Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 21:45:15 Player: GiggleBox Result: Destroyed by AG-19289 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (187) 935 Value Destroyed (4636) 4636 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (4069) 4069 TOTAL SCORE: 18980 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 140 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Pursued by Intercept 500 Friendly Fire -223 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 98/100 System Corruption 13% Temperature Cool (6) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Triangulator Kinecellerator Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Cooled Airjet Cooled Airjet > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Neutron Cannon Neutron Cannon Katana > --- INVENTORY -------- Improved Medium Treads Cryofiber Web Advanced Energy Well High-capacity Matter Pod Enhanced Optical Array Armor Integrity Analyzer Kinecellerator Improved Medium Armor Plating Powered Armor Makeshift System Shield Dynamic Insulation System Drone Bay Heavy Particle Cannon Gauss Cannon Bore Cannon Proton Missile Launcher Rocket Launcher Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 72] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . Utility 4 | . . . 1 . 1 2 . . . . . . . . . Weapon 1 | . . . . . . . . . . . 1 . . . . Parts Attached 105 | 8 6 1 22 5 21 10 1 . 2 6 12 2 3 6 . Power 15 | 1 2 . 4 1 1 1 . . . 1 3 . 1 . . Engine 14 | 1 2 . 4 1 1 1 . . . 1 2 . 1 . . Core 1 | . . . . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 32 | 2 1 . 9 2 7 2 . . . 2 6 . 1 . . Treads 21 | 2 1 . 7 1 7 1 . . . . 1 . 1 . . Leg . | . . . . . . . . . . . . . . . . Wheel 7 | . . . 1 1 . 1 . . . 1 3 . . . . Hover 3 | . . . . . . . . . . 1 2 . . . . Flight 1 | . . . 1 . . . . . . . . . . . . Utility 33 | 2 1 1 5 1 6 7 1 . 1 2 1 . 1 4 . Device 19 | 1 . 1 3 . 3 5 1 . . 1 1 . 1 2 . Storage 5 | 1 . . 2 1 1 . . . . . . . . . . Processor 4 | . . . . . . 1 . . 1 . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . 1 . . . 2 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | 3 2 . 4 1 7 . . . 1 1 2 2 . 2 . Energy Gun 2 | 1 . . 1 . . . . . . . . . . . . Energy Cannon 7 | . . . 2 . 2 . . . . 1 1 . . 1 . Ballistic Gun 3 | 2 . . . 1 . . . . . . . . . . . Ballistic Cannon 6 | . . . . . 2 . . . 1 . 1 2 . . . Launcher 5 | . 2 . . . 2 . . . . . . . . 1 . Special Weapon 1 | . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . . . . . 1 . Parts Lost 42 | . . . 2 . 2 3 . 3 9 3 6 2 . 10 2 Power 7 | . . . . . 1 1 . . 1 . 1 1 . 2 . Propulsion 16 | . . . 2 . 1 1 . 2 3 1 3 . . 3 . Utility 10 | . . . . . . 1 . 1 2 1 1 . . 3 1 Weapon 9 | . . . . . . . . . 3 1 1 1 . 2 1 Highest Loss Streak 10 | . . . 1 . 1 2 . 2 5 2 3 1 . 10 1 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . Average Backups 15 | 3 7 8 12 16 19 19 17 18 18 16 16 16 17 16 3 Power . | . . . 1 2 2 1 . . . . . . . . . Propulsion 1 | 1 2 3 2 3 3 2 2 1 . . . . . . . Utility 7 | . 2 2 3 4 6 8 8 10 11 10 11 12 13 12 3 Weapon 5 | . 1 2 4 6 7 7 7 7 7 5 5 3 4 4 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 35 | . 5 . 6 . 8 2 . . . 1 2 . . 9 2 Power 3 | . 1 . 1 . . 1 . . . . . . . . . Propulsion 4 | . 2 . 2 . . . . . . . . . . . . Utility 16 | . 2 . 1 . 2 . . . . 1 1 . . 7 2 Weapon 12 | . . . 2 . 6 1 . . . . 1 . . 2 . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 100 99 99 100 99 90 74 91 87 88 90 25 Engine 9 | . 14 14 11 11 8 7 7 7 4 4 6 7 8 12 . Treads 21 | . 27 28 23 22 32 29 23 22 17 . 4 6 6 12 . Wheel 5 | . . . 8 11 3 . 7 7 7 7 5 6 6 5 . Hover 1 | . . . . . . . . . . 1 11 6 5 . . Device 19 | . 5 10 21 22 18 23 26 26 22 17 19 20 20 19 . Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 5 . Processor 5 | . . . . . . 6 7 7 9 15 13 13 13 13 24 Protection 3 | . 8 3 . . 8 5 3 3 4 2 . . . . . Energy Cannon 4 | . . . 15 12 2 . . . . 5 11 . . . . Ballistic Gun 3 | . 23 . . 8 . . . . . . . . . . . Ballistic Cannon 5 | . . . . . 11 10 3 6 12 . . 11 13 12 . Launcher 4 | . 2 28 . . 3 . 11 8 . . . . . . . Slashing Weapon 1 | . . . . . . 3 . . 1 7 6 6 6 5 1 Peak Build Rating 72 | 7 8 8 22 22 32 44 44 44 40 44 72 69 68 70 20 Average Rating 32 | 5 7 7 19 20 27 39 41 40 37 37 60 63 64 64 15 On Entrance 31 | . 7 8 8 21 20 32 44 40 40 24 44 69 63 65 20 Avg Prop Armor Cover (%) 17 | . . . 18 19 18 19 21 21 15 7 10 11 11 13 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 87 | 15 19 19 42 64 70 74 72 72 72 59 81 81 79 87 2 Greatest Support 80 | 40 40 40 60 16 80 80 12 12 12 22 32 28 28 28 3 Greatest Overweight (x) 6 | . . . 2 3 4 5 5 5 5 4 6 2 2 3 . Average Overweight (x) 1 | . . . 1 2 1 . 4 4 4 3 3 2 2 1 . Largest Inventory Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 16 | 7 8 8 12 19 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 4 8 8 15 18 20 20 18 20 20 20 20 20 20 20 4 Average Carried 15 | 3 7 7 12 16 19 19 17 18 18 18 19 18 20 19 4 Final Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 8 8 15 18 20 17 18 18 20 20 18 20 20 4 4 Class Distribution -------------------- 67% | Mutant 23% | Scavenger-Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 4405 | 319 760 105 364 96 775 569 228 519 73 178 163 124 44 88 . Remotely 355 | . . . . . 163 192 . . . . . . . . . Salvage Created 5166 | 91 595 161 1609 344 1079 240 101 127 110 185 340 79 . 105 . Parts 348 | 8 42 14 100 24 78 15 9 3 5 19 21 1 . 9 . Haulers Intercepted 12 | . 2 . 5 . 5 . . . . . . . . . . Recyclers Shooed 9 | 1 . . 3 2 2 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 6 4 . 13 . 1 2 . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 119 | . 11 10 33 8 26 6 4 6 2 6 3 2 . 2 . Melee 4 | . . . 2 . . 1 . . . 1 . . . . . Guns 19 | . 11 . 3 4 1 . . . . . . . . . . Cannons 48 | . . . 20 4 9 5 1 1 2 1 2 2 . 1 . AOE 47 | . . 10 7 . 16 . 3 5 . 4 1 . . 1 . Classes Destroyed 18 | 2 5 2 3 1 1 1 . 1 . 1 . . . 1 . Worker 9 | 2 1 2 . . 1 1 . . . . 2 . . . . Builder 9 | . . . 2 1 4 1 . . . . 1 . . . . Tunneler 6 | 3 . . 1 1 1 . . . . . . . . . . Hauler 12 | . 2 . 5 . 5 . . . . . . . . . . Recycler 10 | . . 1 3 2 2 1 . . . . 1 . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . Operator 7 | . 1 . 3 . 1 . . . . . 2 . . . . Watcher 11 | . 3 . 4 . 3 1 . . . . . . . . . Swarmer 47 | . 3 9 11 6 7 2 3 2 . 4 . . . . . Grunt 39 | . 8 . 13 1 10 1 . 3 . 1 . 2 . . . Brawler 3 | . . . . 1 1 . 1 . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . Sentry 20 | . . . 10 . 7 1 . . . . 2 . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . Programmer 3 | . . . . . . 1 . . . 1 1 . . . . Enhanced Grunt 2 | . . . . . . . . . 2 . . . . . . Zionite 1 | . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 4 3 6 4 4 10 3 3 3 2 4 2 2 . 3 . Combat Bots Only 6 | . 3 4 4 3 6 2 3 3 2 4 1 2 . 2 . Max Kills in Single Turn 4 | 1 1 3 4 2 4 1 2 3 1 3 2 1 . 2 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 3 4 . 2 . 2 3 . 3 1 . . 1 . Melee 1 | . . . 1 . . 1 . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 877 | . 69 13 106 23 85 116 4 34 33 30 161 16 6 144 37 Missed 295 | . 21 4 27 5 29 34 1 10 13 10 68 4 3 49 17 Hits 582 | . 48 9 79 18 56 82 3 24 20 20 93 12 3 95 20 Melee 5 | . . . . . . . . 2 . . . . . 2 1 Projectile 577 | . 48 9 79 18 56 82 3 22 20 20 93 12 3 93 19 Critical Strikes 16 | . 1 . 1 1 4 6 . . . . . . . 3 . Part Disruptions 2 | . . . . . . . . . 1 . . . . 1 . Damage Taken 8477 | . 587 131 929 134 782 1147 44 414 919 407 885 227 23 1347 501 Core 1496 | . 55 7 93 . 55 28 . 20 242 118 115 18 . 316 429 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 321 | . 122 . 150 . 49 . . . . . . . . . . Core Remaining (%) 76 | 100 . 75 . 76 90 . . . . 41 . . . . . Volleys Fired 380 | 13 67 6 103 20 72 33 8 9 10 9 12 12 . 6 . Largest 3 | 2 2 2 2 2 2 2 2 2 2 1 2 2 . 3 . Hottest 180 | 70 70 60 150 150 150 80 80 80 80 90 180 138 . 177 . Shots Fired 724 | 26 134 12 194 40 137 60 16 17 18 9 24 24 1 12 . Gun 230 | 26 134 . 37 14 19 . . . . . . . . . . Cannon 384 | . . . 111 19 87 60 12 10 18 8 24 24 1 10 . Launcher 62 | . . 12 5 . 31 . 4 7 . 1 . . . 2 . Special 48 | . . . 41 7 . . . . . . . . . . . Kinetic 348 | 13 128 . . 14 65 60 12 10 18 . . 19 1 8 . Thermal 314 | 13 6 . 189 26 41 . . . . 8 24 5 . 2 . Explosive 60 | . . 12 5 . 31 . 4 7 . 1 . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . 2 . Robot Hit Streak 13 | 4 9 7 13 12 12 7 8 6 6 7 6 9 . 10 . Robot Miss Streak 5 | 1 4 2 4 5 3 4 2 1 1 3 2 5 . 1 . Penetration Max 1 | . . . . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 445 | 17 87 3 108 23 89 33 10 10 14 9 23 14 . 5 . Core Hits 259 | 6 29 13 64 13 62 14 6 13 9 7 9 5 . 9 . Critical Kills 1 | . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . . 4 . . . Critical Strikes 31 | 3 . . 9 3 4 1 3 1 3 . . 4 . . . Burn 14 | 3 . . 9 2 . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . Destroy 4 | . . . . . . . . . . . . 4 . . . Blast 12 | . . . . . 4 1 3 1 3 . . . . . . Melee Attacks 85 | . . . . . 2 14 . . 24 9 14 . . 21 1 Impact . | . . . . . . . . . . . . . . . . Slashing 85 | . . . . . 2 14 . . 24 9 14 . . 21 1 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . 1 1 . . 1 1 5 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14374 | 210 1168 458 2589 512 4001 1088 424 612 447 610 1204 409 . 642 . Guns 2092 | 210 1164 . 369 133 216 . . . . . . . . . . Cannons 6447 | . . . 1357 310 1652 826 226 166 375 217 745 409 . 164 . Explosions 4476 | . . 447 426 . 2069 63 198 446 . 269 91 . . 467 . Melee 798 | . . . . . 63 171 . . 72 124 368 . . . . Ramming 94 | . 4 11 39 . 1 28 . . . . . . . 11 . Kinetic 4482 | 87 1102 . . 133 1152 826 226 166 375 . . 284 . 131 . Thermal 4779 | 123 62 . 2124 379 716 . . . . 267 836 125 . 147 . Explosive 3868 | . . 447 426 . 2069 63 198 446 . 219 . . . . . Electromagnetic 353 | . . . . . . . . . . . . . . 353 . Impact . | . . . . . . . . . . . . . . . . Slashing 798 | . . . . . 63 171 . . 72 124 368 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 1 1 . . . 1 1 1 13 13 Average Corruption 1 | . . . . . . 1 1 . . . 1 1 1 5 13 Corruption Purged 1 | . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 28 | . . . . . . 2 3 . . . 5 4 4 4 6 Message Errors 5 | . . . . . . 1 . . . . 1 1 1 1 . Matter Fused 8 | . . . . . . 1 1 . . . 3 1 . 1 1 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 . . Energy Discharges 5 | . . . . . . . 1 . . . . 2 . 1 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . . . . . . . Misdirections 5 | . . . . . . . . . . . . . . 1 4 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 539 | . . 27 79 . 182 20 10 3 . 84 93 . . 41 . Projectiles 195 | . . . 41 . 41 15 10 . . . 47 . . 41 . Explosions 255 | . . 27 38 . 105 . . 3 . 64 18 . . . . Melee 89 | . . . . . 36 5 . . . 20 28 . . . . Knockbacks 24 | . . . 1 . 5 7 . 4 4 . . 2 . 1 . Impact 1 | . . . 1 . . . . . . . . . . . . Kinetic 21 | . . . . . 5 5 . 4 4 . . 2 . 1 . Secondary 2 | . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 449 | . . 65 13 . 29 67 . 79 . 82 61 . . 53 . Shots 14 | . . 4 . . 1 1 . 3 . 2 1 . . 2 . Rammed 21 | . 4 3 6 . 1 1 . . . . . . . 6 . Targets Rammed 24 | . 4 4 8 . 1 1 . . . . . . . 6 . Kicked . | . . . . . . . . . . . . . . . . Crushed 3 | . . 1 2 . . . . . . . . . . . . Highest Temperature 409 | 54 45 . 409 72 375 45 . 9 . 117 234 196 196 198 . Average Temperature 44 | 21 19 . 27 37 73 13 . 5 . 43 62 95 93 68 . Received Heat Transfer 2099 | . 324 . 303 . 324 297 . 81 . 72 174 108 . 302 114 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . 2 . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 2 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Melted 23 | 2 . . 14 3 4 . . . . . . . . . . Heat Transferred 9977 | 592 185 . 6788 1164 1036 . . . . 50 50 . . 112 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 1 . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Maximum Alert Level 2 | . . 1 2 . 2 . . . . . . . . . . Low Security (%) 68 | 100 100 82 55 100 13 100 . . . . 100 . . . . Level 1 24 | . . 17 40 . 62 . . . . . . . . . . Level 2 6 | . . . 4 . 24 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 545 | 10 99 266 432 186 545 132 . . . . 47 . . . . Initial 121 | . . . 35 117 . 121 . . . . . . . . . Average 144 | 1 27 99 198 102 327 43 . . . . 5 . . . . Influence Increases 4208 | 25 368 322 1220 236 1137 271 100 145 . 145 184 55 . . . Destroy 0b10 Robot/C 2380 | . 220 200 660 160 600 120 80 120 . 120 60 40 . . . Destroy 0b10 Robot/NC 335 | 25 35 15 95 20 90 20 . . . 5 30 . . . . Destroy Leader 586 | . 60 30 198 30 156 32 20 10 . 20 30 . . . . Allied During Kill 30 | . . . . 1 29 . . . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . 10 . . . . Successful Hack 108 | . 36 . 40 6 19 . . . . . 7 . . . . Disable Machine 225 | . 15 . 45 15 60 60 . . . . 30 . . . . Destroy Structure 399 | . 2 77 77 4 183 39 . . . . 17 . . . . Partial Spotted 15 | . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 120 | . . . 90 . . . . 15 . . . 15 . . . Influence Decreases 4208 | 25 368 230 1009 536 871 492 148 145 . 145 184 55 . . . Entered New Map 413 | . . . 57 186 3 148 19 . . . . . . . . Time Decay 3150 | 25 368 230 642 350 638 314 129 135 . 125 149 45 . . . Lost Part 145 | . . . 20 . 20 30 . 10 . 20 35 10 . . . Lost Ally 60 | . . . . . 60 . . . . . . . . . . Purge Threat 440 | . . . 290 . 150 . . . . . . . . . . Squads Dispatched 14 | . 2 . 5 . 2 1 . . . . 4 . . . . Investigation 3 | . 1 . 2 . . . . . . . . . . . . Extermination 3 | . . . . . . 1 . . . . 2 . . . . Reinforcement 6 | . 1 . 3 . 1 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . Intercept 1 | . . . . . . . . . . . 1 . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 7 | . . . 3 . 4 . . . . . . . . . . Communications Jammed 2 | . . . . . . 2 . . . . . . . . . Distress Signals 2 | . . . . . . 2 . . . . . . . . . Times Spotted 201 | . 18 10 52 8 35 11 5 8 4 6 10 3 2 21 8 Peak Tracking Total 17 | . 3 3 5 3 5 3 2 4 2 4 2 3 2 17 7 Tactical Retreats 11 | . . . 5 . . . . 1 . . . 1 . 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 5 | . 1 . 2 . . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . Most Traps Carried 3 | . . . . . . . . . . 3 3 2 2 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 16 | . 1 . 3 1 4 4 . . . . 2 . . 1 . Max in Single Turn 1 | . 1 . 1 1 1 1 . . . . 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 53 | . 8 . 14 1 12 4 2 . 4 . 6 1 1 . . Terminals 31 | . 7 . 10 1 8 2 . . . . 3 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 6 | . 1 . 2 . 2 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . 1 . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 1 . . . . 1 . . . . Total Hacks 166 | . 23 . 54 3 31 6 5 . 28 . 14 1 1 . . Successful 101 | . 13 . 36 1 13 . 5 . 28 . 3 1 1 . . Failed 63 | . 10 . 18 2 17 6 . . . . 10 . . . . Catastrophic 8 | . 1 . . . 3 3 . . . . 1 . . . . Database Lockouts 2 | . . . . . 1 . . . . . 1 . . . . Manual 57 | . 13 . 24 3 8 3 . . . . 1 . . 5 . Terminals 90 | . 19 . 35 3 21 4 . . . . 8 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 17 | . 4 . 7 . 5 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . 12 . 2 . . . . . 4 . . . . Garrison Access 5 | . . . . . 3 1 . . . . 1 . . . . Terminal Hacks 61 | . 8 . 10 1 6 . 5 . 28 . 1 1 1 . . Record 15 | . . . . . . . 4 . 11 . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . Robot Analysis 6 | . 2 . 1 . 3 . . . . . . . . . . Prototype ID Bank 9 | . 2 . 3 1 . . . . 3 . . . . . . Open Door 3 | . . . . . . . 1 . . . . 1 1 . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 3 | . 1 . . . 2 . . . . . . . . . . Unreport Threat 3 | . . . 2 . 1 . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . 4 . 6 . 4 . . . . . . . . . . Scan Component 7 | . 2 . 3 . 2 . . . . . . . . . . Repair 7 | . 2 . 3 . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 10 . 1 . . . . . 2 . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Retrieve Study 11 | . . . 8 . 1 . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 12 | . 1 . 10 . 1 . . . . . . . . . . Terminals 12 | . 1 . 10 . 1 . . . . . . . . . . Botnet 6 | . 1 . 4 . 1 . . . . . . . . . . Skim 6 | . . . 6 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . . 1 . . . . . 2 . . . . Used 1 | . . . . . . . . . . . 1 . . . . Hacking Detections 42 | . 7 . 14 1 11 4 . . . . 5 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 4 . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . 1 . . . . . 10 . . . . 15 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . 6 . 1 . . . . . 2 . . . . Parts Repaired 7 | . 2 . 3 . 2 . . . . . . . . . . Time 248 | . 52 . 108 . 88 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 7 | . . . 1 3 . . . . . . . . . 3 . Largest Group 3 | . . . 1 3 3 . . . . . . . . 3 . Highest-Rated Group 113 | . . . 8 69 69 . . . . . . . . 113 . Highest-Rated Ally 51 | . . . 8 31 31 . . . . . . . . 51 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . 41 . . . . . . . . . . Total Damage 607 | . . . . . 607 . . . . . . . . . . Kills 5 | . . . . . 5 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Active Infowar (turns) 10738 | 32 751 760 291 . 1139 952 1067 1581 522 106 1190 454 322 1464 107 Optics 158 | . . . . . . . . . . . . . . 51 107 Sensors 7509 | . . . . . . 859 1067 1581 522 106 1190 454 322 1408 . Seismic 3434 | 32 751 760 291 . 1139 461 . . . . . . . . . Jamming 6593 | . . . . . . 383 1055 1581 366 . 1020 454 322 1412 . Robot Analysis Total 154 | . 2 . 1 . 3 . . . 148 . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 2 2 . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 17240 | 194 1830 1052 2792 784 2374 952 1067 1581 539 532 1190 454 322 1470 107 Spaces Moved 9487 | 88 904 623 1408 520 1049 464 655 866 219 317 511 317 241 1098 207 Core 289 | 4 . . . . . . . . . . . . . 78 207 Treads 3011 | 84 904 623 226 . 685 449 . . . . 40 . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 6102 | . . . 1182 520 364 15 655 866 219 317 386 317 241 1020 . Hover 85 | . . . . . . . . . . . 85 . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 115 120 135 165 150 150 135 115 120 130 130 50 50 Average Speed 144 | 155 160 160 125 132 159 165 156 155 160 146 172 130 130 124 50 Slowest Speed 320 | 160 160 160 240 135 280 165 165 165 165 150 320 130 130 145 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 5 97 97 97 98 70 11 80 75 80 58 15 50 40 86 66 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 32 | . . 2 . 1 . . 1 1 26 . . . . 1 . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . 1 . Scrap Searched 18 | . . 1 . 3 . . 1 2 . 3 . . 3 5 . Spaces Dug 35 | . . . 14 . 4 7 . . 1 . 7 . . 2 . Terrain Destroyed 595 | . . 98 74 4 224 47 41 59 2 19 16 9 . 2 . Melee 15 | . . . . . 1 4 . . 1 . 7 . . 2 . Projectile 134 | . . . 51 4 32 23 4 3 1 3 4 9 . . . AOE 446 | . . 98 23 . 191 20 37 56 . 16 5 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 12107 | 116 1156 663 2220 572 1618 565 682 1081 352 358 769 333 250 1163 209 Wait 1776 | 4 153 26 608 20 418 24 15 193 92 5 201 1 5 10 1 Move 9472 | 87 903 622 1407 519 1048 463 654 865 218 316 510 316 240 1097 207 Hop . | . . . . . . . . . . . . . . . . Pick Up 99 | 4 10 1 24 3 22 5 1 3 4 7 7 2 . 6 . Fast Attach 27 | 7 3 . 3 . 2 2 . . . 2 6 . 2 . . Attach 33 | . . 1 4 . 5 3 . 3 2 6 5 1 . 3 . Detach 3 | . . . 2 . . . . . . . . . . 1 . Swap 107 | 1 6 2 22 7 25 14 4 8 2 3 6 1 1 5 . Drop 84 | . 10 1 23 3 23 6 . . . 1 7 . 2 8 . Fire 380 | 13 67 6 103 20 72 33 8 9 10 9 12 12 . 6 . Melee 85 | . . . . . 2 14 . . 24 9 14 . . 21 1 Ram 11 | . . . 5 . . . . . . . . . . 6 . Kick . | . . . . . . . . . . . . . . . . Crush 13 | . 4 4 3 . 1 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 16 | . . . 16 . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 195 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 3) 907 | -10/Materials | Repaired Assault Rifle 934 | -10/Materials | Repaired Lgt. Treads 1052 | -10/Materials | Discovered new exit (range 16) 1385 | -10/Materials | Discovered new exit (range 12) 1580 | -10/Materials | Discovered new exit (range 4) 2025 | -10/Materials | Entered Mines 2202 | -10/Mines | Discovered new exit (range 8) 2290 | -10/Mines | Assembled infested the area 2295 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2492 | -10/Mines | Learned location of Storage (-9) 2600 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3027 | -10/Mines | Discovered new exit (range 9) 3077 | -10/Mines | Entered Materials 3077 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3219 | -9/Materials | Discovered new exit (range 4) 3636 | -9/Materials | Discovered new exit (range 11) 3889 | -9/Materials | Build established: Scavenger-Mutant 4026 | -9/Materials | Discovered new exit (range 9) 4079 | -9/Materials | Discovered new exit (range 9) 4346 | -9/Materials | Repaired Plasma Flamer 4352 | -9/Materials | Build established: Mutant 4373 | -9/Materials | Repaired Grenade Launcher 4394 | -9/Materials | Discovered new exit (range 15) 4717 | -9/Materials | Repaired Imp. Treads+ 4912 | -9/Materials | Learned Storage emergency access door positions 4953 | -9/Materials | Identified exit to Materials 4953 | -9/Materials | Learned location of 2 exits from Materials 5002 | -9/Materials | Learned Storage terminal intel 5021 | -9/Materials | Loaded intel: 2 recycling unit locations 5041 | -9/Materials | Learned location of 3 exits from Materials 5073 | -9/Materials | Learned Storage security intel 5869 | -9/Materials | Entered Mines 6189 | -9/Mines | Learned location of Zion (-6) 6248 | -9/Mines | Build established: Scavenger-Mutant 6281 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6380 | -9/Mines | Escorted by a lone wolf Derelict 6410 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6410 | -9/Mines | Discovered new exit (range 5) 6653 | -9/Mines | Entered Materials 6653 | -8/Materials | Accompanied by 3 allies 6653 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6654 | -8/Materials | Identified exit to Factory 6658 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 6684 | -8/Materials | Garrison activated, responded to threat 6759 | -8/Materials | Lost 3 allies 7180 | -8/Materials | Repaired Plasma Flamer 7501 | -8/Materials | Found Powered Armor 7751 | -8/Materials | Central database locked down 8146 | -8/Materials | Repaired Cryofiber Web 9027 | -8/Materials | Entered Factory 9027 | -7/Factory | Evolved 2 slots: Utility x2 9494 | -7/Factory | Discovered new exit (range 6) 9501 | -7/Factory | Identified exit to Factory 9547 | -7/Factory | Build established: Mutant 9957 | -7/Factory | Discovered new exit (range 13) 9977 | -7/Factory | Identified exit to Lower Caves 9979 | -7/Factory | Entered Lower Caves 9980 | -7/Lower Caves | Encountered a Warlord checkpoint 10047 | -7/Lower Caves | Learned 8 Factory zone layouts 10526 | -7/Lower Caves | Entered an active Warlord outpost 10554 | -7/Lower Caves | Learned Armory emergency access door positions 10554 | -7/Lower Caves | Learned Extension stockpile data 10554 | -7/Lower Caves | Learned Extension terminal intel 10853 | -7/Lower Caves | Discovered new exit (range 7) 10862 | -7/Lower Caves | Identified exit to Lower Caves 11046 | -7/Lower Caves | Entered another Lower Caves area 11046 | -7/Lower Caves | Discovered exit to Factory (range 4) 11521 | -7/Lower Caves | Learned location of Extension (-5) 11919 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11920 | -7/Lower Caves | Discovered new exit (range 9) 11938 | -7/Lower Caves | Identified exit to Data Miner 11941 | -7/Lower Caves | Encountered a Warlord checkpoint 12627 | -7/Lower Caves | Entered Data Miner 12627 | -7/Data Miner | Discovered new exit (range 6) 12659 | -7/Data Miner | Met Data Miner 12705 | -7/Data Miner | Learned location of Section 7 (-2) 12705 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12735 | -7/Data Miner | Received God Mode back door access code from Data Miner 12854 | -7/Data Miner | Interfaced with the Data Conduit 13002 | -7/Data Miner | Lost 5 parts (1p2n1u1w) 13164 | -7/Data Miner | Identified exit to Proximity Caves 13166 | -7/Data Miner | Entered Proximity Caves 13192 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 13383 | -6/Proximity Caves | Core integrity fell below 50% 13674 | -6/Proximity Caves | Discovered exit to Factory (range 14) 13698 | -6/Proximity Caves | Entered Factory 13698 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 13700 | -6/Factory | Loaded intel: 292 machine locations 14129 | -6/Factory | Identified exit to Lower Caves 14389 | -6/Factory | Discovered new exit (range 10) 14405 | -6/Factory | Identified exit to Factory 14502 | -6/Factory | Lost 3 parts (1p1n1u) 14735 | -6/Factory | Central database locked down 14873 | -6/Factory | Intercept squad dispatched 14885 | -6/Factory | Spotted Tracker 14888 | -6/Factory | Entered Lower Caves 15312 | -6/Lower Caves | Discovered new exit (range 4) 15314 | -6/Lower Caves | Identified exit to Lower Caves 15342 | -6/Lower Caves | Entered another Lower Caves area 15650 | -6/Lower Caves | Discovered new exit (range 11) 15663 | -6/Lower Caves | Identified exit to Zion 15664 | -6/Lower Caves | Entered Zion 15716 | -6/Zion | System corruption cleaned by Quarantine Array 15732 | -6/Zion | Learned 8 Factory zone layouts 15736 | -6/Zion | Given the Hacking Drone Bay 15737 | -6/Zion | Found Prototype Device 15833 | -6/Zion | Build established: Derelict-Mutant 15879 | -6/Zion | Discovered new exit (range 16) 15994 | -6/Zion | Found CR-A16's Pointy Stick 15995 | -6/Zion | Identified Hacking Drone Bay 16120 | -6/Zion | Gained Derelict followers 16370 | -6/Zion | Learned Factory terminal intel 16598 | -6/Zion | Met Imprinter 16957 | -6/Zion | Warned about damaging Zion machinery 17066 | -6/Zion | Attacked by Zionites 17068 | -6/Zion | Destroyed Imprinter 17076 | -6/Zion | Extracted access codes from Imprinter's data core 17091 | -6/Zion | System corruption reached 10% 17120 | -6/Zion | Lost 10 parts (2p3n3u2w) 17121 | -6/Zion | Opened final containment barrier to the Deep Caves 17132 | -6/Zion | Core integrity fell below 50% 17132 | -6/Zion | Discovered new exit (range 3) 17132 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 17134 | -6/Zion | Entered Deep Caves 17191 | -6/Deep Caves | Z-Facility disabled 17206 | -6/Deep Caves | Core integrity fell below 20% 17238 | -6/Deep Caves | Spotted AG-19289 17241 | -6/Deep Caves | Destroyed by AG-19289 with Assembled Focal Cannon Last Messages --------------- >>\\AEPL Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. 17123_ Slammed into CW-8MB(z). 17123_ Destabilizing: System corrupted (+2). 17124_ Slammed into CW-8MB(z). 17126_ Slammed into QG-G8T(z). 17129_ 0B-M4U(z) pulls a Mak. Axe out of the Twisted Machinery. 17130_ System corrupted: Energy discharge (-33). 17131_ Knocked back. 17132_ EXIT=FOUND 17132_ The room is plastered with warning signs of various forms. LOCATION=UNKNOWN GOAL=ESCAPE 17144_ Katana destroyed. 17149_ System corrupted: Matter fused (-7). 17172_ System corrupted: Energy discharge (-34). 17176_ MV-OE8(o) is busy at the terminal. 17191_ Z-Facility disabled. 17204_ Armor Integrity Analyzer destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????? #?# ???????????????? | | ???????????????????[ # ????????????????? | | ???????????????? [ ##??????????????? | | ?????????????? [ #??????????????? | | ??????????? ![ ??????????????? | | ????????? [ b #???????????????? | | ????????# ! ##??????????????? | | ????????# g[g #??????????????? | | ????????# s #????????#####?? | | ????????# [ #?????#### ##?# | | ????????# = #????## #?# | | ?????????" = #????# ### | | ?????????" #???## ## | | ?????????" = #???# ## | | ?????????" ##??# | | ????????"" ** = #??# ## | | ????????# ! * #??# ### | | ????????" g #??# ### | | ????????" ! ! #### ##a | | ????????"G ! M l | | ??????????" * a | | ????????" @ | | ?????????" ## | | ????????" ## ### | | ????????"" ### ##?### | | ????????" # # #?# ##????# | | ????????" #### ## ## ##?# ##?????? | | ????????""" #????# ?# ?###??#### ####??????? | | ?????????" ???????#??# ?????????#####?????????? | | ?????????#?????????????#???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 31 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Plasma Flamer | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Arm. Leg | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive IFF Parser | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 28% | -10/Materials Lgt. Treads | 64% | -10/Materials Plasma Flamer | 16% | -9/Materials Grenade Launcher | 35% | -9/Materials Imp. Treads | 55% | -9/Materials Plasma Flamer | 36% | -8/Materials Cryofiber Web | 43% | -8/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Flail | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Imp. Medium Treads | -6/Factory | Hacked Gauss Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Coming In Hot Unlimited Data Challenges ------------ None Game ------ Seed CombatSensorHarness Manual? 0 Play Time 01:42:55 Cumulative 224.4 hours Start 2025.11.11 @ 16:54:48 End 2025.11.11 @ 21:45:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/0/2/0/0/0/0/0/0 Lore% 76 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79ac7b62-3fb0-4c11-b477-21ce9217587a