Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.10 @ 22:07:48 Player: Smie Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (15) 75 Value Destroyed (484) 484 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (12581) 12581 TOTAL SCORE: 20140 Bonus ------- High Alert Combat Kills 11 Win 3000 Win Speed 9570 Cogmind --------- Core Integrity 1582/1600 Matter 280/300 Energy 614/620 System Corruption 1% Temperature Cool (17) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (9) --- Field Propulsion Array Field Propulsion Array Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Improved Coolant Injector Energy Well Terrain Scan Processor Improved Targeting Computer Advanced Transmission Jammer Improved Reaction Control System Core Shielding Advanced Powered Armor Focal Shield Advanced Shield Generator Hacking Suite Advanced Component Analysis Suite > --- WEAPON (3) ------- Improved Arc Projector > --- INVENTORY (5) ---- Light Particle Reactor Field Propulsion Array Field Propulsion Array Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Improved Coolant Injector Energy Well Terrain Scan Processor Improved Targeting Computer Advanced Transmission Jammer Improved Reaction Control System Core Shielding Advanced Powered Armor Focal Shield Advanced Shield Generator Hacking Suite Advanced Component Analysis Suite > --- WEAPON ----------- Improved Arc Projector > --- INVENTORY -------- Light Particle Reactor Field Propulsion Array Field Propulsion Array [Rating: 152] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion VTOL Module Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Targeting Computer Device Advanced Shield Generator Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Enhanced Autogun Energy Gun Improved Arc Projector Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 . 2 . 2 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 7 | . . 1 1 . 1 . 1 . . . 1 2 Utility 10 | . 1 1 1 2 . 2 1 . 1 . 1 . Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 80 | 7 7 6 8 6 13 8 6 1 5 2 6 5 Power 11 | 1 . . 2 . 4 1 1 . . . 1 1 Engine 6 | 1 . . 2 . 2 1 . . . . . . Core 3 | . . . . . 2 . 1 . . . . . Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 31 | 2 2 4 3 2 5 2 2 . 2 2 3 2 Treads . | . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . Flight 28 | . 2 4 3 2 4 2 2 . 2 2 3 2 Utility 27 | 2 3 1 2 4 2 4 2 1 2 . 2 2 Device 10 | . . . 1 1 . 3 1 1 1 . 1 1 Storage 2 | 1 . . . . . . . . . . . 1 Processor 4 | . 2 . . . 1 . . . 1 . . . Hackware 1 | . . . . 1 . . . . . . . . Protection 10 | 1 1 1 1 2 1 1 1 . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 11 | 2 2 1 1 . 2 1 1 . 1 . . . Energy Gun 4 | 2 . 1 . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | . 2 . 1 . 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . 1 . . 1 . . Parts Lost 11 | . . . 1 1 6 . . 1 . 1 1 . Power 1 | . . . . 1 . . . . . . . . Propulsion 6 | . . . 1 . 5 . . . . . . . Utility 3 | . . . . . 1 . . . . 1 1 . Weapon 1 | . . . . . . . . 1 . . . . Highest Loss Streak 4 | . . . 1 1 4 . . 1 . 1 1 . To Critical Strikes 1 | . . . . . 1 . . . . . . . Average Slot Usage (%) 82 | . 99 100 98 88 85 76 76 79 75 75 67 73 Engine 3 | . 12 10 8 2 5 4 2 . . . . . Core 3 | . . . . . . 5 7 10 9 9 4 . Leg 1 | . 17 . . . . . . . . . . . Flight 20 | . 7 30 31 28 28 15 15 15 12 13 16 19 Device 12 | . . . . 12 7 11 17 20 21 22 19 20 Processor 11 | . 14 20 16 14 12 11 10 10 9 9 8 7 Hackware 3 | . . . . 1 6 5 5 5 4 4 4 3 Protection 14 | . 12 20 24 15 15 15 14 15 13 11 6 7 Energy Gun 4 | . 20 1 8 7 1 . . . 3 4 4 3 Ballistic Gun 4 | . 4 18 8 7 7 4 5 4 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 19 19 12 14 15 20 31 39 39 41 41 53 66 Greatest Support 70 | 20 20 12 16 16 22 32 39 39 43 43 54 70 Greatest Overweight (x) 1 | . . . 1 . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 7 10 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 4 6 4 4 4 4 4 4 4 4 5 4 4 Final Capacity 10 | 10 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 7 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 59% | Hacker-Sprinter 40% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Extension Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Matter Collected 1132 | 243 67 50 122 139 157 64 . 140 40 . 80 30 Remotely . | . . . . . . . . . . . . . Salvage Created 525 | . 125 . 300 74 26 . . . . . . . Parts 34 | . 8 . 12 8 6 . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Combat Hostiles Destroyed 13 | . 2 . 6 2 3 . . . . . . . Guns 10 | . 2 . 6 2 . . . . . . . . AOE 3 | . . . . . 3 . . . . . . . Classes Destroyed 5 | . 2 . 2 1 . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Swarmer 8 | . 2 . 1 2 3 . . . . . . . Grunt 1 | . . . 1 . . . . . . . . . Sentry 4 | . . . 4 . . . . . . . . . Best Kill Streak 3 | . 3 . 2 2 3 . . . . . . . Combat Bots Only 3 | . 2 . 2 2 3 . . . . . . . Max Kills in Single Turn 2 | . 1 . 1 1 2 . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Damage Taken 2092 | . 17 28 433 47 518 56 92 264 145 99 235 158 Core 365 | . . . 100 14 132 . . 39 23 19 20 18 Absorbed by Shields 415 | . . . . . . 23 36 106 58 38 92 62 Redirected to Shielding 226 | . . . 21 2 47 25 18 52 27 14 17 3 Regen/Repaired (Parts) 209 | . . . 24 88 . . 48 . . . 49 . Core Remaining (%) 95 | 100 100 100 81 98 84 100 . 96 . 96 98 98 Volleys Fired 38 | . 3 . 25 3 7 . . . . . . . Largest 2 | . 2 . 2 2 2 . . . . . . . Hottest 90 | . 90 . 81 81 81 . . . . . . . Shots Fired 75 | . 6 . 50 6 13 . . . . . . . Gun 74 | . 6 . 50 6 12 . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 37 | . . . 25 3 9 . . . . . . . Thermal 37 | . 6 . 25 3 3 . . . . . . . Explosive 1 | . . . . . 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | . 4 . 20 7 10 . . . . . . . Robot Miss Streak 2 | . . . 1 1 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 58 | . 4 . 42 4 8 . . . . . . . Core Hits 26 | . 4 . 13 4 5 . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . . 7 . . . . . . . . . Burn 7 | . . . 7 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1065 | . 51 . 663 64 287 . . . . . . . Guns 867 | . 51 . 663 64 89 . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 198 | . . . . . 198 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 423 | . . . 328 35 60 . . . . . . . Thermal 561 | . 51 . 335 29 146 . . . . . . . Explosive 81 | . . . . . 81 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . 1 1 . 1 Average Corruption 1 | . 1 . . . . . . . 1 1 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 37 | . . . . . 37 . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 37 | . . . . . 37 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 94 | . . . . . 94 . . . . . . . Shots 2 | . . . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 402 | . 102 . 402 22 203 . 8 2 1 23 8 8 Average Temperature 98 | . 55 . 137 12 57 . 6 2 1 12 5 2 Received Heat Transfer 700 | . . 9 378 15 18 6 40 68 34 66 60 6 Effects 1 | . . . 1 . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . 2 . 6 . . . . . . . . . Heat Transferred 1753 | . 136 . 1369 74 174 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Peak Influence 454 | . 110 63 429 255 454 174 232 163 206 244 265 283 Initial 159 | . . 33 18 141 48 159 67 83 63 86 102 127 Average 130 | . 63 44 228 152 152 102 142 92 83 143 147 167 Maximum Alert Level 2 | . . . 2 1 2 . 1 . 1 1 1 1 Low Security (%) 83 | 100 100 100 49 88 62 100 67 100 99 83 94 67 Level 1 13 | . . . 29 11 29 . 32 . . 16 5 32 Level 2 2 | . . . 21 . 7 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . 1 1 1 2 . . 1 . 1 1 . Investigation 4 | . . . . 1 . . . 1 . 1 1 . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . . 1 1 . 2 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Distress Signals 8 | . . . 1 . 2 2 . 1 . 1 1 . Communications Jammed 35 | . . . . . . . . . 1 26 1 7 Distress Signals 35 | . . . . . . . . . 1 26 1 7 Times Spotted 156 | . 4 4 19 7 30 18 12 16 9 10 18 9 Peak Tracking Total 15 | . 3 4 8 4 14 9 6 10 8 8 15 7 Tactical Retreats 22 | . 1 . 3 1 6 3 1 2 2 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Traps Triggered 9 | . 2 1 . . 1 . . . 1 1 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Machines Disabled 7 | . . . 1 . 6 . . . . . . . Max in Single Turn 6 | . . . 1 . 6 . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Machines Accessed 36 | . 2 2 4 5 4 3 4 1 2 4 2 3 Terminals 30 | . 2 2 3 4 3 2 3 1 2 4 1 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . 1 1 . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 75 | . 5 3 7 12 7 8 9 3 5 7 5 4 Successful 38 | . 2 . 3 8 5 3 3 . 1 7 3 3 Failed 37 | . 3 3 4 4 2 5 6 3 4 . 2 1 Catastrophic 5 | . 1 1 2 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . 5 1 5 8 5 4 7 . 5 5 2 1 Terminals 63 | . 5 3 5 9 6 7 7 3 5 7 2 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 10 | . . . 2 3 . . 2 . . . 3 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Terminal Hacks 20 | . 1 . 1 3 4 1 1 . . 5 1 3 Record 3 | . . . . 1 1 . 1 . . . . . Open Door 2 | . . . . . . . . . . 1 . 1 Level Access Points 6 | . 1 . 1 1 1 . . . . 1 . 1 Emergency Access Points 2 | . . . . . . . . . . 2 . . Alert Level 2 | . . . . . 1 . . . . 1 . . Unreport Threat 3 | . . . . 1 1 1 . . . . . . Zone Layout 2 | . . . . . . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 2 . . 2 . . . 2 . Scan Component 4 | . . . 1 1 . . 1 . . . 1 . Repair 4 | . . . 1 1 . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . Unauthorized Hacks 8 | . 1 . . 3 . 1 . . 1 2 . . Terminals 8 | . 1 . . 3 . 1 . . 1 2 . . Assimilate 2 | . . . . . . 1 . . . 1 . . Botnet 6 | . 1 . . 3 . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 26 | . 1 1 2 3 2 2 4 1 2 3 2 3 Full Trace Events 4 | . . . . 1 . . . 1 . 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 1 . . 1 . . . 1 . Time 89 | . . . 32 13 . . 26 . . . 18 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Total Allies 2 | . . . . . . 1 . . . 1 . . Largest Group 1 | . . . . . . 1 . . . 1 . . Highest-Rated Group 26 | . . . . . . 26 . . . 26 . . Highest-Rated Ally 26 | . . . . . . 26 . . . 26 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 2 . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Turns Passed 2058 | 86 127 64 200 244 254 177 167 149 150 93 209 138 Spaces Moved 4332 | 59 126 159 353 410 744 507 318 257 357 200 522 320 Core 5 | 5 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 105 | 54 51 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4222 | . 75 159 353 410 744 507 318 257 357 200 522 320 Fastest Speed 18 | 50 37 29 26 27 18 30 34 34 34 34 28 29 Average Speed 32 | 114 70 32 26 27 23 31 34 34 34 34 30 29 Slowest Speed 120 | 120 120 34 109 29 32 32 34 34 34 117 32 30 Overloaded Moves 13 | . . . . . 13 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 75 | . . . 7 3 10 4 3 10 3 14 14 7 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 20 | 4 21 22 31 12 25 19 14 42 15 32 22 12 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 60 | . . . . . 60 . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 60 | . . . . . 60 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Tes Res Acc Total 4854 | 74 160 173 410 533 804 517 374 307 381 210 556 355 Wait 333 | 1 9 . 27 115 18 . 44 58 19 . 29 13 Move 4181 | 58 125 158 338 403 724 498 311 239 350 175 496 306 Hop 63 | . . . 7 3 9 4 3 7 3 10 11 6 Pick Up 44 | 8 7 4 3 . 5 3 4 1 2 1 3 3 Fast Attach 32 | 6 1 . 2 3 4 4 3 . 2 2 3 2 Attach 29 | 1 5 2 2 1 6 4 2 . 2 . 2 2 Detach 10 | . . . . 1 3 2 1 . . 1 1 1 Swap 19 | . 1 4 4 2 3 . 1 1 1 . 1 1 Drop 45 | . 9 5 2 2 7 2 5 1 2 3 4 3 Fire 38 | . 3 . 25 3 7 . . . . . . . Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 60 | . . . . . 18 . . . . 18 6 18 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 119 | -10/Materials | Identified exit to Materials 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 274 | -9/Materials | Identified exit to Materials 274 | -9/Materials | Discovered exit to Materials (range 16) 278 | -9/Materials | Entered another Materials area 278 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 457 | -8/Materials | Repaired VTOL Module 473 | -8/Materials | Identified exit to Factory 478 | -8/Materials | Entered Factory 478 | -7/Factory | Evolved 2 slots: Utility x2 523 | -7/Factory | Repaired Lgt. Armor Plating 567 | -7/Factory | Identified exit to Factory 722 | -7/Factory | Entered another Factory area 722 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 758 | -6/Factory | Build established: Hacker-Sprinter 881 | -6/Factory | Identified exit to Factory 976 | -6/Factory | Entered another Factory area 976 | -5/Factory | Evolved 2 slots: Utility x2 1005 | -5/Factory | Lost 4 parts (3n1u) 1148 | -5/Factory | Identified exit to Factory 1148 | -5/Factory | Discovered exit to Factory (range 16) 1153 | -5/Factory | Entered another Factory area 1153 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1220 | -4/Factory | Repaired Core Shielding 1315 | -4/Factory | Identified exit to Extension 1315 | -4/Factory | Discovered exit to Extension (range 16) 1320 | -4/Factory | Entered Extension 1340 | -4/Extension | Warlord forces began an assault 1349 | -4/Extension | Spotted B-86 Titan 1423 | -4/Extension | Spotted B-86 Titan 1452 | -4/Extension | Build established: Hacker-Mutant 1462 | -4/Extension | Identified exit to Cetus 1462 | -4/Extension | Discovered exit to Cetus (range 16) 1462 | -4/Extension | Identified exit to Research 1462 | -4/Extension | Discovered exit to Research (range 15) 1469 | -4/Extension | Entered Research 1469 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 1611 | -3/Research | Identified exit to Testing 1611 | -3/Research | Discovered exit to Testing (range 15) 1619 | -3/Research | Entered Testing 1623 | -3/Testing | Identified exit to Research 1712 | -3/Testing | Entered Research 1712 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1797 | -2/Research | Repaired Adv. Shield Generator 1844 | -2/Research | Found Adv. Powered Armor 1911 | -2/Research | Identified exit to Access 1911 | -2/Research | Discovered exit to Access (range 18) 1921 | -2/Research | Entered Access 1921 | -1/Access | Evolved 2 slots: Propulsion x2 1994 | -1/Access | Identified exit to Surface 2008 | -1/Access | Build established: Hacker-Sprinter 2059 | *** | Escaped! Last Messages --------------- 02025_ Field strength at 45. 02026_ Field strength at 40. 02027_ Field strength at 35. 02028_ Field strength at 30. 02029_ Field strength at 25. 02030_ Field strength at 20. 02031_ Field strength at 15. 02032_ Field strength at 10. 02033_ Field strength at 5. 02034_ Stasis field depleted. 02035_ Penetrated by Slug. 02038_ K-01 Serf cleans the Radio-Gravity Array. 02041_ Radio-Gravity Array disabled. 02042_ Penetrated by Slug. 02042_ Slug penetrates Radio-Gravity Array. 02057_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02058_ The Access Shell folds into the floor. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????# #???????????????##+ | | ??????????????????##"" ##??????????????? | | ???????????????????#"" #??????????????? | | ???????????????????#"" #??????????????? | | ???????????????????#T #?????????????? | | ???????????????????#"" #?????????????? | | ???????????????????#"" #????????????? | | ???????????????????#"" ############## | | ?????????????? t | | ????????????? k | | ?????????????######################+######+####### | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# "" F" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# = | | ?????????????????????????????????????????# | | ?????????????????????????????????????????#####/### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 43 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 16 Armor Coverage 400 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 74 Targeting Accuracy 10 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Quantum Hacking Total Silence Challenges ------------ None Game ------ Seed StasisExplosiveLog Manual? 0 Play Time 01:38:44 Cumulative 42.9 hours Start 2022.05.10 @ 20:21:33 End 2022.05.10 @ 22:07:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 29 Rogue 10 Adventurer 16 Explorer 3 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb0210f4-bf38-4d91-a6ee-8cf675438248