Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 21:39:29 Player: Somberlain Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (1723) 1723 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (743) 743 TOTAL SCORE: 6521 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 7 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -115 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 40/100 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Heavy Treads > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (4) ------- Compact Ion Cannon Compact Ion Cannon > --- INVENTORY (5) ---- Scrap Suit CPS Tube (2) Large Botcube Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Gatling Laser Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Light Treads Scrap Suit Authchip [R/Combat] Authchip [Propulsion] Authchip [Weapon] Heavy Particle Gun Plasma Cannon Improved Heavy Machine Gun Missile Launcher CPS Tube CPS Tube CPS Tube CPS Tube Power Maul Large Botcube [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Improved Heavy Machine Gun Slashing Weapon Segregator Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . . . . . 3 Weapon 2 | . . . 1 . . . 1 Parts Attached 53 | 6 1 7 17 5 1 3 13 Power 8 | 1 . 1 1 1 . 2 2 Engine 7 | 1 . 1 1 1 . 2 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . 2 5 1 1 . 1 Treads 12 | 2 . 2 5 1 1 . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 . 2 4 . . . 4 Device 3 | . . . 2 . . . 1 Storage 2 | 1 . . 1 . . . . Processor 1 | . . . . . . . 1 Hackware 3 | . . . 1 . . . 2 Protection 2 | . . 2 . . . . . Artifact . | . . . . . . . . Weapon 22 | 2 1 2 7 3 . 1 6 Energy Gun 8 | . . 1 4 1 . 1 1 Energy Cannon 4 | . . . . . . . 4 Ballistic Gun 9 | 2 1 1 3 2 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 2 3 . . 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 13 | . . . 1 . . . 12 Power 2 | . . . . . . . 2 Propulsion 5 | . . . . . . . 5 Utility 2 | . . . . . . . 2 Weapon 4 | . . . 1 . . . 3 Highest Loss Streak 12 | . . . 1 . . . 12 To Critical Strikes . | . . . . . . . . Average Backups 14 | . . 4 9 14 16 19 14 Power 1 | . . . 1 2 2 1 1 Propulsion 2 | . . 1 1 2 3 3 . Utility 4 | . . . 1 4 4 6 4 Weapon 4 | . . 1 5 5 6 5 3 Tool/Special . | . . . . . . . . Unused Backups 19 | . . 1 . . . 9 9 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 6 | . . 1 . . . 3 2 Weapon 8 | . . . . . . 5 3 Tool/Special 4 | . . . . . . . 4 Average Slot Usage (%) 97 | . 85 96 98 100 100 100 85 Engine 10 | . 14 14 10 11 11 11 7 Treads 31 | . 28 28 31 33 33 33 23 Device 9 | . . . 8 11 11 11 11 Storage 10 | . 14 14 11 11 11 11 5 Energy Gun 21 | . . 11 29 23 22 22 8 Energy Cannon 1 | . . . . . . . 9 Ballistic Gun 8 | . 28 16 3 9 11 11 2 Peak Build Rating 61 | 6 6 10 23 24 25 32 61 Average Rating 26 | 4 6 9 19 23 24 29 51 On Entrance 15 | . 6 6 10 21 24 25 29 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 77 | 13 13 21 57 58 58 61 77 Greatest Support 80 | 40 40 40 60 60 60 60 80 Greatest Overweight (x) 2 | . . . 1 . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 17 | 6 8 8 14 20 20 20 18 Most Carried 20 | . 1 6 14 17 20 20 20 Average Carried 15 | . . 4 9 14 16 19 17 Final Capacity 20 | 8 8 8 20 20 20 20 5 Final Carried 20 | . 1 5 13 16 19 20 5 Class Distribution -------------------- 78% | Scavenger-Gunner 9% | Scavenger-Skirmisher 4% | Scavenger-Mutant 3% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Scavenger-Gunner | -9/Scraptown Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 1293 | 236 85 132 388 220 94 20 118 Remotely . | . . . . . . . . Salvage Created 3167 | . 168 216 1099 780 555 . 349 Parts 169 | . 12 11 66 47 18 . 15 Haulers Intercepted 6 | . 1 . 3 1 . . 1 Recyclers Shooed 2 | . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 52 | . 4 3 22 19 1 . 3 Guns 50 | . 4 3 22 19 1 . 1 Cannons 2 | . . . . . . . 2 Classes Destroyed 12 | . 3 2 3 2 . . 2 Worker 1 | . . . . 1 . . . Builder 2 | . . . . 1 1 . . Tunneler 1 | . . . 1 . . . . Hauler 6 | . 1 . 3 1 . . 1 Recycler 11 | . . 1 1 1 7 . 1 Operator 1 | . . . 1 . . . . Watcher 4 | . . . 3 1 . . . Swarmer 20 | . 2 1 10 7 . . . Saboteur 1 | . . . . . . . 1 Grunt 19 | . 2 . 6 10 . . 1 Sentry 11 | . . 2 6 2 1 . . Programmer 1 | . . . . . . . 1 Thug 1 | . . . 1 . . . . Best Kill Streak 13 | . 3 2 6 13 5 . 3 Combat Bots Only 12 | . 3 2 4 12 1 . 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 . 1 Gunslinging 1 | . . . 1 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 325 | . 25 19 66 36 . . 179 Missed 76 | . 7 4 23 13 . . 29 Hits 249 | . 18 15 43 23 . . 150 Projectile 249 | . 18 15 43 23 . . 150 Critical Strikes 5 | . . 2 1 1 . . 1 Part Disruptions 5 | . . . . . . . 5 Damage Taken 3483 | . 150 194 447 257 . . 2435 Core 1003 | . 18 52 37 36 . . 860 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . 72 . . . 81 . Volleys Fired 148 | . 16 10 54 38 16 . 14 Largest 4 | . 2 2 3 3 3 . 4 Hottest 350 | . 40 79 165 125 125 . 350 Shots Fired 406 | . 32 19 162 114 48 . 31 Gun 385 | . 32 19 162 114 48 . 10 Cannon 21 | . . . . . . . 21 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 130 | . 32 16 27 38 16 . 1 Thermal 276 | . . 3 135 76 32 . 30 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 11 12 6 9 10 . 5 Robot Miss Streak 5 | . 2 1 5 4 3 . 4 Penetration Max . | . . . . . . . . Secondary Targets 15 | . 2 . 8 5 . . . Max Gunslinging Chain 2 | . 1 . 1 2 . . . Autonomous 2 | . . . . . . . 2 Shots Hit Robots 225 | . 19 13 90 55 28 . 20 Core Hits 99 | . 8 6 41 25 8 . 11 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 6 | . 1 . . 3 1 . 1 Burn 4 | . . . . 3 1 . . Meltdown 1 | . . . . . . . 1 Destroy 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4556 | . 192 166 1776 1102 585 . 735 Guns 3961 | . 192 156 1748 1085 563 . 217 Cannons 471 | . . . . . . . 471 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 124 | . . 10 28 17 22 . 47 Kinetic 1088 | . 192 141 235 337 183 . . Thermal 3344 | . . 15 1513 748 380 . 688 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 1 1 . . . . 6 Average Corruption 1 | . 1 1 . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . 2 2 . . . . 3 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . 1 1 . . . . 1 Data Loss (minor) 2 | . 1 . . . . . 1 Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . . . . . 28 Projectiles 28 | . . . . . . . 28 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . 1 . 1 Impact 2 | . . . . . 1 . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 14 | . . 1 3 4 1 . 5 Targets Rammed 15 | . . 1 3 4 2 . 5 Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 428 | . 6 60 323 138 108 . 428 Average Temperature 85 | . 6 28 96 39 39 . 177 Received Heat Transfer 270 | . 12 81 99 78 . . . Effects 5 | . . . 3 . . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . 3 . . . . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . . 3 6 . . 2 Heat Transferred 6357 | . . 37 2923 1702 851 . 844 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 80 | 100 100 100 86 39 69 . 100 Level 1 15 | . . . 13 25 30 . . Level 2 4 | . . . . 35 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 574 | . 92 84 252 574 256 . 61 Initial 217 | . . 31 5 102 217 . . Average 112 | . 33 45 71 298 183 . 8 Influence Increases 1993 | . 132 113 633 686 279 . 150 Destroy 0b10 Robot/C 1060 | . 80 80 440 380 20 . 60 Destroy 0b10 Robot/NC 130 | . 5 5 45 25 40 . 10 Destroy Leader 240 | . 2 10 132 74 . . 22 Allied During Kill 3 | . . 3 . . . . . Successful Hack 82 | . . . 12 7 7 . 56 Select Force Hacks 210 | . . . . 30 180 . . Disable Machine 90 | . . . . 60 30 . . Destroy Structure 13 | . . . 4 5 2 . 2 Lose Combat Pursuer 165 | . 45 15 . 105 . . . Influence Decreases 1993 | . 50 181 403 372 727 110 150 Entered New Map 653 | . . 51 9 142 341 110 . Time Decay 1297 | . 50 130 384 230 386 . 117 Lost Part 43 | . . . 10 . . . 33 Squads Dispatched 11 | . 1 . 2 3 . . 5 Investigation 2 | . . . . 1 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . 2 . . . . Assault 1 | . . . . 1 . . . Garrison 4 | . . . . 1 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 8 | . . . 5 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 8 5 36 22 . . 9 Peak Tracking Total 6 | . 3 3 5 6 . . 6 Tactical Retreats 5 | . 2 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 3 | . . . 2 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 6 | . . . . 4 2 . . Max in Single Turn 2 | . . . . 1 2 . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 24 | . 1 . 3 4 8 2 6 Terminals 10 | . 1 . 3 2 2 . 2 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 8 | . . . . 1 6 . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . 1 . . 1 Total Hacks 52 | . 5 . 5 6 13 8 15 Successful 31 | . . . 2 3 9 8 9 Failed 21 | . 5 . 3 3 4 . 6 Catastrophic 7 | . . . 3 1 . . 3 Database Lockouts . | . . . . . . . . Manual 32 | . 5 . 5 4 12 . 6 Terminals 21 | . 5 . 5 3 4 . 4 Fabricators 6 | . . . . . . . 6 Repair Stations . | . . . . . . . . Recycling Units 12 | . . . . 1 9 . 2 Scanalyzers 2 | . . . . . . . 2 Garrison Access 3 | . . . . 2 . . 1 Terminal Hacks 15 | . . . 2 1 3 8 1 Record 3 | . . . . . . 3 . Robot Schematic 1 | . . . . . . . 1 Robot Analysis 6 | . . . 1 . . 5 . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Recycling Unit Index 2 | . . . . . 2 . . Alert Level 1 | . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . 3 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Retrieve Study 2 | . . . . . . . 2 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 10 | . . . . 1 6 . 3 Terminals 1 | . . . . . . . 1 Botnet 1 | . . . . . . . 1 Fabricators 1 | . . . . . . . 1 Fabnet 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 8 | . . . . 1 6 . 1 Tunnel 7 | . . . . 1 6 . . Fedlink 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 2 2 2 . 4 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 Robots Built . | . . . . . . . . Authchips 1 | . . . . . . . 1 Time 134 | . . . . . . . 134 Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Initial UFD Resources 24 | . . . . . . . 24 Total Orders . | . . . . . . . . Ally Attacks 4 | . . 2 2 . . . . Total Damage 41 | . . 20 21 . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 570 | . . . . . . . 570 Sensors 570 | . . . . . . . 570 Robot Analysis Total 6 | . . . 1 . . 5 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 5978 | 72 122 262 1330 495 914 2117 666 Spaces Moved 3063 | 41 48 138 682 222 535 1058 339 Core 18 | 1 . . . . . . 17 Treads 3045 | 40 48 138 682 222 535 1058 322 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 172 | 157 160 160 160 160 160 197 158 Slowest Speed 240 | 160 160 160 240 160 160 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 5 12 22 62 45 90 79 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 8 | . . . . 1 6 1 . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . . 6 . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . . . . 3 2 . 2 Melee . | . . . . . . . . Projectile 7 | . . . . 3 2 . 2 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 3436 | 46 64 157 802 279 560 1091 437 Wait 71 | . . . 9 5 1 6 50 Move 3056 | 40 47 137 681 221 534 1057 339 Hop . | . . . . . . . . Pick Up 33 | . . 1 13 . 4 12 3 Fast Attach 23 | 6 . 1 7 . . . 9 Attach 9 | . . . 2 1 . . 6 Detach 2 | . . . . 1 . . 1 Swap 44 | . 1 6 19 8 1 3 6 Drop 35 | . . 1 14 1 2 13 4 Fire 148 | . 16 10 54 38 16 . 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 15 | . . 1 3 4 2 . 5 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 5 exits: [*Mat x3] / Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 195 | -10/Materials | Entered Mines 318 | -10/Mines | Received a Mining Laser from a helpful Derelict 320 | -10/Mines | Discovered new exit (range 10) 333 | -10/Mines | Identified exit to Subcaves 457 | -10/Mines | Entered Materials 457 | -9/Materials | Accompanied by 1 ally 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 458 | -9/Materials | Discovered new exit (range 14) 725 | -9/Materials | Discovered new exit (range 10) 1005 | -9/Materials | Build established: Scavenger-Gunner 1307 | -9/Materials | Discovered new exit (range 15) 1523 | -9/Materials | Identified exit to Mines 1523 | -9/Materials | Identified exit to Storage 1648 | -9/Materials | Discovered new exit (range 16) 1787 | -9/Materials | Entered Storage 1984 | -9/Storage | Garrison activated, responded to threat 2049 | -9/Storage | Destroyed 12 combat bots 2187 | -9/Storage | First assault squad dispatched 2276 | -9/Storage | Used back door to open Recycling access 2276 | -9/Storage | Discovered new exit (range 5) 2282 | -9/Storage | Entered Recycling 2324 | -9/Recycling | Scanned before Scraplab entrance 2771 | -9/Recycling | Discovered new exit (range 16) 3176 | -9/Recycling | Entered Scraplab 3188 | -9/Recycling | Discovered new exit (range 2) 3196 | -9/Recycling | Entered Scraptown 3324 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3471 | -9/Scraptown | Discovered new exit (range 11) 3557 | -9/Scraptown | Visited Bundlers 3641 | -9/Scraptown | Visited IN-MT5's Study 3660 | -9/Scraptown | Visited CPS Storage 3711 | -9/Scraptown | Visited SPCMW 3733 | -9/Scraptown | Visited UFD Registry 3733 | -9/Scraptown | Registered with UFD as "Shadowbrain" 3760 | -9/Scraptown | Visited Comm Corps 3773 | -9/Scraptown | Visited Red Mages 3789 | -9/Scraptown | Visited Fellowship of the Rings 4226 | -9/Scraptown | Visited Junk Repository 4325 | -9/Scraptown | Visited Science Guys 4359 | -9/Scraptown | Visited Research Penetration Think Tank 4424 | -9/Scraptown | Visited Chapter 10 4455 | -9/Scraptown | Visited Analyses Database 4505 | -9/Scraptown | Visited Infowarlord's Domain 4587 | -9/Scraptown | Found Exp. Sensor Array 4622 | -9/Scraptown | Visited Abandonware Association 4646 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 4706 | -9/Scraptown | Visited Botcube Research 4717 | -9/Scraptown | Found Lrg. Botcube 4767 | -9/Scraptown | Visited LU-1G1's Boring Crew 4808 | -9/Scraptown | Visited Observation Area 4940 | -9/Scraptown | Discovered new exit (range 5) 5167 | -9/Scraptown | Met Optimus 5167 | -9/Scraptown | Accepted into 0bPrime 5286 | -9/Scraptown | Found Scrap Suit 5313 | -9/Scraptown | Entered Factory 5313 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5335 | -6/Factory | Loaded intel: 8 recycling unit locations 5600 | -6/Factory | Build established: Scavenger-Skirmisher 5693 | -6/Factory | Garrison activated, responded to threat 5901 | -6/Factory | Cargo convoy interrupted 5905 | -6/Factory | Found PL-3XN's Ring of Power 5941 | -6/Factory | Core integrity fell below 50% 5954 | -6/Factory | Core integrity fell below 20% 5979 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05957_ X-72 Disruptor overheating. 05958_ ,Y4M1O&0MYY|Y0FD7 EB0HF 05958_ X-72 Disruptor heat damages core (-10). 05959_ Slug penetrates Wall. 05959_ Penetrated by Slug. 05959_ Slug penetrates Wall. 05960_ X-72 Disruptor heat damages Lrg. Battery. 05960_ Acquired Unknown Treads. 05960_ Identified Imp. Heavy Treads. 05962_ X-72 Disruptor overheating. 05963_ Penetrated by Slug. 05965_ X-72 Disruptor heat spikes uncontrollably. 05966_ X-72 Disruptor overheating. 05968_ Destroyed Imp. Arc Projector. 05969_ X-72 Disruptor overheating. 05969_ Slug penetrates Wall. 05969_ Slug penetrates Fabricator. 05974_ System corrupted: Matter fused (-5). 05975_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## #?????????#^ """ #???#!! """" | | "" """ ## #?????????# """ #####!! """" | | "" """ ## #?????????# """ """" | | "" """ ## ########### """" | | "" """ ! """" ^ | | ##################### """" | | #?# #???????# """" | | % #?# #???????# | | ###+##### #?# #???????# | | ??# ### #???????################## | | # + #????????????????????????? | | # # ""T"" #????????????????????????? | | # # """"" #????????????????????????? | | # + #????????????????????????? | | + ###########????????????????????????? | | # #???????????????"??????????????????? | | # ##?????????????""??????????????????? | | # T#????????????? ???????????????????? | | # #???????????? ???""???????????????? | | # ############## ??""" ??????????????? | | # # +??""""???????????????? | | ######### # x" #? ????????????????? | | ????????# # """ #== ""????????????????? | | ######### # """ /!|hh#]""""" ??????????????? | | # """ =[!*! #!""""" #???????????? | | # *![%@]%%!]=! #???????????? | | + ]%!*]%]#!!!]= +???????????? | | # *][!&]#]]]! #???????????? | | # !!!! |! ###########???????????? | | ###/##### # !! =[#?????????????????????? | | ????????# # !! [#?????????????????????? | | ????????# # #?????????????????????? | | ????????# ##############?????????????????????? | | ????????# ??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# ???????????????????????????????????? | | ????????# ???????????????????????????????????? | | ????????# ???????????????????????????????????? | | ????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ P-60 Hacker | -6/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gatling Laser | -6/Factory | Hacked Plasma Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredBottomlessAmplifier Manual? 0 Play Time 00:25:40 Cumulative 357.4 hours Start 2026.10.27 @ 21:11:00 End 2026.10.27 @ 21:39:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 347 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/0/0/0/1/0/0 Lore% 80 Gallery% 74 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fea1462-73cc-467c-8ec9-2d76ed31340c