Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 22:07:31 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (137) 685 Value Destroyed (8237) 8237 Prototype IDs (83) 1660 Alien Tech Used (15) 3000 Bonus (43818) 43818 TOTAL SCORE: 68700 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 5705 Follower Combat Kills 1126 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -713 Cogmind --------- Core Integrity 542/1600 Matter 285/300 Energy 442/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Phase Shifter > --- WEAPON (3) ------- Sigix Sheargun > --- INVENTORY (5) ---- Advanced Force Field Terrabomb Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter Experimental Q-thruster > --- UTILITY ---------- Advanced Power Amplifier 2N-1CE's Frost Array Medium Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Propulsion Shielding Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Cooled Nova Cannon Vortex Lance > --- INVENTORY -------- Experimental Energy Well Advanced Sensor Array System Mapper System Mapper Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Sigix Terminator [Rating: 191] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Treads Light Treads Leg Sigix Exoskeleton Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Chainsword Energy Gun Sigix Sheargun Energy Cannon Cooled Nova Cannon Ballistic Gun Barrage Gun Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Chainsword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Utility 10 | . . . . 2 1 . . . . 2 . . . . 2 . . . . . . . . . . . 1 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 281 | . 6 . 3 7 10 3 . 21 2 5 3 2 1 14 34 . 11 4 1 9 1 10 1 2 2 4 11 16 12 26 16 24 18 2 Power 15 | . . . . . 2 . . 2 . . . 1 . . 2 . . . . . . 1 . . . . 2 1 . . 3 1 . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . 2 . . 2 . . . 1 . . 2 . . . . . . 1 . . . . . . . . 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 1 . . Propulsion 47 | . 4 . 3 3 1 . . 10 1 . . . . . 4 . 1 . . 3 . 1 . . . . 2 6 4 4 . . . . Treads 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 38 | . . . 1 3 1 . . 7 1 . . . . . 4 . 1 . . 3 . 1 . . . . 2 6 4 4 . . . . Utility 137 | . 1 . . 3 4 2 . 9 1 3 . 1 . . 21 . 2 . 1 4 1 5 1 . 2 . 5 5 8 12 11 22 12 1 Device 82 | . 1 . . . 2 1 . 2 1 1 . . . . 14 . 2 . 1 4 1 3 . . . . 5 5 1 4 8 20 6 . Storage 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 2 1 . . . Processor 20 | . . . . . 2 . . 6 . 1 . . . . 2 . . . . . . . . . . . . . . 1 1 2 4 1 Hackware 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Protection 25 | . . . . 2 . 1 . 1 . 1 . 1 . . 4 . . . . . . 2 1 . 2 . . . 4 5 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 82 | . 1 . . 1 3 1 . . . 2 3 . 1 14 7 . 8 4 . 2 . 3 . 2 . 4 2 4 . 10 2 1 6 1 Energy Gun 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 3 . Energy Cannon 26 | . . . . . . . . . . 1 1 . . 6 1 . 4 2 . . . 1 . 1 . 2 1 2 . 4 . . . . Ballistic Gun 21 | . 1 . . . . 1 . . . . 1 . 1 7 4 . 4 2 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . 1 2 . . . . 1 . . . . . . . . . 1 . 1 . 1 . 2 1 2 . 4 . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 1 . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 1 1 . 6 . . . . . . . . . . . 4 . . . . 2 . . 3 . 6 . . 1 1 Parts Lost 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 55 57 61 72 94 92 92 81 100 100 100 100 100 100 93 94 94 94 94 91 88 89 89 90 90 90 88 89 89 90 81 81 82 82 Core 4 | . . . . . 4 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 10 10 10 10 10 4 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9 8 8 7 8 8 8 Leg 1 | . 12 . 17 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 8 8 8 Flight 24 | . . . 5 26 35 35 35 23 42 37 37 37 37 37 27 27 27 27 27 25 22 25 25 25 25 25 26 26 28 29 20 . . . Device 11 | . 10 14 11 9 7 12 14 4 6 12 12 12 12 12 11 11 11 11 11 11 11 10 10 10 10 10 12 12 11 12 13 21 10 16 Storage 3 | . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 8 8 . Processor 14 | . . . . . 7 14 14 18 21 18 18 18 18 18 16 16 16 16 16 16 16 15 15 15 15 15 13 13 12 12 10 9 16 25 Hackware 5 | . . . . 6 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 7 8 5 . 5 . Protection 6 | . . . . 9 14 1 . 2 . 6 6 6 6 6 10 11 11 11 11 11 11 9 9 10 10 10 9 9 7 7 2 . . . Energy Gun 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 25 24 24 Ballistic Gun 3 | . 13 14 11 9 2 . 7 7 7 6 5 . . 5 4 5 4 4 5 4 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 5 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 3 3 4 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 5 4 5 5 5 5 4 4 4 3 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 3 3 3 3 10 18 15 14 14 14 16 21 22 22 24 33 32 32 37 32 34 34 43 39 37 37 40 41 46 44 53 54 75 70 59 Greatest Support 87 | 3 3 3 34 12 21 21 21 38 22 28 22 22 22 22 33 33 33 33 42 42 42 46 46 42 46 46 54 61 68 70 87 80 80 80 Greatest Overweight (x) 3 | . . . . . . . . 3 . . . . . 1 1 . . 1 . . . 1 . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 10 10 10 10 5 Average Capacity 7 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 9 5 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 10 10 10 5 Average Carried 7 | 4 4 5 4 4 4 4 5 4 5 4 5 4 5 5 9 10 9 10 10 9 10 8 8 9 10 9 9 9 9 9 9 9 9 4 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 4 5 5 5 5 4 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 8 9 10 10 10 10 10 10 10 10 10 5 4 Class Distribution -------------------- 24% | Scavenger-Scout 21% | Scavenger-Ninja 14% | Alien-Sigix 12% | Ninja 7% | Mutant 5% | Hacker-Scout 5% | Scavenger-Sprinter 3% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Ninja | -5/Factory Scavenger-Ninja | -5/Waste Scavenger-Ninja | -5/Factory Scavenger-Ninja | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Commander-Ninja | -5/Warlord Ninja | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Scavenger-Ninja | -3/Research Scavenger-Ninja | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Alien-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 2921 | 200 32 40 . . 229 21 . 161 108 50 . 45 . 125 383 31 94 60 10 . 34 35 83 78 20 50 110 90 135 279 216 . 184 18 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9921 | . 45 . . 20 269 . . . 46 187 82 . . . 844 . 51 . . . . 35 30 56 118 . 219 293 168 298 358 147 6475 180 Parts 369 | . 8 . . 3 13 . . . 2 8 1 . . . 27 . 1 . . . . . 3 3 1 . 17 13 4 10 17 12 208 18 Haulers Intercepted 5 | . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 3 2 . 4 . . 3 . . . . . 5 . . 8 2 1 . . . . . . . . . Prevented 8 | . . . . . . . . . . . 1 . . . . . . . . 3 . . . 4 . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 86 | . 3 . . . 4 . . . . . 2 . . . . . 1 . . . . . . 1 . . . 1 . . 3 1 64 6 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . Guns 71 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 64 1 AOE 11 | . . . . . 4 . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 4 Classes Destroyed 25 | . 1 . . 1 3 . . . 2 1 1 . . . . . . . . . . . . 1 . . 1 . . . 1 1 12 . Worker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . Builder 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 5 | . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . Recycler 12 | . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . 1 1 2 . . 3 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 4 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 2 . Watcher 19 | . . . . 1 . . . . . 1 . . . . 7 . . . . . . . . . . . 2 3 1 1 2 . 1 . Swarmer 8 | . 3 . . . 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Grunt 25 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . 1 . . 1 . 20 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Duelist 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 8 . Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 28 | . 3 . . 1 3 . . . . 1 2 . . . 2 . 1 . . . . 1 . 1 . . 2 2 1 4 2 2 28 4 Combat Bots Only 25 | . 3 . . . 3 . . . . . 2 . . . . . 1 . . . . . . 1 . . . 1 . . 2 1 25 4 Max Kills in Single Turn 4 | . 1 . . 1 2 . . . 1 1 2 . . . 1 . 1 . . . . 1 1 1 . . 1 1 1 1 2 1 3 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploded 4 | . . . . . 2 . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 6107 | . 36 29 95 104 46 . . . . 17 38 18 . 157 117 . 50 . 84 41 151 306 . 40 . . . 344 104 41 1387 74 2048 780 Core 1483 | . 15 . . . . . . . . . . . . 38 12 . . . 14 20 28 48 . . . . . 57 . . 317 22 616 296 Absorbed by Shields 2022 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 1255 720 Redirected to Shielding 504 | . . . . 19 9 . . . . 11 . 11 . 38 17 . . . 15 . 32 90 . . . . . 107 16 36 103 . . . Regen/Repaired (Parts) 326 | . . . . . . . . . . 69 . . . . 51 . . . . . . 64 . . . . . 35 107 . . . . . Core Remaining (%) 87 | 100 . 94 100 100 . . . . 100 . . . . 95 . . . . . . 92 . . . . 95 . 95 . . 56 . . 33 Volleys Fired 290 | . 4 . . . 4 . . . . 1 3 . . 19 9 . 7 2 . . . 3 . 1 . 4 3 4 . 4 39 12 143 28 Largest 3 | . 2 . . . 2 . . . . 1 1 . . 1 1 . 1 1 . . . 1 . 1 . 1 1 1 . 1 2 3 3 3 Hottest 300 | . 60 . . . 50 . . . . 90 90 . . 90 90 . 35 35 . . . 35 . 35 . 35 35 35 . 50 200 300 300 300 Shots Fired 611 | . 8 . . . 5 . . . . 1 3 . . 19 9 . 7 2 . . . 3 . 1 . 4 3 4 . 4 47 20 407 64 Gun 519 | . 8 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 19 20 407 63 Cannon 78 | . . . . . . . . . . 1 1 . . 18 3 . 6 2 . . . 3 . 1 . 4 3 4 . 4 28 . . . Launcher 7 | . . . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Special 7 | . . . . . . . . . . . . . . 1 6 . . . . . . . . . . . . . . . . . . . Kinetic 6 | . 4 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thermal 88 | . 4 . . . . . . . . 1 1 . . 18 8 . 6 2 . . . 3 . 1 . 4 3 4 . 4 28 . . 1 Explosive 6 | . . . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 509 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 20 407 63 Robot Hit Streak 36 | . 3 . . . . . . . . . 1 . . 2 5 . . . . . . . . . . . . . . . 6 6 36 9 Robot Miss Streak 5 | . 2 . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 14 . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Shots Hit Robots 399 | . 4 . . 2 10 . . . 2 8 3 . . 1 29 . . . . . . 2 2 2 1 . 6 7 3 8 11 5 256 37 Core Hits 225 | . 3 . . 1 8 . . . 2 2 6 . . . 14 . 1 . . . . 1 1 1 1 . 5 2 . 4 8 3 143 19 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . . . . . . . . . . 1 1 . . . 3 . . . . . . . . . . . . . . . . . 8 1 Sever 14 | . . . . . . . . . . 1 1 . . . 3 . . . . . . . . . . . . . . . . . 8 1 Melee Attacks 287 | . . . . 7 25 2 . 2 4 26 10 . . 21 37 . 21 9 1 . 1 7 3 20 2 3 16 30 5 20 5 . 10 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 248 | . . . . 7 25 2 . 2 4 26 10 . . 21 37 . 21 9 1 . 1 6 2 16 1 2 13 22 4 16 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 39 | . . . . . . . . . . . . . . . . . . . . . . 1 1 4 1 1 3 8 1 4 5 . 10 . Sneak Attacks 49 | . . . . . 6 . . . 2 4 2 . . . 8 . . . . . . 1 2 2 . . 4 6 3 7 2 . . . Combat Hostiles 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . 1 . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . Damage Inflicted 38662 | . 50 . . 77 767 . . . 176 505 700 . . . 1410 . 91 . . . . 156 152 198 96 . 479 814 344 670 1330 192 25211 5244 Guns 27344 | . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 676 119 24788 1713 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4325 | . . . . . 184 . . . . . 525 . . . . . 91 . . . . . . . . . . . . . . . . 3525 Melee 6361 | . . . . 76 583 . . . 176 505 175 . . . 1342 . . . . . . 156 152 198 96 . 479 814 344 670 595 . . . Ramming 564 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 59 73 423 6 Kinetic 27 | . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3705 | . 21 . . . . . . . . . . . . . 68 . 91 . . . . . . . . . . . . . . . . 3525 Explosive 709 | . . . . . 184 . . . . . 525 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32295 | . . . . 76 583 . . . 176 505 175 . . . 1342 . . . . . . 156 152 198 96 . 404 404 192 540 676 119 24788 1713 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1362 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 410 152 130 595 . . . Highest Corruption 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . Average Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Corruption Purged 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1860 | . . . . . 117 . . . . 99 . . . . 156 . . . . . . 51 32 76 . . 14 446 189 85 179 6 189 221 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 221 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221 Melee 1639 | . . . . . 117 . . . . 99 . . . . 156 . . . . . . 51 32 76 . . 14 446 189 85 179 6 189 . Knockbacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Impact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 20 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 12 1 Kicked 18 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 12 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 293 | . 15 . . . 7 . . . . 40 40 1 . 293 114 . 4 . 4 . . 41 80 4 2 . . 20 . 83 132 172 172 152 Average Temperature 68 | . 10 . . . 3 . . . . 17 16 1 . 76 32 . 4 . 4 . . 20 38 1 1 . . 13 . 31 43 71 130 83 Received Heat Transfer 680 | . . 12 27 27 . . . . . 9 12 . . 48 . . 9 . 9 9 9 18 . . . . . 39 . 9 135 6 302 . Effects 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 286 | . 50 . . . . . . . . . . . . . 36 . 50 . . . . . . . . . . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2327 | . 208 141 215 403 596 . . . . 420 . . . . 379 109 444 . . . . 176 . . . . 111 246 137 301 1807 2075 2327 . Initial 1328 | . . 81 54 90 182 . . . . 68 . . . . 32 109 76 . . . . 9 . . . . 30 62 86 85 168 1100 1328 . Average 406 | . 100 90 145 224 420 . . . . 197 . . . . 123 109 245 . . . . 56 . . . . 73 122 132 207 602 1537 1703 . Maximum Alert Level 5 | . 1 . 1 2 2 . . . . 2 . . . . 1 . 2 . . . . . . . . . . 1 . 1 5 5 5 . Low Security (%) 51 | 100 98 100 57 53 18 . . . . 62 . . . . 77 100 34 . . . . 100 . . . . 100 87 100 47 9 . . . Level 1 19 | . 1 . 42 39 20 . . . . 36 . . . . 22 . 39 . . . . . . . . . . 12 . 52 30 . . . Level 2 9 | . . . . 6 61 . . . . 1 . . . . . . 26 . . . . . . . . . . . . . 42 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 27 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 58 . . Squads Dispatched 65 | . 3 . . 2 . . . . . 4 . . . . 4 . 1 . . . . 2 . . . . 1 1 3 2 10 15 17 . Investigation 11 | . 2 . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 1 . . 3 . Extermination 7 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 1 1 . . 1 . Reinforcement 17 | . 1 . . 1 . . . . . . . . . . 2 . . . . . . 2 . . . . . . 1 . 3 2 5 . Assault 30 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 7 13 8 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 17 | . . . 1 3 2 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . 3 . 5 . Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . 1 . . . . . . Distress Signals 5 | . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . 1 . . . . . . Times Spotted 458 | . 8 5 6 15 19 . 1 . . 10 16 2 . 16 30 . 12 5 6 3 5 10 . 1 . 3 1 16 12 4 79 31 111 31 Peak Tracking Total 28 | . 3 5 8 11 6 . 1 . . 4 6 2 . 6 7 . 7 5 4 3 4 7 . 1 . 3 1 4 11 2 21 24 28 17 Tactical Retreats 72 | . 1 1 3 5 3 . 1 . . 4 5 1 . 6 6 . 3 1 2 . 1 1 . 1 . 2 . 4 1 . 4 7 6 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 15 | . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . 1 . 6 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Triggered 10 | . . . . . . . . . . . 1 . . . . . . . . 5 . . . 3 . 1 . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 40 | . . . . . 1 . . . . 2 . . . . . . 5 . . . . . . . . . . 5 . 5 8 . 10 4 Max in Single Turn 5 | . . . . . 1 . . . . 1 . . . . . . 5 . . . . . . . . . . 1 . 1 1 . 1 1 Garrison Access 8 | . . . . . . . . . . 2 . . . . 1 . 3 . . . . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 59 | . 3 . 2 3 7 . . 1 . 5 . 1 3 . 6 . 5 1 1 3 . 1 . . 4 . . 4 1 3 4 . 1 . Terminals 18 | . 1 . 2 2 6 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 4 . 1 . Fabricators 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . Repair Stations 6 | . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . 1 1 . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 2 . 1 . . . . Garrison Access 9 | . . . . . 1 . . . . 2 . . . . 1 . 3 . . . . . . . . . . 1 . 1 . . . . Total Hacks 147 | . 6 . 11 5 16 . . 5 . 12 . 1 22 . 10 . 6 1 1 8 . 2 . . 17 . . 9 3 5 4 . 3 . Successful 113 | . 5 . 7 2 9 . . 5 . 4 . 1 22 . 8 . 6 1 1 8 . 2 . . 17 . . 6 2 3 4 . . . Failed 34 | . 1 . 4 3 7 . . . . 8 . . . . 2 . . . . . . . . . . . . 3 1 2 . . 3 . Catastrophic 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 142 | . 5 . 8 2 7 . . . . 11 . . . . 22 . 20 . . 1 . 6 . . . . 3 18 3 11 8 . 17 . Terminals 42 | . 4 . 11 4 14 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 4 . 3 . Fabricators 5 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . 2 . . . . Repair Stations 15 | . . . . . . . . . . 4 . . . . 4 . . . . . . 2 . . . . . 2 3 . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . 6 . 2 . . . . Garrison Access 13 | . . . . . 2 . . . . 4 . . . . 2 . 3 . . . . . . . . . . 1 . 1 . . . . Terminal Hacks 74 | . 2 . 5 1 5 . . 5 . 1 . 1 22 . . . 1 1 1 8 . . . . 17 . . . . . 4 . . . Record 12 | . . . . . . . . . . . . . 6 . . . . 1 . . . . . . 5 . . . . . . . . . Part Schematic 18 | . . . . . . . . 5 . . . . 9 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 16 | . . . 2 . 1 . . . . . . . 3 . . . . . . 6 . . . . 4 . . . . . . . . . Open Door 8 | . . . . . . . . . . . . 1 . . . . . . 1 2 . . . . . . . . . . 4 . . . Open DSF 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Level Access Points 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . 1 . . . . Network Status 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 13 | . . . . . . . . . . 3 . . . . 4 . . . . . . 2 . . . . . 2 2 . . . . . Scan Component 7 | . . . . . . . . . . 2 . . . . 2 . . . . . . 1 . . . . . 1 1 . . . . . Repair 6 | . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 4 . 1 . . . . Insert Component 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 4 . 1 . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . 1 . . . . Seal Access 5 | . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 10 | . 3 . 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 7 | . 1 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . . . 2 2 7 . . . . 4 . . . . 5 . 1 . . . . . . . . . . 4 1 2 2 . 1 . Full Trace Events 5 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 22 | . . . . . . . . 4 . . . . 4 . 10 . . . . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 67 | . . . . . . . . 19 . . . . 9 . 12 . . . . . . . . . 4 . . 23 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 74 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Parts Repaired 6 | . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . 1 1 . . . . . Time 209 | . . . . . . . . . . 19 . . . . 70 . . . . . . 38 . . . . . 56 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . parse_system 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . . Machine Destruction 6 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 89 | . . . . . 2 . . 8 . 4 . . . 1 2 . . . . 5 . . . . . . . . . . . 47 20 . Largest Group 12 | . . . . . 1 . . 8 7 4 4 . . 1 2 . . . . 5 . . . . . . . . . . . 12 10 . Highest-Rated Group 260 | . . . . . 10 . . 260 222 112 112 . . 96 166 . . . . 220 . . . . . . . . . . . 168 143 . Highest-Rated Ally 140 | . . . . . 10 . . 39 39 28 28 . . 96 140 . . . . 49 . . . . . . . . . . . 15 15 . Zionite Dispatches 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Orders 9 | . . . . . . . . . . . . . . . 7 . 1 . . . . 1 . . . . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . RETURN 6 | . . . . . . . . . . . . . . . 4 . 1 . . . . 1 . . . . . . . . . . . . Ally Attacks 249 | . . . . . . . . . 19 . 17 . . 7 26 . . . . . . . . . . . . . . . . 116 64 . Total Damage 5924 | . . . . . . . . . 415 . 253 . . 221 1639 . . . . . . . . . . . . . . . . 1876 1520 . Kills 33 | . . . . . . . . . 3 . 4 . . 1 11 . . . . . . . . . . . . . . . . 10 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 15 | . . . . . . 1 . 1 1 . 2 1 . 1 . . . 2 3 . . . 1 2 . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . 4 . 1 . . . . 1 . . . . . . . . . . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . 4 . 1 . . . . 1 . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . . 2 . . . . 6 . 6 . . . . 1 . . . . . 5 . 3 2 . 5 . Main Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Trap Installations 4 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 12074 | 4 258 38 131 230 403 121 46 854 222 578 417 110 22 1224 1253 51 500 274 68 282 105 197 98 737 47 132 253 598 304 369 553 371 916 308 Spaces Moved 23555 | 3 441 73 206 460 906 421 177 1429 414 1106 899 419 80 1100 2534 195 1112 675 246 704 289 391 332 962 141 440 602 1554 445 758 1275 813 1202 751 Core 920 | 3 441 73 204 142 . . . 57 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3156 | . . . 2 . . . . 119 . . . . . . . . . . . . . . . . . . . . . . 269 813 1202 751 Wheels 74 | . . . . . . . . 74 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19405 | . . . . 318 906 421 177 1179 414 1106 899 419 80 1100 2534 195 1112 675 246 704 289 391 332 962 141 440 602 1554 445 758 1006 . . . Fastest Speed 14 | 50 50 50 50 34 26 26 26 26 25 22 25 25 25 25 24 26 26 26 26 24 28 25 25 28 25 25 21 21 20 14 17 30 30 30 Average Speed 28 | 50 50 50 50 39 28 26 26 44 25 24 25 25 25 25 29 26 26 26 26 28 31 30 27 28 26 25 24 22 21 19 22 30 30 30 Slowest Speed 200 | 50 50 50 130 50 34 26 26 200 26 25 25 25 25 105 111 26 26 106 26 32 32 96 28 28 28 25 25 26 25 23 98 30 30 30 Overloaded Moves 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . 2 3 1 . . . 1 1 . . . 19 . 4 . . . . 1 . . . 1 . 2 . 5 17 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 Exploration Rate (%) 54 | 2 82 12 27 46 25 62 44 90 62 27 88 67 75 84 55 84 41 75 40 93 48 15 52 87 62 66 17 89 8 63 76 32 46 58 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 16 | . 2 . . 1 . . . . . . . . 1 . . . 5 . . . . . . 1 3 . . 3 . . . . . . Known Exits Taken 27 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 24 | . . 1 . . . 1 . 4 2 . 2 2 . 2 . . . 2 2 . 2 . 2 . . 2 . . . . . . . . Spaces Dug 257 | . . . . 5 16 2 . . 2 12 7 . . 31 11 . 23 9 1 . 1 4 . 14 . 2 9 14 2 6 9 26 41 10 Terrain Destroyed 1299 | . . . . 5 21 2 . . 2 12 35 . . 39 12 . 62 11 1 . 1 7 . 15 . 6 11 14 2 8 14 36 213 770 Melee 154 | . . . . 5 12 2 . . 2 11 7 . . 21 9 . 21 9 1 . 1 4 . 14 . 2 8 13 2 5 . . 5 . Projectile 385 | . . . . . . . . . . 1 1 . . 18 3 . 5 2 . . . 3 . 1 . 4 3 1 . 3 14 36 208 82 AOE 760 | . . . . . 9 . . . . . 27 . . . . . 36 . . . . . . . . . . . . . . . . 688 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 28001 | 8 473 73 231 494 1006 427 176 1642 523 1365 1069 423 80 1988 2940 194 1275 752 247 788 300 449 335 1402 148 451 684 1760 643 946 1476 926 1515 792 Wait 3244 | . 6 . 21 12 54 . . 161 103 224 156 . . 833 316 . 126 63 . 16 10 41 . 421 . . 47 96 174 114 104 52 89 5 Move 23416 | 2 440 72 205 455 899 418 176 1428 413 1103 896 418 79 1099 2496 194 1103 674 245 703 288 388 331 961 140 437 601 1550 444 749 1246 812 1201 750 Hop 49 | . . . . 2 3 1 . . . 1 1 . . . 19 . 4 . . . . 1 . . . 1 . 1 . 3 12 . . . Pick Up 80 | . 8 . 1 5 3 . . 6 . 4 . 1 . . 9 . 1 . . 3 . . . 1 1 1 2 9 1 6 14 1 3 . Fast Attach 162 | . 3 . 2 4 4 2 . 18 1 . . 1 . 2 17 . 1 . . 6 . 3 1 . 3 . 5 13 10 23 15 22 4 2 Attach 39 | . 3 . 1 3 3 1 . 3 . 2 . 1 . . . . . . . 1 . 2 . . . . . 1 1 2 12 1 2 . Detach 33 | 2 1 . . . . 2 . 6 . . . . . . 1 . . . . . . . 1 . . . . . . 1 10 2 4 3 Swap 99 | . . . . . 4 1 . . 1 3 3 . 1 12 17 . 10 4 1 2 1 5 . 2 . 4 6 4 1 1 1 1 13 1 Drop 192 | 4 7 . 1 5 7 . . 18 1 1 . 2 . 2 19 . 2 . . 10 . . . . 3 1 7 22 8 27 17 21 5 2 Fire 290 | . 4 . . . 4 . . . . 1 3 . . 19 9 . 7 2 . . . 3 . 1 . 4 3 4 . 4 39 12 143 28 Melee 265 | . . . . 7 25 2 . 2 4 26 10 . . 21 37 . 21 9 1 . 1 6 2 16 1 2 13 24 4 16 5 . 10 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 17 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 12 1 Crush 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . . 28 . Rewire 48 | . . . . . . . . . . . . . . . . . . . . 47 . . . . . . . . . . . . 1 . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: [Acc] / *Tes) -2/Testing (discovered 2 exits: [Acc] / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Identified exit to Materials 136 | -10/Materials | Discovered new exit (range 13) 263 | -10/Materials | Entered Mines 272 | -10/Mines | Discovered exit to Materials (range 11) 301 | -10/Mines | Entered Materials 301 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Identified exit to Materials 313 | -9/Materials | Build established: Mutant 432 | -9/Materials | Entered another Materials area 432 | -8/Materials | Evolved 2 slots: Utility x2 619 | -8/Materials | Identified exit to Factory 662 | -8/Materials | Entered Factory 662 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 751 | -7/Factory | Identified exit to Storage 751 | -7/Factory | Identified exit to Lower Caves 1065 | -7/Factory | Entered Lower Caves 1076 | -7/Lower Caves | Found Alien Artifact 1076 | -7/Lower Caves | Identified Core Expander 1076 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 1144 | -7/Lower Caves | Learned 4 Factory zone layouts 1182 | -7/Lower Caves | Discovered new exit (range 18) 1186 | -7/Lower Caves | Identified exit to Lower Caves 1186 | -7/Lower Caves | Entered another Lower Caves area 1229 | -7/Lower Caves | Discovered new exit (range 10) 1232 | -7/Lower Caves | Identified exit to Zion 1232 | -7/Lower Caves | Entered Zion 1243 | -7/Zion | Discovered new exit (range 15) 1253 | -7/Zion | Gained Derelict followers 1292 | -7/Zion | Learned Factory stockpile data 1297 | -7/Zion | Given A8's code to call for help 1319 | -7/Zion | Build established: Scavenger-Scout 1356 | -7/Zion | Received a visual enhancement algorithm 1370 | -7/Zion | Given the Hacking Drone Bay 1370 | -7/Zion | Found Prototype Device 1418 | -7/Zion | Learned Factory emergency access door positions 1750 | -7/Zion | Identified Hacking Drone Bay 1753 | -7/Zion | Found Prototype Processor 1753 | -7/Zion | Identified Exp. Target Analyzer 1756 | -7/Zion | Found Prototype Processor 1756 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1759 | -7/Zion | Found Prototype Processor 1759 | -7/Zion | Identified Exp. Core Analyzer 1763 | -7/Zion | Found Prototype Processor 1763 | -7/Zion | Identified Exp. Terrain Scan Processor 1853 | -7/Zion | Imprinted 1855 | -7/Zion | Declared Zion's savior 1877 | -7/Zion | Found Prototype Hackware 1879 | -7/Zion | Found Prototype Processor 1928 | -7/Zion | Identified exit to Proximity Caves 2052 | -7/Zion | Build established: Scavenger-Sprinter 2086 | -7/Zion | Entered Proximity Caves 2086 | -6/Proximity Caves | Accompanied by 7 allies 2103 | -6/Proximity Caves | Learned Factory stockpile data 2110 | -6/Proximity Caves | Spotted B-75 Beast 2305 | -6/Proximity Caves | Discovered new exit (range 8) 2307 | -6/Proximity Caves | Identified exit to Factory 2308 | -6/Proximity Caves | Entered Factory 2308 | -6/Factory | Evolved 2 slots: Utility x2 2309 | -6/Factory | Identified exit to Factory 2331 | -6/Factory | Discovered exit to Factory (range 10) 2371 | -6/Factory | Identified exit to DSF 2377 | -6/Factory | Discovered new exit (range 15) 2380 | -6/Factory | Identified exit to Lower Caves 2402 | -6/Factory | Build established: Scavenger-Scout 2494 | -6/Factory | Repaired Imp. Propulsion Shielding 2589 | -6/Factory | Retrieved Zion intel report: Trap Installations 2642 | -6/Factory | Discovered exit to Lower Caves (range 8) 2851 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2852 | -6/Factory | Zion Fire squad teleported in 2886 | -6/Factory | Entered Lower Caves 2886 | -6/Lower Caves | Accompanied by 4 allies 2888 | -6/Lower Caves | Encountered a Warlord checkpoint 3250 | -6/Lower Caves | Learned Factory stockpile data 3302 | -6/Lower Caves | Discovered new exit (range 5) 3303 | -6/Lower Caves | Identified exit to Lower Caves 3303 | -6/Lower Caves | Entered another Lower Caves area 3388 | -6/Lower Caves | Learned 8 Factory zone layouts 3408 | -6/Lower Caves | Discovered new exit (range 10) 3412 | -6/Lower Caves | Identified exit to Data Miner 3413 | -6/Lower Caves | Entered Data Miner 3413 | -6/Data Miner | Discovered new exit (range 6) 3416 | -6/Data Miner | Met Data Miner 3425 | -6/Data Miner | Learned location of Section 7 (-2) 3425 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3427 | -6/Data Miner | Received God Mode back door access code from Data Miner 3433 | -6/Data Miner | Identified exit to Proximity Caves 3435 | -6/Data Miner | Entered Proximity Caves 3478 | -5/Proximity Caves | Escorted by Enhanced Grunt 4627 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4655 | -5/Proximity Caves | Discovered exit to Factory (range 5) 4659 | -5/Proximity Caves | Entered Factory 4659 | -5/Factory | Evolved 2 slots: Utility x2 4688 | -5/Factory | Spotted B-75 Beast 4711 | -5/Factory | Retrieved Zion intel report: Component Schematics 4723 | -5/Factory | Identified Exp. Hacking Suite 4731 | -5/Factory | Retrieved Zion intel report: Emergency Access 4747 | -5/Factory | Noticed a derelict Sapper rigging charges 4801 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4959 | -5/Factory | Build established: Scavenger-Ninja 4964 | -5/Factory | Repaired Imp. Propulsion Shielding 4991 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5015 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5024 | -5/Factory | Discovered new exit (range 14) 5032 | -5/Factory | Identified exit to Upper Caves 5317 | -5/Factory | Discovered new exit (range 11) 5321 | -5/Factory | Identified exit to Factory 5448 | -5/Factory | Identified Spectral Analyzer 5501 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5502 | -5/Factory | Zion hero teleported in (1C-UTU) 5584 | -5/Factory | Repaired VTOL Module? 5807 | -5/Factory | Cargo convoy interrupted 5817 | -5/Factory | Found 1C-UTU's Buckler 5822 | -5/Factory | Discovered exit to Factory (range 3) 5824 | -5/Factory | Incoming assault squad redirected 5912 | -5/Factory | Sucked down chute 5912 | -5/Factory | Entered Waste 5912 | -5/Waste | The area was eerily silent 5922 | -5/Waste | Discovered new exit (range 24) 5927 | -5/Waste | Identified exit to Factory 5963 | -5/Waste | Entered Factory 5993 | -5/Factory | Identified exit to DSF 6078 | -5/Factory | Retrieved Zion intel report: Trap Installations 6144 | -5/Factory | Retrieved Zion intel report: Guard Positions 6152 | -5/Factory | Discovered exit to Factory (range 6) 6159 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6195 | -5/Factory | Discovered exit to Factory (range 23) 6211 | -5/Factory | Discovered exit to Factory (range 10) 6270 | -5/Factory | Retrieved Zion intel report: Active Terminals 6408 | -5/Factory | Retrieved Zion intel report: Main Access 6419 | -5/Factory | Retrieved Zion intel report: Branch Access 6463 | -5/Factory | Entered Upper Caves 6465 | -5/Upper Caves | Learned Factory trap positions 6693 | -5/Upper Caves | Learned Factory interactive machine intel 6734 | -5/Upper Caves | Discovered new exit (range 14) 6737 | -5/Upper Caves | Identified exit to Upper Caves 6737 | -5/Upper Caves | Entered another Upper Caves area 6743 | -5/Upper Caves | Identified exit to Warlord 6745 | -5/Upper Caves | Discovered exit to Factory (range 8) 6788 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6805 | -5/Upper Caves | Entered Warlord 6856 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 6968 | -5/Warlord | Rebuked by Warlord 6970 | -5/Warlord | Opened Warlord's prototype stash 6972 | -5/Warlord | Found Prototype Device 6972 | -5/Warlord | Identified System Purifier 6993 | -5/Warlord | Warlord's base attacked by MAIN.C 7004 | -5/Warlord | Found Prototype Hackware 7043 | -5/Warlord | Found Prototype Piercing Weapon 7043 | -5/Warlord | Identified Vortex Lance 7078 | -5/Warlord | Opened side exit 7084 | -5/Warlord | Discovered new exit (range 9) 7086 | -5/Warlord | Identified exit to Proximity Caves 7087 | -5/Warlord | Entered Proximity Caves 7189 | -4/Proximity Caves | Discovered exit to Factory (range 16) 7192 | -4/Proximity Caves | Entered Factory 7192 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7193 | -4/Factory | Identified exit to Extension 7193 | -4/Factory | Identified exit to Armory 7194 | -4/Factory | Loaded intel: 106 trap records 7195 | -4/Factory | Loaded intel: 54 interactive machine locations 7239 | -4/Factory | Repaired Imp. Propulsion Shielding 7307 | -4/Factory | Retrieved Zion intel report: Branch Access 7307 | -4/Factory | Identified exit to Upper Caves 7389 | -4/Factory | Entered Upper Caves 7432 | -4/Upper Caves | Spotted B-86 Titan 7486 | -4/Upper Caves | Discovered new exit (range 2) 7486 | -4/Upper Caves | Identified exit to Upper Caves 7487 | -4/Upper Caves | Entered another Upper Caves area 7525 | -4/Upper Caves | Identified exit to Research 7653 | -4/Upper Caves | Build established: Ninja 8221 | -4/Upper Caves | Discovered new exit (range 7) 8223 | -4/Upper Caves | Identified exit to Zhirov 8224 | -4/Upper Caves | Entered Zhirov 8224 | -4/Zhirov | Discovered new exit (range 3) 8230 | -4/Zhirov | Met Zhirov 8235 | -4/Zhirov | Learned location of Quarantine (-3) 8235 | -4/Zhirov | Learned location of Command (-1) 8238 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8242 | -4/Zhirov | Found Alien Artifact 8242 | -4/Zhirov | Identified Integrated Dissipator 8242 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8249 | -4/Zhirov | Found Alien Artifact 8271 | -4/Zhirov | Identified exit to Proximity Caves 8271 | -4/Zhirov | Entered Proximity Caves 8312 | -3/Proximity Caves | Spotted B-86 Titan 8400 | -3/Proximity Caves | Discovered exit to Research (range 13) 8403 | -3/Proximity Caves | Entered Research 8403 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8522 | -3/Research | Spotted B-86 Titan 8605 | -3/Research | Discovered new exit (range 13) 8616 | -3/Research | Identified exit to Quarantine 8656 | -3/Research | Entered Quarantine 8691 | -3/Quarantine | Cryocooling Duct disabled 8706 | -3/Quarantine | Ambient heat levels rising (+20) 8706 | -3/Quarantine | Non-combat units ordered to evacuate 8725 | -3/Quarantine | Repaired Nuclear Pulse Array? 8743 | -3/Quarantine | Build established: Scavenger-Ninja 8811 | -3/Quarantine | Found Antimissile System 8815 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 8821 | -3/Quarantine | Discovered new exit (range 16) 8913 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 8931 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 8937 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 8943 | -3/Quarantine | Found Alien Artifact 8943 | -3/Quarantine | Identified Subatomic Replicator 8967 | -3/Quarantine | Found Alien Artifact 8971 | -3/Quarantine | Found Alien Artifact 9001 | -3/Quarantine | Identified System Mapper 9045 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 9045 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 9069 | -3/Quarantine | Identified exit to Research 9130 | -3/Quarantine | Found Alien Artifact 9130 | -3/Quarantine | Identified Core Reset Matrix 9130 | -3/Quarantine | Used Core Reset Matrix 9134 | -3/Quarantine | Detected hypermatrix surge 9134 | -3/Quarantine | Sensed 10 artifacts in vicinity 9154 | -3/Quarantine | Found Sigix Terminator 9178 | -3/Quarantine | Found Unknown Device 9178 | -3/Quarantine | Identified Antimissile System 9204 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 9216 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 9247 | -3/Quarantine | Discovered exit to Research (range 8) 9254 | -3/Quarantine | Entered Research 9254 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9287 | -2/Research | Incoming investigation squad redirected 9294 | -2/Research | Repaired Exp. Propulsion Shielding 9329 | -2/Research | Discovered new exit (range 20) 9372 | -2/Research | Identified exit to Testing 9409 | -2/Research | Discovered new exit (range 24) 9558 | -2/Research | Entered Testing 9611 | -2/Testing | Retrieved Zion intel report: Active Terminals 9617 | -2/Testing | Retrieved Zion intel report: Guard Positions 9623 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 9627 | -2/Testing | Build established: Hacker-Scout 9653 | -2/Testing | Spotted Alpha 7 9681 | -2/Testing | Found System Mapper 9695 | -2/Testing | Found Prototype Energy Cannon 9695 | -2/Testing | Identified Cld. Nova Cannon 9742 | -2/Testing | Found Prototype Energy Gun 9742 | -2/Testing | Identified Warp Gun 9769 | -2/Testing | Found Prototype Energy Cannon 9769 | -2/Testing | Identified Imp. Potential Cannon 9806 | -2/Testing | Discovered new exit (range 22) 9891 | -2/Testing | Fabricated Exp. Q-thruster? 9913 | -2/Testing | Spotted Fortress 9926 | -2/Testing | Discovered new exit (range 5) 9927 | -2/Testing | Identified exit to Section 7 9927 | -2/Testing | Entered Section 7 9928 | -2/Section 7 | Sensed 20 artifacts in vicinity 9959 | -2/Section 7 | Found Integrated Reactor 9959 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9982 | -2/Section 7 | Found Antimissile System 9984 | -2/Section 7 | Spotted S7 Guard 9986 | -2/Section 7 | Found Integrated Thermoelectric Network 9986 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 10037 | -2/Section 7 | Warped through subspace 10057 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 10070 | -2/Section 7 | Spotted Alpha 7 10079 | -2/Section 7 | Found Integrated Mediator 10079 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 10084 | -2/Section 7 | Spotted B-90 Cyclops 10089 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 10091 | -2/Section 7 | Spotted S7 Guard 10094 | -2/Section 7 | Found Core Membrane 10103 | -2/Section 7 | Spotted Alpha 7 10105 | -2/Section 7 | Spotted B-99 Colossus 10106 | -2/Section 7 | Warped through subspace 10111 | -2/Section 7 | Incoming assault squad redirected 10115 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 10135 | -2/Section 7 | Lost 4 parts (4u) 10152 | -2/Section 7 | Warped through subspace 10161 | -2/Section 7 | Found Transdimensional Reconstructor 10162 | -2/Section 7 | Found Transdimensional Reconstructor 10163 | -2/Section 7 | Found Transdimensional Reconstructor 10167 | -2/Section 7 | Found Terrabomb 10177 | -2/Section 7 | Search patrols dispatched 10210 | -2/Section 7 | Found Sigix Sheargun 10216 | -2/Section 7 | Spotted Striker 10216 | -2/Section 7 | Spotted Striker 10239 | -2/Section 7 | Found Core Expander 10246 | -2/Section 7 | Found LRC Insulator 10246 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 10248 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Boosters 10249 | -2/Section 7 | Found LRC Boosters 10249 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 10251 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 10272 | -2/Section 7 | Build established: Alien-Scout 10311 | -2/Section 7 | Spotted Executioner 10311 | -2/Section 7 | Spotted Executioner 10329 | -2/Section 7 | Integrated with Sigix Exoskeleton 10330 | -2/Section 7 | Installed Core Expander, added new Utility slot 10470 | -2/Section 7 | Discovered new exit (range 18) 10480 | -2/Section 7 | Entered Access 10480 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 10485 | -1/Access | Emitted hypermatrix ping 10490 | -1/Access | Assembled emerged from beneath the floor 10579 | -1/Access | Assembled emerged from beneath the floor 10615 | -1/Access | Build established: Alien-Sigix 10631 | -1/Access | Assembled emerged from beneath the floor 10662 | -1/Access | Assembled emerged from beneath the floor 10678 | -1/Access | Assembled emerged from beneath the floor 10769 | -1/Access | Spotted Executioner 10769 | -1/Access | Spotted Striker 10771 | -1/Access | Assembled emerged from beneath the floor 10788 | -1/Access | Assembled emerged from beneath the floor 10814 | -1/Access | Discovered new exit (range 17) 10851 | -1/Access | Entered Command 10851 | -1/Command | Accompanied by 6 allies 10856 | -1/Command | Emitted hypermatrix ping 10861 | -1/Command | Assembled emerged from beneath the floor 10890 | -1/Command | Incoming investigation squad redirected 10894 | -1/Command | Assembled emerged from beneath the floor 10941 | -1/Command | Spotted B-99 Colossus 10959 | -1/Command | Destroyed B-99 Colossus 10988 | -1/Command | Retrieved Zion intel report: Unaware Schematics 11004 | -1/Command | Retrieved Zion intel report: Emergency Access 11007 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 11048 | -1/Command | Retrieved Zion intel report: Trap Installations 11067 | -1/Command | Retrieved Zion intel report: Unaware Analyses 11102 | -1/Command | Assembled emerged from beneath the floor 11106 | -1/Command | High security lockdown imminent 11140 | -1/Command | Discovered new exit (range 18) 11186 | -1/Command | High security lockdown engaged 11201 | -1/Command | Spotted M Guard 11201 | -1/Command | Spotted M Guard 11201 | -1/Command | Spotted Combat Programmer 11215 | -1/Command | Spotted Combat Programmer 11218 | -1/Command | Destroyed Combat Programmer 11229 | -1/Command | Destroyed Combat Programmer 11241 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 11248 | -1/Command | Destroyed M Guard 11338 | -1/Command | Met MAIN.C 11342 | -1/Command | 0b10 Conduit disabled 11358 | -1/Command | Spotted Investigator 11364 | -1/Command | Scanned by Researcher 11378 | -1/Command | Spotted Executioner 11381 | -1/Command | MAIN.C activated Command garrisons 11404 | -1/Command | Destroyed Investigator 11421 | -1/Command | Found Gamma Refractor 11424 | -1/Command | Found Prototype Processor 11459 | -1/Command | Spotted Executioner 11470 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 11478 | -1/Command | Destroyed Executioner 11486 | -1/Command | Destroyed Executioner 11486 | -1/Command | Destroyed M Guard 11486 | -1/Command | All MAIN.C guards destroyed 11494 | -1/Command | Spotted Striker 11507 | -1/Command | Destroyed Striker 11560 | -1/Command | Destroyed 25 combat bots 11729 | -1/Command | Destroyed 10 combat bots 11757 | -1/Command | Warped through subspace to slip node 11757 | -1/Command | Discovered new exit (range 5) 11760 | -1/Command | Identified Exp. Core Analyzer 11767 | -1/Command | Entered Access_0 11768 | -1/Access_0 | Sensed 4 artifacts in vicinity 11768 | -1/Access_0 | Met Architect 11821 | -1/Access_0 | Subspace Access Node disabled 11836 | -1/Access_0 | Architect warped through subspace 11858 | -1/Access_0 | Destroyed A8 11865 | -1/Access_0 | A6 warped into view 11880 | -1/Access_0 | Core integrity fell below 50% 11935 | -1/Access_0 | A5 warped into view 11936 | -1/Access_0 | Subspace Access Node disabled 11986 | -1/Access_0 | Triggered Gamma Refractor 11987 | -1/Access_0 | Destroyed A6 11991 | -1/Access_0 | A4 warped into view 12002 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 12003 | -1/Access_0 | Found Prototype Processor 12003 | -1/Access_0 | Identified Exp. Targeting Computer 12021 | -1/Access_0 | Subspace Access Node disabled 12050 | -1/Access_0 | Subspace Access Node disabled 12070 | -1/Access_0 | Fired Sigix Terminator 12070 | -1/Access_0 | Destroyed Architect 12071 | -1/Access_0 | Architect triggered a singularity event 12072 | -1/Access_0 | Warped through subspace to slip node 12072 | -1/Access_0 | Discovered new exit (range 8) 12075 | *** | Escaped singularity! Last Messages --------------- 12054_ Quantum Shear penetrates Earth. 12061_ Quantum Shear penetrates Wall. 12064_ Penetrated by Quantum Shear. 12067_ Quantum Shear penetrates Wall. 12067_ Dropped Sigix Terminator. 12069_ Acquired Sigix Terminator. 12069_ Quantum Shear penetrates Wall. 12069_ Penetrated by Quantum Shear. 12070_ Sigix Terminator expended. 12070_ Destroyed Modified Sigix Sheargun. 12070_ Architect: "If I can't win, no one wins!" 12070_ Architect destroyed. 12070_ Enhanced Grunt destroyed. 12071_ A0_COM: Initiating irreversible singularity event. Goodbye. 12072_ A0_COM: 10. 12072_ Warped through subspace, drawn to slip node. 12072_ EXIT=FOUND 12073_ A0_COM: 9. 12074_ A0_COM: 8. 12075_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????#########################????????????? | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????################# ###############????????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########??#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 71 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 14 Power Amplification 30 Armor Coverage 200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 20 Melee Accuracy 6 Core Analysis 11 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel C-55 Analyst | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel Fabricated ------------ Exp. Q-thruster | x1 | -2/Testing | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Subatomic Replicator Core Reset Matrix Integrated Reactor Integrated Thermoelectric Network Transdimensional Reconstructor Integrated Mediator High-powered Transdimensional Reconstructor Core Membrane Sigix Sheargun LRC Insulator LRC Boosters Sigix Exoskeleton Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneLauncherCutter Manual? 0 Play Time 03:14:20 Cumulative 657.4 hours Start 2022.03.21 @ 18:17:10 End 2022.03.21 @ 22:07:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 298 Adventurer 1 Explorer 0 Win Type 6 Total 70 Types 22/9/11/3/1/0/23/1/0 Lore% 97 Gallery% 99 Achievement% 87 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10136507-8654-432b-960b-34b24130720f