Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 00:46:30 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (3191) 3191 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (7766) 7766 TOTAL SCORE: 15022 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 326 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1550 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 405/580 Matter 45/150 Energy 11/100 System Corruption 17% Temperature Cool (22) Movement Treading (163) Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- Light Treads Armored Treads Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit Target Analyzer Cloaking Device Improved Shield Generator X0-1V1's Piety Tracker > --- WEAPON (1) ------- Shock Rifle > --- INVENTORY (20) --- Hacking Suite Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Rocket Launcher Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Ripper DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Ion Engine Fusion Compressor > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Armored Treads Improved Heavy Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Missile Launcher Ripper DRS Beacon Botcube [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Target Analyzer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 69 | 6 4 7 22 8 . . 22 Power 7 | 1 . 1 2 1 . . 2 Engine 4 | 1 . 1 1 1 . . . Core 3 | . . . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 21 | 2 . 3 10 1 . . 5 Treads 19 | 2 . 1 10 1 . . 5 Leg . | . . . . . . . . Wheel 2 | . . 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 4 . 2 2 . . 9 Device 7 | . 1 . 1 1 . . 4 Storage 3 | 1 2 . . . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 7 | . 1 . 1 1 . . 4 Artifact . | . . . . . . . . Weapon 23 | 2 . 3 8 4 . . 6 Energy Gun 1 | . . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 2 . 2 8 2 . . 3 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 1 . 1 . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . 2 1 . . . Parts Lost 19 | . . 5 . 3 . . 11 Power 4 | . . 1 . 1 . . 2 Propulsion 6 | . . 2 . . . . 4 Utility 5 | . . . . 1 . . 4 Weapon 4 | . . 2 . 1 . . 1 Highest Loss Streak 4 | . . 4 . 2 . . 3 To Critical Strikes . | . . . . . . . . Average Backups 16 | 1 9 13 18 18 19 18 16 Power . | . 1 1 1 . . . . Propulsion 3 | . 2 2 3 4 6 5 3 Utility 1 | . 1 3 2 1 1 1 1 Weapon 10 | . 4 6 11 12 12 12 10 Tool/Special . | . . . . . . . . Unused Backups 25 | . . . 7 1 1 1 15 Power . | . . . . . . . . Propulsion 6 | . . . 1 . . 1 4 Utility 3 | . . . 1 . . . 2 Weapon 16 | . . . 5 1 1 . 9 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 95 97 98 98 100 100 83 Engine 8 | . 14 13 8 5 11 11 4 Core 2 | . . . 2 5 . . 6 Treads 26 | . 28 13 26 33 33 33 24 Wheel 2 | . . 14 4 . . . . Device 12 | . 6 14 14 16 11 11 12 Storage 10 | . 15 14 10 11 11 11 6 Protection 6 | . 1 . 4 5 11 11 12 Ballistic Gun 19 | . 23 15 23 18 22 22 11 Launcher 2 | . 4 11 1 . . . . Peak Build Rating 63 | 6 21 21 37 41 34 36 63 Average Rating 33 | 4 13 20 30 34 34 35 52 On Entrance 23 | . 6 21 20 36 34 34 36 Avg Prop Armor Cover (%) 9 | . . . 9 . . . . Naked Turns . | . . . . . . . . Heaviest Build 92 | 14 52 52 64 57 57 57 92 Greatest Support 88 | 40 40 40 60 60 60 60 88 Greatest Overweight (x) 2 | . 1 1 2 . . . 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 20 20 Most Carried 20 | 3 15 15 20 20 20 20 20 Average Carried 17 | 1 10 13 19 19 20 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 3 15 14 20 20 20 20 12 Class Distribution -------------------- 83% | Mutant 9% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 2607 | 225 324 235 990 275 52 . 506 Remotely . | . . . . . . . . Salvage Created 3579 | . 474 226 1296 512 51 . 1020 Parts 247 | . 46 21 90 40 3 . 47 Haulers Intercepted 7 | . 1 . 5 1 . . . Recyclers Shooed 11 | . . . 1 . . . 10 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 92 | . 16 13 30 12 1 . 20 Guns 63 | . 16 2 22 9 1 . 13 AOE 28 | . . 11 8 3 . . 6 Classes Destroyed 16 | . 7 . 4 . . . 5 Worker 3 | . 1 . 1 1 . . . Builder 5 | . . . 1 1 . . 3 Tunneler 1 | . 1 . . . . . . Hauler 7 | . 1 . 5 1 . . . Recycler 1 | . . . . . . . 1 Mechanic 1 | . . . 1 . . . . Operator 4 | . 2 . 2 . . . . Watcher 3 | . 1 . 1 . . . 1 Swarmer 36 | . 12 6 10 3 . . 5 Grunt 33 | . 4 7 11 4 . . 7 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . . . 1 Sentry 16 | . . . 8 5 1 . 2 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 9 | . 3 3 8 9 1 . 6 Combat Bots Only 8 | . 3 3 5 8 1 . 4 Max Kills in Single Turn 4 | . 2 2 4 3 1 . 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 2 2 3 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 631 | . 59 54 122 93 12 . 291 Missed 192 | . 14 12 37 33 1 . 95 Hits 439 | . 45 42 85 60 11 . 196 Melee 2 | . . . . . . . 2 Projectile 437 | . 45 42 85 60 11 . 194 Critical Strikes 15 | . . 1 3 3 . . 8 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5421 | . 413 500 1006 839 161 . 2502 Core 565 | . 71 66 143 46 26 . 213 Absorbed by Shields 239 | . . . . . . . 239 Ignored by Resistances 259 | . . . . . . . 259 Core Remaining (%) 85 | 100 . 56 . . . 100 . Volleys Fired 295 | . 45 53 73 28 7 . 89 Largest 4 | . 2 2 4 2 2 . 2 Hottest 92 | . 40 40 92 46 46 . 50 Shots Fired 525 | . 83 56 174 54 14 . 144 Gun 497 | . 83 43 168 53 14 . 136 Cannon . | . . . . . . . . Launcher 28 | . . 13 6 1 . . 8 Special . | . . . . . . . . Kinetic 476 | . 83 43 168 53 14 . 115 Thermal . | . . . . . . . . Explosive 28 | . . 13 6 1 . . 8 Electromagnetic 21 | . . . . . . . 21 Robot Hit Streak 37 | . 8 7 29 37 21 . 20 Robot Miss Streak 4 | . 4 2 3 1 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 13 | . 2 . 5 3 . . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 Shots Hit Robots 388 | . 49 35 132 52 12 . 108 Core Hits 193 | . 28 17 60 20 2 . 66 Critical Kills 3 | . 1 . . . . . 2 Critical Parts Destroyed 5 | . . . 3 . . . 2 Critical Strikes 9 | . 1 . 3 . . . 5 Destroy 8 | . 1 . 3 . . . 4 Corrupt 1 | . . . . . . . 1 Melee Attacks 7 | . . . . 7 . . . Impact . | . . . . . . . . Slashing 7 | . . . . 7 . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9330 | . 652 988 2505 1126 195 . 3864 Guns 5591 | . 652 334 1811 797 195 . 1802 Cannons . | . . . . . . . . Explosions 3593 | . . 654 694 183 . . 2062 Melee 146 | . . . . 146 . . . Ramming . | . . . . . . . . Kinetic 5308 | . 652 334 1811 797 195 . 1519 Thermal 785 | . . 62 . . . . 723 Explosive 2808 | . . 592 694 183 . . 1339 Electromagnetic 283 | . . . . . . . 283 Impact . | . . . . . . . . Slashing 146 | . . . . 146 . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . 3 . . . 17 Average Corruption 10 | . . . 2 . . . 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . 2 . . . 10 Matter Fused 6 | . . . 1 . . . 5 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . 1 . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 325 | . . . . 72 . . 253 Projectiles . | . . . . . . . . Explosions 293 | . . . . 40 . . 253 Melee 32 | . . . . 32 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . . 10 . . . . 26 Shots 3 | . . 2 . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 266 | . 5 22 183 . 153 . 266 Average Temperature 46 | . 5 5 42 . 99 . 45 Received Heat Transfer 1767 | . 120 264 402 342 45 . 594 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 550 | . . 100 . . . . 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 1 2 1 . . 2 Low Security (%) 54 | 100 100 82 24 45 100 . 48 Level 1 39 | . . 17 69 54 . . 34 Level 2 6 | . . . 5 . . . 17 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 591 | . 173 251 438 317 96 . 591 Initial 144 | . . 27 85 144 96 . . Average 192 | . 82 90 285 203 19 . 212 Influence Increases 3185 | . 428 453 921 365 25 . 993 Destroy 0b10 Robot/C 2020 | . 320 260 600 240 20 . 580 Destroy 0b10 Robot/NC 125 | . 30 . 55 15 . . 25 Destroy Leader 470 | . 54 40 172 62 . . 142 Allied During Kill 63 | . . . . . . . 63 Successful Hack 41 | . 9 . 14 8 5 . 5 Disable Machine 195 | . . 75 15 15 . . 90 Destroy Structure 196 | . . 78 35 10 . . 73 Lose Combat Pursuer 75 | . 15 . 30 15 . . 15 Influence Decreases 2674 | . 358 304 796 460 274 . 482 Entered New Map 530 | . . 43 134 200 153 . . Time Decay 1914 | . 358 211 662 230 121 . 332 Lost Part 190 | . . 50 . 30 . . 110 Lost Ally 40 | . . . . . . . 40 Squads Dispatched 18 | . 1 . 5 . . . 12 Investigation 7 | . . . 4 . . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . 1 . 1 . . . 6 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 5 | . 1 . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 23 10 39 18 1 . 33 Peak Tracking Total 8 | . 4 3 6 8 1 . 5 Tactical Retreats 5 | . 1 . 2 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 8 | . . . 6 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 14 | . . 5 2 1 . . 6 Max in Single Turn 6 | . . 3 1 1 . . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 35 | . 7 . 10 4 8 2 4 Terminals 20 | . 5 . 8 3 3 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 12 | . 2 . 1 1 5 . 3 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 78 | . 19 . 23 8 11 12 5 Successful 39 | . 7 . 7 3 6 12 4 Failed 37 | . 11 . 15 5 5 . 1 Catastrophic 8 | . 1 . 5 1 . . 1 Database Lockouts 2 | . 1 . 1 . . . . Manual 43 | . 15 . 13 4 5 . 6 Terminals 41 | . 13 . 19 4 3 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 22 | . 6 . 1 4 8 . 3 Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 2 . 1 2 . 12 . Record 4 | . . . . . . 4 . Robot Analysis 11 | . 2 . 1 . . 8 . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . 2 . 1 1 3 . . Retrieve Components 7 | . 2 . 1 1 3 . . Scanalyzer 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 3 . 3 . 3 . 4 Terminals 10 | . 3 . 3 . 3 . 1 Botnet 10 | . 3 . 3 . 3 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . . 3 Fedlink 3 | . . . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 22 | . 6 . 9 3 3 . 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . 5 . 2 2 6 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 2 | . . . . . . . 2 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 45 | . . . . . . . 45 Highest-Rated Ally 45 | . . . . . . . 45 Initial UFD Resources 24 | . . . . . . . 24 Total Orders . | . . . . . . . . Ally Attacks 80 | . . . . . . . 80 Total Damage 895 | . . . . . . . 895 Kills 9 | . . . . . . . 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 35 | . 20 . 10 . . . 5 Good Acts 27 | . 2 1 18 4 1 . 1 Bad Acts 15 | . . 1 4 1 2 . 7 Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 850 | . . . . . . . 850 Terrain 336 | . . . . . . . 336 Cloaking 516 | . . . . . . . 516 Robot Analysis Total 11 | . 2 . 1 . . 8 . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 7570 | 74 901 551 2506 492 584 829 1633 Spaces Moved 3583 | 40 420 289 1244 207 327 478 578 Core 1 | 1 . . . . . . . Treads 3046 | 39 420 70 927 207 327 478 578 Legs . | . . . . . . . . Wheels 536 | . . 219 317 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 115 115 166 170 170 165 Average Speed 175 | 157 174 145 166 169 170 170 223 Slowest Speed 320 | 160 240 240 320 170 170 170 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 3 73 70 93 49 63 38 19 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 235 | . . 108 30 9 . . 88 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 235 | . . 108 30 9 . . 88 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 4371 | 48 503 367 1555 287 343 496 772 Wait 264 | . 23 15 154 17 8 4 43 Move 3576 | 39 419 288 1243 206 326 477 578 Hop . | . . . . . . . . Pick Up 68 | 3 11 4 26 8 1 2 13 Fast Attach 28 | 6 2 . 5 5 . . 10 Attach 24 | . . 5 7 3 . . 9 Detach 1 | . . . 1 . . . . Swap 38 | . 2 2 18 5 . . 11 Drop 59 | . 1 . 28 8 1 2 19 Fire 295 | . 45 53 73 28 7 . 89 Melee 7 | . . . . 7 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 11 | . . . . . . 11 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / *Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 7) 556 | -10/Materials | Prayed at D.C.S.S. Altar Unit 727 | -10/Materials | Central database locked down 777 | -10/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 843 | -10/Materials | Discovered new exit (range 10) 976 | -10/Materials | Entered Mines 987 | -10/Mines | Met a Derelict bent on vengeance 1039 | -10/Mines | Identified exit to Subcaves 1116 | -10/Mines | X0-1V1 sent hostile G-34 Mercenary (x3) 1242 | -10/Mines | X0-1V1 activates XOMVISION 1259 | -10/Mines | Lost 4 parts (1p1n2w) 1389 | -10/Mines | Learned Materials garrison access intel 1514 | -10/Mines | Discovered new exit (range 12) 1527 | -10/Mines | Entered Materials 1527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1558 | -9/Materials | Discovered new exit (range 7) 1660 | -9/Materials | Melee accuracy permanently improved by X0-1V1 (+7%; -70 max core) 1784 | -9/Materials | X0-1V1 activates XOMVISION 2030 | -9/Materials | Central database locked down 2050 | -9/Materials | Weapon slot count temporarily expanded by X0-1V1 (+2) 2163 | -9/Materials | Discovered new exit (range 7) 2360 | -9/Materials | Discovered new exit (range 7) 2390 | -9/Materials | Build established: Scavenger-Tank 2527 | -9/Materials | X0-1V1 foreshadows a heat wave 2599 | -9/Materials | X0-1V1 sent you to a vault 2776 | -9/Materials | Core integrity restored by X0-1V1 (+41) 2781 | -9/Materials | Ambient heat levels rising (+10) 3003 | -9/Materials | Ambient heat levels rising (+10) 3070 | -9/Materials | Build established: Mutant 3140 | -9/Materials | X0-1V1 activates XOMVISION 3182 | -9/Materials | Discovered new exit (range 5) 3305 | -9/Materials | Ambient heat levels falling (-10) 3392 | -9/Materials | Build established: Scavenger-Mutant 3466 | -9/Materials | Ambient heat levels falling (-10) 3554 | -9/Materials | Discovered new exit (range 9) 3760 | -9/Materials | Discovered new exit (range 20) 3801 | -9/Materials | X0-1V1 activates XOMVISION 3808 | -9/Materials | Build established: Mutant 4033 | -9/Materials | Entered Storage 4195 | -9/Storage | X0-1V1 downgraded hostiles (x1) 4245 | -9/Storage | Identified exit to Recycling 4249 | -9/Storage | X0-1V1 sent you into danger 4282 | -9/Storage | Core integrity fell below 50% 4325 | -9/Storage | Destroyed 8 combat bots 4517 | -9/Storage | Used back door to open Recycling access 4525 | -9/Storage | Entered Recycling 4765 | -9/Recycling | Discovered new exit (range 11) 4876 | -9/Recycling | Identified exit to Scraptown 4876 | -9/Recycling | X0-1V1 revealed exit location to -9/Scraptown 5065 | -9/Recycling | Scanned before Scraplab entrance 5094 | -9/Recycling | Entered Scraplab 5109 | -9/Recycling | Entered Scraptown 5149 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5222 | -9/Scraptown | Visited UFD Registry 5222 | -9/Scraptown | Registered with UFD as "Protosplitter" 5259 | -9/Scraptown | Visited Derelict Rescue Squad 5294 | -9/Scraptown | Found DRS Beacon 5329 | -9/Scraptown | Visited Analyses Database 5370 | -9/Scraptown | Visited LU-1G1's Boring Crew 5408 | -9/Scraptown | Visited Scrap Suit Storage 5430 | -9/Scraptown | Visited Scrapoid Pod Storage 5453 | -9/Scraptown | Visited Abandonware Association 5472 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5472 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 5505 | -9/Scraptown | Visited Cartography Club 5542 | -9/Scraptown | Visited Chapter 10 5578 | -9/Scraptown | Visited Botcube Research 5605 | -9/Scraptown | Visited Junk Cannon Lab 5671 | -9/Scraptown | Found Botcube 5840 | -9/Scraptown | Met Optimus 5840 | -9/Scraptown | Accepted into 0bPrime 5932 | -9/Scraptown | Discovered new exit (range 5) 5938 | -9/Scraptown | Entered Factory 5938 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6157 | -6/Factory | Discovered new exit (range 6) 6357 | -6/Factory | Botcube activated 6369 | -6/Factory | Botcube completed mutation into treaded form, armed with 1 gun 6430 | -6/Factory | Heat dissipation permanently improved by X0-1V1 (+20; -100 max core) 6461 | -6/Factory | Loaded intel: 8 recycling unit locations 6814 | -6/Factory | Learned location of Protoforge (-3) 7285 | -6/Factory | Lost 3 parts (1p1n1u) 7316 | -6/Factory | System corruption reached 10% 7405 | -6/Factory | X0-1V1 mutated your Weapon slot to Utility slot 7457 | -6/Factory | Lost 3 parts (1n1u1w) 7546 | -6/Factory | Found Botcube 7559 | -6/Factory | Botcube activated 7571 | -6/Factory | Self-destructed Last Messages --------------- dispatching reinforcements to area. 07562_ System corrupted: Heat flow error (+289). 07562_ A-15 Conveyor calls for reinforcements. 07562_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07562_ A-15 Conveyor sends out distress signal. 07562_ K-01 Serf latches onto Mutated Botcube. 07562_ K-01 Serf pushes Mutated Botcube. 07563_ Penetrated by Slug. 07563_ Imp. Light Armor Plating destroyed. 07563_ Lgt. Nuclear Core destroyed. 07563_ Critical hit (Blast). 07564_ U-05 Engineer lays Concrete. 07564_ Slug penetrates Wall. 07565_ U-05 Engineer builds a Wall. 07565_ Arm. Treads destroyed. 07567_ Slug penetrates Mutated Botcube. 07570_ U-05 Engineer lays Concrete. 07570_ Mutated Botcube destroyed. 07571_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????+ #?#??? | | ???????????????? ?? ???# #????? | | ???????????????????? ??# #????? | | ???????????????? ??????# #????? | | ??????????????????? ???#######+##+########???#? | | ?????????????????????? ?????# # #?????? | | ??????????????????? ? ???????# # """ #?????? | | ????????????????????? ?????##= # Y" #? #??# | | ???????????????? ???? ???????# ! # """ ##???#? | | ????????????????? ?T?? ??##??#= + #???##? | | ????????????????? ????????#??# # ] #??#??# | | ?????????????????????????????# # ## #??? | | ?????????????????? ? ? ?##???# # #? #??# | | ????????????????? ?? ?????#??# ##+##### #??? | | ????????????????# ######## #??? | | ????????????????# ##?? | | ????????????????# ####### #??? | | ????????????????# ?????##?# #??? | | ????????????????# ??#??### ### #??? | | ????????????????# ??#######+### #??? | | ????????????? ?## ?# k %[= ###? | | ???????????????# # ##!%[= #?#? | | ???????????##### * # # [[ #??? | | ????????? % # %""""" +% #??? | | ????????? g H%;% """" ## ###?# | | ????????? % @%"""" u ###?? | | ????????????#### # """""" % ##??? | | ???????????????# ????#[[= ! #[ [* #??? | | ???????????????##????############ ! [ # #?? | | ??????????????????????????? ????# ###?? | | ???????????????????????????????### T#??? | | ????????????????????????? ??????# #??# | | ????????????????????????????????## = ##??? | | ??????????????????????"??????????## ##??? | | ???????????????????????"?????????## ##?? | | ?????????????????????????? ??????## #??? | | ??????????????????????????????######### ####??? | | ??????????????????????"???? ??# # | | ????????????????????? ????? ??# """ # | | ??????????????????????"??????## """ # | | ??????????????????????????????# !!! """ # | | ???????????????????????????? ?# !! # | | ??????????????????????????????# !! ! # | | ???????????????????????"??????# ! # | | ??????????????????????????? ??################? | | ?????????????????????????????? ??? ???????????? | | ????????????????????????????????????????????#?? | | ???????????????????????????? ?????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 24 Energy Capacity 1380 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 1425 Resistance: KI 30 Phase Shifting 5 Evasion (%) 45 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreThermicShooter Manual? 0 Play Time 00:51:33 Cumulative 169.9 hours Start 2026.08.04 @ 21:26:30 End 2026.08.05 @ 00:46:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 122 Adventurer 54 Explorer 0 Win Type - Total 7 Types 3/0/1/1/0/0/0/1/0/1 Lore% 65 Gallery% 58 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1ef27df-9b72-4986-b08d-de73f6e6bbcd