factory    | Hacked
               Assault Drone Bay | -4/Zhirov     | Free
                  Exp. Heat Sink | -4/Zhirov     | Free
              Exp. Optical Array | -4/Zhirov     | Free
                Imp. Arc Thrower | -4/Zhirov     | Free
                 Helical Railgun | -3/Quarantine | Archive
              Adv. KE Penetrator | -3/Quarantine | Archive
             Centrium Greatsword | -3/Quarantine | Archive
                 Adv. Myomer Leg | -3/Quarantine | Archive
               Lrn. Phase Cannon | -3/Quarantine | Archive
             Hdn. Centrium Wheel | -3/Quarantine | Archive
           Thermal Defense Suite | -2/Testing    | Archive
               Enh. Biometal Leg | -2/Testing    | Archive
      Enh. Armored Medium Treads | -2/Testing    | Archive
       Exp. Gyrokinetic Inverter | -2/Testing    | Archive
          Lgt. Antimatter Cannon | -2/Testing    | Archive
                   Hvy. Wave Gun | -2/Testing    | Archive
                 Graviton Cannon | -2/Testing    | Archive
        Adv. EM Disruption Field | -2/Testing    | Archive
                Adv. Energy Well | -2/Testing    | Archive
        Adv. Gravity Neutralizer | -2/Section 7  | Archive
                       Ionic Axe | -2/Section 7  | Archive
                 Coolant Network | -2/Section 7  | Archive
                 Imp. Q-thruster | -2/Section 7  | Archive
               Exp. System Guard | -2/Section 7  | Archive
             Exp. Thermal Shield | -2/Section 7  | Archive
                Exp. Force Field | -2/Section 7  | Archive
         Tiamat Missile Launcher | -2/Section 7  | Archive
         Hvy. Antimatter Reactor | -2/Section 7  | Archive
            Exp. Power Amplifier | -2/Section 7  | Archive
              Hvy. Proton Cannon | -2/Section 7  | Archive
                   Enh. Coil Gun | -2/Section 7  | Archive
          Imp. Matter Compressor | -2/Section 7  | Archive
        Com. Tesla Bomb Launcher | -2/Section 7  | Archive
               Electron Diverter | -2/Section 7  | Archive
                 Diametric Drive | -2/Section 7  | Archive
            Imp. Diametric Drive | -2/Section 7  | Archive
           Cld. Impulse Thruster | -2/Section 7  | Archive
            Cld. Antigrav System | -2/Section 7  | Archive
                      Shock Maul | -2/Section 7  | Archive
                  Cld. Phase Gun | -2/Section 7  | Archive
           Hvy. Dispersion Rifle | -2/Section 7  | Archive
                Graviton Reactor | -2/Section 7  | Archive
      Exp. Thermal Defense Suite | -2/Section 7  | Archive
           Exp. Flexi-carbon Leg | -2/Section 7  | Archive

 Robot Schematics 
------------------
   A-02 Transporter | -10/Materials | Hacked
         S-27 Virus | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
      Y-64 Sentinel | -7/Data Miner | Free
      X-62 Marksman | -7/Data Miner | Free
          S-10 Pest | -6/Factory    | Hacked
           E-15 Imp | -3/Quarantine | Archive
           W-44 Eye | -3/Quarantine | Archive
    H-88 Terminator | -2/Testing    | Archive
     T-07 Excavator | -2/Testing    | Archive
          K-01 Serf | -2/Testing    | Archive
     R-10 Processor | -2/Testing    | Archive
      G-73 Enforcer | -2/Section 7  | Archive
        S-43 Plague | -2/Section 7  | Archive
     R-06 Scavenger | -2/Section 7  | Archive
      B-74 Champion | -2/Section 7  | Archive
      H-77 Assassin | -2/Section 7  | Archive

 Fabricated
------------
 Exp. Targeting Computer | x1 | -5/Factory 
 Exp. Targeting Computer | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Dimensional Node Initializer
Sigix Broadsword
Transdimensional Reconstructor
Integrated Dissipator
Integrated Mediator
Integrated Thermoelectric Network
Core Expander
LRC Boosters
LRC Insulator
LRC Energy Well
Sigix Sheargun
Sigix Terminator

 Achievements 
--------------
Exposed
True Cogmind

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Gar  Acc  Com  
Levels Raised              37    | .    3    1    .    2    5    2    1    1    .    .    1    .    .    1    .    1    .    1    1    1    .    1    1    .    .    1    1    1    .    .    .    1    1    1    1    1    2    .    3    1    
  XP Earned                59148 | 3000 5721 1330 243  1900 8386 2464 1769 837  650  67   938  438  416  511  1137 1585 67   249  1600 1267 492  1619 1231 41   430  1472 1536 1345 159  489  105  1045 1005 1349 1764 1470 2953 823  3780 1465 
  XP Spent                 58100 | 2900 4500 1400 .    2550 7500 3505 .    1400 1400 .    .    1300 .    950  .    2495 .    .    1500 1450 1100 .    .    .    1800 2300 .    2600 .    .    .    .    2900 2550 .    2000 2600 1500 4300 1600 
Upgrades                   102   | 4    23   3    .    7    11   8    .    1    4    .    .    2    .    5    .    4    .    .    1    5    1    .    .    .    2    1    .    1    .    .    .    .    1    2    .    1    2    3    6    4    
  Power Slot               2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             9     | .    .    2    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Weapon Slot              6     | 3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Core Integrity           26    | .    16   .    .    .    .    7    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         15    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Inventory Capacity       8     | .    3    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Sight Range              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Ranged Accuracy          7     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Melee Accuracy           4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            5     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  KI Damage %              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    
Protomatter Created        26973 | .    285  132  98   62   595  639  849  489  .    .    344  225  254  73   229  233  174  248  785  1504 705  564  495  .    327  491  833  1832 130  661  .    488  437  417  558  643  3352 1124 4496 2202 
  Integrity Restored       21696 | .    698  436  327  181  1342 966  699  262  .    .    201  258  275  387  145  349  6    383  566  849  573  784  350  .    190  197  404  1492 87   222  55   109  332  750  1421 627  1715 340  2145 1573 
    Core                   16131 | .    574  377  327  126  1229 381  492  169  .    .    153  245  135  300  119  243  .    293  436  644  377  547  236  .    91   151  319  1151 75   169  45   87   253  750  1047 249  1111 259  1749 1222 
    Parts                  5565  | .    124  59   .    55   113  585  207  93   .    .    48   13   140  87   26   106  6    90   130  205  196  237  114  .    99   46   85   341  12   53   10   22   79   .    374  378  604  81   396  351  
Protomatter Decayed        28096 | .    25   49   60   .    147  316  497  352  .    .    353  131  160  .    122  .    54   75   629  1546 489  295  511  .    208  109  690  1126 99   761  17   405  322  147  78   424  2512 1007 4797 9583 

 Game 
------
Seed              RestorationElectronAmplifier
  Manual?         0
Play Time         05:39:18
  Cumulative      394.8 hours
  Start           2022.11.26 @ 17:07:52
  End             2022.11.27 @ 21:48:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          139
  Rogue           124
  Adventurer      15
  Explorer        0
Win Type          8
  Total           25
  Types           7/1/7/2/2/0/4/1/1
Lore%             93
Gallery%          93
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0eca7ce-5e2e-4e9f-a6c1-5f7a59faa548