Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 20:04:08 Player: Orion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1176) 1176 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (961) 961 TOTAL SCORE: 3937 Bonus ------- Follower Combat Kills 361 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit Advanced Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Nuclear Core Medium Matter Pod (100) Machine Analyzer Visual Processing Unit Makeshift Terrain Scan Processor Weapon Cycler Core Shielding Utility Shielding Authchip [Device] Recalibrator Sensor Drone Bay (16/20) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Weapon Cycler > --- WEAPON ----------- Riot Gun Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Antimatter Reactor Medium Matter Pod Visual Processing Unit Advanced Visual Processing Unit Makeshift Terrain Scan Processor Core Shielding Utility Shielding Authchip [Device] Recalibrator Sensor Drone Bay Hacking Drone Bay Light Assault Rifle [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 75 | 5 18 16 16 9 11 Power 10 | 1 4 1 2 . 2 Engine 9 | 1 4 1 2 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 2 5 4 6 3 . Treads . | . . . . . . Leg 20 | 2 5 4 6 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 3 2 3 6 4 Device 13 | . 1 1 3 5 3 Storage 3 | . 1 1 . 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 27 | 2 6 9 5 . 5 Energy Gun 16 | 2 4 6 3 . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | . 2 3 . . 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . 2 1 1 . Corrupted Parts 1 | . . . 1 . . System Corruption 2 | . . . 2 . . Parts Lost 23 | . 7 4 4 . 8 Power 6 | . 3 . 2 . 1 Propulsion 7 | . 1 3 . . 3 Utility 2 | . . . 2 . . Weapon 8 | . 3 1 . . 4 Highest Loss Streak 8 | . 4 3 2 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 93 97 91 100 99 Engine 10 | . 12 10 8 11 6 Leg 31 | . 28 31 30 33 33 Device 8 | . 1 4 8 11 9 Storage 11 | . 11 16 11 11 11 Protection 1 | . 12 . . . . Energy Gun 24 | . 22 12 17 33 17 Ballistic Gun 5 | . 2 20 7 . 15 Peak Build Rating 29 | 5 7 15 23 28 29 Average Rating 18 | 3 6 10 14 23 25 On Entrance 12 | . 5 7 15 23 24 Naked Turns . | . . . . . . Heaviest Build 48 | 7 11 33 48 48 48 Greatest Support 40 | 20 20 30 30 40 40 Greatest Overweight (x) 11 | . . 1 1 11 6 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 Average Capacity 13 | 5 5 14 15 15 15 Most Carried 15 | 5 5 11 15 15 15 Average Carried 12 | 3 3 8 14 14 14 Final Capacity 15 | 5 5 15 15 15 15 Final Carried 15 | 4 5 11 15 15 14 Class Distribution -------------------- 53% | Scavenger-Gunner 22% | Scavenger-Mutant 16% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1199 | 245 236 263 239 35 181 Remotely . | . . . . . . Salvage Created 1604 | 30 294 540 740 . . Parts 86 | 1 18 29 38 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | 1 8 11 16 . . Guns 33 | 1 8 11 13 . . AOE 3 | . . . 3 . . Classes Destroyed 10 | 1 2 5 2 . . Worker 4 | . 1 1 2 . . Builder 1 | . . . 1 . . Tunneler 2 | . . 1 1 . . Recycler 2 | . . 1 1 . . Watcher 1 | . . 1 . . . Swarmer 5 | . 2 3 . . . Grunt 26 | 1 6 6 13 . . Duelist 2 | . . 1 1 . . Sentry 1 | . . 1 . . . Assembled 2 | . . . 2 . . Best Kill Streak 6 | 1 2 6 5 . . Combat Bots Only 5 | 1 2 5 4 . . Max Kills in Single Turn 3 | 1 1 2 3 . . Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 376 | 3 136 76 83 . 78 Missed 113 | 1 38 27 23 . 24 Damage Taken 3391 | 22 1026 588 840 . 915 Core 628 | 12 209 116 80 . 211 Absorbed by Shields . | . . . . . . Redirected to Shielding 2 | . 2 . . . . Core Remaining (%) 53 | 95 11 . . . . Volleys Fired 156 | 1 57 40 52 . 6 Largest 3 | 2 2 3 3 . 3 Hottest 157 | 100 100 130 157 . 129 Shots Fired 350 | 2 87 117 129 . 15 Gun 347 | 2 87 117 126 . 15 Cannon . | . . . . . . Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 113 | . 24 44 39 . 6 Thermal 214 | 2 63 73 70 . 6 Explosive 3 | . . . 3 . . Electromagnetic 20 | . . . 17 . 3 Robot Hit Streak 16 | 2 9 16 9 . 2 Robot Miss Streak 7 | . 6 5 4 . 7 Penetration Max . | . . . . . . Secondary Targets 11 | . . 7 4 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 197 | 2 49 70 71 . 5 Core Hits 84 | 3 16 32 33 . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 10 | . 3 3 3 . 1 Burn 8 | . 3 1 3 . 1 Destroy 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2778 | 28 614 753 1299 . 84 Guns 2456 | 25 614 753 987 . 77 Cannons . | . . . . . . Explosions 302 | . . . 302 . . Melee . | . . . . . . Ramming 20 | 3 . . 10 . 7 Kinetic 582 | . 185 195 169 . 33 Thermal 1710 | 25 429 558 665 . 33 Explosive 234 | . . . 234 . . Electromagnetic 232 | . . . 221 . 11 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 10 10 . Average Corruption 5 | . . . 4 10 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . 19 6 . Message Errors 8 | . . . 5 3 . Matter Fused 5 | . . . 2 3 . Heat Flow Errors 6 | . . . 6 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 2 | . . . 2 . . Misdirections 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 16 | . . . 16 . . Projectiles . | . . . . . . Explosions 16 | . . . 16 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 117 | . . . 117 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed 5 | 2 . . 2 . 1 Kicked 5 | 2 . . 2 . 1 Crushed . | . . . . . . Highest Temperature 514 | 45 275 193 514 . 151 Average Temperature 104 | 26 100 41 147 . 52 Received Heat Transfer 1094 | 12 381 183 345 . 173 Effects 14 | . 2 . 12 . . Shutdowns 3 | . . . 3 . . Energy Bleed 5 | . 1 . 4 . . Interference 1 | . 1 . . . . Short Circuit 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 1 8 4 . . Heat Transferred 5045 | 74 1481 1527 1815 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 296 | 20 296 194 173 . . Initial 74 | . 13 74 55 . . Average 105 | 4 121 108 106 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 94 | 100 77 100 100 . . Level 1 5 | . 22 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 1 3 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | 1 19 14 15 . 34 Peak Tracking Total 13 | 1 5 4 3 . 13 Tactical Retreats 7 | . 5 . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 1 . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 5 7 1 . . Successful 7 | . 3 3 1 . . Failed 6 | . 2 4 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 6 | . 3 . 3 . . Terminals 12 | . 5 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 3 1 . . Open Door 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Surveillance Status 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders 8 | . . . 2 4 2 EXPLORE 3 | . . . . 2 1 RETURN 5 | . . . 2 2 1 Ally Attacks 43 | . . . . . 43 Total Damage 981 | . . . . . 981 Kills 16 | . . . . . 16 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches 57 | . . . 25 16 16 Drone Recoveries 53 | . . . 5 32 16 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5178 | 126 582 608 1007 2408 447 Spaces Moved 2868 | 102 325 202 394 1587 258 Core 23 | 21 . . . 1 1 Treads . | . . . . . . Legs 2845 | 81 325 202 394 1586 257 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 126 126 Average Speed 137 | 105 120 143 190 130 129 Slowest Speed 600 | 120 120 190 190 600 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 8 51 28 66 92 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 3 | . . . 1 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . 29 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 29 | . . . 29 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3840 | 118 435 440 554 1924 369 Wait 603 | . . 161 60 315 67 Move 2863 | 101 324 201 393 1586 258 Hop . | . . . . . . Pick Up 88 | 9 23 17 19 7 13 Fast Attach . | . . . . . . Attach 41 | 5 12 9 10 . 5 Detach 3 | . . 1 2 . . Swap 34 | . 6 7 6 9 6 Drop 47 | . 13 4 10 7 13 Fire 156 | 1 57 40 52 . 6 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | 2 . . 2 . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 127 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 491 | -10/Materials | Core integrity fell below 50% 502 | -10/Materials | Lost 4 parts (1p1n2w) 605 | -10/Materials | Discovered new exit (range 13) 686 | -10/Materials | Core integrity fell below 20% 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1051 | -9/Materials | Build established: Scavenger-Gunner 1186 | -9/Materials | Discovered new exit (range 12) 1290 | -9/Materials | Lost 3 parts (2n1w) 1317 | -9/Materials | Entered Mines 1560 | -9/Mines | Excavation squad dispatched 1560 | -9/Mines | A large section of the Mines collapsed 1606 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1693 | -9/Mines | Build established: Scavenger-Mutant 1810 | -9/Mines | Excavation squad dispatched 1978 | -9/Mines | System corruption reached 10% 2060 | -9/Mines | Excavation squad dispatched 2180 | -9/Mines | Found the Drone Emporium 2192 | -9/Mines | Found Prototype Device 2194 | -9/Mines | Identified Sensor Drone Bay 2310 | -9/Mines | Excavation squad dispatched 2312 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2323 | -9/Mines | Identified exit to Zion 2324 | -9/Mines | Entered Zion 2324 | -7/Zion | Accompanied by 16 allies 2344 | -7/Zion | Discovered new exit (range 39) 2477 | -7/Zion | System corruption cleaned by Quarantine Array 2591 | -7/Zion | Given the Hacking Drone Bay 2591 | -7/Zion | Found Prototype Device 2592 | -7/Zion | Identified Hacking Drone Bay 2831 | -7/Zion | Identified exit to Deep Caves 3096 | -7/Zion | Met Imprinter 3258 | -7/Zion | Imprinted 3261 | -7/Zion | Declared Zion's savior 3318 | -7/Zion | Build established: Scavenger-Gunner 4356 | -7/Zion | Learned location of Recycling (-7) 4732 | -7/Zion | Entered Proximity Caves 4732 | -6/Proximity Caves | Accompanied by 4 allies 4898 | -6/Proximity Caves | Spotter reported a threat 4976 | -6/Proximity Caves | Spotter reported a threat 5001 | -6/Proximity Caves | Core integrity fell below 50% 5001 | -6/Proximity Caves | Spotter reported a threat 5153 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5178 | -6/Proximity Caves | Core integrity fell below 20% 5179 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- attach the Lgt. Angular Momentum Engine, a marker appears next to it in your parts list, and clicking on that marker offers an easier way for mouse users to swap between the two. Doing so is the equivalent of the 'Y' option in the modal swap menu accessed via Ctrl-RMB or '/'. 05108_ Dropped Corrupted Lgt. Antimatter Reactor. 05108_ Acquired Lgt. Nuclear Core. 05143_ G-50 Soldier springs to life. 05153_ EX-OE0(M) destroyed. 05162_ Lgt. Assault Rifle destroyed. 05167_ Hvy. Assault Rifle destroyed. 05171_ Autogun destroyed. 05172_ Aluminum Leg destroyed. 05174_ Lgt. Angular Momentum Engine destroyed. 05176_ Aluminum Leg destroyed. 05176_ Datajack destroyed. 05177_ Mak. Leg destroyed. 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"??# @ k ????????? | | #" "??# ## ????????? | | #T ?# ##??? ????????? | | # # #??????S ?????????? | | + """"" # g #???????? #?????????? | | ?+ " " # #??????????# #??????????? | | ?# /g ##?????????????#??????????? | | ?#" # s/s #?????????????????????????? | | ?#" # # ?????????????????????????? | | ?#" ?# ## ## ????????????????????????? | | ??" ?# # # ????????????????????????? | | ??"??# # ??# ???????????????????????? | | ?????#????# ??# ??????????????????????? | | ??????????###???# ## ??????????????????????? | | ???????????????? ##? ??????????????????????? | | ???????????????? #??? ??????????????????????? | | ????????????????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot GoHome() Let's See Who's Tougher Release The Drones! Robot Respite Shopping List System Compromised The One Tourist Challenges ------------ None Game ------ Seed RemoteModifiedSuite Manual? 0 Play Time 01:20:51 Cumulative 2.8 hours Start 2025.03.17 @ 18:37:56 End 2025.03.17 @ 20:04:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33155143-9ef4-4e5a-bbe9-7877108bbee3