Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.04.02 @ 10:13:18 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (164) 820 Value Destroyed (4594) 4594 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 8479 Bonus ------- High Alert Combat Kills 305 Cogmind --------- Core Integrity 141/700 Matter 230/300 Energy 54/290 System Corruption 5% Temperature Cool (0) Movement Core (1650) Ox32 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (7) ------ Improved Heat Sink Huge Storage Unit Machine Analyzer Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Advanced EMP Blaster > --- INVENTORY (25) --- Wheel Wheel Wheel Improved Heat Sink Improved Heat Sink Coolant Injector Huge Storage Unit High-capacity Matter Pod (200) Advanced Weight Redist. System Structural Scanner Improved Sensor Array Hacking Suite Hacking Suite Hacking Suite System Shield Heavy Assault Rifle Autogun Autogun Autogun Minigun Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Enhanced Autogun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Wheel Huge Storage Unit High-capacity Matter Pod Weight Redist. System Structural Scanner Improved Sensor Array Improved Light Armor Plating Hacking Suite System Backup Module Advanced Beam Rifle Plasma Cannon Heavy Assault Rifle Autogun Autogun Autogun Minigun Advanced EMP Blaster Powered Hammer [Rating: 41] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 2 2 . Weapon . | . . . . . . Parts Attached 271 | 1 21 41 81 119 8 Power 14 | . 2 4 3 4 1 Engine 12 | . 2 4 3 2 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 72 | . 5 10 17 38 2 Treads 40 | . 2 8 10 19 1 Leg . | . . . . . . Wheel 32 | . 3 2 7 19 1 Hover . | . . . . . . Flight . | . . . . . . Utility 107 | 1 9 15 31 48 3 Device 59 | 1 4 8 19 25 2 Storage 4 | . 2 . 1 1 . Processor 4 | . . 1 . 2 1 Hackware 8 | . . . 2 6 . Protection 32 | . 3 6 9 14 . Artifact . | . . . . . . Weapon 78 | . 5 12 30 29 2 Energy Gun 15 | . . 1 9 5 . Energy Cannon 5 | . 1 . . 4 . Ballistic Gun 34 | . 2 6 13 13 . Ballistic Cannon 2 | . 1 1 . . . Launcher 3 | . . . 1 1 1 Special Weapon . | . . . . . . Impact Weapon 8 | . . 2 . 5 1 Slashing Weapon 11 | . 1 2 7 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 3 2 . Parts Lost 52 | . 1 4 12 29 6 Power 5 | . . . 1 3 1 Propulsion 21 | . . 2 5 10 4 Utility 17 | . 1 2 3 11 . Weapon 9 | . . . 3 5 1 Highest Loss Streak 6 | . 1 3 4 6 6 Average Slot Usage (%) 98 | . 99 97 97 98 99 Engine 8 | . 14 10 8 5 7 Treads 14 | . 13 21 16 8 7 Wheel 12 | . 13 11 10 13 15 Device 12 | . 9 6 17 11 7 Storage 9 | . 14 11 9 7 7 Processor 1 | . . . . 4 15 Hackware 10 | . . . 8 20 23 Protection 8 | . 4 14 7 8 . Energy Gun 2 | . . . 3 2 . Energy Cannon 1 | . 5 4 . . . Ballistic Gun 11 | . 19 11 11 8 8 Ballistic Cannon 1 | . . 5 . . . Slashing Weapon 1 | . 1 . 2 1 . Naked Turns . | . . . . . . Heaviest Build 118 | 14 39 44 103 118 91 Greatest Support 71 | 20 20 16 71 66 26 Greatest Overweight (x) 10 | . 3 4 10 10 3 Average Overweight (x) 3 | . 1 2 3 3 3 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 20 | 8 10 15 22 25 25 Most Carried 25 | 8 11 15 25 25 24 Average Carried 19 | 7 9 14 22 23 23 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 8 11 14 25 24 21 Class Distribution -------------------- 44% | Scavenger-Mutant 24% | Mutant 18% | Hacker-Mutant 7% | Infiltrator-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Assassin | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 5375 | 230 461 747 1837 2100 . Remotely . | . . . . . . Salvage Created 6931 | 93 728 1161 2288 2661 . Parts 340 | 6 47 61 109 117 . Haulers Intercepted 11 | . 2 3 5 1 . Recyclers Shooed 7 | 1 1 1 1 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 106 | . 15 19 35 37 . Guns 88 | . 10 11 35 32 . Cannons 17 | . 5 8 . 4 . AOE 1 | . . . . 1 . Classes Destroyed 14 | 2 6 1 1 4 . Worker 10 | . 1 . 4 5 . Builder 2 | . . . . 2 . Tunneler 1 | 1 . . . . . Hauler 11 | . 2 3 5 1 . Recycler 17 | 1 1 4 3 8 . Operator 10 | . 3 2 3 2 . Watcher 7 | . 2 2 2 1 . Swarmer 23 | . 6 6 4 7 . Grunt 59 | . 9 8 23 19 . Brawler 2 | . . . . 2 . Duelist 1 | . . . . 1 . Sentry 16 | . . 5 7 4 . Hunter 2 | . . . 1 1 . Programmer 3 | . . . . 3 . Best Kill Streak 9 | 2 5 9 4 6 . Combat Bots Only 9 | . 4 9 4 6 . Max Kills in Single Turn 2 | 1 1 1 1 2 . Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 8578 | . 534 923 2625 4115 381 Core 993 | . 82 33 319 492 67 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 67 91 42 . . Volleys Fired 482 | 5 70 64 180 161 2 Largest 2 | 2 2 2 2 2 1 Hottest 160 | 40 103 103 103 160 36 Shots Fired 918 | 10 140 127 340 298 3 Gun 800 | 10 121 71 340 256 2 Cannon 113 | . 19 56 . 38 . Launcher 5 | . . . . 4 1 Special . | . . . . . . Kinetic 726 | 10 125 105 274 210 2 Thermal 187 | . 15 22 66 84 . Explosive . | . . . . . . Electromagnetic 5 | . . . . 4 1 Robot Hit Streak 27 | 6 7 27 10 12 5 Robot Miss Streak 5 | 1 3 2 3 5 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 2 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 666 | 7 86 92 253 227 1 Core Hits 312 | 2 38 37 102 131 2 Critical Hits 4 | . . 2 . 2 . Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks 63 | . 5 10 16 25 7 Impact 30 | . . 4 2 17 7 Slashing 33 | . 5 6 14 8 . Piercing . | . . . . . . Sneak Attacks 5 | . . 1 3 1 . Combat Hostiles 1 | . . . 1 . . Follow-up Attacks . | . . . . . . Damage Inflicted 12251 | 75 1061 1586 4625 4845 59 Guns 9599 | 75 865 788 4271 3567 33 Cannons 1593 | . 196 705 . 692 . Explosions 315 | . . . . 289 26 Melee 744 | . . 93 354 297 . Ramming . | . . . . . . Kinetic 8015 | 75 896 1166 3154 2691 33 Thermal 3271 | . 165 327 1117 1662 . Explosive . | . . . . . . Electromagnetic 221 | . . . . 195 26 Impact 408 | . . 23 119 266 . Slashing 336 | . . 70 235 31 . Piercing . | . . . . . . Highest Corruption 7 | . . 1 . 7 5 Average Corruption 3 | . . 1 . 4 5 Corruption Purged 4 | . . . . 4 . Effects 51 | . . 3 . 41 7 Message Errors 12 | . . 2 . 8 2 Matter Fused 11 | . . . . 10 1 Heat Flow Errors 6 | . . . . 5 1 Energy Discharges 8 | . . . . 7 1 Data Loss (minor) 6 | . . . . 5 1 Data Loss (major) 2 | . . . . 2 . Misfires 3 | . . . . 2 1 Weapon Failures 3 | . . 1 . 2 . Overload Shots . | . . . . . . Overflow Damage 107 | . . . . 107 . Projectiles 19 | . . . . 19 . Explosions . | . . . . . . Melee 88 | . . . . 88 . Knockbacks 6 | . . 4 1 1 . Impact 3 | . . 1 1 1 . Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . . . . 11 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 512 | . 228 283 394 512 156 Average Temperature 95 | . 69 84 92 110 83 Received Heat Transfer 2820 | . 168 309 1224 1119 . Effects 10 | . . . 6 4 . Shutdowns 2 | . . . 2 . . Energy Bleed 2 | . . . 1 1 . Interference 5 | . . . 2 3 . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 4 | . . . . 4 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 2 3 . Heat Transferred 6540 | . 296 592 2451 3201 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 723 | 10 285 324 723 456 . Initial 326 | . 6 25 96 326 . Average 285 | 7 160 101 494 222 . Maximum Alert Level 3 | . 1 1 3 2 . Low Security (%) 41 | 100 54 82 7 46 . Level 1 32 | . 45 17 25 46 . Level 2 23 | . . . 59 7 . Level 3 2 | . . . 8 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 6 3 7 7 . Investigation 2 | . 2 . . . . Extermination 3 | . . . . 3 . Reinforcement 17 | . 4 3 6 4 . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 2 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 10 | . 3 1 3 3 . Communications Jammed 37 | . . . 37 . . Distress Signals 37 | . . . 37 . . Times Spotted 198 | . 32 35 75 54 2 Peak Tracking Total 7 | . 4 7 7 7 4 Tactical Retreats 26 | . 2 4 17 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 5 | . 2 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 3 | . . . 1 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 38 | . 5 7 11 15 . Terminals 21 | . 4 5 5 7 . Fabricators 2 | . . . . 2 . Repair Stations 6 | . . 2 1 3 . Recycling Units 4 | . 1 . 2 1 . Scanalyzers 2 | . . . 2 . . Garrison Access 3 | . . . 1 2 . Total Hacks 109 | . 19 21 31 38 . Successful 69 | . 11 14 23 21 . Failed 39 | . 8 6 8 17 . Catastrophic 3 | . . . 1 2 . Database Lockouts 1 | . . 1 . . . Manual 57 | . 16 13 15 13 . Terminals 68 | . 18 17 12 21 . Fabricators 6 | . . . . 6 . Repair Stations 11 | . . 4 2 5 . Recycling Units 9 | . 1 . 6 2 . Scanalyzers 10 | . . . 10 . . Garrison Access 5 | . . . 1 4 . Terminal Hacks 25 | . 8 6 3 8 . Part Schematic 1 | . 1 . . . . Prototype ID Bank 6 | . 3 2 1 . . Branch Access Points 1 | . . . . 1 . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Unreport Threat 9 | . 2 2 1 4 . Locate Traps 6 | . 2 1 1 2 . Fabricator Hacks 5 | . . . . 5 . Load Schematic 2 | . . . . 2 . Build 3 | . . . . 3 . Repair Station Hacks 9 | . . 4 2 3 . Scan Component 5 | . . 2 1 2 . Repair 3 | . . 2 1 . . Refit 1 | . . . . 1 . Recycling Unit Hacks 3 | . . . 2 1 . Report Inventory 2 | . . . 2 . . Retrieve Components 1 | . . . . 1 . Scanalyzer 10 | . . . 10 . . Insert Component 5 | . . . 5 . . Analyze 5 | . . . 5 . . Garrison Access Hacks 3 | . . . 1 2 . Seal Access 3 | . . . 1 2 . Unauthorized Hacks 14 | . 3 4 5 2 . Terminals 11 | . 2 4 3 2 . Track 4 | . 1 2 1 . . Botnet 7 | . 1 2 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 2 . . Mask 2 | . . . 2 . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 32 | . 4 6 8 14 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . 1 . 5 . . Parts Built 3 | . . . . 3 . Matter 438 | . . . . 438 . Time 108 | . . . . 108 . Total Part Build Rating 9 | . . . . 9 . Parts Repaired 3 | . . 2 1 . . Time 94 | . . 68 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 5 | . . . 5 . . Part Schematics Acquired 5 | . . . 5 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 8588 | 66 961 1630 2921 2757 253 Spaces Moved 4350 | 35 612 865 1414 1344 80 Core . | . . . . . . Treads 64 | . . . 27 37 . Legs 58 | 35 23 . . . . Wheels 4228 | . 589 865 1387 1307 80 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 120 95 120 95 120 135 Average Speed 135 | 120 104 128 144 146 135 Slowest Speed 460 | 120 125 140 255 460 135 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 97 49 88 28 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 37 | . 3 5 10 15 4 Terrain Destroyed 40 | . 3 5 10 18 4 Melee 37 | . 3 5 10 15 4 Projectile 1 | . . . . 1 . AOE 2 | . . . . 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 6130 | 49 805 1236 2009 1820 211 Wait 723 | 7 61 214 216 111 114 Move 4345 | 34 611 864 1413 1343 80 Hop . | . . . . . . Pick Up 118 | 2 15 17 49 35 . Fast Attach 35 | 1 4 5 15 10 . Attach 69 | . 4 10 21 31 3 Detach 8 | . . 3 3 2 . Swap 167 | . 13 26 45 78 5 Drop 120 | . 22 23 51 24 . Fire 482 | 5 70 64 180 161 2 Melee 63 | . 5 10 16 25 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 67 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 5) 600 | -10/Materials | Discovered new exit (range 16) 795 | -10/Materials | Discovered new exit (range 6) 964 | -10/Materials | Discovered new exit (range 13) 1028 | -10/Materials | Entered another Materials area 1028 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1159 | -9/Materials | Repaired Med. Armor Plating 1868 | -9/Materials | Discovered new exit (range 4) 2219 | -9/Materials | Repaired Broken Structural Scanner 2272 | -9/Materials | Build established: Scavenger-Mutant 2330 | -9/Materials | Central database locked down 2457 | -9/Materials | Destroyed 9 combat bots 2460 | -9/Materials | Lost 3 parts (2n1u) 2658 | -9/Materials | Entered another Materials area 2658 | -8/Materials | Evolved 2 slots: Utility x2 2826 | -8/Materials | Lost 3 parts (1p1n1w) 3043 | -8/Materials | Discovered new exit (range 3) 3806 | -8/Materials | Lost 4 parts (2n1u1w) 3974 | -8/Materials | Repaired Lgt. Armor Plating 4014 | -8/Materials | Discovered new exit (range 9) 5187 | -8/Materials | Core integrity fell below 50% 5458 | -8/Materials | First assault squad dispatched 5579 | -8/Materials | Entered Factory 5579 | -7/Factory | Evolved 2 slots: Utility x2 6045 | -7/Factory | Identified exit to Lower Caves 6270 | -7/Factory | Lost 3 parts (1p2n) 6827 | -7/Factory | Lost 3 parts (3u) 6936 | -7/Factory | Lost 3 parts (1n1u1w) 6996 | -7/Factory | Fabricated Hacking Suite? 7144 | -7/Factory | Build established: Hacker-Mutant 7406 | -7/Factory | Discovered new exit (range 13) 7814 | -7/Factory | Lost 5 parts (1p1n2u1w) 7998 | -7/Factory | Core integrity fell below 50% 8025 | -7/Factory | Lost 3 parts (1n2u) 8075 | -7/Factory | Fabricated Hacking Suite (x1) 8155 | -7/Factory | Lost 6 parts (1p2n1u2w) 8272 | -7/Factory | Fabricated Hacking Suite? 8295 | -7/Factory | Build established: Scavenger-Mutant 8336 | -7/Factory | Entered Lower Caves 8589 | -7/Lower Caves | Self-destructed Last Messages --------------- 08368_ M-14 Sweeper reprogrammed Dirty Bomb Trap. 08369_ System corrupted: Component data lost. 08373_ M-14 Sweeper extracted Fire Trap. 08377_ M-14 Sweeper reprogrammed Fire Trap. 08379_ M-14 Sweeper extracted Fire Trap. 08387_ System corrupted: Heat flow error (+185). 08407_ System corrupted: Energy discharge (-42). 08473_ System corrupted: FCS attempts to trigger Flak Gun. 08473_ System corrupted: Flak Gun misfires. 08473_ Destroyed Com. Wheel. 08497_ ZWJ#LC9YZ|>8N Z ==15GYK%R4X 08518_ System corrupted: Matter fused (-5). 08576_ Com. Wheel destroyed. 08578_ Flak Gun destroyed. 08580_ /#EM> AZWE7V KI9IJAM>|Q88WQCXMPNVET4IH5E 08582_ Wheel destroyed. 08582_ Lgt. Treads destroyed. 08586_ Critical hit. 08586_ Lgt. Ion Engine destroyed. 08588_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##????????????? | | ??????????????????????????????????##"####????????? | | ??????????????????????????????????#"# ##???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# ##???????? | | ?????????????????????????????##???## ##????????? | | ?????????????????????????????#"#### ##?????????? | | ?????????????????????????##???# #??????????? | | ?????????????????????????#"#### ### ##??????????? | | ??????????????????????????# #?# ##???????????? | | ??????????????????????????# ### #?# #????????????? | | ?????????????????# ???????# ### #?# #????????????? | | ????????????????## ###### ## #?# #######??????? | | ????????????????# @ m ### # ## #? | | ?????????? #? | | ?????????? ### #? | | ??????????? ??## ###### #? | | ??????????? ????### ##????? # | | ???????????? s ???????###??????? | | ???????????? s ???????????????????#### | | ????????????# #???????????????????????? | | ????????????? #####??????????????????????????? | | ????????????? ?????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreWaveRedistributor Manual? 0 Play Time 02:47:57 Cumulative 1007.8 hours Start 2021.04.01 @ 15:53:53 End 2021.04.02 @ 10:13:18 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/5/5/3/0/0/0/0/0 Lore% 80 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea06876a-2204-48d5-9ea1-0eb878a4f3d7