Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 20:02:50

Player: Cmdr.Laserstrahl

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (134)     670
Value Destroyed (4300)     4300
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (215)                215
              TOTAL SCORE: 9805

 Bonus
-------
High Alert Combat Kills    50
Follower Combat Kills      165

 Cogmind 
---------
Core Integrity             0/1000
Matter                     222/300
Energy                     200/200
System Corruption          1%
Temperature                Cool (16)
Movement                   Rolling (130) Ox2
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Deuterium Engine
          Light Fission Core
>               --- PROPULSION (3) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (9) ------
       Advanced Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
                Targeting Computer
       Improved Target Analyzer
       Improved Kinecellerator
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON (3) -------
                KE Penetrator
                KE Penetrator
                Mass Driver
>               --- INVENTORY (20) ---
                Wheel
        Compact Wheel
                Disposable Heat Sink
                Coolant Injector
          Large Matter Pod (0)
       Advanced Sensor Array
      Precision Energy Filter
       Improved Particle Charger
                Hacking Suite
                System Shield
                Authchip [R/Combat]
                Drone Bay (2/2)
                Tesla Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Mass Driver
                Mass Driver
     Long-range Missile Launcher
                Ionic Axe

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Fission Core
>               --- PROPULSION -------
                Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Thermal Generator
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
     Long-range Terrain Scanner
                Targeting Computer
                Targeting Computer
        Layered Medium Armor Plating
>               --- WEAPON -----------
                Mass Driver
                Ionic Axe
                Ionic Axe
>               --- INVENTORY --------
        Compact Wheel
        Armored Wheel
                Disposable Heat Sink
                Coolant Injector
  High-capacity Matter Pod
       Advanced Sensor Array
      Precision Energy Filter
       Improved Particle Charger
                Hacking Suite
                System Shield
                Authchip [R/Combat]
                System Restoration Module
                Drone Bay
                Gauss Rifle
                Mass Driver
                Mass Driver
                Mass Driver
  Hypervelocity Gauss Cannon
                Shock Bomb Launcher
     Long-range Missile Launcher
[Rating: 76]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   2   1   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             149  | 2   7   1   14  3   11  7   19  1   37  47  
  Power                    25   | .   1   .   2   1   1   3   4   .   5   8   
    Engine                 17   | .   1   .   2   1   .   2   2   .   4   5   
    Core                   8    | .   .   .   .   .   1   1   2   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | .   2   .   3   .   3   .   1   .   8   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  26   | .   2   .   3   .   3   .   1   .   8   9   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | .   3   1   3   2   4   2   8   .   11  13  
    Device                 26   | .   2   .   .   1   2   1   5   .   8   7   
    Storage                3    | .   1   1   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   .   1   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   2   1   2   1   3   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   1   .   6   .   3   2   6   1   13  17  
    Energy Gun             9    | 1   1   .   3   .   .   .   .   .   3   1   
    Energy Cannon          7    | .   .   .   2   .   2   1   1   .   .   1   
    Ballistic Gun          14   | 1   .   .   1   .   .   .   5   .   1   6   
    Ballistic Cannon       4    | .   .   .   .   .   .   1   .   .   .   3   
    Launcher               5    | .   .   .   .   .   .   .   .   .   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   .   .   1   3   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   3   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   .   .   1   .   2   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   4   .   
Parts Lost                 47   | .   .   .   1   .   3   1   16  .   8   18  
  Power                    8    | .   .   .   .   .   .   1   4   .   .   3   
  Propulsion               12   | .   .   .   .   .   2   .   3   .   2   5   
  Utility                  17   | .   .   .   1   .   .   .   5   .   5   6   
  Weapon                   10   | .   .   .   .   .   1   .   4   .   1   4   
  Highest Loss Streak      10   | .   .   .   1   .   2   1   8   .   5   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   1   
Average Slot Usage (%)     91   | .   52  100 97  100 95  97  84  84  93  87  
  Engine                   6    | .   3   14  11  11  6   1   1   7   10  4   
  Core                     2    | .   .   .   .   .   2   5   4   .   1   3   
  Wheel                    19   | .   6   28  33  33  23  23  15  7   17  14  
  Device                   16   | .   11  14  11  13  21  23  22  15  13  16  
  Storage                  7    | .   2   14  11  11  9   7   7   7   6   5   
  Processor                4    | .   .   .   .   .   .   .   .   .   5   14  
  Protection               11   | .   .   .   8   8   14  15  9   23  18  7   
  Energy Gun               2    | .   14  14  9   .   .   .   .   .   2   .   
  Energy Cannon            4    | .   .   .   1   11  12  15  10  2   .   .   
  Ballistic Gun            7    | .   14  14  11  11  1   .   6   15  7   6   
  Ballistic Cannon         1    | .   .   .   .   .   .   4   3   .   .   2   
  Impact Weapon            1    | .   .   .   .   .   4   .   .   5   4   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   3   4   
Peak Build Rating          76   | 2   7   8   16  18  25  32  41  41  61  76  
  Average Rating           35   | .   3   7   12  16  20  29  30  40  49  59  
  On Entrance              22   | .   2   7   8   16  17  25  32  41  40  60  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 3   15  50  58  58  63  71  83  83  96  100 
  Greatest Support         42   | 3   26  26  42  42  42  36  36  10  36  42  
  Greatest Overweight (x)  8    | .   1   1   1   1   2   1   8   8   8   6   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   2   7   2   1   
Largest Inventory Capacity 20   | 5   8   20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 5   5   13  20  20  20  20  20  20  20  20  
  Most Carried             20   | 5   8   15  20  20  20  20  20  18  20  20  
  Average Carried          18   | 3   5   8   18  19  19  19  18  18  19  18  
  Final Capacity           20   | 5   8   20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 5   8   15  20  20  20  20  18  18  20  20  

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 25% | Mutant
 15% | Scavenger-Tank
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  
Matter Collected           3866 | 205  55   116  461  148  313  24   498  .    824  1222 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6771 | .    122  61   548  335  345  111  883  .    1917 2449 
  Parts                    309  | .    6    9    27   26   21   9    40   .    58   113  
Haulers Intercepted        9    | .    .    .    3    .    1    .    1    .    2    2    
Recyclers Shooed           23   | .    .    1    1    .    2    .    .    .    3    16   
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40   | .    .    .    .    .    .    .    39   1    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Combat Hostiles Destroyed  76   | .   1   .   7   8   4   .   19  .   17  20  
  Melee                    11   | .   .   .   .   .   1   .   .   .   6   4   
  Guns                     30   | .   1   .   6   1   .   .   10  .   7   5   
  Cannons                  26   | .   .   .   1   7   3   .   9   .   .   6   
  AOE                      8    | .   .   .   .   .   .   .   .   .   3   5   
Classes Destroyed          16   | .   3   2   3   3   1   .   1   .   2   1   
  Worker                   13   | .   .   2   .   1   1   1   .   .   4   4   
  Builder                  7    | .   .   .   .   1   .   .   .   .   .   6   
  Tunneler                 3    | .   .   1   .   1   .   1   .   .   .   .   
  Hauler                   9    | .   .   .   3   .   1   .   1   .   2   2   
  Recycler                 16   | .   1   .   1   .   .   1   .   .   5   8   
  Mechanic                 3    | .   .   .   .   .   1   .   .   .   1   1   
  Operator                 4    | .   1   .   .   .   1   .   .   .   1   1   
  Watcher                  3    | .   .   .   2   .   .   .   .   .   1   .   
  Swarmer                  8    | .   .   .   .   3   .   .   5   .   .   .   
  Grunt                    41   | .   1   .   5   4   3   .   11  .   13  4   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   2   .   1   .   2   .   1   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   10  
  Programmer               6    | .   .   .   .   .   .   .   .   .   1   5   
Best Kill Streak           9    | .   3   2   3   7   3   1   7   .   5   9   
  Combat Bots Only         7    | .   1   .   2   5   3   .   7   .   4   5   
Max Kills in Single Turn   3    | .   1   1   1   1   1   1   1   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   1   2   
  Melee                    1    | .   .   .   .   .   1   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  
Hostile Shots Fired        841   | .    2    .    48   36   34   2    153  .    223  343  
  Missed                   217   | .    1    .    13   11   10   .    36   .    57   89   
Damage Taken               9581  | .    53   .    469  253  360  219  1923 .    2241 4063 
  Core                     1704  | .    9    .    108  39   30   62   332  .    121  1003 
  Absorbed by Shields      343   | .    .    .    .    .    .    .    .    .    255  88   
  Redirected to Shielding  214   | .    .    .    .    .    .    .    105  .    109  .    
  Ignored by Resistances   142   | .    .    .    .    .    .    .    .    .    142  .    
Core Remaining (%)         80    | 100  .    96   .    63   94   .    .    43   85   .    
Volleys Fired              323   | .    6    8    55   29   27   4    55   .    58   81   
  Largest                  3     | .    2    2    2    2    2    3    3    .    3    3    
  Hottest                  199   | .    70   70   91   91   150  194  194  .    121  199  
Shots Fired                678   | .    12   16   110  50   44   11   142  .    123  170  
  Gun                      445   | .    12   16   109  21   6    .    56   .    113  112  
  Cannon                   218   | .    .    .    1    29   38   11   86   .    .    53   
  Launcher                 15    | .    .    .    .    .    .    .    .    .    10   5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  414   | .    6    8    55   21   6    3    73   .    82   160  
  Thermal                  218   | .    6    8    55   29   38   8    69   .    5    .    
  Explosive                10    | .    .    .    .    .    .    .    .    .    5    5    
  Electromagnetic          36    | .    .    .    .    .    .    .    .    .    31   5    
  Robot Hit Streak         18    | .    3    4    11   4    7    5    18   .    12   13   
  Robot Miss Streak        9     | .    2    2    3    6    2    4    9    .    4    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    2    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           473   | .    6    10   74   20   28   7    86   .    112  130  
  Core Hits                236   | .    5    4    24   11   11   5    50   .    57   69   
  Critical Kills           10    | .    .    .    1    .    .    .    .    .    .    9    
  Critical Parts Destroyed 13    | .    .    .    1    .    .    .    .    .    2    10   
  Critical Strikes         39    | .    .    .    7    .    1    .    .    .    4    27   
    Burn                   5     | .    .    .    5    .    .    .    .    .    .    .    
    Destroy                22    | .    .    .    2    .    .    .    .    .    1    19   
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    3    
    Smash                  2     | .    .    .    .    .    1    .    .    .    1    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    2    5    
Melee Attacks              110   | .    .    .    .    .    6    .    .    3    60   41   
  Impact                   35    | .    .    .    .    .    6    .    .    3    21   5    
  Slashing                 75    | .    .    .    .    .    .    .    .    .    39   36   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    1    .    .    .    8    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    3    4    
Damage Inflicted           13951 | .    74   121  980  434  767  157  1925 .    4260 5233 
  Guns                     5808  | .    74   121  960  82   58   .    647  .    1532 2334 
  Cannons                  3191  | .    .    .    20   352  481  157  1278 .    .    903  
  Explosions               1832  | .    .    .    .    .    .    .    .    .    1052 780  
  Melee                    3120  | .    .    .    .    .    228  .    .    .    1676 1216 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5838  | .    37   72   455  82   58   32   875  .    1102 3125 
  Thermal                  2676  | .    37   49   525  352  481  125  1050 .    57   .    
  Explosive                1689  | .    .    .    .    .    .    .    .    .    909  780  
  Electromagnetic          628   | .    .    .    .    .    .    .    .    .    516  112  
  Impact                   1015  | .    .    .    .    .    228  .    .    .    787  .    
  Slashing                 2105  | .    .    .    .    .    .    .    .    .    889  1216 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    2    2    .    .    .    .    11   6    
  Average Corruption       4     | .    .    .    2    2    .    .    .    .    7    2    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    6    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30    | .    .    .    .    3    .    .    .    .    14   13   
    Message Errors         3     | .    .    .    .    .    .    .    .    .    1    2    
    Matter Fused           12    | .    .    .    .    2    .    .    .    .    4    6    
    Heat Flow Errors       4     | .    .    .    .    1    .    .    .    .    1    2    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    3    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            647   | .    .    .    .    18   80   .    15   .    223  311  
  Projectiles              60    | .    .    .    .    18   21   .    15   .    .    6    
  Explosions               88    | .    .    .    .    .    .    .    .    .    .    88   
  Melee                    499   | .    .    .    .    .    59   .    .    .    223  217  
Knockbacks                 9     | .    .    .    .    .    .    .    4    .    1    4    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  6     | .    .    .    .    .    .    .    3    .    .    3    
  Secondary                2     | .    .    .    .    .    .    .    1    .    .    1    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        515   | .    4    18   234  515  369  .    177  .    418  169  
  Average Temperature      86    | .    3    9    70   174  106  .    79   .    53   26   
  Received Heat Transfer   2620  | .    6    .    243  108  153  18   891  .    896  305  
  Effects                  6     | .    .    .    .    6    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    2    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    1    .    .    .    2    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              8     | .    .    .    .    .    1    .    .    .    6    1    
  Impact Corruptions       9     | .    .    .    .    .    4    .    .    .    5    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    6    1    1    .    1    .    .    .    
  Heat Transferred         5365  | .    111  148  1887 629  740  185  1554 .    111  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Peak Influence             481  | .   55  36  244 289 311 55  .   .   273 481 
  Initial                  112  | .   .   21  13  46  112 50  .   .   27  91  
  Average                  142  | .   31  24  113 129 209 53  .   .   129 218 
Maximum Alert Level        2    | .   .   .   1   1   1   .   .   .   1   2   
  Low Security (%)         69   | 100 100 100 80  70  29  100 .   .   81  47  
  Level 1                  29   | .   .   .   19  29  70  .   .   .   18  49  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   1   .   2   .   .   .   7   6   
  Investigation            5    | .   .   .   1   .   1   .   .   .   3   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   1   2   
  Reinforcement            9    | .   1   .   .   .   1   .   .   .   3   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Distress Signals           7    | .   .   .   2   .   .   .   .   .   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   2   .   12  9   7   4   21  .   31  38  
  Peak Tracking Total      7    | .   1   .   4   3   4   4   7   .   5   7   
  Tactical Retreats        5    | .   .   .   1   .   .   .   1   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Traps Triggered            5    | .   1   .   1   .   .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   .   .   .   .   .   3   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Machines Accessed          16   | .   2   .   1   .   4   2   1   .   5   1   
  Terminals                10   | .   1   .   1   .   3   1   1   .   2   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                50   | .   2   .   2   .   24  4   6   .   8   4   
  Successful               37   | .   1   .   1   .   21  .   6   .   5   3   
  Failed                   13   | .   1   .   1   .   3   4   .   .   3   1   
    Catastrophic           6    | .   1   .   .   .   2   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   1   .   2   .   6   1   .   .   4   3   
  Terminals                24   | .   1   .   2   .   7   1   6   .   3   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   17  .   .   .   2   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             10   | .   .   .   .   .   2   .   6   .   1   1   
  Record                   6    | .   .   .   .   .   .   .   6   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   .   .   .   17  .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   8   .   .   .   .   .   
  Analyze                  9    | .   .   .   .   .   9   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   1   .   2   .   .   .   2   2   
  Terminals                5    | .   .   .   1   .   2   .   .   .   .   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 4    | .   .   .   1   .   2   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   .   1   .   4   2   1   .   3   1   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   8   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   62  .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   4   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   8   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   .   .   8   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   1   1   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  16  16  .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  16  .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   3   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   3   .   
Ally Attacks               29   | .   .   .   .   5   18  .   6   .   .   .   
  Total Damage             308  | .   .   .   .   29  201 .   78  .   .   .   
  Kills                    5    | .   .   .   .   1   3   .   1   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   1   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   3   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  
Turns Passed               5493 | 27   103  298  485  392  444  294  944  135  1249 1122 
Spaces Moved               3220 | 38   101  223  244  221  293  238  605  67   606  584  
  Core                     121  | 38   83   .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3099 | .    18   223  244  221  293  238  605  67   606  584  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   90   101  108  101  101  101  185  110  105  
  Average Speed            114  | 50   68   94   104  108  109  101  121  188  127  118  
  Slowest Speed            200  | 50   100  105  108  108  120  101  200  200  200  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    15   68   28   51   26   8    78   10   19   17   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             4    | .    .    1    .    2    .    .    1    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    .    .    .    3    5    5    
Terrain Destroyed          100  | .    .    .    .    .    8    .    .    3    24   65   
  Melee                    13   | .    .    .    .    .    .    .    .    3    5    5    
  Projectile               50   | .    .    .    .    .    8    .    .    .    2    40   
  AOE                      37   | .    .    .    .    .    .    .    .    .    17   20   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac 
Total                      4261 | 44  120 295 368 324 365 284 700 70  885 806 
  Wait                     299  | .   .   54  27  66  4   17  14  .   99  18  
  Move                     3210 | 37  100 222 243 220 292 237 604 66  605 584 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  76   | 5   5   8   13  3   13  5   5   .   11  8   
  Fast Attach              72   | 2   5   .   6   .   2   1   9   .   20  27  
  Attach                   30   | .   1   .   3   .   4   2   7   .   5   8   
  Detach                   4    | .   .   .   1   .   .   .   .   .   .   3   
  Swap                     47   | .   1   1   5   3   5   4   3   1   12  12  
  Drop                     84   | .   2   2   15  3   12  6   3   .   20  21  
  Fire                     323  | .   6   8   55  29  27  4   55  .   58  81  
  Melee                    100  | .   .   .   .   .   6   .   .   3   55  36  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   8   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   19 | -11/Scrapyard  | Discovered new exit (range 14)
   28 | -11/Scrapyard  | Entered Materials
   39 | -10/Materials  | Discovered new exit (range 12)
  131 | -10/Materials  | Entered Mines
  323 | -10/Mines      | Build established: Mutant
  333 | -10/Mines      | Assembled infested the area
  398 | -10/Mines      | Discovered new exit (range 3)
  429 | -10/Mines      | Entered Materials
  429 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  750 | -9/Materials   | Discovered new exit (range 15)
  914 | -9/Materials   | Entered Mines
 1113 | -9/Mines       | Build established: Scavenger-Mutant
 1225 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1242 | -9/Mines       | Learned 4 Materials zone layouts
 1274 | -9/Mines       | Discovered new exit (range 11)
 1306 | -9/Mines       | Entered Materials
 1306 | -8/Materials   | Accompanied by 3 allies
 1306 | -8/Materials   | Evolved 2 slots: Utility x2
 1680 | -8/Materials   | Discovered new exit (range 15)
 1750 | -8/Materials   | Entered Factory
 1750 | -7/Factory     | Accompanied by 1 ally
 1750 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1900 | -7/Factory     | Discovered new exit (range 15)
 1970 | -7/Factory     | Discovered new exit (range 15)
 2038 | -7/Factory     | Discovered new exit (range 6)
 2044 | -7/Factory     | Entered Lower Caves
 2044 | -7/Lower Caves | Accompanied by 1 ally
 2148 | -7/Lower Caves | Build established: Scavenger-Tank
 2266 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2381 | -7/Lower Caves | Spotted B-75 Beast
 2482 | -7/Lower Caves | Attracted the attention of an 0b10 base
 2558 | -7/Lower Caves | Destroyed 7 combat bots
 2565 | -7/Lower Caves | Lost 8 parts (2p2n2u2w)
 2589 | -7/Lower Caves | Learned location of Extension (-6)
 2589 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 2589 | -7/Lower Caves | Learned Extension trap positions
 2589 | -7/Lower Caves | Learned Armory stockpile data
 2757 | -7/Lower Caves | Core integrity fell below 50%
 2792 | -7/Lower Caves | Lost 6 parts (1p1n2u2w)
 2806 | -7/Lower Caves | Found Imp. Powered Armor
 2929 | -7/Lower Caves | Discovered new exit (range 2)
 2988 | -7/Lower Caves | Entered another Lower Caves area
 2989 | -7/Lower Caves | Identified exit to Factory
 3123 | -7/Lower Caves | Entered Factory
 3123 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3124 | -6/Factory     | Identified exit to Factory
 3274 | -6/Factory     | Identified exit to DSF
 3682 | -6/Factory     | Build established: Scavenger-Mutant
 3923 | -6/Factory     | Fabricated Arm. Wheel?
 4053 | -6/Factory     | System corruption reached 10%
 4109 | -6/Factory     | Lost 5 parts (1n3u1w)
 4372 | -6/Factory     | Entered another Factory area
 4372 | -5/Factory     | Evolved 2 slots: Utility x2
 4373 | -5/Factory     | Identified exit to Upper Caves
 4891 | -5/Factory     | Lost 6 parts (1p1n4u)
 4938 | -5/Factory     | Core integrity fell below 50%
 4953 | -5/Factory     | Core integrity fell below 20%
 4984 | -5/Factory     | Lost 10 parts (2p3n1u4w)
 5425 | -5/Factory     | Spotted B-75 Beast
 5494 | -5/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
05470_ K-01 Serf collects debris.
05471_ Dropped KE Penetrator.
05471_ Acquired Unknown Energy Gun.
05471_ Identified Tesla Rifle.
05475_ Acquired KE Penetrator.
05475_ K-01 Serf collects debris.
05475_ Slug penetrates Wall.
05476_ Acquired 51 matter.
05477_ Slug penetrates Wall. <x2>
05479_ K-01 Serf collects debris. <x2>
05482_ Slug penetrates Wall.
05482_ Slug penetrates H-66 Slayer.
05482_ H-66 Slayer destroyed.
05484_ Slug penetrates Wall. <x2>
05486_ K-01 Serf collects debris.
05486_ Slug penetrates H-66 Slayer. <x2>
05490_ K-01 Serf collects debris.
05491_ Penetrated by Slug.
05491_ Slug penetrates Wall.
05493_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
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| ?????????????????????# #?????????????????????????? |
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| ?????????????????????# #?????????????????????????? |
| ?????????????????????# #?????????????????????????? |
| ?????????????????????# ########################### |
| ?????????????????????#                             |
| ?????????????????????#  k                          |
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| ?????????????????????###########                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          50
Energy Generation          31
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             850
Resistance: TH             15
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         10
Target Analysis            6
Energy Filtering           50
Kinecelleration            40
Authchip Count             1

 Item Schematics 
-----------------
   Imp. Targeting Computer | -8/Materials | Scanalyzed
                Arm. Wheel | -8/Materials | Scanalyzed
             Hacking Suite | -8/Materials | Scanalyzed
               Hvy. Hammer | -8/Materials | Scanalyzed
           Hcp. Matter Pod | -8/Materials | Scanalyzed
             Plasma Cutter | -8/Materials | Scanalyzed
 Imp. Propulsion Shielding | -8/Materials | Scanalyzed
 System Restoration Module | -8/Materials | Scanalyzed
             Gatling Laser | -6/Factory   | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Wheel | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalBombPick
  Manual?         0
Play Time         02:31:40
  Cumulative      270.3 hours
  Start           2024.09.30 @ 16:29:09
  End             2024.09.30 @ 20:02:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           117
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          50
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 225d52b8-16cd-4776-9a1f-5e98c830144d